{"action":"created","issue":{"url":"https://api.github.com/repos/ncsoft/Unreal.js/issues/36","repository_url":"https://api.github.com/repos/ncsoft/Unreal.js","labels_url":"https://api.github.com/repos/ncsoft/Unreal.js/issues/36/labels{/name}","comments_url":"https://api.github.com/repos/ncsoft/Unreal.js/issues/36/comments","events_url":"https://api.github.com/repos/ncsoft/Unreal.js/issues/36/events","html_url":"https://github.com/ncsoft/Unreal.js/issues/36","id":137504004,"number":36,"title":"4.11?","user":{"login":"timbur","id":7020411,"avatar_url":"https://avatars.githubusercontent.com/u/7020411?v=3","gravatar_id":"","url":"https://api.github.com/users/timbur","html_url":"https://github.com/timbur","followers_url":"https://api.github.com/users/timbur/followers","following_url":"https://api.github.com/users/timbur/following{/other_user}","gists_url":"https://api.github.com/users/timbur/gists{/gist_id}","starred_url":"https://api.github.com/users/timbur/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/timbur/subscriptions","organizations_url":"https://api.github.com/users/timbur/orgs","repos_url":"https://api.github.com/users/timbur/repos","events_url":"https://api.github.com/users/timbur/events{/privacy}","received_events_url":"https://api.github.com/users/timbur/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-03-01T08:08:03Z","updated_at":"2016-03-02T17:44:13Z","closed_at":null,"body":"What would it take to get this working with 4.11?  I think I may just need the binaries."},"comment":{"url":"https://api.github.com/repos/ncsoft/Unreal.js/issues/comments/191345242","html_url":"https://github.com/ncsoft/Unreal.js/issues/36#issuecomment-191345242","issue_url":"https://api.github.com/repos/ncsoft/Unreal.js/issues/36","id":191345242,"user":{"login":"timbur","id":7020411,"avatar_url":"https://avatars.githubusercontent.com/u/7020411?v=3","gravatar_id":"","url":"https://api.github.com/users/timbur","html_url":"https://github.com/timbur","followers_url":"https://api.github.com/users/timbur/followers","following_url":"https://api.github.com/users/timbur/following{/other_user}","gists_url":"https://api.github.com/users/timbur/gists{/gist_id}","starred_url":"https://api.github.com/users/timbur/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/timbur/subscriptions","organizations_url":"https://api.github.com/users/timbur/orgs","repos_url":"https://api.github.com/users/timbur/repos","events_url":"https://api.github.com/users/timbur/events{/privacy}","received_events_url":"https://api.github.com/users/timbur/received_events","type":"User","site_admin":false},"created_at":"2016-03-02T17:44:13Z","updated_at":"2016-03-02T17:44:13Z","body":"The UT4 source includes GenerateProjectFiles.bat.\r\n\r\nI'm only running into one problem now.  In JavaScriptEditorGlobalDelegates, the call to `OnFileLoadProgressUpdated` has changed for 4.11.  It now accepts an `IAssetRegistry::FFileLoadProgressUpdateData` as an argument, so it should look like this:\r\n```\r\nvoid OnFileLoadProgressUpdated(const IAssetRegistry::FFileLoadProgressUpdateData& ProgressUpdateData);\r\n```\r\n\r\nI can't seem to get it to include `IAssetRegistry` as a dependency though.  :(  My C++ is rusty and all of this seems like a bunch of convoluted magic to me right now lol.\r\n\r\nOther than that, if I just comment it out, I can compile the plugin now after a few other errors were fixed.  I'll submit a pull request for your reference in the future if/when you update to 4.11."}}