{"action":"closed","issue":{"url":"https://api.github.com/repos/EmptyKeys/UI_Engines/issues/5","labels_url":"https://api.github.com/repos/EmptyKeys/UI_Engines/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/EmptyKeys/UI_Engines/issues/5/comments","events_url":"https://api.github.com/repos/EmptyKeys/UI_Engines/issues/5/events","html_url":"https://github.com/EmptyKeys/UI_Engines/issues/5","id":124543919,"number":5,"title":"Mouse Clicks affect out-of-focus MonoGame windows","user":{"login":"andrewjoy","id":7005137,"avatar_url":"https://avatars.githubusercontent.com/u/7005137?v=3","gravatar_id":"","url":"https://api.github.com/users/andrewjoy","html_url":"https://github.com/andrewjoy","followers_url":"https://api.github.com/users/andrewjoy/followers","following_url":"https://api.github.com/users/andrewjoy/following{/other_user}","gists_url":"https://api.github.com/users/andrewjoy/gists{/gist_id}","starred_url":"https://api.github.com/users/andrewjoy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/andrewjoy/subscriptions","organizations_url":"https://api.github.com/users/andrewjoy/orgs","repos_url":"https://api.github.com/users/andrewjoy/repos","events_url":"https://api.github.com/users/andrewjoy/events{/privacy}","received_events_url":"https://api.github.com/users/andrewjoy/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-01-01T12:57:28Z","updated_at":"2016-01-01T15:10:54Z","closed_at":"2016-01-01T15:10:54Z","body":"This is easily reproducible with the MonoGame example project. Position the window so you know where the button is on-screen, then bring another window to the front and click on it where the button is now obscured by the new window. The audio effect plays and the progress bar increments. This doesn't happen in at least the CocosSharp example project."}}