{"action":"closed","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/5346","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/5346/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/5346/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/5346/events","html_url":"https://github.com/godotengine/godot/issues/5346","id":161499588,"number":5346,"title":"False Negatives on is_colliding() When Colliding with Floor","user":{"login":"earthcrafterman","id":7574872,"avatar_url":"https://avatars.githubusercontent.com/u/7574872?v=3","gravatar_id":"","url":"https://api.github.com/users/earthcrafterman","html_url":"https://github.com/earthcrafterman","followers_url":"https://api.github.com/users/earthcrafterman/followers","following_url":"https://api.github.com/users/earthcrafterman/following{/other_user}","gists_url":"https://api.github.com/users/earthcrafterman/gists{/gist_id}","starred_url":"https://api.github.com/users/earthcrafterman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/earthcrafterman/subscriptions","organizations_url":"https://api.github.com/users/earthcrafterman/orgs","repos_url":"https://api.github.com/users/earthcrafterman/repos","events_url":"https://api.github.com/users/earthcrafterman/events{/privacy}","received_events_url":"https://api.github.com/users/earthcrafterman/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-06-21T17:50:04Z","updated_at":"2016-06-23T00:56:01Z","closed_at":"2016-06-23T00:56:01Z","body":"**Operating system or device - Godot version:**\r\nWindows and 2.0.3\r\n\r\n**Issue description** (what happened, and what was expected):\r\nI was using a is_colliding() call, but for some reason while the object is indeed colliding and staying still with the terrain, the call is returning false. Even stranger is that the call returns true if it collides with a wall or the crease where the slope starts.\r\n\r\n**Steps to reproduce:**\r\n\r\nDownload this:\r\nhttps://drive.google.com/open?id=0B8GPmOdcLf_fYm5YdUQzekJzUUk\r\n\r\nOpen it and run the scene. You should notice in the output that it says \"Colliding\" when you press against a wall, but not when you are idling or moving along the floor.\r\n\r\n**Link to minimal example project** (optional but very welcome):\r\n\r\nhttps://drive.google.com/open?id=0B8GPmOdcLf_fYm5YdUQzekJzUUk0111222"}}
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