{"action":"created","comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/pulls/comments/93826465","pull_request_review_id":14360919,"id":93826465,"diff_hunk":"@@ -0,0 +1,405 @@\n+#define AGGNO 0 //won't attack people at random\n+#define AGGYES 1 //Hunting for food\n+#define AGGALL 2 //May attack friends\n+\n+#define ALPHANONE 0 //Do nothing, follow roughly\n+#define ALPHAFOLLOW 1 //Follow close\n+#define ALPHASTAY 2 //Hold\n+#define ALPHAATTACK 3 //Attack thing\n+#define ALPHAMOVE 4 //Move to location\n+\n+#define WELLFED 3\n+#define HUNGRY 2\n+#define VHUNGRY 1\n+#define STARVING 0\n+\n+#define MOVECOST 0.5\n+#define STANDCOST 0.5\n+#define REGENCOST 20\n+\n+#define MAXALPHADIST 7\n+/* TODO: Pack mentality - Wolves will generally stick around the 'alpha', at least within 6 tiles, unless hunting\n+\t\tHave a hunger level that ticks down, similar to carbon mobs. If it gets too low, they'll try to hunt for food.\n+\t\t\tIf it gets increasingly low, they'll start attacking each other except the alpha\n+\t\tCan feed them like space carp to 'tame' them [x]\n+\t\tBe able to point at them and then to elsewhere to 'instruct' them on where to go (To a turf, they go to that turf. To an animal, they attack that animal)\n+*/\n+/mob/living/simple_animal/hostile/wolf\n+\tname = \"wolf\"\n+\tdesc = \"Not quite as cuddly as a corgi.\"\n+\ticon_state = \"wolf\"\n+\ticon_living = \"wolf\"\n+\ticon_dead = \"wolf_dead\"\n+\tspeak_chance = 5\n+\tturns_per_move = 4\n+\tresponse_help = \"pets\"\n+\tresponse_disarm = \"gently pushes aside\"\n+\tresponse_harm = \"hits\"\n+\n+\tspeed = -1\n+\thealth = 75\n+\tmaxHealth = 75\n+\tsize = SIZE_SMALL\n+\n+\tstat_attack = DEAD //Gotta chow down somehow\n+\tvision_range = 12 //Slightly larger vision range\n+\tharm_intent_damage = 8\n+\tmelee_damage_lower = 15\n+\tmelee_damage_upper = 20\n+\tattacktext = \"bites\"\n+\tattack_sound = 'sound/weapons/bite.ogg'\n+\n+\tfaction = \"wolf\"\n+\tattack_same = 1 //Handled more in CanAttack\n+\tminbodytemp = 200\n+\n+\tvar/alert = 0 //Listening out for pointings from the pack alpha\n+\tvar/aggressive = AGGNO\n+\tvar/anger_chance = 30\n+\tvar/mob/living/pack_alpha //Who they will never attack, and if human, will listen to commands\n+\tvar/alpha_stance = ALPHANONE //What the alpha may want them to do\n+\tvar/atom/alpha_target //whomever the alpha has specified to attack\n+\tvar/mob/alpha_challenger //Whomever is challenging the alpha\n+\tvar/hunger_status //Scales off nutrition. 400+ = well fed, 300 hungry, 200 vhungry, 100 starving\n+\tvar/alpha_challenge //Used only by pack alphas, used for duels\n+\tvar/obj/effect/decal/point/point_last //Stores the last point we saw\n+\n+/mob/living/simple_animal/hostile/wolf/alpha\n+\tname = \"wolf alpha\"\n+\n+/mob/living/simple_animal/hostile/wolf/alpha/New()\n+\t..()\n+\tpack_alpha = src\n+\tname += \" ([rand(0,999)])\"\n+\tspawn(5)\n+\t\tvar/list/can_see = view(src, vision_range)\n+\t\tfor(var/mob/living/simple_animal/hostile/wolf/potential_pack in can_see)\n+\t\t\tif(potential_pack.isDead())\n+\t\t\t\tcontinue //He ded\n+\t\t\tif(potential_pack == src)\n+\t\t\t\tcontinue //That's us\n+\t\t\tif(!potential_pack.pack_alpha)\n+\t\t\t\tpotential_pack.pack_alpha = src\n+\t\t\telse\n+\t\t\t\tif(istype(potential_pack.pack_alpha, /mob/living/simple_animal/hostile/wolf))\n+\t\t\t\t\tvar/mob/living/simple_animal/hostile/wolf/alpha_challenger = potential_pack.pack_alpha\n+\t\t\t\t\talpha_challenger.challenge(src)\n+\t\t\t\t\tchallenge(alpha_challenger)\n+\n+/mob/living/simple_animal/hostile/wolf/CanAttack(var/atom/the_target)\n+\t//WE DON'T ATTACK INVULNERABLE MOBS (such as etheral jaunting mobs, or passengers of the adminbus)\n+\tif(the_target.flags & INVULNERABLE)\n+\t\treturn 0\n+\tif(istype(the_target, /mob/dead/observer))\n+\t\treturn 0 //Stop eating ghosts!