{"push_id":1295694302,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"7339f353d585a45cb5c7df3e73cd4a4fb9735838","before":"bd9090168a095ce1521a8b35057efa45a13e80de","commits":[{"sha":"4ebc1b14ebd0483c3f4b6052ecd53c2759007043","author":{"name":"Theston E. Fox","email":"f6e238aeb14c73353c1cbe3e9d7355cac6e274ee@users.noreply.github.com"},"message":"chore(Editor): expand interactable object foldouts by default\n\nThe Grab Options and Use Options are now expanded by default to\nmake it easier to access the options with fewer clicks.","distinct":true,"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/commits/4ebc1b14ebd0483c3f4b6052ecd53c2759007043"},{"sha":"7339f353d585a45cb5c7df3e73cd4a4fb9735838","author":{"name":"Theston E. Fox","email":"f6e238aeb14c73353c1cbe3e9d7355cac6e274ee@users.noreply.github.com"},"message":"fix(Interaction): remove limiting max angular velocity on throw\n\nThe Throw section of the Interact Grab script would limit the\n`maxAngularVelocity` of the rigidbody to the current `angularVelocity`\nof the thrown object, this is from the original SteamVR_TestThrow\nscript and assuming it is there to lock the rotation of the object\nto the initial spin, but it would seem that an object should be\nable to continue to spin faster if required.\n\nAlso, doing this breaks the `Track_Object` grab mechanic as it prevents\nit from being rotated at a normal speed once dropped.","distinct":true,"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/commits/7339f353d585a45cb5c7df3e73cd4a4fb9735838"}]}
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