{"push_id":952873884,"size":1000,"distinct_size":6,"ref":"refs/heads/experimental","head":"5df519cd652443f80d504029bb90d2fb18f44eed","before":"fce19adaa7276a384d5a98d53be4089af8dcb3d8","commits":[{"sha":"ca89ea229f338870ed52d9ff8b1def0e207500ee","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Feature:  Added black borders around text in firing solutions, for readability","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/ca89ea229f338870ed52d9ff8b1def0e207500ee"},{"sha":"487b6153675e5a4d9d38eaa7f0dff544b6454760","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Feature: Enabled firing solutions for offboard phase (firing tags and such)","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/487b6153675e5a4d9d38eaa7f0dff544b6454760"},{"sha":"14cd45cbba68f5a9f1d42264c3ee03016dc12222","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Bug [#3862]: Nighttime Movement Penalty Applies to Airborne VTOLS?","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/14cd45cbba68f5a9f1d42264c3ee03016dc12222"},{"sha":"f3bb702826d6d96186b4c16dbe0305594dea1e7c","author":{"email":"c1256c6878ee58e9c970d6f1190570b4c2e092d1@users.sourceforge.net","name":"dericpage"},"message":"Bug [#3972]: Princess Infinite /victory /defeat loop","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/f3bb702826d6d96186b4c16dbe0305594dea1e7c"},{"sha":"8ece847451680c17a35909352818be0c3498fa2d","author":{"email":"db043b2055cb3a47b2eb0b5aebf4e114a8c24a5a@brocks.cc","name":"beerockxs"},"message":"+ Errata: homing artillery now always targets an area, not a mapsheet","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/8ece847451680c17a35909352818be0c3498fa2d"},{"sha":"a95e6d79c23f653b0b9f77f4705e86e75d181933","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Bug [#3971]: More Clan LB-X submunition trouble","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/a95e6d79c23f653b0b9f77f4705e86e75d181933"},{"sha":"0df79e50e96df68b1367dee6f056db2004bf8ea9","author":{"email":"525780eebb0f8c12b5ee1f53b88da24c1c195922@users.noreply.github.com","name":"Dylan Myers"},"message":"+ Added crew size to the MUL file for use with MekHQ","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/0df79e50e96df68b1367dee6f056db2004bf8ea9"},{"sha":"cff9ed8c1227b384df6cff6a4b0e534bc126b2d4","author":{"email":"c1256c6878ee58e9c970d6f1190570b4c2e092d1@users.sourceforge.net","name":"dericpage"},"message":"Fixed an issue with empty move paths (unit chooses not to move) being ranked way too low.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/cff9ed8c1227b384df6cff6a4b0e534bc126b2d4"},{"sha":"eba2f6cea1384fd49780dc1249a07b148abeace4","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Bug: Princess.getEntityToMove() wasn't considering whether the Entity chose was valid for the current turn, which could lead to the Princess hanging during the movement phase in some situations","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/eba2f6cea1384fd49780dc1249a07b148abeace4"},{"sha":"656a60d1dbc15e6216ce3fdcd7683424cea1fe13","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Feature: Implemented TSEMP","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/656a60d1dbc15e6216ce3fdcd7683424cea1fe13"},{"sha":"fdbd390c6a7968f20459addefe50771676ebeb24","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Forgot to add the new TSEMPHandler class","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/fdbd390c6a7968f20459addefe50771676ebeb24"},{"sha":"a351a0ffbc8f7062059793371eb6ac2d86e37fd4","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ The previous change to Princess.getEntityToMove() broke a Unit test, because getEntityToMove now requires a game object and Mockito wasn't mocking the game state variable.  I changed Princess to use getGame() instead of using the game state variable directly, and then I updated the Unit test to Mock the getGame method.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/a351a0ffbc8f7062059793371eb6ac2d86e37fd4"},{"sha":"1080c8c7a24b855518c73f8a2e2185f6586774e8","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Feature: Added status effects to the MechDisplay Misc tab for TSEMP\n+ Feature: Implemented radical heat sinks","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/1080c8c7a24b855518c73f8a2e2185f6586774e8"},{"sha":"a9b53595e48a4e6f53638c1f39079e0a7542feae","author":{"email":"c1256c6878ee58e9c970d6f1190570b4c2e092d1@users.sourceforge.net","name":"dericpage"},"message":"Changed the logging level for move paths that have a chance of failure.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/a9b53595e48a4e6f53638c1f39079e0a7542feae"},{"sha":"a66e6121a1a384c8d733405235407f13e744c924","author":{"email":"525780eebb0f8c12b5ee1f53b88da24c1c195922@users.noreply.github.com","name":"Dylan Myers"},"message":"+ Bug: NPE for Gun Emplacements related to Server.java creating a TestTank\n    in receiveEntityAdd\n+ RFE [#1210]: Implement Crew-size Benefits/Penalties\n+ Added some new methods to Compute.java for calculating Crew size and made\n    it so that entities now set their crew size correctly","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/a66e6121a1a384c8d733405235407f13e744c924"},{"sha":"5c6f0f0849b8f7c8ad85dda3e1d9d12662a9f604","author":{"email":"525780eebb0f8c12b5ee1f53b88da24c1c195922@users.noreply.github.com","name":"Dylan Myers"},"message":"+ Added another crew calculation method that I missed","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/5c6f0f0849b8f7c8ad85dda3e1d9d12662a9f604"},{"sha":"64d250e741f03607f497d23072c2c1415926810b","author":{"email":"525780eebb0f8c12b5ee1f53b88da24c1c195922@users.noreply.github.com","name":"Dylan Myers"},"message":"+ Optionized RFE 1210 and added the malus/restrictions for single crew vehicles","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/64d250e741f03607f497d23072c2c1415926810b"},{"sha":"1d345f693b77b10eef02746039944aac08ecd19f","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Reverted changes to Aero and Mech getHeatCapacity, which fixes BV calculation for Radical heat sinks\n+ Updated Aero and Mech getHeatyCapacityWithWater to set the RHS flag to false to fix heat cap display issues with MechDisplay\n+ Updated MechDisplay to use getHeatCapacity(false) for Aeros and getHeatCapacity(true,false) for Mech, so the proper heat capacity is displayed","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/1d345f693b77b10eef02746039944aac08ecd19f"},{"sha":"2b293c896f89b120ae5f77364aaed8e4ad6af584","author":{"email":"759e65a19d9d18fbd22b8c98f79ed432a0824023@users.noreply.github.com","name":"arlith"},"message":"+ Adjusted how TSEMP hits are processed.  Now they happen when the weapon is fired instead or all being processed at the end of the firing phase.  This makes the reports look nicer.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/2b293c896f89b120ae5f77364aaed8e4ad6af584"},{"sha":"d506e332b926e09085ed541faf368553a7066f4d","author":{"email":"525780eebb0f8c12b5ee1f53b88da24c1c195922@users.noreply.github.com","name":"Dylan Myers"},"message":"+ development snapshot <0.37.3>","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/d506e332b926e09085ed541faf368553a7066f4d"}]}