{"action":"opened","issue":{"url":"https://api.github.com/repos/ME3Explorer/ME3Explorer/issues/178","repository_url":"https://api.github.com/repos/ME3Explorer/ME3Explorer","labels_url":"https://api.github.com/repos/ME3Explorer/ME3Explorer/issues/178/labels{/name}","comments_url":"https://api.github.com/repos/ME3Explorer/ME3Explorer/issues/178/comments","events_url":"https://api.github.com/repos/ME3Explorer/ME3Explorer/issues/178/events","html_url":"https://github.com/ME3Explorer/ME3Explorer/issues/178","id":133560979,"number":178,"title":"Soundplorer requests AFC file for every file opened, even if you just opened it","user":{"login":"Mgamerz","id":2738836,"avatar_url":"https://avatars.githubusercontent.com/u/2738836?v=3","gravatar_id":"","url":"https://api.github.com/users/Mgamerz","html_url":"https://github.com/Mgamerz","followers_url":"https://api.github.com/users/Mgamerz/followers","following_url":"https://api.github.com/users/Mgamerz/following{/other_user}","gists_url":"https://api.github.com/users/Mgamerz/gists{/gist_id}","starred_url":"https://api.github.com/users/Mgamerz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mgamerz/subscriptions","organizations_url":"https://api.github.com/users/Mgamerz/orgs","repos_url":"https://api.github.com/users/Mgamerz/repos","events_url":"https://api.github.com/users/Mgamerz/events{/privacy}","received_events_url":"https://api.github.com/users/Mgamerz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-02-14T17:49:06Z","updated_at":"2016-02-14T17:49:06Z","closed_at":null,"body":"Soundplorer has several issues:\r\n\r\n1. Say you have an unpacked DLC. You open a pcc, say SFXPawn_Scion.pcc, and try to play a wav in it. IT asks you to open the .afc file it references, OK. Now I click on anotehr WAV. it asks me again for the AFC, the same one. Soundplorer should cache this into a variable and use it, perhaps with a way to \"purge\" cache. \r\n\r\n2. Soundplorer stops working (in fact, ME3Explorer entirely does) once you seem to play 1 or 2 wav's, or perhaps a file that isn't meant to be played."}}