{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18955","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18955/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18955/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18955/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18955","id":184713438,"number":18955,"title":"Add integrated bayonets to sks.","user":{"login":"Noctifer-de-Mortem","id":16777044,"avatar_url":"https://avatars.githubusercontent.com/u/16777044?v=3","gravatar_id":"","url":"https://api.github.com/users/Noctifer-de-Mortem","html_url":"https://github.com/Noctifer-de-Mortem","followers_url":"https://api.github.com/users/Noctifer-de-Mortem/followers","following_url":"https://api.github.com/users/Noctifer-de-Mortem/following{/other_user}","gists_url":"https://api.github.com/users/Noctifer-de-Mortem/gists{/gist_id}","starred_url":"https://api.github.com/users/Noctifer-de-Mortem/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Noctifer-de-Mortem/subscriptions","organizations_url":"https://api.github.com/users/Noctifer-de-Mortem/orgs","repos_url":"https://api.github.com/users/Noctifer-de-Mortem/repos","events_url":"https://api.github.com/users/Noctifer-de-Mortem/events{/privacy}","received_events_url":"https://api.github.com/users/Noctifer-de-Mortem/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"assignees":[{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false}],"milestone":null,"comments":4,"created_at":"2016-10-23T20:25:44Z","updated_at":"2016-12-21T08:12:39Z","closed_at":"2016-10-25T06:18:06Z","pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/18955","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18955","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18955.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18955.patch"},"body":"The sks rifle has a deployable bayonet and I added it to the game. \n\nThe mod itself has a piercing of 10 and it makes the gun slow to wield (the same way the collapsible stock does) since you have to deploy the bayonet when you wield the gun. \n\nThere are two bayonet variants of the sks irl, bladed bayonets and spiked ones but since in game a spike and knife both stab I just added the spiked one.\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/268461972","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18955#issuecomment-268461972","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18955","id":268461972,"user":{"login":"BorkBorkGoesTheCode","id":18560216,"avatar_url":"https://avatars.githubusercontent.com/u/18560216?v=3","gravatar_id":"","url":"https://api.github.com/users/BorkBorkGoesTheCode","html_url":"https://github.com/BorkBorkGoesTheCode","followers_url":"https://api.github.com/users/BorkBorkGoesTheCode/followers","following_url":"https://api.github.com/users/BorkBorkGoesTheCode/following{/other_user}","gists_url":"https://api.github.com/users/BorkBorkGoesTheCode/gists{/gist_id}","starred_url":"https://api.github.com/users/BorkBorkGoesTheCode/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BorkBorkGoesTheCode/subscriptions","organizations_url":"https://api.github.com/users/BorkBorkGoesTheCode/orgs","repos_url":"https://api.github.com/users/BorkBorkGoesTheCode/repos","events_url":"https://api.github.com/users/BorkBorkGoesTheCode/events{/privacy}","received_events_url":"https://api.github.com/users/BorkBorkGoesTheCode/received_events","type":"User","site_admin":false},"created_at":"2016-12-21T08:12:39Z","updated_at":"2016-12-21T08:12:39Z","body":"@Podesta go ahead."}}
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