{"push_id":1301333326,"size":1000,"distinct_size":31,"ref":"refs/heads/show-mon-hp","head":"d1da23a3331974b8a46d79975eade74b45137df0","before":"f70e20fe503bd16f932b743caf81b6332c2ded21","commits":[{"sha":"b769e5006604bd672aede06c6d805000a98e2350","author":{"name":"Neil Moore","email":"d3e2a8ddc5fff5556efd7676e64f33f296044cb9@s-z.org"},"message":"Fix a Legendary Destruction freeze.\n\nWhen the target was within the range of Legendary Destruction, but not\nwithin the range of any of the possible spells, setup_mons_cast would\nspin in a loop trying and failing to pick a spell with larger range.\n\nNow that all the component spells have the same range, remove that loop\nand adjust LD's range to be the same.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/b769e5006604bd672aede06c6d805000a98e2350"},{"sha":"a3d69d02d14757e4c13b64024c95abaaf9197fb0","author":{"name":"regret-index","email":"80b1e99f41a941ec455e990e1a52da05883e8d4f@live.com"},"message":"Some more Legendary Destruction edge clean-up\n\nImprove the health of the weakest two demonspawn classes (blood saints,\nblack suns) slightly, lower the cast rate marginally, give a description\nthat explicitly outlines the double-up effect.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/a3d69d02d14757e4c13b64024c95abaaf9197fb0"},{"sha":"d2716803c1e976940b8bfbbff745ee184c613058","author":{"name":"Nicholas Feinberg","email":"5cf6bf728c39eb50f626daa0a8ebd76e1145abe5@gmail.com"},"message":"Refactoring: split SoH breath into 4 spells\n\nSpecial casing on monster type caused a long series of crashes,\nand is generally not the sort of behaviour we like in our spells.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/d2716803c1e976940b8bfbbff745ee184c613058"},{"sha":"6c180b4f69846f2c6ce0fb48f4f0b20965428bad","author":{"name":"Nicholas Feinberg","email":"5cf6bf728c39eb50f626daa0a8ebd76e1145abe5@gmail.com"},"message":"Fix elephant non-zombie undead tiles (10484)\n\noops...","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/6c180b4f69846f2c6ce0fb48f4f0b20965428bad"},{"sha":"1076154c5a375fb7e55880a51d5d36a31378a3c7","author":{"name":"regret-index","email":"80b1e99f41a941ec455e990e1a52da05883e8d4f@live.com"},"message":"Remove Norris\n\nHe's a sphinx with a buckler and Invisibility.\n\nHe's an old unique with a muddled spellset and nothing valuable beyond\nParalysis on something with unique-level HD and defenses. He's got a\nslightly uncomfortable theme of being a nihilist death cultist that\ndoesn't really invigorate his hex spells. Some people like his tile\nonce have a surfboard and still resembling a surfer without it, but\nthis isn't really enough to keep running with.\n\nLate game is lousy with brutal, newer uniques from a few years ago,\nso throwing old Norris out might help with such a glut. If somebody\ncan think of and test out a good, defining spellset using some spells\nnot as prominent as invis / para / confuse / smiting, maybe they can\nbring him back, but none have really come forward.\n\nHis tiles are left in UNUSED, and late game Paralysis might be useful\nelsewhere...","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/1076154c5a375fb7e55880a51d5d36a31378a3c7"},{"sha":"7ccc58bddc7266e95ab34f79fe074aae4bbe0639","author":{"name":"Alex Jurkiewicz","email":"af52d3065b8b78750f844012b8e34dbc454a5a0a@jurkiewi.cz"},"message":"Change the gender of a few uniques.\n\nMostly changing some men to women, but also making a couple of hell\nlords neuter.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/7ccc58bddc7266e95ab34f79fe074aae4bbe0639"},{"sha":"e0ba36dcd8bb4e7680f912f43ed61f26c9676e41","author":{"name":"Nicholas Feinberg","email":"5cf6bf728c39eb50f626daa0a8ebd76e1145abe5@gmail.com"},"message":"Merge pull request #294 from alexjurkiewicz/sex-change\n\nChange the gender of a few uniques.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/e0ba36dcd8bb4e7680f912f43ed61f26c9676e41"},{"sha":"65dcf151f8267bd106b5f26e9941144f12ffa486","author":{"name":"regret-index","email":"80b1e99f41a941ec455e990e1a52da05883e8d4f@live.com"},"message":"Fill in a vault's teleport closets","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/65dcf151f8267bd106b5f26e9941144f12ffa486"},{"sha":"699eac53f0427430148dab21d13ee81855e0e238","author":{"name":"Yer mivvaggah","email":"9e6b1918cf3da1aea3be32ff583a7b6394927947@gmail.com"},"message":"add some speech lines","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/699eac53f0427430148dab21d13ee81855e0e238"},{"sha":"06a26c88d1b57c3c5cb38673e8105ad860f45467","author":{"name":"Nicholas Feinberg","email":"5cf6bf728c39eb50f626daa0a8ebd76e1145abe5@gmail.com"},"message":"<chequers> typo in lom lobon: s/it's/its/","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/06a26c88d1b57c3c5cb38673e8105ad860f45467"},{"sha":"3c4e0ae29d79f9def4e5a589c7ff84d1809a45da","author":{"name":"regret-index","email":"80b1e99f41a941ec455e990e1a52da05883e8d4f@live.com"},"message":"Rupert roars paralysis, Norris is gone- give Xtahua paralysis\n\nOne: Norris had paralysis, which was slightly interesting on his level of\ndefenses, but Norris wasn't interesting enough outside of that.