{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9503","repository_url":"https://api.github.com/repos/OpenRA/OpenRA","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9503/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9503/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9503/events","html_url":"https://github.com/OpenRA/OpenRA/issues/9503","id":109359881,"number":9503,"title":"Multiple units commanded to service depot causes stuck units","user":{"login":"vietman391","id":14930026,"avatar_url":"https://avatars.githubusercontent.com/u/14930026?v=3","gravatar_id":"","url":"https://api.github.com/users/vietman391","html_url":"https://github.com/vietman391","followers_url":"https://api.github.com/users/vietman391/followers","following_url":"https://api.github.com/users/vietman391/following{/other_user}","gists_url":"https://api.github.com/users/vietman391/gists{/gist_id}","starred_url":"https://api.github.com/users/vietman391/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vietman391/subscriptions","organizations_url":"https://api.github.com/users/vietman391/orgs","repos_url":"https://api.github.com/users/vietman391/repos","events_url":"https://api.github.com/users/vietman391/events{/privacy}","received_events_url":"https://api.github.com/users/vietman391/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Bug","name":"Bug","color":"d7e102"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2015-10-01T18:48:07Z","updated_at":"2016-09-01T13:03:30Z","closed_at":null,"body":"Sometimes if several units are commanded to be repaired at a single Service Depot, if a rally point is set to a location parallel to a unit that is sitting next to the Service Depot, the unit that has been recently repaired will be stuck at the Service Depot. Although this can be fixed by a simple micro of the unit to another direction, players may not notice it before it is too late.\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/27096567-multiple-units-commanded-to-service-depot-causes-stuck-units?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F36085&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/244071781","html_url":"https://github.com/OpenRA/OpenRA/issues/9503#issuecomment-244071781","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/9503","id":244071781,"user":{"login":"anjew175","id":14989579,"avatar_url":"https://avatars.githubusercontent.com/u/14989579?v=3","gravatar_id":"","url":"https://api.github.com/users/anjew175","html_url":"https://github.com/anjew175","followers_url":"https://api.github.com/users/anjew175/followers","following_url":"https://api.github.com/users/anjew175/following{/other_user}","gists_url":"https://api.github.com/users/anjew175/gists{/gist_id}","starred_url":"https://api.github.com/users/anjew175/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anjew175/subscriptions","organizations_url":"https://api.github.com/users/anjew175/orgs","repos_url":"https://api.github.com/users/anjew175/repos","events_url":"https://api.github.com/users/anjew175/events{/privacy}","received_events_url":"https://api.github.com/users/anjew175/received_events","type":"User","site_admin":false},"created_at":"2016-09-01T13:03:29Z","updated_at":"2016-09-01T13:03:29Z","body":"Not only does a unit on the exit block unit movement  but a unit on the entrance will stop it from entering and buildings + terrain will stop a unit following the rally point as it tries to take the quickest route (straight) and becomes stuck. (steps to reproduce: place a building between the repair pad and its rallypoint ending).\r\n\r\nI noticed something very unique though, this rally point will cause the unit to actually displace every unit along the route UNLESS the other units came from the rally point. This is only attributed to the repair pad, all other rally points work as normal."}}
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