{"action":"created","issue":{"url":"https://api.github.com/repos/armory3d/armory/issues/13","repository_url":"https://api.github.com/repos/armory3d/armory","labels_url":"https://api.github.com/repos/armory3d/armory/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/armory3d/armory/issues/13/comments","events_url":"https://api.github.com/repos/armory3d/armory/issues/13/events","html_url":"https://github.com/armory3d/armory/issues/13","id":176967407,"number":13,"title":"2D games?","user":{"login":"JeannotLandry","id":14031486,"avatar_url":"https://avatars.githubusercontent.com/u/14031486?v=3","gravatar_id":"","url":"https://api.github.com/users/JeannotLandry","html_url":"https://github.com/JeannotLandry","followers_url":"https://api.github.com/users/JeannotLandry/followers","following_url":"https://api.github.com/users/JeannotLandry/following{/other_user}","gists_url":"https://api.github.com/users/JeannotLandry/gists{/gist_id}","starred_url":"https://api.github.com/users/JeannotLandry/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JeannotLandry/subscriptions","organizations_url":"https://api.github.com/users/JeannotLandry/orgs","repos_url":"https://api.github.com/users/JeannotLandry/repos","events_url":"https://api.github.com/users/JeannotLandry/events{/privacy}","received_events_url":"https://api.github.com/users/JeannotLandry/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-09-14T17:19:10Z","updated_at":"2016-09-15T15:54:56Z","closed_at":null,"body":"Currently, both Unity and UE4 have 2D game tool sets and physics.\r\n\r\nI know 2D games can easily be faked with cut out style but it would be a neat idea to try to implement 2D tools to make this add-on a much more feature rich engine.\r\n\r\nJust a thought!"},"comment":{"url":"https://api.github.com/repos/armory3d/armory/issues/comments/247369800","html_url":"https://github.com/armory3d/armory/issues/13#issuecomment-247369800","issue_url":"https://api.github.com/repos/armory3d/armory/issues/13","id":247369800,"user":{"login":"JeannotLandry","id":14031486,"avatar_url":"https://avatars.githubusercontent.com/u/14031486?v=3","gravatar_id":"","url":"https://api.github.com/users/JeannotLandry","html_url":"https://github.com/JeannotLandry","followers_url":"https://api.github.com/users/JeannotLandry/followers","following_url":"https://api.github.com/users/JeannotLandry/following{/other_user}","gists_url":"https://api.github.com/users/JeannotLandry/gists{/gist_id}","starred_url":"https://api.github.com/users/JeannotLandry/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JeannotLandry/subscriptions","organizations_url":"https://api.github.com/users/JeannotLandry/orgs","repos_url":"https://api.github.com/users/JeannotLandry/repos","events_url":"https://api.github.com/users/JeannotLandry/events{/privacy}","received_events_url":"https://api.github.com/users/JeannotLandry/received_events","type":"User","site_admin":false},"created_at":"2016-09-15T15:54:56Z","updated_at":"2016-09-15T15:54:56Z","body":"Lubos, actually, Blender is already capable of animating 2D sprite sheet in the BGE (Used for animated textures that loops non stop), the only thing missing is control over it, which I believe could be done with nodes.\r\n\r\nThere is a few scripts for that as well. But again, with nodes, all you really need is control over the UV offsets to animate the sequence or grid.\r\n\r\nFor 2D physics, it is really easy to just lock rotations and translations (which Is how I do it in BGE). So that can easily be done with nodes as well. Its a restriction/constraint.\r\n\r\nI really believe that by having also 2D abilities, you'd get a much broader audience. A lot of peoples like to do both and by having both possibilities (which BGE has), you'd get even more people interested in this. Also the fact that it is already cross platform is a huge plus.\r\n\r\nI am not sure if the grease pencil is the way to go for this though. I do use it a lot to plan maps (lvls) and take notes, even plan animations. But I don't think it is meant for games (its resources hungry).\r\n\r\n"}}
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