{"action":"opened","issue":{"url":"https://api.github.com/repos/tcreeds/commarch-report/issues/1","repository_url":"https://api.github.com/repos/tcreeds/commarch-report","labels_url":"https://api.github.com/repos/tcreeds/commarch-report/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/tcreeds/commarch-report/issues/1/comments","events_url":"https://api.github.com/repos/tcreeds/commarch-report/issues/1/events","html_url":"https://github.com/tcreeds/commarch-report/issues/1","id":181418243,"number":1,"title":"Godot First Pass","user":{"login":"tcreeds","id":6759374,"avatar_url":"https://avatars.githubusercontent.com/u/6759374?v=3","gravatar_id":"","url":"https://api.github.com/users/tcreeds","html_url":"https://github.com/tcreeds","followers_url":"https://api.github.com/users/tcreeds/followers","following_url":"https://api.github.com/users/tcreeds/following{/other_user}","gists_url":"https://api.github.com/users/tcreeds/gists{/gist_id}","starred_url":"https://api.github.com/users/tcreeds/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tcreeds/subscriptions","organizations_url":"https://api.github.com/users/tcreeds/orgs","repos_url":"https://api.github.com/users/tcreeds/repos","events_url":"https://api.github.com/users/tcreeds/events{/privacy}","received_events_url":"https://api.github.com/users/tcreeds/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-06T13:42:24Z","updated_at":"2016-10-06T13:42:24Z","closed_at":null,"body":"First pass at an analysis of the Godot game engine.\r\n\r\nGame Engine, focused on providing developers with the tools they need to make games, no strings attached.\r\nLast commit was October 5th (today). 1.0 was released in December of 2014, having been an in-house engine previous to that.\r\nThere are many direct committers, but there is one developer who handles the majority of pull requests. \r\nThere are 249 total contributors, and it’s hard to tell if everyone has commit access. There are about as many direct commits as pull requests merged into master.\r\nMost of the top contributors are very regular, but more than half seem to have started contributing in the past year or so. One of the top developers stopped contributing about a year ago.\r\nThe BDFL is Juan Linietsky. He started the project, and is currently the top contributor, with 60 commits to the repo in September.\r\n\r\nI have yet to do calculate the Coefficient of Fail on this project, and I've been having a lot of trouble with Git by a bus, so I don't have those metrics yet."}}
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