\n+\tif((the_target == alpha_target && alpha_stance == ALPHAATTACK) || the_target == alpha_challenger)//Who the alpha has specified\n+\t\treturn the_target //RIP sanity, but alpha above all\n+\tif(aggressive == AGGNO)\n+\t\tif(the_target == pack_alpha && alpha_stance == ALPHAFOLLOW)\n+\t\t\treturn the_target\n+\t\treturn 0\n+\tif(ismob(the_target))\n+\t\tvar/mob/living/L = the_target\n+\t\tif(L == pack_alpha)\n+\t\t\tif(alpha_stance == ALPHAFOLLOW)\n+\t\t\t\treturn the_target //Handled more in AttackingTarget\n+\t\t\telse\n+\t\t\t\treturn 0\n+\t\tif(istype(L, /mob/living/simple_animal/hostile/wolf))\n+\t\t\tvar/mob/living/simple_animal/hostile/wolf/potential_pack = L\n+\t\t\tif(potential_pack.pack_alpha == pack_alpha) //Never eat a packmate\n+\t\t\t\treturn 0\n+\t\t\tif(aggressive != AGGALL)//Not unless we're hungry\n+\t\t\t\treturn 0\n+\t\t\telse\n+\t\t\t\treturn the_target\n+\t\tif(L.faction == src.faction)\n+\t\t\tif(aggressive != AGGALL)//Not unless we're hungry\n+\t\t\t\treturn 0\n+\t\t\telse\n+\t\t\t\treturn the_target\n+\t\tif(L.isDead())\n+\t\t\tif(hunger_status < WELLFED)\n+\t\t\t\treturn the_target\n+\t\t\telse\n+\t\t\t\treturn 0\n+\treturn ..(the_target)\n+\n+/mob/living/simple_animal/hostile/wolf/AttackingTarget()\n+\tif(!target)\n+\t\treturn\n+\n+\tif(target == pack_alpha)\n+\t\treturn\t//As is said in carp.dm, a bit of a hacky way of making something follow somebody\n+\tvar/list/can_see = view(src, vision_range)\n+\tfor(var/mob/living/simple_animal/hostile/wolf/potential_pack in can_see)\n+\t\tif(potential_pack.pack_alpha == src) //Source is alpha\n+\t\t\tif(!alpha_challenge)//If we're not in a duel\n+\t\t\t\talpha_target = target\n+\n+\t\tif(potential_pack.pack_alpha == pack_alpha) //Part of the same pack\n+\t\t\tpotential_pack.target = target\n+\tif(ismob(target))\n+\t\tvar/mob/living/mob_target = target\n+\t\tif(mob_target.isDead() && !istype(mob_target, /mob/dead/observer))\n+\t\t\tif(hunger_status < WELLFED)\n+\t\t\t\tvisible_message(\"<span class = 'notice'>\\The [src] starts to take a bite out of \\the [target].</span>\")\n+\t\t\t\tstop_automated_movement = 1\n+\t\t\t\tvar/target_loc = mob_target.loc\n+\t\t\t\tvar/self_loc = src.loc\n+\t\t\t\tspawn(50)","path":"code/modules/mob/living/simple_animal/hostile/wolf.dm","position":150,"original_position":150,"commit_id":"0da355c2f19710ddba1d621be86045186a665fb5","original_commit_id":"0da355c2f19710ddba1d621be86045186a665fb5","user":{"login":"PJB3005","id":8107459,"avatar_url":"https://avatars.githubusercontent.com/u/8107459?v=3","gravatar_id":"","url":"https://api.github.com/users/PJB3005","html_url":"https://github.com/PJB3005","followers_url":"https://api.github.com/users/PJB3005/followers","following_url":"https://api.github.com/users/PJB3005/following{/other_user}","gists_url":"https://api.github.com/users/PJB3005/gists{/gist_id}","starred_url":"https://api.github.com/users/PJB3005/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PJB3005/subscriptions","organizations_url":"https://api.github.com/users/PJB3005/orgs","repos_url":"https://api.github.com/users/PJB3005/repos","events_url":"https://api.github.com/users/PJB3005/events{/privacy}","received_events_url":"https://api.github.com/users/PJB3005/received_events","type":"User","site_admin":false},"body":"`5 