{"push_id":996575078,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c8535b555a17f16ef778a15bf7d9e66335d62750","before":"42a093d37bb7ef2044578b2dd060b3fbfa597aa3","commits":[{"sha":"c8535b555a17f16ef778a15bf7d9e66335d62750","author":{"email":"23b9b1333abe66ee797cc705520b4e83d5180403@gmx.com","name":"Ozymandias81"},"message":"Added a flare effect for the Scheinwerfer actor\n\nDECORATED & DEFS:\n:new: Now the Scheinwerfer magically spawns a white big flare if\nactivated in order to catch a realistic light effect\n:new: Added a new SPOTLITE light\n:new: Added a new Flare actor for 3d stuff\n\nMAPS - TESTMAP:\n:new: Updated the testmap with Active & Inactive Scheinwerfer actors\n\nI'll need to adjust a bit the effects plus implement a cone of light to\nthe model though, then it will be done","distinct":true,"url":"https://api.github.com/repos/Realm667/WolfenDoom/commits/c8535b555a17f16ef778a15bf7d9e66335d62750"}]}