{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/17759","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/17759/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/17759/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/17759/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/17759","id":166716739,"number":17759,"title":"Fix projectile interaction with obstacles; give corrosives ACID_DROP","user":{"login":"sethsimon","id":16765166,"avatar_url":"https://avatars.githubusercontent.com/u/16765166?v=3","gravatar_id":"","url":"https://api.github.com/users/sethsimon","html_url":"https://github.com/sethsimon","followers_url":"https://api.github.com/users/sethsimon/followers","following_url":"https://api.github.com/users/sethsimon/following{/other_user}","gists_url":"https://api.github.com/users/sethsimon/gists{/gist_id}","starred_url":"https://api.github.com/users/sethsimon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sethsimon/subscriptions","organizations_url":"https://api.github.com/users/sethsimon/orgs","repos_url":"https://api.github.com/users/sethsimon/repos","events_url":"https://api.github.com/users/sethsimon/events{/privacy}","received_events_url":"https://api.github.com/users/sethsimon/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-07-21T01:13:52Z","updated_at":"2016-07-21T02:58:38Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/17759","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/17759","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/17759.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/17759.patch"},"body":"Fixes #17709.\r\n\r\nNon-bullet projectiles will only penetrate an impassable obstacle if it destroys the obstacle and still has momentum afterwards (e.g. throwing axe vs. window).  Bullet projectiles (those that deal DT_CUT and have a high speed) will penetrate an impassable obstacle whether it destroys the obstacle or not, as long as it has momentum after hitting it.\r\n\r\nAlso, it's a little odd that the acid that corrosives spit disappears if it hits the ground (and not a creature). I noticed that there is a documented ammo effect in `doc/JSON_FLAGS.md` called `ACID_DROP` that \"creates a tiny field of weak acid.\" Strangely, it wasn't implemented, so I implemented it and added it to the projectile created by `mattack::acid_accurate`.\r\n\r\nThis has the effect of buffing corrosives a bit. In testing, it appears that if you leave the field as soon as it appears under your feet, the field will cause about 10 damage if you have no clothes on your legs or feet, or 5 damage when wearing socks/boots and briefs/cargo pants."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/234143441","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/17759#issuecomment-234143441","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/17759","id":234143441,"user":{"login":"pisskop","id":17007692,"avatar_url":"https://avatars.githubusercontent.com/u/17007692?v=3","gravatar_id":"","url":"https://api.github.com/users/pisskop","html_url":"https://github.com/pisskop","followers_url":"https://api.github.com/users/pisskop/followers","following_url":"https://api.github.com/users/pisskop/following{/other_user}","gists_url":"https://api.github.com/users/pisskop/gists{/gist_id}","starred_url":"https://api.github.com/users/pisskop/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pisskop/subscriptions","organizations_url":"https://api.github.com/users/pisskop/orgs","repos_url":"https://api.github.com/users/pisskop/repos","events_url":"https://api.github.com/users/pisskop/events{/privacy}","received_events_url":"https://api.github.com/users/pisskop/received_events","type":"User","site_admin":false},"created_at":"2016-07-21T02:58:38Z","updated_at":"2016-07-21T02:58:38Z","body":"im not sure cortosives spit enough acid to make a puddle.\r\n\r\nin fact, im sure it was removed because its annoying unavoidable damage and encourages minmaxing.\r\n\r\ncorrosive acid doesnt puddle when it hits a player, unless thats been readded very recently"}}
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