{"action":"opened","issue":{"url":"https://api.github.com/repos/phetsims/making-tens/issues/231","repository_url":"https://api.github.com/repos/phetsims/making-tens","labels_url":"https://api.github.com/repos/phetsims/making-tens/issues/231/labels{/name}","comments_url":"https://api.github.com/repos/phetsims/making-tens/issues/231/comments","events_url":"https://api.github.com/repos/phetsims/making-tens/issues/231/events","html_url":"https://github.com/phetsims/making-tens/issues/231","id":182055829,"number":231,"title":"New arrow cues","user":{"login":"amanda-phet","id":7852916,"avatar_url":"https://avatars.githubusercontent.com/u/7852916?v=3","gravatar_id":"","url":"https://api.github.com/users/amanda-phet","html_url":"https://github.com/amanda-phet","followers_url":"https://api.github.com/users/amanda-phet/followers","following_url":"https://api.github.com/users/amanda-phet/following{/other_user}","gists_url":"https://api.github.com/users/amanda-phet/gists{/gist_id}","starred_url":"https://api.github.com/users/amanda-phet/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/amanda-phet/subscriptions","organizations_url":"https://api.github.com/users/amanda-phet/orgs","repos_url":"https://api.github.com/users/amanda-phet/repos","events_url":"https://api.github.com/users/amanda-phet/events{/privacy}","received_events_url":"https://api.github.com/users/amanda-phet/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-10T16:17:04Z","updated_at":"2016-10-10T16:17:04Z","closed_at":null,"body":"The arrow cues should look like this:\r\n![screen shot 2016-10-10 at 10 15 48 am](https://cloud.githubusercontent.com/assets/7852916/19242913/92d01d18-8ed2-11e6-9f1d-da8e051d1be0.png)\r\n\r\nThe hand is from atomic interactions. The arrows should be drawn in code. The blue color is the same as the blue \"sum\" text. \r\n\r\nSpecifications: \r\n* There are two cues: a \"move\" cue and a \"pull apart\" cue. \r\n* On the explore screen, the sim starts up with a 10 in the play space with both cues present.\r\n* If another piece is put in the play space, the cues jump to that new piece. \r\n* The cues behave separately: once a piece has been moved, the move cue fades. Once a piece has been pulled apart, the pull apart cue fades. When the cues fade, there should be a slight delay after the action happens (so for instance if you drag out a 10, then drag out a 100 and then switch back to dragging the 10, the both cues would jump to the 10 and then the move cue would fade). \r\n* The cues never reappear unless reset all is clicked. \r\n* The move cue can appear on a 1, 10, or 100. The move cue is on whatever piece is most recently touched.\r\n* The pull apart cue is on most recent piece that can be split apart (10 or 100, not 1). \r\n* Reset all makes both cues reappear.\r\n\r\nWe would also like to have a query parameter that starts the sim with a blank play area (so, it would not start up with a 10 in the play space with both arrow cues). "}}
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