{"action":"created","issue":{"url":"https://api.github.com/repos/FAForever/fa/issues/1126","repository_url":"https://api.github.com/repos/FAForever/fa","labels_url":"https://api.github.com/repos/FAForever/fa/issues/1126/labels{/name}","comments_url":"https://api.github.com/repos/FAForever/fa/issues/1126/comments","events_url":"https://api.github.com/repos/FAForever/fa/issues/1126/events","html_url":"https://github.com/FAForever/fa/issues/1126","id":134996910,"number":1126,"title":"T3 PD and T2 Arties don't rotate towards enemies in range","user":{"login":"speed2CZ","id":10947024,"avatar_url":"https://avatars.githubusercontent.com/u/10947024?v=3","gravatar_id":"","url":"https://api.github.com/users/speed2CZ","html_url":"https://github.com/speed2CZ","followers_url":"https://api.github.com/users/speed2CZ/followers","following_url":"https://api.github.com/users/speed2CZ/following{/other_user}","gists_url":"https://api.github.com/users/speed2CZ/gists{/gist_id}","starred_url":"https://api.github.com/users/speed2CZ/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/speed2CZ/subscriptions","organizations_url":"https://api.github.com/users/speed2CZ/orgs","repos_url":"https://api.github.com/users/speed2CZ/repos","events_url":"https://api.github.com/users/speed2CZ/events{/privacy}","received_events_url":"https://api.github.com/users/speed2CZ/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2016-02-19T23:03:45Z","updated_at":"2016-02-20T00:53:28Z","closed_at":null,"body":"T2 arties and P3 PD gets rotated toward enemy only when in close range, like 1/2 of their range\r\nsomething for @Crotalus I believe :)"},"comment":{"url":"https://api.github.com/repos/FAForever/fa/issues/comments/186470947","html_url":"https://github.com/FAForever/fa/issues/1126#issuecomment-186470947","issue_url":"https://api.github.com/repos/FAForever/fa/issues/1126","id":186470947,"user":{"login":"Crotalus","id":254972,"avatar_url":"https://avatars.githubusercontent.com/u/254972?v=3","gravatar_id":"","url":"https://api.github.com/users/Crotalus","html_url":"https://github.com/Crotalus","followers_url":"https://api.github.com/users/Crotalus/followers","following_url":"https://api.github.com/users/Crotalus/following{/other_user}","gists_url":"https://api.github.com/users/Crotalus/gists{/gist_id}","starred_url":"https://api.github.com/users/Crotalus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Crotalus/subscriptions","organizations_url":"https://api.github.com/users/Crotalus/orgs","repos_url":"https://api.github.com/users/Crotalus/repos","events_url":"https://api.github.com/users/Crotalus/events{/privacy}","received_events_url":"https://api.github.com/users/Crotalus/received_events","type":"User","site_admin":false},"created_at":"2016-02-20T00:53:28Z","updated_at":"2016-02-20T00:53:28Z","body":"lol true, it's even an uglier hack, it's the conditional:\r\n\"if structure has antiair weapon then search for air units else \"search for land or structure or navy units\"\r\n"}}