{"action":"created","issue":{"url":"https://api.github.com/repos/battlecode/battlecode-server/issues/213","labels_url":"https://api.github.com/repos/battlecode/battlecode-server/issues/213/labels{/name}","comments_url":"https://api.github.com/repos/battlecode/battlecode-server/issues/213/comments","events_url":"https://api.github.com/repos/battlecode/battlecode-server/issues/213/events","html_url":"https://github.com/battlecode/battlecode-server/pull/213","id":126540687,"number":213,"title":"the delay in the movement signal should account for rubble","user":{"login":"trun","id":160978,"avatar_url":"https://avatars.githubusercontent.com/u/160978?v=3","gravatar_id":"","url":"https://api.github.com/users/trun","html_url":"https://github.com/trun","followers_url":"https://api.github.com/users/trun/followers","following_url":"https://api.github.com/users/trun/following{/other_user}","gists_url":"https://api.github.com/users/trun/gists{/gist_id}","starred_url":"https://api.github.com/users/trun/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/trun/subscriptions","organizations_url":"https://api.github.com/users/trun/orgs","repos_url":"https://api.github.com/users/trun/repos","events_url":"https://api.github.com/users/trun/events{/privacy}","received_events_url":"https://api.github.com/users/trun/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-01-13T23:28:24Z","updated_at":"2016-01-13T23:28:55Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/battlecode/battlecode-server/pulls/213","html_url":"https://github.com/battlecode/battlecode-server/pull/213","diff_url":"https://github.com/battlecode/battlecode-server/pull/213.diff","patch_url":"https://github.com/battlecode/battlecode-server/pull/213.patch"},"body":"noticed in a couple matches today that unit movement was tweened over the same number of rounds for both rubble and non-rubble movement. the actual movement cooldown appears to use the rubble affected delay, just not the value serialized in the signal."},"comment":{"url":"https://api.github.com/repos/battlecode/battlecode-server/issues/comments/171470884","html_url":"https://github.com/battlecode/battlecode-server/pull/213#issuecomment-171470884","issue_url":"https://api.github.com/repos/battlecode/battlecode-server/issues/213","id":171470884,"user":{"login":"trun","id":160978,"avatar_url":"https://avatars.githubusercontent.com/u/160978?v=3","gravatar_id":"","url":"https://api.github.com/users/trun","html_url":"https://github.com/trun","followers_url":"https://api.github.com/users/trun/followers","following_url":"https://api.github.com/users/trun/following{/other_user}","gists_url":"https://api.github.com/users/trun/gists{/gist_id}","starred_url":"https://api.github.com/users/trun/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/trun/subscriptions","organizations_url":"https://api.github.com/users/trun/orgs","repos_url":"https://api.github.com/users/trun/repos","events_url":"https://api.github.com/users/trun/events{/privacy}","received_events_url":"https://api.github.com/users/trun/received_events","type":"User","site_admin":false},"created_at":"2016-01-13T23:28:55Z","updated_at":"2016-01-13T23:28:55Z","body":"/cc @axc @kazimuth "}}