{"action":"created","issue":{"url":"https://api.github.com/repos/mchristopher/PokemonGo-DesktopMap/issues/503","repository_url":"https://api.github.com/repos/mchristopher/PokemonGo-DesktopMap","labels_url":"https://api.github.com/repos/mchristopher/PokemonGo-DesktopMap/issues/503/labels{/name}","comments_url":"https://api.github.com/repos/mchristopher/PokemonGo-DesktopMap/issues/503/comments","events_url":"https://api.github.com/repos/mchristopher/PokemonGo-DesktopMap/issues/503/events","html_url":"https://github.com/mchristopher/PokemonGo-DesktopMap/issues/503","id":168719813,"number":503,"title":"1 API, 4 PTC accounts, 2 scanners stop working for no reason","user":{"login":"TheFalseKing","id":20768373,"avatar_url":"https://avatars.githubusercontent.com/u/20768373?v=3","gravatar_id":"","url":"https://api.github.com/users/TheFalseKing","html_url":"https://github.com/TheFalseKing","followers_url":"https://api.github.com/users/TheFalseKing/followers","following_url":"https://api.github.com/users/TheFalseKing/following{/other_user}","gists_url":"https://api.github.com/users/TheFalseKing/gists{/gist_id}","starred_url":"https://api.github.com/users/TheFalseKing/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheFalseKing/subscriptions","organizations_url":"https://api.github.com/users/TheFalseKing/orgs","repos_url":"https://api.github.com/users/TheFalseKing/repos","events_url":"https://api.github.com/users/TheFalseKing/events{/privacy}","received_events_url":"https://api.github.com/users/TheFalseKing/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2016-08-01T19:14:26Z","updated_at":"2016-08-02T05:50:25Z","closed_at":null,"body":"Sorry if the title is a bit ambiguous. I have 4 scanners in remotely the same area and for some reason 2 of them like stop working. It usually starts to happen when I try to move 1 of the 4 around to get it working again and the other just stops. I'm not entirely sure what's going.\r\n\r\nIf you can only run 2 scanners at the simultaneously on the same api map then I know, but if you can run more then any help would be great."},"comment":{"url":"https://api.github.com/repos/mchristopher/PokemonGo-DesktopMap/issues/comments/236805799","html_url":"https://github.com/mchristopher/PokemonGo-DesktopMap/issues/503#issuecomment-236805799","issue_url":"https://api.github.com/repos/mchristopher/PokemonGo-DesktopMap/issues/503","id":236805799,"user":{"login":"Mirx","id":4777176,"avatar_url":"https://avatars.githubusercontent.com/u/4777176?v=3","gravatar_id":"","url":"https://api.github.com/users/Mirx","html_url":"https://github.com/Mirx","followers_url":"https://api.github.com/users/Mirx/followers","following_url":"https://api.github.com/users/Mirx/following{/other_user}","gists_url":"https://api.github.com/users/Mirx/gists{/gist_id}","starred_url":"https://api.github.com/users/Mirx/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Mirx/subscriptions","organizations_url":"https://api.github.com/users/Mirx/orgs","repos_url":"https://api.github.com/users/Mirx/repos","events_url":"https://api.github.com/users/Mirx/events{/privacy}","received_events_url":"https://api.github.com/users/Mirx/received_events","type":"User","site_admin":false},"created_at":"2016-08-02T05:50:25Z","updated_at":"2016-08-02T05:50:25Z","body":"Your going overboard with the anti-bot measure theories. The Google API part is completely separate from the PokemonGo API. It's just used to generate the map shown on your mobile, and has no correlation to the information being sent to Niantic.\r\n\r\nIf I drag the marker around 1,2 km / 0,7 mile, the first scan is still returning hits. You can easily verify this from the console logs.\r\n\r\nRunning a radius of 3, the first scan of the additional loops is still returning hits. You can easily verify this from the console logs.\r\n\r\nDriving at 50 km / 31 mile per hour (residential speed limit where I live) still triggers encounter events.\r\n\r\nBeing on the same IP with a map and an active game isn't an issue. Don't know if additional sessions would, but imagine a corporate building where everyone is behind the same firewall/IP. Haven't been in the office yet after the change, but there are literally dozens of people playing with the same IP, which then should be an issue. "}}
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