{"action":"closed","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/5994","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/5994/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/5994/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/5994/events","html_url":"https://github.com/godotengine/godot/issues/5994","id":168551164,"number":5994,"title":"_ready() is not called in controls loaded by plugins","user":{"login":"Zylann","id":1311555,"avatar_url":"https://avatars.githubusercontent.com/u/1311555?v=3","gravatar_id":"","url":"https://api.github.com/users/Zylann","html_url":"https://github.com/Zylann","followers_url":"https://api.github.com/users/Zylann/followers","following_url":"https://api.github.com/users/Zylann/following{/other_user}","gists_url":"https://api.github.com/users/Zylann/gists{/gist_id}","starred_url":"https://api.github.com/users/Zylann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zylann/subscriptions","organizations_url":"https://api.github.com/users/Zylann/orgs","repos_url":"https://api.github.com/users/Zylann/repos","events_url":"https://api.github.com/users/Zylann/events{/privacy}","received_events_url":"https://api.github.com/users/Zylann/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-01T01:41:21Z","updated_at":"2016-08-01T01:49:07Z","closed_at":"2016-08-01T01:49:07Z","body":"Godot 2.1 rc1 Windows 10 64 bits\r\n\r\nI made a scene in order to design a part of my plugin's UI, so I can instance it easily. However I noticed that _ready() is not called at all, making the main script unable to initialize properly.\r\n\r\nThe doc is showing an example with _enter_tree(), which makes me think that it's intented. But why? _ready() would be as useful in tools as it is in games."}}
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