{"action":"created","issue":{"url":"https://api.github.com/repos/CapsAdmin/pac3/issues/270","repository_url":"https://api.github.com/repos/CapsAdmin/pac3","labels_url":"https://api.github.com/repos/CapsAdmin/pac3/issues/270/labels{/name}","comments_url":"https://api.github.com/repos/CapsAdmin/pac3/issues/270/comments","events_url":"https://api.github.com/repos/CapsAdmin/pac3/issues/270/events","html_url":"https://github.com/CapsAdmin/pac3/issues/270","id":139276868,"number":270,"title":"All PACs Disappear When the Owner dies in Multiplayer","user":{"login":"TheEnemyCube","id":15707651,"avatar_url":"https://avatars.githubusercontent.com/u/15707651?v=3","gravatar_id":"","url":"https://api.github.com/users/TheEnemyCube","html_url":"https://github.com/TheEnemyCube","followers_url":"https://api.github.com/users/TheEnemyCube/followers","following_url":"https://api.github.com/users/TheEnemyCube/following{/other_user}","gists_url":"https://api.github.com/users/TheEnemyCube/gists{/gist_id}","starred_url":"https://api.github.com/users/TheEnemyCube/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheEnemyCube/subscriptions","organizations_url":"https://api.github.com/users/TheEnemyCube/orgs","repos_url":"https://api.github.com/users/TheEnemyCube/repos","events_url":"https://api.github.com/users/TheEnemyCube/events{/privacy}","received_events_url":"https://api.github.com/users/TheEnemyCube/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-03-08T13:22:55Z","updated_at":"2016-03-12T11:18:48Z","closed_at":null,"body":"My issue is as the title states, for some reason all PACs will disappear upon death of the owner. I know this is clientside as I heard my death sound in another person's mic while they were talking, but I could not see/hear my PAC and death sound when I died. This is incredibly frustrating and I have not been able to find a fix for it, so I hope to find it here.\r\n\r\nEXTRA INFO:\r\nYes, I have gone into singleplayer and changed pac_sv_hide_outfit_on_death to 0, but it seems to reset to 1 when I join any server that has PAC3 enabled despite the server not having that option set as such.\r\nMy PAC does not disappear when I try to test this in singleplayer, so this is definitely something to do with multiplayer.\r\nAnother thing that I forgot to add in my sleepless state when I made this post was the fact that, in singleplayer, pac_sv_hide_outfit_on_death is already set to 0, so I'm not sure what it is about multiplayer that is doing this."},"comment":{"url":"https://api.github.com/repos/CapsAdmin/pac3/issues/comments/195718966","html_url":"https://github.com/CapsAdmin/pac3/issues/270#issuecomment-195718966","issue_url":"https://api.github.com/repos/CapsAdmin/pac3/issues/270","id":195718966,"user":{"login":"Hazbelll","id":12906141,"avatar_url":"https://avatars.githubusercontent.com/u/12906141?v=3","gravatar_id":"","url":"https://api.github.com/users/Hazbelll","html_url":"https://github.com/Hazbelll","followers_url":"https://api.github.com/users/Hazbelll/followers","following_url":"https://api.github.com/users/Hazbelll/following{/other_user}","gists_url":"https://api.github.com/users/Hazbelll/gists{/gist_id}","starred_url":"https://api.github.com/users/Hazbelll/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Hazbelll/subscriptions","organizations_url":"https://api.github.com/users/Hazbelll/orgs","repos_url":"https://api.github.com/users/Hazbelll/repos","events_url":"https://api.github.com/users/Hazbelll/events{/privacy}","received_events_url":"https://api.github.com/users/Hazbelll/received_events","type":"User","site_admin":false},"created_at":"2016-03-12T11:18:48Z","updated_at":"2016-03-12T11:18:48Z","body":"The default value of `pac_sv_hide_outfit_on_death` is 0. Two Clients on my Server both asked me why it was changed to 1, to which I had no idea, I've never touched it.\r\n\r\nI checked the value of the cvar on the Server and on my own Client. Both were set to 0, as was everyone else. I changed the cvar value to 1 and then back to 0 on the Server and the value was replicated correctly to the two clients who had it set to 1.\r\n\r\nI asked them to quit Garry's Mod, start it again and rejoin the Server, the value was still 0 for them, as it should be.\r\n\r\nI'd thought I'd mention it here, considering the OP has brought up the cvar not replicating its value correctly on Servers which have it at its default value, although I can't say anything about their actual issue."}}