{"push_id":1052707929,"size":1,"distinct_size":1,"ref":"refs/heads/M_WilsonBranch","head":"71bb7fbe8b99ae533b1cf0ba3f99d9ff14398688","before":"8598c1ec7e70be5c69df1229045cb445340d92fb","commits":[{"sha":"71bb7fbe8b99ae533b1cf0ba3f99d9ff14398688","author":{"email":"d7fd82b4a9035f722d2000f465665f7695f57eb0@gmail.com","name":"Matthew Wilson"},"message":"Beta Changes\n\nMoved Black.mat and CircuitBreaker.cs into MissionD Assets folder\nHooked up new lights and switches in lobby\nAdded lobby path prefab (in scene and MissionD Assets)\nAdded script to control game (AITurnOnLights)\nScript sets him on path, tells him when to turn off lights, and scares\nhim out of the hotel when all lights have been turn off simultaneously\n(attached to Controller)\nAdded waypoint for outside of the hotel (OutsideWaypoint)\n\nCurrent bugs:\nAI toggles light instantly upon reaching destination\nWrong animation for toggling light\nNo pause for animation when toggling light\nAI does not follow path","distinct":true,"url":"https://api.github.com/repos/SupremeRulerJiggles/Cold_Hell_Hotel_2/commits/71bb7fbe8b99ae533b1cf0ba3f99d9ff14398688"}]}