{"push_id":928486166,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"9aadc4c39ee317c92090dee7cd36f46e761ea214","before":"cce12eaf02f1593dbb265d5f819700e15df8d2ee","commits":[{"sha":"0ff6319121229e4312286f49a331edc13d01cc2b","author":{"email":"7c547d070ef6eb05e6f24a927f36cde5143f9651@gmail.com","name":"Robert Campbell"},"message":"- Resources now have icons\n- Resource toolbar is now rendered","distinct":true,"url":"https://api.github.com/repos/immybo/Devious-Retention/commits/0ff6319121229e4312286f49a331edc13d01cc2b"},{"sha":"9aadc4c39ee317c92090dee7cd36f46e761ea214","author":{"email":"7c547d070ef6eb05e6f24a927f36cde5143f9651@gmail.com","name":"Robert Campbell"},"message":"- Now draws the selected entity panel for buildings (partially for units and resources, TODO)\n- Game will now crash if it definition files are improperly formatted (!) so that it's easier to catch this rather than weird things happening\n- A default image will be loaded if an image for an entity can't be loaded. Will do to technology icons too\n- Changed building queues to be an actual queue (I know, crazy, right!?) with a seperate value for time until the next unit is produced\n- Changed unit training time and building build time to be in ticks\n- Added icons to units and buildings\n- Added trainable units to buildings","distinct":true,"url":"https://api.github.com/repos/immybo/Devious-Retention/commits/9aadc4c39ee317c92090dee7cd36f46e761ea214"}]}