{"action":"opened","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/8881","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/8881/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/8881/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/8881/events","html_url":"https://github.com/mrdoob/three.js/issues/8881","id":154774382,"number":8881,"title":"Position Issue with Geometry","user":{"login":"alf007mx","id":17260406,"avatar_url":"https://avatars.githubusercontent.com/u/17260406?v=3","gravatar_id":"","url":"https://api.github.com/users/alf007mx","html_url":"https://github.com/alf007mx","followers_url":"https://api.github.com/users/alf007mx/followers","following_url":"https://api.github.com/users/alf007mx/following{/other_user}","gists_url":"https://api.github.com/users/alf007mx/gists{/gist_id}","starred_url":"https://api.github.com/users/alf007mx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alf007mx/subscriptions","organizations_url":"https://api.github.com/users/alf007mx/orgs","repos_url":"https://api.github.com/users/alf007mx/repos","events_url":"https://api.github.com/users/alf007mx/events{/privacy}","received_events_url":"https://api.github.com/users/alf007mx/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-05-13T18:34:20Z","updated_at":"2016-05-13T18:34:20Z","closed_at":null,"body":"##### Description of the problem \r\nHi!\r\n\r\nI'm using the following example of outline geometry. But there is a problem in the line \r\n   **outlineMesh1.position = sphere.position;** it doesn't set the position of the sphere to the outlineMesh1. Does the r76 version have a different way to assign the position?\r\n\r\n    var material3 = new THREE.MeshNormalMaterial();\r\n\r\n    var sphereGeometry = new THREE.SphereGeometry(50, 32, 16);\r\n    var sphere = new THREE.Mesh( sphereGeometry, material3 );\r\n    sphere.position.set(-60, 55, 0);\r\n    sphere.name = \"Esfera\";\r\n    scene.add( sphere );\r\n    \r\n    var outlineMaterial1 = new THREE.MeshBasicMaterial( { color: 0xff0000, side: THREE.BackSide } );\r\n    var outlineMesh1 = new THREE.Mesh( sphereGeometry, outlineMaterial1 );\r\n    outlineMesh1.name = \"Contorno\";\r\n    outlineMesh1.position = sphere.position;\r\n    outlineMesh1.scale.multiplyScalar(1.05);\r\n    scene.add( outlineMesh1 );\r\n\r\nIt works under the r60 version of Three js.\r\n...\r\n\r\n##### Three.js version\r\n\r\n- [ ] Dev\r\n- [x] r76\r\n- [ ] ...\r\n\r\n##### Browser\r\n\r\n- [x] All of them\r\n- [ ] Chrome\r\n- [ ] Firefox\r\n- [ ] Internet Explorer\r\n\r\n##### OS\r\n\r\n- [ ] All of them\r\n- [x] Windows\r\n- [ ] Linux\r\n- [ ] Android\r\n- [ ] IOS\r\n\r\n##### Hardware Requirements (graphics card, VR Device, ...)\r\n\r\n\r\n"}}