{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/16409","repository_url":"https://api.github.com/repos/tgstation/-tg-station","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/16409/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/16409/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/16409/events","html_url":"https://github.com/tgstation/-tg-station/pull/16409","id":143759543,"number":16409,"title":"[s] Makes melee combat more skill-based","user":{"login":"Xhuis","id":15898043,"avatar_url":"https://avatars.githubusercontent.com/u/15898043?v=3","gravatar_id":"","url":"https://api.github.com/users/Xhuis","html_url":"https://github.com/Xhuis","followers_url":"https://api.github.com/users/Xhuis/followers","following_url":"https://api.github.com/users/Xhuis/following{/other_user}","gists_url":"https://api.github.com/users/Xhuis/gists{/gist_id}","starred_url":"https://api.github.com/users/Xhuis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Xhuis/subscriptions","organizations_url":"https://api.github.com/users/Xhuis/orgs","repos_url":"https://api.github.com/users/Xhuis/repos","events_url":"https://api.github.com/users/Xhuis/events{/privacy}","received_events_url":"https://api.github.com/users/Xhuis/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-03-26T23:38:05Z","updated_at":"2016-03-27T18:37:08Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/16409","html_url":"https://github.com/tgstation/-tg-station/pull/16409","diff_url":"https://github.com/tgstation/-tg-station/pull/16409.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/16409.patch"},"body":":cl: Xhuis\r\ntweak: Melee combat is now more skill-based.\r\n/ :cl:\r\n\r\nRandom critical hits have been added. All melee weapons have a 10% chance to critically hit upon an attack, which will cause 2x damage."},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/202119384","html_url":"https://github.com/tgstation/-tg-station/pull/16409#issuecomment-202119384","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/16409","id":202119384,"user":{"login":"Razharas","id":5615294,"avatar_url":"https://avatars.githubusercontent.com/u/5615294?v=3","gravatar_id":"","url":"https://api.github.com/users/Razharas","html_url":"https://github.com/Razharas","followers_url":"https://api.github.com/users/Razharas/followers","following_url":"https://api.github.com/users/Razharas/following{/other_user}","gists_url":"https://api.github.com/users/Razharas/gists{/gist_id}","starred_url":"https://api.github.com/users/Razharas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Razharas/subscriptions","organizations_url":"https://api.github.com/users/Razharas/orgs","repos_url":"https://api.github.com/users/Razharas/repos","events_url":"https://api.github.com/users/Razharas/events{/privacy}","received_events_url":"https://api.github.com/users/Razharas/received_events","type":"User","site_admin":false},"created_at":"2016-03-27T18:37:08Z","updated_at":"2016-03-27T18:37:08Z","body":">Crits arent showing as red numbers flowing upwards from the target\r\n\r\n0/5"}}