{"push_id":1469919472,"size":1,"distinct_size":1,"ref":"refs/heads/refactoring","head":"3401ce5c6cb9c9bea047fdd728ea4c560ec8fbbd","before":"11c1eaa127d3e2b6e6227cf7b214c6d4e2d13502","commits":[{"sha":"3401ce5c6cb9c9bea047fdd728ea4c560ec8fbbd","author":{"name":"Charlie Patton","email":"023b530b329d6f6169e5393f3026892c3289af7c@gmail.com"},"message":"Converted TileEngine to LevelManager. LevelManager handles level storage and creation. Refactored TileEngine code not related to appropriate classes or eliminated. The static Random reference in Scene has been moved to GameController so it can act as the global random number generator for all classes. Next task is machanism of moving from level to level.","distinct":true,"url":"https://api.github.com/repos/winterdharma/Paramita/commits/3401ce5c6cb9c9bea047fdd728ea4c560ec8fbbd"}]}
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