{"action":"created","issue":{"url":"https://api.github.com/repos/jasonrobot/gamedev/issues/11","repository_url":"https://api.github.com/repos/jasonrobot/gamedev","labels_url":"https://api.github.com/repos/jasonrobot/gamedev/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/jasonrobot/gamedev/issues/11/comments","events_url":"https://api.github.com/repos/jasonrobot/gamedev/issues/11/events","html_url":"https://github.com/jasonrobot/gamedev/issues/11","id":133613726,"number":11,"title":"Use physics (HC) and make things collide","user":{"login":"jasonrobot","id":10744655,"avatar_url":"https://avatars.githubusercontent.com/u/10744655?v=3","gravatar_id":"","url":"https://api.github.com/users/jasonrobot","html_url":"https://github.com/jasonrobot","followers_url":"https://api.github.com/users/jasonrobot/followers","following_url":"https://api.github.com/users/jasonrobot/following{/other_user}","gists_url":"https://api.github.com/users/jasonrobot/gists{/gist_id}","starred_url":"https://api.github.com/users/jasonrobot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jasonrobot/subscriptions","organizations_url":"https://api.github.com/users/jasonrobot/orgs","repos_url":"https://api.github.com/users/jasonrobot/repos","events_url":"https://api.github.com/users/jasonrobot/events{/privacy}","received_events_url":"https://api.github.com/users/jasonrobot/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-02-15T03:21:47Z","updated_at":"2016-02-15T20:13:10Z","closed_at":null,"body":"This will be a little tricky, but basically, make things collide and act as solids. HC should provide all the functionality needed."},"comment":{"url":"https://api.github.com/repos/jasonrobot/gamedev/issues/comments/184369096","html_url":"https://github.com/jasonrobot/gamedev/issues/11#issuecomment-184369096","issue_url":"https://api.github.com/repos/jasonrobot/gamedev/issues/11","id":184369096,"user":{"login":"jasonrobot","id":10744655,"avatar_url":"https://avatars.githubusercontent.com/u/10744655?v=3","gravatar_id":"","url":"https://api.github.com/users/jasonrobot","html_url":"https://github.com/jasonrobot","followers_url":"https://api.github.com/users/jasonrobot/followers","following_url":"https://api.github.com/users/jasonrobot/following{/other_user}","gists_url":"https://api.github.com/users/jasonrobot/gists{/gist_id}","starred_url":"https://api.github.com/users/jasonrobot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jasonrobot/subscriptions","organizations_url":"https://api.github.com/users/jasonrobot/orgs","repos_url":"https://api.github.com/users/jasonrobot/repos","events_url":"https://api.github.com/users/jasonrobot/events{/privacy}","received_events_url":"https://api.github.com/users/jasonrobot/received_events","type":"User","site_admin":false},"created_at":"2016-02-15T20:13:10Z","updated_at":"2016-02-15T20:13:10Z","body":"I'm assuming that collision detection & resolution in this game is going to basically be \"stuff cant pass through other stuff\" and that we don't really need any kind of actual physics."}}