{"action":"opened","issue":{"url":"https://api.github.com/repos/Kavignon/Oracle-of-Shadows/issues/14","repository_url":"https://api.github.com/repos/Kavignon/Oracle-of-Shadows","labels_url":"https://api.github.com/repos/Kavignon/Oracle-of-Shadows/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/Kavignon/Oracle-of-Shadows/issues/14/comments","events_url":"https://api.github.com/repos/Kavignon/Oracle-of-Shadows/issues/14/events","html_url":"https://github.com/Kavignon/Oracle-of-Shadows/issues/14","id":175380027,"number":14,"title":"Machine learning phase 1 - Create artificial brain","user":{"login":"Kavignon","id":6740474,"avatar_url":"https://avatars.githubusercontent.com/u/6740474?v=3","gravatar_id":"","url":"https://api.github.com/users/Kavignon","html_url":"https://github.com/Kavignon","followers_url":"https://api.github.com/users/Kavignon/followers","following_url":"https://api.github.com/users/Kavignon/following{/other_user}","gists_url":"https://api.github.com/users/Kavignon/gists{/gist_id}","starred_url":"https://api.github.com/users/Kavignon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kavignon/subscriptions","organizations_url":"https://api.github.com/users/Kavignon/orgs","repos_url":"https://api.github.com/users/Kavignon/repos","events_url":"https://api.github.com/users/Kavignon/events{/privacy}","received_events_url":"https://api.github.com/users/Kavignon/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-09-06T23:55:43Z","updated_at":"2016-09-06T23:55:43Z","closed_at":null,"body":"Create an artificial brain that will be able to recognize the different states in the battle sequence. By using classification, the brain will be able to know when a state is \r\n\r\n- Advantageous\r\n\r\n- Disavantageous\r\n\r\n- Neutral \r\n\r\n- Unknown\r\n\r\nWhen a state is unknown, the brain will need to use a random action within the limit of the remaining action points. After selecting that action, the brain will then be notified, using a reward system, in what class that state belonged and this \"experience\" will be stored by the brain for future use. By playing the game over and over, the brain will get better at selecting the best course of action based on the reward system.\r\n\r\n- [ ] Implement reward system \r\n\r\n- [ ] Implement experience\r\n\r\n- [ ] Implement state classification"}}
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