{"action":"created","comment":{"url":"https://api.github.com/repos/xitu/gold-miner/pulls/comments/74704970","id":74704970,"diff_hunk":"@@ -1,96 +1,95 @@\n > * 原文地址：[Stop designing interfaces, Start designing experiences](https://medium.com/blablacar-design/stop-designing-interfaces-start-designing-experiences-d82def0b802c#.tm2nitn97)\n * 原文作者：[DUVAL Nicolas](https://medium.com/@nicolaseek?source=post_header_lockup)\n * 译文出自：[掘金翻译计划](https://github.com/xitu/gold-miner)\n-* 译者： \n-* 校对者： \n+* 译者：[Kulbear](https://github.com/Kulbear)\n+* 校对者：\n \n-> This article is part of a series on our new Interface Guidelines.\n+> 这篇文章是我们新发布的界面指南的一部分\n \n-#### Messy process, messy results\n+#### 混乱的过程往往导致混乱的结果\n \n-8 months ago, after spending some time in agencies, I decided to take on a new challenge and I proudly joined the design team of BlaBlaCar.\n+八个月前，在某agency（这是个啥agency，上下文语境读不出来）工作一段时间后，我终于决定给自己一个新的挑战。可以很自豪地说，我加入了BlaBlaCar的设计团队。\n \n-In my first few weeks I remember being struck by the way they worked... Their tools more or less consisted of an empty Sketch file with empty art boards and two testing phones to make screenshots of the application.\n+第一周的时候，我是真的对他们的工作方式有些无语。 他们的工具仅仅是一个空空的Sketch文件，一块儿白板和两部用来给应用做测试截屏的手机。\n \n ![](https://cdn-images-1.medium.com/max/800/1*o4z8igVxDHWdYsH2gyxytg.png)\n-Tools designers used to use at BlaBlaCar: an empty Sketch file and 2 testing phones.\n-To work on a page or a flow they would import their screenshots to Sketch, crop them, work directly on them, mask some elements, create some new ones, open old sketch files to get components they would have had created before… And all the while asking themselves questions like “what are the right margins?”, “what’s the right size for a button?”, “what’s the right color?”, etc. I found myself constantly asking my fellow designers which file I could open to get a button or a top bar… just to end up creating a new one… and finishing with a totally inconsistent result.\n+BlaBlaCar的设计师们所使用的工具: 一个空的Sketch文件和两部测试机。\n+他们通过直接向Sketch里导入截屏的方式来设计一个页面或流程——裁剪截图，直接在截图上编辑，遮盖或是创建一些新的元素，也有时候从之前完成的文件中拿点儿什么之前完成的组件...从始至终都能听到他们的自言自语，比如，“边距多少是合适的？”，“这个按钮要设计成什么尺寸？”，“哪个颜色最好看？”等等。 我发现，我自己为了避免重新创建一些已经有了的组件，总是在问我的同事诸如去哪个文件里找到我需要的按钮或者导航栏这样的问题...\n \n ![](https://cdn-images-1.medium.com/max/800/1*oBE_ubLfATsMbN2F7mNaAg.png)\n-This is actually what the same private profile page looks like on Android, iOS, MWeb and Web. Why is it so different?\n+这分别是同一个私人资料界面在Android, iOS, MWeb和Web上的样式。为什么要差的这么多呢？\n \n-#### Mess to harmony\n+#### 从混乱到调和（直译是：和谐 在考虑ing）\n \n-I remember asking myself: “How are they managing, for a same page, different designs with different logics on different platforms?”. The answer is relatively simple: **they weren’t managing.**\n+我总会记得问自己：“他们是如何管理这么多不同平台，不同逻辑甚至不同设计的同一个界面的呢？”其实答案很简单：**他们根本没有管理**。\n \n-Their way of working was OK for a team of 3, but we saw already that it could be challenging to maintain consistency with a rapidly growing team. We all agreed that we didn’t want to spend too much time on interfaces anymore, but focus essentially on the experience.