{"push_id":1347796282,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"99d790538de2e7d7d489a8638b13c5aa069c27c3","before":"0717cd975d85eb04389d84c54b796863aa537cf0","commits":[{"sha":"99d790538de2e7d7d489a8638b13c5aa069c27c3","author":{"name":"Eric Anholt","email":"a16fbdd223a71781803acbd9bd107ba1353fc2f0@anholt.net"},"message":"vc4: Avoid loading from the texture during non-utile-aligned glTexImage().\n\nPreviously, the plan was \"if the width/height we have to load/store isn't\nthe size the user is planning on writing, then we need to load the old\ncontents out beforehand to prevent writing back undefined\".\n\nHowever, when we're doing glTexImage() we often end up aligning the\nwidth/height into the padding of the texture, and we don't actually\nneed to read out that padding.\n\nImproves x11perf -aatrapezoid100 performance from ~460/sec to\n~700/sec.","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/99d790538de2e7d7d489a8638b13c5aa069c27c3"}]}
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