{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4534","id":157399576,"number":4534,"title":"Wizard Rebalance","user":{"login":"FlattestGuitar","id":15747030,"avatar_url":"https://avatars.githubusercontent.com/u/15747030?v=3","gravatar_id":"","url":"https://api.github.com/users/FlattestGuitar","html_url":"https://github.com/FlattestGuitar","followers_url":"https://api.github.com/users/FlattestGuitar/followers","following_url":"https://api.github.com/users/FlattestGuitar/following{/other_user}","gists_url":"https://api.github.com/users/FlattestGuitar/gists{/gist_id}","starred_url":"https://api.github.com/users/FlattestGuitar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FlattestGuitar/subscriptions","organizations_url":"https://api.github.com/users/FlattestGuitar/orgs","repos_url":"https://api.github.com/users/FlattestGuitar/repos","events_url":"https://api.github.com/users/FlattestGuitar/events{/privacy}","received_events_url":"https://api.github.com/users/FlattestGuitar/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229"},{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/i%20ded","name":"i ded","color":"ff00aa"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2016-05-29T18:44:47Z","updated_at":"2016-05-29T23:41:39Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/4534","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4534","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/4534.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/4534.patch"},"body":":cl: FlattestGuitar\r\ntweak: rebalances wizard spells\r\n/:cl:\r\n\r\nWe have no hard data, so this is based on personal observation. Picking disintegrate, jaunt and lich shouldn't be a standard and it happens literally every single time there's a wizard. This PR aims to force wiznerds to make more diverse choices.\r\n\r\nFull changes:\r\n\r\n- Blink - doesn't require clothes, costs 1 less, now 1\r\n- Repulse - doesn't require clothes, costs 1 less, now 1\r\n- ~~Infinite Guns - costs 1 less, now 3 (why was this so expensive)~~ BAD IDEA, IT WAS MEANT TO BE THAT EXPENSIVE\r\n- Armor Set - costs 1 less, now 1\r\n- Stop Time - costs 1 less, now 1\r\n- Disable Tech(EMP) - costs 1 more, now 2\r\n- Disintegrate - costs 1 more, now 3\r\n- Ethereal Jaunt - costs 1 more, now 3\r\n- Lichdom - costs 3 more, now 5\r\n\r\n(I bet you didn't know half of those existed)\r\n\r\nYes, being a wizard will be more challenging if you don't avoid confrontation, but it's not meant to be easy and lolteleport out of any sticky situation is just not the way it should be done EVERY SINGLE TIME.\r\n\r\nBefore anyone points this out: yes, a wizard round literally just ended, this falls under impulsive PRmanship.\r\n"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/222389643","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4534#issuecomment-222389643","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534","id":222389643,"user":{"login":"Fox-McCloud","id":5785200,"avatar_url":"https://avatars.githubusercontent.com/u/5785200?v=3","gravatar_id":"","url":"https://api.github.com/users/Fox-McCloud","html_url":"https://github.com/Fox-McCloud","followers_url":"https://api.github.com/users/Fox-McCloud/followers","following_url":"https://api.github.com/users/Fox-McCloud/following{/other_user}","gists_url":"https://api.github.com/users/Fox-McCloud/gists{/gist_id}","starred_url":"https://api.github.com/users/Fox-McCloud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fox-McCloud/subscriptions","organizations_url":"https://api.github.com/users/Fox-McCloud/orgs","repos_url":"https://api.github.com/users/Fox-McCloud/repos","events_url":"https://api.github.com/users/Fox-McCloud/events{/privacy}","received_events_url":"https://api.github.com/users/Fox-McCloud/received_events","type":"User","site_admin":false},"created_at":"2016-05-29T23:41:39Z","updated_at":"2016-05-29T23:41:39Z","body":"Wizard needs to be more powerful, not less; it's literally one man vs the entire crew---it's been eons since I've seen a wizard fully complete their objectives outside of having an easy assassinate+\"stay alive until the end\".\r\n\r\nI give a big :-1: to any of the cost increases. Especially Lich. Lich is strong, but by no means mandatory nor taken every time.\r\n\r\nIffy on some of the ones that are super cheap, but those seem more reasonable, and @TheDZD is a bit better in tune with wizard than I am."}}
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