{"push_id":1237734987,"size":1,"distinct_size":0,"ref":"refs/heads/7650_OgreTerrainQuadTreeNodeMovable_Ogre2Update_Ogre2Update","head":"320a018bf2d337ba3f606c583f4201f80d2ed374","before":"a762cde39941ca4ccb78f558363f6cae7043d214","commits":[{"sha":"320a018bf2d337ba3f606c583f4201f80d2ed374","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Allow optimisation level to be configured in Dx9 HLSL. Some shaders can get so big that they won't compile with no optimisation, rendering them unusable in debug mode unless this optimisation level is configurable.","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/320a018bf2d337ba3f606c583f4201f80d2ed374"}]}
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