{"action":"created","issue":{"url":"https://api.github.com/repos/cooper-anderson/Blockade/issues/57","repository_url":"https://api.github.com/repos/cooper-anderson/Blockade","labels_url":"https://api.github.com/repos/cooper-anderson/Blockade/issues/57/labels{/name}","comments_url":"https://api.github.com/repos/cooper-anderson/Blockade/issues/57/comments","events_url":"https://api.github.com/repos/cooper-anderson/Blockade/issues/57/events","html_url":"https://github.com/cooper-anderson/Blockade/issues/57","id":177632726,"number":57,"title":"Level rating system for development 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like to get the game to a point where we can get some people to playtest the early levels, to make sure the difficulty curve is right and that the player learns how to play the game correctly.","creator":{"login":"grady404","id":10258414,"avatar_url":"https://avatars.githubusercontent.com/u/10258414?v=3","gravatar_id":"","url":"https://api.github.com/users/grady404","html_url":"https://github.com/grady404","followers_url":"https://api.github.com/users/grady404/followers","following_url":"https://api.github.com/users/grady404/following{/other_user}","gists_url":"https://api.github.com/users/grady404/gists{/gist_id}","starred_url":"https://api.github.com/users/grady404/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/grady404/subscriptions","organizations_url":"https://api.github.com/users/grady404/orgs","repos_url":"https://api.github.com/users/grady404/repos","events_url":"https://api.github.com/users/grady404/events{/privacy}","received_events_url":"https://api.github.com/users/grady404/received_events","type":"User","site_admin":false},"open_issues":4,"closed_issues":2,"state":"open","created_at":"2016-09-08T05:30:15Z","updated_at":"2016-09-18T06:19:37Z","due_on":null,"closed_at":null},"comments":21,"created_at":"2016-09-18T06:19:37Z","updated_at":"2016-09-18T07:26:23Z","closed_at":null,"body":"Something that I thought would be helpful for playtesting... implement an interface for the player to rate the difficulty and quality (separately, each from 0 to 5) of a level immediately after completing it. The players wouldn't be able to bypass this screen. This would allow us to collect data on which levels players find the most difficult, so we can put the levels in the correct order; as well as how much they enjoyed the level, so that we can remove the levels that players don't respond as positively to. The only question is how we would actually retrieve this information. We could just tell our playtesters to email the `ratings.json` file to us after completing the game, or to make the system foolproof, we could have the game upload their ratings to a web server as they play (which would be more difficult). If you choose the second option, you should still store the ratings in a local file so that they don't need an Internet connection to play, and upload them to the server as soon as the game re-connects to the Internet."},"comment":{"url":"https://api.github.com/repos/cooper-anderson/Blockade/issues/comments/247831350","html_url":"https://github.com/cooper-anderson/Blockade/issues/57#issuecomment-247831350","issue_url":"https://api.github.com/repos/cooper-anderson/Blockade/issues/57","id":247831350,"user":{"login":"cooper-anderson","id":21961037,"avatar_url":"https://avatars.githubusercontent.com/u/21961037?v=3","gravatar_id":"","url":"https://api.github.com/users/cooper-anderson","html_url":"https://github.com/cooper-anderson","followers_url":"https://api.github.com/users/cooper-anderson/followers","following_url":"https://api.github.com/users/cooper-anderson/following{/other_user}","gists_url":"https://api.github.com/users/cooper-anderson/gists{/gist_id}","starred_url":"https://api.github.com/users/cooper-anderson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cooper-anderson/subscriptions","organizations_url":"https://api.github.com/users/cooper-anderson/orgs","repos_url":"https://api.github.com/users/cooper-anderson/repos","events_url":"https://api.github.com/users/cooper-anderson/events{/privacy}","received_events_url":"https://api.github.com/users/cooper-anderson/received_events","type":"User","site_admin":false},"created_at":"2016-09-18T07:26:23Z","updated_at":"2016-09-18T07:26:23Z","body":"On another note though, about fancy animations. Have you heard of the game Shellshock Live? Because it has probably the fanciest 2d animations I have seen in a game. When you unlock something new it just has this cool effect, and there is pretty much different effects for each thing. Not much I can explain just by saying it though"}}
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