{"action":"created","issue":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/413","repository_url":"https://api.github.com/repos/jeremygurr/dcssca","labels_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/413/labels{/name}","comments_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/413/comments","events_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/413/events","html_url":"https://github.com/jeremygurr/dcssca/issues/413","id":152885467,"number":413,"title":"New spell ideas","user":{"login":"jeremygurr","id":3094011,"avatar_url":"https://avatars.githubusercontent.com/u/3094011?v=3","gravatar_id":"","url":"https://api.github.com/users/jeremygurr","html_url":"https://github.com/jeremygurr","followers_url":"https://api.github.com/users/jeremygurr/followers","following_url":"https://api.github.com/users/jeremygurr/following{/other_user}","gists_url":"https://api.github.com/users/jeremygurr/gists{/gist_id}","starred_url":"https://api.github.com/users/jeremygurr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeremygurr/subscriptions","organizations_url":"https://api.github.com/users/jeremygurr/orgs","repos_url":"https://api.github.com/users/jeremygurr/repos","events_url":"https://api.github.com/users/jeremygurr/events{/privacy}","received_events_url":"https://api.github.com/users/jeremygurr/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-05-03T22:06:06Z","updated_at":"2016-05-03T22:26:01Z","closed_at":null,"body":"Okay since we're getting rid of the haste spell, I'd like to add a spell or two to the charm school. Mostly I had trained charms in the past for the haste spell, it was the main draw for me.\r\n\r\nI like the idea of a stamina boosting buff mentioned earlier, maybe something that saves 25-75% of stamina costs (based on spellpower). Maybe it could be called Endurance, and be a level 4 charms spell. \r\n\r\nSome more ideas for potential spells:\r\n\r\nLevel 9 Charms / Translocation spell: Astral Projection:\r\n\r\nYou leave your body. Time stops. You can move around anywhere within a certain distance from your body, detemined by spellpower. At low spellpower you can only move within a radius of 16 or so from your body. At medium spellpower you can cover the whole floor. At high spellpower you can travel to different floors or even pass through branch portals. But you can't pass through walls or doors and can't interact with your environment, even to open a door. No monsters become aware of you or can interact with you in any way. With this alone you could do some handy reconnaissance to detemine how bad of a situation you really are in, even in the middle of a heated battle.  \r\n\r\nBut wait, there's more. This is a level 9 spell, so it's got to be freaking awesome. Although you can't attack a creature physically, you can cast as many spells as you have mp for. But there's a catch. Since time is stopped, the spells don't actually execute until the player is pulled back to their body and time resumes. Then they all execute at the same time, effectively requiring 0 time. It's like a super haste, but only for spellcasting. Also, casting spells in the astral plane is a bit more taxing, so it requires twice the normal mp to cast a spell. \r\n\r\nAnother idea I had seemed pretty fun, but I realized later it wasn't a charms spell, but more of a translocations one. But still I think it's pretty cool so I'll include it also:\r\n\r\nLevel 9 Translocation spell: Dimensional Split:\r\n\r\nReality is split in half, and an alternate universe is formed. Half of the monsters on the current floor are immediately transported to the alternate universe. The player can then take care of the remaining monsters or just have a better chance of running away. A short time later, the alternate collapses and monsters return to the same places they occupied before the spell was cast. This may be cast a second time to send half of the monsters remaining to the alternate world. But when it collapses, all will come back at the same time. \r\n"},"comment":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/comments/216683251","html_url":"https://github.com/jeremygurr/dcssca/issues/413#issuecomment-216683251","issue_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/413","id":216683251,"user":{"login":"Sandman25DCSS","id":12790660,"avatar_url":"https://avatars.githubusercontent.com/u/12790660?v=3","gravatar_id":"","url":"https://api.github.com/users/Sandman25DCSS","html_url":"https://github.com/Sandman25DCSS","followers_url":"https://api.github.com/users/Sandman25DCSS/followers","following_url":"https://api.github.com/users/Sandman25DCSS/following{/other_user}","gists_url":"https://api.github.com/users/Sandman25DCSS/gists{/gist_id}","starred_url":"https://api.github.com/users/Sandman25DCSS/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sandman25DCSS/subscriptions","organizations_url":"https://api.github.com/users/Sandman25DCSS/orgs","repos_url":"https://api.github.com/users/Sandman25DCSS/repos","events_url":"https://api.github.com/users/Sandman25DCSS/events{/privacy}","received_events_url":"https://api.github.com/users/Sandman25DCSS/received_events","type":"User","site_admin":false},"created_at":"2016-05-03T22:26:01Z","updated_at":"2016-05-03T22:26:01Z","body":"I think crawl goes into wrong direction, too many good spells are low level (Blink, Song of Slaying, Spectral Weapon, Animate Dead, Passage of Golubria etc.), probably we can replace Haste with some other level 6 spell, nobody is going to train for level 9 spell if there is no good level 5-7 spell.\r\n\r\nThose level 9 spells are fun but probably broken, I can imagine safely getting a rune without fighting which is bad IMHO."}}