{"push_id":1194474431,"size":1,"distinct_size":1,"ref":"refs/heads/develop","head":"78e193e288672361260d82136ef2622a590c8e55","before":"aa6846d2bd2f3dae24affa941a8dc74f7935dbc9","commits":[{"sha":"78e193e288672361260d82136ef2622a590c8e55","author":{"name":"Tom Spilman","email":"55bc7b18e460d0d077310393ffbc002e6fe4eaec@sickheadgames.com"},"message":"Refactor ShaderProfile to allow for pipeline extensibility (#4992)\n\n* Refactored the ShaderProfile enum into extensible class.\r\n\r\n* Added Enumeration<T> for easier creation of enumeration types.\r\nRefactored shader creation into a single function call.\r\n\r\n* Helper for deleting files without exceptions.\r\n\r\n* Missed in previous commit.\r\n\r\n* Added XB1 and Vita to platforms.\r\n\r\n* Added new LoadedTypeCollection<T> helper.\r\nRefactor ShaderProfile to not try to mimic an Enum.","distinct":true,"url":"https://api.github.com/repos/mono/MonoGame/commits/78e193e288672361260d82136ef2622a590c8e55"}]}
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