{"action":"created","issue":{"url":"https://api.github.com/repos/brnkhy/MapzenGo/issues/8","repository_url":"https://api.github.com/repos/brnkhy/MapzenGo","labels_url":"https://api.github.com/repos/brnkhy/MapzenGo/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/brnkhy/MapzenGo/issues/8/comments","events_url":"https://api.github.com/repos/brnkhy/MapzenGo/issues/8/events","html_url":"https://github.com/brnkhy/MapzenGo/issues/8","id":169857978,"number":8,"title":"Buildings being seperate gameobject and not a single mesh causing performance issues","user":{"login":"brnkhy","id":1465390,"avatar_url":"https://avatars.githubusercontent.com/u/1465390?v=3","gravatar_id":"","url":"https://api.github.com/users/brnkhy","html_url":"https://github.com/brnkhy","followers_url":"https://api.github.com/users/brnkhy/followers","following_url":"https://api.github.com/users/brnkhy/following{/other_user}","gists_url":"https://api.github.com/users/brnkhy/gists{/gist_id}","starred_url":"https://api.github.com/users/brnkhy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/brnkhy/subscriptions","organizations_url":"https://api.github.com/users/brnkhy/orgs","repos_url":"https://api.github.com/users/brnkhy/repos","events_url":"https://api.github.com/users/brnkhy/events{/privacy}","received_events_url":"https://api.github.com/users/brnkhy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"brnkhy","id":1465390,"avatar_url":"https://avatars.githubusercontent.com/u/1465390?v=3","gravatar_id":"","url":"https://api.github.com/users/brnkhy","html_url":"https://github.com/brnkhy","followers_url":"https://api.github.com/users/brnkhy/followers","following_url":"https://api.github.com/users/brnkhy/following{/other_user}","gists_url":"https://api.github.com/users/brnkhy/gists{/gist_id}","starred_url":"https://api.github.com/users/brnkhy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/brnkhy/subscriptions","organizations_url":"https://api.github.com/users/brnkhy/orgs","repos_url":"https://api.github.com/users/brnkhy/repos","events_url":"https://api.github.com/users/brnkhy/events{/privacy}","received_events_url":"https://api.github.com/users/brnkhy/received_events","type":"User","site_admin":false},"assignees":[{"login":"brnkhy","id":1465390,"avatar_url":"https://avatars.githubusercontent.com/u/1465390?v=3","gravatar_id":"","url":"https://api.github.com/users/brnkhy","html_url":"https://github.com/brnkhy","followers_url":"https://api.github.com/users/brnkhy/followers","following_url":"https://api.github.com/users/brnkhy/following{/other_user}","gists_url":"https://api.github.com/users/brnkhy/gists{/gist_id}","starred_url":"https://api.github.com/users/brnkhy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/brnkhy/subscriptions","organizations_url":"https://api.github.com/users/brnkhy/orgs","repos_url":"https://api.github.com/users/brnkhy/repos","events_url":"https://api.github.com/users/brnkhy/events{/privacy}","received_events_url":"https://api.github.com/users/brnkhy/received_events","type":"User","site_admin":false}],"milestone":null,"comments":2,"created_at":"2016-08-08T07:20:36Z","updated_at":"2016-08-09T17:57:01Z","closed_at":null,"body":""},"comment":{"url":"https://api.github.com/repos/brnkhy/MapzenGo/issues/comments/238636196","html_url":"https://github.com/brnkhy/MapzenGo/issues/8#issuecomment-238636196","issue_url":"https://api.github.com/repos/brnkhy/MapzenGo/issues/8","id":238636196,"user":{"login":"brnkhy","id":1465390,"avatar_url":"https://avatars.githubusercontent.com/u/1465390?v=3","gravatar_id":"","url":"https://api.github.com/users/brnkhy","html_url":"https://github.com/brnkhy","followers_url":"https://api.github.com/users/brnkhy/followers","following_url":"https://api.github.com/users/brnkhy/following{/other_user}","gists_url":"https://api.github.com/users/brnkhy/gists{/gist_id}","starred_url":"https://api.github.com/users/brnkhy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/brnkhy/subscriptions","organizations_url":"https://api.github.com/users/brnkhy/orgs","repos_url":"https://api.github.com/users/brnkhy/repos","events_url":"https://api.github.com/users/brnkhy/events{/privacy}","received_events_url":"https://api.github.com/users/brnkhy/received_events","type":"User","site_admin":false},"created_at":"2016-08-09T17:57:01Z","updated_at":"2016-08-09T17:57:01Z","body":"I totally agree with that. My initial plan was (actually still is) to make buildings separate object and then maybe detail them even further. This was player will be able to select, click, choose whatever, that object easily.\r\nBut the problem is, gameobjects aren't free. They come with at least 2-3 components and require additional draw calls. You can use shared material and make them static to reduce draw calls and improve performance but still, merging them into one big mesh will be much better for mobile for example (assuming you don't need direct interaction, i.e. pokemon go).\r\nI'll make that as an alternative building factory so you'll be able to switch whichever you want."}}
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