{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4533","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4533/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4533/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4533/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4533","id":157396487,"number":4533,"title":"Nerfs Cryoxadone","user":{"login":"Regen1","id":5289705,"avatar_url":"https://avatars.githubusercontent.com/u/5289705?v=3","gravatar_id":"","url":"https://api.github.com/users/Regen1","html_url":"https://github.com/Regen1","followers_url":"https://api.github.com/users/Regen1/followers","following_url":"https://api.github.com/users/Regen1/following{/other_user}","gists_url":"https://api.github.com/users/Regen1/gists{/gist_id}","starred_url":"https://api.github.com/users/Regen1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Regen1/subscriptions","organizations_url":"https://api.github.com/users/Regen1/orgs","repos_url":"https://api.github.com/users/Regen1/repos","events_url":"https://api.github.com/users/Regen1/events{/privacy}","received_events_url":"https://api.github.com/users/Regen1/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":31,"created_at":"2016-05-29T17:31:12Z","updated_at":"2016-06-06T17:57:47Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/4533","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4533","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/4533.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/4533.patch"},"body":"Basically halves the damage that Cryoxadone heals, to reduce the medbay\r\neasymode.\r\n\r\nThe numbers are debatable, but I definitely think they should be nerfed\r\neither way"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/224036993","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4533#issuecomment-224036993","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4533","id":224036993,"user":{"login":"SpaceTimeNow","id":10059163,"avatar_url":"https://avatars.githubusercontent.com/u/10059163?v=3","gravatar_id":"","url":"https://api.github.com/users/SpaceTimeNow","html_url":"https://github.com/SpaceTimeNow","followers_url":"https://api.github.com/users/SpaceTimeNow/followers","following_url":"https://api.github.com/users/SpaceTimeNow/following{/other_user}","gists_url":"https://api.github.com/users/SpaceTimeNow/gists{/gist_id}","starred_url":"https://api.github.com/users/SpaceTimeNow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SpaceTimeNow/subscriptions","organizations_url":"https://api.github.com/users/SpaceTimeNow/orgs","repos_url":"https://api.github.com/users/SpaceTimeNow/repos","events_url":"https://api.github.com/users/SpaceTimeNow/events{/privacy}","received_events_url":"https://api.github.com/users/SpaceTimeNow/received_events","type":"User","site_admin":false},"created_at":"2016-06-06T17:57:47Z","updated_at":"2016-06-06T17:57:47Z","body":"Once uppon a time it was concidered wasteful to throw someone in cryo, because the meds were actually rare and much better used for cloning damage or really critical patients. You are argueing from a point of view where the entire medical system is imbalanced and really overpowered. \r\n\r\nA more conservative system also involves being thoughtful with what meds you should use regarding their usefulness in other areas and their availability. I actually never mentioned to waste meds, but rather combining different methods for a faster recovery, which can certainly be done without being wasteful. If anything, being wasteful would just be part of being inexperienced, one more discipline a player could learn to master."}}
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