{"push_id":962942788,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"629fd3103d81f27299f25c5958c13f1153eda844","before":"5edd10b02fa925c8d1fdcf9cbcf934febee977eb","commits":[{"sha":"1774ce131f96aaedee6b1cc45cc4993e3e7d7f32","author":{"email":"15f189caf8173bc026e7304b3f55952d1a4d34f0@gmail.com","name":"CloudOfFate"},"message":"Changes made to Enemy Child Defending\n\n- Optimization done to reduce the two frame spike caused by enemy child\ndefending\n\n- Circular formation will now position correctly  while not entering the\nauto-defend range","distinct":true,"url":"https://api.github.com/repos/raynertanxw/GDP_Cellulose/commits/1774ce131f96aaedee6b1cc45cc4993e3e7d7f32"},{"sha":"f78d81f40598bcb76479001dd4ec22c7c31869be","author":{"email":"15f189caf8173bc026e7304b3f55952d1a4d34f0@gmail.com","name":"CloudOfFate"},"message":"Added basic implementation of SFX to Player Child and Squad Child\n\n- Re-balancing of volume is needed","distinct":true,"url":"https://api.github.com/repos/raynertanxw/GDP_Cellulose/commits/f78d81f40598bcb76479001dd4ec22c7c31869be"},{"sha":"629fd3103d81f27299f25c5958c13f1153eda844","author":{"email":"15f189caf8173bc026e7304b3f55952d1a4d34f0@gmail.com","name":"CloudOfFate"},"message":"Pause the BGM when the game is paused","distinct":true,"url":"https://api.github.com/repos/raynertanxw/GDP_Cellulose/commits/629fd3103d81f27299f25c5958c13f1153eda844"}]}