{"push_id":1189571715,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"615f6231dc3d4947631140fcc6373d56e5d32b61","before":"8629763ac5538f6523ce99e27ef5139b25aaff30","commits":[{"sha":"615f6231dc3d4947631140fcc6373d56e5d32b61","author":{"name":"Atomizer","email":"bfeaf372404babaaa930e75bb1eb1989b783ca8e@internode.on.net"},"message":"Completed Session 7 on Graphical User Interfaces\nRecompiled GLFW libs to not require the CRT dlls\nUpdated my shader files from using txt extension to glsl\nAlso added(or continued) work on a BlockScene, which mimics a minecraft style world, and skipped ahead to watch last years lectures on PBR and updated my block shaders.\nAdded a profiler and used ImGUI to display stats gathered by the profiler within the application class(which means it will work for all scenes)\n\nSigned-off-by: Atomizer <shirlaw@internode.on.net>","distinct":true,"url":"https://api.github.com/repos/Atomizer74/AIECG/commits/615f6231dc3d4947631140fcc6373d56e5d32b61"}]}
{"actor":{"display_login":"Atomizer74"}}