{"push_id":962309638,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d22b5fa0ce0746eeb86aeb6434a7db633a01ee4e","before":"468b9d0be413b44cb4b38faf3ac0ab577d5c9899","commits":[{"sha":"d22b5fa0ce0746eeb86aeb6434a7db633a01ee4e","author":{"email":"befa16ee3412e0f85088122b091d1d3af8158350@live.com","name":"DCubix"},"message":"SIGMA: Camera2D and Bugfixes\n\n    Fixed several SegFaults caused by double-freeing pointers and uninitialized variables (thanks valgrind).\n\tAnd added a new Node type: The Camera2D.\n\tYou can:\n\t\t- Zoom\n\t\t- Rotate\n        - Move\n\n\tTo access it, in the game class, use GetCamera() to get it, and SetCamera() to change it.\n\n\tAlso added Sigma.h where everything that is needed to create a game is included.","distinct":true,"url":"https://api.github.com/repos/DCubix/Sigma-Engine/commits/d22b5fa0ce0746eeb86aeb6434a7db633a01ee4e"}]}