{"push_id":1400527066,"size":107,"distinct_size":0,"ref":"refs/heads/master","head":"91132ed328a57aded1e019f438544386ee78dfea","before":"c50404012556b896a8e73d71ace0f9b5c65558ae","commits":[{"sha":"c1f9d1dd9b39504508a87ed861b9828937ccae50","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Fix sera MML not working in release\n\nnote: due to the hardcoded urls it needs to be in the base mod for some\nreason. unsure why.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/c1f9d1dd9b39504508a87ed861b9828937ccae50"},{"sha":"f6da05437be0fd50650385cd2cde1ef865c53c7d","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Change Hardcoded URLS to released folder\n\nthey needed to be set to the folder name we use for release to make it\nwork properly. annoying but there is no other way atm.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/f6da05437be0fd50650385cd2cde1ef865c53c7d"},{"sha":"4b72fdf7849b7bd1747fc3d396e598dc9097d7da","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Bump Mod Version to 37 develop\n\nyay, eq v36 finally released!","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/4b72fdf7849b7bd1747fc3d396e598dc9097d7da"},{"sha":"31545d6349ca6e5a3426ae4da8610f7f467861b2","author":{"name":"Ithilis","email":"e021361fd4cd93981d7768f0c12f1ccfd769d243@azet.sk"},"message":"mass storage function removed\n\ntemporaly remove function that cause player lose porcion of mass when\nlose mass storage. It cause huge bug that dont allow capture. So it will\nnot be there until it will be fixed, and i dont know how to fix it right\nnow.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/31545d6349ca6e5a3426ae4da8610f7f467861b2"},{"sha":"f71d457b6fedd986fe79a36669c7854574241880","author":{"name":"Ithilis","email":"e021361fd4cd93981d7768f0c12f1ccfd769d243@azet.sk"},"message":"Probably ussles code\n\nneed to check more corectly","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/f71d457b6fedd986fe79a36669c7854574241880"},{"sha":"f8e559c344fa8fb508a4620ed68d518c4eb71cf1","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Revert \"mass storage function removed\"\n\nThis reverts commit 31545d6349ca6e5a3426ae4da8610f7f467861b2.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/f8e559c344fa8fb508a4620ed68d518c4eb71cf1"},{"sha":"6e3a53e5e991f1ae38697768c50d0c374db6b3ca","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"reimplement and fix mass transfer on storage capture\n\ncapturing should work now, i reverted ithilises removal of the function\nand then removed the unit:RefreshIntel()\nline since that seems to do nothing and is missing anyway.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/6e3a53e5e991f1ae38697768c50d0c374db6b3ca"},{"sha":"3020609b6e45a50aaa859864f83df2eb29025837","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Remove uef acu billy script\n\nthis fixes billy not exploding, seems this was not affecting anything\nanyway so yeah.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/3020609b6e45a50aaa859864f83df2eb29025837"},{"sha":"ed0642537b0c48e669ce0226e2154740df3286b9","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Add aoe to neptune depth charges\n\nall ships have some aoe, this one was missed out, and no longer is.\ngreat.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/ed0642537b0c48e669ce0226e2154740df3286b9"},{"sha":"9df39f0a260cebe274ac0c7801a3c656091a2fd1","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Fix problem with torps not working properly\n\nsometimes aa weapons shot the torpedoes out of the sky. so much for\ntrying to give them proper collision boxes. well anyway thats fixed now.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/9df39f0a260cebe274ac0c7801a3c656091a2fd1"},{"sha":"db499dc3c83e9bb268c31fbf0c388d4f0da3cb8c","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Adjust cyb shield buildtimes\n\nThis will fix the cybran shield draining 24999 mass and also make the\ndrain numbers nicer. #ithilis #thisishowwebalancethesedays","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/db499dc3c83e9bb268c31fbf0c388d4f0da3cb8c"},{"sha":"4ad301190feedddabef2c8e43081a619ea9004d2","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Make T1 interceptors unable to fire at landed units\n\npart of increasing the defensiveness of air units","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/4ad301190feedddabef2c8e43081a619ea9004d2"},{"sha":"258ffb43376a0dd4171e8d7e94349c71001b92c4","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Make T2 fighter bombers unable to target landed units\n\npart of the plan to make air units defensible","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/258ffb43376a0dd4171e8d7e94349c71001b92c4"},{"sha":"0b3755f22fd0a6d761666533445c1b2a221c5870","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"make asf unable to fire at landed air units\n\npart of the plan to make air units defensible","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/0b3755f22fd0a6d761666533445c1b2a221c5870"},{"sha":"bea9e833aa0b3bcd3f7b80f250be015acdebd5d1","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Prevent strategic projectiles from being deflected\n\nThis commit incorporates IceDreamers cleaned up code of the Aeon TMD.\n\nTentative fix for the tmd, making the flares ignore strategic\nprojectiles (nukes bscly). you can add more categories if needed.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/bea9e833aa0b3bcd3f7b80f250be015acdebd5d1"},{"sha":"1eaef1fc34c1c809c6be9e65658abef3131f5902","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Rename Cuiser folder to Cruiser\n\ni was going insane, now this is fixed. finally.\n\nshould have no effect on anything except my sanity","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/1eaef1fc34c1c809c6be9e65658abef3131f5902"},{"sha":"846b8fe03aec79cbd7d2e0b29d3f2b2a583a5582","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Fix errors in the log on startup\n\nthese are no longer in use anywhere, so they give an error, but no\neffect on the gameplay. now fixed.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/846b8fe03aec79cbd7d2e0b29d3f2b2a583a5582"},{"sha":"28c09b7afa8cd91cb11d74d97e73f92850fd70ad","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Implement cloak effect from \"BlackOps\" mod\n\nthe original work is made by OrangeKnight, Lt_Hawkeye, and Exavier\nMacbeth, and all credit for that code goes to them. (btw its awesome\ncode)\n\nthis recycles shield effects on units to show you which ones are cloaked\nor not.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/28c09b7afa8cd91cb11d74d97e73f92850fd70ad"},{"sha":"5fec5909968c69de08b57eff4806b340aa325f37","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Improve sacrifice by refunding wasted mass in wrecks\n\nthe leftover mass due to differences in the ratios of the units is now\ndumped on the ground in the form of a wreck. it doesnt create mass out\nof thin air and doesnt give negative mass values. in the case of energy\nbeing wasted, that does not get refunded.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/5fec5909968c69de08b57eff4806b340aa325f37"},{"sha":"590f817a4beb5569a985bc0c53f7d22726d68a93","author":{"name":"Exotic-Retard","email":"00c90c5428197edb4b698fe6bedf0d26bf1423c9@gmail.com"},"message":"Implement air collision on shields\n\nWe create a projectile and make it accompany the plane to detect\nshields. If we find one, we absorb some crash damage and then continue\nonwards. In the case of non experimentals we attach the plane to the\nprojectile and bounce it off the shields.","distinct":false,"url":"https://api.github.com/repos/Ithilis/Equilibrium/commits/590f817a4beb5569a985bc0c53f7d22726d68a93"}]}
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