{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/3168","repository_url":"https://api.github.com/repos/acemod/ACE3","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/3168/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/3168/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/3168/events","html_url":"https://github.com/acemod/ACE3/issues/3168","id":126995953,"number":3168,"title":"AI units in static weapons do not take any damage","user":{"login":"malashin","id":13807986,"avatar_url":"https://avatars.githubusercontent.com/u/13807986?v=3","gravatar_id":"","url":"https://api.github.com/users/malashin","html_url":"https://github.com/malashin","followers_url":"https://api.github.com/users/malashin/followers","following_url":"https://api.github.com/users/malashin/following{/other_user}","gists_url":"https://api.github.com/users/malashin/gists{/gist_id}","starred_url":"https://api.github.com/users/malashin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/malashin/subscriptions","organizations_url":"https://api.github.com/users/malashin/orgs","repos_url":"https://api.github.com/users/malashin/repos","events_url":"https://api.github.com/users/malashin/events{/privacy}","received_events_url":"https://api.github.com/users/malashin/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/bug","name":"bug","color":"EB4E20"},{"url":"https://api.github.com/repos/acemod/ACE3/labels/critical%20bug","name":"critical bug","color":"e11d21"}],"state":"open","locked":false,"assignee":{"login":"Glowbal","id":5007509,"avatar_url":"https://avatars.githubusercontent.com/u/5007509?v=3","gravatar_id":"","url":"https://api.github.com/users/Glowbal","html_url":"https://github.com/Glowbal","followers_url":"https://api.github.com/users/Glowbal/followers","following_url":"https://api.github.com/users/Glowbal/following{/other_user}","gists_url":"https://api.github.com/users/Glowbal/gists{/gist_id}","starred_url":"https://api.github.com/users/Glowbal/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Glowbal/subscriptions","organizations_url":"https://api.github.com/users/Glowbal/orgs","repos_url":"https://api.github.com/users/Glowbal/repos","events_url":"https://api.github.com/users/Glowbal/events{/privacy}","received_events_url":"https://api.github.com/users/Glowbal/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/acemod/ACE3/milestones/13","html_url":"https://github.com/acemod/ACE3/milestones/3.5.0","labels_url":"https://api.github.com/repos/acemod/ACE3/milestones/13/labels","id":1433522,"number":13,"title":"3.5.0","description":"Version 3.5.0","creator":{"login":"Glowbal","id":5007509,"avatar_url":"https://avatars.githubusercontent.com/u/5007509?v=3","gravatar_id":"","url":"https://api.github.com/users/Glowbal","html_url":"https://github.com/Glowbal","followers_url":"https://api.github.com/users/Glowbal/followers","following_url":"https://api.github.com/users/Glowbal/following{/other_user}","gists_url":"https://api.github.com/users/Glowbal/gists{/gist_id}","starred_url":"https://api.github.com/users/Glowbal/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Glowbal/subscriptions","organizations_url":"https://api.github.com/users/Glowbal/orgs","repos_url":"https://api.github.com/users/Glowbal/repos","events_url":"https://api.github.com/users/Glowbal/events{/privacy}","received_events_url":"https://api.github.com/users/Glowbal/received_events","type":"User","site_admin":false},"open_issues":89,"closed_issues":94,"state":"open","created_at":"2015-11-28T19:44:20Z","updated_at":"2016-02-05T08:15:27Z","due_on":null,"closed_at":null},"comments":14,"created_at":"2016-01-16T02:54:57Z","updated_at":"2016-02-05T12:14:33Z","closed_at":null,"body":"**ACE3 Version:** 3.4.2\r\n3.3.2, 3.4.0, 3.4.1 versions were tested as well. The issue occurred on all of them.\r\n\r\n**ARMA 3 Version:** 1.54.133741\r\n\r\n**Mods:**\r\n* `@CBA_A3`\r\n* `@ace`\r\n\r\n**Placed ACE3 Modules:**\r\n* None\r\n\r\n**Description:**\r\nAI units in statics weapons do not take any damage. This does not happen with all of them and fairly rare. But it is a game-breaking bug that ruins the whole mission.\r\n\r\nThe first report the players did said that they shot the AI unit in a static weapon around 15 times with MAR-10 rifle. After that they shot him with AP Titan rocket, that did not do a thing to him.\r\n\r\nI was able to reproduce this behavior in the Editor. But this does not happen often. I saved a simple test mission that seem to have this problem consistently.\r\n\r\nThe test mission does not have any ACE3 modules in it, my multiplayer mission does, including advanced ballistics and medicine.\r\n\r\nDisabling ACE3 mod and running the test mission solves the problem.\r\n\r\n**Steps to reproduce:**\r\n* Place static weapon with AI units in it.\r\n* Check if they take any damage (Does not happen all the time).\r\n\r\n**Where did the issue occur?**\r\n* Multiplayer\r\n* Singleplayer\r\n* Editor\r\n\r\nThe issue was reported on my multiplayer server. I was able to reproduce it the Editor and Singleplayer.\r\n\r\n**Video:**\r\n* https://www.youtube.com/watch?v=pkBvbSTcAug\r\n\r\n**RPT log file:**\r\n* http://pastebin.com/Q7uDGHZW\r\n\r\n**Singleplayer Mission:**\r\n* https://drive.google.com/uc?export=download&id=0B4Z2uhvLliuqSGVkZWVIRDJfdGc"},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/180324747","html_url":"https://github.com/acemod/ACE3/issues/3168#issuecomment-180324747","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/3168","id":180324747,"user":{"login":"Radeni","id":16863311,"avatar_url":"https://avatars.githubusercontent.com/u/16863311?v=3","gravatar_id":"","url":"https://api.github.com/users/Radeni","html_url":"https://github.com/Radeni","followers_url":"https://api.github.com/users/Radeni/followers","following_url":"https://api.github.com/users/Radeni/following{/other_user}","gists_url":"https://api.github.com/users/Radeni/gists{/gist_id}","starred_url":"https://api.github.com/users/Radeni/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Radeni/subscriptions","organizations_url":"https://api.github.com/users/Radeni/orgs","repos_url":"https://api.github.com/users/Radeni/repos","events_url":"https://api.github.com/users/Radeni/events{/privacy}","received_events_url":"https://api.github.com/users/Radeni/received_events","type":"User","site_admin":false},"created_at":"2016-02-05T12:14:33Z","updated_at":"2016-02-05T12:14:33Z","body":"I use a script for spawning units in an AO and 80% of static units are invulnerable(not the gun but the gunner). The only way to kill the gunner is to shoot his gun first adn destroy it which causes him to get out.Once he gets out he becomes vulnerable,at least in my case."}}