{"push_id":1217579706,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"232a755d7801436af8ec9d5237c16b66827fd770","before":"cbe49fa945ea78b89cf5237a43dfa47d397e2f91","commits":[{"sha":"232a755d7801436af8ec9d5237c16b66827fd770","author":{"name":"kestrelm","email":"74dbc97266b5c2a56b6a04b43c21573709d5d9fd@kestrelmoon.com"},"message":"Removing Static Library Dependency, removing lots of STL dependencies, Switching to mostly UE4 Native Memory Allocations\n\nThis change is meant to make the plugin remove the need for the compiled\nstatic library. It should ease debugging as well as be more compatible\nwith UE4's native memory allocation schemes which should make it run\nbetter on specific console hardware like PS4s with a dual GPU/CPU memory\nbus architecture.","distinct":true,"url":"https://api.github.com/repos/kestrelm/Creature_UE4/commits/232a755d7801436af8ec9d5237c16b66827fd770"}]}
{"actor":{"display_login":"kestrelm"}}