{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8752","repository_url":"https://api.github.com/repos/d3athrow/vgstation13","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8752/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8752/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8752/events","html_url":"https://github.com/d3athrow/vgstation13/pull/8752","id":139969783,"number":8752,"title":"Attack delays based on w_class","user":{"login":"unid15","id":9512290,"avatar_url":"https://avatars.githubusercontent.com/u/9512290?v=3","gravatar_id":"","url":"https://api.github.com/users/unid15","html_url":"https://github.com/unid15","followers_url":"https://api.github.com/users/unid15/followers","following_url":"https://api.github.com/users/unid15/following{/other_user}","gists_url":"https://api.github.com/users/unid15/gists{/gist_id}","starred_url":"https://api.github.com/users/unid15/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/unid15/subscriptions","organizations_url":"https://api.github.com/users/unid15/orgs","repos_url":"https://api.github.com/users/unid15/repos","events_url":"https://api.github.com/users/unid15/events{/privacy}","received_events_url":"https://api.github.com/users/unid15/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Balance","name":"Balance","color":"CC0099"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Discussion","name":"Discussion","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":23,"created_at":"2016-03-10T18:17:09Z","updated_at":"2016-03-11T18:35:16Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/d3athrow/vgstation13/pulls/8752","html_url":"https://github.com/d3athrow/vgstation13/pull/8752","diff_url":"https://github.com/d3athrow/vgstation13/pull/8752.diff","patch_url":"https://github.com/d3athrow/vgstation13/pull/8752.patch"},"body":"* Attack delay of an item is now 0.6 + 0.15*w_class seconds (instead of flat 1sec)\r\n\r\n* 1 wclass = 0.75sec, 3 wclass = 1.05sec, 5 wclass = 1.35sec\r\n\r\n* Energy weapons aren't affected by this and have 1 second delay when activated\r\n\r\n* Added attack_delay variable that can override the attack delay\r\n\r\n(Gun fire rate isn't affected)\r\n\r\nDiscuss what might go wrong\r\n\r\n![](http://puu.sh/nBFQU/cd0667c050.gif)"},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/195491191","html_url":"https://github.com/d3athrow/vgstation13/pull/8752#issuecomment-195491191","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8752","id":195491191,"user":{"login":"Probe1","id":8550416,"avatar_url":"https://avatars.githubusercontent.com/u/8550416?v=3","gravatar_id":"","url":"https://api.github.com/users/Probe1","html_url":"https://github.com/Probe1","followers_url":"https://api.github.com/users/Probe1/followers","following_url":"https://api.github.com/users/Probe1/following{/other_user}","gists_url":"https://api.github.com/users/Probe1/gists{/gist_id}","starred_url":"https://api.github.com/users/Probe1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Probe1/subscriptions","organizations_url":"https://api.github.com/users/Probe1/orgs","repos_url":"https://api.github.com/users/Probe1/repos","events_url":"https://api.github.com/users/Probe1/events{/privacy}","received_events_url":"https://api.github.com/users/Probe1/received_events","type":"User","site_admin":false},"created_at":"2016-03-11T18:35:16Z","updated_at":"2016-03-11T18:35:16Z","body":"I dislike a lot of things that get merged and it isn't my goddamn business to exert total control over the creative efforts of strangers for the shared good of us all.\r\n\r\nThe questions weren't unrelated, they were all tied to whether this was fundamentally going to work or wasn't going to work.  If a fireaxe has an attack speed of 10 but I can just drop it and pick it back up in half the time then it aint gonna work.  "}}