{"action":"created","issue":{"url":"https://api.github.com/repos/LibreVR/Revive/issues/18","repository_url":"https://api.github.com/repos/LibreVR/Revive","labels_url":"https://api.github.com/repos/LibreVR/Revive/issues/18/labels{/name}","comments_url":"https://api.github.com/repos/LibreVR/Revive/issues/18/comments","events_url":"https://api.github.com/repos/LibreVR/Revive/issues/18/events","html_url":"https://github.com/LibreVR/Revive/issues/18","id":149658441,"number":18,"title":"Use the correct floor height when recentering the seated position.","user":{"login":"gormanj","id":1204996,"avatar_url":"https://avatars.githubusercontent.com/u/1204996?v=3","gravatar_id":"","url":"https://api.github.com/users/gormanj","html_url":"https://github.com/gormanj","followers_url":"https://api.github.com/users/gormanj/followers","following_url":"https://api.github.com/users/gormanj/following{/other_user}","gists_url":"https://api.github.com/users/gormanj/gists{/gist_id}","starred_url":"https://api.github.com/users/gormanj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gormanj/subscriptions","organizations_url":"https://api.github.com/users/gormanj/orgs","repos_url":"https://api.github.com/users/gormanj/repos","events_url":"https://api.github.com/users/gormanj/events{/privacy}","received_events_url":"https://api.github.com/users/gormanj/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/LibreVR/Revive/milestones/2","html_url":"https://github.com/LibreVR/Revive/milestones/0.5","labels_url":"https://api.github.com/repos/LibreVR/Revive/milestones/2/labels","id":1727751,"number":2,"title":"0.5","description":null,"creator":{"login":"LibreVR","id":18057864,"avatar_url":"https://avatars.githubusercontent.com/u/18057864?v=3","gravatar_id":"","url":"https://api.github.com/users/LibreVR","html_url":"https://github.com/LibreVR","followers_url":"https://api.github.com/users/LibreVR/followers","following_url":"https://api.github.com/users/LibreVR/following{/other_user}","gists_url":"https://api.github.com/users/LibreVR/gists{/gist_id}","starred_url":"https://api.github.com/users/LibreVR/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LibreVR/subscriptions","organizations_url":"https://api.github.com/users/LibreVR/orgs","repos_url":"https://api.github.com/users/LibreVR/repos","events_url":"https://api.github.com/users/LibreVR/events{/privacy}","received_events_url":"https://api.github.com/users/LibreVR/received_events","type":"User","site_admin":false},"open_issues":5,"closed_issues":2,"state":"open","created_at":"2016-04-24T23:43:28Z","updated_at":"2016-04-30T23:28:15Z","due_on":null,"closed_at":null},"comments":13,"created_at":"2016-04-20T04:52:34Z","updated_at":"2016-05-05T13:35:39Z","closed_at":"2016-04-27T14:33:51Z","body":"Great software. When launching many games, the VR universe's eye level is set to the Vive's calibrated floor thus making you way to high in the world. It would be better if there were an option to set it at runtime to match the Vive headset's height instead of the Vive's floor. This way it would not be necessary to set the Vive to standing mode. Or at least let us know where to add in an offset of our headset's height off the floor. Thank you."},"comment":{"url":"https://api.github.com/repos/LibreVR/Revive/issues/comments/217156036","html_url":"https://github.com/LibreVR/Revive/issues/18#issuecomment-217156036","issue_url":"https://api.github.com/repos/LibreVR/Revive/issues/18","id":217156036,"user":{"login":"gormanj","id":1204996,"avatar_url":"https://avatars.githubusercontent.com/u/1204996?v=3","gravatar_id":"","url":"https://api.github.com/users/gormanj","html_url":"https://github.com/gormanj","followers_url":"https://api.github.com/users/gormanj/followers","following_url":"https://api.github.com/users/gormanj/following{/other_user}","gists_url":"https://api.github.com/users/gormanj/gists{/gist_id}","starred_url":"https://api.github.com/users/gormanj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gormanj/subscriptions","organizations_url":"https://api.github.com/users/gormanj/orgs","repos_url":"https://api.github.com/users/gormanj/repos","events_url":"https://api.github.com/users/gormanj/events{/privacy}","received_events_url":"https://api.github.com/users/gormanj/received_events","type":"User","site_admin":false},"created_at":"2016-05-05T13:35:39Z","updated_at":"2016-05-05T13:35:39Z","body":"In many unreal apps, the camera reset only worked horizontally for me. I do not have the Climb."}}