{"action":"created","issue":{"url":"https://api.github.com/repos/MengeCrowdSim/Menge/issues/21","repository_url":"https://api.github.com/repos/MengeCrowdSim/Menge","labels_url":"https://api.github.com/repos/MengeCrowdSim/Menge/issues/21/labels{/name}","comments_url":"https://api.github.com/repos/MengeCrowdSim/Menge/issues/21/comments","events_url":"https://api.github.com/repos/MengeCrowdSim/Menge/issues/21/events","html_url":"https://github.com/MengeCrowdSim/Menge/issues/21","id":183237802,"number":21,"title":"We need general geometric primitives and queries","user":{"login":"MengeCrowdSim","id":8334635,"avatar_url":"https://avatars.githubusercontent.com/u/8334635?v=3","gravatar_id":"","url":"https://api.github.com/users/MengeCrowdSim","html_url":"https://github.com/MengeCrowdSim","followers_url":"https://api.github.com/users/MengeCrowdSim/followers","following_url":"https://api.github.com/users/MengeCrowdSim/following{/other_user}","gists_url":"https://api.github.com/users/MengeCrowdSim/gists{/gist_id}","starred_url":"https://api.github.com/users/MengeCrowdSim/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MengeCrowdSim/subscriptions","organizations_url":"https://api.github.com/users/MengeCrowdSim/orgs","repos_url":"https://api.github.com/users/MengeCrowdSim/repos","events_url":"https://api.github.com/users/MengeCrowdSim/events{/privacy}","received_events_url":"https://api.github.com/users/MengeCrowdSim/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-10-15T22:56:13Z","updated_at":"2016-10-16T21:33:48Z","closed_at":"2016-10-16T21:33:48Z","body":"For now the `Goals` class define a number of good primitives (e.g. point, circle, AABB, and OBB) and operations on those primitives (e.g., squared distance, direction towards closest point, get centroid, etc.).  It is impossible to re-use this functionality in a more generic manner.  Furthermore, the ability to parse such a shape from the XML would be of use in multiple locations.\r\n\r\nIt would be good if this functionality and logic were refactored into a more generic context such that other entities could make use of them."},"comment":{"url":"https://api.github.com/repos/MengeCrowdSim/Menge/issues/comments/254076636","html_url":"https://github.com/MengeCrowdSim/Menge/issues/21#issuecomment-254076636","issue_url":"https://api.github.com/repos/MengeCrowdSim/Menge/issues/21","id":254076636,"user":{"login":"MengeCrowdSim","id":8334635,"avatar_url":"https://avatars.githubusercontent.com/u/8334635?v=3","gravatar_id":"","url":"https://api.github.com/users/MengeCrowdSim","html_url":"https://github.com/MengeCrowdSim","followers_url":"https://api.github.com/users/MengeCrowdSim/followers","following_url":"https://api.github.com/users/MengeCrowdSim/following{/other_user}","gists_url":"https://api.github.com/users/MengeCrowdSim/gists{/gist_id}","starred_url":"https://api.github.com/users/MengeCrowdSim/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MengeCrowdSim/subscriptions","organizations_url":"https://api.github.com/users/MengeCrowdSim/orgs","repos_url":"https://api.github.com/users/MengeCrowdSim/repos","events_url":"https://api.github.com/users/MengeCrowdSim/events{/privacy}","received_events_url":"https://api.github.com/users/MengeCrowdSim/received_events","type":"User","site_admin":false},"created_at":"2016-10-16T21:33:48Z","updated_at":"2016-10-16T21:33:48Z","body":" Solved by #22 "}}
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