{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4534","id":157399576,"number":4534,"title":"Wizard Rebalance","user":{"login":"FlattestGuitar","id":15747030,"avatar_url":"https://avatars.githubusercontent.com/u/15747030?v=3","gravatar_id":"","url":"https://api.github.com/users/FlattestGuitar","html_url":"https://github.com/FlattestGuitar","followers_url":"https://api.github.com/users/FlattestGuitar/followers","following_url":"https://api.github.com/users/FlattestGuitar/following{/other_user}","gists_url":"https://api.github.com/users/FlattestGuitar/gists{/gist_id}","starred_url":"https://api.github.com/users/FlattestGuitar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FlattestGuitar/subscriptions","organizations_url":"https://api.github.com/users/FlattestGuitar/orgs","repos_url":"https://api.github.com/users/FlattestGuitar/repos","events_url":"https://api.github.com/users/FlattestGuitar/events{/privacy}","received_events_url":"https://api.github.com/users/FlattestGuitar/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229"},{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/i%20ded","name":"i ded","color":"ff00aa"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2016-05-29T18:44:47Z","updated_at":"2016-05-30T14:13:52Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/4534","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4534","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/4534.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/4534.patch"},"body":":cl: FlattestGuitar\r\ntweak: rebalances wizard spells\r\n/:cl:\r\n\r\nWe have no hard data, so this is based on personal observation. Picking disintegrate, jaunt and lich shouldn't be a standard and it happens literally every single time there's a wizard. This PR aims to force wiznerds to make more diverse choices.\r\n\r\nFull changes:\r\n\r\n- Blink - doesn't require clothes, costs 1 less, now 1\r\n- Repulse - doesn't require clothes, costs 1 less, now 1\r\n- ~~Infinite Guns - costs 1 less, now 3 (why was this so expensive)~~ BAD IDEA, IT WAS MEANT TO BE THAT EXPENSIVE\r\n- Armor Set - costs 1 less, now 1\r\n- Stop Time - costs 1 less, now 1\r\n- Disable Tech(EMP) - costs 1 more, now 2\r\n- Disintegrate - costs 1 more, now 3\r\n- Ethereal Jaunt - costs 1 more, now 3\r\n- Lichdom - costs 3 more, now 5\r\n\r\n(I bet you didn't know half of those existed)\r\n\r\nYes, being a wizard will be more challenging if you don't avoid confrontation, but it's not meant to be easy and lolteleport out of any sticky situation is just not the way it should be done EVERY SINGLE TIME.\r\n\r\nBefore anyone points this out: yes, a wizard round literally just ended, this falls under impulsive PRmanship.\r\n"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/222501312","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4534#issuecomment-222501312","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4534","id":222501312,"user":{"login":"Fox-McCloud","id":5785200,"avatar_url":"https://avatars.githubusercontent.com/u/5785200?v=3","gravatar_id":"","url":"https://api.github.com/users/Fox-McCloud","html_url":"https://github.com/Fox-McCloud","followers_url":"https://api.github.com/users/Fox-McCloud/followers","following_url":"https://api.github.com/users/Fox-McCloud/following{/other_user}","gists_url":"https://api.github.com/users/Fox-McCloud/gists{/gist_id}","starred_url":"https://api.github.com/users/Fox-McCloud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fox-McCloud/subscriptions","organizations_url":"https://api.github.com/users/Fox-McCloud/orgs","repos_url":"https://api.github.com/users/Fox-McCloud/repos","events_url":"https://api.github.com/users/Fox-McCloud/events{/privacy}","received_events_url":"https://api.github.com/users/Fox-McCloud/received_events","type":"User","site_admin":false},"created_at":"2016-05-30T14:13:52Z","updated_at":"2016-05-30T14:13:52Z","body":"Invariably, there's going to be a \"go to\" strat for most things. As Wizard's objective is always, functionally, hijack (even if not explicitly stated), that's functionally how wizard is played. Due to the nature of this, players are going to min-max to the extreme, since Hijack is an extremelyyyyy daunting task. \r\n\r\nThis is just the nature of any game; when you have a wide selection of skills to go for, the most effective will always surface. eventually. This isn't going to change by nerfing or buffing things, as a new metagame will emerge---and you'll be back to where you started of \"this set of spells is used almost all the time\".\r\n\r\nThe important thing, overall, though, is how effective that metagame is---does it have a greater than 50% win rate? How much greater? Who are the ones achieving that win-rate? \r\n\r\nIn general, wizard has a horrendous winrate lower than any other antage---I'd venture to say it's less than 5%, and that's IF you factor in wizards who do their objectives then hide in space.\r\n\r\nGiven this low win rate, I really don't think wizard needs nerfed, at all."}}
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