{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1533","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1533/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1533/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1533/events","html_url":"https://github.com/endless-sky/endless-sky/issues/1533","id":176121869,"number":1533,"title":"Fighter weapon change: short range guns to long-range missiles","user":{"login":"Pointedstick","id":1097249,"avatar_url":"https://avatars.githubusercontent.com/u/1097249?v=3","gravatar_id":"","url":"https://api.github.com/users/Pointedstick","html_url":"https://github.com/Pointedstick","followers_url":"https://api.github.com/users/Pointedstick/followers","following_url":"https://api.github.com/users/Pointedstick/following{/other_user}","gists_url":"https://api.github.com/users/Pointedstick/gists{/gist_id}","starred_url":"https://api.github.com/users/Pointedstick/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Pointedstick/subscriptions","organizations_url":"https://api.github.com/users/Pointedstick/orgs","repos_url":"https://api.github.com/users/Pointedstick/repos","events_url":"https://api.github.com/users/Pointedstick/events{/privacy}","received_events_url":"https://api.github.com/users/Pointedstick/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/endless-sky/endless-sky/labels/content","name":"content","color":"bfd4f2"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-09-09T22:03:25Z","updated_at":"2016-09-10T18:20:42Z","closed_at":null,"body":"I know we've discussed the issues with fighters a lot. I'd like to propose a very simple fix:\r\n\r\nChange out their guns for launchers. For example, two blasters become one meteor missile launcher + ammo.\r\n\r\nThat's it. Everything else can stay the same. Suddenly fighters become genuinely dangerous when there's fewer than like 20 of them (their power only seems to be demonstrable in swarms not actually seen in gameplay), launching huge barrages of missiles from long distance, which negates their primary weakness of low durability. It's a simple and effective change that doesn't even require any code changes. Obviously you can do this yourself today for *your* fighters, but if it's made a default, then it changes for NPC carriers too, which is where most of the fighter action is anyway."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/246127225","html_url":"https://github.com/endless-sky/endless-sky/issues/1533#issuecomment-246127225","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1533","id":246127225,"user":{"login":"Pointedstick","id":1097249,"avatar_url":"https://avatars.githubusercontent.com/u/1097249?v=3","gravatar_id":"","url":"https://api.github.com/users/Pointedstick","html_url":"https://github.com/Pointedstick","followers_url":"https://api.github.com/users/Pointedstick/followers","following_url":"https://api.github.com/users/Pointedstick/following{/other_user}","gists_url":"https://api.github.com/users/Pointedstick/gists{/gist_id}","starred_url":"https://api.github.com/users/Pointedstick/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Pointedstick/subscriptions","organizations_url":"https://api.github.com/users/Pointedstick/orgs","repos_url":"https://api.github.com/users/Pointedstick/repos","events_url":"https://api.github.com/users/Pointedstick/events{/privacy}","received_events_url":"https://api.github.com/users/Pointedstick/received_events","type":"User","site_admin":false},"created_at":"2016-09-10T18:20:42Z","updated_at":"2016-09-10T18:20:42Z","body":"That's basically how fighters fight, though. Being right in the thick of things barely makes sense given their fragility. They'd only get close once their missile supplies are exhausted.\r\n\r\nBut if the missile-firing AI is annoying to fight against, maybe it should be changed. This is something I strongly support, as I agree that ships which flee while launching missiles are super annoying. If you tweak the AI to have them still fly toward the enemy, that might fix both problems, as well as reduce missile waste."}}
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