{"action":"created","issue":{"url":"https://api.github.com/repos/jarcane/rouler/issues/4","repository_url":"https://api.github.com/repos/jarcane/rouler","labels_url":"https://api.github.com/repos/jarcane/rouler/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/jarcane/rouler/issues/4/comments","events_url":"https://api.github.com/repos/jarcane/rouler/issues/4/events","html_url":"https://github.com/jarcane/rouler/issues/4","id":195858283,"number":4,"title":"Exploding dice","user":{"login":"Ygg01","id":1146204,"avatar_url":"https://avatars.githubusercontent.com/u/1146204?v=3","gravatar_id":"","url":"https://api.github.com/users/Ygg01","html_url":"https://github.com/Ygg01","followers_url":"https://api.github.com/users/Ygg01/followers","following_url":"https://api.github.com/users/Ygg01/following{/other_user}","gists_url":"https://api.github.com/users/Ygg01/gists{/gist_id}","starred_url":"https://api.github.com/users/Ygg01/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ygg01/subscriptions","organizations_url":"https://api.github.com/users/Ygg01/orgs","repos_url":"https://api.github.com/users/Ygg01/repos","events_url":"https://api.github.com/users/Ygg01/events{/privacy}","received_events_url":"https://api.github.com/users/Ygg01/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-12-15T16:57:26Z","updated_at":"2016-12-16T15:00:55Z","closed_at":null,"body":"I need to do some simulation, where there are exploding dice. I.e. when you roll the highest dice, your dice explode and you roll again. And if your dice roll again, it explodes, etc."},"comment":{"url":"https://api.github.com/repos/jarcane/rouler/issues/comments/267612417","html_url":"https://github.com/jarcane/rouler/issues/4#issuecomment-267612417","issue_url":"https://api.github.com/repos/jarcane/rouler/issues/4","id":267612417,"user":{"login":"jarcane","id":8036258,"avatar_url":"https://avatars.githubusercontent.com/u/8036258?v=3","gravatar_id":"","url":"https://api.github.com/users/jarcane","html_url":"https://github.com/jarcane","followers_url":"https://api.github.com/users/jarcane/followers","following_url":"https://api.github.com/users/jarcane/following{/other_user}","gists_url":"https://api.github.com/users/jarcane/gists{/gist_id}","starred_url":"https://api.github.com/users/jarcane/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jarcane/subscriptions","organizations_url":"https://api.github.com/users/jarcane/orgs","repos_url":"https://api.github.com/users/jarcane/repos","events_url":"https://api.github.com/users/jarcane/events{/privacy}","received_events_url":"https://api.github.com/users/jarcane/received_events","type":"User","site_admin":false},"created_at":"2016-12-16T15:00:55Z","updated_at":"2016-12-16T15:00:55Z","body":"This will take some consideration. It's a good feature idea. The main question I have is, to do this will mean additional syntax to the dice DSL. I don't know that there's any standard common notation for this; most games that use exploding dice tend to just apply it as an automatic rule. \r\n\r\nAlso, do we need to allow specifying what ranges to explode on? I know most games that I've played that use exploding dice tend to explode on the max result (ie. 6 on 1d6), but presumably some games might use others?\r\n\r\n"}}
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