{"action":"created","issue":{"url":"https://api.github.com/repos/ioquake/ioq3/issues/228","repository_url":"https://api.github.com/repos/ioquake/ioq3","labels_url":"https://api.github.com/repos/ioquake/ioq3/issues/228/labels{/name}","comments_url":"https://api.github.com/repos/ioquake/ioq3/issues/228/comments","events_url":"https://api.github.com/repos/ioquake/ioq3/issues/228/events","html_url":"https://github.com/ioquake/ioq3/issues/228","id":179279260,"number":228,"title":"Random segfaults and UI freeze on linux","user":{"login":"Sireeni","id":20373526,"avatar_url":"https://avatars.githubusercontent.com/u/20373526?v=3","gravatar_id":"","url":"https://api.github.com/users/Sireeni","html_url":"https://github.com/Sireeni","followers_url":"https://api.github.com/users/Sireeni/followers","following_url":"https://api.github.com/users/Sireeni/following{/other_user}","gists_url":"https://api.github.com/users/Sireeni/gists{/gist_id}","starred_url":"https://api.github.com/users/Sireeni/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sireeni/subscriptions","organizations_url":"https://api.github.com/users/Sireeni/orgs","repos_url":"https://api.github.com/users/Sireeni/repos","events_url":"https://api.github.com/users/Sireeni/events{/privacy}","received_events_url":"https://api.github.com/users/Sireeni/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-09-26T16:44:55Z","updated_at":"2016-09-26T21:58:32Z","closed_at":"2016-09-26T21:58:32Z","body":"Hi!\r\n\r\nI installed ioquake3 from the gentoo Overlay and it all worked fine, until recently.\r\nNow when I launch the game, it throws errors in the terminal about Alsa\r\n\r\n<details>\r\n  <summary>Stacktrace</summary>\r\n```\r\nioq3 1.36 linux-x86_64 Sep 25 2016\r\n----- FS_Startup -----\r\nCurrent search path:\r\n/home/uniaika/.q3a/baseq3/pak0.pk3 (3539 files)\r\n/home/uniaika/.q3a/baseq3\r\n/usr/share/games/quake3/baseq3/pak8.pk3 (9 files)\r\n/usr/share/games/quake3/baseq3/pak7.pk3 (4 files)\r\n/usr/share/games/quake3/baseq3/pak6.pk3 (64 files)\r\n/usr/share/games/quake3/baseq3/pak5.pk3 (7 files)\r\n/usr/share/games/quake3/baseq3/pak4.pk3 (272 files)\r\n/usr/share/games/quake3/baseq3/pak3.pk3 (4 files)\r\n/usr/share/games/quake3/baseq3/pak2.pk3 (148 files)\r\n/usr/share/games/quake3/baseq3/pak1.pk3 (26 files)\r\n/usr/share/games/quake3/baseq3/pak0.pk3 (3539 files)\r\n/usr/share/games/quake3/baseq3\r\n\r\n----------------------\r\n7612 files in pk3 files\r\nexecing default.cfg\r\nexecing q3config.cfg\r\ncouldn't exec autoexec.cfg\r\nHunk_Clear: reset the hunk ok\r\n----- Client Initialization -----\r\n----- Initializing Renderer ----\r\n-------------------------------\r\nQKEY found.\r\n----- Client Initialization Complete -----\r\n----- R_Init -----\r\nSDL using driver \"x11\"\r\nInitializing OpenGL display\r\nEstimated display aspect: 3.118\r\n...setting mode 6: 1024 768\r\nUsing 4/4/4 Color bits, 24 depth, 0 stencil display.\r\nAvailable modes: '2806x900 1366x768 640x480 800x600 1024x768'\r\nGL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile\r\nInitializing OpenGL extensions\r\n...ignoring GL_EXT_texture_compression_s3tc\r\n...ignoring GL_S3_s3tc\r\n...using GL_EXT_texture_env_add\r\n...using GL_ARB_multitexture\r\n...using GL_EXT_compiled_vertex_array\r\n...ignoring GL_EXT_texture_filter_anisotropic\r\n\r\nGL_VENDOR: Intel Open Source Technology Center\r\nGL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile\r\nGL_VERSION: 3.0 Mesa 12.0.3\r\nGL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_c\r\nopy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_E\r\nXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EX\r\nT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SG\r\nIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_frame\r\nbuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_ma\r\np GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_se\r\ncondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_N\r\nV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays\r\nGL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture\r\n_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture\r\n GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_tex\r\nture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels\r\n GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_v\r\nertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_\r\nEXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_floa\r\nt_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_\r\nARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_f\r\nloat GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_flo\r\nat GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_t\r\nexture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_\r\nEXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_E\r\nXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_t\r\nimer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_AR\r\nB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_arra\r\ny_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubem\r\nap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_el\r\nements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shad\r\ning GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gath\r\ner GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_typ\r\ne_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_prog\r\nram_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ANGLE_texture_comp\r\nression_dxt3 GL_ANGLE_texture_cGL_MAX_TEXTURE_SIZE: 8192\r\nGL_MAX_TEXTURE_UNITS_ARB: 8\r\n\r\nPIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)\r\nMODE: 6, 1024 x 768 fullscreen hz:N/A\r\nGAMMA: hardware w/ 0 overbright bits\r\nrendering primitives: single glDrawElements\r\ntexturemode: GL_LINEAR_MIPMAP_LINEAR\r\npicmip: 0\r\ntexture bits: 32\r\nmultitexture: enabled\r\ncompiled vertex arrays: enabled\r\ntexenv add: enabled\r\ncompressed textures: disabled\r\nInitializing Shaders\r\n----- finished R_Init -----\r\n------ Initializing Sound ------\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\nAL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe\r\n*** Error in `ioquake3': malloc(): memory corruption (fast): 0x000000000355f0c0 ***\r\n[1]    19202 segmentation fault  ioquake3\r\n```\r\n</details>\r\n\r\nAnd this is not the worst. It will often darken the screen and I have to switch to a TTY to `pkill` the ioquake3 process."},"comment":{"url":"https://api.github.com/repos/ioquake/ioq3/issues/comments/249710074","html_url":"https://github.com/ioquake/ioq3/issues/228#issuecomment-249710074","issue_url":"https://api.github.com/repos/ioquake/ioq3/issues/228","id":249710074,"user":{"login":"TimeDoctor","id":903791,"avatar_url":"https://avatars.githubusercontent.com/u/903791?v=3","gravatar_id":"","url":"https://api.github.com/users/TimeDoctor","html_url":"https://github.com/TimeDoctor","followers_url":"https://api.github.com/users/TimeDoctor/followers","following_url":"https://api.github.com/users/TimeDoctor/following{/other_user}","gists_url":"https://api.github.com/users/TimeDoctor/gists{/gist_id}","starred_url":"https://api.github.com/users/TimeDoctor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TimeDoctor/subscriptions","organizations_url":"https://api.github.com/users/TimeDoctor/orgs","repos_url":"https://api.github.com/users/TimeDoctor/repos","events_url":"https://api.github.com/users/TimeDoctor/events{/privacy}","received_events_url":"https://api.github.com/users/TimeDoctor/received_events","type":"User","site_admin":false},"created_at":"2016-09-26T21:58:32Z","updated_at":"2016-09-26T21:58:32Z","body":"This sounds like it isn't an issue with ioquake3 so much as ALSA, or some changes Gentoo makes to ioquake3 or ALSA. I would recommend moving the discussion to our forums at http://discourse.ioquake.org/ if the openal suggestion doesn't work. "}}
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