{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4641","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4641/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4641/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4641/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4641","id":159811292,"number":4641,"title":"Makes Research Director into a protected job and adds Loyalty Implant","user":{"login":"Lady-Luck","id":19885141,"avatar_url":"https://avatars.githubusercontent.com/u/19885141?v=3","gravatar_id":"","url":"https://api.github.com/users/Lady-Luck","html_url":"https://github.com/Lady-Luck","followers_url":"https://api.github.com/users/Lady-Luck/followers","following_url":"https://api.github.com/users/Lady-Luck/following{/other_user}","gists_url":"https://api.github.com/users/Lady-Luck/gists{/gist_id}","starred_url":"https://api.github.com/users/Lady-Luck/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lady-Luck/subscriptions","organizations_url":"https://api.github.com/users/Lady-Luck/orgs","repos_url":"https://api.github.com/users/Lady-Luck/repos","events_url":"https://api.github.com/users/Lady-Luck/events{/privacy}","received_events_url":"https://api.github.com/users/Lady-Luck/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229"},{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Controversial","name":"Controversial","color":"E53F42"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":51,"created_at":"2016-06-12T06:32:06Z","updated_at":"2016-06-13T07:30:27Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/4641","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4641","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/4641.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/4641.patch"},"body":"As you know, Science roles make for incredibly strong antagonists. However, with the Research Director, that's taken to a whole 'nother level. It's like if the Head of Security could be a traitor - the amount of power you have is insane.\r\n\r\nIf you're an antagonist that utilizes conversion mechanics, well, you've pretty much won the game. Just convert your department and go mad with power.\r\n\r\nBy turning Research Director into a protected job, it actually reduces the power of Science antagonists as a whole. The RD can be more readily trusted by Security when it comes to investigations, and the RD can no longer be converted.\r\n\r\nI believe this also has the potential to move the RD away from being seen as a Super Scientist and as more of a... well, Research Director."},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/225507432","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4641#issuecomment-225507432","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4641","id":225507432,"user":{"login":"Ar3nn","id":10989469,"avatar_url":"https://avatars.githubusercontent.com/u/10989469?v=3","gravatar_id":"","url":"https://api.github.com/users/Ar3nn","html_url":"https://github.com/Ar3nn","followers_url":"https://api.github.com/users/Ar3nn/followers","following_url":"https://api.github.com/users/Ar3nn/following{/other_user}","gists_url":"https://api.github.com/users/Ar3nn/gists{/gist_id}","starred_url":"https://api.github.com/users/Ar3nn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ar3nn/subscriptions","organizations_url":"https://api.github.com/users/Ar3nn/orgs","repos_url":"https://api.github.com/users/Ar3nn/repos","events_url":"https://api.github.com/users/Ar3nn/events{/privacy}","received_events_url":"https://api.github.com/users/Ar3nn/received_events","type":"User","site_admin":false},"created_at":"2016-06-13T07:30:27Z","updated_at":"2016-06-13T07:30:27Z","body":"I'll just add to this that you need to take off the rose-tinted glasses that you think the game needs to be easy for either side. I've advocated against nerfs to anything related to antags in the recent past because this game feels entirely too much like a sandbox game at this point, with an annoyance on the side. I throw around the term \"hugbox\" a lot lately, and that's because other people started using it, because it definitely has started applying to this codebase. I took up the challenge of deciphering this code language to look into some ways of potentially buffing things back to levels of fun and interesting play that existed before LINDA and all the other crap that's been thrown in since then. The fixes and things that have been added are welcome, but a vast majority of things I've seen happen since LINDA have been in the direction of making the regular play a boring spreadsheet of do this for x time, proceed to next step on list J, and antags have no place here. I'm not saying hand antags their objective on a platter by making them overpowered, but they are in a MUCH WEAKER state than they were when I joined up, and it seems rather unjustified. A lot of other things have been removed/never added because, while fun, they grant GREYTIDE access to things that they need to grief the station, and while that doesn't apply here, its another thing I'm 100% against. Nerfing or removing or denying features over something that is NOT an IC concern, doesn't happen every round, and is fixed anyway by banning the person responsible and waiting for the next restart should not be considered reasonable. I'll drop that there, and just say that as a long-time player of this server, I do not want this server to kill itself off in the interest of making it \"safe\" or \"easy\" which will happen if this stuff keeps getting merged."}}
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