{"action":"created","issue":{"url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/392","repository_url":"https://api.github.com/repos/BenVlodgi/BEE2.4","labels_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/392/labels{/name}","comments_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/392/comments","events_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/392/events","html_url":"https://github.com/BenVlodgi/BEE2.4/issues/392","id":175492241,"number":392,"title":"[Bug] Panels \"screaming\" and bugging in old aperture maps","user":{"login":"cartman1337","id":21985283,"avatar_url":"https://avatars.githubusercontent.com/u/21985283?v=3","gravatar_id":"","url":"https://api.github.com/users/cartman1337","html_url":"https://github.com/cartman1337","followers_url":"https://api.github.com/users/cartman1337/followers","following_url":"https://api.github.com/users/cartman1337/following{/other_user}","gists_url":"https://api.github.com/users/cartman1337/gists{/gist_id}","starred_url":"https://api.github.com/users/cartman1337/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cartman1337/subscriptions","organizations_url":"https://api.github.com/users/cartman1337/orgs","repos_url":"https://api.github.com/users/cartman1337/repos","events_url":"https://api.github.com/users/cartman1337/events{/privacy}","received_events_url":"https://api.github.com/users/cartman1337/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/BenVlodgi/BEE2.4/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-09-07T12:40:08Z","updated_at":"2016-09-10T23:15:47Z","closed_at":null,"body":"I recently made a map in 60s style, where the main things used were angled panels and various gels. I was unable to make the test quite how I wanted it to be, because whenever I activated an angled panel with a button, they would stay activated, even after removing myself of the cube used to push the button. Occasionally, when pressing and unpressing a button several times, they'd return to the original state, but most of the time they would just stay active after being activated the first time. In addition to that, the panels would make a horrible \"screaming\" noise whenever activated, the first \"scream\" being heard out at the elevator when the panels set to start activated would activate. This behavior seems to be present in all the old aperture styles.\r\n\r\nI've now remade the chamber with Beemod 2.2.5, where the panels do not \"scream\", and return to their original state when buttons stop being pressed.\r\n\r\nThis behavior should be addressed in a later version of Beemod 2.4."},"comment":{"url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/comments/246151396","html_url":"https://github.com/BenVlodgi/BEE2.4/issues/392#issuecomment-246151396","issue_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/392","id":246151396,"user":{"login":"TeamSpen210","id":8453732,"avatar_url":"https://avatars.githubusercontent.com/u/8453732?v=3","gravatar_id":"","url":"https://api.github.com/users/TeamSpen210","html_url":"https://github.com/TeamSpen210","followers_url":"https://api.github.com/users/TeamSpen210/followers","following_url":"https://api.github.com/users/TeamSpen210/following{/other_user}","gists_url":"https://api.github.com/users/TeamSpen210/gists{/gist_id}","starred_url":"https://api.github.com/users/TeamSpen210/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TeamSpen210/subscriptions","organizations_url":"https://api.github.com/users/TeamSpen210/orgs","repos_url":"https://api.github.com/users/TeamSpen210/repos","events_url":"https://api.github.com/users/TeamSpen210/events{/privacy}","received_events_url":"https://api.github.com/users/TeamSpen210/received_events","type":"User","site_admin":false},"created_at":"2016-09-10T23:15:47Z","updated_at":"2016-09-10T23:15:47Z","body":"What do you mean by 'scream'? They do have a moving sound, which should be the same as the ramp in 'sp_a3_speed_ramp' (the first propulsion gel puzzle). The input issue is definitely a bug."}}
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