{"action":"closed","issue":{"url":"https://api.github.com/repos/bovard/raid/issues/8","repository_url":"https://api.github.com/repos/bovard/raid","labels_url":"https://api.github.com/repos/bovard/raid/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/bovard/raid/issues/8/comments","events_url":"https://api.github.com/repos/bovard/raid/issues/8/events","html_url":"https://github.com/bovard/raid/issues/8","id":138467436,"number":8,"title":"Feature Idea: Visual code stepping","user":{"login":"cdubz","id":10456740,"avatar_url":"https://avatars.githubusercontent.com/u/10456740?v=3","gravatar_id":"","url":"https://api.github.com/users/cdubz","html_url":"https://github.com/cdubz","followers_url":"https://api.github.com/users/cdubz/followers","following_url":"https://api.github.com/users/cdubz/following{/other_user}","gists_url":"https://api.github.com/users/cdubz/gists{/gist_id}","starred_url":"https://api.github.com/users/cdubz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cdubz/subscriptions","organizations_url":"https://api.github.com/users/cdubz/orgs","repos_url":"https://api.github.com/users/cdubz/repos","events_url":"https://api.github.com/users/cdubz/events{/privacy}","received_events_url":"https://api.github.com/users/cdubz/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/bovard/raid/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-03-04T12:47:47Z","updated_at":"2016-03-12T02:43:58Z","closed_at":"2016-03-12T02:43:57Z","body":"I'm not sure if this is even vaguely feasible, but an interesting idea I had earlier - would it be possible to also provide a visual code stepping tool in the UI? E.g., for each round, a player could use the AceEditor component that is displaying their code to step through each individual line and see the status of any variables they have set, etc. I got this idea from messing around with [The Deadlock Empire](https://deadlockempire.github.io/#menu), which is obviously a much simpler system but illustrates what I am thinking in a way.\r\n\r\nAs a player, this would be really useful for tweaking the AI especially down the line as it becomes more complicated. This is something I struggled with in Battlecode (though the tools to code-step in that sense probably do exist, just beyond me).\r\n\r\nThoughts? Possible?"}}