{"push_id":1075685970,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"56dc1a07c3f31137a4aab4f4d24193e57c6c8cde","before":"2116c9a6e93e285509cbbdf6ab9e0d1e5d9ebb1d","commits":[{"sha":"56dc1a07c3f31137a4aab4f4d24193e57c6c8cde","author":{"email":"ce389fd2fa887d610219cb85dea6dc9451973e74@gmail.com","name":"Ian Munsie"},"message":"nvapi: Add unlock_convergence option\n\nThe nvapi wrapper in 3DMigoto will always unlock convergence, however\nthis is not always desirable. Some 3DVision enabled games may do\nsomething sensible with convergence and we may not always want to block\nthat, but more importantly, this may interfere with Helix Mod if the DLL\nis installed alongside that, as may happen for games that have both DX9\nand DX11 renderers.\n\nThis comes about from the convergence remapping code, but does not seem\nlike it would have been intentional, however without fully understanding\nall the nuances of that code I have opted to leave that behaviour in\nplace, but only when remapping is enabled in the d3dx.ini. If remapping\nis not enabled, unlock_convergence=1 must now be specified.","distinct":true,"url":"https://api.github.com/repos/bo3b/3Dmigoto/commits/56dc1a07c3f31137a4aab4f4d24193e57c6c8cde"}]}