{"action":"created","issue":{"url":"https://api.github.com/repos/UNIVALI-LITE/Portugol-Studio/issues/161","repository_url":"https://api.github.com/repos/UNIVALI-LITE/Portugol-Studio","labels_url":"https://api.github.com/repos/UNIVALI-LITE/Portugol-Studio/issues/161/labels{/name}","comments_url":"https://api.github.com/repos/UNIVALI-LITE/Portugol-Studio/issues/161/comments","events_url":"https://api.github.com/repos/UNIVALI-LITE/Portugol-Studio/issues/161/events","html_url":"https://github.com/UNIVALI-LITE/Portugol-Studio/issues/161","id":177410818,"number":161,"title":"Biblioteca de sons (possivelmente) influenciando performance dos jogos","user":{"login":"elieserdejesus","id":1012741,"avatar_url":"https://avatars.githubusercontent.com/u/1012741?v=3","gravatar_id":"","url":"https://api.github.com/users/elieserdejesus","html_url":"https://github.com/elieserdejesus","followers_url":"https://api.github.com/users/elieserdejesus/followers","following_url":"https://api.github.com/users/elieserdejesus/following{/other_user}","gists_url":"https://api.github.com/users/elieserdejesus/gists{/gist_id}","starred_url":"https://api.github.com/users/elieserdejesus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/elieserdejesus/subscriptions","organizations_url":"https://api.github.com/users/elieserdejesus/orgs","repos_url":"https://api.github.com/users/elieserdejesus/repos","events_url":"https://api.github.com/users/elieserdejesus/events{/privacy}","received_events_url":"https://api.github.com/users/elieserdejesus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-09-16T12:12:33Z","updated_at":"2016-09-19T16:55:24Z","closed_at":null,"body":"Depois de comentar os métodos da biblioteca de sons percebi uma leve melhora na performance dos jogos mais pesados (Corrida e Balls). \r\n\r\nAcho que o caminho é uma usar apenas uma thread para o audio e mixar os vários AudioInputStream \"on the fly\".\r\n"},"comment":{"url":"https://api.github.com/repos/UNIVALI-LITE/Portugol-Studio/issues/comments/248051562","html_url":"https://github.com/UNIVALI-LITE/Portugol-Studio/issues/161#issuecomment-248051562","issue_url":"https://api.github.com/repos/UNIVALI-LITE/Portugol-Studio/issues/161","id":248051562,"user":{"login":"noschang","id":709553,"avatar_url":"https://avatars.githubusercontent.com/u/709553?v=3","gravatar_id":"","url":"https://api.github.com/users/noschang","html_url":"https://github.com/noschang","followers_url":"https://api.github.com/users/noschang/followers","following_url":"https://api.github.com/users/noschang/following{/other_user}","gists_url":"https://api.github.com/users/noschang/gists{/gist_id}","starred_url":"https://api.github.com/users/noschang/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/noschang/subscriptions","organizations_url":"https://api.github.com/users/noschang/orgs","repos_url":"https://api.github.com/users/noschang/repos","events_url":"https://api.github.com/users/noschang/events{/privacy}","received_events_url":"https://api.github.com/users/noschang/received_events","type":"User","site_admin":false},"created_at":"2016-09-19T16:55:24Z","updated_at":"2016-09-19T16:55:24Z","body":"@AlissonSteffens, acho a idéia muito boa. Mas se formos fazer um atualizador desses, sugiro fazermos em C++, possivelmente usando QT."}}
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