{"action":"created","issue":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/443","repository_url":"https://api.github.com/repos/urho3d/Urho3D","labels_url":"https://api.github.com/repos/urho3d/Urho3D/issues/443/labels{/name}","comments_url":"https://api.github.com/repos/urho3d/Urho3D/issues/443/comments","events_url":"https://api.github.com/repos/urho3d/Urho3D/issues/443/events","html_url":"https://github.com/urho3d/Urho3D/issues/443","id":42118354,"number":443,"title":"UI should be percentage of screen based, and not absolute","user":{"login":"tersers","id":4276957,"avatar_url":"https://avatars.githubusercontent.com/u/4276957?v=3","gravatar_id":"","url":"https://api.github.com/users/tersers","html_url":"https://github.com/tersers","followers_url":"https://api.github.com/users/tersers/followers","following_url":"https://api.github.com/users/tersers/following{/other_user}","gists_url":"https://api.github.com/users/tersers/gists{/gist_id}","starred_url":"https://api.github.com/users/tersers/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tersers/subscriptions","organizations_url":"https://api.github.com/users/tersers/orgs","repos_url":"https://api.github.com/users/tersers/repos","events_url":"https://api.github.com/users/tersers/events{/privacy}","received_events_url":"https://api.github.com/users/tersers/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2014-09-06T14:55:46Z","updated_at":"2016-11-03T16:54:12Z","closed_at":null,"body":"There are a few ways to do this (which I can discuss in detail if so desired), but this would help for resizing and multiple resolutions. \n\nI know the idea is to make different layouts for different resolutions, but this method would cut down on a LOT of that work.\n"},"comment":{"url":"https://api.github.com/repos/urho3d/Urho3D/issues/comments/258203761","html_url":"https://github.com/urho3d/Urho3D/issues/443#issuecomment-258203761","issue_url":"https://api.github.com/repos/urho3d/Urho3D/issues/443","id":258203761,"user":{"login":"argylelabcoat","id":1558014,"avatar_url":"https://avatars.githubusercontent.com/u/1558014?v=3","gravatar_id":"","url":"https://api.github.com/users/argylelabcoat","html_url":"https://github.com/argylelabcoat","followers_url":"https://api.github.com/users/argylelabcoat/followers","following_url":"https://api.github.com/users/argylelabcoat/following{/other_user}","gists_url":"https://api.github.com/users/argylelabcoat/gists{/gist_id}","starred_url":"https://api.github.com/users/argylelabcoat/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/argylelabcoat/subscriptions","organizations_url":"https://api.github.com/users/argylelabcoat/orgs","repos_url":"https://api.github.com/users/argylelabcoat/repos","events_url":"https://api.github.com/users/argylelabcoat/events{/privacy}","received_events_url":"https://api.github.com/users/argylelabcoat/received_events","type":"User","site_admin":false},"created_at":"2016-11-03T16:54:12Z","updated_at":"2016-11-03T16:54:12Z","body":"The Editor on a 4K display has microscopic UI elements that do not scale nicely. \r\n![2016-11-03_11-50-24](https://cloud.githubusercontent.com/assets/1558014/19975925/c9ff8be2-a1bb-11e6-8ed2-666a0e5b4c17.png)\r\n\r\nI've worked with in-house engines that were completely relative size (percentage) based with anchor points.  I'm not saying that's best for Urho, but something should be done to support different DPIs even within the editor."}}
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