{"push_id":1063705208,"size":1,"distinct_size":1,"ref":"refs/heads/development","head":"241c2ed73d1ce7e8e86ffd531b3f7c148bd0370f","before":"8791a668d118749a2c1773c05a88769a61910cc7","commits":[{"sha":"241c2ed73d1ce7e8e86ffd531b3f7c148bd0370f","author":{"email":"f3a449a422dd194289fbc1b6b04fd69fc14d1259@outlook.com","name":"Christopher Ali"},"message":"Particle Visiblity and Entity Locations\n\n- Modified particle shaders to take visibility and sky color into\naccount\n\n- Fixed entity positions to spawn randomly within the bounds of the\ndefined terrain; need to fix the grass/flower model to rotate\naccordingly","distinct":true,"url":"https://api.github.com/repos/chris-ali/jworld-engine/commits/241c2ed73d1ce7e8e86ffd531b3f7c148bd0370f"}]}