{"action":"opened","issue":{"url":"https://api.github.com/repos/rm-code/On-The-Roadside/issues/6","repository_url":"https://api.github.com/repos/rm-code/On-The-Roadside","labels_url":"https://api.github.com/repos/rm-code/On-The-Roadside/issues/6/labels{/name}","comments_url":"https://api.github.com/repos/rm-code/On-The-Roadside/issues/6/comments","events_url":"https://api.github.com/repos/rm-code/On-The-Roadside/issues/6/events","html_url":"https://github.com/rm-code/On-The-Roadside/issues/6","id":168517884,"number":6,"title":"Explosions","user":{"login":"rm-code","id":11627131,"avatar_url":"https://avatars.githubusercontent.com/u/11627131?v=3","gravatar_id":"","url":"https://api.github.com/users/rm-code","html_url":"https://github.com/rm-code","followers_url":"https://api.github.com/users/rm-code/followers","following_url":"https://api.github.com/users/rm-code/following{/other_user}","gists_url":"https://api.github.com/users/rm-code/gists{/gist_id}","starred_url":"https://api.github.com/users/rm-code/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rm-code/subscriptions","organizations_url":"https://api.github.com/users/rm-code/orgs","repos_url":"https://api.github.com/users/rm-code/repos","events_url":"https://api.github.com/users/rm-code/events{/privacy}","received_events_url":"https://api.github.com/users/rm-code/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/rm-code/On-The-Roadside/labels/Priority:%20High","name":"Priority: 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goals for this update focus on improving and balancing the combat system.","creator":{"login":"rm-code","id":11627131,"avatar_url":"https://avatars.githubusercontent.com/u/11627131?v=3","gravatar_id":"","url":"https://api.github.com/users/rm-code","html_url":"https://github.com/rm-code","followers_url":"https://api.github.com/users/rm-code/followers","following_url":"https://api.github.com/users/rm-code/following{/other_user}","gists_url":"https://api.github.com/users/rm-code/gists{/gist_id}","starred_url":"https://api.github.com/users/rm-code/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rm-code/subscriptions","organizations_url":"https://api.github.com/users/rm-code/orgs","repos_url":"https://api.github.com/users/rm-code/repos","events_url":"https://api.github.com/users/rm-code/events{/privacy}","received_events_url":"https://api.github.com/users/rm-code/received_events","type":"User","site_admin":false},"open_issues":2,"closed_issues":3,"state":"open","created_at":"2016-07-31T00:43:18Z","updated_at":"2016-07-31T13:31:33Z","due_on":null,"closed_at":null},"comments":0,"created_at":"2016-07-31T13:31:33Z","updated_at":"2016-07-31T13:31:33Z","closed_at":null,"body":"OTR will include explosive weapons at some point in the future (rocket launchers, grenades and so on). The current system only handles projectile weapons and therefore needs to be extended.\r\n\r\nThis is from an early test:\r\n![screenshot 2016-07-31 12 21 39](https://cloud.githubusercontent.com/assets/11627131/17275933/5fcbc19c-5719-11e6-94ce-e483d1bb6dd4.png)\r\n\r\nAn easy way to implement explosions for now would be to take all tiles in the radius of the explosion and hit them a certain amount of damage. This would however ignore walls and other objects which could block the blast.\r\n\r\nInstead all tiles inside of the radius should be checked by shooting rays at them and only those which are reached by the ray will be hit by the explosion.\r\n\r\n"}}
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