{"push_id":1124907127,"size":9,"distinct_size":9,"ref":"refs/heads/master","head":"4d68728b1141425958e3407789f4260ee71fdc71","before":"400f6a45a12f63e5fd9e5e01dc496366a9c6eaca","commits":[{"sha":"03320c74e64ef2866c75fbfdae5774335e13a169","author":{"email":"2c4314ea76ba3485212e68c73499a73f11046ff7@nisc.coop","name":"Deric"},"message":"Issue #207: Bot refuses to deploy because of NPE","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/03320c74e64ef2866c75fbfdae5774335e13a169"},{"sha":"f505dcc406aa70bedfc56de1c6856c3439637272","author":{"email":"2c4314ea76ba3485212e68c73499a73f11046ff7@nisc.coop","name":"Deric"},"message":"Issue #207: Made boardCenter non-static to prevent retention of boardCenter across games.  Also added full movepath logging to ShortestPathFinder.getLevelDiff in the event of null coordinates.","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/f505dcc406aa70bedfc56de1c6856c3439637272"},{"sha":"a4bb4d8d303cb98bf2cc10882b13121ae4c987bb","author":{"email":"2c4314ea76ba3485212e68c73499a73f11046ff7@nisc.coop","name":"Deric"},"message":"Issue 207: Added starting coordinates to error log.","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/a4bb4d8d303cb98bf2cc10882b13121ae4c987bb"},{"sha":"9c7a6d857b0002f6e6e5be437fc0d068b0f0869e","author":{"email":"505ca57e63ef258ee95cebd7441699471cd66bf7@users.noreply.github.com","name":"arlith"},"message":"+  Fixes #211: Saving in the Arty Autohit phase breaks the save","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/9c7a6d857b0002f6e6e5be437fc0d068b0f0869e"},{"sha":"a160cd8f728908e39b6b9d433d8cae4e6fa52a7e","author":{"email":"505ca57e63ef258ee95cebd7441699471cd66bf7@users.noreply.github.com","name":"arlith"},"message":"Merge branch 'master' into issue-207_path_finder_level_diff_npe\n\nConflicts:\n\tmegamek/docs/history.txt","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/a160cd8f728908e39b6b9d433d8cae4e6fa52a7e"},{"sha":"1c0bea924e0d43c19b9e02285950597c52abe051","author":{"email":"505ca57e63ef258ee95cebd7441699471cd66bf7@users.noreply.github.com","name":"arlith"},"message":"+ Fixes #197: Sort weapons by firing arc","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/1c0bea924e0d43c19b9e02285950597c52abe051"},{"sha":"8653e8e96eece0ed670a6038197e748b2e499786","author":{"email":"505ca57e63ef258ee95cebd7441699471cd66bf7@users.noreply.github.com","name":"arlith"},"message":"+ Fixes #194: Request: Mass Individual Camo","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/8653e8e96eece0ed670a6038197e748b2e499786"},{"sha":"bc39ffe31c07e449e48ad891de637af0bebb463e","author":{"email":"505ca57e63ef258ee95cebd7441699471cd66bf7@users.noreply.github.com","name":"arlith"},"message":"+ Issue with individual camo and \"No Camo\"\n\nThe CamoChoiceDialog has a \"No Camo\" category, which is used for picking a camo\nthat is a color.  What this does is change the Player object's color index.\nThis only makes sense for picking a Player's camo and not an Entity's.\nWhen picking individual camo, it will show all colors, but selecting any of\nthem will cause the unit to display the players colors (basically, there's no\nmechanism supporting colors different from the players color).\n\nTo make this more clear, I made it so the CamoChoiceDialog will only display\nthe Players color when setting individual camo.","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/bc39ffe31c07e449e48ad891de637af0bebb463e"},{"sha":"4d68728b1141425958e3407789f4260ee71fdc71","author":{"email":"505ca57e63ef258ee95cebd7441699471cd66bf7@users.noreply.github.com","name":"arlith"},"message":"+ Fixes #214: BA get danger warning when jumping into heavy woods with unofficial rule","distinct":true,"url":"https://api.github.com/repos/pheonixstorm/megamek-storm/commits/4d68728b1141425958e3407789f4260ee71fdc71"}]}
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