{"action":"reopened","issue":{"url":"https://api.github.com/repos/andykorth/Pencil.Gaming/issues/43","repository_url":"https://api.github.com/repos/andykorth/Pencil.Gaming","labels_url":"https://api.github.com/repos/andykorth/Pencil.Gaming/issues/43/labels{/name}","comments_url":"https://api.github.com/repos/andykorth/Pencil.Gaming/issues/43/comments","events_url":"https://api.github.com/repos/andykorth/Pencil.Gaming/issues/43/events","html_url":"https://github.com/andykorth/Pencil.Gaming/issues/43","id":165336508,"number":43,"title":"glBindImageTexture not implemented","user":{"login":"courgeon","id":5329579,"avatar_url":"https://avatars.githubusercontent.com/u/5329579?v=3","gravatar_id":"","url":"https://api.github.com/users/courgeon","html_url":"https://github.com/courgeon","followers_url":"https://api.github.com/users/courgeon/followers","following_url":"https://api.github.com/users/courgeon/following{/other_user}","gists_url":"https://api.github.com/users/courgeon/gists{/gist_id}","starred_url":"https://api.github.com/users/courgeon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/courgeon/subscriptions","organizations_url":"https://api.github.com/users/courgeon/orgs","repos_url":"https://api.github.com/users/courgeon/repos","events_url":"https://api.github.com/users/courgeon/events{/privacy}","received_events_url":"https://api.github.com/users/courgeon/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-07-13T14:34:06Z","updated_at":"2016-07-13T18:23:16Z","closed_at":null,"body":"Hello, First, thanks for the awesome work. I'm switching from LWJGL / java to C# using your Pencil Gaming lib, it's great ! \r\n\r\nHowever, i'm using OpenGL 4.2 compute shaders, and I can't find any wrapping of the function :\r\n`glBindImageTexture `\r\n\r\nhttps://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml\r\n\r\nWould you add it ? otherwise compute shaders are pretty useless.\r\n\r\nThanks"}}
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