{"action":"created","issue":{"url":"https://api.github.com/repos/recalbox/recalbox-os/issues/600","labels_url":"https://api.github.com/repos/recalbox/recalbox-os/issues/600/labels{/name}","comments_url":"https://api.github.com/repos/recalbox/recalbox-os/issues/600/comments","events_url":"https://api.github.com/repos/recalbox/recalbox-os/issues/600/events","html_url":"https://github.com/recalbox/recalbox-os/issues/600","id":127049509,"number":600,"title":"Redundant filetypes for Playstation (possibly others)","user":{"login":"mikezila","id":4932438,"avatar_url":"https://avatars.githubusercontent.com/u/4932438?v=3","gravatar_id":"","url":"https://api.github.com/users/mikezila","html_url":"https://github.com/mikezila","followers_url":"https://api.github.com/users/mikezila/followers","following_url":"https://api.github.com/users/mikezila/following{/other_user}","gists_url":"https://api.github.com/users/mikezila/gists{/gist_id}","starred_url":"https://api.github.com/users/mikezila/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mikezila/subscriptions","organizations_url":"https://api.github.com/users/mikezila/orgs","repos_url":"https://api.github.com/users/mikezila/repos","events_url":"https://api.github.com/users/mikezila/events{/privacy}","received_events_url":"https://api.github.com/users/mikezila/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-01-16T20:05:52Z","updated_at":"2016-01-17T18:56:29Z","closed_at":null,"body":"The default es_systems.cfg that recalbox comes with pretty much guarantees you'll end up with duplicate games in your list for Playstation, likely for other disc-based games as well. By default it allows img, bin, cue, and their upcase variants (and others). The problem with this is that any game that uses a cue is also going to have at least one bin/img. Having just a bin or img with no corresponding cue is very rare and usually an accident/oversight. I have all my games ripped as bin/cue, some games having a bin for each audio track. For example Twisted Metal 2 has a bin for each track of its redbook audio, this leaves me with an entry for the cue sheet, an entry for the large bin that is the game itself, and an entry for each music track.  The desired behavior would be to see just one entry for each cue and it's child bin/img files.\r\n\r\nThis can be solved in a couple says.\r\n\r\nYou could either ignore bin/img files out of the gate, which would be simplest, but possibly anger some people who don't understand why their improperly ripped/packaged games aren't showing up.\r\n\r\nYou could have the game list ignore any bin/img files that are not also refereed by a cue sheet. This would leave people like me who use cue/bin for their games with a tidy game list while also letting people that (for some reason) have loose bin/img files do their thing.\r\n\r\nWhat would be really swell is if you could add a section of the webui that let you edit the file extensions you wanted to show up for each system. I'm sure there's an argument against this that it adds complexity, but there's no reason it couldn't be hidden in the normal config file someplace, or be placed in the same section. Exposing a raw text file in a web interface is already sufficient complexity that having a way to edit this doesn't seem unreasonable.\r\n"},"comment":{"url":"https://api.github.com/repos/recalbox/recalbox-os/issues/comments/172365311","html_url":"https://github.com/recalbox/recalbox-os/issues/600#issuecomment-172365311","issue_url":"https://api.github.com/repos/recalbox/recalbox-os/issues/600","id":172365311,"user":{"login":"mchtt","id":7107299,"avatar_url":"https://avatars.githubusercontent.com/u/7107299?v=3","gravatar_id":"","url":"https://api.github.com/users/mchtt","html_url":"https://github.com/mchtt","followers_url":"https://api.github.com/users/mchtt/followers","following_url":"https://api.github.com/users/mchtt/following{/other_user}","gists_url":"https://api.github.com/users/mchtt/gists{/gist_id}","starred_url":"https://api.github.com/users/mchtt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mchtt/subscriptions","organizations_url":"https://api.github.com/users/mchtt/orgs","repos_url":"https://api.github.com/users/mchtt/repos","events_url":"https://api.github.com/users/mchtt/events{/privacy}","received_events_url":"https://api.github.com/users/mchtt/received_events","type":"User","site_admin":false},"created_at":"2016-01-17T18:56:29Z","updated_at":"2016-01-17T18:56:29Z","body":"So i'm lucky, i'm playing Thrasher with only the .img, and tracks are playing... it depends of the game soundtrack implementation .\r\nAnd just checked it, all my other games are in .bin format and are working flawlessly without .cue...\r\n(THPS 1,2 and 4; FF Tactics, Dave Mirra BMX, FF9, Gran Turismo 2, Street Fighter Alpha 3........)\r\nDo you have an example of a non working soundtrack ?"}}