{"action":"created","issue":{"url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/480","labels_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/480/labels{/name}","comments_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/480/comments","events_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/480/events","html_url":"https://github.com/EmilyBjoerk/lsml/issues/480","id":127817891,"number":480,"title":"Cycle Times are Off","user":{"login":"crazy6432","id":13825724,"avatar_url":"https://avatars.githubusercontent.com/u/13825724?v=3","gravatar_id":"","url":"https://api.github.com/users/crazy6432","html_url":"https://github.com/crazy6432","followers_url":"https://api.github.com/users/crazy6432/followers","following_url":"https://api.github.com/users/crazy6432/following{/other_user}","gists_url":"https://api.github.com/users/crazy6432/gists{/gist_id}","starred_url":"https://api.github.com/users/crazy6432/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/crazy6432/subscriptions","organizations_url":"https://api.github.com/users/crazy6432/orgs","repos_url":"https://api.github.com/users/crazy6432/repos","events_url":"https://api.github.com/users/crazy6432/events{/privacy}","received_events_url":"https://api.github.com/users/crazy6432/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-01-21T00:31:20Z","updated_at":"2016-01-21T07:38:44Z","closed_at":null,"body":"Comparing to Smurfy and the game's XML files, the cycle times for clan autocannons are off (both ultra and regulars). I haven't checked every weapon, so other weapon types may also be off."},"comment":{"url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/comments/173484514","html_url":"https://github.com/EmilyBjoerk/lsml/issues/480#issuecomment-173484514","issue_url":"https://api.github.com/repos/EmilyBjoerk/lsml/issues/480","id":173484514,"user":{"login":"EmilyBjoerk","id":5306929,"avatar_url":"https://avatars.githubusercontent.com/u/5306929?v=3","gravatar_id":"","url":"https://api.github.com/users/EmilyBjoerk","html_url":"https://github.com/EmilyBjoerk","followers_url":"https://api.github.com/users/EmilyBjoerk/followers","following_url":"https://api.github.com/users/EmilyBjoerk/following{/other_user}","gists_url":"https://api.github.com/users/EmilyBjoerk/gists{/gist_id}","starred_url":"https://api.github.com/users/EmilyBjoerk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EmilyBjoerk/subscriptions","organizations_url":"https://api.github.com/users/EmilyBjoerk/orgs","repos_url":"https://api.github.com/users/EmilyBjoerk/repos","events_url":"https://api.github.com/users/EmilyBjoerk/events{/privacy}","received_events_url":"https://api.github.com/users/EmilyBjoerk/received_events","type":"User","site_admin":false},"created_at":"2016-01-21T07:38:44Z","updated_at":"2016-01-21T07:38:44Z","body":"The cycle times for clan ac weapons include the time between each of the\nclan ac rounds in one shot. For ultra ac weapons the cycle time is the\naverage cycle time taking double fire, jam chance and jam time into\naccount. If you are looking on the info under the equipment list, this also\nincludes your quirks, pilot skills and modules.\n\nPlease note that cooldown isn't cycletime. For example for lasers the cycle\ntime is cooldown + burntime.\nOn 21 Jan 2016 01:31, \"crazy6432\" <notifications@github.com> wrote:\n\n> Comparing to Smurfy and the game's XML files, the cycle times for clan\n> autocannons are off (both ultra and regulars) I haven't checked every\n> weapon, so other weapon types may also be off\n>\n> —\n> Reply to this email directly or view it on GitHub\n> <https://github.com/EmilyBjoerk/lsml/issues/480>.\n>\n"}}