{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2309","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2309/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2309/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2309/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2309","id":170269188,"number":2309,"title":"Multiplayer Modpack Shoshone","user":{"login":"Iamblichos","id":14372214,"avatar_url":"https://avatars.githubusercontent.com/u/14372214?v=3","gravatar_id":"","url":"https://api.github.com/users/Iamblichos","html_url":"https://github.com/Iamblichos","followers_url":"https://api.github.com/users/Iamblichos/followers","following_url":"https://api.github.com/users/Iamblichos/following{/other_user}","gists_url":"https://api.github.com/users/Iamblichos/gists{/gist_id}","starred_url":"https://api.github.com/users/Iamblichos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Iamblichos/subscriptions","organizations_url":"https://api.github.com/users/Iamblichos/orgs","repos_url":"https://api.github.com/users/Iamblichos/repos","events_url":"https://api.github.com/users/Iamblichos/events{/privacy}","received_events_url":"https://api.github.com/users/Iamblichos/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2016-08-09T20:59:16Z","updated_at":"2016-08-10T15:21:22Z","closed_at":null,"body":"I know this has been a problem with the Pathfinder picking goody when they find a ruin and that it causes desyncs ever since whoward introduced this into his DLL and pick n mix, but is there any reason we can't fix this for multiplayer without a workaround?"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/238901486","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2309#issuecomment-238901486","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2309","id":238901486,"user":{"login":"Iamblichos","id":14372214,"avatar_url":"https://avatars.githubusercontent.com/u/14372214?v=3","gravatar_id":"","url":"https://api.github.com/users/Iamblichos","html_url":"https://github.com/Iamblichos","followers_url":"https://api.github.com/users/Iamblichos/followers","following_url":"https://api.github.com/users/Iamblichos/following{/other_user}","gists_url":"https://api.github.com/users/Iamblichos/gists{/gist_id}","starred_url":"https://api.github.com/users/Iamblichos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Iamblichos/subscriptions","organizations_url":"https://api.github.com/users/Iamblichos/orgs","repos_url":"https://api.github.com/users/Iamblichos/repos","events_url":"https://api.github.com/users/Iamblichos/events{/privacy}","received_events_url":"https://api.github.com/users/Iamblichos/received_events","type":"User","site_admin":false},"created_at":"2016-08-10T15:21:22Z","updated_at":"2016-08-10T15:21:22Z","body":"I don't recall that at all actually...but let's move forward. Maybe we should redefine that unit so we don't have to change its nature for multiplayer. That would be the best case I think."}}
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