{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/7293","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/7293/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/7293/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/7293/events","html_url":"https://github.com/godotengine/godot/issues/7293","id":195351969,"number":7293,"title":"More DPI scaling options should be available","user":{"login":"Calinou","id":180032,"avatar_url":"https://avatars.githubusercontent.com/u/180032?v=3","gravatar_id":"","url":"https://api.github.com/users/Calinou","html_url":"https://github.com/Calinou","followers_url":"https://api.github.com/users/Calinou/followers","following_url":"https://api.github.com/users/Calinou/following{/other_user}","gists_url":"https://api.github.com/users/Calinou/gists{/gist_id}","starred_url":"https://api.github.com/users/Calinou/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Calinou/subscriptions","organizations_url":"https://api.github.com/users/Calinou/orgs","repos_url":"https://api.github.com/users/Calinou/repos","events_url":"https://api.github.com/users/Calinou/events{/privacy}","received_events_url":"https://api.github.com/users/Calinou/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-13T19:56:06Z","updated_at":"2016-12-13T19:56:06Z","closed_at":null,"body":"More DPI scales should be available to cater to the growing amount of hi-DPI displays.\r\n\r\nCurrently, we have:\r\n\r\n- 75% (VeryLoDPI)\r\n- 100% (LoDPI)\r\n- 150% (MiDPI)\r\n- 200% (HiDPI)\r\n\r\nFollowing the Windows 10 scaling options, I suggest adding:\r\n\r\n- 125%\r\n- 175%\r\n- 225%\r\n\r\nThis way, users with poor vision, medium-resolution displays or very high-resolution displays can enjoy a more natively-integrated Godot (compared to their OS scaling settings).\r\n\r\nAdditionally, the scaling percentage should probably be shown when selecting a DPI option (such as 150%), instead of just a named value. A \"(recommended)\" text could also show next to the automatically-detected DPI setting.\r\n\r\nLastly, it is probably worth it to regenerate all icons and editor graphics for each of those sizes, for optimal display on each of those sizes. With optimized PNGs, the size should hopefully not be too much of an issue."}}
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