{"action":"closed","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/1157","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/1157/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/1157/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/1157/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/1157","id":14677426,"number":1157,"title":"Make pain influence morale","user":{"login":"JimQuaid","id":4460935,"avatar_url":"https://avatars.githubusercontent.com/u/4460935?v=3","gravatar_id":"","url":"https://api.github.com/users/JimQuaid","html_url":"https://github.com/JimQuaid","followers_url":"https://api.github.com/users/JimQuaid/followers","following_url":"https://api.github.com/users/JimQuaid/following{/other_user}","gists_url":"https://api.github.com/users/JimQuaid/gists{/gist_id}","starred_url":"https://api.github.com/users/JimQuaid/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JimQuaid/subscriptions","organizations_url":"https://api.github.com/users/JimQuaid/orgs","repos_url":"https://api.github.com/users/JimQuaid/repos","events_url":"https://api.github.com/users/JimQuaid/events{/privacy}","received_events_url":"https://api.github.com/users/JimQuaid/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Suggestion%20(Discuss)","name":"Suggestion (Discuss)","color":"FF3399"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2013-05-23T14:40:23Z","updated_at":"2016-09-21T16:30:50Z","closed_at":"2016-09-21T16:30:50Z","body":"Right now we have the situation where when the PC is soaked to the skin they will refuse to craft even the most simple things, but on the other hand they will happily (try to) put together a complex electronic gadget even though they're writhing in agony.\r\nReducing morale by two points for every point of pain or something similar would make the game more logical. I don't know if this is planned but not implemented yet, but I couldn't find an existing issue with it.\r\nPossibly related: #597 & #613  \r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/1366917-make-pain-influence-morale?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F146201&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"}}
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