{"action":"created","issue":{"url":"https://api.github.com/repos/Verclene/LittleMaidMobNX/issues/16","labels_url":"https://api.github.com/repos/Verclene/LittleMaidMobNX/issues/16/labels{/name}","comments_url":"https://api.github.com/repos/Verclene/LittleMaidMobNX/issues/16/comments","events_url":"https://api.github.com/repos/Verclene/LittleMaidMobNX/issues/16/events","html_url":"https://github.com/Verclene/LittleMaidMobNX/issues/16","id":121611042,"number":16,"title":"【不具合_Archer】射撃判定の異常","user":{"login":"myonta","id":15276465,"avatar_url":"https://avatars.githubusercontent.com/u/15276465?v=3","gravatar_id":"","url":"https://api.github.com/users/myonta","html_url":"https://github.com/myonta","followers_url":"https://api.github.com/users/myonta/followers","following_url":"https://api.github.com/users/myonta/following{/other_user}","gists_url":"https://api.github.com/users/myonta/gists{/gist_id}","starred_url":"https://api.github.com/users/myonta/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/myonta/subscriptions","organizations_url":"https://api.github.com/users/myonta/orgs","repos_url":"https://api.github.com/users/myonta/repos","events_url":"https://api.github.com/users/myonta/events{/privacy}","received_events_url":"https://api.github.com/users/myonta/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Verclene/LittleMaidMobNX/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2015-12-11T00:48:06Z","updated_at":"2016-01-17T13:26:29Z","closed_at":"2016-01-17T13:26:29Z","body":"メイドさんを柵で囲ったテスト時に判明。\r\n正面に柵があった場合、障害物と認識するのか射撃が実行されない。\r\n\r\n位置関係　メイド―柵―ゾンビ\r\n\r\n1.6.2版　射撃が実行された\r\n1.7.x版　射撃が実行された\r\n1.8版　構えと音声のみ、射撃実行されず（ゾンビを殴って一瞬浮かせると実行した）\r\n\r\nまた、メイドさんと同等又は1ブロックだけ高い位置のターゲットに対し、\r\n射線上に一切障害物が無いにも関わらず構えたまま一向に撃たない場合がある。"},"comment":{"url":"https://api.github.com/repos/Verclene/LittleMaidMobNX/issues/comments/172325397","html_url":"https://github.com/Verclene/LittleMaidMobNX/issues/16#issuecomment-172325397","issue_url":"https://api.github.com/repos/Verclene/LittleMaidMobNX/issues/16","id":172325397,"user":{"login":"Verclene","id":12691243,"avatar_url":"https://avatars.githubusercontent.com/u/12691243?v=3","gravatar_id":"","url":"https://api.github.com/users/Verclene","html_url":"https://github.com/Verclene","followers_url":"https://api.github.com/users/Verclene/followers","following_url":"https://api.github.com/users/Verclene/following{/other_user}","gists_url":"https://api.github.com/users/Verclene/gists{/gist_id}","starred_url":"https://api.github.com/users/Verclene/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Verclene/subscriptions","organizations_url":"https://api.github.com/users/Verclene/orgs","repos_url":"https://api.github.com/users/Verclene/repos","events_url":"https://api.github.com/users/Verclene/events{/privacy}","received_events_url":"https://api.github.com/users/Verclene/received_events","type":"User","site_admin":false},"created_at":"2016-01-17T13:26:29Z","updated_at":"2016-01-17T13:26:29Z","body":"getEyeHeight()基準で視線が通る時に射撃を実行するように調整．\r\n6dc87f1f20ede2086d5fbcd0905863152df8f02f"}}