{"action":"created","issue":{"url":"https://api.github.com/repos/armory3d/armory/issues/49","repository_url":"https://api.github.com/repos/armory3d/armory","labels_url":"https://api.github.com/repos/armory3d/armory/issues/49/labels{/name}","comments_url":"https://api.github.com/repos/armory3d/armory/issues/49/comments","events_url":"https://api.github.com/repos/armory3d/armory/issues/49/events","html_url":"https://github.com/armory3d/armory/issues/49","id":189432390,"number":49,"title":"Feature: Contact Shadows","user":{"login":"zauberparacelsus","id":548168,"avatar_url":"https://avatars.githubusercontent.com/u/548168?v=3","gravatar_id":"","url":"https://api.github.com/users/zauberparacelsus","html_url":"https://github.com/zauberparacelsus","followers_url":"https://api.github.com/users/zauberparacelsus/followers","following_url":"https://api.github.com/users/zauberparacelsus/following{/other_user}","gists_url":"https://api.github.com/users/zauberparacelsus/gists{/gist_id}","starred_url":"https://api.github.com/users/zauberparacelsus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zauberparacelsus/subscriptions","organizations_url":"https://api.github.com/users/zauberparacelsus/orgs","repos_url":"https://api.github.com/users/zauberparacelsus/repos","events_url":"https://api.github.com/users/zauberparacelsus/events{/privacy}","received_events_url":"https://api.github.com/users/zauberparacelsus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-15T16:03:20Z","updated_at":"2016-12-30T10:37:19Z","closed_at":null,"body":"Unreal Engine 4.14 was released today, and one new rendering feature it adds is \"contact shadows\", which allows detailed objects to cast high-quality shadows by using the screen-space depth buffer information.\r\n\r\nExcerpt:\r\n> The Contact Shadows feature adds a short ray cast in screen space against the depth buffer to know whether a pixel is occluded from a given light or not. This helps provide sharp detailed shadows at the contact point of geometry. There are a number of reasons why shadows through other algorithms may have missing or blurry contacts. Typically it is due to lack of resolution or a depth bias. Regardless of the reason, the new Contact Shadows feature can fill in the gap very well for a small cost.\r\n\r\n![example image one](https://docs.unrealengine.com/latest/images/Support/Builds/ReleaseNotes/2016/4_14/image_7.gif)\r\n\r\n![example two](https://docs.unrealengine.com/latest/images/Support/Builds/ReleaseNotes/2016/4_14/image_6.gif)"},"comment":{"url":"https://api.github.com/repos/armory3d/armory/issues/comments/269756589","html_url":"https://github.com/armory3d/armory/issues/49#issuecomment-269756589","issue_url":"https://api.github.com/repos/armory3d/armory/issues/49","id":269756589,"user":{"login":"bibleuspro","id":19825051,"avatar_url":"https://avatars.githubusercontent.com/u/19825051?v=3","gravatar_id":"","url":"https://api.github.com/users/bibleuspro","html_url":"https://github.com/bibleuspro","followers_url":"https://api.github.com/users/bibleuspro/followers","following_url":"https://api.github.com/users/bibleuspro/following{/other_user}","gists_url":"https://api.github.com/users/bibleuspro/gists{/gist_id}","starred_url":"https://api.github.com/users/bibleuspro/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bibleuspro/subscriptions","organizations_url":"https://api.github.com/users/bibleuspro/orgs","repos_url":"https://api.github.com/users/bibleuspro/repos","events_url":"https://api.github.com/users/bibleuspro/events{/privacy}","received_events_url":"https://api.github.com/users/bibleuspro/received_events","type":"User","site_admin":false},"created_at":"2016-12-30T10:37:19Z","updated_at":"2016-12-30T10:37:19Z","body":"I believe we already have this right?\r\n![image](https://cloud.githubusercontent.com/assets/19825051/21563629/40d2d88a-ce41-11e6-94b0-45e7558ba6ab.png)\r\n"}}
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