{"action":"created","issue":{"url":"https://api.github.com/repos/steven-king/660-storytelling-vr/issues/9","repository_url":"https://api.github.com/repos/steven-king/660-storytelling-vr","labels_url":"https://api.github.com/repos/steven-king/660-storytelling-vr/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/steven-king/660-storytelling-vr/issues/9/comments","events_url":"https://api.github.com/repos/steven-king/660-storytelling-vr/issues/9/events","html_url":"https://github.com/steven-king/660-storytelling-vr/issues/9","id":176213656,"number":9,"title":"VR Tech Comparision","user":{"login":"steven-king","id":1720089,"avatar_url":"https://avatars.githubusercontent.com/u/1720089?v=3","gravatar_id":"","url":"https://api.github.com/users/steven-king","html_url":"https://github.com/steven-king","followers_url":"https://api.github.com/users/steven-king/followers","following_url":"https://api.github.com/users/steven-king/following{/other_user}","gists_url":"https://api.github.com/users/steven-king/gists{/gist_id}","starred_url":"https://api.github.com/users/steven-king/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/steven-king/subscriptions","organizations_url":"https://api.github.com/users/steven-king/orgs","repos_url":"https://api.github.com/users/steven-king/repos","events_url":"https://api.github.com/users/steven-king/events{/privacy}","received_events_url":"https://api.github.com/users/steven-king/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":11,"created_at":"2016-09-11T01:25:11Z","updated_at":"2016-09-14T02:00:34Z","closed_at":null,"body":"Write a 1 to 2-page critique of the Oculus Rift and the HTC Vive. Explore the different aspects of interaction, graphics, design, software, experience and your own personal opinions. Compare and contrast the two. You can also reference other sources regarding specs, features, speeds, etc. \r\n\r\nPost a comment to this issue with your opinion."},"comment":{"url":"https://api.github.com/repos/steven-king/660-storytelling-vr/issues/comments/246883356","html_url":"https://github.com/steven-king/660-storytelling-vr/issues/9#issuecomment-246883356","issue_url":"https://api.github.com/repos/steven-king/660-storytelling-vr/issues/9","id":246883356,"user":{"login":"pseelinger","id":13855745,"avatar_url":"https://avatars.githubusercontent.com/u/13855745?v=3","gravatar_id":"","url":"https://api.github.com/users/pseelinger","html_url":"https://github.com/pseelinger","followers_url":"https://api.github.com/users/pseelinger/followers","following_url":"https://api.github.com/users/pseelinger/following{/other_user}","gists_url":"https://api.github.com/users/pseelinger/gists{/gist_id}","starred_url":"https://api.github.com/users/pseelinger/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pseelinger/subscriptions","organizations_url":"https://api.github.com/users/pseelinger/orgs","repos_url":"https://api.github.com/users/pseelinger/repos","events_url":"https://api.github.com/users/pseelinger/events{/privacy}","received_events_url":"https://api.github.com/users/pseelinger/received_events","type":"User","site_admin":false},"created_at":"2016-09-14T02:00:34Z","updated_at":"2016-09-14T02:00:34Z","body":"After using both the Vive and the Rift, I think i was a bigger fan of the Vive. However, there is definitely some room for improvement and things it can take away from what the Rift got right.\r\n\r\nFirst off, the Vive was more comfortable to wear, despite the wire coming out of the back of it. The Rift wasn't necessarily uncomfortable, but I felt like I was paying less attention to how the Vive felt on my face while i was using it. This led to a more immersive experience. However, the wire on the Vive did break immersion when I turned around and got a bit tangled in it. The Rift didn't have this problem as I was stationary throughout the entire experience with it. This was actually one of the biggest differences, though. The Vive allowed me to move around and really experience the environment, where the Rift had me stay in place. I really enjoyed being able to explore the world around me through movement and I did my own Pit test in a way by trying to step over the mountain in the Vive. Much like the first Pit testers, i couldn't actually bring myself to do it.\r\n\r\nI didn't notice any major difference in graphics between the two, but I did feel like the Vive's environment were much \"bigger.\" Maybe this is because I could move around in them, but I think this might also have to do with how perspective was rendered by the machines. There were few times in the Rift that I was smaller than most of my world, and those few times were quite striking. On the other hand, the Vive seemed to present things in a more life-sized way, such as the whale or the mountain scene. The two scenes I can think of in the Rift were the \"people\" walking in the music video and the robot at the end of the battle video. One thing I'll note is that the robot's face in that one got too close to where I was so that I saw the inside of its head at the end of the video. It was till frightening at first to have it jump out like that, but that went away very quickly when the graphics started glitching out.\r\n\r\nSound was done much better on the Rift, though. Having the headphones attached to the device made me less aware that the sound was coming from an external source. The Vive's headphones pressed on my ears, meaning I could feel them. This is the one way in which I think the actual design of the Rift was more immersive. The headphones on the Vive also had more wires, meaning more things I could get tangled in and more opportunities to break the immersion.\r\n\r\nLike I said, I think the Vive had a more immersive experience and one I enjoyed more than the Rift. However, the design of the Vive allowed for more opportunities to break the immersion. Thankfully this didn;t happen a ton while I was using it, but I could see a user getting frustrated with all the wires. The Rift handled sound better, and both did great on graphics. I think the Vive rendered perspective more dramatically, while the Rift seemed to limit itself to small rooms or streets. Both had great aspects, and I think if we combined the design of the Rift with the immerison and interactivity of the Vive, we would get the ideal (for now at least) VR headset."}}
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