{"push_id":1114997473,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"113f69c9348b70ebd32215d91672af9fbb74c3a5","before":"14ae277980fef04856a9afa7d1f10cb28964ea35","commits":[{"sha":"113f69c9348b70ebd32215d91672af9fbb74c3a5","author":{"email":"aad418f62a85aaad30de4a6975d6d5a6b9876c3e@gmail.com","name":"Omar Zohdi"},"message":"Added Function field to EditorScript\n\nnow the Editor script can get the function name from the script\ncomponents and adds them to the list. The script then uses a send\nmessage to execute that code. I'll probably switch to a hashtable to\nfilter the functions by component selected. After that probably work on\noptimizing it.","distinct":true,"url":"https://api.github.com/repos/omarzohdi/UnityCodeSnippets/commits/113f69c9348b70ebd32215d91672af9fbb74c3a5"}]}