{"action":"created","issue":{"url":"https://api.github.com/repos/20tab/UnrealEnginePython/issues/10","repository_url":"https://api.github.com/repos/20tab/UnrealEnginePython","labels_url":"https://api.github.com/repos/20tab/UnrealEnginePython/issues/10/labels{/name}","comments_url":"https://api.github.com/repos/20tab/UnrealEnginePython/issues/10/comments","events_url":"https://api.github.com/repos/20tab/UnrealEnginePython/issues/10/events","html_url":"https://github.com/20tab/UnrealEnginePython/issues/10","id":173636176,"number":10,"title":"How much of the editor interface could be exposed","user":{"login":"RonFischer","id":11382594,"avatar_url":"https://avatars.githubusercontent.com/u/11382594?v=3","gravatar_id":"","url":"https://api.github.com/users/RonFischer","html_url":"https://github.com/RonFischer","followers_url":"https://api.github.com/users/RonFischer/followers","following_url":"https://api.github.com/users/RonFischer/following{/other_user}","gists_url":"https://api.github.com/users/RonFischer/gists{/gist_id}","starred_url":"https://api.github.com/users/RonFischer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RonFischer/subscriptions","organizations_url":"https://api.github.com/users/RonFischer/orgs","repos_url":"https://api.github.com/users/RonFischer/repos","events_url":"https://api.github.com/users/RonFischer/events{/privacy}","received_events_url":"https://api.github.com/users/RonFischer/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2016-08-28T08:37:06Z","updated_at":"2016-09-01T17:46:51Z","closed_at":null,"body":"I'm interested in building up levels using Python scripts, not so much using Python in run mode.\r\n\r\nHave tried reading the UE source base to find the editor classes. How much could be exposed to Python? Import to Content Browser with options set, import to World Outliner, again with options, etc.? "},"comment":{"url":"https://api.github.com/repos/20tab/UnrealEnginePython/issues/comments/244156717","html_url":"https://github.com/20tab/UnrealEnginePython/issues/10#issuecomment-244156717","issue_url":"https://api.github.com/repos/20tab/UnrealEnginePython/issues/10","id":244156717,"user":{"login":"crispy4004","id":20909510,"avatar_url":"https://avatars.githubusercontent.com/u/20909510?v=3","gravatar_id":"","url":"https://api.github.com/users/crispy4004","html_url":"https://github.com/crispy4004","followers_url":"https://api.github.com/users/crispy4004/followers","following_url":"https://api.github.com/users/crispy4004/following{/other_user}","gists_url":"https://api.github.com/users/crispy4004/gists{/gist_id}","starred_url":"https://api.github.com/users/crispy4004/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/crispy4004/subscriptions","organizations_url":"https://api.github.com/users/crispy4004/orgs","repos_url":"https://api.github.com/users/crispy4004/repos","events_url":"https://api.github.com/users/crispy4004/events{/privacy}","received_events_url":"https://api.github.com/users/crispy4004/received_events","type":"User","site_admin":false},"created_at":"2016-09-01T17:46:51Z","updated_at":"2016-09-01T17:46:51Z","body":"Very cool Tony, using Qt in Unreal would be soo helpful.  Would PyQt4/Sip in theory work as well?  We transitioned to PyQt after watching PySide development fall behind and take a long hiatus, though I believe Autodesk is more invested now in keeping it up to date."}}
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