{"push_id":922726682,"size":1,"distinct_size":1,"ref":"refs/heads/t_6005","head":"dadb577a5d5c215642e113920f6c04d797b897ca","before":"d93023412eebbfe970418ec1bc65467f62d8149e","commits":[{"sha":"dadb577a5d5c215642e113920f6c04d797b897ca","author":{"email":"7195c7341d1cebf7050d7cad3a69a2470029a746@zamarreno.com","name":"Galder Zamarreño"},"message":"ISPN-6005 Avoid OOME when sending client events\n\n* When adding a client listener, if state is to be provided, do it\nasynchronously to avoid locking up Netty event loop thread. This is\nnecessary because if the event loop thread is hanging, events cannot be\nwritten and instead they get queued up.\n* To avoid overloading clients, apply backpressure in server by checking\nif the channel is writable before writing each event. For efficiency\nreasons, events are batched now.","distinct":true,"url":"https://api.github.com/repos/galderz/infinispan/commits/dadb577a5d5c215642e113920f6c04d797b897ca"}]}