{"push_id":1290253774,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ddbfe21e092e72c577b4ec12fd567df71145597a","before":"8260103551891163da1ff21fc6d979d2a277e0d2","commits":[{"sha":"ddbfe21e092e72c577b4ec12fd567df71145597a","author":{"name":"Laszlo Agocs","email":"9ffc897ae63eebbb296c33d534a4ba1c4548696d@qt.io"},"message":"Triangulate in QQuickItem::updatePolish()\n\nInstead of doing it on the render thread in updatePaintNode(), perform\ntriangulating on the gui thread in updatePolish(). This involves breaking\nthe renderer interface up into gui and render thread specific functions,\nmirroring QQuickItem's design. (object lives on gui thread, most functions\nare only called on gui thread, updatePaintNode being the exception that is\ninvoked on the render thread with gui blocked)","distinct":true,"url":"https://api.github.com/repos/alpqr/qtquickpath/commits/ddbfe21e092e72c577b4ec12fd567df71145597a"}]}
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