{"action":"created","issue":{"url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/192","repository_url":"https://api.github.com/repos/ccpgames/ccpwgl","labels_url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/192/labels{/name}","comments_url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/192/comments","events_url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/192/events","html_url":"https://github.com/ccpgames/ccpwgl/issues/192","id":159754638,"number":192,"title":"ViewportAdjustment","user":{"login":"cppctamber","id":7591350,"avatar_url":"https://avatars.githubusercontent.com/u/7591350?v=3","gravatar_id":"","url":"https://api.github.com/users/cppctamber","html_url":"https://github.com/cppctamber","followers_url":"https://api.github.com/users/cppctamber/followers","following_url":"https://api.github.com/users/cppctamber/following{/other_user}","gists_url":"https://api.github.com/users/cppctamber/gists{/gist_id}","starred_url":"https://api.github.com/users/cppctamber/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cppctamber/subscriptions","organizations_url":"https://api.github.com/users/cppctamber/orgs","repos_url":"https://api.github.com/users/cppctamber/repos","events_url":"https://api.github.com/users/cppctamber/events{/privacy}","received_events_url":"https://api.github.com/users/cppctamber/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-06-11T04:18:59Z","updated_at":"2016-06-18T11:24:22Z","closed_at":null,"body":"Hi @filipppavlov,\r\n\r\nI'm presently writing a viewport manager, and I noticed there was a per frame vertex property `ViewportAdjustment` and was wondering what it's purpose was and what it's properties were?.\r\n\r\n```\r\n// From EveSpaceScene\r\nperFrameVS.Get('ViewportAdjustment');\r\n    viewportAdj[0] = 1;\r\n    viewportAdj[1] = 1;\r\n    viewportAdj[2] = 1;\r\n    viewportAdj[3] = 1;\r\n```\r\n![example](https://cloud.githubusercontent.com/assets/7591350/15983079/1e7c8118-2ff0-11e6-91c2-3c80db81bf59.png)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/comments/226936581","html_url":"https://github.com/ccpgames/ccpwgl/issues/192#issuecomment-226936581","issue_url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/192","id":226936581,"user":{"login":"filipppavlov","id":4355202,"avatar_url":"https://avatars.githubusercontent.com/u/4355202?v=3","gravatar_id":"","url":"https://api.github.com/users/filipppavlov","html_url":"https://github.com/filipppavlov","followers_url":"https://api.github.com/users/filipppavlov/followers","following_url":"https://api.github.com/users/filipppavlov/following{/other_user}","gists_url":"https://api.github.com/users/filipppavlov/gists{/gist_id}","starred_url":"https://api.github.com/users/filipppavlov/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/filipppavlov/subscriptions","organizations_url":"https://api.github.com/users/filipppavlov/orgs","repos_url":"https://api.github.com/users/filipppavlov/repos","events_url":"https://api.github.com/users/filipppavlov/events{/privacy}","received_events_url":"https://api.github.com/users/filipppavlov/received_events","type":"User","site_admin":false},"created_at":"2016-06-18T11:24:22Z","updated_at":"2016-06-18T11:24:22Z","body":"As far as I remember it's only used for \"high\" shader quality (for sampling depth), but I'll double-check when I am at the office."}}
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