{"action":"created","issue":{"url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/70","repository_url":"https://api.github.com/repos/loganmc10/GLupeN64","labels_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/70/labels{/name}","comments_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/70/comments","events_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/70/events","html_url":"https://github.com/loganmc10/GLupeN64/issues/70","id":181702762,"number":70,"title":"(Android) Ocarina of Time - Missing/flashing textures with GLES3","user":{"login":"orbea","id":4204285,"avatar_url":"https://avatars.githubusercontent.com/u/4204285?v=3","gravatar_id":"","url":"https://api.github.com/users/orbea","html_url":"https://github.com/orbea","followers_url":"https://api.github.com/users/orbea/followers","following_url":"https://api.github.com/users/orbea/following{/other_user}","gists_url":"https://api.github.com/users/orbea/gists{/gist_id}","starred_url":"https://api.github.com/users/orbea/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/orbea/subscriptions","organizations_url":"https://api.github.com/users/orbea/orgs","repos_url":"https://api.github.com/users/orbea/repos","events_url":"https://api.github.com/users/orbea/events{/privacy}","received_events_url":"https://api.github.com/users/orbea/received_events","type":"User","site_admin":false},"labels":[{"id":460880074,"url":"https://api.github.com/repos/loganmc10/GLupeN64/labels/device/driver%20specific","name":"device/driver specific","color":"c5def5","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":69,"created_at":"2016-10-07T15:44:27Z","updated_at":"2016-11-02T22:03:19Z","closed_at":null,"body":"Using the libretro build bot version one of the latest commits probably yesterday caused the game to constantly flash missing textures starting with the nintendo logo with both GLES2 and GLES3. No issues with mupen64plus-ae from the fdroid repo.\n\nGLES3 was doing it before too, but far less frequently. Unfortunately I'm not able to bisect or help debug much on android yet...\n"},"comment":{"url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/comments/258013463","html_url":"https://github.com/loganmc10/GLupeN64/issues/70#issuecomment-258013463","issue_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/70","id":258013463,"user":{"login":"loganmc10","id":848146,"avatar_url":"https://avatars.githubusercontent.com/u/848146?v=3","gravatar_id":"","url":"https://api.github.com/users/loganmc10","html_url":"https://github.com/loganmc10","followers_url":"https://api.github.com/users/loganmc10/followers","following_url":"https://api.github.com/users/loganmc10/following{/other_user}","gists_url":"https://api.github.com/users/loganmc10/gists{/gist_id}","starred_url":"https://api.github.com/users/loganmc10/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/loganmc10/subscriptions","organizations_url":"https://api.github.com/users/loganmc10/orgs","repos_url":"https://api.github.com/users/loganmc10/repos","events_url":"https://api.github.com/users/loganmc10/events{/privacy}","received_events_url":"https://api.github.com/users/loganmc10/received_events","type":"User","site_admin":false},"created_at":"2016-11-02T22:03:19Z","updated_at":"2016-11-02T22:03:19Z","body":"The other weird thing is that with enableFragmentDepthWrite=0, my little glDiscardFramebuffer trick fixes the problem on GLES2 (on the Raspberry Pi and @orbea's phone), but not on GLES3.\r\n\r\nI'll play around a bit on my Raspberry Pi over the next few weeks when I get a chance now that it seems its narrowed down a little bit (maybe?)"}}
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