{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/664","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/664/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/664/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/664/events","html_url":"https://github.com/endless-sky/endless-sky/issues/664","id":126535129,"number":664,"title":"Fighters should restore themselves in fighter bays.","user":{"login":"mdsmestad","id":16338814,"avatar_url":"https://avatars.githubusercontent.com/u/16338814?v=3","gravatar_id":"","url":"https://api.github.com/users/mdsmestad","html_url":"https://github.com/mdsmestad","followers_url":"https://api.github.com/users/mdsmestad/followers","following_url":"https://api.github.com/users/mdsmestad/following{/other_user}","gists_url":"https://api.github.com/users/mdsmestad/gists{/gist_id}","starred_url":"https://api.github.com/users/mdsmestad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mdsmestad/subscriptions","organizations_url":"https://api.github.com/users/mdsmestad/orgs","repos_url":"https://api.github.com/users/mdsmestad/repos","events_url":"https://api.github.com/users/mdsmestad/events{/privacy}","received_events_url":"https://api.github.com/users/mdsmestad/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/endless-sky/endless-sky/labels/enhancement","name":"enhancement","color":"c7def8"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2016-01-13T22:52:52Z","updated_at":"2016-01-14T22:34:17Z","closed_at":null,"body":"At this point in the game I've found fighters to be pretty useless. It would be a lot better if the game instructed the fighters to return to the fighter bay when there health hits 50%, then return to combat. Fighters should replenish hp in the bays as well of course (not sure if this is already implemented).\r\n\r\nPerhaps fighter bays should also act like munitions, and auto replenish at the outfitter."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/171803401","html_url":"https://github.com/endless-sky/endless-sky/issues/664#issuecomment-171803401","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/664","id":171803401,"user":{"login":"mdsmestad","id":16338814,"avatar_url":"https://avatars.githubusercontent.com/u/16338814?v=3","gravatar_id":"","url":"https://api.github.com/users/mdsmestad","html_url":"https://github.com/mdsmestad","followers_url":"https://api.github.com/users/mdsmestad/followers","following_url":"https://api.github.com/users/mdsmestad/following{/other_user}","gists_url":"https://api.github.com/users/mdsmestad/gists{/gist_id}","starred_url":"https://api.github.com/users/mdsmestad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mdsmestad/subscriptions","organizations_url":"https://api.github.com/users/mdsmestad/orgs","repos_url":"https://api.github.com/users/mdsmestad/repos","events_url":"https://api.github.com/users/mdsmestad/events{/privacy}","received_events_url":"https://api.github.com/users/mdsmestad/received_events","type":"User","site_admin":false},"created_at":"2016-01-14T22:34:17Z","updated_at":"2016-01-14T22:34:17Z","body":"I like the idea of fighters haven't a high %miss chance. I even think they should have the ability to pass throw turret and gun fire a cirtain % of the the time. Also they need more fire power. If you coupled those things fighters might be usefull. \r\n\r\nImagine fighters that have a high chance of passing right through enemy fire. I like this idea."}}