{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1435","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1435/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1435/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1435/events","html_url":"https://github.com/PCSX2/pcsx2/pull/1435","id":162483783,"number":1435,"title":"GSDX: Improve scaling of custom 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of changes**:\r\n\r\n* Remove scaling hack which limited scaling size based on the scissor value.\r\n* Ignore Frame memory offsets for calculating dimensions value of display rectangle.\r\n* Improve frame buffer height management on custom resolution.\r\n\r\n**ICO 60Hz mode** ( ``master branch`` )\r\n\r\n![ICObefore.png](http://ultraimg.com/images/2016/06/27/ICObefore.png)\r\n\r\n**ICO 60Hz mode** ( ``Pull request branch with large frame buffer enabled`` )\r\n\r\n![ICOafter.png](http://ultraimg.com/images/2016/06/27/ICOafter.png)\r\n\r\n**Silent Hill 2** (``master branch``)\r\n\r\n![sh2_before.png](http://ultraimg.com/images/2016/06/27/sh2_before.png)\r\n\r\n**Note**:\r\n```\r\n Outputs a scaled image of size 1024x672 when 1024x768 is set on custom resolution.\r\n```\r\n\r\n**Silent Hill 2** (``Pull request branch``)\r\n\r\n![SH2_after.png](http://ultraimg.com/images/2016/06/27/SH2_after.png)\r\n\r\n**Note**:\r\n```\r\n Properly outputs a scaled image of size 1024x768 when custom resolution is set to 1024x768.\r\n```\r\n\r\nFixes the Silent Hill 2 bug [reported on the forum](http://forums.pcsx2.net/Thread-GSDX-Texture-Cache-Bug-Report-Silent-Hill-2-GSdx-Screenshots-have-wrong-height)."},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/229019626","html_url":"https://github.com/PCSX2/pcsx2/pull/1435#issuecomment-229019626","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1435","id":229019626,"user":{"login":"FlatOutPS2","id":15942346,"avatar_url":"https://avatars.githubusercontent.com/u/15942346?v=3","gravatar_id":"","url":"https://api.github.com/users/FlatOutPS2","html_url":"https://github.com/FlatOutPS2","followers_url":"https://api.github.com/users/FlatOutPS2/followers","following_url":"https://api.github.com/users/FlatOutPS2/following{/other_user}","gists_url":"https://api.github.com/users/FlatOutPS2/gists{/gist_id}","starred_url":"https://api.github.com/users/FlatOutPS2/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FlatOutPS2/subscriptions","organizations_url":"https://api.github.com/users/FlatOutPS2/orgs","repos_url":"https://api.github.com/users/FlatOutPS2/repos","events_url":"https://api.github.com/users/FlatOutPS2/events{/privacy}","received_events_url":"https://api.github.com/users/FlatOutPS2/received_events","type":"User","site_admin":false},"created_at":"2016-06-28T11:10:21Z","updated_at":"2016-06-28T11:10:21Z","body":"I tried a few other games taking a screenshot at native and at the same res in custom and there was no difference at all, unlike Burnout Revenge."}}
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