{"push_id":1148668386,"size":38,"distinct_size":27,"ref":"refs/heads/tncMultithreadContentPipeline2","head":"d90801d0974e5105ba8858880cfac1520d91cafe","before":"d81f46d458f828907ee43ac0744c1de5e66f7801","commits":[{"sha":"0a60a6fe7e0ad72e06045c839012d0d90d47db1c","author":{"name":"Martin Wahnschaffe","email":"ea98e1d0a9a4d10e3af04e16be88050749615623@imagineearth.info"},"message":"ADPCM support for SoundEffect\n\nFixes the calculation of loopLength for ADPCM sound files","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/0a60a6fe7e0ad72e06045c839012d0d90d47db1c"},{"sha":"6fbf4815adcd993dcf4bfb3f710d1a627f0dd187","author":{"name":"Martin Wahnschaffe","email":"ea98e1d0a9a4d10e3af04e16be88050749615623@imagineearth.info"},"message":"ADPCM support for SoundEffect\n\nFixes the calculation of loopLength for ADPCM sound files","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/6fbf4815adcd993dcf4bfb3f710d1a627f0dd187"},{"sha":"42a2130353812b91a8f44261aebc0640fdc6abf5","author":{"name":"Martin Wahnschaffe","email":"ea98e1d0a9a4d10e3af04e16be88050749615623@imagineearth.info"},"message":"Fix for problems introduced by rebase from master to develop branch\n\nThe public interface of SoundEffect now matches XNA again. XACT WaveBank\nloading of ADPCM files should also work, but is not tested.","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/42a2130353812b91a8f44261aebc0640fdc6abf5"},{"sha":"d054b136f504e819ad1692e91450c456715ecaac","author":{"name":"Dean Ellis","email":"fa2f64d85c77f347bc42c5afff40d47aea50facd@googlemail.com"},"message":"List only the displaymodes for the current display.\n\nIn the current implementation of the SDL back end we list ALL\nthe displaymodes for evey display. I need to check with XNA but\nit seems we should only list the modes for the current display. Otherwise\nyou might end up trying to set a mode which isn't supported.","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/d054b136f504e819ad1692e91450c456715ecaac"},{"sha":"23602d88981f90e09e3adca75652f53b950f3fd2","author":{"name":"cra0zy","email":"6fdfd1afe3236df34ae9f892515f3651e08a04c0@gmail.com"},"message":"[Pipeline Tool] Linux Headerbar :)","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/23602d88981f90e09e3adca75652f53b950f3fd2"},{"sha":"5f162f794f7c618c0e47edaa547ab573223f2d22","author":{"name":"Jesse Gielen","email":"278c58a9029b2ed5ae82fae0268e9d0ebd1711ef@hotmail.com"},"message":"Update submodules","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/5f162f794f7c618c0e47edaa547ab573223f2d22"},{"sha":"fc06a6cf0a54bf040bd73fa18dcc06386f4206b6","author":{"name":"Dean Ellis","email":"fa2f64d85c77f347bc42c5afff40d47aea50facd@googlemail.com"},"message":"Fixed the DisplayMode Ordering so it orders the display modes from smallest to highest.\n\nXNA seems to report the DisplayModes in size order from small to large.\nSo the largest is at the end of the list. This commit makes sure that\nwe do the same.","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/fc06a6cf0a54bf040bd73fa18dcc06386f4206b6"},{"sha":"0d22e52cb8ecca0bdb1b9fda3643cc4e2bb950bd","author":{"name":"Tom Spilman","email":"55bc7b18e460d0d077310393ffbc002e6fe4eaec@sickheadgames.com"},"message":"Merge pull request #4817 from SeriousMartin/adpcm-fix\n\nADPCM support for SoundEffect","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/0d22e52cb8ecca0bdb1b9fda3643cc4e2bb950bd"},{"sha":"eb0c0bd44ba15ae167e68e7a8f815128c2ea6c03","author":{"name":"Jesse Gielen","email":"278c58a9029b2ed5ae82fae0268e9d0ebd1711ef@hotmail.com"},"message":"Fix Effect processing in EffectMaterialContent\n\nThis does three things\n\n- No longer serialize EffectMaterialContent.Effect since it's an\n  ExternalReference to a non-xnb file, which is not allowed\n  [here](https://github.com/mono/MonoGame/blob/develop/MonoGame.Framework.Content.Pipeline/Serialization/Compiler/ContentWriter.cs#L293).\n- Normalize path in ExternalReference instead of NormalizeOS so\n  the ExternalReference FileName matches up\n  [here](https://github.com/mono/MonoGame/blob/develop/MonoGame.Framework.Content.Pipeline/Serialization/Compiler/ContentWriter.cs#L296).