\n+这种工作方式可能仅仅适用于两三人的团队。其实，我们已经意识到了维持这样一支快速扩张的团队是十分具有挑战性的。我们都赞同不再在设计界面上作过多无用功了，而是专注于提升用户体验。\n \n-We decided to solve our problem and the solution we came up with is really simple:\n+我们决定解决这个问题，我们的办法也是十分简单:\n \n ![](https://cdn-images-1.medium.com/max/800/1*l9TGf5aMciH_R_0QXq_0rA.jpeg)\n-Lego metaphor in design: lego bricks are the equivalent of our bricks of UI components.\n-LEGOS! You‘ve probably heard of the metaphor of Lego in design already, lego bricks are the equivalent of our bricks of components. If I take a box of the same Legos I can build all this…\n+在设计中模仿乐高: 乐高的砖块就如同我们用户界面里的组件一样。\n+LEGOS! 你也许已经听说过仿照乐高风格的设计。是的，给我一箱乐高的砖块，我就能做出所有东西！\n \n ![](https://cdn-images-1.medium.com/max/800/1*rOkcMUYTg-GuqdKf1UrEeQ.jpeg)\n \n-…a seaplane, a muscle car and even a fucking T-Rex!\n+…一家水上飞机, 一辆肌肉车（译者注：常见于北美的一种车型，国人最熟悉的应该是大黄蜂）甚至一条恐龙。\n \n-So we created a library of UI Lego Bricks to allow our designers to do the same! Now with our UI Lego Bricks…\n+所以我们建立了一个”乐高砖块“风格的组建库，这样我们的设计师就可以用一样的素材了！那么来看看我们的“乐高砖块”（译者注：这里作者想要表达的是可复用等方面的乐高模式，而并不是模仿乐高外观上的设计）\n \n ![](https://cdn-images-1.medium.com/max/800/1*8zglU_HkFzdWwV7wO2M45Q.png)\n-Sample of UI bricks designers use at BlaBlaCar.\n-…they can quickly build a page or even a flow, and so iterate and test faster.\n+一些BlaBlaCar设计师使用的用户界面组件的样本\n+…他们可以很快完成一个页面或流程的设计，并加速迭代和测试的过程。\n \n ![](https://cdn-images-1.medium.com/max/1200/1*9spx7jXBRpSrHquOVdnP7A.png)\n-Designers can now build, iterate and test faster.\n+他们可以很快完成一个页面或流程的设计，并加速迭代和测试的过程。\n \n-#### How much time does this really save?\n+#### 这到底帮我们节省了多少时间？\n \n-You probably wonder how much time we can actually save by using this method. We had some doubts about it too, so we decided to do a simple test. We took the private profile page, and asked our designers to rebuild it, some with our UI Lego Bricks, some without.\n+你也许好奇我们通过这种方法究竟能省下多少时间。我们其实也好奇这点，于是就做了一个样本测试。我们删掉个人资料的页面，并让我们的设计师分成两组重新设计它，一组用我们的乐高组件库，另一组不用。\n \n ![](https://cdn-images-1.medium.com/max/1200/1*rkFKD6Y69_YqG3NqCEJmEA.png)\n-This is the page we asked our designers to build with and without lego bricks.\n+这是被重新设计的界面。\n \n-We timed them while they did the work, and the results were really positive: on average they would spend 24 minutes building the page without Lego Bricks while they would only spend 13 minutes with the Lego Bricks. We’re not saying that we’re trying to focus on productivity, that’s not the point, but our designers actually **spent 50% less time thinking about pixels and 50% more time thinking about the experience **and that’s exactly what we want.\n+我们对他们的设计过程计时了，结果是肯定的: 在不使用我们的乐高库的时候他们要花费24分钟去完成它，而使用的话就只需要13分钟了！我不是想表达我们有多专注于高效，这不是重点，重点是我们的设计师现在可以**少在样式设计上花费50%的时间，而在用户体验上多花费这50%的时间**，这正是我们期待的结果。\n \n-#### No more repetitive work\n+#### 不再有重复的工作\n \n-At BlaBlaCar we’re never satisfied and after using our UI Bricks for a while, and improving them with a few small iterations, we thought “Surely we can save even more time!”\n+在BlaBlaCar，我们从未如此满足于此，我们相信通过不断的迭代改善这些界面库，我们可以省下更多的时间。