{"push_id":920902613,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"0efaca2c5eddcfb506b2ac19419d8700e46566ab","before":"493ca8075ea3e2e73652e19171c9364cd5c83944","commits":[{"sha":"d1ff8a97d9a9acb8423b8e0c70e4e038feb86146","author":{"email":"91fe01c1bf36269573172189414617f9924776e2@ganked.me","name":"Gedan"},"message":"Find&Replace on all the old status names. This has probably shit on the icon names tho...\nTweaked some process handling for special attacks & naleen grapples","distinct":true,"url":"https://api.github.com/repos/Jacques00/sourceTiTS/commits/d1ff8a97d9a9acb8423b8e0c70e4e038feb86146"},{"sha":"33ad64e9420d8ba0c8eaa31ab89bae5e6bacba8a","author":{"email":"91fe01c1bf36269573172189414617f9924776e2@ganked.me","name":"Gedan"},"message":"Reorgnised some of the base display code in the combat container to make things display earlier/longer.\nroundCounter starts at 1 now, not 0- tweaked code checking for initial round number to cope.","distinct":true,"url":"https://api.github.com/repos/Jacques00/sourceTiTS/commits/33ad64e9420d8ba0c8eaa31ab89bae5e6bacba8a"},{"sha":"0efaca2c5eddcfb506b2ac19419d8700e46566ab","author":{"email":"2b7ed6c422387aa8a7366fe36e9fcfd7506b9e95@gmail.com","name":"Jacques00"},"message":"Merge pull request #104 from Fenoxo/master\n\nMerge Update","distinct":true,"url":"https://api.github.com/repos/Jacques00/sourceTiTS/commits/0efaca2c5eddcfb506b2ac19419d8700e46566ab"}]}