{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/6194","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/6194/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/6194/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/6194/events","html_url":"https://github.com/godotengine/godot/issues/6194","id":171925313,"number":6194,"title":"Function set_input_as_handled does not work","user":{"login":"przemekd","id":1896041,"avatar_url":"https://avatars.githubusercontent.com/u/1896041?v=3","gravatar_id":"","url":"https://api.github.com/users/przemekd","html_url":"https://github.com/przemekd","followers_url":"https://api.github.com/users/przemekd/followers","following_url":"https://api.github.com/users/przemekd/following{/other_user}","gists_url":"https://api.github.com/users/przemekd/gists{/gist_id}","starred_url":"https://api.github.com/users/przemekd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/przemekd/subscriptions","organizations_url":"https://api.github.com/users/przemekd/orgs","repos_url":"https://api.github.com/users/przemekd/repos","events_url":"https://api.github.com/users/przemekd/events{/privacy}","received_events_url":"https://api.github.com/users/przemekd/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-18T15:10:23Z","updated_at":"2016-08-18T15:10:23Z","closed_at":null,"body":"**Operating system or device - Godot version:** ArchLinux, Godot v2.1\r\n\r\n\r\n**Issue description** (what happened, and what was expected): When I want to use set_input_as_handled function to mark input as handled and prevent execution of other input handlers nothing changes, and all input handlers are executed.\r\n\r\n**Steps to reproduce:** Create project with two Sprites and Area2d and ColisionShape2d to handle mouse input. Place first sprite over second one. Despite of using set_input_as_handled function to handle the mouse input only one time, two functions are executed \r\n\r\n**Link to minimal example project** (optional but very welcome): https://github.com/przemekd/godot_input_handle_bug_example\r\n"}}
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