{"action":"opened","issue":{"url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/53","repository_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity","labels_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/53/labels{/name}","comments_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/53/comments","events_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/53/events","html_url":"https://github.com/LogicalError/realtime-CSG-for-unity/issues/53","id":186143342,"number":53,"title":"Missing discarded/trigger textures when switching scene in editor","user":{"login":"Drexen","id":22818547,"avatar_url":"https://avatars.githubusercontent.com/u/22818547?v=3","gravatar_id":"","url":"https://api.github.com/users/Drexen","html_url":"https://github.com/Drexen","followers_url":"https://api.github.com/users/Drexen/followers","following_url":"https://api.github.com/users/Drexen/following{/other_user}","gists_url":"https://api.github.com/users/Drexen/gists{/gist_id}","starred_url":"https://api.github.com/users/Drexen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Drexen/subscriptions","organizations_url":"https://api.github.com/users/Drexen/orgs","repos_url":"https://api.github.com/users/Drexen/repos","events_url":"https://api.github.com/users/Drexen/events{/privacy}","received_events_url":"https://api.github.com/users/Drexen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-30T15:38:31Z","updated_at":"2016-10-30T15:38:31Z","closed_at":null,"body":"This video should explain the issue. I've noticed this happen on the 'discarded surface' and 'trigger' textures. Also to note they reload fine after I double click the scene to make it the main/active one.\r\n\r\nhttps://www.youtube.com/watch?v=c9DCn_51oi0"}}
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