{"action":"created","issue":{"url":"https://api.github.com/repos/procfxgen/MGShaderEditor/issues/1","repository_url":"https://api.github.com/repos/procfxgen/MGShaderEditor","labels_url":"https://api.github.com/repos/procfxgen/MGShaderEditor/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/procfxgen/MGShaderEditor/issues/1/comments","events_url":"https://api.github.com/repos/procfxgen/MGShaderEditor/issues/1/events","html_url":"https://github.com/procfxgen/MGShaderEditor/issues/1","id":131650510,"number":1,"title":"Problems with shader with #includes","user":{"login":"KakCAT","id":2372854,"avatar_url":"https://avatars.githubusercontent.com/u/2372854?v=3","gravatar_id":"","url":"https://api.github.com/users/KakCAT","html_url":"https://github.com/KakCAT","followers_url":"https://api.github.com/users/KakCAT/followers","following_url":"https://api.github.com/users/KakCAT/following{/other_user}","gists_url":"https://api.github.com/users/KakCAT/gists{/gist_id}","starred_url":"https://api.github.com/users/KakCAT/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KakCAT/subscriptions","organizations_url":"https://api.github.com/users/KakCAT/orgs","repos_url":"https://api.github.com/users/KakCAT/repos","events_url":"https://api.github.com/users/KakCAT/events{/privacy}","received_events_url":"https://api.github.com/users/KakCAT/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-02-05T13:52:25Z","updated_at":"2016-02-05T14:27:20Z","closed_at":null,"body":"hi!\r\n\r\nI'm having a problem with shaders that have #include in it. The error which appears is:\r\n\r\n14:45:02 Value cannot be null.\r\n14:45:02 Parameter name: path\r\n14:45:02 Failed to parse !\r\n\r\nIt seems a path misconfiguration, passing the _strFileName to DoBuild and then using _strFileName instead of \"\\\\\" seems to fix the problem, although I'm not sure because I'm having another problem compiled the shader I'm trying. (this \"patch\" only works when loading the shader via menu option, not when pressing F5)\r\n\r\n\r\nTo reproduce, just add \r\n\r\ninclude \"macros/test.fx\" \r\n\r\nto the SimpleColor.fx example "},"comment":{"url":"https://api.github.com/repos/procfxgen/MGShaderEditor/issues/comments/180379128","html_url":"https://github.com/procfxgen/MGShaderEditor/issues/1#issuecomment-180379128","issue_url":"https://api.github.com/repos/procfxgen/MGShaderEditor/issues/1","id":180379128,"user":{"login":"procfxgen","id":8511396,"avatar_url":"https://avatars.githubusercontent.com/u/8511396?v=3","gravatar_id":"","url":"https://api.github.com/users/procfxgen","html_url":"https://github.com/procfxgen","followers_url":"https://api.github.com/users/procfxgen/followers","following_url":"https://api.github.com/users/procfxgen/following{/other_user}","gists_url":"https://api.github.com/users/procfxgen/gists{/gist_id}","starred_url":"https://api.github.com/users/procfxgen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/procfxgen/subscriptions","organizations_url":"https://api.github.com/users/procfxgen/orgs","repos_url":"https://api.github.com/users/procfxgen/repos","events_url":"https://api.github.com/users/procfxgen/events{/privacy}","received_events_url":"https://api.github.com/users/procfxgen/received_events","type":"User","site_admin":false},"created_at":"2016-02-05T14:27:20Z","updated_at":"2016-02-05T14:27:20Z","body":"I have committed fixes.\r\nThanks.\r\n"}}