{"action":"created","issue":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/362","repository_url":"https://api.github.com/repos/jeremygurr/dcssca","labels_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/362/labels{/name}","comments_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/362/comments","events_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/362/events","html_url":"https://github.com/jeremygurr/dcssca/issues/362","id":151474127,"number":362,"title":"branch repositioning","user":{"login":"jeremygurr","id":3094011,"avatar_url":"https://avatars.githubusercontent.com/u/3094011?v=3","gravatar_id":"","url":"https://api.github.com/users/jeremygurr","html_url":"https://github.com/jeremygurr","followers_url":"https://api.github.com/users/jeremygurr/followers","following_url":"https://api.github.com/users/jeremygurr/following{/other_user}","gists_url":"https://api.github.com/users/jeremygurr/gists{/gist_id}","starred_url":"https://api.github.com/users/jeremygurr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeremygurr/subscriptions","organizations_url":"https://api.github.com/users/jeremygurr/orgs","repos_url":"https://api.github.com/users/jeremygurr/repos","events_url":"https://api.github.com/users/jeremygurr/events{/privacy}","received_events_url":"https://api.github.com/users/jeremygurr/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2016-04-27T19:45:14Z","updated_at":"2016-04-29T17:10:13Z","closed_at":null,"body":"In the interest of trying to flatten difficulty between branches, and improving the difficulty flow, I'm thinking of positioning the branches like so:\r\n\r\nlair, forest, orc, depths: dungeon\r\ndwarf, shoals, snake: lair (easy runes)\r\nelf, spider, swamp: forest (easy runes)\r\nslime, vaults, crypt, abyss: depths (medium runes)\r\ntomb: crypt (hard rune)\r\npan, zig, hell: depths (hard runes)\r\n\r\nThe 6 \"easy\" rune branches in lair and forest should be roughly equivalent in difficulty (notice I removed slime).\r\n\r\nThe 3 \"medium\" rune branches are found in depths.\r\n\r\nThe remaining 10 hard rune branches are found in branches from depths. \r\n\r\noptional runeless branches: orc, zig, and all timed branches.\r\n"},"comment":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/comments/215816753","html_url":"https://github.com/jeremygurr/dcssca/issues/362#issuecomment-215816753","issue_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/362","id":215816753,"user":{"login":"jeremygurr","id":3094011,"avatar_url":"https://avatars.githubusercontent.com/u/3094011?v=3","gravatar_id":"","url":"https://api.github.com/users/jeremygurr","html_url":"https://github.com/jeremygurr","followers_url":"https://api.github.com/users/jeremygurr/followers","following_url":"https://api.github.com/users/jeremygurr/following{/other_user}","gists_url":"https://api.github.com/users/jeremygurr/gists{/gist_id}","starred_url":"https://api.github.com/users/jeremygurr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeremygurr/subscriptions","organizations_url":"https://api.github.com/users/jeremygurr/orgs","repos_url":"https://api.github.com/users/jeremygurr/repos","events_url":"https://api.github.com/users/jeremygurr/events{/privacy}","received_events_url":"https://api.github.com/users/jeremygurr/received_events","type":"User","site_admin":false},"created_at":"2016-04-29T17:10:13Z","updated_at":"2016-04-29T17:10:13Z","body":"BTW if orc is too boring, let's add a little more spice. Look over the vaults for orc and see what you can do. We don't necessarily want it more difficult, and maybe in some cases reducing monster count would be a good thing. Orc is meant to be a early game side track that is somewhat challenging but lucrative to a lair level character. I did adjust orc to appear a little earlier to encourage players to take it on sooner, thus automatically increasing the challenge level.\r\n\r\nMaybe it would be fun to add a battle arena in the 2nd floor of orc. If you enter the arena, you fight one other orc. Orcs in the stands will cheer (or boo) you on. Fight to the death. Then the player can choose to move to the next contender. Those who have played some of the older rogue-likes will recognize this idea. But if you accept a challenger, you are forced to stay in the arena until the battle is over (no escaping, no teleporting). To be fair though, you will know what the next contender is. It will always be orc or ogre like, and a single monster. And you get more gold for each contender you vanquish.\r\n\r\nI'm sure this idea has been proposed and shot down countless times in vanilla crawl, but at the moment I don't see why not. It would definitely make orc more fun and appealing.\r\n"}}