{"action":"closed","issue":{"url":"https://api.github.com/repos/ezQuake/ezquake-source/issues/123","repository_url":"https://api.github.com/repos/ezQuake/ezquake-source","labels_url":"https://api.github.com/repos/ezQuake/ezquake-source/issues/123/labels{/name}","comments_url":"https://api.github.com/repos/ezQuake/ezquake-source/issues/123/comments","events_url":"https://api.github.com/repos/ezQuake/ezquake-source/issues/123/events","html_url":"https://github.com/ezQuake/ezquake-source/issues/123","id":166417090,"number":123,"title":"REQ: Introduce ability to set color of all projectiles","user":{"login":"meag","id":10936291,"avatar_url":"https://avatars.githubusercontent.com/u/10936291?v=3","gravatar_id":"","url":"https://api.github.com/users/meag","html_url":"https://github.com/meag","followers_url":"https://api.github.com/users/meag/followers","following_url":"https://api.github.com/users/meag/following{/other_user}","gists_url":"https://api.github.com/users/meag/gists{/gist_id}","starred_url":"https://api.github.com/users/meag/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meag/subscriptions","organizations_url":"https://api.github.com/users/meag/orgs","repos_url":"https://api.github.com/users/meag/repos","events_url":"https://api.github.com/users/meag/events{/privacy}","received_events_url":"https://api.github.com/users/meag/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ezQuake/ezquake-source/labels/Renderer","name":"Renderer","color":"bfd4f2"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/ezQuake/ezquake-source/milestones/2","html_url":"https://github.com/ezQuake/ezquake-source/milestones/ezQuake%203.1","labels_url":"https://api.github.com/repos/ezQuake/ezquake-source/milestones/2/labels","id":1817339,"number":2,"title":"ezQuake 3.1","description":"","creator":{"login":"meag","id":10936291,"avatar_url":"https://avatars.githubusercontent.com/u/10936291?v=3","gravatar_id":"","url":"https://api.github.com/users/meag","html_url":"https://github.com/meag","followers_url":"https://api.github.com/users/meag/followers","following_url":"https://api.github.com/users/meag/following{/other_user}","gists_url":"https://api.github.com/users/meag/gists{/gist_id}","starred_url":"https://api.github.com/users/meag/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meag/subscriptions","organizations_url":"https://api.github.com/users/meag/orgs","repos_url":"https://api.github.com/users/meag/repos","events_url":"https://api.github.com/users/meag/events{/privacy}","received_events_url":"https://api.github.com/users/meag/received_events","type":"User","site_admin":false},"open_issues":11,"closed_issues":3,"state":"open","created_at":"2016-06-09T09:25:42Z","updated_at":"2016-07-29T15:23:20Z","due_on":"2016-09-29T23:00:00Z","closed_at":null},"comments":1,"created_at":"2016-07-19T19:44:06Z","updated_at":"2016-07-29T15:23:20Z","closed_at":"2016-07-29T15:23:20Z","body":"This was introduced in 3.0 to allow the LG beam color to be set without the need to replace textures.\r\n\r\nRequest is to allow all projectiles to have equivalent functionality.\r\nSuggested by dev on Discord."}}
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