{"action":"closed","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/7284","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/7284/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/7284/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/7284/events","html_url":"https://github.com/godotengine/godot/issues/7284","id":194952091,"number":7284,"title":"[request] Tab Container node - get_current_tab_node_name","user":{"login":"blurymind","id":6495061,"avatar_url":"https://avatars.githubusercontent.com/u/6495061?v=3","gravatar_id":"","url":"https://api.github.com/users/blurymind","html_url":"https://github.com/blurymind","followers_url":"https://api.github.com/users/blurymind/followers","following_url":"https://api.github.com/users/blurymind/following{/other_user}","gists_url":"https://api.github.com/users/blurymind/gists{/gist_id}","starred_url":"https://api.github.com/users/blurymind/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/blurymind/subscriptions","organizations_url":"https://api.github.com/users/blurymind/orgs","repos_url":"https://api.github.com/users/blurymind/repos","events_url":"https://api.github.com/users/blurymind/events{/privacy}","received_events_url":"https://api.github.com/users/blurymind/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-12-12T11:32:53Z","updated_at":"2016-12-12T12:35:40Z","closed_at":"2016-12-12T12:35:39Z","body":"I am trying to call a function on an object that I spawned inside the tab container node.\r\nBasically to do that, I need to get_node the node that is the current tab, so I can address the correct instance.\r\n\r\nIs there a way to do that in godot? I can't seem to find it.\r\n\r\nIf not, would it be possible to add it as a new method? It would be very helpful."}}
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