SECONDS`","created_at":"2016-12-25T09:37:35Z","updated_at":"2016-12-25T09:46:07Z","html_url":"https://github.com/d3athrow/vgstation13/pull/12994#discussion_r93826465","pull_request_url":"https://api.github.com/repos/d3athrow/vgstation13/pulls/12994","_links":{"self":{"href":"https://api.github.com/repos/d3athrow/vgstation13/pulls/comments/93826465"},"html":{"href":"https://github.com/d3athrow/vgstation13/pull/12994#discussion_r93826465"},"pull_request":{"href":"https://api.github.com/repos/d3athrow/vgstation13/pulls/12994"}}},"pull_request":{"url":"https://api.github.com/repos/d3athrow/vgstation13/pulls/12994","id":99034699,"html_url":"https://github.com/d3athrow/vgstation13/pull/12994","diff_url":"https://github.com/d3athrow/vgstation13/pull/12994.diff","patch_url":"https://github.com/d3athrow/vgstation13/pull/12994.patch","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/12994","number":12994,"state":"closed","locked":false,"title":"If","user":{"login":"vgstation-snowmap-team","id":24707441,"avatar_url":"https://avatars.githubusercontent.com/u/24707441?v=3","gravatar_id":"","url":"https://api.github.com/users/vgstation-snowmap-team","html_url":"https://github.com/vgstation-snowmap-team","followers_url":"https://api.github.com/users/vgstation-snowmap-team/followers","following_url":"https://api.github.com/users/vgstation-snowmap-team/following{/other_user}","gists_url":"https://api.github.com/users/vgstation-snowmap-team/gists{/gist_id}","starred_url":"https://api.github.com/users/vgstation-snowmap-team/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vgstation-snowmap-team/subscriptions","organizations_url":"https://api.github.com/users/vgstation-snowmap-team/orgs","repos_url":"https://api.github.com/users/vgstation-snowmap-team/repos","events_url":"https://api.github.com/users/vgstation-snowmap-team/events{/privacy}","received_events_url":"https://api.github.com/users/vgstation-snowmap-team/received_events","type":"User","site_admin":false},"body":"If you can trust yourself when all men doubt you, \r\n    But make allowance for their doubting too;   \r\nIf you can wait and not be tired by waiting, \r\n    Or being lied about, don’t deal in lies, \r\nOr being hated, don’t give way to hating, \r\n    And yet don’t look too good, nor talk too wise: \r\n\r\nIf you can dream—and not make dreams your master;   \r\n    If you can think—and not make thoughts your aim;   \r\nIf you can meet with Triumph and Disaster \r\n    And treat those two impostors just the same;   \r\nIf you can bear to hear the truth you’ve spoken \r\n    Twisted by knaves to make a trap for fools, \r\nOr watch the things you gave your life to, broken, \r\n    And stoop and build ’em up with worn-out tools: \r\n\r\nIf you can make one heap of all your winnings \r\n    And risk it on one turn of pitch-and-toss, \r\nAnd lose, and start again at your beginnings \r\n    And never breathe a word about your loss; \r\nIf you can force your heart and nerve and sinew \r\n    To serve your turn long after they are gone,   \r\nAnd so hold on when there is nothing in you \r\n    Except the Will which says to them: ‘Hold on!’ \r\n\r\nIf you can talk with crowds and keep your virtue,   \r\n    Or walk with Kings—nor lose the common touch, \r\nIf neither foes nor loving friends can hurt you, \r\n    If all men count with you, but none too much; \r\nIf you can fill the unforgiving minute \r\n    With sixty seconds’ worth of distance run,   \r\nYours is the Earth and everything that’s in it,   \r\n    And—which is more—you’ll be a Man, my son!\r\n:cl:\r\n - rscadd: 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