{"action":"created","issue":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/734","repository_url":"https://api.github.com/repos/yogstation13/yogstation","labels_url":"https://api.github.com/repos/yogstation13/yogstation/issues/734/labels{/name}","comments_url":"https://api.github.com/repos/yogstation13/yogstation/issues/734/comments","events_url":"https://api.github.com/repos/yogstation13/yogstation/issues/734/events","html_url":"https://github.com/yogstation13/yogstation/pull/734","id":144431171,"number":734,"title":"Changed implant functionality","user":{"login":"MacHac","id":12868789,"avatar_url":"https://avatars.githubusercontent.com/u/12868789?v=3","gravatar_id":"","url":"https://api.github.com/users/MacHac","html_url":"https://github.com/MacHac","followers_url":"https://api.github.com/users/MacHac/followers","following_url":"https://api.github.com/users/MacHac/following{/other_user}","gists_url":"https://api.github.com/users/MacHac/gists{/gist_id}","starred_url":"https://api.github.com/users/MacHac/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MacHac/subscriptions","organizations_url":"https://api.github.com/users/MacHac/orgs","repos_url":"https://api.github.com/users/MacHac/repos","events_url":"https://api.github.com/users/MacHac/events{/privacy}","received_events_url":"https://api.github.com/users/MacHac/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":29,"created_at":"2016-03-30T01:05:34Z","updated_at":"2016-04-04T20:15:24Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/yogstation13/yogstation/pulls/734","html_url":"https://github.com/yogstation13/yogstation/pull/734","diff_url":"https://github.com/yogstation13/yogstation/pull/734.diff","patch_url":"https://github.com/yogstation13/yogstation/pull/734.patch"},"body":"Refer to issue #733.\r\n\r\n### Intent of Pull Request\r\nThis pull request modifies loyalty implanter functionality.  At the moment, traitors and changelings can be loyalty implanted without problems.  This makes security recruitment incredibly dangerous when another type of antagonist hasn't been confirmed.  With this PR, all special roles will now properly reject loyalty implants.  To help traitors counter this, the freedom implant (which now costs 7 crystals instead of 5) will quietly deactivate loyalty implants as they are injected, similar to trying to implant cybermen."},"comment":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/comments/205476036","html_url":"https://github.com/yogstation13/yogstation/pull/734#issuecomment-205476036","issue_url":"https://api.github.com/repos/yogstation13/yogstation/issues/734","id":205476036,"user":{"login":"AdamElTablawy","id":16738319,"avatar_url":"https://avatars.githubusercontent.com/u/16738319?v=3","gravatar_id":"","url":"https://api.github.com/users/AdamElTablawy","html_url":"https://github.com/AdamElTablawy","followers_url":"https://api.github.com/users/AdamElTablawy/followers","following_url":"https://api.github.com/users/AdamElTablawy/following{/other_user}","gists_url":"https://api.github.com/users/AdamElTablawy/gists{/gist_id}","starred_url":"https://api.github.com/users/AdamElTablawy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AdamElTablawy/subscriptions","organizations_url":"https://api.github.com/users/AdamElTablawy/orgs","repos_url":"https://api.github.com/users/AdamElTablawy/repos","events_url":"https://api.github.com/users/AdamElTablawy/events{/privacy}","received_events_url":"https://api.github.com/users/AdamElTablawy/received_events","type":"User","site_admin":false},"created_at":"2016-04-04T20:15:23Z","updated_at":"2016-04-04T20:15:23Z","body":"Ahelp if they greytide on gang because they're not supposed to and ban if they do.\r\n\r\nThat's like arguing that i've seen toxins grief so remove toxins entirely\r\n\r\nalso, scientist has all of the above and stronger weaponry\r\n\r\nbotany has all of the above and stronger weaponry\r\n\r\nminer is completely unkillable in space\r\n\r\nengineer has access wherever the fuck he wants and flashbang proof hardsuits \r\n\r\natmos tech literally warms his bum in fire\r\n\r\nsec is powerful, yeah, but it takes one poke of a stupid officer to get his shit as any other job and there are more than a few jobs that are stupidly strong enough anyway.\r\n\r\ncargo tech can get sec gear in minutes, all the shit they normally can, and doesn't have to deal with the HoS watching his every step, and science is...\r\nwell...\r\n\r\nscience."}}