{"action":"created","issue":{"url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/23","repository_url":"https://api.github.com/repos/Heishe/idleraiders-second-run","labels_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/23/labels{/name}","comments_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/23/comments","events_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/23/events","html_url":"https://github.com/Heishe/idleraiders-second-run/issues/23","id":158074981,"number":23,"title":"Suggestion: Raiders team up before entering an area.","user":{"login":"Ethismos","id":19693094,"avatar_url":"https://avatars.githubusercontent.com/u/19693094?v=3","gravatar_id":"","url":"https://api.github.com/users/Ethismos","html_url":"https://github.com/Ethismos","followers_url":"https://api.github.com/users/Ethismos/followers","following_url":"https://api.github.com/users/Ethismos/following{/other_user}","gists_url":"https://api.github.com/users/Ethismos/gists{/gist_id}","starred_url":"https://api.github.com/users/Ethismos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ethismos/subscriptions","organizations_url":"https://api.github.com/users/Ethismos/orgs","repos_url":"https://api.github.com/users/Ethismos/repos","events_url":"https://api.github.com/users/Ethismos/events{/privacy}","received_events_url":"https://api.github.com/users/Ethismos/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Heishe/idleraiders-second-run/labels/feature%20suggestion","name":"feature suggestion","color":"d4c5f9"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2016-06-02T07:21:49Z","updated_at":"2016-06-02T18:37:26Z","closed_at":null,"body":"I am trying to get in high farm areas to get more ancients artifacts for my first reset and i noticed that in most cases my raiders go in one by one (because they are further away from the entrance, trapped in building or running around) and get killed before they team up. It would be nice if they either tp at the entrance together or team up at my base exit and only enter if more than 5 or 6 are ready.\r\n\r\n(Raid 3 down, yay)"},"comment":{"url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/comments/223382624","html_url":"https://github.com/Heishe/idleraiders-second-run/issues/23#issuecomment-223382624","issue_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/23","id":223382624,"user":{"login":"Muskar","id":4981659,"avatar_url":"https://avatars.githubusercontent.com/u/4981659?v=3","gravatar_id":"","url":"https://api.github.com/users/Muskar","html_url":"https://github.com/Muskar","followers_url":"https://api.github.com/users/Muskar/followers","following_url":"https://api.github.com/users/Muskar/following{/other_user}","gists_url":"https://api.github.com/users/Muskar/gists{/gist_id}","starred_url":"https://api.github.com/users/Muskar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Muskar/subscriptions","organizations_url":"https://api.github.com/users/Muskar/orgs","repos_url":"https://api.github.com/users/Muskar/repos","events_url":"https://api.github.com/users/Muskar/events{/privacy}","received_events_url":"https://api.github.com/users/Muskar/received_events","type":"User","site_admin":false},"created_at":"2016-06-02T18:37:26Z","updated_at":"2016-06-02T18:37:26Z","body":"@Ethismos As a temporary solution, I've found that starting a raid and then cancelling when it's just about to start, is the best way to do this."}}
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