{"action":"created","comment":{"url":"https://api.github.com/repos/Team-RTG/Realistic-Terrain-Generation/pulls/comments/71579014","id":71579014,"diff_hunk":"@@ -0,0 +1,86 @@\n+package teamrtg.rtg.modules.bop.biomes;\n+\n+import biomesoplenty.api.biome.BOPBiomes;\n+import net.minecraft.init.Biomes;\n+import teamrtg.rtg.api.world.RTGWorld;\n+import teamrtg.rtg.api.world.biome.TerrainBase;\n+import teamrtg.rtg.api.world.biome.deco.DecoBaseBiomeDecorations;\n+import teamrtg.rtg.api.world.biome.surface.part.CliffSelector;\n+import teamrtg.rtg.api.world.biome.surface.part.SurfacePart;\n+import teamrtg.rtg.modules.bop.RTGBiomeBOP;\n+\n+public class RTGBiomeBOPBayou extends RTGBiomeBOP {\n+\n+    public RTGBiomeBOPBayou() {\n+        super(BOPBiomes.bayou.get(), Biomes.RIVER);\n+    }\n+\n+    @Override\n+    public TerrainBase initTerrain() {\n+        return new TerrainBase() {\n+\n+            @Override\n+            public float generateNoise(RTGWorld rtgWorld, int x, int y, float biomeWeight, float border, float river) {\n+                return terrainPlains(x, y, rtgWorld.simplex, river, 80f, 1f, 40f, 20f, 62f);\n+            }\n+\n+            /*\n+            @Override\n+            public float lakePressure(OpenSimplexNoise simplex, CellNoise simplexCell, int x, int y, float border)","path":"src/main/java/teamrtg/rtg/modules/bop/biomes/RTGBiomeBOPBayou.java","position":29,"original_position":29,"commit_id":"be3f87ede49e151c50329d041522dad3765aa78d","original_commit_id":"be3f87ede49e151c50329d041522dad3765aa78d","user":{"login":"whichonespink44","id":10927161,"avatar_url":"https://avatars.githubusercontent.com/u/10927161?v=3","gravatar_id":"","url":"https://api.github.com/users/whichonespink44","html_url":"https://github.com/whichonespink44","followers_url":"https://api.github.com/users/whichonespink44/followers","following_url":"https://api.github.com/users/whichonespink44/following{/other_user}","gists_url":"https://api.github.com/users/whichonespink44/gists{/gist_id}","starred_url":"https://api.github.com/users/whichonespink44/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/whichonespink44/subscriptions","organizations_url":"https://api.github.com/users/whichonespink44/orgs","repos_url":"https://api.github.com/users/whichonespink44/repos","events_url":"https://api.github.com/users/whichonespink44/events{/privacy}","received_events_url":"https://api.github.com/users/whichonespink44/received_events","type":"User","site_admin":false},"body":"I wasn't sure where to put the water feature code, so I commented it out in the terrains.","created_at":"2016-07-20T18:21:25Z","updated_at":"2016-07-20T18:21:25Z","html_url":"https://github.com/Team-RTG/Realistic-Terrain-Generation/pull/848#discussion_r71579014","pull_request_url":"https://api.github.com/repos/Team-RTG/Realistic-Terrain-Generation/pulls/848","_links":{"self":{"href":"https://api.github.com/repos/Team-RTG/Realistic-Terrain-Generation/pulls/comments/71579014"},"html":{"href":"https://github.com/Team-RTG/Realistic-Terrain-Generation/pull/848#discussion_r71579014"},"pull_request":{"href":"https://api.github.com/repos/Team-RTG/Realistic-Terrain-Generation/pulls/848"}}},"pull_request":{"url":"https://api.github.com/repos/Team-RTG/Realistic-Terrain-Generation/pulls/848","id":78179079,"html_url":"https://github.com/Team-RTG/Realistic-Terrain-Generation/pull/848","diff_url":"https://github.com/Team-RTG/Realistic-Terrain-Generation/pull/848.diff","patch_url":"https://github.com/Team-RTG/Realistic-Terrain-Generation/pull/848.patch","issue_url":"https://api.github.com/repos/Team-RTG/Realistic-Terrain-Generation/issues/848","number":848,"state":"open","locked":false,"title":"Realistic biome support for BOP","user":{"login":"whichonespink44","id":10927161,"avatar_url":"https://avatars.githubusercontent.com/u/10927161?v=3","gravatar_id":"","url":"https://api.github.com/users/whichonespink44","html_url":"https://github.com/whichonespink44","followers_url":"https://api.github.com/users/whichonespink44/followers","following_url":"https://api.github.com/users/whichonespink44/following{/other_user}","gists_url":"https://api.github.com/users/whichonespink44/gists{/gist_id}","starred_url":"https://api.github.com/users/whichonespink44/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/whichonespink44/subscriptions","organizations_url":"https://api.github.com/users/whichonespink44/orgs","repos_url":"https://api.github.com/users/whichonespink44/repos","events_url":"https://api.github.com/users/whichonespink44/events{/privacy}","received_events_url":"https://api.github.com/users/whichonespink44/received_events","type":"User","site_admin":false},"body":"Realistic versions of BOP biomes are here at last!\r\n\r\nWell, nearly.\r\n\r\nI've done everything except the surfaces, which I'm going to need a hand with.\r\n\r\nI've done a few of the surfaces, but all I did was copy & paste from vanilla, and I could probably do that for most of the other BOP biomes, but I'd like to understand the new surfacing system so I can do it properly.\r\n\r\nJust posting this PR so you guys can review the code and make sure I've not missed anything or done anything 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