{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/4331","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/4331/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/4331/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/4331/events","html_url":"https://github.com/godotengine/godot/issues/4331","id":148760897,"number":4331,"title":"Button intercepts mousewheel inputs","user":{"login":"WalasPrime","id":11784263,"avatar_url":"https://avatars.githubusercontent.com/u/11784263?v=3","gravatar_id":"","url":"https://api.github.com/users/WalasPrime","html_url":"https://github.com/WalasPrime","followers_url":"https://api.github.com/users/WalasPrime/followers","following_url":"https://api.github.com/users/WalasPrime/following{/other_user}","gists_url":"https://api.github.com/users/WalasPrime/gists{/gist_id}","starred_url":"https://api.github.com/users/WalasPrime/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/WalasPrime/subscriptions","organizations_url":"https://api.github.com/users/WalasPrime/orgs","repos_url":"https://api.github.com/users/WalasPrime/repos","events_url":"https://api.github.com/users/WalasPrime/events{/privacy}","received_events_url":"https://api.github.com/users/WalasPrime/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-04-15T20:27:24Z","updated_at":"2016-04-15T20:27:24Z","closed_at":null,"body":"Godot 2.0.1-stable Win10\r\n\r\nButton intercepts mousewheel inputs making it difficult to use with ScrollContainers\r\n\r\n**Steps to reproduce:**\r\n1. Create a new scene, add a root Control node\r\n2. Add a ScrollContainer element\r\n3. (Example steps) Add a VBoxContainer\r\n4. Add a Button to the VBoxContainer, set some text\r\n5. Duplicate the button a couple of times\r\n6. Rescale the ScrollContainer until the vertical scroll bar appears\r\n7. Start the scene\r\n8. Scrolling is possible only when not hovering over a button\r\n\r\nA silly workaround that kinda works, attach this script to every button (or attach to one and duplicate again)\r\n```\r\nfunc _input_event(ev):\r\n    get_node(\"../..\")._input_event(ev)\r\n```\r\nKeep in mind that this introduces other bugs, as the buttons dont get blurred (lose focus)."}}