{"action":"created","issue":{"url":"https://api.github.com/repos/Ellpeck/ActuallyAdditions/issues/343","repository_url":"https://api.github.com/repos/Ellpeck/ActuallyAdditions","labels_url":"https://api.github.com/repos/Ellpeck/ActuallyAdditions/issues/343/labels{/name}","comments_url":"https://api.github.com/repos/Ellpeck/ActuallyAdditions/issues/343/comments","events_url":"https://api.github.com/repos/Ellpeck/ActuallyAdditions/issues/343/events","html_url":"https://github.com/Ellpeck/ActuallyAdditions/issues/343","id":188130085,"number":343,"title":"[1.10.2] [Discussion] Underground Biomes","user":{"login":"SnowShock35","id":8388680,"avatar_url":"https://avatars.githubusercontent.com/u/8388680?v=3","gravatar_id":"","url":"https://api.github.com/users/SnowShock35","html_url":"https://github.com/SnowShock35","followers_url":"https://api.github.com/users/SnowShock35/followers","following_url":"https://api.github.com/users/SnowShock35/following{/other_user}","gists_url":"https://api.github.com/users/SnowShock35/gists{/gist_id}","starred_url":"https://api.github.com/users/SnowShock35/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SnowShock35/subscriptions","organizations_url":"https://api.github.com/users/SnowShock35/orgs","repos_url":"https://api.github.com/users/SnowShock35/repos","events_url":"https://api.github.com/users/SnowShock35/events{/privacy}","received_events_url":"https://api.github.com/users/SnowShock35/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-08T23:14:12Z","updated_at":"2016-11-08T23:37:51Z","closed_at":null,"body":"Hi Ellpeck,\r\n\r\nFirst off, apologies for the lateness of my message. I know I said I'd try get around to you as soon as, but like normal lots of things got in the way. \r\n\r\nSo I just wanted to discuss a bit about the underground biome constructs e.g. ![](http://ss.snowshock35.com/2016/11/1478646467-82d18842.png) As you can probably see from the provided screenshot they're a little odd in how they generate currently. I'm not entirely sure how you're doing it but currently it doesn't remove everything when it clears the space to be replaced by grass etc. It would be nice if it checked for any block in that space and to remove it so it's not filled with floating blocks and other blocks like the chisel ones there. \r\n\r\nThis is only a suggestion and I'd be interested to see what you have to say about it yourself. \r\n\r\nKind Regards,\r\nSnow. 😃 "},"comment":{"url":"https://api.github.com/repos/Ellpeck/ActuallyAdditions/issues/comments/259294208","html_url":"https://github.com/Ellpeck/ActuallyAdditions/issues/343#issuecomment-259294208","issue_url":"https://api.github.com/repos/Ellpeck/ActuallyAdditions/issues/343","id":259294208,"user":{"login":"tigier","id":21367894,"avatar_url":"https://avatars.githubusercontent.com/u/21367894?v=3","gravatar_id":"","url":"https://api.github.com/users/tigier","html_url":"https://github.com/tigier","followers_url":"https://api.github.com/users/tigier/followers","following_url":"https://api.github.com/users/tigier/following{/other_user}","gists_url":"https://api.github.com/users/tigier/gists{/gist_id}","starred_url":"https://api.github.com/users/tigier/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tigier/subscriptions","organizations_url":"https://api.github.com/users/tigier/orgs","repos_url":"https://api.github.com/users/tigier/repos","events_url":"https://api.github.com/users/tigier/events{/privacy}","received_events_url":"https://api.github.com/users/tigier/received_events","type":"User","site_admin":false},"created_at":"2016-11-08T23:37:51Z","updated_at":"2016-11-08T23:37:51Z","body":"Could it be that chisel blocks generate after the room was cleared for the cave?"}}
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