{"push_id":1272514587,"size":140,"distinct_size":140,"ref":"refs/heads/dev","head":"b3d814f4dbd2f78cddfb6839f4b3169c2c3b814a","before":"e456961e5920f5d3cfd527effb3ce09b830e18fa","commits":[{"sha":"c848a72dba4e94886c1696d02e0ec0c9e5367736","author":{"name":"Kasuobes","email":"a9e497d415cbe185fe640580b8ce7b0a8e33b92f@users.noreply.github.com"},"message":"Tweaks maintenance drone laws and blurb\n\nChanges made as discussed in staff meeting\nhttps://baystation12.net/forums/threads/roll-call-staff-meeting-09-july-2016-2000-gmt-utc.2178/page-2#post-33524\n\n* \"Non-interaction\" bits replaced with \"non-interference\", laws updated to allow removing blob or fungi (which people already do all the time).\n* Expanded blurb to emphasize on non-interference, following orders is not mandatory but drones should bugger off if their presence is interfering.\n* Included notes on drone control consoles being able to send presence requests.\n* Reword station/vessel to \"assigned platform\", allowing better usability across maps (pretty sure Torch isn't a space station).","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/c848a72dba4e94886c1696d02e0ec0c9e5367736"},{"sha":"4077614238b6e614b4c587a252b3a527a9c86758","author":{"name":"Asanadas","email":"46627ecd32b4688ffffa1e2c14f4eeb70c2dcc4c@hotmail.com"},"message":"Just plugs in the proper variables so that neural laces work with the research machines.\n\nBased the tech on the incision management system pulled down a level. Not sure about vox laces, though.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/4077614238b6e614b4c587a252b3a527a9c86758"},{"sha":"fd1fbcc5fc43ebe91b27948080a41b28d8de7feb","author":{"name":"Kasuobes","email":"a9e497d415cbe185fe640580b8ce7b0a8e33b92f@users.noreply.github.com"},"message":"Tweaks emergency shuttle control console\n\nThe control console will no longer accept ID authorizations during crew transfers, functionality remains the same for evacuations.\n\nThe reason for this change is that there are no circumstances where overriding the autopilot during a crew transfer isn't breaking RP. If people launch the shuttle early, they get bwoinked; if they hold the shuttle, they get bwoinked. In both cases overriding the autopilot during a crew transfer is unrealistic and pointless, might as well stop the practice entirely.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/fd1fbcc5fc43ebe91b27948080a41b28d8de7feb"},{"sha":"3bb9e71499b63397728263b9965e34ce8f50cfa9","author":{"name":"Kasuobes","email":"a9e497d415cbe185fe640580b8ce7b0a8e33b92f@users.noreply.github.com"},"message":"Allows override during red alert or higher\n\nIn rare cases where a red alert is declared during a crew transfer, the shuttle controls can be overridden.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/3bb9e71499b63397728263b9965e34ce8f50cfa9"},{"sha":"1806234a6a4bd8daf90a3ad05c032353ad4741cc","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"Removes Resomi super \"hearing\"\n\nResmi no longer have thermal vision, and can thus no longer see the names, equipment, or description of mobs through solid matter.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/1806234a6a4bd8daf90a3ad05c032353ad4741cc"},{"sha":"95133e4110079d6e0eb761aa7c150c14347abb2a","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"Gives Resomi a Listen-In verb.\n\nGives them an approximate locations of all living mobs within their potential field of vision.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/95133e4110079d6e0eb761aa7c150c14347abb2a"},{"sha":"24785a4fd45b0b2770065b44eb87cfa989f51170","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"Adds supermatter grenades.\n\nA dangerous grenade which keeps a minute supermatter shard precariously suspended.\nUpon activation the shard is made to delaminate and it will pull in all objects in a fair sized area, irradiate mobs, and generally make things uncomfortable.\n10 seconds after activation the shard will then explode.\n\nAlso relocates some SM pull code to where it belongs.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/24785a4fd45b0b2770065b44eb87cfa989f51170"},{"sha":"ee6b6c4ba4ce3de1da5a4257a45d58851f0c00a9","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"Adds 1x and supermatter grenades to the antag uplink.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/ee6b6c4ba4ce3de1da5a4257a45d58851f0c00a9"},{"sha":"08dc7ae0505cc18ddda2e7717617495e2ab678e7","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"Changelog entry.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/08dc7ae0505cc18ddda2e7717617495e2ab678e7"},{"sha":"06faec5e95baa1ce5b864d9fc90c6bd87b5cc471","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"W.e.