{"action":"closed","issue":{"url":"https://api.github.com/repos/TehWardy/Framework/issues/1","repository_url":"https://api.github.com/repos/TehWardy/Framework","labels_url":"https://api.github.com/repos/TehWardy/Framework/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/TehWardy/Framework/issues/1/comments","events_url":"https://api.github.com/repos/TehWardy/Framework/issues/1/events","html_url":"https://github.com/TehWardy/Framework/issues/1","id":91235749,"number":1,"title":"Create a Node based editor for unity","user":{"login":"TehWardy","id":6891030,"avatar_url":"https://avatars.githubusercontent.com/u/6891030?v=3","gravatar_id":"","url":"https://api.github.com/users/TehWardy","html_url":"https://github.com/TehWardy","followers_url":"https://api.github.com/users/TehWardy/followers","following_url":"https://api.github.com/users/TehWardy/following{/other_user}","gists_url":"https://api.github.com/users/TehWardy/gists{/gist_id}","starred_url":"https://api.github.com/users/TehWardy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TehWardy/subscriptions","organizations_url":"https://api.github.com/users/TehWardy/orgs","repos_url":"https://api.github.com/users/TehWardy/repos","events_url":"https://api.github.com/users/TehWardy/events{/privacy}","received_events_url":"https://api.github.com/users/TehWardy/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2015-06-26T12:15:32Z","updated_at":"2016-05-11T16:14:42Z","closed_at":"2016-05-11T16:14:42Z","body":"To allow nice fluent working with noise module stack we should create a noise module editor.\r\nSince noise modules are essentially trees of ModuleBase objects we should reflect this with a node based property editor to handle any place in unity where a script has a reference to a ModuleBase.\r\n"}}