{"action":"closed","issue":{"url":"https://api.github.com/repos/sirpent-team/sirpent-rust/issues/18","repository_url":"https://api.github.com/repos/sirpent-team/sirpent-rust","labels_url":"https://api.github.com/repos/sirpent-team/sirpent-rust/issues/18/labels{/name}","comments_url":"https://api.github.com/repos/sirpent-team/sirpent-rust/issues/18/comments","events_url":"https://api.github.com/repos/sirpent-team/sirpent-rust/issues/18/events","html_url":"https://github.com/sirpent-team/sirpent-rust/issues/18","id":193346255,"number":18,"title":"Better error messages when a player doesn't make a valid move.","user":{"login":"46bit","id":163111,"avatar_url":"https://avatars.githubusercontent.com/u/163111?v=3","gravatar_id":"","url":"https://api.github.com/users/46bit","html_url":"https://github.com/46bit","followers_url":"https://api.github.com/users/46bit/followers","following_url":"https://api.github.com/users/46bit/following{/other_user}","gists_url":"https://api.github.com/users/46bit/gists{/gist_id}","starred_url":"https://api.github.com/users/46bit/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/46bit/subscriptions","organizations_url":"https://api.github.com/users/46bit/orgs","repos_url":"https://api.github.com/users/46bit/repos","events_url":"https://api.github.com/users/46bit/events{/privacy}","received_events_url":"https://api.github.com/users/46bit/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-04T11:39:56Z","updated_at":"2016-12-06T01:49:55Z","closed_at":"2016-12-06T01:49:55Z","body":"`PlayerConnection` error messages should be used in `CauseOfDeath::NoMoveMade(MoveError)`.\r\n\r\n* Refactor `PlayerConnection` error handling. It is painfully built on top of `io::Error` because I was too much a newbie.\r\n* Pass errors from `PlayerConnection` to `GameState` by putting `Err(error message from PlayerConnection)` into `game_state.snake_plans`.\r\n*"}}
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