{"push_id":920301021,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"2ffddc73056fef503df7b3872685f5e7a3ca0e42","before":"9c66c5b71c72dc47e6c11be209f6e4fd60604103","commits":[{"sha":"2ffddc73056fef503df7b3872685f5e7a3ca0e42","author":{"email":"358d5990376c87da22a0b10c844cfa978ed39114@hotmail.com","name":"Jonathan Pace"},"message":"Switched to procedurally generating bump/diffuse texture based on the 'seperation' of the fluid.\n\nSolves the issue of losing detail when stretching UV's far away from\ntheir origin.","distinct":true,"url":"https://api.github.com/repos/jonathanrpace/BentoCPP/commits/2ffddc73056fef503df7b3872685f5e7a3ca0e42"}]}