{"action":"created","issue":{"url":"https://api.github.com/repos/Zylann/godot_voxel/issues/2","repository_url":"https://api.github.com/repos/Zylann/godot_voxel","labels_url":"https://api.github.com/repos/Zylann/godot_voxel/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/Zylann/godot_voxel/issues/2/comments","events_url":"https://api.github.com/repos/Zylann/godot_voxel/issues/2/events","html_url":"https://github.com/Zylann/godot_voxel/issues/2","id":177320584,"number":2,"title":"Smooth Voxels","user":{"login":"zauberparacelsus","id":548168,"avatar_url":"https://avatars.githubusercontent.com/u/548168?v=3","gravatar_id":"","url":"https://api.github.com/users/zauberparacelsus","html_url":"https://github.com/zauberparacelsus","followers_url":"https://api.github.com/users/zauberparacelsus/followers","following_url":"https://api.github.com/users/zauberparacelsus/following{/other_user}","gists_url":"https://api.github.com/users/zauberparacelsus/gists{/gist_id}","starred_url":"https://api.github.com/users/zauberparacelsus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zauberparacelsus/subscriptions","organizations_url":"https://api.github.com/users/zauberparacelsus/orgs","repos_url":"https://api.github.com/users/zauberparacelsus/repos","events_url":"https://api.github.com/users/zauberparacelsus/events{/privacy}","received_events_url":"https://api.github.com/users/zauberparacelsus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-09-16T00:15:48Z","updated_at":"2016-09-16T00:17:58Z","closed_at":null,"body":"Might I suggest implementing a smooth voxel system?  Transvoxel would be a good one to implement, as it supports Level of Detail with seamless transitions.\r\n\r\nhttp://transvoxel.org/"},"comment":{"url":"https://api.github.com/repos/Zylann/godot_voxel/issues/comments/247489573","html_url":"https://github.com/Zylann/godot_voxel/issues/2#issuecomment-247489573","issue_url":"https://api.github.com/repos/Zylann/godot_voxel/issues/2","id":247489573,"user":{"login":"Zylann","id":1311555,"avatar_url":"https://avatars.githubusercontent.com/u/1311555?v=3","gravatar_id":"","url":"https://api.github.com/users/Zylann","html_url":"https://github.com/Zylann","followers_url":"https://api.github.com/users/Zylann/followers","following_url":"https://api.github.com/users/Zylann/following{/other_user}","gists_url":"https://api.github.com/users/Zylann/gists{/gist_id}","starred_url":"https://api.github.com/users/Zylann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zylann/subscriptions","organizations_url":"https://api.github.com/users/Zylann/orgs","repos_url":"https://api.github.com/users/Zylann/repos","events_url":"https://api.github.com/users/Zylann/events{/privacy}","received_events_url":"https://api.github.com/users/Zylann/received_events","type":"User","site_admin":false},"created_at":"2016-09-16T00:17:58Z","updated_at":"2016-09-16T00:17:58Z","body":"Interesting, I didn't know this one. How is it different from marching cubes?"}}
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