{"push_id":959278855,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"fb002dfd552a6794707b9a59856a1d047862e675","before":"4120dee722b6d3dd5fec104627ceaae5b3a192f6","commits":[{"sha":"b62dff2c718ade308c0a49c9aa3d9c6b9a4de27d","author":{"email":"d72d99451f908120704de3d9bf2f129de707308d@gmail.com","name":"Raanan Weber"},"message":"World step with delta\n\nAs per Schteppe's suggestion, the world step should be fixed, with the\ndelta as the 2nd variable.\nThis will provide good physics calculation for slower computers, and\nwill make cannon.js a lot better :)","distinct":true,"url":"https://api.github.com/repos/BabylonJS/Babylon.js/commits/b62dff2c718ade308c0a49c9aa3d9c6b9a4de27d"},{"sha":"fb002dfd552a6794707b9a59856a1d047862e675","author":{"email":"82bae252544aba2dfdfafbf46d91f2f39cf89677@live.fr","name":"David Catuhe"},"message":"Merge pull request #936 from RaananW/Cannon-world-step-fix\n\nWorld step with delta","distinct":true,"url":"https://api.github.com/repos/BabylonJS/Babylon.js/commits/fb002dfd552a6794707b9a59856a1d047862e675"}]}