{"action":"created","issue":{"url":"https://api.github.com/repos/powroupi/blender_mmd_tools/issues/12","repository_url":"https://api.github.com/repos/powroupi/blender_mmd_tools","labels_url":"https://api.github.com/repos/powroupi/blender_mmd_tools/issues/12/labels{/name}","comments_url":"https://api.github.com/repos/powroupi/blender_mmd_tools/issues/12/comments","events_url":"https://api.github.com/repos/powroupi/blender_mmd_tools/issues/12/events","html_url":"https://github.com/powroupi/blender_mmd_tools/issues/12","id":160185526,"number":12,"title":"Failed import/export test.","user":{"login":"nathanvasil","id":19930899,"avatar_url":"https://avatars.githubusercontent.com/u/19930899?v=3","gravatar_id":"","url":"https://api.github.com/users/nathanvasil","html_url":"https://github.com/nathanvasil","followers_url":"https://api.github.com/users/nathanvasil/followers","following_url":"https://api.github.com/users/nathanvasil/following{/other_user}","gists_url":"https://api.github.com/users/nathanvasil/gists{/gist_id}","starred_url":"https://api.github.com/users/nathanvasil/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nathanvasil/subscriptions","organizations_url":"https://api.github.com/users/nathanvasil/orgs","repos_url":"https://api.github.com/users/nathanvasil/repos","events_url":"https://api.github.com/users/nathanvasil/events{/privacy}","received_events_url":"https://api.github.com/users/nathanvasil/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-06-14T13:46:38Z","updated_at":"2016-06-15T12:05:23Z","closed_at":null,"body":"It was recommended that I try this fork.  I tried a simple import/export test.  I imported a model, and without even separating the materials, exported it.  I think success in this test would mean getting the same model out as I put in, but I haven't found an MMD importer for which this is true yet.\r\n\r\nIn this case, the export gave me a model with all my vertices, but without any materials, bones, bodies, or joints.  The older version of MMDTools that I have been using would have choked on the textures, but once those were removed, would have given me a valid .pmx.  In fact, it has been, that's how I have been editing.  Interestingly, deleting all textures from the model, and some materials, led to a valid export from your plugin.\r\n\r\nBefore and after files are in http://www.mediafire.com/download/y3na5z1eo52oe3g/beforeandafter.zip  It's a pornographic model, so don't look if you find that offensive.  I'm not attaching peripheral files like textures.  I don't think you need them.\r\n\r\nBlender 2.77.  Not sure which MMDTools I'm using.  Changelog suggest 0.4.5, but it looks like that's not updated with the code.\r\n\r\nThanks for the hard work, good luck with the fork.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/powroupi/blender_mmd_tools/issues/comments/226167608","html_url":"https://github.com/powroupi/blender_mmd_tools/issues/12#issuecomment-226167608","issue_url":"https://api.github.com/repos/powroupi/blender_mmd_tools/issues/12","id":226167608,"user":{"login":"lordscales91","id":6323253,"avatar_url":"https://avatars.githubusercontent.com/u/6323253?v=3","gravatar_id":"","url":"https://api.github.com/users/lordscales91","html_url":"https://github.com/lordscales91","followers_url":"https://api.github.com/users/lordscales91/followers","following_url":"https://api.github.com/users/lordscales91/following{/other_user}","gists_url":"https://api.github.com/users/lordscales91/gists{/gist_id}","starred_url":"https://api.github.com/users/lordscales91/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lordscales91/subscriptions","organizations_url":"https://api.github.com/users/lordscales91/orgs","repos_url":"https://api.github.com/users/lordscales91/repos","events_url":"https://api.github.com/users/lordscales91/events{/privacy}","received_events_url":"https://api.github.com/users/lordscales91/received_events","type":"User","site_admin":false},"created_at":"2016-06-15T12:05:23Z","updated_at":"2016-06-15T12:05:23Z","body":"> For some reason, this addon does not export model identically, such as vertice order, bone order, vertex count, etc.\r\n\r\nThe vertex order is different because we calculate the tesselation faces and that operation doesn't respect the vertex order, but the order should be irrelevant. In fact, except for the materials, the order is irrelevant.\r\n\r\nI tested it and it seems to export correctly. Are you sure you are using the **latest** version? The master branch is outdated, you should use the [dev_test](https://github.com/powroupi/blender_mmd_tools/tree/dev_test)\r\n\r\nIndeed there is a problem with the IK targets, but that probably is already an issue of the model itself. Apart from that the model preserves all data (morphs, materials, physics)"}}
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