{"push_id":1009609213,"size":6,"distinct_size":6,"ref":"refs/heads/master","head":"7850ca3576d898fb36f4b9b4f58d518a7415dc92","before":"b096e062e6d6ccc90ed8035babcf11f27844d5ab","commits":[{"sha":"99bd0f3d1341ce4bdee1049912d44b567796d92c","author":{"email":"dab6dc9416ef12da185841aa07c8bdec5fd31ec2@highfidelity.io","name":"Anthony J. Thibault"},"message":"MyAvatar: fixes for eye look at\n\nUsers in desktop mode should now see the eyes change focus between the left eye, right eye and the mouth.\nUsers in mirror mode, or third person camera, should more accurately determine which avatar to look at.","distinct":true,"url":"https://api.github.com/repos/highfidelity/hifi/commits/99bd0f3d1341ce4bdee1049912d44b567796d92c"},{"sha":"460582239a804a2a4dc069e30e7ebf5a50217537","author":{"email":"1001e8702733cced254345e193c88aaa47a4f5de@highfidelity.io","name":"Anthony J. Thibault"},"message":"Avatar eye look at fixes for HMDs\n\nThere were three things that were causing issues with eye look at vectors while wearing an HMD.\n\n1) The matrix returned by AvatarUpdate->getHeadPose() was in the wrong space, it should be in avatar space.\n   it was actually returning a matrix in sensor/room space.\n2) The lookAtPosition was incorrect while wearing an HMD and with no avatars to look at.\n3) The eye rotation limits in Rig::updateEyeJoint were relative to the model's zero orientation, NOT relative to the head.\n   this was causing the eyes to hit limits when the avatar head turned.","distinct":true,"url":"https://api.github.com/repos/highfidelity/hifi/commits/460582239a804a2a4dc069e30e7ebf5a50217537"},{"sha":"3cde9721743da428f4dfc25aaeb34f1dde3d9e5e","author":{"email":"1001e8702733cced254345e193c88aaa47a4f5de@highfidelity.io","name":"Anthony J. Thibault"},"message":"Rig: issue warnings for missing joints\n\nAlso, Removed Rig::computeEyesInRigFrame, it was causing warnings because it was looking up\nEye and Head joints for all models, not just avatars.","distinct":true,"url":"https://api.github.com/repos/highfidelity/hifi/commits/3cde9721743da428f4dfc25aaeb34f1dde3d9e5e"},{"sha":"babf48ac5756131734cf6c2bcc0cae4a2a660f00","author":{"email":"1001e8702733cced254345e193c88aaa47a4f5de@highfidelity.io","name":"Anthony J. Thibault"},"message":"MyAvatar: take IPD scale into account when computing corrected eye lookAt","distinct":true,"url":"https://api.github.com/repos/highfidelity/hifi/commits/babf48ac5756131734cf6c2bcc0cae4a2a660f00"},{"sha":"506e46faeeaa3f7d16dc9f6eaffe4c5c116b3a85","author":{"email":"1001e8702733cced254345e193c88aaa47a4f5de@highfidelity.io","name":"Anthony J. Thibault"},"message":"MyAvatar: fix for missing include","distinct":true,"url":"https://api.github.com/repos/highfidelity/hifi/commits/506e46faeeaa3f7d16dc9f6eaffe4c5c116b3a85"},{"sha":"7850ca3576d898fb36f4b9b4f58d518a7415dc92","author":{"email":"711c73f64afdce07b7e38039a96d2224209e9a6c@highfidelity.io","name":"Chris Collins"},"message":"Merge pull request #7227 from hyperlogic/tony/eye-look-at-fixes\n\nAvatar eye look at fixes for HMD and desktop","distinct":true,"url":"https://api.github.com/repos/highfidelity/hifi/commits/7850ca3576d898fb36f4b9b4f58d518a7415dc92"}]}