{"action":"created","issue":{"url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/95","repository_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2","labels_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/95/labels{/name}","comments_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/95/comments","events_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/95/events","html_url":"https://github.com/eliatlarge/FEMultiPlayer-V2/issues/95","id":156044687,"number":95,"title":"[Fatal] FEServer (v1.4.0) ClassCastException during Summon at Endgame","user":{"login":"SapphireTactician","id":18563664,"avatar_url":"https://avatars.githubusercontent.com/u/18563664?v=3","gravatar_id":"","url":"https://api.github.com/users/SapphireTactician","html_url":"https://github.com/SapphireTactician","followers_url":"https://api.github.com/users/SapphireTactician/followers","following_url":"https://api.github.com/users/SapphireTactician/following{/other_user}","gists_url":"https://api.github.com/users/SapphireTactician/gists{/gist_id}","starred_url":"https://api.github.com/users/SapphireTactician/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SapphireTactician/subscriptions","organizations_url":"https://api.github.com/users/SapphireTactician/orgs","repos_url":"https://api.github.com/users/SapphireTactician/repos","events_url":"https://api.github.com/users/SapphireTactician/events{/privacy}","received_events_url":"https://api.github.com/users/SapphireTactician/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-05-20T20:27:08Z","updated_at":"2016-05-21T12:59:40Z","closed_at":null,"body":"Issue type: `problem`\r\n\r\n#### Description:\r\n\r\nThe 3rd and final bug observed specifically during v1.4.0. This was during a friendly between **Pwntagonist** and I. It occured during late endgame was I ending my turn. According to the logs, the crash seems to have occurred the moment **Pwntagonist** summoned yet another Phantom, producing the following error:\r\n\r\n    java.lang.ClassCastException: net.fe.overworldStage.OverworldStage cannot be cast to net.fe.overworldStage.ClientOverworldStage\r\n        at net.fe.unit.Unit.equip(Unit.java:570)\r\n        at net.fe.unit.Unit.reEquip(Unit.java:700)\r\n        at net.fe.unit.Unit.use(Unit.java:749)\r\n        at net.fe.unit.Unit.use(Unit.java:714)\r\n        at net.fe.overworldStage.OverworldStage.processCommands(OverworldStage.java:429)\r\n        at net.fe.overworldStage.OverworldStage.beginStep(OverworldStage.java:263)\r\n        at net.fe.network.FEServer.loop(FEServer.java:347)\r\n        at net.fe.network.FEServer$4$2.run(FEServer.java:263)\r\n\r\nI honestly have no idea why that particular summon was the straw that broke the server's back.\r\n\r\n![2016-05-15--005028_1600x900](https://cloud.githubusercontent.com/assets/18563664/15441348/606c6ccc-1ea8-11e6-8ec4-cab99dd42928.png)\r\n\r\nIt's interesting to note that while the log shows a Phantom was summoned, it never appeared.\r\n\r\n-------\r\n\r\n#### Logs:\r\n\r\n[v140_FEServerPhantomCrash_logs.zip](https://github.com/eliatlarge/FEMultiPlayer-V2/files/275385/v140_FEServerPhantomCrash_logs.zip)"},"comment":{"url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/comments/220776583","html_url":"https://github.com/eliatlarge/FEMultiPlayer-V2/issues/95#issuecomment-220776583","issue_url":"https://api.github.com/repos/eliatlarge/FEMultiPlayer-V2/issues/95","id":220776583,"user":{"login":"SapphireTactician","id":18563664,"avatar_url":"https://avatars.githubusercontent.com/u/18563664?v=3","gravatar_id":"","url":"https://api.github.com/users/SapphireTactician","html_url":"https://github.com/SapphireTactician","followers_url":"https://api.github.com/users/SapphireTactician/followers","following_url":"https://api.github.com/users/SapphireTactician/following{/other_user}","gists_url":"https://api.github.com/users/SapphireTactician/gists{/gist_id}","starred_url":"https://api.github.com/users/SapphireTactician/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SapphireTactician/subscriptions","organizations_url":"https://api.github.com/users/SapphireTactician/orgs","repos_url":"https://api.github.com/users/SapphireTactician/repos","events_url":"https://api.github.com/users/SapphireTactician/events{/privacy}","received_events_url":"https://api.github.com/users/SapphireTactician/received_events","type":"User","site_admin":false},"created_at":"2016-05-21T12:59:39Z","updated_at":"2016-05-21T12:59:39Z","body":"Can confirm in v1.4.1 as well with any weapon. It seems that so long as the unit has more than 1 usable weapon (*they don't have to be identical either*), the game will crash upon breaking a weapon. What's odd is that I never encountered this bug in earlier builds such as v1.3.\r\n\r\nUpdating title to reflect this bug applies to v1.4.1 as well."}}
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