{"action":"created","issue":{"url":"https://api.github.com/repos/Looking4Group/L4G_Core/issues/2983","repository_url":"https://api.github.com/repos/Looking4Group/L4G_Core","labels_url":"https://api.github.com/repos/Looking4Group/L4G_Core/issues/2983/labels{/name}","comments_url":"https://api.github.com/repos/Looking4Group/L4G_Core/issues/2983/comments","events_url":"https://api.github.com/repos/Looking4Group/L4G_Core/issues/2983/events","html_url":"https://github.com/Looking4Group/L4G_Core/issues/2983","id":187055576,"number":2983,"title":"Respawn Talonsworn Forest-Rager and Ethereum Jailor","user":{"login":"Kruszek","id":23236961,"avatar_url":"https://avatars.githubusercontent.com/u/23236961?v=3","gravatar_id":"","url":"https://api.github.com/users/Kruszek","html_url":"https://github.com/Kruszek","followers_url":"https://api.github.com/users/Kruszek/followers","following_url":"https://api.github.com/users/Kruszek/following{/other_user}","gists_url":"https://api.github.com/users/Kruszek/gists{/gist_id}","starred_url":"https://api.github.com/users/Kruszek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kruszek/subscriptions","organizations_url":"https://api.github.com/users/Kruszek/orgs","repos_url":"https://api.github.com/users/Kruszek/repos","events_url":"https://api.github.com/users/Kruszek/events{/privacy}","received_events_url":"https://api.github.com/users/Kruszek/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-03T13:11:33Z","updated_at":"2016-11-03T13:24:08Z","closed_at":null,"body":"Npc Talonsworn Forest-Rager and Ethereum Jailor respawning dead already. Sometimes there is about 5 npcs and after killing them respawning only 2 alive, rest are dead or just dont respawn. \r\n\r\n\r\nhttp://www.wowhead.com/npc=23029/talonsworn-forest-rager#comments\r\nhttp://db.looking4group.eu/?npc=23029#drop\r\nhttp://www.wowhead.com/npc=23008/ethereum-jailor#comments"},"comment":{"url":"https://api.github.com/repos/Looking4Group/L4G_Core/issues/comments/258140729","html_url":"https://github.com/Looking4Group/L4G_Core/issues/2983#issuecomment-258140729","issue_url":"https://api.github.com/repos/Looking4Group/L4G_Core/issues/2983","id":258140729,"user":{"login":"AnonXS","id":19734826,"avatar_url":"https://avatars.githubusercontent.com/u/19734826?v=3","gravatar_id":"","url":"https://api.github.com/users/AnonXS","html_url":"https://github.com/AnonXS","followers_url":"https://api.github.com/users/AnonXS/followers","following_url":"https://api.github.com/users/AnonXS/following{/other_user}","gists_url":"https://api.github.com/users/AnonXS/gists{/gist_id}","starred_url":"https://api.github.com/users/AnonXS/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AnonXS/subscriptions","organizations_url":"https://api.github.com/users/AnonXS/orgs","repos_url":"https://api.github.com/users/AnonXS/repos","events_url":"https://api.github.com/users/AnonXS/events{/privacy}","received_events_url":"https://api.github.com/users/AnonXS/received_events","type":"User","site_admin":false},"created_at":"2016-11-03T13:24:08Z","updated_at":"2016-11-03T13:24:08Z","body":"yea the problem is the heavy farming, i think the pooling system just cant handle that kind of situation.\r\n\r\ndead corpses of mobs lying around on despawntimer after killed. (guid is still active)\r\n\r\npool trying to spawn new guid but when checking, maxlimit of possible spawns are still active (corpses)"}}
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