{"push_id":1176305774,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c6e79d50884e068f2142b3970a8a0555624f372a","before":"2523044f9729eeaccc3aa6725951596781c20739","commits":[{"sha":"c6e79d50884e068f2142b3970a8a0555624f372a","author":{"name":"Matt UK","email":"616a84a7e47304ec0f1c75b70e7c789327c1c624@tiscali.co.uk"},"message":"Fix DHVehicle.NumPassengers() function to work reliably on a net client.\nDriver pawn reference isn't 100% reliable on net client, as non-visible Drivers (hull MGs and some tank drivers) don't replicate to clients.\nChecking that Vehicle is bDriving is a reliable way of checking if it has an occupant, as bDriving signifies that & is replicated to all clients that have the vehicle.","distinct":true,"url":"https://api.github.com/repos/DarklightGames/DarkestHour/commits/c6e79d50884e068f2142b3970a8a0555624f372a"}]}
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