{"push_id":1062128192,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d9c311144f94af1b6ac1c37629d7c14bc0068131","before":"1f347125d87cb89674b7921494c6a32f44a0105b","commits":[{"sha":"d9c311144f94af1b6ac1c37629d7c14bc0068131","author":{"email":"3d6de4e011d07b1c130593bcdf2d57df720811d5@gmail.com","name":"Mackenzie Wilson"},"message":"- Attacks apply proper damage to enemies (still need to implement cost, hitChance, and AOE) enemies can now be killed\n- Enemies flash when targeted\n- Added Win/Lose Condition (test lose condition by clicking anywhere else on screen)\n- Added attack and death animations for warrior class\n- Adjusted GameOverScene so it tells you if you win or lose\n- Removed Spell struct, converted it to a class","distinct":true,"url":"https://api.github.com/repos/hart100896474/Endo-Games/commits/d9c311144f94af1b6ac1c37629d7c14bc0068131"}]}