{"action":"created","issue":{"url":"https://api.github.com/repos/minetest/minetest/issues/4628","repository_url":"https://api.github.com/repos/minetest/minetest","labels_url":"https://api.github.com/repos/minetest/minetest/issues/4628/labels{/name}","comments_url":"https://api.github.com/repos/minetest/minetest/issues/4628/comments","events_url":"https://api.github.com/repos/minetest/minetest/issues/4628/events","html_url":"https://github.com/minetest/minetest/pull/4628","id":182628331,"number":4628,"title":"Use range-based fog instead of z-plane 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#4626 "},"comment":{"url":"https://api.github.com/repos/minetest/minetest/issues/comments/253364026","html_url":"https://github.com/minetest/minetest/pull/4628#issuecomment-253364026","issue_url":"https://api.github.com/repos/minetest/minetest/issues/4628","id":253364026,"user":{"login":"lhofhansl","id":446130,"avatar_url":"https://avatars.githubusercontent.com/u/446130?v=3","gravatar_id":"","url":"https://api.github.com/users/lhofhansl","html_url":"https://github.com/lhofhansl","followers_url":"https://api.github.com/users/lhofhansl/followers","following_url":"https://api.github.com/users/lhofhansl/following{/other_user}","gists_url":"https://api.github.com/users/lhofhansl/gists{/gist_id}","starred_url":"https://api.github.com/users/lhofhansl/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lhofhansl/subscriptions","organizations_url":"https://api.github.com/users/lhofhansl/orgs","repos_url":"https://api.github.com/users/lhofhansl/repos","events_url":"https://api.github.com/users/lhofhansl/events{/privacy}","received_events_url":"https://api.github.com/users/lhofhansl/received_events","type":"User","site_admin":false},"created_at":"2016-10-12T22:59:39Z","updated_at":"2016-10-12T22:59:39Z","body":"@paramat With other cards (GeForce GT 730M, don't have anything else to test on) it looks right with and without shaders enabled, and on intergrated Intel graphics it falls back gracefully, so I think it's fine and even better to leave it on.\r\n\r\n@sofar , @Fixer-007 It does not change the fog distance at all, just enforces it on the sides. (a head on vertex in eye coordinates is exactly as far away as its z-coordinate)\r\n\r\nWhen I get more time I'll also look into the tone-mapping, which looks bad with fog enabled right now, and also the fog color, exponential fog, and perhaps a shorter range but only starting at certain distance, so it looks more real.\r\n"}}
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