{"push_id":1305992558,"size":1,"distinct_size":1,"ref":"refs/heads/D3D12","head":"5bd3fd88fed58cd313b0e99042b930f0ce9a29bd","before":"087e1ab1968bfdde604cd31400813839fa8a4c76","commits":[{"sha":"5bd3fd88fed58cd313b0e99042b930f0ce9a29bd","author":{"name":"Nir Benty","email":"b0c73cab2ed2a8bf4893ae73b064844ffab6d198@nvidia.com"},"message":"Added a fence to Device::present()\n\n- New Fence class\n- D3D12Device initializes the fence and calls it after calling present\n\nWhile writing the commit message I realized that's probably not what I should do. The problem is that I'm waiting for the command queue to finish execution, but present() is not part of the queue. In theory, the command queue can finish execution and we can start working before the buffer was presented. Will fix it soon","distinct":true,"url":"https://api.github.com/repos/NVIDIA/Falcor/commits/5bd3fd88fed58cd313b0e99042b930f0ce9a29bd"}]}
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