{"action":"created","issue":{"url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/issues/225","repository_url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map","labels_url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/issues/225/labels{/name}","comments_url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/issues/225/comments","events_url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/issues/225/events","html_url":"https://github.com/PokemonGoMap/PokemonGo-Map/issues/225","id":170034329,"number":225,"title":"[Request] Ability to skip over scan locations (smallest circles) that don't have pokestops, gyms, or spawn points.","user":{"login":"GenuineSounds","id":945942,"avatar_url":"https://avatars.githubusercontent.com/u/945942?v=3","gravatar_id":"","url":"https://api.github.com/users/GenuineSounds","html_url":"https://github.com/GenuineSounds","followers_url":"https://api.github.com/users/GenuineSounds/followers","following_url":"https://api.github.com/users/GenuineSounds/following{/other_user}","gists_url":"https://api.github.com/users/GenuineSounds/gists{/gist_id}","starred_url":"https://api.github.com/users/GenuineSounds/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GenuineSounds/subscriptions","organizations_url":"https://api.github.com/users/GenuineSounds/orgs","repos_url":"https://api.github.com/users/GenuineSounds/repos","events_url":"https://api.github.com/users/GenuineSounds/events{/privacy}","received_events_url":"https://api.github.com/users/GenuineSounds/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/labels/feature%20request","name":"feature request","color":"d93f0b"},{"url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/labels/minor","name":"minor","color":"c2e0c6"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":16,"created_at":"2016-08-08T21:51:38Z","updated_at":"2016-08-10T01:34:04Z","closed_at":null,"body":"Obviously this wouldn't be recommended to use unless you have at least a couples day's worth of data first (or you are reasonably sure that there aren't any spawn points that you've missed). It would really help reduce the amount of requests needed and of course reduce the time it takes to complete a scan. The bigger the area we are scanning the more effective this becomes as scanning is more and more resource intensive.\r\n\r\nPIGGY-BACK 1: And I want to hear your opinions on whether we should be working on the ability set coords and fill in a polygon (with aliasing obviously), and let the program handle all the multiple accounts we tend to pump into these things manually.\r\n\r\nPIGGY-BACK 2: How about a dedicated account/thread to check on just pokestops or gyms. This way we can determine separately how fast we want to update them."},"comment":{"url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/issues/comments/238742401","html_url":"https://github.com/PokemonGoMap/PokemonGo-Map/issues/225#issuecomment-238742401","issue_url":"https://api.github.com/repos/PokemonGoMap/PokemonGo-Map/issues/225","id":238742401,"user":{"login":"blindreaper","id":18005906,"avatar_url":"https://avatars.githubusercontent.com/u/18005906?v=3","gravatar_id":"","url":"https://api.github.com/users/blindreaper","html_url":"https://github.com/blindreaper","followers_url":"https://api.github.com/users/blindreaper/followers","following_url":"https://api.github.com/users/blindreaper/following{/other_user}","gists_url":"https://api.github.com/users/blindreaper/gists{/gist_id}","starred_url":"https://api.github.com/users/blindreaper/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/blindreaper/subscriptions","organizations_url":"https://api.github.com/users/blindreaper/orgs","repos_url":"https://api.github.com/users/blindreaper/repos","events_url":"https://api.github.com/users/blindreaper/events{/privacy}","received_events_url":"https://api.github.com/users/blindreaper/received_events","type":"User","site_admin":false},"created_at":"2016-08-10T01:34:04Z","updated_at":"2016-08-10T01:34:04Z","body":"Good start. Hopefully it's optimized to distinguish spawn point groups (70m circles containing as many spawn points as possible) for spawn points that are close to each other.\r\n\r\nI think there's already bounding polygons implemented so it wouldnt be too much of a stretch to include that. We could use a 3rd party tool to draw polygons that we want scanned. "}}
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