{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/4501","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/4501/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/4501/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/4501/events","html_url":"https://github.com/godotengine/godot/issues/4501","id":152055284,"number":4501,"title":"Tilemap Feature Request","user":{"login":"suptoasty","id":16758490,"avatar_url":"https://avatars.githubusercontent.com/u/16758490?v=3","gravatar_id":"","url":"https://api.github.com/users/suptoasty","html_url":"https://github.com/suptoasty","followers_url":"https://api.github.com/users/suptoasty/followers","following_url":"https://api.github.com/users/suptoasty/following{/other_user}","gists_url":"https://api.github.com/users/suptoasty/gists{/gist_id}","starred_url":"https://api.github.com/users/suptoasty/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/suptoasty/subscriptions","organizations_url":"https://api.github.com/users/suptoasty/orgs","repos_url":"https://api.github.com/users/suptoasty/repos","events_url":"https://api.github.com/users/suptoasty/events{/privacy}","received_events_url":"https://api.github.com/users/suptoasty/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-04-30T22:01:06Z","updated_at":"2016-04-30T22:37:40Z","closed_at":null,"body":"I think a tile-map that handles tiles with scripts and different physics settings would make level design a lot easier.\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/216000185","html_url":"https://github.com/godotengine/godot/issues/4501#issuecomment-216000185","issue_url":"https://api.github.com/repos/godotengine/godot/issues/4501","id":216000185,"user":{"login":"suptoasty","id":16758490,"avatar_url":"https://avatars.githubusercontent.com/u/16758490?v=3","gravatar_id":"","url":"https://api.github.com/users/suptoasty","html_url":"https://github.com/suptoasty","followers_url":"https://api.github.com/users/suptoasty/followers","following_url":"https://api.github.com/users/suptoasty/following{/other_user}","gists_url":"https://api.github.com/users/suptoasty/gists{/gist_id}","starred_url":"https://api.github.com/users/suptoasty/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/suptoasty/subscriptions","organizations_url":"https://api.github.com/users/suptoasty/orgs","repos_url":"https://api.github.com/users/suptoasty/repos","events_url":"https://api.github.com/users/suptoasty/events{/privacy}","received_events_url":"https://api.github.com/users/suptoasty/received_events","type":"User","site_admin":false},"created_at":"2016-04-30T22:37:40Z","updated_at":"2016-04-30T22:37:40Z","body":"Ok, think about it this way, I have 50 enemy nodes or 100 moving platforms my scene tree would be cluttered. It would be easier to have a tile-map instance enemys and enter-active objects like it does tiles instead of forcing developers to duplicate and move these things into place, when they should just be able to click and poof object is where it needs to be. Thus improving godot's ability to develop game scenes for everyone. This next release is about the editor and usability. This feature would be perfect."}}