{"action":"opened","issue":{"url":"https://api.github.com/repos/baxter-oop/AndOre/issues/60","repository_url":"https://api.github.com/repos/baxter-oop/AndOre","labels_url":"https://api.github.com/repos/baxter-oop/AndOre/issues/60/labels{/name}","comments_url":"https://api.github.com/repos/baxter-oop/AndOre/issues/60/comments","events_url":"https://api.github.com/repos/baxter-oop/AndOre/issues/60/events","html_url":"https://github.com/baxter-oop/AndOre/issues/60","id":168213426,"number":60,"title":"Standings","user":{"login":"JCharante","id":13973198,"avatar_url":"https://avatars.githubusercontent.com/u/13973198?v=3","gravatar_id":"","url":"https://api.github.com/users/JCharante","html_url":"https://github.com/JCharante","followers_url":"https://api.github.com/users/JCharante/followers","following_url":"https://api.github.com/users/JCharante/following{/other_user}","gists_url":"https://api.github.com/users/JCharante/gists{/gist_id}","starred_url":"https://api.github.com/users/JCharante/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JCharante/subscriptions","organizations_url":"https://api.github.com/users/JCharante/orgs","repos_url":"https://api.github.com/users/JCharante/repos","events_url":"https://api.github.com/users/JCharante/events{/privacy}","received_events_url":"https://api.github.com/users/JCharante/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/baxter-oop/AndOre/labels/Medium%20Priority","name":"Medium Priority","color":"c5def5"},{"url":"https://api.github.com/repos/baxter-oop/AndOre/labels/New%20Feature","name":"New Feature","color":"5319e7"},{"url":"https://api.github.com/repos/baxter-oop/AndOre/labels/Server","name":"Server","color":"d93f0b"},{"url":"https://api.github.com/repos/baxter-oop/AndOre/labels/Suggestion","name":"Suggestion","color":"bfdadc"},{"url":"https://api.github.com/repos/baxter-oop/AndOre/labels/Waiting%20on%20another%20Issue","name":"Waiting on another Issue","color":"0e8a16"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-07-28T22:40:25Z","updated_at":"2016-07-28T22:40:25Z","closed_at":null,"body":"Add standings to the game, excerpt from #machinelearning on iamba\r\n\r\n```\r\n[6:12]\r\nso what I think I'll do\r\n\r\n[6:12]  \r\nis change the icon from `!` to `N`\r\n\r\n[6:12]  \r\nmeaning neutral\r\n\r\n[6:12]  \r\nand then when you have an ally it'll show up at `A`\r\n\r\n[6:12]  \r\nand when you have an enemy it'll show up at `E`\r\n\r\n[6:13]  \r\nand then add standings to the game if someone attacks you and they're a neutral\r\n\r\n[6:13]  \r\nthey'll be changed to an enemy in relation to you\r\n\r\n[6:13]  \r\nand you can choose the ally modifier key (probably will be `+`)\r\n\r\n[6:13]  \r\nand hit the dir keys to choose them to upgrade a neutral to an ally\r\n\r\n[6:13]  \r\nand make it so you can't hit an ally\r\n\r\n[6:14]  \r\nbut you can downgrade someone from an ally to a neutral with the `-` modifier\r\n\r\n[6:14]  \r\nor a neutral to an enemy\r\n\r\n[6:14]  \r\nso hopefully there will start being bands of allied players (edited)\r\n\r\n[6:15]  \r\nalthough what I might do is add a `I` modifier (edited)\r\n\r\n[6:15]  \r\nand add a `C` key\r\n\r\n[6:15]  \r\nso what it would do is\r\n\r\n[6:15]  \r\nC would create a corporation\r\n\r\n[6:15]  \r\nand all the resources in the corporation would be shared\r\n\r\n[6:16]  \r\nand if you die the corp looses the (total ore in the corp / number of members in the corp)\r\n\r\n[6:16]  \r\nand then a `+` or `-` key affects the corp's standings to the player\r\n\r\n[6:17]  \r\nand if that player is in a corp, it'll instead affect the standings of the corp\r\n\r\n[6:17]  \r\nand I might do that by having each player in their solo corp\r\n\r\n[6:17]  \r\nand then when someone joins someone else's corp\r\n\r\n[6:18]  \r\nit merges their standings\r\n\r\n[6:18]  \r\nwith the mininum being set\r\n\r\n[6:18]  \r\nso if person a has person c set to Neutral and person b has them set to Enemy\r\n\r\n[6:18]  \r\nand if person a and person b merge\r\n\r\n[6:19]  \r\nthen person c will be set to enemy\r\n\r\n[6:19]  \r\nthat way once someone attacks someone else their corp will show up as a enemy\r\n\r\n[6:19]  \r\nso everyone in the corp will know there is someone in their land\r\n\r\n[6:19]  \r\nor something\r\n```"}}
{"actor":{"display_login":"JCharante"}}