{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/9754","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/9754/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/9754/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/9754/events","html_url":"https://github.com/mrdoob/three.js/issues/9754","id":178833253,"number":9754,"title":"HLS on Safari / IOS now not working","user":{"login":"danrossi","id":710277,"avatar_url":"https://avatars.githubusercontent.com/u/710277?v=3","gravatar_id":"","url":"https://api.github.com/users/danrossi","html_url":"https://github.com/danrossi","followers_url":"https://api.github.com/users/danrossi/followers","following_url":"https://api.github.com/users/danrossi/following{/other_user}","gists_url":"https://api.github.com/users/danrossi/gists{/gist_id}","starred_url":"https://api.github.com/users/danrossi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/danrossi/subscriptions","organizations_url":"https://api.github.com/users/danrossi/orgs","repos_url":"https://api.github.com/users/danrossi/repos","events_url":"https://api.github.com/users/danrossi/events{/privacy}","received_events_url":"https://api.github.com/users/danrossi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":58,"created_at":"2016-09-23T09:50:44Z","updated_at":"2016-11-21T02:01:51Z","closed_at":null,"body":"I apologise if there is nothing you can do. I am very certain in my tests HLS has been working and suddenly is now not. \n\nI am using the CORS proxy hack here so CORS isn't a problem. I don't need to use the CORS proxy in WebView IOS apps and even there rendering is an issue. \n\nIs there a WebGL fix that can be applied to get HLS rendering in WebGL  ? I will try the canvas renderer to see if it helps. I know there is a requirement for double drawing of the canvas to get a frame up when using drawImage but this isn't an issue with Mp4 files. \n\nThe example is here\n\nhttp://dev.electroteque.org/threejs/\n"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/261825382","html_url":"https://github.com/mrdoob/three.js/issues/9754#issuecomment-261825382","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/9754","id":261825382,"user":{"login":"danrossi","id":710277,"avatar_url":"https://avatars.githubusercontent.com/u/710277?v=3","gravatar_id":"","url":"https://api.github.com/users/danrossi","html_url":"https://github.com/danrossi","followers_url":"https://api.github.com/users/danrossi/followers","following_url":"https://api.github.com/users/danrossi/following{/other_user}","gists_url":"https://api.github.com/users/danrossi/gists{/gist_id}","starred_url":"https://api.github.com/users/danrossi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/danrossi/subscriptions","organizations_url":"https://api.github.com/users/danrossi/orgs","repos_url":"https://api.github.com/users/danrossi/repos","events_url":"https://api.github.com/users/danrossi/events{/privacy}","received_events_url":"https://api.github.com/users/danrossi/received_events","type":"User","site_admin":false},"created_at":"2016-11-21T02:01:51Z","updated_at":"2016-11-21T02:01:51Z","body":"There is possibly nothing that can be done other than provide a work around method in three.js using the code fixes above. \r\n\r\nI doubt webkit and Apple will ever fix it. So all eyes on this ticket now. the RGB flag stuff is related to IOS 10 rendering now. IOS 9 and older devices trapped on it is stuffed. \r\n\r\nhttps://github.com/mrdoob/three.js/issues/10067"}}
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