{"action":"created","issue":{"url":"https://api.github.com/repos/exodus4d/pathfinder/issues/225","repository_url":"https://api.github.com/repos/exodus4d/pathfinder","labels_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/225/labels{/name}","comments_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/225/comments","events_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/225/events","html_url":"https://github.com/exodus4d/pathfinder/issues/225","id":162812186,"number":225,"title":"[Feature Request (long term)] Light up systems based on statistics (like the ingame map)","user":{"login":"Ligraph","id":17717986,"avatar_url":"https://avatars.githubusercontent.com/u/17717986?v=3","gravatar_id":"","url":"https://api.github.com/users/Ligraph","html_url":"https://github.com/Ligraph","followers_url":"https://api.github.com/users/Ligraph/followers","following_url":"https://api.github.com/users/Ligraph/following{/other_user}","gists_url":"https://api.github.com/users/Ligraph/gists{/gist_id}","starred_url":"https://api.github.com/users/Ligraph/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ligraph/subscriptions","organizations_url":"https://api.github.com/users/Ligraph/orgs","repos_url":"https://api.github.com/users/Ligraph/repos","events_url":"https://api.github.com/users/Ligraph/events{/privacy}","received_events_url":"https://api.github.com/users/Ligraph/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-06-28T23:46:34Z","updated_at":"2016-07-15T20:17:47Z","closed_at":null,"body":"This would probably be hard to implement, but it would be amazing if I could make systems light up based on different statistics, like the ingame map.  For example, if I used \"Gas sigs\" it would light up systems with lots of gas sigs brightly, and ones with few less brightly.  \r\n\r\nI would prefer this as a client-side thing so different people can view different things, but I have no clue if its viable."},"comment":{"url":"https://api.github.com/repos/exodus4d/pathfinder/issues/comments/233059359","html_url":"https://github.com/exodus4d/pathfinder/issues/225#issuecomment-233059359","issue_url":"https://api.github.com/repos/exodus4d/pathfinder/issues/225","id":233059359,"user":{"login":"exodus4d","id":9299033,"avatar_url":"https://avatars.githubusercontent.com/u/9299033?v=3","gravatar_id":"","url":"https://api.github.com/users/exodus4d","html_url":"https://github.com/exodus4d","followers_url":"https://api.github.com/users/exodus4d/followers","following_url":"https://api.github.com/users/exodus4d/following{/other_user}","gists_url":"https://api.github.com/users/exodus4d/gists{/gist_id}","starred_url":"https://api.github.com/users/exodus4d/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/exodus4d/subscriptions","organizations_url":"https://api.github.com/users/exodus4d/orgs","repos_url":"https://api.github.com/users/exodus4d/repos","events_url":"https://api.github.com/users/exodus4d/events{/privacy}","received_events_url":"https://api.github.com/users/exodus4d/received_events","type":"User","site_admin":false},"created_at":"2016-07-15T20:17:47Z","updated_at":"2016-07-15T20:17:47Z","body":"Yeah, this is a good \"nice to have\" feature, nothing on top of my *TODO* list ;).\r\nThe implementation is not difficult. "}}
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