{"push_id":930699953,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"bad0942792edf34e2cb1a2d1be0786672a6aa535","before":"acaa77897d98279a33090a712d7ab5099274248f","commits":[{"sha":"ce0c4844a8e0b3524f38c142168836616cc008b8","author":{"email":"03ccaa99d1fe7a904ce363086d5173d201480c09@googlemail.com","name":"Dom Williams"},"message":"BodyData now holds a union","distinct":true,"url":"https://api.github.com/repos/DomWilliams0/CitySimulator/commits/ce0c4844a8e0b3524f38c142168836616cc008b8"},{"sha":"c5397f3055e05e4ca671fa3dad997b7e01e45a13","author":{"email":"03ccaa99d1fe7a904ce363086d5173d201480c09@googlemail.com","name":"Dom Williams"},"message":"The world is now owned by WorldService instead of GameState\n\nThis will allow world related objects to be located in WorldService\nto avoid cluttering up World eg. buildings","distinct":true,"url":"https://api.github.com/repos/DomWilliams0/CitySimulator/commits/c5397f3055e05e4ca671fa3dad997b7e01e45a13"},{"sha":"bad0942792edf34e2cb1a2d1be0786672a6aa535","author":{"email":"03ccaa99d1fe7a904ce363086d5173d201480c09@googlemail.com","name":"Dom Williams"},"message":"Building bounds are detected","distinct":true,"url":"https://api.github.com/repos/DomWilliams0/CitySimulator/commits/bad0942792edf34e2cb1a2d1be0786672a6aa535"}]}