{"push_id":1288514569,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a6d51fbe2510a94e58005bfbb68fc52b8d0af967","before":"6c3268e31b7106b8bd48eeb07cdf194c09a98834","commits":[{"sha":"a6d51fbe2510a94e58005bfbb68fc52b8d0af967","author":{"name":"Edward Kmett","email":"63ad7c2c90616ab06560b214e78b928a1e35a530@gmail.com"},"message":"adapt both the seascape and rendermodels more quickly to changing turbidity","distinct":true,"url":"https://api.github.com/repos/ekmett/vr/commits/a6d51fbe2510a94e58005bfbb68fc52b8d0af967"}]}
{"actor":{"display_login":"ekmett"}}