{"action":"created","issue":{"url":"https://api.github.com/repos/OpenTechEngine/Discussions/issues/29","labels_url":"https://api.github.com/repos/OpenTechEngine/Discussions/issues/29/labels{/name}","comments_url":"https://api.github.com/repos/OpenTechEngine/Discussions/issues/29/comments","events_url":"https://api.github.com/repos/OpenTechEngine/Discussions/issues/29/events","html_url":"https://github.com/OpenTechEngine/Discussions/issues/29","id":127780142,"number":29,"title":"Blender idTechX map editor","user":{"login":"BielBdeLuna","id":2709433,"avatar_url":"https://avatars.githubusercontent.com/u/2709433?v=3","gravatar_id":"","url":"https://api.github.com/users/BielBdeLuna","html_url":"https://github.com/BielBdeLuna","followers_url":"https://api.github.com/users/BielBdeLuna/followers","following_url":"https://api.github.com/users/BielBdeLuna/following{/other_user}","gists_url":"https://api.github.com/users/BielBdeLuna/gists{/gist_id}","starred_url":"https://api.github.com/users/BielBdeLuna/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BielBdeLuna/subscriptions","organizations_url":"https://api.github.com/users/BielBdeLuna/orgs","repos_url":"https://api.github.com/users/BielBdeLuna/repos","events_url":"https://api.github.com/users/BielBdeLuna/events{/privacy}","received_events_url":"https://api.github.com/users/BielBdeLuna/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":15,"created_at":"2016-01-20T20:46:17Z","updated_at":"2016-02-01T02:05:52Z","closed_at":null,"body":"all things pertaining to the Blender Map idTechX map editor here, so I stop hijacking other's discussions with my crappy program :)\r\n\r\nmy repository: https://github.com/BielBdeLuna/Blender_IDtech4_GPL_map\r\nwhich I will keep updating the \"alpha\" branch until I feel i have a master to push\r\n\r\ncurrent version: 0.0.4\r\n\r\nhere is my plan:\r\nexport brush data without correct texture placement 0.0.1--DONE\r\nexport surfaces without correct texture placement 0.0.2--DONE\r\nexport scaled data 0.0.3--DONE\r\nexport material name 0.0.4--DONE\r\nexport rotated data 0.0.6\r\nfigure out a way to export with correct texture placement 0.1.0\r\n\r\nexport vertex wheighted data in order to open it with idTech X 2.0.0"},"comment":{"url":"https://api.github.com/repos/OpenTechEngine/Discussions/issues/comments/177704740","html_url":"https://github.com/OpenTechEngine/Discussions/issues/29#issuecomment-177704740","issue_url":"https://api.github.com/repos/OpenTechEngine/Discussions/issues/29","id":177704740,"user":{"login":"BielBdeLuna","id":2709433,"avatar_url":"https://avatars.githubusercontent.com/u/2709433?v=3","gravatar_id":"","url":"https://api.github.com/users/BielBdeLuna","html_url":"https://github.com/BielBdeLuna","followers_url":"https://api.github.com/users/BielBdeLuna/followers","following_url":"https://api.github.com/users/BielBdeLuna/following{/other_user}","gists_url":"https://api.github.com/users/BielBdeLuna/gists{/gist_id}","starred_url":"https://api.github.com/users/BielBdeLuna/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BielBdeLuna/subscriptions","organizations_url":"https://api.github.com/users/BielBdeLuna/orgs","repos_url":"https://api.github.com/users/BielBdeLuna/repos","events_url":"https://api.github.com/users/BielBdeLuna/events{/privacy}","received_events_url":"https://api.github.com/users/BielBdeLuna/received_events","type":"User","site_admin":false},"created_at":"2016-02-01T02:05:52Z","updated_at":"2016-02-01T02:05:52Z","body":"no it's mostly done, but I somewhat broken patches, they where perfect until I crated the classes the code should do the same but somewhere there is a think that breaks it. idTechX complains about the width but it's ok it's a 3X3 matrix as it should be. maybe it's about precision, maybe those numbers have to be float even if they are \"n.0\" I'm testing this at the moment, as in the map definition, the patches looks correctly constructed."}}