{"push_id":1466871204,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"87994e36107849f1d1e6a55183cf33b66d9c6e1f","before":"ea185efb8df0b2f0952cf3c705fbeeb82cd19601","commits":[{"sha":"9bc089cb8f27b37403512c69d9853980428efcb5","author":{"name":"Aeva Palecek","email":"0b470cd36f9b3740f876044987064e19c1cda2c2@lunarfracking.com"},"message":"Bugfix for orienting NPCs via script munging.\n\nMethod needed to be renamed, bug was introduced when I refactored this\nto be object oriented.","distinct":true,"url":"https://api.github.com/repos/Aeva/nw-converter/commits/9bc089cb8f27b37403512c69d9853980428efcb5"},{"sha":"87994e36107849f1d1e6a55183cf33b66d9c6e1f","author":{"name":"Aeva Palecek","email":"0b470cd36f9b3740f876044987064e19c1cda2c2@lunarfracking.com"},"message":"Added rudimentry tiled exporter script.\n\nMain thing that is missing, is generating a tileset file.  This script\nassumes the tileset file (pics1.tsx) in the \"reference_levels\" folder is\ncorrect, which is not necessarily true.\n\nThis relates to issue #14.","distinct":true,"url":"https://api.github.com/repos/Aeva/nw-converter/commits/87994e36107849f1d1e6a55183cf33b66d9c6e1f"}]}
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