{"action":"created","issue":{"url":"https://api.github.com/repos/Electrical-Age/ElectricalAge/issues/532","repository_url":"https://api.github.com/repos/Electrical-Age/ElectricalAge","labels_url":"https://api.github.com/repos/Electrical-Age/ElectricalAge/issues/532/labels{/name}","comments_url":"https://api.github.com/repos/Electrical-Age/ElectricalAge/issues/532/comments","events_url":"https://api.github.com/repos/Electrical-Age/ElectricalAge/issues/532/events","html_url":"https://github.com/Electrical-Age/ElectricalAge/issues/532","id":190317172,"number":532,"title":"Suggestion for Powerlines","user":{"login":"Domi1993","id":16188258,"avatar_url":"https://avatars.githubusercontent.com/u/16188258?v=3","gravatar_id":"","url":"https://api.github.com/users/Domi1993","html_url":"https://github.com/Domi1993","followers_url":"https://api.github.com/users/Domi1993/followers","following_url":"https://api.github.com/users/Domi1993/following{/other_user}","gists_url":"https://api.github.com/users/Domi1993/gists{/gist_id}","starred_url":"https://api.github.com/users/Domi1993/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Domi1993/subscriptions","organizations_url":"https://api.github.com/users/Domi1993/orgs","repos_url":"https://api.github.com/users/Domi1993/repos","events_url":"https://api.github.com/users/Domi1993/events{/privacy}","received_events_url":"https://api.github.com/users/Domi1993/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-11-18T13:17:47Z","updated_at":"2016-11-18T18:09:41Z","closed_at":null,"body":"Hello \r\n\r\nI'm using the powerlines, they are nice but i miss something just think what happens when a tree touches a real powerline.\r\n\r\n\r\nMy idea is to add a function which will kill Players and mobs when they (touch) the wires, trees wil be set on fire when the wires are \"in the leaves\". \r\nBut if someone don't want to have this function he can disable it in the config file, simply by replacing true with false.\r\n\r\nExample:\r\n\r\npowerlinescanKill = true"},"comment":{"url":"https://api.github.com/repos/Electrical-Age/ElectricalAge/issues/comments/261600414","html_url":"https://github.com/Electrical-Age/ElectricalAge/issues/532#issuecomment-261600414","issue_url":"https://api.github.com/repos/Electrical-Age/ElectricalAge/issues/532","id":261600414,"user":{"login":"Baughn","id":45811,"avatar_url":"https://avatars.githubusercontent.com/u/45811?v=3","gravatar_id":"","url":"https://api.github.com/users/Baughn","html_url":"https://github.com/Baughn","followers_url":"https://api.github.com/users/Baughn/followers","following_url":"https://api.github.com/users/Baughn/following{/other_user}","gists_url":"https://api.github.com/users/Baughn/gists{/gist_id}","starred_url":"https://api.github.com/users/Baughn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Baughn/subscriptions","organizations_url":"https://api.github.com/users/Baughn/orgs","repos_url":"https://api.github.com/users/Baughn/repos","events_url":"https://api.github.com/users/Baughn/events{/privacy}","received_events_url":"https://api.github.com/users/Baughn/received_events","type":"User","site_admin":false},"created_at":"2016-11-18T18:09:41Z","updated_at":"2016-11-18T18:09:41Z","body":"I've had the same idea, but the problem is how to efficiently detect collisions.\r\n\r\nIt's unlikely to happen in the 1.7 cycle, in any case."}}
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