{"action":"created","issue":{"url":"https://api.github.com/repos/brianasu/unity-ray-marching/issues/2","repository_url":"https://api.github.com/repos/brianasu/unity-ray-marching","labels_url":"https://api.github.com/repos/brianasu/unity-ray-marching/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/brianasu/unity-ray-marching/issues/2/comments","events_url":"https://api.github.com/repos/brianasu/unity-ray-marching/issues/2/events","html_url":"https://github.com/brianasu/unity-ray-marching/issues/2","id":146907698,"number":2,"title":"Supported only on Windows(?)","user":{"login":"tolstenko","id":2386417,"avatar_url":"https://avatars.githubusercontent.com/u/2386417?v=3","gravatar_id":"","url":"https://api.github.com/users/tolstenko","html_url":"https://github.com/tolstenko","followers_url":"https://api.github.com/users/tolstenko/followers","following_url":"https://api.github.com/users/tolstenko/following{/other_user}","gists_url":"https://api.github.com/users/tolstenko/gists{/gist_id}","starred_url":"https://api.github.com/users/tolstenko/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tolstenko/subscriptions","organizations_url":"https://api.github.com/users/tolstenko/orgs","repos_url":"https://api.github.com/users/tolstenko/repos","events_url":"https://api.github.com/users/tolstenko/events{/privacy}","received_events_url":"https://api.github.com/users/tolstenko/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-04-08T11:52:36Z","updated_at":"2016-04-11T18:19:05Z","closed_at":"2016-04-11T18:19:05Z","body":"Awesome work! I just noticed that your shader implementation only works for Windows. I tried to run on OSX, Android, iOS, WebGL and everything goes magenta."},"comment":{"url":"https://api.github.com/repos/brianasu/unity-ray-marching/issues/comments/208484831","html_url":"https://github.com/brianasu/unity-ray-marching/issues/2#issuecomment-208484831","issue_url":"https://api.github.com/repos/brianasu/unity-ray-marching/issues/2","id":208484831,"user":{"login":"tolstenko","id":2386417,"avatar_url":"https://avatars.githubusercontent.com/u/2386417?v=3","gravatar_id":"","url":"https://api.github.com/users/tolstenko","html_url":"https://github.com/tolstenko","followers_url":"https://api.github.com/users/tolstenko/followers","following_url":"https://api.github.com/users/tolstenko/following{/other_user}","gists_url":"https://api.github.com/users/tolstenko/gists{/gist_id}","starred_url":"https://api.github.com/users/tolstenko/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tolstenko/subscriptions","organizations_url":"https://api.github.com/users/tolstenko/orgs","repos_url":"https://api.github.com/users/tolstenko/repos","events_url":"https://api.github.com/users/tolstenko/events{/privacy}","received_events_url":"https://api.github.com/users/tolstenko/received_events","type":"User","site_admin":false},"created_at":"2016-04-11T18:19:05Z","updated_at":"2016-04-11T18:19:05Z","body":"The working branch for mobile devices and osx is volumetric-textures. Thanks for your time."}}