{"push_id":1456196092,"size":2,"distinct_size":2,"ref":"refs/heads/T22254-all-geometry-fixes-wip","head":"9622f63e675560864e4c08f57e7340bf05429fd9","before":"c118594e7e41d5fc8c42a8b4e4db26f071ad7b75","commits":[{"sha":"a8b3bbfe8206211a88025e13e72b13bdc85b7f3c","author":{"name":"Miklos Espak","email":"b11484a5ae082a09b190c8c54b5f5a231f33a7bf@ucl.ac.uk"},"message":"Compose sliced geometries of planes with correct normal\n\nThe normal of the plane geometries must point in the same direction as the z axis\nvector of the sliced geometry. Otherwise, you can make left-handed sliced geometry\nout of right-handed planes or the other way around. The mixed up handedness also\nhas other weird consequences, e.g. having the first or last plane centre outside\nof the volume and so on.\n\nWith the previous fix for preserving the handedness of plane geometries, it is\nnot needed any more to have this 'flipped' mode for making the sliced geometries.","distinct":true,"url":"https://api.github.com/repos/NifTK/MITK/commits/a8b3bbfe8206211a88025e13e72b13bdc85b7f3c"},{"sha":"9622f63e675560864e4c08f57e7340bf05429fd9","author":{"name":"Miklos Espak","email":"b11484a5ae082a09b190c8c54b5f5a231f33a7bf@ucl.ac.uk"},"message":"Correct handedness of coronal renderer geometries\n\nIt was left-handed, while the axial and sagittal was right-handed.","distinct":true,"url":"https://api.github.com/repos/NifTK/MITK/commits/9622f63e675560864e4c08f57e7340bf05429fd9"}]}
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