{"push_id":1339846106,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f6fe526d9acd06b43961a9977eb0fa4f033f023f","before":"e706930cc1de194b3aa2cc475d0fa27a4670f6c3","commits":[{"sha":"f6fe526d9acd06b43961a9977eb0fa4f033f023f","author":{"name":"abeckus","email":"2a2f3b2dd46f49c377c99adb4ef90afd41bc946a@playstation.sony.com"},"message":"Cumulative changes from main branch (trunk).\nWith these changes ATF version is upgraded to v3.10.9.0\n\nNew Features\n•\tSnapToGrid (allow user to turn on/off snap to grid behavior in CircuitEditor).\n•\tFlagsUITypeEditor: Merged GitHub pull 58, added support for uint flags\n•\tBirdEyeView panel for circuit editor\n•\tAdded new shortcut to FrameAll command.\n\nBug fixes\n•\tCircuit pin bounds was inconsistent between render code and pick code.\n•\tDom: When auto converting simple element to attribute and PreserveSimpleElements is set then always write element to respect minOccurs\n•\tNumericTupleControl.cs: Merged Github pull 59, Fix some layout issue when resizing.\n•\tViewingContext: Bug fix in GetBounds() didn't work correctly for circuit group.\n•\tFixed color value in skin template that caused app to crash when creating new skin.\n•\tFixed a long standing bug in fit (frame) operation.\n•\tD2dGraphAdapter: Bug Fix: GetBounds() transformed empty bound to client space.\n•\tD2dUtil: Bug in TransformVector(): it just return input without transforming it.\n\nBreaking and Behavioral Changes:\n•\tMoved OSC (open sound control) to its own project\n•\tDirect2d: Added more error handling for recreating render target.\n•\tBoundedFloatEditor.cs: changed constructor's min and max types from int to floats. (They should have been float).\n•\tCircuitValidator.cs: Re-enabled HistoryContext's merge feature.\n•\tRemoved Frame and EnsureVisible extension method from ITransformAdapter.","distinct":true,"url":"https://api.github.com/repos/jethac/ATF/commits/f6fe526d9acd06b43961a9977eb0fa4f033f023f"}]}
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