{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2570","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2570/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2570/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2570/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2570","id":179312420,"number":2570,"title":"[Request] Hidden Garrison (graphic)","user":{"login":"Heinous-Hat","id":14289604,"avatar_url":"https://avatars.githubusercontent.com/u/14289604?v=3","gravatar_id":"","url":"https://api.github.com/users/Heinous-Hat","html_url":"https://github.com/Heinous-Hat","followers_url":"https://api.github.com/users/Heinous-Hat/followers","following_url":"https://api.github.com/users/Heinous-Hat/following{/other_user}","gists_url":"https://api.github.com/users/Heinous-Hat/gists{/gist_id}","starred_url":"https://api.github.com/users/Heinous-Hat/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Heinous-Hat/subscriptions","organizations_url":"https://api.github.com/users/Heinous-Hat/orgs","repos_url":"https://api.github.com/users/Heinous-Hat/repos","events_url":"https://api.github.com/users/Heinous-Hat/events{/privacy}","received_events_url":"https://api.github.com/users/Heinous-Hat/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-09-26T19:11:03Z","updated_at":"2016-09-26T19:15:39Z","closed_at":null,"body":"Request: Hidden garrison [graphic]\r\n\r\nA long time ago (at G&K release, I think) Firaxis removed the 'garrison' button and opted for automatic garrison by any unit present in a city.  As a side effect, the garrisoned unit is no longer hidden. This creates a fair amount of visual clutter that we were better off without, imho.\r\n\r\nAny way to return to the old visual behavior? Or for that matter, simply hide all units in a city? I believe units in cities are actually hidden by default until they are selected.\r\n"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/249668686","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2570#issuecomment-249668686","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2570","id":249668686,"user":{"login":"Iamblichos","id":14372214,"avatar_url":"https://avatars.githubusercontent.com/u/14372214?v=3","gravatar_id":"","url":"https://api.github.com/users/Iamblichos","html_url":"https://github.com/Iamblichos","followers_url":"https://api.github.com/users/Iamblichos/followers","following_url":"https://api.github.com/users/Iamblichos/following{/other_user}","gists_url":"https://api.github.com/users/Iamblichos/gists{/gist_id}","starred_url":"https://api.github.com/users/Iamblichos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Iamblichos/subscriptions","organizations_url":"https://api.github.com/users/Iamblichos/orgs","repos_url":"https://api.github.com/users/Iamblichos/repos","events_url":"https://api.github.com/users/Iamblichos/events{/privacy}","received_events_url":"https://api.github.com/users/Iamblichos/received_events","type":"User","site_admin":false},"created_at":"2016-09-26T19:15:39Z","updated_at":"2016-09-26T19:15:39Z","body":"I think that's probably good idea. I kind of liked the vanilla hidden garrison graphic after you selected to garrison the unit."}}
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