{"push_id":1238300642,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"0697c875308f4490b694a936e624e46ae40e00e5","before":"79f5a7a2f2f6f2d63934dcedf5ba5ce588d84a6c","commits":[{"sha":"0697c875308f4490b694a936e624e46ae40e00e5","author":{"name":"Nik Vangerow","email":"c3735bc86ade28a7fdff58b412a7d95e677ce80e@notro.uk"},"message":"Fixed entity attack priority.\n\nFixed by moving attack components into a separate nominated pass. This way all inputs occur before the attack operation, so there is no\nambiguity over which entity moves after being attacked. Also now using an iterator for each pass so that deleted entities are not\niterated over.","distinct":true,"url":"https://api.github.com/repos/notronik/trollgame/commits/0697c875308f4490b694a936e624e46ae40e00e5"}]}
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