{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/265","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/265/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/265/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/265/events","html_url":"https://github.com/mrdoob/three.js/issues/265","id":1061716,"number":265,"title":"Renderpass with special material?","user":{"login":"andsve","id":21482,"avatar_url":"https://avatars.githubusercontent.com/u/21482?v=3","gravatar_id":"","url":"https://api.github.com/users/andsve","html_url":"https://github.com/andsve","followers_url":"https://api.github.com/users/andsve/followers","following_url":"https://api.github.com/users/andsve/following{/other_user}","gists_url":"https://api.github.com/users/andsve/gists{/gist_id}","starred_url":"https://api.github.com/users/andsve/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/andsve/subscriptions","organizations_url":"https://api.github.com/users/andsve/orgs","repos_url":"https://api.github.com/users/andsve/repos","events_url":"https://api.github.com/users/andsve/events{/privacy}","received_events_url":"https://api.github.com/users/andsve/received_events","type":"User","site_admin":false},"labels":[{"id":58672,"url":"https://api.github.com/repos/mrdoob/three.js/labels/Enhancement","name":"Enhancement","color":"deffdb","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":28,"created_at":"2011-06-15T15:00:50Z","updated_at":"2016-12-14T09:39:10Z","closed_at":null,"body":"Is it possible to render a scene with a specific material/shader, without modifying the scene itself?\nI have peeked into the source a bit, and realize that it could possibly be solved by modifying/creating a new custom render method for the WebGLRenderer, but this feels a bit extreme.\n\nAnother option would be to create a separate scene with only one material, but using the same objects from the \"original\" scene? But I'm loading the scene with the SceneLoader, so I don't have \"direct\" access to the materials when they are added while the scene is loading.\n\nThank in advance!\nRegards,\nSven\n"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/266988037","html_url":"https://github.com/mrdoob/three.js/issues/265#issuecomment-266988037","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/265","id":266988037,"user":{"login":"mrdoob","id":97088,"avatar_url":"https://avatars.githubusercontent.com/u/97088?v=3","gravatar_id":"","url":"https://api.github.com/users/mrdoob","html_url":"https://github.com/mrdoob","followers_url":"https://api.github.com/users/mrdoob/followers","following_url":"https://api.github.com/users/mrdoob/following{/other_user}","gists_url":"https://api.github.com/users/mrdoob/gists{/gist_id}","starred_url":"https://api.github.com/users/mrdoob/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mrdoob/subscriptions","organizations_url":"https://api.github.com/users/mrdoob/orgs","repos_url":"https://api.github.com/users/mrdoob/repos","events_url":"https://api.github.com/users/mrdoob/events{/privacy}","received_events_url":"https://api.github.com/users/mrdoob/received_events","type":"User","site_admin":false},"created_at":"2016-12-14T09:39:10Z","updated_at":"2016-12-14T09:39:10Z","body":"@looeee yeah, I still want to move this to the renderer, somehow..."}}
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