{"action":"opened","issue":{"url":"https://api.github.com/repos/FreneticXYZ/Voxalia/issues/135","repository_url":"https://api.github.com/repos/FreneticXYZ/Voxalia","labels_url":"https://api.github.com/repos/FreneticXYZ/Voxalia/issues/135/labels{/name}","comments_url":"https://api.github.com/repos/FreneticXYZ/Voxalia/issues/135/comments","events_url":"https://api.github.com/repos/FreneticXYZ/Voxalia/issues/135/events","html_url":"https://github.com/FreneticXYZ/Voxalia/issues/135","id":160861712,"number":135,"title":"Complex melee combat","user":{"login":"mcmonkey4eva","id":4000772,"avatar_url":"https://avatars.githubusercontent.com/u/4000772?v=3","gravatar_id":"","url":"https://api.github.com/users/mcmonkey4eva","html_url":"https://github.com/mcmonkey4eva","followers_url":"https://api.github.com/users/mcmonkey4eva/followers","following_url":"https://api.github.com/users/mcmonkey4eva/following{/other_user}","gists_url":"https://api.github.com/users/mcmonkey4eva/gists{/gist_id}","starred_url":"https://api.github.com/users/mcmonkey4eva/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mcmonkey4eva/subscriptions","organizations_url":"https://api.github.com/users/mcmonkey4eva/orgs","repos_url":"https://api.github.com/users/mcmonkey4eva/repos","events_url":"https://api.github.com/users/mcmonkey4eva/events{/privacy}","received_events_url":"https://api.github.com/users/mcmonkey4eva/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/FreneticXYZ/Voxalia/labels/Will%20Do/Fix","name":"Will Do/Fix","color":"0052cc"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-06-17T10:48:26Z","updated_at":"2016-06-17T10:48:26Z","closed_at":null,"body":"I want melee combat to be complex and capable. (Similar to games like Jedi Knight 2).\r\n\r\nA few key points...:\r\n\r\n- Each item type has its own combat styles, separate from other item types. (EG swords are swung differently than axes)\r\n- Each item type has **multiple** styles that can be switched between.\r\n- Weapons can be combined (one in mainhand, one in offhand) for devastating effect! Fear the one who has mastered the art of dual-wielding. (Which will, of course, be more difficult to control as well)."}}
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