{"action":"created","issue":{"url":"https://api.github.com/repos/Echolaitoc/Parissues2016/issues/15","repository_url":"https://api.github.com/repos/Echolaitoc/Parissues2016","labels_url":"https://api.github.com/repos/Echolaitoc/Parissues2016/issues/15/labels{/name}","comments_url":"https://api.github.com/repos/Echolaitoc/Parissues2016/issues/15/comments","events_url":"https://api.github.com/repos/Echolaitoc/Parissues2016/issues/15/events","html_url":"https://github.com/Echolaitoc/Parissues2016/issues/15","id":170148136,"number":15,"title":"Blur shader performance","user":{"login":"Echolaitoc","id":3448098,"avatar_url":"https://avatars.githubusercontent.com/u/3448098?v=3","gravatar_id":"","url":"https://api.github.com/users/Echolaitoc","html_url":"https://github.com/Echolaitoc","followers_url":"https://api.github.com/users/Echolaitoc/followers","following_url":"https://api.github.com/users/Echolaitoc/following{/other_user}","gists_url":"https://api.github.com/users/Echolaitoc/gists{/gist_id}","starred_url":"https://api.github.com/users/Echolaitoc/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Echolaitoc/subscriptions","organizations_url":"https://api.github.com/users/Echolaitoc/orgs","repos_url":"https://api.github.com/users/Echolaitoc/repos","events_url":"https://api.github.com/users/Echolaitoc/events{/privacy}","received_events_url":"https://api.github.com/users/Echolaitoc/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Echolaitoc/Parissues2016/labels/Connect","name":"Connect","color":"fef2c0"},{"url":"https://api.github.com/repos/Echolaitoc/Parissues2016/labels/Optimization","name":"Optimization","color":"c5def5"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-09T11:57:27Z","updated_at":"2016-08-22T08:20:11Z","closed_at":null,"body":"The background blur shader can most likely be optimized. Probably texture sizes can be reduced."},"comment":{"url":"https://api.github.com/repos/Echolaitoc/Parissues2016/issues/comments/241343705","html_url":"https://github.com/Echolaitoc/Parissues2016/issues/15#issuecomment-241343705","issue_url":"https://api.github.com/repos/Echolaitoc/Parissues2016/issues/15","id":241343705,"user":{"login":"Echolaitoc","id":3448098,"avatar_url":"https://avatars.githubusercontent.com/u/3448098?v=3","gravatar_id":"","url":"https://api.github.com/users/Echolaitoc","html_url":"https://github.com/Echolaitoc","followers_url":"https://api.github.com/users/Echolaitoc/followers","following_url":"https://api.github.com/users/Echolaitoc/following{/other_user}","gists_url":"https://api.github.com/users/Echolaitoc/gists{/gist_id}","starred_url":"https://api.github.com/users/Echolaitoc/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Echolaitoc/subscriptions","organizations_url":"https://api.github.com/users/Echolaitoc/orgs","repos_url":"https://api.github.com/users/Echolaitoc/repos","events_url":"https://api.github.com/users/Echolaitoc/events{/privacy}","received_events_url":"https://api.github.com/users/Echolaitoc/received_events","type":"User","site_admin":false},"created_at":"2016-08-22T08:20:11Z","updated_at":"2016-08-22T08:20:11Z","body":"blur strength is not the same as before, performance gain is not that substantial... I'm pretty sure it can still be optimized"}}
{"actor":{"display_login":"Echolaitoc"}}