{"push_id":1235711438,"size":1,"distinct_size":1,"ref":"refs/heads/7649_SelfContainedHeader_OgreCompositorPassDef_h","head":"3eef6ba90f5d8fd2c114c104a845031099a7dd6d","before":"00b683891e94e514c721933426f2ad77bad01c31","commits":[{"sha":"3eef6ba90f5d8fd2c114c104a845031099a7dd6d","author":{"name":"dark_sylinc","email":"cfd37e08261bd6dcb2c2d9ce8a2cd620644f1547@yahoo.com.ar"},"message":"Implemented new Instancing technique: HWInstancingBasic:\n * Fastest technique (downside is that it doesn't support skeletal animation)\n * Has a \"static\" flag to tell their instances won't change anymore, which further improves speed\nShaderBased technique now raises an exception when a malformed material is detected.\nBugfix: Under rare cirumstances, InstancedEntity::getTransforms3x4() would return 4 bytes written instead of 12\nBugfix: In D3D9 RenderSystem, Shader Model 2.0 cards don't support hardware instancing, for those cards RSC_VERTEX_BUFFER_INSTANCE_DATA flag shouldn't be present.\nUpdated NewInstancing sample to reflect the new technique","distinct":true,"url":"https://api.github.com/repos/digimatic/ogre/commits/3eef6ba90f5d8fd2c114c104a845031099a7dd6d"}]}
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