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/06faec5e95baa1ce5b864d9fc90c6bd87b5cc471"},{"sha":"b4570da73996ee81be93ea6fe46c35a10caafae5","author":{"name":"Karolis2011","email":"b2485f122bf40102134847627cb711cb0eafb206@gmail.com"},"message":"Added whole map capture feature","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/b4570da73996ee81be93ea6fe46c35a10caafae5"},{"sha":"936520737a79e522e61e614b17727717fcc890e6","author":{"name":"comma","email":"349659a8d2dcdc5b6c23376ac392f7f2bad71e51@gmail.com"},"message":"Fixes #13893\n\nAlso prevents potential issue where holding bloody clothes would make you look bloody.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/936520737a79e522e61e614b17727717fcc890e6"},{"sha":"46d0d1c1cf03a0204540896331e2416cf01cf77f","author":{"name":"comma","email":"349659a8d2dcdc5b6c23376ac392f7f2bad71e51@gmail.com"},"message":"Fixes #13905","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/46d0d1c1cf03a0204540896331e2416cf01cf77f"},{"sha":"116a1e777627ac65f3dd2f7dc3b33382f8d41822","author":{"name":"Chinsky","email":"349659a8d2dcdc5b6c23376ac392f7f2bad71e51@gmail.com"},"message":"Merge pull request #13941 from PsiOmegaDelta/160813-DidSomeoneSayGRENADEQuestionmark\n\nAdds supermatter grenades","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/116a1e777627ac65f3dd2f7dc3b33382f8d41822"},{"sha":"59e8c86cd2e61b7a1f00ae0da08e7226e1ea78b5","author":{"name":"Atlantis","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@stepanekjakub.cz"},"message":"Changes Cellrate\n- Cellrate changed to 1/1800 (1/(3600/machinery controller tick, which is 2 seconds)). Cellrate is now therefore in watthours.\n- Removes SMESRATE define. SMESes now use CELLRATE instead. There is absolutely no reason, as the value is only used internally, and has no effect on actual game.\n- Tweaks SMES magnetic coil properties a bit. Mostly results in rounded values. SMES coils are a little bit smaller capacity wise (about 56~ -> 50kWh for regular coil), but it's not marginal enough to have a major gameplay effect.\n- Expands the original fractal reactor (infinite powersource) idea. It no longer produces a world-wide message when spawned. Also adds APC dummy load and power cable dummy load, which are useful for testing of power flow and stuff. These debug items also display powernet information when examined. This information may be hidden by setting a var, for example when an admin wants to use varedit resprited variant for an event or something.\n\nNOTE: Cell capacities have not yet been changed. I have a piece of debug code in place that will help me trace most power cells, to ensure they are updated properly. This debug code will be removed later.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/59e8c86cd2e61b7a1f00ae0da08e7226e1ea78b5"},{"sha":"529884e53da92d70699d7cdde6e9dd21c02f1b43","author":{"name":"Asanadas","email":"46627ecd32b4688ffffa1e2c14f4eeb70c2dcc4c@hotmail.com"},"message":"Added the robotic vending machine to the lab, and another light switch was added because I felt like it was needed.\n\nIncludes changelog.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/529884e53da92d70699d7cdde6e9dd21c02f1b43"},{"sha":"17135b556ffd94afa7a5c5110054fb339c4752e2","author":{"name":"Asanadas","email":"46627ecd32b4688ffffa1e2c14f4eeb70c2dcc4c@hotmail.com"},"message":"Brings the robo vendor into line with other vending machines / the capacity of robotics in general.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/17135b556ffd94afa7a5c5110054fb339c4752e2"},{"sha":"ed66d263b8c53beb0e4c6050b6387646f35565c3","author":{"name":"Kasuobes","email":"a9e497d415cbe185fe640580b8ce7b0a8e33b92f@users.noreply.github.com"},"message":"Platform > vessel","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/ed66d263b8c53beb0e4c6050b6387646f35565c3"},{"sha":"711ad0215cd0b31fb6b19f79f172244cd2cfce1c","author":{"name":"Chinsky","email":"349659a8d2dcdc5b6c23376ac392f7f2bad71e51@gmail.com"},"message":"Merge pull request #13917 from Asanadas/neural_research\n\nAdds neural laces to research.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/711ad0215cd0b31fb6b19f79f172244cd2cfce1c"},{"sha":"1731c2a2f2357deefde78c7b1d7533f454a4e13a","author":{"name":"PsiOmegaDelta","email":"5bf00c93c9250d44d769b81890fa6584403ae7e0@psiomega.se"},"message":"Updates changelog.","distinct":true,"url":"https://api.github.com/repos/SpeedCrash100/Bay12/commits/1731c2a2f2357deefde78c7b1d7533f454a4e13a"}]}
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