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Various interface related improvements:\r\n  * Updated program icon\r\n  * Updated entry icons\r\n  * Better looking colour scheme when run in Windows 10\r\n* Added options to change icon sets for toolbars and entry list\r\n* Added new 'Rounded' icon set for the entry list\r\n* Added a bunch of extra info to the crash dialog\r\n* Only allow a single instance of SLADE to be open at once\r\n  * Opening an archive using 'open with' or file association will open it in the existing SLADE instance rather than starting a new one\r\n* Added an option to change the OpenGL font size (eg. in map editor info overlays)\r\n* Improvements to the first time setup wizard:\r\n  * Scan some common folders to find base resource archives (Steam and GOG, Windows only for now)\r\n  * Show a warning if a custom temp directory is selected and it is not empty\r\n* Updated language and game definitions (thanks @Blue-Shadow)\r\n* Various changes and fixes to allow compilation on freebsd, among other things (thanks @kevans91)\r\n* Fixed toolbar icons staying greyed out after the first time setup wizard runs\r\n* Fixed certain menu shortcuts not working after initial startup (if the start page is showing)\r\n* Fixed various issues with crashing or hanging on startup due to broken slade.cfg or executables.cfg files\r\n* Fixed acs output coming up blank when using gdcc-acc (thanks @Monsterovich)\r\n* Fixed various issues with Timidity MIDI playback\r\n\r\n**Format Support**\r\n* Added support for Terminal Velocity POD archives\r\n* Added support for Chasm: The Rift BIN archives (thanks @alexey-lysiuk)\r\n* Added support for ILBM image format\r\n* Fixed Heretic 2 image formats support\r\n\r\n**OSX**\r\n* Allow setting .app folders as an executable in the run dialog\r\n* Added ability to run game executable using OS X application bundle (thanks @alexey-lysiuk)\r\n\r\n**Resource Editor**\r\n* Added ability to sort entry list and textures list by column\r\n* New entry panel to display entry data in a grid for various entry types:\r\n  * Map data - `VERTEXES`, `SIDEDEFS`, `LINEDEFS`, `SECTORS`, `THINGS`, `SEGS`, `SSECTORS`, `NODES`, Doom64 `LIGHTS`\r\n  * Strife dialogues\r\n  * Boom `ANIMATED` and `SWITCHES`\r\n  * `PNAMES`\r\n  * `GENMIDI`\r\n* Enhanced mass entry rename with some [extra formatting features](https://github.com/sirjuddington/SLADE/pull/236) (thanks @Monsterovich)\r\n  * `^` = paste alphabet letter (`^^` = use lowercase characters)\r\n  * `%` = paste alphabet repeat number (`%%` = start from zero)\r\n  * `&` = paste entry number (`&&` = start from zero)\r\n* Various enhancements to the audio player\r\n* Display metadata for MIDI entries\r\n* More conversion options between audio formats\r\n* Added option to show confirmation on 'Revert Entry' (from either the entry list or entry panel)\r\n* Automatically identify #included entries (eg. a text entry #included in a DECORATE entry will be identified as DECORATE also)\r\n* Speed improvements when modifying multiple entries at once (thanks @Monsterovich)\r\n* Fixed some issues with directory archive file checking and saving (thanks @eevee)\r\n* Fixed potential crash with 'Build Archive' feature (thanks @alexey-lysiuk)\r\n\r\n**Texture Editor**\r\n* Dragging left click outside a texture will now adjust its offsets (TEXTURES only)\r\n* Added basic undo/redo support (only works at a macro level at the moment, eg. you can undo 'saving' a texture's changes but not individual texture edits like moving a patch)\r\n* Fixed a possible crash with TEXTURES\r\n\r\n**Map Editor**\r\n* Added support for more special features in 3d mode:\r\n  * Most kinds of slopes (thanks @eevee)\r\n  * UDMF mid texture transparency\r\n  * `TranslucentLine` and `Sector_SetColor` in `open` scripts\r\n  * Additive translucency (thanks @Monsterovich)\r\n  * Coloured fog (thanks @Monsterovich)\r\n* Shade orthogonal walls in 3d mode\r\n* Added a button to toggle the language list on the script editor\r\n* Added new options for the 64x64 grid display: None, Full (default) or Crosses\r\n* Added arg configurations for Generic_Floor and Generic_Ceiling (thanks @eevee)\r\n* Various improvements to the line properties dialog (thanks @Monsterovich & @eevee)\r\n* Various map editor improvements and fixes (thanks @eevee):\r\n  * Added support for ZDoom UDMF explicit wall light levels\r\n  * Correctly set namespace for UDMF maps when created\r\n  * Don't mix base resource textures in with other PWADs\r\n  * Preserve selection when switching edit modes\r\n  * Flood-select in 3d mode now follows slopes\r\n  * Fixed possible crash on opening line properties dialog\r\n  * Added number of selected items to the status bar\r\n  * 'Reset Offsets and Scaling' key now also works for flats\r\n  * Fixed flat scaling key in 3d mode\r\n  * When pasting, snap the relative movement rather than the center (same as moving behaves)\r\n  * Hide the trigger checkboxes when only selecting a special\r\n* Fixed various problems with map architecture merging (thanks @eevee)\r\n* Fixed undo/redo not working with mirror/flip actions (thanks @Monsterovich)\r\n* Fixed arg0str UDMF property being removed erroneously (thanks @eevee)\r\n* Fixed sector properties dialog always showing boom flags even for vanilla maps"}}