{"push_id":1028300733,"size":229,"distinct_size":124,"ref":"refs/heads/lazy_comex","head":"c5b3a2efacd987e6a65b83ca17a6c37377a39ab0","before":"a16d112f860543830670bcb7bfd806e3ec4e8f43","commits":[{"sha":"1f1b127b69e47728593e8174d4ed8883622792a5","author":{"email":"7dc746dfc9c77500eb2828095a62c641fb7ba206@endrift.com","name":"Jeffrey Pfau"},"message":"VideoBackend: Remove extraneous shifts from indirect texture lookups","distinct":true,"url":"https://api.github.com/repos/phire/dolphin/commits/1f1b127b69e47728593e8174d4ed8883622792a5"},{"sha":"ccc70a98f32f91d94f5362331818aaaacb537a69","author":{"email":"7b4a463aa03b498b6bc97f62306d7a7fafd01fbe@gmail.com","name":"Stenzek"},"message":"EXI: Refactor BBA-TAP interface for Windows to use a read thread\n\nThis also has the added benefit of not crashing under most circumstances.\nIncludes a few other changes, including replacing the atomic<bool> with a\nFlag, as well as adding a flag for indicating read thread shutdown.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/ccc70a98f32f91d94f5362331818aaaacb537a69"},{"sha":"e75d37ec364d2af6eb242556a39db6276db81bb6","author":{"email":"7b4a463aa03b498b6bc97f62306d7a7fafd01fbe@gmail.com","name":"Stenzek"},"message":"EXI: Fix crash when loading save states with BBA activated","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/e75d37ec364d2af6eb242556a39db6276db81bb6"},{"sha":"98e5270b3c026a9a5040d39a9f67f0fd9473bad4","author":{"email":"7b4a463aa03b498b6bc97f62306d7a7fafd01fbe@gmail.com","name":"Stenzek"},"message":"EXI: Use unique_ptr in CEXIEthernet","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/98e5270b3c026a9a5040d39a9f67f0fd9473bad4"},{"sha":"a870253cd64a726130b333c6bb75822ad842b8e1","author":{"email":"7b4a463aa03b498b6bc97f62306d7a7fafd01fbe@gmail.com","name":"Stenzek"},"message":"Common: Use C++ random generator for generating MAC addresses","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/a870253cd64a726130b333c6bb75822ad842b8e1"},{"sha":"baad10593e60106848eef784aac6858e1178aa5f","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Allow one ini to cover all VC games for a console\n\nSince all Virtual console releases use the same emulator (though there\nare multiple revisions some emulators) and generally need the same\nsetting, this commit allows the creation of INI files which cover all\nVirtual Console games fow each system.\n\nFor example, F.ini can provide settings that all NES games have in common\nand C.ini will provide settings for all Commadore 64 games.\n\nIf needed, a 3 letter ini can override settings for individual games.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/baad10593e60106848eef784aac6858e1178aa5f"},{"sha":"0aa8c021b9e859c4ad6bc83cc44c15d8aa238917","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Deduplicate all C64 and TurboGrafx CD games","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/0aa8c021b9e859c4ad6bc83cc44c15d8aa238917"},{"sha":"0154631da2e0576c83ebdd2d928fc50a95fb657a","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Deduplicate NeoGeo and \"Virtual Console Arcade\" games","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/0154631da2e0576c83ebdd2d928fc50a95fb657a"},{"sha":"754c4c0ee93022ee091b7b47c4491392c3f9aac4","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Deduplicate NES Virtual Console games","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/754c4c0ee93022ee091b7b47c4491392c3f9aac4"},{"sha":"5c00fc3e444488f1019935047c6a326656efe432","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Deduplicate SNES Virtual Console games","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/5c00fc3e444488f1019935047c6a326656efe432"},{"sha":"919460a572485f75b855f45fa51a6daa44c2225e","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Deduplicate all Sega Master System games\n\nI don't care that this enables virtual xfb for all of them, I'm dubious\nthat excatly half have it set and the other half don't.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/919460a572485f75b855f45fa51a6daa44c2225e"},{"sha":"b698b04b4c45f8c0226a9783754c79bd9bb8f198","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Deduplicate Sega Mega Drive (Genesis) inis","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/b698b04b4c45f8c0226a9783754c79bd9bb8f198"},{"sha":"c47e7732976df87b9deca81168f78dd38ea40bd7","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Deduplicate TurobGrafx 16 Virtual Console games","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/c47e7732976df87b9deca81168f78dd38ea40bd7"},{"sha":"dfabe1552a1c79a3e51016c6f06aa105ceaa689d","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: Make all Virtual Console games 4:3\n\nWe only need to update 9 files, It's like magic!","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/dfabe1552a1c79a3e51016c6f06aa105ceaa689d"},{"sha":"764000d42ea5f4bf9f8568918a4401fb3077b612","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: All Sega Master System games need RealXFB\n\nI did some testing and they all do strided XFB copies like Sonic\nand Knuckles, which is currently only implemented in RealXFB.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/764000d42ea5f4bf9f8568918a4401fb3077b612"},{"sha":"994c8e5282f4ffcccff87a9033163480ebbb626a","author":{"email":"3de6e75f846c5fb0bd2817ac1ccee59ae82d8a6f@gmail.com","name":"Scott Mansell"},"message":"GameInis: NES games that don't require EFB2Ram differ per region.\n\nJust because it was the same game, released in diffrent regions\nat around the same time doesn't mean they use the same version\nof the Virtual Console emulator.\n\nThe previous INIs were based of testing of the US release so I've\nmove them to 6 letter INIs only effecting the US release. I've\nalso added a few more and added a few Inis for the few PAL games\nthat I could confirm also didn't require EFB2Ram.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/994c8e5282f4ffcccff87a9033163480ebbb626a"},{"sha":"07434e3a654d4fc749ff8d53b20c864afbf6bb83","author":{"email":"33d7cd4a1f0d888153f3d082cbe6845e291b1c76@gmail.com","name":"Ryan Houdek"},"message":"[Android] Fix crash when we don't have access to a folder.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/07434e3a654d4fc749ff8d53b20c864afbf6bb83"},{"sha":"9805f709132decd152b4e4ed7034f7a83578450c","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.\n\nFast depth is now more accurate than slow depth and should always be used.\nThe option will be kept in a different form as it is still used as a hack to fix some games.\nAlso, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/9805f709132decd152b4e4ed7034f7a83578450c"},{"sha":"fb2f8e49bb521c2acb3d4c42ba2ea7ff337d82c6","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"Android: Remove FastDepthCalc option.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/fb2f8e49bb521c2acb3d4c42ba2ea7ff337d82c6"},{"sha":"e4ef018706cd5c4aecd5602673b8edd740daad77","author":{"email":"3940b273065fe8263cc0a309ae233a0c5fbdcbda@gmail.com","name":"Jules Blok"},"message":"GameSettings: Remove FastDepthCalc entries.\n\nOnly Mini Ninjas and DKC currently have a known issues that require slow depth.","distinct":false,"url":"https://api.github.com/repos/phire/dolphin/commits/e4ef018706cd5c4aecd5602673b8edd740daad77"}]}