{"push_id":1376081686,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"c0e6da54f1587ea0239bfff4726f049642933432","before":"ff957ebf1919c6ccd4b8039b59cd2fe37a66e3ed","commits":[{"sha":"4dea07d4045ddc216f15a9ca2c06404348fd8926","author":{"name":"Daiki Hirasawa","email":"2515e4f0cef4d76eb5e26ea2b4cecc0c4d18ff29@gmail.com"},"message":"敵との当たり判定と差別化","distinct":true,"url":"https://api.github.com/repos/Taka3823/TeamZenmaiSiki/commits/4dea07d4045ddc216f15a9ca2c06404348fd8926"},{"sha":"c0e6da54f1587ea0239bfff4726f049642933432","author":{"name":"Iwano","email":"5899beecf907fa17ae84768afd3e5266c31ce762@docomo.ne.jp"},"message":"Merge pull request #20 from flat0531/master\n\n敵との当たり判定と差別化","distinct":true,"url":"https://api.github.com/repos/Taka3823/TeamZenmaiSiki/commits/c0e6da54f1587ea0239bfff4726f049642933432"}]}
{"actor":{"display_login":"Taka3823"}}