{"push_id":1039280314,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"3b7d7c5bd99bab5aa478600679dd0d9e82fa9b10","before":"5eec484a73d51b3a412eff7e9ba5c6a123bdc806","commits":[{"sha":"3b7d7c5bd99bab5aa478600679dd0d9e82fa9b10","author":{"email":"eeeecfef69ad5e393b8940649f5113f4c6e921e3@icloud.com","name":"Mackinnon Buck"},"message":"New, faster text rendering.\n\nThe FontManager class has been overhauled.  Instead of regenerating\ntextures upon each draw function, textures and information regarding\nthem can be generated and cached for reuse.  This makes overall\nrendering a whole lot faster than it once was.  On-the-fly rendering is\nstill a thing, though, for situations in which the text being rendered\nis changing very rapidly.  However, caching text is almost always\nbeneficial.  It is easy to do and worth the extra line of code.","distinct":true,"url":"https://api.github.com/repos/KamikazeRaccoons/RaccoonGameLibrary/commits/3b7d7c5bd99bab5aa478600679dd0d9e82fa9b10"}]}