{"action":"created","issue":{"url":"https://api.github.com/repos/Arantis/Meridian59_112/issues/33","repository_url":"https://api.github.com/repos/Arantis/Meridian59_112","labels_url":"https://api.github.com/repos/Arantis/Meridian59_112/issues/33/labels{/name}","comments_url":"https://api.github.com/repos/Arantis/Meridian59_112/issues/33/comments","events_url":"https://api.github.com/repos/Arantis/Meridian59_112/issues/33/events","html_url":"https://github.com/Arantis/Meridian59_112/issues/33","id":185963371,"number":33,"title":"BugsNCo","user":{"login":"Arantis","id":10548104,"avatar_url":"https://avatars.githubusercontent.com/u/10548104?v=3","gravatar_id":"","url":"https://api.github.com/users/Arantis","html_url":"https://github.com/Arantis","followers_url":"https://api.github.com/users/Arantis/followers","following_url":"https://api.github.com/users/Arantis/following{/other_user}","gists_url":"https://api.github.com/users/Arantis/gists{/gist_id}","starred_url":"https://api.github.com/users/Arantis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Arantis/subscriptions","organizations_url":"https://api.github.com/users/Arantis/orgs","repos_url":"https://api.github.com/users/Arantis/repos","events_url":"https://api.github.com/users/Arantis/events{/privacy}","received_events_url":"https://api.github.com/users/Arantis/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-10-28T16:17:03Z","updated_at":"2016-10-28T19:52:07Z","closed_at":null,"body":"Faren Statue - without shatter ?? reset??"},"comment":{"url":"https://api.github.com/repos/Arantis/Meridian59_112/issues/comments/257012606","html_url":"https://github.com/Arantis/Meridian59_112/issues/33#issuecomment-257012606","issue_url":"https://api.github.com/repos/Arantis/Meridian59_112/issues/33","id":257012606,"user":{"login":"Arantis","id":10548104,"avatar_url":"https://avatars.githubusercontent.com/u/10548104?v=3","gravatar_id":"","url":"https://api.github.com/users/Arantis","html_url":"https://github.com/Arantis","followers_url":"https://api.github.com/users/Arantis/followers","following_url":"https://api.github.com/users/Arantis/following{/other_user}","gists_url":"https://api.github.com/users/Arantis/gists{/gist_id}","starred_url":"https://api.github.com/users/Arantis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Arantis/subscriptions","organizations_url":"https://api.github.com/users/Arantis/orgs","repos_url":"https://api.github.com/users/Arantis/repos","events_url":"https://api.github.com/users/Arantis/events{/privacy}","received_events_url":"https://api.github.com/users/Arantis/received_events","type":"User","site_admin":false},"created_at":"2016-10-28T19:52:07Z","updated_at":"2016-10-28T19:52:07Z","body":"With my experience (as player with 3 statues and guild master of a bigger guild on 112 - the player avoid to play more and more) i think there is still a problem with an imbalance.\r\nI mean (even shorter in the past) the still short buff timer for the spells.\r\n\r\nJust testet with 99%:\r\nsuper strength = 14:53\r\nbless = 10:33\r\nmagical shield = 10:59\r\ngorts armor = 12:58\r\n\r\nimportant for PvP:\r\neagle eye = 8:35\r\nfree action = 7:56\r\nresist magic = 3:57\r\ndetect invisibility = 7:56\r\n(un)holy  resolve = 14:52\r\n\r\ni know it was even worse in the past and for some because of different level but it looks for me confusing and not good reasoned for a current mmo.\r\n\r\nTo change to robe+mace and already buff all spells again equal if some have time left (waste) is not fun. Also if you want to chat (not sure what he means with that).\r\nTo buff myself is an essential gameplay and shouldn't be work. A dev in a forum called it \"it shouldn't feel like work\"...\r\n\r\nAll spells with 99% should have the same time and last longer as it does atm (minimum 15 minutes or better 30). In other games spells last for 30-60minutes).\r\n\r\nAlso the amount of different active buffs are too much e.g. just for Kraanan. Wouldn't be less better? Maybe combine some or delete redundant ones?\r\n\r\nHere are a couple thought:\r\n\r\nbless + eagle eyes (+Dmg + Hit)\r\nCombine Eagle Eye and free action (Shield against CrowdControl)\r\nCure disease vs. purify (purify could be enough) or one of them as a passive with perma buff.\r\n\r\nNot as important but also reagent requirements could be improved as well:\r\n\r\n1. AmA --> better blue dragon scale instead of uncuts. They drop in all high end areas. The vault is full of them and not sellable and default for every kraanan magician.\r\n\r\n2. same for killing fields. bds/purple mushrooms will drop even more in areas where you are using killing fields as tooth + herbs\r\n\r\n3. Resist Acid - better use something Sha typical instead of something used as a Qor magician (maybe yrxl?). A few entroots with less usage will fill up your inventory and if you need them you do not have them with you as a sha magician\r\n\r\n4. Same for other spells. Herbs for less and rare kraanan spells (shroud, resist poision --> better use main kraanan reas like elderberries\r\n\r\n5. There are no feather drops for -karma Qor magician at Endgame-level. Better give some of them to mollusk or alternatives with 150Hps and -Karma\r\n\r\n6. General - As with these buff timer you need a lot reas for a lot spells which need a lot of space in the inventory. Would be better to decrease the amount to 1-2 reas but increase the costs for each reagent. \r\n\r\n7. Suggestion for Training point costs for each spell/circle\r\n 1 = 10 TP; level 2 = 20 TP; level 3 = 30 TP; level 4 = 40 TP; level 5 = 50 TP; level 6 = 60 TP. \r\n\r\n8. What happens to the disabled spell Shatter (Faren 5)? The Faren statue in Kocatan gets blocked because of that (current statue has the spell still or was calculated that way)\r\n\r\n9. Splash spells have a nice range if you think of internet speed + delay. Couldn't we do the same for close combat stuff for the weapon school e.g.? I've never hit a running opponent with a sword/hammer/scimitar. Every time the target is out of range because of lag.\r\n\r\n10. A couple of spell descriptions have less information how to really use them e.g. death rift, create weapon (wish), vampiric."}}
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