{"push_id":1357942881,"size":1,"distinct_size":1,"ref":"refs/heads/VirtualReality","head":"eae82a6a8d2c46a3303035dcb81635fc7a3dd844","before":"f19e7e574351576caa6b85f8cfc50b8197b61db8","commits":[{"sha":"eae82a6a8d2c46a3303035dcb81635fc7a3dd844","author":{"name":"Codes4Fun","email":"f1221dfaed45e48a48b0ff7786f68aea167aaa64@gmail.com"},"message":"Distortion Effect\n\nLooks like code to work with older hardware that doesn't support NPOT\ntextures (Non-Power Of Two) was causing extra scaling/distortion to\noccur dependent on resolution. but we are doing VR and we likely have\nnew hardware that supports NPOT, so I got rid of it. I also scaled down\nthe distortion effect, and adjusted for aspect ratio differences from\n640/480.","distinct":true,"url":"https://api.github.com/repos/Codes4Fun/OpenJK/commits/eae82a6a8d2c46a3303035dcb81635fc7a3dd844"}]}
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