{"action":"opened","issue":{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/1052","repository_url":"https://api.github.com/repos/FreezingMoon/AncientBeast","labels_url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/1052/labels{/name}","comments_url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/1052/comments","events_url":"https://api.github.com/repos/FreezingMoon/AncientBeast/issues/1052/events","html_url":"https://github.com/FreezingMoon/AncientBeast/issues/1052","id":169905932,"number":1052,"title":"pace of action and music","user":{"login":"DreadKnight","id":587487,"avatar_url":"https://avatars.githubusercontent.com/u/587487?v=3","gravatar_id":"","url":"https://api.github.com/users/DreadKnight","html_url":"https://github.com/DreadKnight","followers_url":"https://api.github.com/users/DreadKnight/followers","following_url":"https://api.github.com/users/DreadKnight/following{/other_user}","gists_url":"https://api.github.com/users/DreadKnight/gists{/gist_id}","starred_url":"https://api.github.com/users/DreadKnight/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DreadKnight/subscriptions","organizations_url":"https://api.github.com/users/DreadKnight/orgs","repos_url":"https://api.github.com/users/DreadKnight/repos","events_url":"https://api.github.com/users/DreadKnight/events{/privacy}","received_events_url":"https://api.github.com/users/DreadKnight/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Audio","name":"Audio","color":"0b02e1"},{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Brainstorm","name":"Brainstorm","color":"f7c6c7"},{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Coding","name":"Coding","color":"02e10c"},{"url":"https://api.github.com/repos/FreezingMoon/AncientBeast/labels/Pipeline","name":"Pipeline","color":"c7def8"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-08T11:57:41Z","updated_at":"2016-08-08T11:57:41Z","closed_at":null,"body":"There could be a Grunt plugin inserted in the project pipeline which could determine the BMP of the sound tracks. During a match, the music player could pick slower tracks at first and then pick faster tracks in order to better suit the action. The music player could also be influenced by the match settings, so if a match is estimated to be shorter, it could avoid slower tracks altogether."}}
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