{"push_id":1477491997,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"fb5d6e33038c0b04436dea01329d1416488fd3ae","before":"7fe418a7313d3127dee73bdfe0a179e8d04cd8ac","commits":[{"sha":"fb5d6e33038c0b04436dea01329d1416488fd3ae","author":{"name":"EternalBlueFlame","email":"77c3a9ea5e53ad4ce28cc3c215c736f742f1b8e4@live.com"},"message":"GUI improvements and crashfixes\n\n- Added a new GUI image, this one should be able to be modified with\ntime to cover all GUI parts from the same image to reduce RAM and CPU\nuse when rendering the GUI and HUD.\n- Reworked the GUI rendering to support the new single image method, it\nis still left open for more images if that does end up being necessary.\n- Removed the old GUI images.\n- Fixed a null pointer glitch with the inventories.\n- Removed a useless bool check from the smoke effects.\n- Added a check to be sure smoke won't collide with the\ntrain/rollingstock (doesnt fully work for some reason).\n- Changed smoke size so we shouldn't need as many entites for the smoke\neffects.\n- Partially fixed the smoke offset, needs to be changed so it can work\nat all angles.\n- Fixed the smoke reversing the X and Z velocities on collision\nrandomly.","distinct":true,"url":"https://api.github.com/repos/EternalBlueFlame/Trains-In-Motion/commits/fb5d6e33038c0b04436dea01329d1416488fd3ae"}]}
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