{"action":"created","issue":{"url":"https://api.github.com/repos/UPBGE/blender/issues/174","repository_url":"https://api.github.com/repos/UPBGE/blender","labels_url":"https://api.github.com/repos/UPBGE/blender/issues/174/labels{/name}","comments_url":"https://api.github.com/repos/UPBGE/blender/issues/174/comments","events_url":"https://api.github.com/repos/UPBGE/blender/issues/174/events","html_url":"https://github.com/UPBGE/blender/pull/174","id":170907827,"number":174,"title":"UPBGE: Add an API to check if a gameobject is inside frustum","user":{"login":"youle31","id":10052509,"avatar_url":"https://avatars.githubusercontent.com/u/10052509?v=3","gravatar_id":"","url":"https://api.github.com/users/youle31","html_url":"https://github.com/youle31","followers_url":"https://api.github.com/users/youle31/followers","following_url":"https://api.github.com/users/youle31/following{/other_user}","gists_url":"https://api.github.com/users/youle31/gists{/gist_id}","starred_url":"https://api.github.com/users/youle31/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/youle31/subscriptions","organizations_url":"https://api.github.com/users/youle31/orgs","repos_url":"https://api.github.com/users/youle31/repos","events_url":"https://api.github.com/users/youle31/events{/privacy}","received_events_url":"https://api.github.com/users/youle31/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-08-12T16:20:07Z","updated_at":"2016-08-12T18:07:35Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/UPBGE/blender/pulls/174","html_url":"https://github.com/UPBGE/blender/pull/174","diff_url":"https://github.com/UPBGE/blender/pull/174.diff","patch_url":"https://github.com/UPBGE/blender/pull/174.patch"},"body":"or more exactly if an object is culled or not. Why this wasn't available\r\nbefore?? Unless it was available and I didn't see it?\r\n\r\nThis can be very handy in python scripts for example to not update shader\r\nuniforms when the gameobject with shader is culled. Can save a lot of\r\nperformances in many cases I guess.\r\n\r\ntest file: http://www.pasteall.org/blend/43105"},"comment":{"url":"https://api.github.com/repos/UPBGE/blender/issues/comments/239518820","html_url":"https://github.com/UPBGE/blender/pull/174#issuecomment-239518820","issue_url":"https://api.github.com/repos/UPBGE/blender/issues/174","id":239518820,"user":{"login":"youle31","id":10052509,"avatar_url":"https://avatars.githubusercontent.com/u/10052509?v=3","gravatar_id":"","url":"https://api.github.com/users/youle31","html_url":"https://github.com/youle31","followers_url":"https://api.github.com/users/youle31/followers","following_url":"https://api.github.com/users/youle31/following{/other_user}","gists_url":"https://api.github.com/users/youle31/gists{/gist_id}","starred_url":"https://api.github.com/users/youle31/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/youle31/subscriptions","organizations_url":"https://api.github.com/users/youle31/orgs","repos_url":"https://api.github.com/users/youle31/repos","events_url":"https://api.github.com/users/youle31/events{/privacy}","received_events_url":"https://api.github.com/users/youle31/received_events","type":"User","site_admin":false},"created_at":"2016-08-12T18:07:35Z","updated_at":"2016-08-12T18:07:35Z","body":"panzergame: the value returned seems correct no? http://www.pasteall.org/blend/43107"}}
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