{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/1105","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1105/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1105/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1105/events","html_url":"https://github.com/gonetz/GLideN64/issues/1105","id":174866833,"number":1105,"title":"Mario Tennis on Galaxy S5- reduced FPS since change to play store builds","user":{"login":"kev4cards","id":21962903,"avatar_url":"https://avatars.githubusercontent.com/u/21962903?v=3","gravatar_id":"","url":"https://api.github.com/users/kev4cards","html_url":"https://github.com/kev4cards","followers_url":"https://api.github.com/users/kev4cards/followers","following_url":"https://api.github.com/users/kev4cards/following{/other_user}","gists_url":"https://api.github.com/users/kev4cards/gists{/gist_id}","starred_url":"https://api.github.com/users/kev4cards/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kev4cards/subscriptions","organizations_url":"https://api.github.com/users/kev4cards/orgs","repos_url":"https://api.github.com/users/kev4cards/repos","events_url":"https://api.github.com/users/kev4cards/events{/privacy}","received_events_url":"https://api.github.com/users/kev4cards/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":32,"created_at":"2016-09-02T23:52:44Z","updated_at":"2016-11-05T07:27:07Z","closed_at":null,"body":"In Mario Tennis, I'm experiencing a dip in fps when the ball is on \"fire\" (surrounded by red or blue). It goes from avg. 25 fps to 11-19 fps in the 3-25 paulscode mupen64plus ae build. It's much slower in the current fz edition (15 fps to 8-11 fps on \"fire\"). I'm using the gliden64 GLES 2.0 plugin with 800x600 screen resolution on a galaxy s5. GLES 3.0 makes the \"fire\" black and blocky and does nothing to improve performance. Also, disabling copy color buffer to RDRAM had no effect. Overall, gameplay behaves jittery especially when trying to make a move towards a \"fiery\" ball.\n"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/258596259","html_url":"https://github.com/gonetz/GLideN64/issues/1105#issuecomment-258596259","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1105","id":258596259,"user":{"login":"gonetz","id":8983092,"avatar_url":"https://avatars.githubusercontent.com/u/8983092?v=3","gravatar_id":"","url":"https://api.github.com/users/gonetz","html_url":"https://github.com/gonetz","followers_url":"https://api.github.com/users/gonetz/followers","following_url":"https://api.github.com/users/gonetz/following{/other_user}","gists_url":"https://api.github.com/users/gonetz/gists{/gist_id}","starred_url":"https://api.github.com/users/gonetz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gonetz/subscriptions","organizations_url":"https://api.github.com/users/gonetz/orgs","repos_url":"https://api.github.com/users/gonetz/repos","events_url":"https://api.github.com/users/gonetz/events{/privacy}","received_events_url":"https://api.github.com/users/gonetz/received_events","type":"User","site_admin":false},"created_at":"2016-11-05T07:27:07Z","updated_at":"2016-11-05T07:27:07Z","body":"@fzurita it is wrong use of frame buffers. Validity check passes when it should not. Very hard to find and fix indeed."}}
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