{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/15864","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/15864/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/15864/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/15864/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/15864","id":142780223,"number":15864,"title":"[Suggestion] Accessibility options and features.","user":{"login":"SeanMirrsen","id":6471698,"avatar_url":"https://avatars.githubusercontent.com/u/6471698?v=3","gravatar_id":"","url":"https://api.github.com/users/SeanMirrsen","html_url":"https://github.com/SeanMirrsen","followers_url":"https://api.github.com/users/SeanMirrsen/followers","following_url":"https://api.github.com/users/SeanMirrsen/following{/other_user}","gists_url":"https://api.github.com/users/SeanMirrsen/gists{/gist_id}","starred_url":"https://api.github.com/users/SeanMirrsen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SeanMirrsen/subscriptions","organizations_url":"https://api.github.com/users/SeanMirrsen/orgs","repos_url":"https://api.github.com/users/SeanMirrsen/repos","events_url":"https://api.github.com/users/SeanMirrsen/events{/privacy}","received_events_url":"https://api.github.com/users/SeanMirrsen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-03-22T21:05:44Z","updated_at":"2016-03-22T22:43:16Z","closed_at":null,"body":"Following the discussion [here](http://smf.cataclysmdda.com/index.php?topic=12309.0), I'll be making a list of reasonably small changes and additions to the game that would make the game more playable for players who are forced to use screen-reader software to \"see\" the game screen due to disabilities of vision. All of this obviously applies only to \"console\" builds of the game.\r\n\r\n* \"Log-less mode\" option - make the message log in the sidebar blank out on every update, so that only new messages are visible. This makes screen-reader software able to actually detect the new messages, instead of reading through the entire list as the messages scroll. The full log would still be available in the dedicated message log window.\r\n* \"Navigate to viewed tile\" hotkey - reuse the code currently used for mouse-controlled movement, to navigate the character to the currently focused tile when using the `x` look command, or `V` item list. The feature could be occasionally useful to all players as well.\r\n* Accessible readouts - In combination with the log-less mode, there will be enough empty space on the screen to display some information that can't be easily, well... seen at a glance... in the circumstances. Things like the current sight radius in tiles, the heading of the currently driven vehicle, the direction and distance to nearest hostile monster, etc.\r\n\r\nI'll add to this list as more ideas come up."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/200064775","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/15864#issuecomment-200064775","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/15864","id":200064775,"user":{"login":"lucianposton","id":646121,"avatar_url":"https://avatars.githubusercontent.com/u/646121?v=3","gravatar_id":"","url":"https://api.github.com/users/lucianposton","html_url":"https://github.com/lucianposton","followers_url":"https://api.github.com/users/lucianposton/followers","following_url":"https://api.github.com/users/lucianposton/following{/other_user}","gists_url":"https://api.github.com/users/lucianposton/gists{/gist_id}","starred_url":"https://api.github.com/users/lucianposton/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lucianposton/subscriptions","organizations_url":"https://api.github.com/users/lucianposton/orgs","repos_url":"https://api.github.com/users/lucianposton/repos","events_url":"https://api.github.com/users/lucianposton/events{/privacy}","received_events_url":"https://api.github.com/users/lucianposton/received_events","type":"User","site_admin":false},"created_at":"2016-03-22T22:43:16Z","updated_at":"2016-03-22T22:43:16Z","body":"> \"Log-less mode\" option \r\n\r\nThis ought to be pretty easy. It already changes the text color as turns pass. Presumably, the window could be cleared prior to each character movement/action so that only actions since the last movement show.\r\n\r\n> \"Navigate to viewed tile\" hotkey\r\n\r\nThis already exists in some contexts, particularly the 2 you mention, look around and list items. See the TRAVEL_TO action and where it's used in game.cpp. For example, in the look around mode (default x hotkey) you can travel (default t hotkey, I believe). Same with item list (default V hotkey)."}}