\n- Don't attempt to load EffectMaterialContent.Effect if\n  EffectMaterialContent.CompiledEffect is set. This allows to set a\n  compiled effect manually in a custom pipeline processor.","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/eb0c0bd44ba15ae167e68e7a8f815128c2ea6c03"},{"sha":"965f94e797380f1f4845588354b2393e10be569e","author":{"name":"Tom Spilman","email":"55bc7b18e460d0d077310393ffbc002e6fe4eaec@sickheadgames.com"},"message":"Merge pull request #4880 from dellis1972/sdldisplaymodelist\n\nList only the displaymodes for the current display.","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/965f94e797380f1f4845588354b2393e10be569e"},{"sha":"5a2b6fe0a81d6bf820e560fe371ae71ea0ced289","author":{"name":"Tom Spilman","email":"55bc7b18e460d0d077310393ffbc002e6fe4eaec@sickheadgames.com"},"message":"Merge pull request #4879 from dellis1972/graphicsmodesort\n\nFixed the DisplayMode Ordering so it orders the display modes from smallest to highest.","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/5a2b6fe0a81d6bf820e560fe371ae71ea0ced289"},{"sha":"2ded6de94c7ec228d5786481b07e581b4a44490c","author":{"name":"Steve 'Sly' Williams","email":"09ba83b5e75ceea3686754ae12b4f1c2ccde3d49@gmail.com"},"message":"Merge pull request #4881 from cra0zy/headerbar\n\n[Pipeline Tool] Linux Headerbar :)","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/2ded6de94c7ec228d5786481b07e581b4a44490c"},{"sha":"206882bd8996ff9d3ee6304f7f83bb877c5c44ae","author":{"name":"Jesse Gielen","email":"278c58a9029b2ed5ae82fae0268e9d0ebd1711ef@hotmail.com"},"message":"Add EffectMaterialWriter\n\nThis adds a writer for EffectMaterialContent so the serialization is done\ncorrectly and so a reader gets added to the xnb of the model to deserialize\nit correctly.","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/206882bd8996ff9d3ee6304f7f83bb877c5c44ae"},{"sha":"e2eeab94d624f0968d233c1789ea33a30b74de07","author":{"name":"Jesse Gielen","email":"278c58a9029b2ed5ae82fae0268e9d0ebd1711ef@hotmail.com"},"message":"Fix license and Protobuild definition","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/e2eeab94d624f0968d233c1789ea33a30b74de07"},{"sha":"915c278520f33c86b55b5145cd002a05772875a9","author":{"name":"Jesse Gielen","email":"278c58a9029b2ed5ae82fae0268e9d0ebd1711ef@hotmail.com"},"message":"Revert \"Update submodules\"\n\nThis reverts commit 5f162f794f7c618c0e47edaa547ab573223f2d22.","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/915c278520f33c86b55b5145cd002a05772875a9"},{"sha":"c986a7ad7775f5820d784e807606e3d8af90b775","author":{"name":"Jesse Gielen","email":"278c58a9029b2ed5ae82fae0268e9d0ebd1711ef@hotmail.com"},"message":"Clean up PathHelper","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/c986a7ad7775f5820d784e807606e3d8af90b775"},{"sha":"012c20eb44b1a577c58d712a52d4bab258791abb","author":{"name":"Jesse Gielen","email":"278c58a9029b2ed5ae82fae0268e9d0ebd1711ef@hotmail.com"},"message":"Store Effect and CompiledEffect in OpaqueData again\n\nEffectKey and CompiledEffectKey are in the XNA API, so should not be\nremoved. This also removes the GetRuntimeReader override in\nEffectMaterialWriter since the correct reader can be found through\nconvention by the superclass implementation (by replacing \"Writer\" with\n\"Reader\" in the name\").","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/012c20eb44b1a577c58d712a52d4bab258791abb"},{"sha":"efb6d6ce6c1bf15776dbbf70775e0c568fd81732","author":{"name":"Nikos Kastellanos","email":"20ffc085e2c01496f6e2a3e4315e8f0378b12ea7@gmail.com"},"message":"fix TODO typo","distinct":false,"url":"https://api.github.com/repos/nkast/MonoGame/commits/efb6d6ce6c1bf15776dbbf70775e0c568fd81732"},{"sha":"ed90061736e053058f3654cba5b8b9afa63bbfea","author":{"name":"Tom Spilman","email":"55bc7b18e460d0d077310393ffbc002e6fe4eaec@sickheadgames.com"},"message":"Merge pull request #4901 from nkast/fixTodoTypo\n\nfix TODO typo","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/ed90061736e053058f3654cba5b8b9afa63bbfea"},{"sha":"1e0052260527c1dc30ceef136d40de0592a9ab7b","author":{"name":"Matt Rusiniak","email":"1a31c3475d297574cb08ab50986bd0f7db637859@gmail.com"},"message":"Add Android gamepad support","distinct":true,"url":"https://api.github.com/repos/nkast/MonoGame/commits/1e0052260527c1dc30ceef136d40de0592a9ab7b"}]}
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