{"action":"created","issue":{"url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/673","repository_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul","labels_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/673/labels{/name}","comments_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/673/comments","events_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/673/events","html_url":"https://github.com/KSP-RO/RealismOverhaul/issues/673","id":116672663,"number":673,"title":"engine stats, realism <-> reenactment","user":{"login":"Schnobs","id":8556997,"avatar_url":"https://avatars.githubusercontent.com/u/8556997?v=3","gravatar_id":"","url":"https://api.github.com/users/Schnobs","html_url":"https://github.com/Schnobs","followers_url":"https://api.github.com/users/Schnobs/followers","following_url":"https://api.github.com/users/Schnobs/following{/other_user}","gists_url":"https://api.github.com/users/Schnobs/gists{/gist_id}","starred_url":"https://api.github.com/users/Schnobs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Schnobs/subscriptions","organizations_url":"https://api.github.com/users/Schnobs/orgs","repos_url":"https://api.github.com/users/Schnobs/repos","events_url":"https://api.github.com/users/Schnobs/events{/privacy}","received_events_url":"https://api.github.com/users/Schnobs/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2015-11-13T00:22:07Z","updated_at":"2016-03-29T17:05:32Z","closed_at":null,"body":"RO's selection of historical engines encourages a play mode that mimics historical precedent.\r\n\r\nThe most glaring example is the Lunar Module Descent Engine. Trying to use it on a Mk1-derived one person lander, I found it to be excessively powerful. It could easily serve for both descent and ascent, if only it had more than three ignitions. That engine was designed for a specific mission profile, and one really has no choice but to use it in a similar fashion. Given that there is no other suitable engine for a lunar landing, this makes reenactment nearly inevitable.\r\n\r\nOther, less restrictive examples:\r\nVacuum engines are rather weak, except for the J2 which is quite powerful.\r\n\r\nIf you want storable with many ignitions, you can chose between the inefficient Agena, the low-power Astris or the oversized AJ10-137 (Apollo SPS).\r\n\r\nSo the question I'd like to ask: is there room in RO for engines that, no matter how hard one tries to stay within reasonable limits, ultimately are invented?"},"comment":{"url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/comments/203000787","html_url":"https://github.com/KSP-RO/RealismOverhaul/issues/673#issuecomment-203000787","issue_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/673","id":203000787,"user":{"login":"stratochief66","id":10169695,"avatar_url":"https://avatars.githubusercontent.com/u/10169695?v=3","gravatar_id":"","url":"https://api.github.com/users/stratochief66","html_url":"https://github.com/stratochief66","followers_url":"https://api.github.com/users/stratochief66/followers","following_url":"https://api.github.com/users/stratochief66/following{/other_user}","gists_url":"https://api.github.com/users/stratochief66/gists{/gist_id}","starred_url":"https://api.github.com/users/stratochief66/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/stratochief66/subscriptions","organizations_url":"https://api.github.com/users/stratochief66/orgs","repos_url":"https://api.github.com/users/stratochief66/repos","events_url":"https://api.github.com/users/stratochief66/events{/privacy}","received_events_url":"https://api.github.com/users/stratochief66/received_events","type":"User","site_admin":false},"created_at":"2016-03-29T17:05:32Z","updated_at":"2016-03-29T17:05:32Z","body":"@NathanKell close?"}}