{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16012","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16012/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16012/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16012/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/16012","id":145191009,"number":16012,"title":"SMG turret wastes ammo at range","user":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-04-01T14:10:28Z","updated_at":"2016-04-01T21:49:04Z","closed_at":null,"body":"Could be a result of ammo nerf or a bug in gun actor. SMG turret doesn't have enough damage to shoot at the range it tries to shoot. The projectiles will drop to 0 damage before reaching the target.\r\n\r\nThe turret on top of the lab is a good example: it doesn't have enough power to reach player on top of the stairs, but will waste all ammo trying to do so.\r\n\r\nEDIT: Could also be caused by too heavy damage drop due to range. Rounding errors?"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/204579775","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/16012#issuecomment-204579775","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16012","id":204579775,"user":{"login":"Labtop-215","id":18077213,"avatar_url":"https://avatars.githubusercontent.com/u/18077213?v=3","gravatar_id":"","url":"https://api.github.com/users/Labtop-215","html_url":"https://github.com/Labtop-215","followers_url":"https://api.github.com/users/Labtop-215/followers","following_url":"https://api.github.com/users/Labtop-215/following{/other_user}","gists_url":"https://api.github.com/users/Labtop-215/gists{/gist_id}","starred_url":"https://api.github.com/users/Labtop-215/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Labtop-215/subscriptions","organizations_url":"https://api.github.com/users/Labtop-215/orgs","repos_url":"https://api.github.com/users/Labtop-215/repos","events_url":"https://api.github.com/users/Labtop-215/events{/privacy}","received_events_url":"https://api.github.com/users/Labtop-215/received_events","type":"User","site_admin":false},"created_at":"2016-04-01T21:49:04Z","updated_at":"2016-04-01T21:49:04Z","body":"Does it affect every type of bullet fired the same way?  Are there some bullets that are more aerodynamic than others?  Also, shouldn't there be some sort of cap on how badly your damage has been reduced then?  Currently, it seems like every tile the bullet travels through is some sort of solid paper wall instead of just air."}}