{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5177","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5177/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5177/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5177/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5177","id":167184961,"number":5177,"title":"Trauma and Burn Kit Rework","user":{"login":"Fox-McCloud","id":5785200,"avatar_url":"https://avatars.githubusercontent.com/u/5785200?v=3","gravatar_id":"","url":"https://api.github.com/users/Fox-McCloud","html_url":"https://github.com/Fox-McCloud","followers_url":"https://api.github.com/users/Fox-McCloud/followers","following_url":"https://api.github.com/users/Fox-McCloud/following{/other_user}","gists_url":"https://api.github.com/users/Fox-McCloud/gists{/gist_id}","starred_url":"https://api.github.com/users/Fox-McCloud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fox-McCloud/subscriptions","organizations_url":"https://api.github.com/users/Fox-McCloud/orgs","repos_url":"https://api.github.com/users/Fox-McCloud/repos","events_url":"https://api.github.com/users/Fox-McCloud/events{/privacy}","received_events_url":"https://api.github.com/users/Fox-McCloud/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Feature","name":"Feature","color":"26A726"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":24,"created_at":"2016-07-23T13:46:12Z","updated_at":"2016-07-23T20:58:15Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/5177","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5177","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/5177.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/5177.patch"},"body":"Reworks how trauma an and burn kits work.\r\n\r\nFor the rest of this PR, when I say \"medical stacks\" I will be referring to trauma kits, burn kits, and splints\r\n\r\n- Medical stacks now have 6 uses\r\n- Medical stacks now heal 20 burn/brute (except splints)\r\n- Medical stacks can be used on the same limb more than once (except splints)\r\n- Trauma kits no longer disinfect or stop bleeding\r\n - Gauze stops bleeding/disinfects\r\n- Applying a medical stack to others is instant, no matter what\r\n- Applying a medical stack to yourself has a 2 second delay\r\n- Can apply splints to any body part\r\n- No more RNG fumbling of putting splints on yourself\r\n- Confirmation for applying medical stacks is now green\r\n\r\nFixes\r\n- Fixes weird icon updates when getting healed by medical kits\r\n\r\nRelated\r\n- Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen.\r\n- Amount of splints in medical vendors increased from 2 to 4\r\n\r\nCode Wise\r\n- Moved simple animal healing from `attackby` to medical stack's `attack`\r\n\r\nHopefully these kits will actually be *useful* now.\r\n\r\n:cl: Fox McCloud\r\ntweak: Medical stacks now have 6 uses\r\ntweak: Medical stacks now heal 20 burn/brute\r\ntweak: Medical stacks can be used on the same limb more than once\r\ntweak: Trauma kits no longer disinfect or stop bleeding\r\ntweak: Gauze stops bleeding/disinfects\r\ntweak: Applying a medical stack to others is instant, no matter what\r\ntweak: Applying any medical stack to yourself has a 2 second delay\r\ntweak: Can apply splints to any body part\r\ntweak: No more RNG fumbling of putting splints on yourself\r\ntweak: Confirmation for applying medical stacks is now green\r\ntweak: Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen.\r\ntweak: Amount of splints in medical vendors increased from 2 to 4\r\nfix: Fixes weird icon updates when getting healed by medical kits\r\n/:cl:"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/234739973","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5177#issuecomment-234739973","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5177","id":234739973,"user":{"login":"HereticChurch","id":13089648,"avatar_url":"https://avatars.githubusercontent.com/u/13089648?v=3","gravatar_id":"","url":"https://api.github.com/users/HereticChurch","html_url":"https://github.com/HereticChurch","followers_url":"https://api.github.com/users/HereticChurch/followers","following_url":"https://api.github.com/users/HereticChurch/following{/other_user}","gists_url":"https://api.github.com/users/HereticChurch/gists{/gist_id}","starred_url":"https://api.github.com/users/HereticChurch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HereticChurch/subscriptions","organizations_url":"https://api.github.com/users/HereticChurch/orgs","repos_url":"https://api.github.com/users/HereticChurch/repos","events_url":"https://api.github.com/users/HereticChurch/events{/privacy}","received_events_url":"https://api.github.com/users/HereticChurch/received_events","type":"User","site_admin":false},"created_at":"2016-07-23T20:58:15Z","updated_at":"2016-07-23T20:58:15Z","body":"I don't like the thought of splints being able to go on all the body parts. What's to stop powergamers from pre-splinting all their body parts? They won't suffer any ill effects from broken bones period, which I figured you'd be strongly against, Fox, seeing as how adamantly you were against boneless slime people.\r\n\r\nIdeally I'd prefer if splints could only be used on broken bones, and would have at least _some_ downside to being on. This implementation is taking a broken feature with the splints and making it even more broken. \r\n\r\nFor the other features in this PR though, I approve. Giving a use to gauze instead of just having a 100% better option with trauma kits and burn kits is a good thing. Salve might seem a bit less useful though..."}}
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