{"action":"created","issue":{"url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/55","repository_url":"https://api.github.com/repos/loganmc10/GLupeN64","labels_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/55/labels{/name}","comments_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/55/comments","events_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/55/events","html_url":"https://github.com/loganmc10/GLupeN64/issues/55","id":176887288,"number":55,"title":"High input lag when Framebuffer Emulation enabled","user":{"login":"Tatsuya79","id":6266038,"avatar_url":"https://avatars.githubusercontent.com/u/6266038?v=3","gravatar_id":"","url":"https://api.github.com/users/Tatsuya79","html_url":"https://github.com/Tatsuya79","followers_url":"https://api.github.com/users/Tatsuya79/followers","following_url":"https://api.github.com/users/Tatsuya79/following{/other_user}","gists_url":"https://api.github.com/users/Tatsuya79/gists{/gist_id}","starred_url":"https://api.github.com/users/Tatsuya79/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Tatsuya79/subscriptions","organizations_url":"https://api.github.com/users/Tatsuya79/orgs","repos_url":"https://api.github.com/users/Tatsuya79/repos","events_url":"https://api.github.com/users/Tatsuya79/events{/privacy}","received_events_url":"https://api.github.com/users/Tatsuya79/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":20,"created_at":"2016-09-14T11:53:31Z","updated_at":"2016-09-19T11:18:02Z","closed_at":null,"body":"In Retroarch you can push P for pause, press a button on your joypad (keep it pressed down), then push K for \"next frame\" to see how many frames it takes for a core to react to an input command.\r\n\r\nI did the test with Super Mario 64 (Japan) (Rev A) (Shindou Edition) as I felt Glupen had a problem:\r\n-libretro Mupen = 2 frames for Mario to jump (with \"full framerate\" option, Standard gives 3 frames)\r\n-libretro Glupen = 5 frames\r\n\r\nPlugin is auto on Mupen. \r\nThat's on win7 x64 i5-3570K Nvidia 770."},"comment":{"url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/comments/247967053","html_url":"https://github.com/loganmc10/GLupeN64/issues/55#issuecomment-247967053","issue_url":"https://api.github.com/repos/loganmc10/GLupeN64/issues/55","id":247967053,"user":{"login":"Tasosgemah","id":12124465,"avatar_url":"https://avatars.githubusercontent.com/u/12124465?v=3","gravatar_id":"","url":"https://api.github.com/users/Tasosgemah","html_url":"https://github.com/Tasosgemah","followers_url":"https://api.github.com/users/Tasosgemah/followers","following_url":"https://api.github.com/users/Tasosgemah/following{/other_user}","gists_url":"https://api.github.com/users/Tasosgemah/gists{/gist_id}","starred_url":"https://api.github.com/users/Tasosgemah/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Tasosgemah/subscriptions","organizations_url":"https://api.github.com/users/Tasosgemah/orgs","repos_url":"https://api.github.com/users/Tasosgemah/repos","events_url":"https://api.github.com/users/Tasosgemah/events{/privacy}","received_events_url":"https://api.github.com/users/Tasosgemah/received_events","type":"User","site_admin":false},"created_at":"2016-09-19T11:18:02Z","updated_at":"2016-09-19T11:18:02Z","body":"Ok so i was either mistaken before, did something wrong or something changed.\r\n\r\nTested all setups on my CRT monitor and i didn't notice such difference with GlupeN64. "}}
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