{"action":"created","issue":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/50","repository_url":"https://api.github.com/repos/MegaMek/megamek","labels_url":"https://api.github.com/repos/MegaMek/megamek/issues/50/labels{/name}","comments_url":"https://api.github.com/repos/MegaMek/megamek/issues/50/comments","events_url":"https://api.github.com/repos/MegaMek/megamek/issues/50/events","html_url":"https://github.com/MegaMek/megamek/pull/50","id":137696746,"number":50,"title":"Shadows","user":{"login":"SJuliez","id":17069663,"avatar_url":"https://avatars.githubusercontent.com/u/17069663?v=3","gravatar_id":"","url":"https://api.github.com/users/SJuliez","html_url":"https://github.com/SJuliez","followers_url":"https://api.github.com/users/SJuliez/followers","following_url":"https://api.github.com/users/SJuliez/following{/other_user}","gists_url":"https://api.github.com/users/SJuliez/gists{/gist_id}","starred_url":"https://api.github.com/users/SJuliez/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SJuliez/subscriptions","organizations_url":"https://api.github.com/users/SJuliez/orgs","repos_url":"https://api.github.com/users/SJuliez/repos","events_url":"https://api.github.com/users/SJuliez/events{/privacy}","received_events_url":"https://api.github.com/users/SJuliez/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2016-03-01T21:48:48Z","updated_at":"2016-03-04T16:13:31Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/MegaMek/megamek/pulls/50","html_url":"https://github.com/MegaMek/megamek/pull/50","diff_url":"https://github.com/MegaMek/megamek/pull/50.diff","patch_url":"https://github.com/MegaMek/megamek/pull/50.patch"},"body":"- Changes to how the hexes are drawn so that there are fewer pixel gaps\r\n- Shadowmap is now a ton faster\r\n- Dusk/Moonlit Night/Moonless Night use different shadow/overlay settings that make them look distinct. (no user control yet)"},"comment":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/comments/192339259","html_url":"https://github.com/MegaMek/megamek/pull/50#issuecomment-192339259","issue_url":"https://api.github.com/repos/MegaMek/megamek/issues/50","id":192339259,"user":{"login":"arlith","id":13815237,"avatar_url":"https://avatars.githubusercontent.com/u/13815237?v=3","gravatar_id":"","url":"https://api.github.com/users/arlith","html_url":"https://github.com/arlith","followers_url":"https://api.github.com/users/arlith/followers","following_url":"https://api.github.com/users/arlith/following{/other_user}","gists_url":"https://api.github.com/users/arlith/gists{/gist_id}","starred_url":"https://api.github.com/users/arlith/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/arlith/subscriptions","organizations_url":"https://api.github.com/users/arlith/orgs","repos_url":"https://api.github.com/users/arlith/repos","events_url":"https://api.github.com/users/arlith/events{/privacy}","received_events_url":"https://api.github.com/users/arlith/received_events","type":"User","site_admin":false},"created_at":"2016-03-04T16:13:31Z","updated_at":"2016-03-04T16:13:31Z","body":"You might also want to test with having some searchlights and/or flares (basically, something to illuminate the hexes, to see how the illumination works with the night effects).\r\n\r\nI think the full moon effect looks really cool.  This is completely gravy, but you could also potentially look at fog.  Rain/snow would be cool as well, but I think without animation they won't look quite right (and animation is not a great route to go, unless you know of a better way to do it then what I had explored in the past)."}}