{"action":"created","issue":{"url":"https://api.github.com/repos/alvyxaz/barebones-masterserver/issues/4","repository_url":"https://api.github.com/repos/alvyxaz/barebones-masterserver","labels_url":"https://api.github.com/repos/alvyxaz/barebones-masterserver/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/alvyxaz/barebones-masterserver/issues/4/comments","events_url":"https://api.github.com/repos/alvyxaz/barebones-masterserver/issues/4/events","html_url":"https://github.com/alvyxaz/barebones-masterserver/issues/4","id":186460026,"number":4,"title":"Getting started with the demo","user":{"login":"ericmuyser","id":156768,"avatar_url":"https://avatars.githubusercontent.com/u/156768?v=3","gravatar_id":"","url":"https://api.github.com/users/ericmuyser","html_url":"https://github.com/ericmuyser","followers_url":"https://api.github.com/users/ericmuyser/followers","following_url":"https://api.github.com/users/ericmuyser/following{/other_user}","gists_url":"https://api.github.com/users/ericmuyser/gists{/gist_id}","starred_url":"https://api.github.com/users/ericmuyser/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ericmuyser/subscriptions","organizations_url":"https://api.github.com/users/ericmuyser/orgs","repos_url":"https://api.github.com/users/ericmuyser/repos","events_url":"https://api.github.com/users/ericmuyser/events{/privacy}","received_events_url":"https://api.github.com/users/ericmuyser/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2016-11-01T05:06:00Z","updated_at":"2016-11-01T06:10:04Z","closed_at":"2016-11-01T06:10:04Z","body":"Hey alvyxaz,\r\n\r\nI'm finding it unclear how to get started with the asset. There's a few mysterious things:\r\n1. What is with all the hash keys used for the ip/port fields?\r\n2. Which scene is the subprocess suppose to load when you try to create a new game? Command is something like `Starting process with arguments: C:\\Users\\Eric\\Projects\\Poseidon\\Build\\Poseidon.exe  -batchmode -bmStartUserCreated -bmFps 30 -bmInstanceId 1652 -bmMasterKey \"\" -bmGamePort 1025 -bmIp 127.0.0.1 -bmMasterIp 127.0.0.1 -bmGamesPort 5001 -bmScene \"SCENE NAME HERE\" `. What is `bmScene` suppose to be? When I started using the asset, it was a random hash on the prefab, I couldn't find it in the editor, so I had to edit the YAML.\r\n\r\nI feel like you may have a post-process script that goes in and replaces these with sane values.. and that somehow got skipped in the latest release?\r\n\r\nI can reset the asset and give you the exact screenshots, but I didn't because I heavily changed it trying to get it working. Docs don't seem to mention any of the hash stuff or which scene what should be loading, unless I'm missing that?\r\n\r\nThank in advance,\r\nEric"},"comment":{"url":"https://api.github.com/repos/alvyxaz/barebones-masterserver/issues/comments/257496119","html_url":"https://github.com/alvyxaz/barebones-masterserver/issues/4#issuecomment-257496119","issue_url":"https://api.github.com/repos/alvyxaz/barebones-masterserver/issues/4","id":257496119,"user":{"login":"ericmuyser","id":156768,"avatar_url":"https://avatars.githubusercontent.com/u/156768?v=3","gravatar_id":"","url":"https://api.github.com/users/ericmuyser","html_url":"https://github.com/ericmuyser","followers_url":"https://api.github.com/users/ericmuyser/followers","following_url":"https://api.github.com/users/ericmuyser/following{/other_user}","gists_url":"https://api.github.com/users/ericmuyser/gists{/gist_id}","starred_url":"https://api.github.com/users/ericmuyser/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ericmuyser/subscriptions","organizations_url":"https://api.github.com/users/ericmuyser/orgs","repos_url":"https://api.github.com/users/ericmuyser/repos","events_url":"https://api.github.com/users/ericmuyser/events{/privacy}","received_events_url":"https://api.github.com/users/ericmuyser/received_events","type":"User","site_admin":false},"created_at":"2016-11-01T06:10:04Z","updated_at":"2016-11-01T06:10:04Z","body":"Aw ya it works man. Yah, it's strange, but if I copy the files from a new project into my existing project, it works. I feel like this is that asset serialization Editor setting, cause I've never seen this before and I've been importing dozens of assets. Unfortunately I needed it for Git tracking. All is working now and it's amazing. Thanks!"}}
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