{"push_id":969272920,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"353499503cda884436c872df6bfd132d6eff1b0d","before":"c929cea00d9c3f5fb553e7f3b4e3af30743417f5","commits":[{"sha":"1dc8cac8e2dadeda1aba4fe678a7c8ee2d98b1af","author":{"email":"26f998146db4da06e48a70bb17d9f9b031eca315@gmail.com","name":"Paul Holden"},"message":"Rework remote Pawn simulation\n\n- Add variable for queue size.\n\n- Better information on bad interpolate() SEQ1.\n\n- Pawn movement much smoother now, but appears to be a little more\n  sluggish than before, especially when moving for long periods of time,\n  the Pawn appears to fall significantly behind, even when using a local\n  server with near-instantaneous network communication. Animation is also\n  a lot more jittery, but will be worked on in the future.","distinct":true,"url":"https://api.github.com/repos/ragebreakfast/eo/commits/1dc8cac8e2dadeda1aba4fe678a7c8ee2d98b1af"},{"sha":"353499503cda884436c872df6bfd132d6eff1b0d","author":{"email":"26f998146db4da06e48a70bb17d9f9b031eca315@gmail.com","name":"Paul Holden"},"message":"Fix sluggish Pawn simulation\n\n- Teleport the Pawn to the packet position when the distance is less than\n  1 pixel. Without it, this error adds up over time, leading to delays on\n  the order of seconds, after even a minute of simulation time.","distinct":true,"url":"https://api.github.com/repos/ragebreakfast/eo/commits/353499503cda884436c872df6bfd132d6eff1b0d"}]}