{"action":"created","issue":{"url":"https://api.github.com/repos/GoranM/bdx/issues/529","repository_url":"https://api.github.com/repos/GoranM/bdx","labels_url":"https://api.github.com/repos/GoranM/bdx/issues/529/labels{/name}","comments_url":"https://api.github.com/repos/GoranM/bdx/issues/529/comments","events_url":"https://api.github.com/repos/GoranM/bdx/issues/529/events","html_url":"https://github.com/GoranM/bdx/issues/529","id":132213511,"number":529,"title":"Suggestion: Armature Support","user":{"login":"SolarLune","id":4733521,"avatar_url":"https://avatars.githubusercontent.com/u/4733521?v=3","gravatar_id":"","url":"https://api.github.com/users/SolarLune","html_url":"https://github.com/SolarLune","followers_url":"https://api.github.com/users/SolarLune/followers","following_url":"https://api.github.com/users/SolarLune/following{/other_user}","gists_url":"https://api.github.com/users/SolarLune/gists{/gist_id}","starred_url":"https://api.github.com/users/SolarLune/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SolarLune/subscriptions","organizations_url":"https://api.github.com/users/SolarLune/orgs","repos_url":"https://api.github.com/users/SolarLune/repos","events_url":"https://api.github.com/users/SolarLune/events{/privacy}","received_events_url":"https://api.github.com/users/SolarLune/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-02-08T17:52:25Z","updated_at":"2016-02-09T03:51:16Z","closed_at":null,"body":"Hey, there. Figured I might as well make this issue.\r\n\r\nSo, armature support. How're we gonna do this? The general flow is to export animation data from Blender and somehow tie that to the mesh, but I can't quite see how to do it, on Googling around for it. The general consensus seems to be to load the model and animations through a g3db file, but that obviously is an unnecessary extra step, for us.\r\n\r\nGot any ideas?"},"comment":{"url":"https://api.github.com/repos/GoranM/bdx/issues/comments/181696900","html_url":"https://github.com/GoranM/bdx/issues/529#issuecomment-181696900","issue_url":"https://api.github.com/repos/GoranM/bdx/issues/529","id":181696900,"user":{"login":"GoranM","id":2141814,"avatar_url":"https://avatars.githubusercontent.com/u/2141814?v=3","gravatar_id":"","url":"https://api.github.com/users/GoranM","html_url":"https://github.com/GoranM","followers_url":"https://api.github.com/users/GoranM/followers","following_url":"https://api.github.com/users/GoranM/following{/other_user}","gists_url":"https://api.github.com/users/GoranM/gists{/gist_id}","starred_url":"https://api.github.com/users/GoranM/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoranM/subscriptions","organizations_url":"https://api.github.com/users/GoranM/orgs","repos_url":"https://api.github.com/users/GoranM/repos","events_url":"https://api.github.com/users/GoranM/events{/privacy}","received_events_url":"https://api.github.com/users/GoranM/received_events","type":"User","site_admin":false},"created_at":"2016-02-09T03:51:16Z","updated_at":"2016-02-09T03:51:16Z","body":"> Got any ideas?\r\n\r\nResearch the libgdx armature system.\r\n\r\nAt some point, it has to extract the required data from the g3db file, and use that to initialize itself. So, figure out what kind of data that is exactly, and in which format.\r\n\r\nWith that information, it should be possible to retrieve that data from blender, and put it into our export pipeline, in the format that the libgdx armature system expects."}}