{"action":"created","issue":{"url":"https://api.github.com/repos/purplemarshmallow/z64/issues/2","repository_url":"https://api.github.com/repos/purplemarshmallow/z64","labels_url":"https://api.github.com/repos/purplemarshmallow/z64/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/purplemarshmallow/z64/issues/2/comments","events_url":"https://api.github.com/repos/purplemarshmallow/z64/issues/2/events","html_url":"https://github.com/purplemarshmallow/z64/issues/2","id":126664493,"number":2,"title":"angrylion integration branch","user":{"login":"purplemarshmallow","id":7283660,"avatar_url":"https://avatars.githubusercontent.com/u/7283660?v=3","gravatar_id":"","url":"https://api.github.com/users/purplemarshmallow","html_url":"https://github.com/purplemarshmallow","followers_url":"https://api.github.com/users/purplemarshmallow/followers","following_url":"https://api.github.com/users/purplemarshmallow/following{/other_user}","gists_url":"https://api.github.com/users/purplemarshmallow/gists{/gist_id}","starred_url":"https://api.github.com/users/purplemarshmallow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/purplemarshmallow/subscriptions","organizations_url":"https://api.github.com/users/purplemarshmallow/orgs","repos_url":"https://api.github.com/users/purplemarshmallow/repos","events_url":"https://api.github.com/users/purplemarshmallow/events{/privacy}","received_events_url":"https://api.github.com/users/purplemarshmallow/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":38,"created_at":"2016-01-14T14:27:15Z","updated_at":"2016-04-27T00:49:44Z","closed_at":null,"body":"This is currently WIP I want to upload it when I finished cleaning the code. I'm planning to integrate angrylion's plugin and support both hardware and software rendering. There should be as much common code as possible. The plugin already shows improvements. The crash in Glover is gone and textures in Chopper attack are fixed. The problem is that correct code can cause bugs because another part of the plugin relies on incorrect results. Some textures are buggy in this branch.\r\n\r\n@LegendOfDragoon you said you are interested in development. I think you should know in which direction I want to move this.\r\n"},"comment":{"url":"https://api.github.com/repos/purplemarshmallow/z64/issues/comments/214931413","html_url":"https://github.com/purplemarshmallow/z64/issues/2#issuecomment-214931413","issue_url":"https://api.github.com/repos/purplemarshmallow/z64/issues/2","id":214931413,"user":{"login":"mudlord","id":17776421,"avatar_url":"https://avatars.githubusercontent.com/u/17776421?v=3","gravatar_id":"","url":"https://api.github.com/users/mudlord","html_url":"https://github.com/mudlord","followers_url":"https://api.github.com/users/mudlord/followers","following_url":"https://api.github.com/users/mudlord/following{/other_user}","gists_url":"https://api.github.com/users/mudlord/gists{/gist_id}","starred_url":"https://api.github.com/users/mudlord/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mudlord/subscriptions","organizations_url":"https://api.github.com/users/mudlord/orgs","repos_url":"https://api.github.com/users/mudlord/repos","events_url":"https://api.github.com/users/mudlord/events{/privacy}","received_events_url":"https://api.github.com/users/mudlord/received_events","type":"User","site_admin":false},"created_at":"2016-04-27T00:49:44Z","updated_at":"2016-04-27T00:49:44Z","body":"> So that's why I'm hesitant to try and fix z64/z64gl. It requires too much work. For the triangle code, the scaling doesn't even make sense imo. It's not accurate enough.\r\n\r\nWould be better to rewrite, while using some of z64's concepts, such as chunk rendering. Replacing all tile rendering,and the texture/tile/framebuffer cache would be nice and help with memory usage, especially if you use a hashtable library such as uthash. No doubt you could also do packing of tiles into one massive texture too."}}