{"action":"created","issue":{"url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive/issues/586","repository_url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive","labels_url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive/issues/586/labels{/name}","comments_url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive/issues/586/comments","events_url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive/issues/586/events","html_url":"https://github.com/ValveSoftware/Counter-Strike-Global-Offensive/issues/586","id":127414106,"number":586,"title":"[Linux] High framerate variance","user":{"login":"meklu","id":1366938,"avatar_url":"https://avatars.githubusercontent.com/u/1366938?v=3","gravatar_id":"","url":"https://api.github.com/users/meklu","html_url":"https://github.com/meklu","followers_url":"https://api.github.com/users/meklu/followers","following_url":"https://api.github.com/users/meklu/following{/other_user}","gists_url":"https://api.github.com/users/meklu/gists{/gist_id}","starred_url":"https://api.github.com/users/meklu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meklu/subscriptions","organizations_url":"https://api.github.com/users/meklu/orgs","repos_url":"https://api.github.com/users/meklu/repos","events_url":"https://api.github.com/users/meklu/events{/privacy}","received_events_url":"https://api.github.com/users/meklu/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive/labels/Reviewed","name":"Reviewed","color":"fbca04"}],"state":"open","locked":false,"assignee":{"login":"davidw-valve","id":3083436,"avatar_url":"https://avatars.githubusercontent.com/u/3083436?v=3","gravatar_id":"","url":"https://api.github.com/users/davidw-valve","html_url":"https://github.com/davidw-valve","followers_url":"https://api.github.com/users/davidw-valve/followers","following_url":"https://api.github.com/users/davidw-valve/following{/other_user}","gists_url":"https://api.github.com/users/davidw-valve/gists{/gist_id}","starred_url":"https://api.github.com/users/davidw-valve/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/davidw-valve/subscriptions","organizations_url":"https://api.github.com/users/davidw-valve/orgs","repos_url":"https://api.github.com/users/davidw-valve/repos","events_url":"https://api.github.com/users/davidw-valve/events{/privacy}","received_events_url":"https://api.github.com/users/davidw-valve/received_events","type":"User","site_admin":false},"milestone":null,"comments":5,"created_at":"2016-01-19T10:24:22Z","updated_at":"2016-02-19T21:11:46Z","closed_at":null,"body":"Very recently the Linux version started to exhibit this weird behaviour where after a certain amount of time (half a competitive game is usually enough) the var column under net_graph starts hitting a constant > 10 ms value. Although the reported framerate stays high, the game feels like a slideshow, as if it renders ten frames at once and then sleeps for a while. If you enter the pause menu when it is in this state, var goes back down to more reasonable numbers as long as you don't produce any input such as mouse movement or key presses. I suspect that this has something to do with Scaleform, as pausing the game also helped back when the end-game/halftime scoreboard dropped the framerate down into the single digits.\r\n\r\nlow var\r\n![low var](https://i.imgur.com/mLbc5Xx.png)\r\nhigh var\r\n![high var](https://i.imgur.com/QAfYfoy.png)"},"comment":{"url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive/issues/comments/186409327","html_url":"https://github.com/ValveSoftware/Counter-Strike-Global-Offensive/issues/586#issuecomment-186409327","issue_url":"https://api.github.com/repos/ValveSoftware/Counter-Strike-Global-Offensive/issues/586","id":186409327,"user":{"login":"meklu","id":1366938,"avatar_url":"https://avatars.githubusercontent.com/u/1366938?v=3","gravatar_id":"","url":"https://api.github.com/users/meklu","html_url":"https://github.com/meklu","followers_url":"https://api.github.com/users/meklu/followers","following_url":"https://api.github.com/users/meklu/following{/other_user}","gists_url":"https://api.github.com/users/meklu/gists{/gist_id}","starred_url":"https://api.github.com/users/meklu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meklu/subscriptions","organizations_url":"https://api.github.com/users/meklu/orgs","repos_url":"https://api.github.com/users/meklu/repos","events_url":"https://api.github.com/users/meklu/events{/privacy}","received_events_url":"https://api.github.com/users/meklu/received_events","type":"User","site_admin":false},"created_at":"2016-02-19T21:11:46Z","updated_at":"2016-02-19T21:11:46Z","body":"Apparently the issue only manifested when I used LD_PRELOAD to load libGL (I used an absolute path to nVidia's shared object file). This is quite rather bizarre."}}