{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12330","repository_url":"https://api.github.com/repos/OpenRA/OpenRA","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12330/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12330/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12330/events","html_url":"https://github.com/OpenRA/OpenRA/issues/12330","id":186439361,"number":12330,"title":"Aircraft reveals shroud/fog based on animation, not actual position.","user":{"login":"SoScared","id":2715583,"avatar_url":"https://avatars.githubusercontent.com/u/2715583?v=3","gravatar_id":"","url":"https://api.github.com/users/SoScared","html_url":"https://github.com/SoScared","followers_url":"https://api.github.com/users/SoScared/followers","following_url":"https://api.github.com/users/SoScared/following{/other_user}","gists_url":"https://api.github.com/users/SoScared/gists{/gist_id}","starred_url":"https://api.github.com/users/SoScared/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SoScared/subscriptions","organizations_url":"https://api.github.com/users/SoScared/orgs","repos_url":"https://api.github.com/users/SoScared/repos","events_url":"https://api.github.com/users/SoScared/events{/privacy}","received_events_url":"https://api.github.com/users/SoScared/received_events","type":"User","site_admin":false},"labels":[{"id":21103452,"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Balancing","name":"Balancing","color":"DDDDDD","default":false},{"id":6382400,"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Bug","name":"Bug","color":"d7e102","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-01T00:58:06Z","updated_at":"2016-11-01T08:21:40Z","closed_at":null,"body":"Actual position meaning the cell the aircraft hovers above. It's a balance issue really. Aircrafts approaching from the south has a significant advantage due to being able to fire and being fired upon from the occupied cell. This concerns all mods.\r\n\r\nLeft vs Right, no difference.\r\n![gap1](https://cloud.githubusercontent.com/assets/2715583/19876250/9d66974e-9fd4-11e6-939a-ef30dfecbdf0.jpg)\r\n\r\nTop vs Bottom, big difference.\r\n![gap2](https://cloud.githubusercontent.com/assets/2715583/19876260/bf42772a-9fd4-11e6-9455-cffcf6677bb8.jpg)\r\n\r\nAA Gun targeting range edging the Longbow's cell position (shadow).\r\n![gap3](https://cloud.githubusercontent.com/assets/2715583/19876270/d6f2ac1e-9fd4-11e6-964e-e2345144a52b.jpg)\r\n\r\nLongbows' missile range based upon cell position.\r\n![gap4](https://cloud.githubusercontent.com/assets/2715583/19876292/fe3024fa-9fd4-11e6-9e88-b2fdaee834f9.jpg)\r\n\r\nThis discrepancy plays out in all air to ground engagements giving the south position a significant advantage of about 2-4 cells (due to variable shroud rendering) in vision/targetting involving helicopters and even more so with YAK/MiGs which has an higher altitude - giving the south position a staggering 4-6 cells advantage.\r\n\r\nThis issue has probably gone unnoticed because of the shroud reveal visually looks logical from the placement of the animated aircraft."},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/257511848","html_url":"https://github.com/OpenRA/OpenRA/issues/12330#issuecomment-257511848","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12330","id":257511848,"user":{"login":"AoAGeneral","id":7693928,"avatar_url":"https://avatars.githubusercontent.com/u/7693928?v=3","gravatar_id":"","url":"https://api.github.com/users/AoAGeneral","html_url":"https://github.com/AoAGeneral","followers_url":"https://api.github.com/users/AoAGeneral/followers","following_url":"https://api.github.com/users/AoAGeneral/following{/other_user}","gists_url":"https://api.github.com/users/AoAGeneral/gists{/gist_id}","starred_url":"https://api.github.com/users/AoAGeneral/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AoAGeneral/subscriptions","organizations_url":"https://api.github.com/users/AoAGeneral/orgs","repos_url":"https://api.github.com/users/AoAGeneral/repos","events_url":"https://api.github.com/users/AoAGeneral/events{/privacy}","received_events_url":"https://api.github.com/users/AoAGeneral/received_events","type":"User","site_admin":false},"created_at":"2016-11-01T08:21:40Z","updated_at":"2016-11-01T08:21:40Z","body":"This actually is the same reason why AA can't hit air units when flying on the north side hiding in out of map shroud while the shadow is still visible."}}
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