{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/tyrquake/issues/21","repository_url":"https://api.github.com/repos/libretro/tyrquake","labels_url":"https://api.github.com/repos/libretro/tyrquake/issues/21/labels{/name}","comments_url":"https://api.github.com/repos/libretro/tyrquake/issues/21/comments","events_url":"https://api.github.com/repos/libretro/tyrquake/issues/21/events","html_url":"https://github.com/libretro/tyrquake/pull/21","id":194174992,"number":21,"title":"A bunch of controller, keyboard and mouse improvements, plus a few extra fixes","user":{"login":"AdrianoML","id":3516260,"avatar_url":"https://avatars.githubusercontent.com/u/3516260?v=3","gravatar_id":"","url":"https://api.github.com/users/AdrianoML","html_url":"https://github.com/AdrianoML","followers_url":"https://api.github.com/users/AdrianoML/followers","following_url":"https://api.github.com/users/AdrianoML/following{/other_user}","gists_url":"https://api.github.com/users/AdrianoML/gists{/gist_id}","starred_url":"https://api.github.com/users/AdrianoML/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AdrianoML/subscriptions","organizations_url":"https://api.github.com/users/AdrianoML/orgs","repos_url":"https://api.github.com/users/AdrianoML/repos","events_url":"https://api.github.com/users/AdrianoML/events{/privacy}","received_events_url":"https://api.github.com/users/AdrianoML/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-12-07T21:28:11Z","updated_at":"2016-12-07T22:09:56Z","closed_at":"2016-12-07T22:07:47Z","pull_request":{"url":"https://api.github.com/repos/libretro/tyrquake/pulls/21","html_url":"https://github.com/libretro/tyrquake/pull/21","diff_url":"https://github.com/libretro/tyrquake/pull/21.diff","patch_url":"https://github.com/libretro/tyrquake/pull/21.patch"},"body":"Gamepads now have proper analog movement, better keybindings and proper menu support (still missing an OSK tough...). They also don't share bindings with keyboard anymore.\r\nSupport for a full keyboard with a modern default keybinding applyed when a game first boots\r\n\r\nThings I haven't looked into:\r\nI'm not sure how I let the user switch from digital to analog or inverted control sticks. \r\nI hardcoded a deadzone and a range value for the sticks. Is there a way to acquire then from retroarch?"},"comment":{"url":"https://api.github.com/repos/libretro/tyrquake/issues/comments/265589259","html_url":"https://github.com/libretro/tyrquake/pull/21#issuecomment-265589259","issue_url":"https://api.github.com/repos/libretro/tyrquake/issues/21","id":265589259,"user":{"login":"twinaphex","id":1075274,"avatar_url":"https://avatars.githubusercontent.com/u/1075274?v=3","gravatar_id":"","url":"https://api.github.com/users/twinaphex","html_url":"https://github.com/twinaphex","followers_url":"https://api.github.com/users/twinaphex/followers","following_url":"https://api.github.com/users/twinaphex/following{/other_user}","gists_url":"https://api.github.com/users/twinaphex/gists{/gist_id}","starred_url":"https://api.github.com/users/twinaphex/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/twinaphex/subscriptions","organizations_url":"https://api.github.com/users/twinaphex/orgs","repos_url":"https://api.github.com/users/twinaphex/repos","events_url":"https://api.github.com/users/twinaphex/events{/privacy}","received_events_url":"https://api.github.com/users/twinaphex/received_events","type":"User","site_admin":false},"created_at":"2016-12-07T22:09:56Z","updated_at":"2016-12-07T22:09:56Z","body":"Question though - I play Tyrquake mainly with the gamepad. The new default gamepad controls might be suitable to you but I can't really play like that. Could you add in a menu setting so we can toggle between the current gamepad layout and the old one?\r\n\r\nAlso, there is another thing which would be great if we could backport it from another source port - scaled menu graphics so that it's not too small at high resolutions."}}
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