{"action":"created","issue":{"url":"https://api.github.com/repos/PeterTh/gedosato/issues/376","repository_url":"https://api.github.com/repos/PeterTh/gedosato","labels_url":"https://api.github.com/repos/PeterTh/gedosato/issues/376/labels{/name}","comments_url":"https://api.github.com/repos/PeterTh/gedosato/issues/376/comments","events_url":"https://api.github.com/repos/PeterTh/gedosato/issues/376/events","html_url":"https://github.com/PeterTh/gedosato/issues/376","id":167955172,"number":376,"title":"GeDoSaTo is BROCKEN","user":{"login":"lextra2","id":20690384,"avatar_url":"https://avatars.githubusercontent.com/u/20690384?v=3","gravatar_id":"","url":"https://api.github.com/users/lextra2","html_url":"https://github.com/lextra2","followers_url":"https://api.github.com/users/lextra2/followers","following_url":"https://api.github.com/users/lextra2/following{/other_user}","gists_url":"https://api.github.com/users/lextra2/gists{/gist_id}","starred_url":"https://api.github.com/users/lextra2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lextra2/subscriptions","organizations_url":"https://api.github.com/users/lextra2/orgs","repos_url":"https://api.github.com/users/lextra2/repos","events_url":"https://api.github.com/users/lextra2/events{/privacy}","received_events_url":"https://api.github.com/users/lextra2/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-07-27T20:59:30Z","updated_at":"2016-07-30T18:21:48Z","closed_at":null,"body":"The newest version of GeDoSaTo (0.21.2310) does no longer work on ANY GAME.\r\nAs many have already pointed out it has something to do with the \"D3DCompiler_47.dll\".\r\n\r\nEvery single game i've tried (Dead Space, Alan Wake, Mirrors Edge) does neither show the resolutions set in GeDoSaTo nor any other supported effects (fx).\r\n\r\nCopying the \"D3DCompiler_47.dll\" to either the games .exe folder, or to the System32/SysWOW64 folder will cause the game to either report an c++ runtime error or the game won't even boot.\r\n\r\nI've reinstalled all visual c++ redistributables from 2005 to 2015 with all updates, all .net frameworks, from 2.0 and up, and direcX. I uninstalled and reinstalled the games. Nothing changed.\r\n\r\nI even reinstalled windows.\r\n\r\nAbsolutely nothing has helped. This software is therefore completly broken."},"comment":{"url":"https://api.github.com/repos/PeterTh/gedosato/issues/comments/236381012","html_url":"https://github.com/PeterTh/gedosato/issues/376#issuecomment-236381012","issue_url":"https://api.github.com/repos/PeterTh/gedosato/issues/376","id":236381012,"user":{"login":"LordJBeckman","id":16610682,"avatar_url":"https://avatars.githubusercontent.com/u/16610682?v=3","gravatar_id":"","url":"https://api.github.com/users/LordJBeckman","html_url":"https://github.com/LordJBeckman","followers_url":"https://api.github.com/users/LordJBeckman/followers","following_url":"https://api.github.com/users/LordJBeckman/following{/other_user}","gists_url":"https://api.github.com/users/LordJBeckman/gists{/gist_id}","starred_url":"https://api.github.com/users/LordJBeckman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LordJBeckman/subscriptions","organizations_url":"https://api.github.com/users/LordJBeckman/orgs","repos_url":"https://api.github.com/users/LordJBeckman/repos","events_url":"https://api.github.com/users/LordJBeckman/events{/privacy}","received_events_url":"https://api.github.com/users/LordJBeckman/received_events","type":"User","site_admin":false},"created_at":"2016-07-30T18:21:48Z","updated_at":"2016-07-30T18:21:48Z","body":"For now what you can do until this is properly fixed is that you can use the Github function to pull a earlier version of GeDoSaTo and downgrade to a version that worked for you before these changes were made and hopefully that will do in the meantime. :)\r\n\r\nThat would be this build before the June 7th changes.\r\nhttps://github.com/PeterTh/gedosato/tree/b276be5a00ea30a64b841b904aba569d5268669e\r\n\r\nJust download that as a .zip archive via the green button to grab this older build of GeDo and thus undo the latest commits. :)\r\n\r\nAlternatively there is a commit specifically for d3dcompiler_47.dll here:\r\nhttps://github.com/PeterTh/gedosato/commit/493ab1b3b41523ce0e09555d401fb614826f5bfb\r\n\r\nSo you could also try to download that build:\r\nhttps://github.com/PeterTh/gedosato/tree/493ab1b3b41523ce0e09555d401fb614826f5bfb\r\n\r\nAnd just replace D3DCompiler_47.dll with this older file before a newer commit replaced it with a different one if that could be what is causing this entire issue. :)\r\n\r\nhttps://github.com/PeterTh/gedosato/commit/13e566997a81e1246ba9e57fda1d40dcf8f88db2\r\n(This is the updated file which seems to be causing this entire problem but why exactly that is I can't say.)\r\n\r\nHopefully one of these workarounds will resolve the problem until Durante can do a permanent fix with a future update to GeDoSaTo. :)\r\n(Well downgrading the software to before these changes were introduced should definitively work with little loss of functionality besides some things specific to Stranger of Sword City and probably some code for D3D11 and other render API compatibility code but as D3D9 is still the only one supported this doesn't matter for just using the program.)"}}
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