{"push_id":1188186856,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"31937d1c1c829633b4cf0b82daed2871eeef547b","before":"1ced2c83037ec8094567ca4e926e51296b5dc91e","commits":[{"sha":"31937d1c1c829633b4cf0b82daed2871eeef547b","author":{"name":"Ammybinks","email":"e4684a37df7578a0c6d2aebc39d9842ff45d9734@blythe.plus.com"},"message":"Implemented basic movement and camera systems for track 0.\n*Camera stays centered while in fights, and locks on to the player sprite while navigating.\n*During navigation, player can move in 4 directions freely using the WASD keys, not being locked to any sort of grid\n*Track 0 (Navigation) is accessed by defeating all active enemies in the fight","distinct":true,"url":"https://api.github.com/repos/Ammybinks/RPG-Game/commits/31937d1c1c829633b4cf0b82daed2871eeef547b"}]}
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