{"push_id":1070157142,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e23da58da311b9177c5b121d52ae7acdf6fda2e8","before":"8c78148ad3738619c92dd52d61353a3cf3bbdd5c","commits":[{"sha":"e23da58da311b9177c5b121d52ae7acdf6fda2e8","author":{"email":"08dd9b83a11045da5e285752f81ce7a7e5839517@hotmail.com.tw","name":"Brian Su"},"message":"First stable version of loading model with Assimp, loading textures with DevIL and rendering with OpenGL.\nCurrently using Phong shading with tuned value of Ka, Kd and Ks for Sponza.obj.","distinct":true,"url":"https://api.github.com/repos/darkisu/GLProject/commits/e23da58da311b9177c5b121d52ae7acdf6fda2e8"}]}