{"action":"opened","issue":{"url":"https://api.github.com/repos/morevnaproject/RenderChan/issues/21","repository_url":"https://api.github.com/repos/morevnaproject/RenderChan","labels_url":"https://api.github.com/repos/morevnaproject/RenderChan/issues/21/labels{/name}","comments_url":"https://api.github.com/repos/morevnaproject/RenderChan/issues/21/comments","events_url":"https://api.github.com/repos/morevnaproject/RenderChan/issues/21/events","html_url":"https://github.com/morevnaproject/RenderChan/issues/21","id":145029560,"number":21,"title":"Improve blender stereo camera handling","user":{"login":"scribblemaniac","id":3461051,"avatar_url":"https://avatars.githubusercontent.com/u/3461051?v=3","gravatar_id":"","url":"https://api.github.com/users/scribblemaniac","html_url":"https://github.com/scribblemaniac","followers_url":"https://api.github.com/users/scribblemaniac/followers","following_url":"https://api.github.com/users/scribblemaniac/following{/other_user}","gists_url":"https://api.github.com/users/scribblemaniac/gists{/gist_id}","starred_url":"https://api.github.com/users/scribblemaniac/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/scribblemaniac/subscriptions","organizations_url":"https://api.github.com/users/scribblemaniac/orgs","repos_url":"https://api.github.com/users/scribblemaniac/repos","events_url":"https://api.github.com/users/scribblemaniac/events{/privacy}","received_events_url":"https://api.github.com/users/scribblemaniac/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-03-31T21:56:07Z","updated_at":"2016-03-31T21:56:07Z","closed_at":null,"body":"Blender has [naming conventions](https://www.blender.org/manual/rigging/armatures/editing/properties.html#naming-conventions) for right and left objects that is used for armatures. We already have support for the \"name.left\" and \"name.right\" formats by the looks of the code, but I would propose we take it a step further and implement the naming conventions linked above. This will help provide continuity with Blender and may be more familiar to Blender artists. It should be fairly straightforward to implement a regex script that matches these patterns."}}