{"action":"created","issue":{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1082","repository_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity","labels_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1082/labels{/name}","comments_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1082/comments","events_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1082/events","html_url":"https://github.com/playgameservices/play-games-plugin-for-unity/issues/1082","id":145364793,"number":1082,"title":"Exception: Invalid PBX project (parsing line 0)","user":{"login":"sorab2142","id":3336237,"avatar_url":"https://avatars.githubusercontent.com/u/3336237?v=3","gravatar_id":"","url":"https://api.github.com/users/sorab2142","html_url":"https://github.com/sorab2142","followers_url":"https://api.github.com/users/sorab2142/followers","following_url":"https://api.github.com/users/sorab2142/following{/other_user}","gists_url":"https://api.github.com/users/sorab2142/gists{/gist_id}","starred_url":"https://api.github.com/users/sorab2142/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sorab2142/subscriptions","organizations_url":"https://api.github.com/users/sorab2142/orgs","repos_url":"https://api.github.com/users/sorab2142/repos","events_url":"https://api.github.com/users/sorab2142/events{/privacy}","received_events_url":"https://api.github.com/users/sorab2142/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/labels/iOS","name":"iOS","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2016-04-02T11:39:02Z","updated_at":"2016-04-22T15:55:55Z","closed_at":null,"body":"Unity 5.3.4f1, IOS BUILD\r\n\r\nException: Invalid PBX project (parsing line 0)\r\nUnityEditor.iOS.Xcode.PBX.Parser.ParseTree () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:114)\r\nUnityEditor.iOS.Xcode.PBXProjectData.ParseContent (System.String content) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProjectData.cs:451)\r\nUnityEditor.iOS.Xcode.PBXProjectData.ReadFromStream (System.IO.TextReader sr) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProjectData.cs:458)\r\nUnityEditor.iOS.Xcode.PBXProject.ReadFromStream (System.IO.TextReader sr) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProject.cs:868)\r\nUnityEditor.iOS.Xcode.PBXProject.ReadFromString (System.String src) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProject.cs:863)\r\nGooglePlayGames.Editor.GPGSPostBuild.UpdateGeneratedPbxproj (System.String pbxprojPath) (at Assets/GooglePlayGames/Editor/GPGSPostBuild.cs:239)\r\nGooglePlayGames.Editor.GPGSPostBuild.OnPostprocessBuild (BuildTarget target, System.String pathToBuiltProject) (at Assets/GooglePlayGames/Editor/GPGSPostBuild.cs:132)\r\nUnityEditor.HostView:OnGUI()\r\n\r\nCould be the cause of the GoogleSignIn.h not found. "},"comment":{"url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/comments/213488397","html_url":"https://github.com/playgameservices/play-games-plugin-for-unity/issues/1082#issuecomment-213488397","issue_url":"https://api.github.com/repos/playgameservices/play-games-plugin-for-unity/issues/1082","id":213488397,"user":{"login":"claywilkinson","id":8752378,"avatar_url":"https://avatars.githubusercontent.com/u/8752378?v=3","gravatar_id":"","url":"https://api.github.com/users/claywilkinson","html_url":"https://github.com/claywilkinson","followers_url":"https://api.github.com/users/claywilkinson/followers","following_url":"https://api.github.com/users/claywilkinson/following{/other_user}","gists_url":"https://api.github.com/users/claywilkinson/gists{/gist_id}","starred_url":"https://api.github.com/users/claywilkinson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/claywilkinson/subscriptions","organizations_url":"https://api.github.com/users/claywilkinson/orgs","repos_url":"https://api.github.com/users/claywilkinson/repos","events_url":"https://api.github.com/users/claywilkinson/events{/privacy}","received_events_url":"https://api.github.com/users/claywilkinson/received_events","type":"User","site_admin":false},"created_at":"2016-04-22T15:55:55Z","updated_at":"2016-04-22T15:55:55Z","body":"Cocoapods is definitely rewriting the pbxproject file as xml, which is technically OK, but Unity's API only supports the json-like syntax.\r\n\r\nDo the other plugins have postprocess build steps?  can you add the attribute to them also? does that help?  Or making 99999 be 999999 ?  \r\n\r\nThe alternative is to not run pod update, and do that manually - maybe that is the best solution?"}}