{"push_id":984090232,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"0b88904ad2b3e2419d1d85a9ed756982a1eaf1c4","before":"42eea541a71df1ffdc965807b4c7b64b7f48b3e0","commits":[{"sha":"0b88904ad2b3e2419d1d85a9ed756982a1eaf1c4","author":{"email":"38108ed13ecd8e59b6bba3d513f90f2c3ca59054@gmail.com","name":"Ignacio Astorga Coto"},"message":"Wall jump\n\nAdded wall jumping to the character controller. After wall jumping, the\ncharacter will be unable to move for a short time period.\n\n* Added a new property to CharacterControllerState: IsOnSlope, which\nwill be true if the character is standing on a slope, sliding or not.\n* Added a new movement behaviour: CantMoveOnSlope wich will prevent the\ncharacter from moving while standing on a slope, sliding or not.\n* Added a new jumpbehaviour: CanJumpOnSlope wich will allow the\ncharacter to jump while standing on a slope, sliding or not.\n* Added the next properties to CharacterControllerParameters:\n- wallJumpMagnitude, the jump height reached by a wall jump.\n- wallJumpFlyTime, amount of time the character will be unable to move\nafter performing a wall jump.\n* Now the character acceleration won't be modified by the character's\nsize, making it more tricky to control bigger characters.\n* Now the sliding drag factor will be reduced by the character's size,\nmaking bigger characters slide faster down slopes.\n* Now the player will be unable to jump before releasing the jump button\nbeetween jumps.\n* Made the next changes to the prefab configuration:\n- Decreased the air acceleration to 3.","distinct":true,"url":"https://api.github.com/repos/MaturuturuStudios/Drop/commits/0b88904ad2b3e2419d1d85a9ed756982a1eaf1c4"}]}