{"push_id":1057917732,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"e9a72b8650715d72eff9eaafa1fdab3855e67693","before":"4145594f04f4103535fce9a1779cbec5f6464eaf","commits":[{"sha":"1feda6a49d8aa236a3a502a65130ff18bad6d89b","author":{"email":"d3317b48f67b4302e19ed3e3379dd4c02ef9c49b@mines.edu","name":"Nicholas Masching"},"message":"Enemies cannot see through closed side doors","distinct":true,"url":"https://api.github.com/repos/iplay88keys/CSCI498C-Team/commits/1feda6a49d8aa236a3a502a65130ff18bad6d89b"},{"sha":"0500efcf8a2f719a951624c046f5557539a8399b","author":{"email":"d3317b48f67b4302e19ed3e3379dd4c02ef9c49b@mines.edu","name":"Nicholas Masching"},"message":"Merge branch 'master' of https://github.com/iplay88keys/CSCI498C-Team","distinct":true,"url":"https://api.github.com/repos/iplay88keys/CSCI498C-Team/commits/0500efcf8a2f719a951624c046f5557539a8399b"},{"sha":"e9a72b8650715d72eff9eaafa1fdab3855e67693","author":{"email":"d3317b48f67b4302e19ed3e3379dd4c02ef9c49b@mines.edu","name":"Nicholas Masching"},"message":"Enemies cannot walk through closed side doors\nalso enemies don't overcorrect when chasing player; enemy sprite set to standing if chasing player but not moving (because it is blocked by something)","distinct":true,"url":"https://api.github.com/repos/iplay88keys/CSCI498C-Team/commits/e9a72b8650715d72eff9eaafa1fdab3855e67693"}]}