{"action":"created","issue":{"url":"https://api.github.com/repos/servo/webrender/issues/315","repository_url":"https://api.github.com/repos/servo/webrender","labels_url":"https://api.github.com/repos/servo/webrender/issues/315/labels{/name}","comments_url":"https://api.github.com/repos/servo/webrender/issues/315/comments","events_url":"https://api.github.com/repos/servo/webrender/issues/315/events","html_url":"https://github.com/servo/webrender/issues/315","id":166199597,"number":315,"title":"Test WR with SwiftShader","user":{"login":"glennw","id":2350882,"avatar_url":"https://avatars.githubusercontent.com/u/2350882?v=3","gravatar_id":"","url":"https://api.github.com/users/glennw","html_url":"https://github.com/glennw","followers_url":"https://api.github.com/users/glennw/followers","following_url":"https://api.github.com/users/glennw/following{/other_user}","gists_url":"https://api.github.com/users/glennw/gists{/gist_id}","starred_url":"https://api.github.com/users/glennw/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/glennw/subscriptions","organizations_url":"https://api.github.com/users/glennw/orgs","repos_url":"https://api.github.com/users/glennw/repos","events_url":"https://api.github.com/users/glennw/events{/privacy}","received_events_url":"https://api.github.com/users/glennw/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-07-18T21:37:25Z","updated_at":"2016-07-18T21:40:25Z","closed_at":null,"body":"This may provide a fallback solution for systems without a viable GPU (e.g. old machines, headless CI, virtual machines).\r\n\r\nhttps://blog.chromium.org/2016/06/universal-rendering-with-swiftshader.html\r\n\r\nI have cloned SwiftShader, built it on Linux and successfully run the example application. The next step is to try and get WR running with SS and see if it works / what functionality is missing that we rely on.\r\n\r\nAs far as I know, SS doesn't support desktop GL - but it supports all of OpenGL ESv2 and it appears to support most of ES3.\r\n\r\nSo there's two questions to answer:\r\n - Does SS implement enough of ES3 yet for it to be viable (or can we reduce the ES3 features that WR relies on to be able to use SS).\r\n - What is the simplest way to run the ES3 rendering code path on desktop code - right now, it's only enabled on Android via #cfg() flags - could we instead use cargo features or something like that?\r\n"},"comment":{"url":"https://api.github.com/repos/servo/webrender/issues/comments/233467588","html_url":"https://github.com/servo/webrender/issues/315#issuecomment-233467588","issue_url":"https://api.github.com/repos/servo/webrender/issues/315","id":233467588,"user":{"login":"larsbergstrom","id":475847,"avatar_url":"https://avatars.githubusercontent.com/u/475847?v=3","gravatar_id":"","url":"https://api.github.com/users/larsbergstrom","html_url":"https://github.com/larsbergstrom","followers_url":"https://api.github.com/users/larsbergstrom/followers","following_url":"https://api.github.com/users/larsbergstrom/following{/other_user}","gists_url":"https://api.github.com/users/larsbergstrom/gists{/gist_id}","starred_url":"https://api.github.com/users/larsbergstrom/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/larsbergstrom/subscriptions","organizations_url":"https://api.github.com/users/larsbergstrom/orgs","repos_url":"https://api.github.com/users/larsbergstrom/repos","events_url":"https://api.github.com/users/larsbergstrom/events{/privacy}","received_events_url":"https://api.github.com/users/larsbergstrom/received_events","type":"User","site_admin":false},"created_at":"2016-07-18T21:40:25Z","updated_at":"2016-07-18T21:40:25Z","body":"oooooooooooooo!"}}
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