{"push_id":1010171997,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"86445803c03ecda2bb32ad336badf4626e9fc8ab","before":"0501b2b69f564f4268d7be6b3f03eb36ffbd3726","commits":[{"sha":"86445803c03ecda2bb32ad336badf4626e9fc8ab","author":{"email":"d308a1ff33cf5c84eb9ca5a4b91afcb82fc240f5@5577840e-afb3-4e59-9ef3-2b7f898b1952","name":"rogerman"},"message":"GPU:\n- Only flush the 3D rendering buffers and update the rendering properties if the frame is not skipped.\n- Be more accurate when using callbacks for DidRender3DBegin and DidRender3DEnd.\n- Make the 3D rendering stage more multithreading friendly.\n\ngit-svn-id: https://svn.code.sf.net/p/desmume/code/trunk@5383 5577840e-afb3-4e59-9ef3-2b7f898b1952","distinct":true,"url":"https://api.github.com/repos/mirror/desmume/commits/86445803c03ecda2bb32ad336badf4626e9fc8ab"}]}