\n\nTwo: Rupert can already confuse and paralyze targets by shouting loudly at\nthem. Magically? It's not the best of arrangements, because it's limited by\nSilence but not Antimagic by being a shout. Still, it's undeniable precedent.\n\nThree: Despite giving Xtahua searing breath and the capability to explode\nthrough doors many versions ago, she's still also rather plain as a somewhat\nupgraded fire dragon with higher stats. She's also in the category of old and\nstraightforward uniques with weak yet beloved themes, BECAUSE SHE SHOUTS LIKE\nTHIS ALL THE TIME.\n\nResults: Xtahua stole Paralysis from Norris as he left. Rupert taught her.\n\n(She also goes from 19 HD to 20 HD to deal a little more fire breath damage\nand also equate to Norris's casting strength, but has a 1.5x casting rate\ncompared to Norris or sphinxes. Might be a little weak sometimes, but\nstill with a bit more of a niche.)","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/3c4e0ae29d79f9def4e5a589c7ff84d1809a45da"},{"sha":"984bae36255db42dc93ea21b08f5dbcfca934b75","author":{"name":"Nicholas Feinberg","email":"5cf6bf728c39eb50f626daa0a8ebd76e1145abe5@gmail.com"},"message":"Fix monster for SoH changes\n\nI swear this was working earlier...","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/984bae36255db42dc93ea21b08f5dbcfca934b75"},{"sha":"8ae9a92e714879c135b32dbe4964522fbc7778bb","author":{"name":"gammafunk","email":"a3851a2ddf249e103bc242f72e951216af2c0161@gmail.com"},"message":"Remove deck accounting in objstat\n\nnow that they don't generate randomly. If any decks where to somehow\ngenerate, they'll still show up under the report for misc items.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/8ae9a92e714879c135b32dbe4964522fbc7778bb"},{"sha":"e13e26dd8593a5846e99e10e08d93d7fac8a15a5","author":{"name":"Chris Campbell","email":"27a5513857dffac9bf8a2cda70a468c731c0de58@gmail.com"},"message":"Fix a pronoun","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/e13e26dd8593a5846e99e10e08d93d7fac8a15a5"},{"sha":"4abe119b59f410a3e0ce17a4f011f1c117049561","author":{"name":"Nicholas Feinberg","email":"5cf6bf728c39eb50f626daa0a8ebd76e1145abe5@gmail.com"},"message":"Make transfer-slow correctly trigger at 5*\n\nThe messaging claimed it did, but the effect was off-by-one (would\nonly occur at 6*). What code, what wonder...","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/4abe119b59f410a3e0ce17a4f011f1c117049561"},{"sha":"76d9b5269edc80d79dfaa35a54bf6029059e0aed","author":{"name":"Nicholas Feinberg","email":"5cf6bf728c39eb50f626daa0a8ebd76e1145abe5@gmail.com"},"message":"Checkwhite, unbrace","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/76d9b5269edc80d79dfaa35a54bf6029059e0aed"},{"sha":"5267a9c56a23bc11568c6bdb4c0f9d344e3a21cf","author":{"name":"Chris Campbell","email":"27a5513857dffac9bf8a2cda70a468c731c0de58@gmail.com"},"message":"Clean up some vault depths","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/5267a9c56a23bc11568c6bdb4c0f9d344e3a21cf"},{"sha":"02db055044475c3fd3a9ac7caae54c6b61b10d41","author":{"name":"Chris Campbell","email":"27a5513857dffac9bf8a2cda70a468c731c0de58@gmail.com"},"message":"Recolour vampire mosquitoes to lightgrey\n\nAllowing meliai (which were overlapping with it on green) to keep their colour,\nsince vampire mosquitoes don't merit an exciting colour (and green is priestly).","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/02db055044475c3fd3a9ac7caae54c6b61b10d41"},{"sha":"d58e1bda115a547b9812f93ea9f352baa5408ab0","author":{"name":"gammafunk","email":"a3851a2ddf249e103bc242f72e951216af2c0161@gmail.com"},"message":"Color bog mummies in Ossuaries\n\nThese are meant to be like lower-level bog body monsters, but had the\nsame color as their base mummy monster. Setting these to green will help\ndifferentiate them in console.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/d58e1bda115a547b9812f93ea9f352baa5408ab0"},{"sha":"af0fc2db8d67b1b607ff32cc3d77e76bc2a91f24","author":{"name":"Naruni","email":"0c89e512c165d731bcb032ad0a1e79872ddd2c38@gmail.com"},"message":"ID items on floor.\n\nNew operation_types entry OPER_ID.","distinct":false,"url":"https://api.github.com/repos/alexjurkiewicz/crawl-ref/commits/af0fc2db8d67b1b607ff32cc3d77e76bc2a91f24"}]}
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