{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2367","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2367/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2367/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2367/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2367","id":171519037,"number":2367,"title":"AI use of ranged units in cities","user":{"login":"Zoidbergesq","id":21067387,"avatar_url":"https://avatars.githubusercontent.com/u/21067387?v=3","gravatar_id":"","url":"https://api.github.com/users/Zoidbergesq","html_url":"https://github.com/Zoidbergesq","followers_url":"https://api.github.com/users/Zoidbergesq/followers","following_url":"https://api.github.com/users/Zoidbergesq/following{/other_user}","gists_url":"https://api.github.com/users/Zoidbergesq/gists{/gist_id}","starred_url":"https://api.github.com/users/Zoidbergesq/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zoidbergesq/subscriptions","organizations_url":"https://api.github.com/users/Zoidbergesq/orgs","repos_url":"https://api.github.com/users/Zoidbergesq/repos","events_url":"https://api.github.com/users/Zoidbergesq/events{/privacy}","received_events_url":"https://api.github.com/users/Zoidbergesq/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":11,"created_at":"2016-08-16T21:11:20Z","updated_at":"2016-08-17T21:17:49Z","closed_at":null,"body":"**Mod Version:** \r\n\r\nCommunity Patch v. 88\r\n\r\n\r\n**1. Mod List:** \r\n\r\nIn addition to the Community Patch: InfoAddict (v. 22); NoAltitudeTraining (v. 1); R.E.D. Modpack (v. 27); Historical Religions Complete (BNW or GK) (v. 45).\r\n\r\n\r\n**2. Type of error:** \r\n\r\nAI quirk: AI archers - and, I assume, AI ranged units in general - fortify and do nothing rather than attack.\r\n\r\n\r\n**4. Additional information:**\r\n\r\nWhen I have a strong AI city (its last one) surrounded by my archers, who are out in the open and vulnerable, the AI elects to fortify their single ranged unit (an archer) rather than bombard my ones who are attacking the city. With no other units out in the field and no possibility of reinforcements from elsewhere, the AI is essentially choosing to have its capital inevitably reduced to zero from my continuous archer bombardment rather than fighting back from the relative safety of a city by attacking my archers; it should be able to kill all three - maybe two - of my archers (who are out in the open, on flat terrain) without dying itself. \r\n\r\nIn other words, in terms of three archers vs one archer in a city, the AI only ever seems to choose the option where it gains much less overall, choosing to remain fortified and eventually inevitably die rather than fight back and almost certainly win overall (and at least definitely kill an archer or two).\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/240551602","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2367#issuecomment-240551602","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2367","id":240551602,"user":{"login":"ilteroi","id":1358966,"avatar_url":"https://avatars.githubusercontent.com/u/1358966?v=3","gravatar_id":"","url":"https://api.github.com/users/ilteroi","html_url":"https://github.com/ilteroi","followers_url":"https://api.github.com/users/ilteroi/followers","following_url":"https://api.github.com/users/ilteroi/following{/other_user}","gists_url":"https://api.github.com/users/ilteroi/gists{/gist_id}","starred_url":"https://api.github.com/users/ilteroi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ilteroi/subscriptions","organizations_url":"https://api.github.com/users/ilteroi/orgs","repos_url":"https://api.github.com/users/ilteroi/repos","events_url":"https://api.github.com/users/ilteroi/events{/privacy}","received_events_url":"https://api.github.com/users/ilteroi/received_events","type":"User","site_admin":false},"created_at":"2016-08-17T21:17:49Z","updated_at":"2016-08-17T21:17:49Z","body":"yes in fact. unfortunately save game compatibility is broken quite often so it is very important to know the exact version of the mod used to create it. \r\n\r\neven then i sometimes have trouble loading them, but seems to be a problem with my particular setup. "}}
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