{"action":"created","issue":{"url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70","repository_url":"https://api.github.com/repos/AuroraWright/Luma3DS","labels_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70/labels{/name}","comments_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70/comments","events_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70/events","html_url":"https://github.com/AuroraWright/Luma3DS/issues/70","id":152047081,"number":70,"title":"Implement granular CPU control similar to language emulation","user":{"login":"lpchaim","id":4030336,"avatar_url":"https://avatars.githubusercontent.com/u/4030336?v=3","gravatar_id":"","url":"https://api.github.com/users/lpchaim","html_url":"https://github.com/lpchaim","followers_url":"https://api.github.com/users/lpchaim/followers","following_url":"https://api.github.com/users/lpchaim/following{/other_user}","gists_url":"https://api.github.com/users/lpchaim/gists{/gist_id}","starred_url":"https://api.github.com/users/lpchaim/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lpchaim/subscriptions","organizations_url":"https://api.github.com/users/lpchaim/orgs","repos_url":"https://api.github.com/users/lpchaim/repos","events_url":"https://api.github.com/users/lpchaim/events{/privacy}","received_events_url":"https://api.github.com/users/lpchaim/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-04-30T19:10:37Z","updated_at":"2016-04-30T19:39:33Z","closed_at":null,"body":"This is pretty much the only thing that bothers me with luma3ds right now, as neat as the concept itself is we can only change CPU settings on the boot menu and it's permanent. Some games don't benefit much or at all from enhanced CPU clock/L2 cache to warrant a permanent change and rebooting to change is a tad too cumbersome. A system akin to how the language emulation feature currently  works would be ideal IMO, as in a text file with the game id as a title placed in /luma/cpu/ and its contents being worded the same as in the config menu, \"Off\", \"Clock\", \"L2\" or \"Clock+L2\".\r\nSorry if this sounds unfeasible or unreasonable, I have no real experience in this kind of programming to speak of."},"comment":{"url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/comments/215989409","html_url":"https://github.com/AuroraWright/Luma3DS/issues/70#issuecomment-215989409","issue_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70","id":215989409,"user":{"login":"lpchaim","id":4030336,"avatar_url":"https://avatars.githubusercontent.com/u/4030336?v=3","gravatar_id":"","url":"https://api.github.com/users/lpchaim","html_url":"https://github.com/lpchaim","followers_url":"https://api.github.com/users/lpchaim/followers","following_url":"https://api.github.com/users/lpchaim/following{/other_user}","gists_url":"https://api.github.com/users/lpchaim/gists{/gist_id}","starred_url":"https://api.github.com/users/lpchaim/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lpchaim/subscriptions","organizations_url":"https://api.github.com/users/lpchaim/orgs","repos_url":"https://api.github.com/users/lpchaim/repos","events_url":"https://api.github.com/users/lpchaim/events{/privacy}","received_events_url":"https://api.github.com/users/lpchaim/received_events","type":"User","site_admin":false},"created_at":"2016-04-30T19:39:33Z","updated_at":"2016-04-30T19:39:33Z","body":"I see. So basically something like NTR's implementation doesn't help at all like I uneducatedly assumed. Well then, I suppose this issue doesn't really have anything to stand on ATM so feel free to close this."}}