{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/snes9x2005/issues/20","repository_url":"https://api.github.com/repos/libretro/snes9x2005","labels_url":"https://api.github.com/repos/libretro/snes9x2005/issues/20/labels{/name}","comments_url":"https://api.github.com/repos/libretro/snes9x2005/issues/20/comments","events_url":"https://api.github.com/repos/libretro/snes9x2005/issues/20/events","html_url":"https://github.com/libretro/snes9x2005/issues/20","id":173646480,"number":20,"title":"Using a border makes the PS Vita crash when playing Donkey Kong Country 2","user":{"login":"EchoDev","id":3149302,"avatar_url":"https://avatars.githubusercontent.com/u/3149302?v=3","gravatar_id":"","url":"https://api.github.com/users/EchoDev","html_url":"https://github.com/EchoDev","followers_url":"https://api.github.com/users/EchoDev/followers","following_url":"https://api.github.com/users/EchoDev/following{/other_user}","gists_url":"https://api.github.com/users/EchoDev/gists{/gist_id}","starred_url":"https://api.github.com/users/EchoDev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EchoDev/subscriptions","organizations_url":"https://api.github.com/users/EchoDev/orgs","repos_url":"https://api.github.com/users/EchoDev/repos","events_url":"https://api.github.com/users/EchoDev/events{/privacy}","received_events_url":"https://api.github.com/users/EchoDev/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-28T13:20:44Z","updated_at":"2016-12-27T19:29:43Z","closed_at":null,"body":"Using a border makes the PS Vita crash when playing Donkey Kong Country 2. It completely crashes the Vita in this case, not just Retroarch itself. It seems something makes the GPU crash, sometimes you can still use the button and you can hear the Vita menus and sometimes the screen just goes black and stops responding completely.\n"},"comment":{"url":"https://api.github.com/repos/libretro/snes9x2005/issues/comments/269371598","html_url":"https://github.com/libretro/snes9x2005/issues/20#issuecomment-269371598","issue_url":"https://api.github.com/repos/libretro/snes9x2005/issues/20","id":269371598,"user":{"login":"meepingsnesroms","id":1220805,"avatar_url":"https://avatars.githubusercontent.com/u/1220805?v=3","gravatar_id":"","url":"https://api.github.com/users/meepingsnesroms","html_url":"https://github.com/meepingsnesroms","followers_url":"https://api.github.com/users/meepingsnesroms/followers","following_url":"https://api.github.com/users/meepingsnesroms/following{/other_user}","gists_url":"https://api.github.com/users/meepingsnesroms/gists{/gist_id}","starred_url":"https://api.github.com/users/meepingsnesroms/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meepingsnesroms/subscriptions","organizations_url":"https://api.github.com/users/meepingsnesroms/orgs","repos_url":"https://api.github.com/users/meepingsnesroms/repos","events_url":"https://api.github.com/users/meepingsnesroms/events{/privacy}","received_events_url":"https://api.github.com/users/meepingsnesroms/received_events","type":"User","site_admin":false},"created_at":"2016-12-27T19:29:43Z","updated_at":"2016-12-27T19:29:43Z","body":"That would be a retroarch issue unless it happens on all platforms.\r\nDo all borders cause this or only some.(Try a small one,the ps vita is 960 × 544 so a large border could cause a buffer overflow on the gpu if it is not size checked or downscaled.)"}}
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