{"action":"closed","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/9869","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/9869/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/9869/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/9869/events","html_url":"https://github.com/tgstation/-tg-station/issues/9869","id":86761740,"number":9869,"title":"Security Camera Console","user":{"login":"Aurafag","id":12022993,"avatar_url":"https://avatars.githubusercontent.com/u/12022993?v=3","gravatar_id":"","url":"https://api.github.com/users/Aurafag","html_url":"https://github.com/Aurafag","followers_url":"https://api.github.com/users/Aurafag/followers","following_url":"https://api.github.com/users/Aurafag/following{/other_user}","gists_url":"https://api.github.com/users/Aurafag/gists{/gist_id}","starred_url":"https://api.github.com/users/Aurafag/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Aurafag/subscriptions","organizations_url":"https://api.github.com/users/Aurafag/orgs","repos_url":"https://api.github.com/users/Aurafag/repos","events_url":"https://api.github.com/users/Aurafag/events{/privacy}","received_events_url":"https://api.github.com/users/Aurafag/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Bug","name":"Bug","color":"d7e102"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/UI","name":"UI","color":"5ECCD1"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-06-09T22:55:47Z","updated_at":"2016-01-01T21:49:14Z","closed_at":"2016-01-01T21:49:14Z","body":"When playing as Warden, and initially having to deal with scoping out a bombed out area of the station, a lawyer came by and asked me for glasses. I stepped away from the console to get them for him, then stepped back in front of the console, but without prompting it, it would jump back to the same camera I was on before, and wouldn't prompt me with the usual dialog menu to swap between cameras or leave. While this particular console is surrounded, I wasn't able to test whether it was only direct southern proximity that sets it off, but I did find that being directly southeast or southwest to it did not force it to pop up again.\r\n\r\nI'm not sure if this was a client-side issue, but I was not activating it or walking into it, and seeing as anyone who needs to manually access one of thees may be in trouble, it warrants looking into. "}}