{"action":"closed","issue":{"url":"https://api.github.com/repos/thestonefox/VRTK/issues/757","repository_url":"https://api.github.com/repos/thestonefox/VRTK","labels_url":"https://api.github.com/repos/thestonefox/VRTK/issues/757/labels{/name}","comments_url":"https://api.github.com/repos/thestonefox/VRTK/issues/757/comments","events_url":"https://api.github.com/repos/thestonefox/VRTK/issues/757/events","html_url":"https://github.com/thestonefox/VRTK/issues/757","id":196820976,"number":757,"title":"I'm having an issue with collisionfade/headsetfade","user":{"login":"MarkTheLily","id":24687638,"avatar_url":"https://avatars.githubusercontent.com/u/24687638?v=3","gravatar_id":"","url":"https://api.github.com/users/MarkTheLily","html_url":"https://github.com/MarkTheLily","followers_url":"https://api.github.com/users/MarkTheLily/followers","following_url":"https://api.github.com/users/MarkTheLily/following{/other_user}","gists_url":"https://api.github.com/users/MarkTheLily/gists{/gist_id}","starred_url":"https://api.github.com/users/MarkTheLily/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MarkTheLily/subscriptions","organizations_url":"https://api.github.com/users/MarkTheLily/orgs","repos_url":"https://api.github.com/users/MarkTheLily/repos","events_url":"https://api.github.com/users/MarkTheLily/events{/privacy}","received_events_url":"https://api.github.com/users/MarkTheLily/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-12-21T01:06:07Z","updated_at":"2016-12-21T10:51:23Z","closed_at":"2016-12-21T10:51:23Z","body":"I made  NPC, which uses cone collider as trigger like a vision.\r\nBut when I step into the cone collider, even though its not rendered it detects collision and activates headsetfading function.\r\n\r\nI'm trying to use VRTK climbing but, it makes character ignore raycast, I have to turn it off, after I launched the game, I need it to be in default, for my NPCs code to work.\r\n\r\nVRTK_HeightAdjustTeleport works on none rendered objects, I have a simple trigger on the door and as I move over it it blinks Y on top of invisible item. I managed to fix this by adding tags on triggers.\r\n\r\nI really need help I'm stuck on this same problem for a week now.\r\nI can figure out raycast, but if we cant fix headset fading can you help me turn it off?\r\nThank you.\r\n"}}
{"actor":{"display_login":"thestonefox"}}