{"push_id":1230807620,"size":1,"distinct_size":0,"ref":"refs/heads/7641_OgreSubMesh_generateExtremes_clear","head":"7605b93b270759911246693f96c2e97552d4aec9","before":"d4d48338c793d8d4dde0a6f203a039083ee28847","commits":[{"sha":"7605b93b270759911246693f96c2e97552d4aec9","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Terrain:\n- Add the ability to generate a terrain-wide normal map for consistent dynamic lighting irrespective of LOD level\n- Normal map is generated in the background; actually can appear a second or two after the terrain is loaded if generated dynamically\n- Can be generated for subsets of the terrain to reflect small updates (again, in the background)\n- Saving & loading of generated normal map for post-edit efficiency\n- Material generators reorganised; instead of matching declarations with multiple generators, simplify to one default generator with the option to change per terrain\n- Default generator just displays the normal map for now (testing)","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/7605b93b270759911246693f96c2e97552d4aec9"}]}
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