{"action":"created","issue":{"url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/344","repository_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG","labels_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/344/labels{/name}","comments_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/344/comments","events_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/344/events","html_url":"https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/344","id":175227332,"number":344,"title":"OpenGEX format as alternative for MD5mesh/MD5anim","user":{"login":"Methelina","id":3624475,"avatar_url":"https://avatars.githubusercontent.com/u/3624475?v=3","gravatar_id":"","url":"https://api.github.com/users/Methelina","html_url":"https://github.com/Methelina","followers_url":"https://api.github.com/users/Methelina/followers","following_url":"https://api.github.com/users/Methelina/following{/other_user}","gists_url":"https://api.github.com/users/Methelina/gists{/gist_id}","starred_url":"https://api.github.com/users/Methelina/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Methelina/subscriptions","organizations_url":"https://api.github.com/users/Methelina/orgs","repos_url":"https://api.github.com/users/Methelina/repos","events_url":"https://api.github.com/users/Methelina/events{/privacy}","received_events_url":"https://api.github.com/users/Methelina/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":16,"created_at":"2016-09-06T11:49:10Z","updated_at":"2016-09-11T18:15:19Z","closed_at":null,"body":"I want to suggest the OpenGEX [http://opengex.org/](url) universal efficient container for the assets for RBDoom. It has a important advantages in compartment with DAE/FBX in compatibility, standardization and human-readability. \r\nText-based file format designed to facilitate the transfer of complex scene data between Modern applications such as modelling tools and game engines.\r\n\r\nImplementation of this feature will share the engine for the more potential users and asset-creators. That uses modern versions of Blender, Maya and Max in the studios or home and have no views of possibilities to work with md5 or its specific disadvantages.\r\n\r\nThe use of this format have a comfortable paradigms with direct transfer the data without third party middle-ware. From tool to the engine with same standard and specification without loosing data from different/homemade plugins and software connectors. This way save user from hi-versioning and bittroting issues from the thirdparty or outdated plugins that have different specification between importing and exporting software.\r\n\r\n>The export plugins posted here support the following features:\r\n>*Hierarchical scene organization (node trees).\r\n>*Factored node transforms where necessary (e.g., splitting into position, rotation, and scale).\r\n>*Object instancing (multiple nodes can reference the same object).\r\n>*Geometry objects, light objects, and camera objects.\r\n>*Multiple materials per mesh with independent binding per instance.\r\n>*Multiple vertex colors and texture coordinate sets per mesh.\r\n>*Skinned meshes (skeleton, bind-pose transforms, bone influence weighting data).\r\n>*Morphed meshes (also known as blend shapes or shape keys).\r\n>*Keyframe animation for all node transforms and morph weights.\r\n>*Linear, Bézier, and TCB animation curves.\r\n>*Material colors and textures (diffuse, specular, normal, emission, opacity, transparency).\r\n>*Texture coordinate transforms.\r\n\r\nIt has supportable official export-plugins for\r\n**– Blender 2.72.\r\n– 3dsMax 2014\r\n– Maya 2014**\r\n\r\n[http://opengex.org/OpenGex-Import.zip](url)  Import-code example\r\n\r\nComparation with collada [http://opengex.org/comparison.html](url)\r\n\r\nDocumentation and specification [http://opengex.org/OpenGEX.1.1.2.pdf](url)"},"comment":{"url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/comments/246194916","html_url":"https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/344#issuecomment-246194916","issue_url":"https://api.github.com/repos/RobertBeckebans/RBDOOM-3-BFG/issues/344","id":246194916,"user":{"login":"motorsep","id":1927918,"avatar_url":"https://avatars.githubusercontent.com/u/1927918?v=3","gravatar_id":"","url":"https://api.github.com/users/motorsep","html_url":"https://github.com/motorsep","followers_url":"https://api.github.com/users/motorsep/followers","following_url":"https://api.github.com/users/motorsep/following{/other_user}","gists_url":"https://api.github.com/users/motorsep/gists{/gist_id}","starred_url":"https://api.github.com/users/motorsep/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/motorsep/subscriptions","organizations_url":"https://api.github.com/users/motorsep/orgs","repos_url":"https://api.github.com/users/motorsep/repos","events_url":"https://api.github.com/users/motorsep/events{/privacy}","received_events_url":"https://api.github.com/users/motorsep/received_events","type":"User","site_admin":false},"created_at":"2016-09-11T18:15:19Z","updated_at":"2016-09-11T18:15:19Z","body":"My Blender 2 MD5 plugin works with latest Blender ;)"}}
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