{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/985","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/985/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/985/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/985/events","html_url":"https://github.com/endless-sky/endless-sky/issues/985","id":150472108,"number":985,"title":"Add sound for unlandable objects.","user":{"login":"mdsmestad","id":16338814,"avatar_url":"https://avatars.githubusercontent.com/u/16338814?v=3","gravatar_id":"","url":"https://api.github.com/users/mdsmestad","html_url":"https://github.com/mdsmestad","followers_url":"https://api.github.com/users/mdsmestad/followers","following_url":"https://api.github.com/users/mdsmestad/following{/other_user}","gists_url":"https://api.github.com/users/mdsmestad/gists{/gist_id}","starred_url":"https://api.github.com/users/mdsmestad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mdsmestad/subscriptions","organizations_url":"https://api.github.com/users/mdsmestad/orgs","repos_url":"https://api.github.com/users/mdsmestad/repos","events_url":"https://api.github.com/users/mdsmestad/events{/privacy}","received_events_url":"https://api.github.com/users/mdsmestad/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-04-22T21:10:52Z","updated_at":"2016-04-23T03:22:02Z","closed_at":null,"body":"Just like it describes..Objects like gas giants or stars should create a sound that signifies being unlandable."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/213658739","html_url":"https://github.com/endless-sky/endless-sky/issues/985#issuecomment-213658739","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/985","id":213658739,"user":{"login":"LocalGod79","id":16969517,"avatar_url":"https://avatars.githubusercontent.com/u/16969517?v=3","gravatar_id":"","url":"https://api.github.com/users/LocalGod79","html_url":"https://github.com/LocalGod79","followers_url":"https://api.github.com/users/LocalGod79/followers","following_url":"https://api.github.com/users/LocalGod79/following{/other_user}","gists_url":"https://api.github.com/users/LocalGod79/gists{/gist_id}","starred_url":"https://api.github.com/users/LocalGod79/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LocalGod79/subscriptions","organizations_url":"https://api.github.com/users/LocalGod79/orgs","repos_url":"https://api.github.com/users/LocalGod79/repos","events_url":"https://api.github.com/users/LocalGod79/events{/privacy}","received_events_url":"https://api.github.com/users/LocalGod79/received_events","type":"User","site_admin":false},"created_at":"2016-04-23T03:22:02Z","updated_at":"2016-04-23T03:22:02Z","body":"perhaps change the issue subject to something more concise, like \"Enhancement: Add error/fail sounds\"\r\n\r\nthis could also be employed when you fail a mission, when you try to fire a secondary weapon that is out of ammo, jump without fuel (is there already one?  i play with the sound off)"}}