{"action":"created","issue":{"url":"https://api.github.com/repos/evolvio/evolv.io/issues/59","repository_url":"https://api.github.com/repos/evolvio/evolv.io","labels_url":"https://api.github.com/repos/evolvio/evolv.io/issues/59/labels{/name}","comments_url":"https://api.github.com/repos/evolvio/evolv.io/issues/59/comments","events_url":"https://api.github.com/repos/evolvio/evolv.io/issues/59/events","html_url":"https://github.com/evolvio/evolv.io/issues/59","id":190016504,"number":59,"title":"Improve Fighting","user":{"login":"kodomazer","id":9631305,"avatar_url":"https://avatars.githubusercontent.com/u/9631305?v=3","gravatar_id":"","url":"https://api.github.com/users/kodomazer","html_url":"https://github.com/kodomazer","followers_url":"https://api.github.com/users/kodomazer/followers","following_url":"https://api.github.com/users/kodomazer/following{/other_user}","gists_url":"https://api.github.com/users/kodomazer/gists{/gist_id}","starred_url":"https://api.github.com/users/kodomazer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kodomazer/subscriptions","organizations_url":"https://api.github.com/users/kodomazer/orgs","repos_url":"https://api.github.com/users/kodomazer/repos","events_url":"https://api.github.com/users/kodomazer/events{/privacy}","received_events_url":"https://api.github.com/users/kodomazer/received_events","type":"User","site_admin":false},"labels":[{"id":453644935,"url":"https://api.github.com/repos/evolvio/evolv.io/labels/enhancement","name":"enhancement","color":"84b6eb","default":true}],"state":"open","locked":false,"assignee":{"login":"kodomazer","id":9631305,"avatar_url":"https://avatars.githubusercontent.com/u/9631305?v=3","gravatar_id":"","url":"https://api.github.com/users/kodomazer","html_url":"https://github.com/kodomazer","followers_url":"https://api.github.com/users/kodomazer/followers","following_url":"https://api.github.com/users/kodomazer/following{/other_user}","gists_url":"https://api.github.com/users/kodomazer/gists{/gist_id}","starred_url":"https://api.github.com/users/kodomazer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kodomazer/subscriptions","organizations_url":"https://api.github.com/users/kodomazer/orgs","repos_url":"https://api.github.com/users/kodomazer/repos","events_url":"https://api.github.com/users/kodomazer/events{/privacy}","received_events_url":"https://api.github.com/users/kodomazer/received_events","type":"User","site_admin":false},"assignees":[{"login":"kodomazer","id":9631305,"avatar_url":"https://avatars.githubusercontent.com/u/9631305?v=3","gravatar_id":"","url":"https://api.github.com/users/kodomazer","html_url":"https://github.com/kodomazer","followers_url":"https://api.github.com/users/kodomazer/followers","following_url":"https://api.github.com/users/kodomazer/following{/other_user}","gists_url":"https://api.github.com/users/kodomazer/gists{/gist_id}","starred_url":"https://api.github.com/users/kodomazer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kodomazer/subscriptions","organizations_url":"https://api.github.com/users/kodomazer/orgs","repos_url":"https://api.github.com/users/kodomazer/repos","events_url":"https://api.github.com/users/kodomazer/events{/privacy}","received_events_url":"https://api.github.com/users/kodomazer/received_events","type":"User","site_admin":false}],"milestone":null,"comments":5,"created_at":"2016-11-17T11:13:17Z","updated_at":"2016-11-18T10:14:56Z","closed_at":null,"body":"In order to promote fighting I propose we add in a separate counter for the \"health\" of a creature.  When health reaches 0 the creature dies and all of its yums fall to the ground.\r\n\r\nI believe that the reason why there are no creatures that evolve to kill is that it is not economical to do so.  The only time you eat is when you've killed, it costs you to attack and you don't get the kill until after all of the energy is destroyed."},"comment":{"url":"https://api.github.com/repos/evolvio/evolv.io/issues/comments/261496329","html_url":"https://github.com/evolvio/evolv.io/issues/59#issuecomment-261496329","issue_url":"https://api.github.com/repos/evolvio/evolv.io/issues/59","id":261496329,"user":{"login":"kodomazer","id":9631305,"avatar_url":"https://avatars.githubusercontent.com/u/9631305?v=3","gravatar_id":"","url":"https://api.github.com/users/kodomazer","html_url":"https://github.com/kodomazer","followers_url":"https://api.github.com/users/kodomazer/followers","following_url":"https://api.github.com/users/kodomazer/following{/other_user}","gists_url":"https://api.github.com/users/kodomazer/gists{/gist_id}","starred_url":"https://api.github.com/users/kodomazer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kodomazer/subscriptions","organizations_url":"https://api.github.com/users/kodomazer/orgs","repos_url":"https://api.github.com/users/kodomazer/repos","events_url":"https://api.github.com/users/kodomazer/events{/privacy}","received_events_url":"https://api.github.com/users/kodomazer/received_events","type":"User","site_admin":false},"created_at":"2016-11-18T10:14:56Z","updated_at":"2016-11-18T10:14:56Z","body":"Something that we could do is leave the bodies lying around and if you \"fight\" with a corpse in range then you end up eating a chunk of it, maybe a tenth of your current energy or however much energy is left on the corpse.  With corpses just give them a linear \"rotting\" rate as well, so we don't end up with too many bodies lying around."}}
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