\n \n-We kept looking at their most repetitive and time-consuming tasks. There is actually one that all designers face on a daily basis: multiple platforms!\n+我们一直在寻找重复和耗时的任务。有一个所有设计师每日都要面对的问题：多平台！\n \n ![](https://cdn-images-1.medium.com/max/800/1*WlvXE-kPz2foWIVHfGbzPQ.png)\n-One component = Multiple platforms\n-We all know how annoying it is to build a page for iOS to then build it again for Android and Mobile Web. We worked hard to create a library of components that would be identical for every platform while remaining platform-compliant. Now, our designers can design for just one platform, safe in the knowledge that, for example, a front-end developer can use an iOS or Android design to build the same page for mobile web.\n+一个组件 = 多个平台\n+所有人都知道，先给iOS设计一个界面以后还要再重新给Android和移动端网页设计同样界面是多么烦人的一件事。我们致力于建立一个组件库，使我们能够在每个平台上使用同样的组件的同时保持兼容性。现在我们的设计师只需要设计一个平台的就够了，并且他知道兼容性完全没有问题。比如，一个前端开发者可以用iOS或是Android的设计去设计一个同样的移动端网页。\n \n-#### Take shortcuts\n+#### 找寻捷径\n \n-We managed to make our designers save 50% time on building interfaces, we’re trying to reduce the number of platforms they’re designing for, but we still want to save a lot more than that. If we take a look at the process of creating interfaces today at BlaBlaCar, this is what it looks like:\n+我们通过这样的管理使设计师们省去了50%用于设计界面的时间，也让他们不再需要设计多个平台的界面。不过我们还不满足，我们想要节省更多的时间。现在我们在BlaBlaCar所使用的流程如下所示：\n \n-**Designers are sketching → they next move to wireframes → then prototypes → and then finalised designs → that would then go to development.**\n+**设计略图 → 设计框架 → 设计原型 → 最终设计 → 投入开发**\n \n-As you’ve already understood, we don’t want our designers to spend time on pixels! So the next step is for our designers to go directly from sketches to development phase.\n+你应该已经明白了，我们并不想让设计师花费时间在样式上! 所以接下来我们要做的就是让我们的设计师直接从设计略图这一步跳到开发这一步。","path":"TODO/stop-designing-interfaces-start-designing-experiences.md","position":null,"original_position":105,"commit_id":"c14410d590d26715aa20ae8be76d051127b257eb","original_commit_id":"45d57d613a9ebeb762d8629ccbfde22ef61b77d2","user":{"login":"owenlyn","id":4431857,"avatar_url":"https://avatars.githubusercontent.com/u/4431857?v=3","gravatar_id":"","url":"https://api.github.com/users/owenlyn","html_url":"https://github.com/owenlyn","followers_url":"https://api.github.com/users/owenlyn/followers","following_url":"https://api.github.com/users/owenlyn/following{/other_user}","gists_url":"https://api.github.com/users/owenlyn/gists{/gist_id}","starred_url":"https://api.github.com/users/owenlyn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/owenlyn/subscriptions","organizations_url":"https://api.github.com/users/owenlyn/orgs","repos_url":"https://api.github.com/users/owenlyn/repos","events_url":"https://api.github.com/users/owenlyn/events{/privacy}","received_events_url":"https://api.github.com/users/owenlyn/received_events","type":"User","site_admin":false},"body":"managed to do something 表示“成功的做成了某件事”\r\n\r\n> We managed to make our designers save 50% time on building interfaces,\r\n\r\n建议翻译成\r\n\r\n> 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