{"push_id":1294267015,"size":1,"distinct_size":1,"ref":"refs/heads/main","head":"7fbe60de4eb5d8c186d08e2df021edb8ef23774a","before":"eca172aa5fd3f77ad2f92da9937269930766195d","commits":[{"sha":"7fbe60de4eb5d8c186d08e2df021edb8ef23774a","author":{"name":"Holger Durach","email":"46ad1dc9cf2d27d24eac2c2039c463b03cfd37d5@crytek.de"},"message":"!I  @ 1441951 (partialy) (Approved by thomasw)\n\t!T (audio) slowed down audio thread execution to around 100fps to be mainly in sync with the main thread and minimize the load on physics by sending less ray casts per game frame (Approved by rok)\n\t!O (audio) removed primaryMemoryPoolSize Cvar, because that variable described only a combination of all other pools and should therefore not be set manually.\t\nReview: ID 60722 by Author: Holger Durach, Reviewer: Thomas Wollenzin, Observer: Gabriel Rodriguez H\n\nCopied from Perforce\n Change: 1442217","distinct":true,"url":"https://api.github.com/repos/CRYTEK-CRYENGINE/CRYENGINE/commits/7fbe60de4eb5d8c186d08e2df021edb8ef23774a"}]}
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