{"push_id":1377703886,"size":3,"distinct_size":2,"ref":"refs/heads/Ostein","head":"9a5b4ea64d679d971360dee59d04057219c971ef","before":"cd3e37ddfdbec0db4c13425284ef76a7643e021b","commits":[{"sha":"68361e7ab07f9d0568400c6a851cd4aef937faab","author":{"name":"Aeldhran","email":"62d6dbbecc002d25709c4fc0ac4649fd459d4ffa@gmail.com"},"message":"method isSafe programméj'ai renommé les methodes de collision par reachable c'est plus coherent, la methode de que tu m'as demander s'appelle isSafe(X,Y), qui te dit, en fonction du joueur si la position (X,Y) est dangereuse ou pas (prise en compte des bords et des citadelles).","distinct":false,"url":"https://api.github.com/repos/Papnix/VikingChess/commits/68361e7ab07f9d0568400c6a851cd4aef937faab"},{"sha":"43a76787c947a8bf2ae0753db1cc1c0e889b28a2","author":{"name":"Papnix","email":"ceb585d271e00beab4b3fee223c880085cc0ac95@gmail.com"},"message":"Merge branch 'dev' into Ostein","distinct":true,"url":"https://api.github.com/repos/Papnix/VikingChess/commits/43a76787c947a8bf2ae0753db1cc1c0e889b28a2"},{"sha":"9a5b4ea64d679d971360dee59d04057219c971ef","author":{"name":"Papnix","email":"ceb585d271e00beab4b3fee223c880085cc0ac95@gmail.com"},"message":"Première victoire IA def, reste beaucoup de bug","distinct":true,"url":"https://api.github.com/repos/Papnix/VikingChess/commits/9a5b4ea64d679d971360dee59d04057219c971ef"}]}
{"actor":{"display_login":"Papnix"}}