{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/103","repository_url":"https://api.github.com/repos/libretro/beetle-psx-libretro","labels_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/103/labels{/name}","comments_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/103/comments","events_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/103/events","html_url":"https://github.com/libretro/beetle-psx-libretro/issues/103","id":181032282,"number":103,"title":"A number of odd rendering issues, mainly in Chrono Cross","user":{"login":"WhiteZeroX","id":16072090,"avatar_url":"https://avatars.githubusercontent.com/u/16072090?v=3","gravatar_id":"","url":"https://api.github.com/users/WhiteZeroX","html_url":"https://github.com/WhiteZeroX","followers_url":"https://api.github.com/users/WhiteZeroX/followers","following_url":"https://api.github.com/users/WhiteZeroX/following{/other_user}","gists_url":"https://api.github.com/users/WhiteZeroX/gists{/gist_id}","starred_url":"https://api.github.com/users/WhiteZeroX/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/WhiteZeroX/subscriptions","organizations_url":"https://api.github.com/users/WhiteZeroX/orgs","repos_url":"https://api.github.com/users/WhiteZeroX/repos","events_url":"https://api.github.com/users/WhiteZeroX/events{/privacy}","received_events_url":"https://api.github.com/users/WhiteZeroX/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":13,"created_at":"2016-10-04T23:41:22Z","updated_at":"2016-10-11T18:53:28Z","closed_at":null,"body":"First up, I'm not sure if this is normal or not for Mednafen, but I get black horizontal lines in some game menus, such as Chrono Cross's character menu or Silent Hill's map screen, when I increase the internal resolution above 1x. Software or OpenGL renderer [Screenshot](http://i.imgur.com/s2Ygjnb.png)\r\n\r\nNext up, I sometimes notice a bizarre pixel strobing/flickering with higher internal resolution as well. I've only caught it in Chrono Cross and it's not very repeatable and it seems to only be with the OpenGL renderer. What happens is when a dialog box is scrolls text, 3D assets seems to strobe between low and high resolution. I can't capture it with FRAPS because the effect stops as soon as I start recording, so I had to take a video with my cell phone. [Video here](https://www.youtube.com/watch?v=en2WDemO6a0). Watch the characters kind of \"flicker\" as text scrolls. \r\n\r\nLastly I seems to get odd texture corruption with the OpenGL renderer in Chrono Cross when entering and exiting the game menu, regardless of internal resolution, that or my screen just goes black after exiting the menu. [Video 1](https://www.youtube.com/watch?v=2sXbONe7c2g). I get similar issues when just starting a new game. [Video 2.](https://www.youtube.com/watch?v=V4l7mYiv1sk) \r\n\r\nThis is running in Windows 10 (Build 1607), with a GTX 1070 and nVidia drivers 372.70. Latested PSX HW core downloaded in RetroArch. My Mednafen Options are all default, except for renderer being OpenGL, Internal Resolution 2x, Internal color depth 32bpp"},"comment":{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/comments/253010166","html_url":"https://github.com/libretro/beetle-psx-libretro/issues/103#issuecomment-253010166","issue_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/103","id":253010166,"user":{"login":"iCatButler","id":17948959,"avatar_url":"https://avatars.githubusercontent.com/u/17948959?v=3","gravatar_id":"","url":"https://api.github.com/users/iCatButler","html_url":"https://github.com/iCatButler","followers_url":"https://api.github.com/users/iCatButler/followers","following_url":"https://api.github.com/users/iCatButler/following{/other_user}","gists_url":"https://api.github.com/users/iCatButler/gists{/gist_id}","starred_url":"https://api.github.com/users/iCatButler/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/iCatButler/subscriptions","organizations_url":"https://api.github.com/users/iCatButler/orgs","repos_url":"https://api.github.com/users/iCatButler/repos","events_url":"https://api.github.com/users/iCatButler/events{/privacy}","received_events_url":"https://api.github.com/users/iCatButler/received_events","type":"User","site_admin":false},"created_at":"2016-10-11T18:53:28Z","updated_at":"2016-10-11T18:53:28Z","body":"I'm able to reproduce this pixelation effect in the Chrono Cross attract sequence when Harle starts talking and also get it when driving through tunnels in Ridge Racer Revolution.\r\n\r\nThe effect seems to be reduced when recording, so might be performance related, but is still visible in these areas. This is using an R9 290x/4790k and Windows 10 x64."}}
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