{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8513","repository_url":"https://api.github.com/repos/d3athrow/vgstation13","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8513/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8513/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8513/events","html_url":"https://github.com/d3athrow/vgstation13/issues/8513","id":136772708,"number":8513,"title":"Remove Blindness Circle of Sight and Update Blindfold","user":{"login":"Shadowmech88","id":3991927,"avatar_url":"https://avatars.githubusercontent.com/u/3991927?v=3","gravatar_id":"","url":"https://api.github.com/users/Shadowmech88","html_url":"https://github.com/Shadowmech88","followers_url":"https://api.github.com/users/Shadowmech88/followers","following_url":"https://api.github.com/users/Shadowmech88/following{/other_user}","gists_url":"https://api.github.com/users/Shadowmech88/gists{/gist_id}","starred_url":"https://api.github.com/users/Shadowmech88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shadowmech88/subscriptions","organizations_url":"https://api.github.com/users/Shadowmech88/orgs","repos_url":"https://api.github.com/users/Shadowmech88/repos","events_url":"https://api.github.com/users/Shadowmech88/events{/privacy}","received_events_url":"https://api.github.com/users/Shadowmech88/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-02-26T18:17:44Z","updated_at":"2016-02-26T19:40:43Z","closed_at":null,"body":"I'm referring to that tiny circle in the center of the blindness/unconsciousness overlay that allows you to see portions of the eight tiles around you.\r\n\r\nNow that it's possible to click on things through darkness (such as when firing a gun in complete darkness) I think the blindness overlay should be made exactly like the blindfold overlay, and have its restrictions on what you can click removed, though machinery should still be excluded somehow.\r\n\r\nThe blindfold overlay itself should also have these restrictions removed. There's no reason you should be able to fire a gun in complete darkness, but not while blindfolded.\r\n\r\nIn this way, you would be able to pick things up and use them as normal, you just wouldn't be able to see what's around you at all, like actually being blind."},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/189448067","html_url":"https://github.com/d3athrow/vgstation13/issues/8513#issuecomment-189448067","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8513","id":189448067,"user":{"login":"ihadtoregisterforthis","id":13305885,"avatar_url":"https://avatars.githubusercontent.com/u/13305885?v=3","gravatar_id":"","url":"https://api.github.com/users/ihadtoregisterforthis","html_url":"https://github.com/ihadtoregisterforthis","followers_url":"https://api.github.com/users/ihadtoregisterforthis/followers","following_url":"https://api.github.com/users/ihadtoregisterforthis/following{/other_user}","gists_url":"https://api.github.com/users/ihadtoregisterforthis/gists{/gist_id}","starred_url":"https://api.github.com/users/ihadtoregisterforthis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ihadtoregisterforthis/subscriptions","organizations_url":"https://api.github.com/users/ihadtoregisterforthis/orgs","repos_url":"https://api.github.com/users/ihadtoregisterforthis/repos","events_url":"https://api.github.com/users/ihadtoregisterforthis/events{/privacy}","received_events_url":"https://api.github.com/users/ihadtoregisterforthis/received_events","type":"User","site_admin":false},"created_at":"2016-02-26T19:40:43Z","updated_at":"2016-02-26T19:40:43Z","body":"Blindness could be a lot more flavorful with stuff like being able to examine stuff on your hands and speech bubbles wherever someone speaks. \r\nThe current overlay is terrible. Even without eyes you can see your surroundings and even get a glimpse of your entire line of sight every few seconds. But of course this is for gameplay, so a rework would need to still take into account stuff such as knowing if you are against a wall, or drifting in space."}}