{"push_id":957539667,"size":3,"distinct_size":3,"ref":"refs/heads/feature-level2","head":"3f6c78497f70b22c6a6b9f34a6376d2a6aa9c9ef","before":"d38f989c59eb754411056ba27cb7c66859044d5f","commits":[{"sha":"b80f4c5e672c27386d34c4504d32a52cfd526acd","author":{"email":"072715660abda397a695a148bad0a5a138aca048@users.noreply.github.com","name":"SophieAu"},"message":"Added a second level\n\nThe transition isn't pretty yet and level two is basically level one but\nrestarted (which might be annoying for implementing the highscore later)\nbut at least I have a second level.","distinct":true,"url":"https://api.github.com/repos/SophieAu/exogorth/commits/b80f4c5e672c27386d34c4504d32a52cfd526acd"},{"sha":"58a3a2119ee0572f3c4ea1503da8d951368606ed","author":{"email":"072715660abda397a695a148bad0a5a138aca048@users.noreply.github.com","name":"SophieAu"},"message":"Eliminated a mistake where the game would go straight t the level\n\nI completely forgot that the STATE is a golbal variable whcih means that\nI cannot use it in the Level constructor to differntiate between level\none and two. Instead, I'm using integers now.","distinct":true,"url":"https://api.github.com/repos/SophieAu/exogorth/commits/58a3a2119ee0572f3c4ea1503da8d951368606ed"},{"sha":"3f6c78497f70b22c6a6b9f34a6376d2a6aa9c9ef","author":{"email":"072715660abda397a695a148bad0a5a138aca048@users.noreply.github.com","name":"SophieAu"},"message":"Turned on death again","distinct":true,"url":"https://api.github.com/repos/SophieAu/exogorth/commits/3f6c78497f70b22c6a6b9f34a6376d2a6aa9c9ef"}]}