{"push_id":1007431703,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c074f6bf174d7fd7aa48afa6594ecf495601a29a","before":"bdbfaf61441c5bea926fad7fdcac334f7e6f0d6d","commits":[{"sha":"c074f6bf174d7fd7aa48afa6594ecf495601a29a","author":{"email":"5bd34f2fde9a71c899e08d784aba82d0f91055a9@gmail.com","name":"Duncan Masterman"},"message":"Procedural Terrain\n\nimplemented procedural generation for terrain. It is possible to still\nuse a heightmap or even a flat terrain but the randomness looks quite\nnice.","distinct":true,"url":"https://api.github.com/repos/dracominer/LWJGL-based-game-engine/commits/c074f6bf174d7fd7aa48afa6594ecf495601a29a"}]}