{"push_id":995539441,"size":1,"distinct_size":1,"ref":"refs/heads/gh-pages","head":"3b2a727ca3cc218e4894cb901848c0d6663b255f","before":"8945c79c39bafd10211df5d8c78f1da44a87f8e5","commits":[{"sha":"3b2a727ca3cc218e4894cb901848c0d6663b255f","author":{"email":"a136eebcb84ef7aaedd4c46f76ebe0171e303617@gmail.com","name":"Dan Korostelev"},"message":"rework GLProgram to be more statically typed, use macros to build concrete shaders (updating shader data still relies on Dynamic)","distinct":true,"url":"https://api.github.com/repos/nadako/HaxeQuake/commits/3b2a727ca3cc218e4894cb901848c0d6663b255f"}]}