{"push_id":1419845192,"size":1,"distinct_size":1,"ref":"refs/heads/fix_integrate","head":"66819ce9aa5ba8e874aa359bd788abc2df067500","before":"ff4ec77053a21706833af1e9217293d8abbc86b4","commits":[{"sha":"66819ce9aa5ba8e874aa359bd788abc2df067500","author":{"name":"Dave Durbin","email":"b4cea4bb99b2bfe98580e8a1404151e1fa946999@moroku.com"},"message":"refactor: Changed depth to vertex to give vertex in world coords\n\nAnd updated the integration routine to deal with this by computing distance\nto surface as length of vector from cam centre (in pose) to surface vertex","distinct":true,"url":"https://api.github.com/repos/Scoobadood/TSDF/commits/66819ce9aa5ba8e874aa359bd788abc2df067500"}]}
{"actor":{"display_login":"Scoobadood"}}