{"action":"created","comment":{"url":"https://api.github.com/repos/Wizcorp/TileSystem/pulls/comments/76022928","id":76022928,"diff_hunk":"@@ -26,12 +30,15 @@ public class Area : IArea\n \t\tpublic event EventHandler<TileRemovedArgs> TileRemoved;\n \n \t\t// Representation in the system\n-\t\tpublic string Type { get; private set; }\n-\t\tpublic string Variation { get; private set; }\n+\t\tpublic string Type { get; protected set; }\n+\t\tpublic string Variation { get; protected set; }\n \n \t\t// Location in the system\n \t\tpublic ILevel Level { get; private set; }\n-\t\tpublic IPosition2D Position { get; private set; }\n+\t\tpublic IPosition Position","path":"TileSystem/Implementation/TwoDimension/Area.cs","position":23,"original_position":23,"commit_id":"026c3ac9b3e382af9444bb16c65974088df75043","original_commit_id":"026c3ac9b3e382af9444bb16c65974088df75043","user":{"login":"kefniark","id":4903529,"avatar_url":"https://avatars.githubusercontent.com/u/4903529?v=3","gravatar_id":"","url":"https://api.github.com/users/kefniark","html_url":"https://github.com/kefniark","followers_url":"https://api.github.com/users/kefniark/followers","following_url":"https://api.github.com/users/kefniark/following{/other_user}","gists_url":"https://api.github.com/users/kefniark/gists{/gist_id}","starred_url":"https://api.github.com/users/kefniark/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kefniark/subscriptions","organizations_url":"https://api.github.com/users/kefniark/orgs","repos_url":"https://api.github.com/users/kefniark/repos","events_url":"https://api.github.com/users/kefniark/events{/privacy}","received_events_url":"https://api.github.com/users/kefniark/received_events","type":"User","site_admin":false},"body":"Yeah, look better like that","created_at":"2016-08-24T09:21:30Z","updated_at":"2016-08-24T09:21:30Z","html_url":"https://github.com/Wizcorp/TileSystem/pull/14#discussion_r76022928","pull_request_url":"https://api.github.com/repos/Wizcorp/TileSystem/pulls/14","_links":{"self":{"href":"https://api.github.com/repos/Wizcorp/TileSystem/pulls/comments/76022928"},"html":{"href":"https://github.com/Wizcorp/TileSystem/pull/14#discussion_r76022928"},"pull_request":{"href":"https://api.github.com/repos/Wizcorp/TileSystem/pulls/14"}}},"pull_request":{"url":"https://api.github.com/repos/Wizcorp/TileSystem/pulls/14","id":81294657,"html_url":"https://github.com/Wizcorp/TileSystem/pull/14","diff_url":"https://github.com/Wizcorp/TileSystem/pull/14.diff","patch_url":"https://github.com/Wizcorp/TileSystem/pull/14.patch","issue_url":"https://api.github.com/repos/Wizcorp/TileSystem/issues/14","number":14,"state":"open","locked":false,"title":"Level code and updated interfaces to accomodate","user":{"login":"nullorvoid","id":3025045,"avatar_url":"https://avatars.githubusercontent.com/u/3025045?v=3","gravatar_id":"","url":"https://api.github.com/users/nullorvoid","html_url":"https://github.com/nullorvoid","followers_url":"https://api.github.com/users/nullorvoid/followers","following_url":"https://api.github.com/users/nullorvoid/following{/other_user}","gists_url":"https://api.github.com/users/nullorvoid/gists{/gist_id}","starred_url":"https://api.github.com/users/nullorvoid/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nullorvoid/subscriptions","organizations_url":"https://api.github.com/users/nullorvoid/orgs","repos_url":"https://api.github.com/users/nullorvoid/repos","events_url":"https://api.github.com/users/nullorvoid/events{/privacy}","received_events_url":"https://api.github.com/users/nullorvoid/received_events","type":"User","site_admin":false},"body":"# Description\r\nImplemented the level and the creation of the elements that can go in the level.  To do this I had to add a few properties defined in #10 such as Position and SetPosition.  I am still not 100% sure that Position rather than Position2D is correct here, however to keep the interfaces generic it is required.\r\n\r\nThe level implementation has ILevel, ICreateAreas, ICreateTiles, ICreateEntities on it, and takes the creation factories in the constructor.  I have left a default constructor so that this can be used as a base class.  I think some of these functions could become virtual in that case, but for the moment I have left them as standard functions.\r\n\r\nI did think about having the Add for the Level, Area, and Tile set the parent however I think this could be problematic though in some instances.\r\n\r\nI have left the position and GetNeighbours to be implemented and I will add an issue to fix this in another PR\r\n\r\n# What Changed\r\n* Added Level\r\n* Updated Area, Tile, Entity, and Interfaces where required\r\n* Implemented Creation of things in Level\r\n* Tests\r\n\r\n# New 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