{"action":"opened","issue":{"url":"https://api.github.com/repos/viking-sudo-rm/SpokenWord/issues/6","repository_url":"https://api.github.com/repos/viking-sudo-rm/SpokenWord","labels_url":"https://api.github.com/repos/viking-sudo-rm/SpokenWord/issues/6/labels{/name}","comments_url":"https://api.github.com/repos/viking-sudo-rm/SpokenWord/issues/6/comments","events_url":"https://api.github.com/repos/viking-sudo-rm/SpokenWord/issues/6/events","html_url":"https://github.com/viking-sudo-rm/SpokenWord/issues/6","id":161841740,"number":6,"title":"\"Kronos\" glitch","user":{"login":"viking-sudo-rm","id":697259,"avatar_url":"https://avatars.githubusercontent.com/u/697259?v=3","gravatar_id":"","url":"https://api.github.com/users/viking-sudo-rm","html_url":"https://github.com/viking-sudo-rm","followers_url":"https://api.github.com/users/viking-sudo-rm/followers","following_url":"https://api.github.com/users/viking-sudo-rm/following{/other_user}","gists_url":"https://api.github.com/users/viking-sudo-rm/gists{/gist_id}","starred_url":"https://api.github.com/users/viking-sudo-rm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/viking-sudo-rm/subscriptions","organizations_url":"https://api.github.com/users/viking-sudo-rm/orgs","repos_url":"https://api.github.com/users/viking-sudo-rm/repos","events_url":"https://api.github.com/users/viking-sudo-rm/events{/privacy}","received_events_url":"https://api.github.com/users/viking-sudo-rm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-06-23T05:16:27Z","updated_at":"2016-06-23T05:16:27Z","closed_at":null,"body":"Sometimes a unit starts moving very fast with no cooldown on its projectiles. I'm pretty sure this is caused by a duplication of the references to the object in the world's EntityGroup, which means there might be a problem in add/delete/recalculate methods."}}
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