{"action":"created","issue":{"url":"https://api.github.com/repos/iseekwonderful/csgoGlow/issues/155","repository_url":"https://api.github.com/repos/iseekwonderful/csgoGlow","labels_url":"https://api.github.com/repos/iseekwonderful/csgoGlow/issues/155/labels{/name}","comments_url":"https://api.github.com/repos/iseekwonderful/csgoGlow/issues/155/comments","events_url":"https://api.github.com/repos/iseekwonderful/csgoGlow/issues/155/events","html_url":"https://github.com/iseekwonderful/csgoGlow/issues/155","id":185291342,"number":155,"title":"I've implemented no-flash","user":{"login":"sacredgeo","id":22250686,"avatar_url":"https://avatars.githubusercontent.com/u/22250686?v=3","gravatar_id":"","url":"https://api.github.com/users/sacredgeo","html_url":"https://github.com/sacredgeo","followers_url":"https://api.github.com/users/sacredgeo/followers","following_url":"https://api.github.com/users/sacredgeo/following{/other_user}","gists_url":"https://api.github.com/users/sacredgeo/gists{/gist_id}","starred_url":"https://api.github.com/users/sacredgeo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sacredgeo/subscriptions","organizations_url":"https://api.github.com/users/sacredgeo/orgs","repos_url":"https://api.github.com/users/sacredgeo/repos","events_url":"https://api.github.com/users/sacredgeo/events{/privacy}","received_events_url":"https://api.github.com/users/sacredgeo/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":83,"created_at":"2016-10-26T03:55:14Z","updated_at":"2016-10-29T06:33:53Z","closed_at":null,"body":"If this is inappropriate for github please remove it.\r\n\r\nI've added a no-flash. Here's the code. You just need to find the flash offset. I did it with Bit Slicer in about 20 minutes.\r\n\r\n    int flashed;\r\n    Utils::ReadMemAndDeAllocate(csgo, current_task(), playerAddress + 0x????, &flashed);\r\n\r\n    if(flashed > 0.0f){\r\n        WriteMem(csgo, playerAddress + 0x????, 0.0f);\r\n    }\r\n\r\nThis was much easier than I expected. I'm trying to play with the code so it doesn't completely remove the flash, but just reduces it. No luck so far. \r\n\r\nAlso, does anyone know if this method is VAC detectable? Thanks.\r\n"},"comment":{"url":"https://api.github.com/repos/iseekwonderful/csgoGlow/issues/comments/257074573","html_url":"https://github.com/iseekwonderful/csgoGlow/issues/155#issuecomment-257074573","issue_url":"https://api.github.com/repos/iseekwonderful/csgoGlow/issues/155","id":257074573,"user":{"login":"sacredgeo","id":22250686,"avatar_url":"https://avatars.githubusercontent.com/u/22250686?v=3","gravatar_id":"","url":"https://api.github.com/users/sacredgeo","html_url":"https://github.com/sacredgeo","followers_url":"https://api.github.com/users/sacredgeo/followers","following_url":"https://api.github.com/users/sacredgeo/following{/other_user}","gists_url":"https://api.github.com/users/sacredgeo/gists{/gist_id}","starred_url":"https://api.github.com/users/sacredgeo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sacredgeo/subscriptions","organizations_url":"https://api.github.com/users/sacredgeo/orgs","repos_url":"https://api.github.com/users/sacredgeo/repos","events_url":"https://api.github.com/users/sacredgeo/events{/privacy}","received_events_url":"https://api.github.com/users/sacredgeo/received_events","type":"User","site_admin":false},"created_at":"2016-10-29T06:33:53Z","updated_at":"2016-10-29T06:33:53Z","body":"@aKalisch \r\n\r\nWow thanks. I'll try to implement it tomorrow. I've been working on my aimbot for about 6 hours... I've got it working somewhat, but it's total trash.\r\n\r\n    void aim(){\r\n        //read vecorigin\r\n        float myAngle[2];\r\n        for(int i = 0; i < 2; i++){\r\n            myAngle[i] = mem->read<float>(playerAddress + 0x160 + 0x4 * i);\r\n        }\r\n   \r\n        //read my position\r\n        float myPos[3];\r\n        for(int i = 0; i < 3; i++){\r\n            myPos[i] = mem->read<float>(playerAddress + 0x16C + 0x4 * i);\r\n        }\r\n    \r\n    myPos[2] += mem->read<float>(playerAddress + 0x144);\r\n    \r\n    float angles[3];\r\n    double delta[3] = { (myPos[0]-ePos[0]), (myPos[1]-ePos[1]), (myPos[2]-ePos[2]) };\r\n    double hyp = sqrt(delta[0]*delta[0] + delta[1]*delta[1]);\r\n    angles[0] = (float) (asinf(delta[2]/hyp) * 57.295779513082f);\r\n    angles[1] = (float) (atanf(delta[1]/delta[0]) * 57.295779513082f);\r\n    angles[2] = 0.0f;\r\n\r\n    if(delta[0] >= 0.0){\r\n        angles[1] += 180.0f;\r\n    }\r\n\r\n    if(angles[1] > 180){\r\n        angles[1] -= 360;\r\n    }\r\n    \r\n    //get the current mouse position\r\n    CGEventRef ourEvent = CGEventCreate(NULL);\r\n    CGPoint point = CGEventGetLocation(ourEvent);\r\n    float currentX = (float)point.x;\r\n    float currentY = (float)point.y;\r\n    CFRelease(ourEvent);\r\n    \r\n    //check if the enemy is witin 20 degrees of xhair\r\n    // if within 1 degree stop aiming\r\n    if(\r\n       fabs(myAngle[0] - angles[0]) > 0.5 &&\r\n       fabs(myAngle[1] - angles[1]) > 0.5 &&\r\n       fabs(myAngle[0] - angles[0]) < 20 &&\r\n       fabs(myAngle[1] - angles[1]) < 20\r\n       ){             \r\n  \r\n\t//move mouse\r\n        //y\r\n        \r\n        if(myAngle[1] > angles[1]){\r\n            CGEventRef move1 = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(currentX, currentY - 2), kCGMouseButtonLeft );\r\n            CGEventPost(kCGHIDEventTap, move1);\r\n            CFRelease(move1);\r\n        }else if(myAngle[1] < angles[1]){\r\n            CGEventRef move1 = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(currentX, currentY + 2), kCGMouseButtonLeft );\r\n            CGEventPost(kCGHIDEventTap, move1);\r\n            CFRelease(move1);\r\n        }\r\n\r\n         //x\r\n        if(myAngle[0] > angles[0]){\r\n            CGEventRef move1 = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(currentX + 2, currentY), kCGMouseButtonLeft );\r\n            CGEventPost(kCGHIDEventTap, move1);\r\n            CFRelease(move1);\r\n        }else if(myAngle[0] < angles[0]){\r\n            CGEventRef move1 = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(currentX - 2, currentY), kCGMouseButtonLeft );\r\n            CGEventPost(kCGHIDEventTap, move1);\r\n            CFRelease(move1);\r\n            }\r\n         }  \r\n    }\r\n\r\n"}}
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