{"action":"opened","issue":{"url":"https://api.github.com/repos/Shadow53/ShadowRPGEngine/issues/1","repository_url":"https://api.github.com/repos/Shadow53/ShadowRPGEngine","labels_url":"https://api.github.com/repos/Shadow53/ShadowRPGEngine/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/Shadow53/ShadowRPGEngine/issues/1/comments","events_url":"https://api.github.com/repos/Shadow53/ShadowRPGEngine/issues/1/events","html_url":"https://github.com/Shadow53/ShadowRPGEngine/issues/1","id":173543341,"number":1,"title":"XML improvements","user":{"login":"Shadow53","id":10555070,"avatar_url":"https://avatars.githubusercontent.com/u/10555070?v=3","gravatar_id":"","url":"https://api.github.com/users/Shadow53","html_url":"https://github.com/Shadow53","followers_url":"https://api.github.com/users/Shadow53/followers","following_url":"https://api.github.com/users/Shadow53/following{/other_user}","gists_url":"https://api.github.com/users/Shadow53/gists{/gist_id}","starred_url":"https://api.github.com/users/Shadow53/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shadow53/subscriptions","organizations_url":"https://api.github.com/users/Shadow53/orgs","repos_url":"https://api.github.com/users/Shadow53/repos","events_url":"https://api.github.com/users/Shadow53/events{/privacy}","received_events_url":"https://api.github.com/users/Shadow53/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-26T21:04:16Z","updated_at":"2016-08-26T21:04:16Z","closed_at":null,"body":"Leaving some ideas for myself here:\r\n- Combat tag support for initial narration before fight starts (opening taunt and such). Ending would come after in the form of an \"if dead/not dead\" block\r\n    - Change enterCombat element to just combat\r\n    - Add \"isDead\" check to the testPersonType\r\n- Tag to signify \"Game Over\" (and \"You Win\"? Same tag?)\r\n- Support for conditional options in the option tag (if disposition > 70)\r\n- Add startQuest and maybe startEvent tags to the event group (depends on if it automatically starts the next stage or not)"}}
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