{"action":"created","issue":{"url":"https://api.github.com/repos/ptitSeb/gl4es/issues/13","repository_url":"https://api.github.com/repos/ptitSeb/gl4es","labels_url":"https://api.github.com/repos/ptitSeb/gl4es/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/ptitSeb/gl4es/issues/13/comments","events_url":"https://api.github.com/repos/ptitSeb/gl4es/issues/13/events","html_url":"https://github.com/ptitSeb/gl4es/issues/13","id":187810566,"number":13,"title":"Benchmarking the library","user":{"login":"petevine","id":12054457,"avatar_url":"https://avatars.githubusercontent.com/u/12054457?v=3","gravatar_id":"","url":"https://api.github.com/users/petevine","html_url":"https://github.com/petevine","followers_url":"https://api.github.com/users/petevine/followers","following_url":"https://api.github.com/users/petevine/following{/other_user}","gists_url":"https://api.github.com/users/petevine/gists{/gist_id}","starred_url":"https://api.github.com/users/petevine/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/petevine/subscriptions","organizations_url":"https://api.github.com/users/petevine/orgs","repos_url":"https://api.github.com/users/petevine/repos","events_url":"https://api.github.com/users/petevine/events{/privacy}","received_events_url":"https://api.github.com/users/petevine/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":40,"created_at":"2016-11-07T19:53:51Z","updated_at":"2016-11-09T21:02:30Z","closed_at":"2016-11-09T19:46:38Z","body":"I've recently started compiling glshim/gl4es with `LTO` and compared to a normally built glshim's `libGL` (ca. 520kB) it comes out at 620-700 kB depending on gcc version. (probably lots of inlining)\r\n\r\nIt would be great to actually check which optimizations help/hurt performance and whether the increased size incurs any penalty. \r\n\r\nMight the library be benchmarked excluding other factors like X or GLES drivers?\r\n\r\nCC: @lunixbochs "},"comment":{"url":"https://api.github.com/repos/ptitSeb/gl4es/issues/comments/259525778","html_url":"https://github.com/ptitSeb/gl4es/issues/13#issuecomment-259525778","issue_url":"https://api.github.com/repos/ptitSeb/gl4es/issues/13","id":259525778,"user":{"login":"lunixbochs","id":117642,"avatar_url":"https://avatars.githubusercontent.com/u/117642?v=3","gravatar_id":"","url":"https://api.github.com/users/lunixbochs","html_url":"https://github.com/lunixbochs","followers_url":"https://api.github.com/users/lunixbochs/followers","following_url":"https://api.github.com/users/lunixbochs/following{/other_user}","gists_url":"https://api.github.com/users/lunixbochs/gists{/gist_id}","starred_url":"https://api.github.com/users/lunixbochs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lunixbochs/subscriptions","organizations_url":"https://api.github.com/users/lunixbochs/orgs","repos_url":"https://api.github.com/users/lunixbochs/repos","events_url":"https://api.github.com/users/lunixbochs/events{/privacy}","received_events_url":"https://api.github.com/users/lunixbochs/received_events","type":"User","site_admin":false},"created_at":"2016-11-09T21:02:30Z","updated_at":"2016-11-09T21:02:30Z","body":"I've fixed some EGL problems in upstream recently. You should try replaying glxgears into upstream glshim unstable. Which device are you on?\n"}}
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