{"push_id":1017845133,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e1dc1cff2e0fd76d7ca8f57f1cb53fa0a1c7da51","before":"fd939a23f8cb737acb18d3bc5cba05306997835d","commits":[{"sha":"e1dc1cff2e0fd76d7ca8f57f1cb53fa0a1c7da51","author":{"email":"cb0b2159d18c14d93a7116c8dfa57c82cd49373f@tiscali.co.uk","name":"Matt UK"},"message":"Deleted class DHArmoredCar, which was a subclass of DHArmoredVehicle.\nThe class only really stripped out tread stuff, mostly affecting Tick().\nBut that is instead easily handled by adding bHasTreads to DHArmoredVehicle, similar to recent change in DHWheeledVehicle.\nTakeDamage() was the other somewhat significant difference but it had already been standardised to closely match the parent class.\nMost of the difference was a long section on tread damage, now under a simple (bHasTreads) check.\nOther than that there was some extra damage possibility in DHArmoredVehicle and removed from DHArmoredCar, but really there's no reason why it shouldn't affect an AC too.\nUpdated greyhound and 234 armoured cars to match.\nMade 234/2 a subclass of 234/1 and simply changed a few properties, instead of re-stating a massive list of identical properties.\nDHArmoredVehicle and DHWheeledVehicle are now very similar, except for AV's addition of lengthy armour penetration code and the extended vehicle fires system.\nThe next step will be a DHVehicle parent class for all our vehicles, probably replacing DHWheeledVehicle and with DHArmoredVehicle as the major subclass.\nBut obviously not until after this release !","distinct":true,"url":"https://api.github.com/repos/DarklightGames/DarkestHour/commits/e1dc1cff2e0fd76d7ca8f57f1cb53fa0a1c7da51"}]}