{"push_id":1057519065,"size":2,"distinct_size":2,"ref":"refs/heads/GSDX_logos","head":"e21a67940aa89546833261dfbc66d121b86069cb","before":"3a970d7103a88b966260e921e6d1f52fae1dc231","commits":[{"sha":"6ffd4078bef144c365cadfd255120dcc3b21781a","author":{"email":"68a1c4eec2e0850a66d85aabdf48541f5e04dcaf@gmail.com","name":"Akash"},"message":"GSDX: Add new logos to dialog","distinct":true,"url":"https://api.github.com/repos/PCSX2-Alpha/pcsx2/commits/6ffd4078bef144c365cadfd255120dcc3b21781a"},{"sha":"e21a67940aa89546833261dfbc66d121b86069cb","author":{"email":"68a1c4eec2e0850a66d85aabdf48541f5e04dcaf@gmail.com","name":"Akash"},"message":"GSDX: Remove all the extra null renderers\n\nMaintaining all these Null renderers for different video backends just\ncomplicates the code Maintenance. I rather doubt any sane person would\nwant to use the null renderer with different API as rendering context.","distinct":true,"url":"https://api.github.com/repos/PCSX2-Alpha/pcsx2/commits/e21a67940aa89546833261dfbc66d121b86069cb"}]}