{"action":"created","issue":{"url":"https://api.github.com/repos/Borlea/EchoPet/issues/114","repository_url":"https://api.github.com/repos/Borlea/EchoPet","labels_url":"https://api.github.com/repos/Borlea/EchoPet/issues/114/labels{/name}","comments_url":"https://api.github.com/repos/Borlea/EchoPet/issues/114/comments","events_url":"https://api.github.com/repos/Borlea/EchoPet/issues/114/events","html_url":"https://github.com/Borlea/EchoPet/issues/114","id":190187416,"number":114,"title":"Update to 1.11-R0.1","user":{"login":"Borlea","id":2877803,"avatar_url":"https://avatars.githubusercontent.com/u/2877803?v=3","gravatar_id":"","url":"https://api.github.com/users/Borlea","html_url":"https://github.com/Borlea","followers_url":"https://api.github.com/users/Borlea/followers","following_url":"https://api.github.com/users/Borlea/following{/other_user}","gists_url":"https://api.github.com/users/Borlea/gists{/gist_id}","starred_url":"https://api.github.com/users/Borlea/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Borlea/subscriptions","organizations_url":"https://api.github.com/users/Borlea/orgs","repos_url":"https://api.github.com/users/Borlea/repos","events_url":"https://api.github.com/users/Borlea/events{/privacy}","received_events_url":"https://api.github.com/users/Borlea/received_events","type":"User","site_admin":false},"labels":[{"id":337905007,"url":"https://api.github.com/repos/Borlea/EchoPet/labels/Enhancement","name":"Enhancement","color":"84b6eb","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":29,"created_at":"2016-11-17T22:49:45Z","updated_at":"2016-11-25T02:57:36Z","closed_at":null,"body":"Not 100% sure on the best way to setup EchoPet to support 1.10 and 1.11 but I have a 'decent' idea which should hopefully work.\r\n\r\nI released a system in one of the 1.10 builds to make it so 1.10 mobs didn't display 1.9, I might do the same for 1.11 but also add it in for PetData. With this I can disable certain settings being shown in the inventory of pets(Like horse types) as they would be a whole different egg.\r\n\r\nAnother idea is to do a change to check if the server is 1.11+ and spawn the proper mob when certain petdata is set.\r\n\r\nJust gonna get the basics working and see what is gonna be the best option. The clutter of eggs in the inventory doesn't seem like the best idea.\r\n\r\n- [x] Update package & methods to 1.11\r\n- [x] Fix any issues related to how Minecraft handles spawning mobs, changing mobs, etc.\r\n- [x] Do a quick check to find any mobs that might have changed DataWatchers.\r\n- [x] Support new entity types(horse, skele, zombie, guardian)\r\n- [x] Add new mobs(Illager, Vindicator, Evoker, Vex, Llama)\r\n- [x] Modify how we spawn the custom entity to prevent conflicts\r\n- [x] Update config with new Pets\r\n- [ ] Fix pet selector gui as its.. overloaded\r\n"},"comment":{"url":"https://api.github.com/repos/Borlea/EchoPet/issues/comments/262871536","html_url":"https://github.com/Borlea/EchoPet/issues/114#issuecomment-262871536","issue_url":"https://api.github.com/repos/Borlea/EchoPet/issues/114","id":262871536,"user":{"login":"drekryan","id":1168966,"avatar_url":"https://avatars.githubusercontent.com/u/1168966?v=3","gravatar_id":"","url":"https://api.github.com/users/drekryan","html_url":"https://github.com/drekryan","followers_url":"https://api.github.com/users/drekryan/followers","following_url":"https://api.github.com/users/drekryan/following{/other_user}","gists_url":"https://api.github.com/users/drekryan/gists{/gist_id}","starred_url":"https://api.github.com/users/drekryan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/drekryan/subscriptions","organizations_url":"https://api.github.com/users/drekryan/orgs","repos_url":"https://api.github.com/users/drekryan/repos","events_url":"https://api.github.com/users/drekryan/events{/privacy}","received_events_url":"https://api.github.com/users/drekryan/received_events","type":"User","site_admin":false},"created_at":"2016-11-25T02:57:36Z","updated_at":"2016-11-25T02:57:36Z","body":"@TNTUP Yeah I think Citizens fixed it so it could work but I think EchoPet still has is disabled. @Borlea may be able to re-add it but yeah never have seen that much need for the Human pet as it was but thats just my opinion. Latest developer builds of Citizens 2 supports it if Im reading on of the issues over on their report correctly. I don't want to link and reference it but issue nine hundred and eighty four on their repo is where I saw brief mention of it. Haven't tried it myself though."}}
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