{"action":"opened","issue":{"url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/130","repository_url":"https://api.github.com/repos/sschmid/Entitas-CSharp","labels_url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/130/labels{/name}","comments_url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/130/comments","events_url":"https://api.github.com/repos/sschmid/Entitas-CSharp/issues/130/events","html_url":"https://github.com/sschmid/Entitas-CSharp/issues/130","id":167192539,"number":130,"title":"[Question] ReactiveSystem execution creates a tiny garbage ","user":{"login":"DanijelC","id":6689971,"avatar_url":"https://avatars.githubusercontent.com/u/6689971?v=3","gravatar_id":"","url":"https://api.github.com/users/DanijelC","html_url":"https://github.com/DanijelC","followers_url":"https://api.github.com/users/DanijelC/followers","following_url":"https://api.github.com/users/DanijelC/following{/other_user}","gists_url":"https://api.github.com/users/DanijelC/gists{/gist_id}","starred_url":"https://api.github.com/users/DanijelC/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DanijelC/subscriptions","organizations_url":"https://api.github.com/users/DanijelC/orgs","repos_url":"https://api.github.com/users/DanijelC/repos","events_url":"https://api.github.com/users/DanijelC/events{/privacy}","received_events_url":"https://api.github.com/users/DanijelC/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-07-23T16:47:40Z","updated_at":"2016-07-23T16:47:40Z","closed_at":null,"body":"Hi,\r\nfirst of all, I would like to thank you for making a great product and putting it open sourced.\r\n\r\nI noticed that every execution of ReactiveSystem produces a garbage of 48B on my Android phone. \r\nThe price of tiny garbage even per frame is not a big deal for having ReactiveSystem, but in some cases can cause hiccups on mobile phone. \r\nFor example, making replay system, like you have in your reactive project on your presentation. The replay system emulates past by going trough all logic systems for every tick and produce a lot of garbage by triggering reactive systems.\r\n\r\nIs it possible to make ReactiveSystem free of garbage in the future?\r\n\r\n"}}
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