{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8220","repository_url":"https://api.github.com/repos/d3athrow/vgstation13","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8220/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8220/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8220/events","html_url":"https://github.com/d3athrow/vgstation13/issues/8220","id":133002847,"number":8220,"title":"Proposed extremely easily coded and awfully inadequate while still controversial stun nerf","user":{"login":"DrCelt","id":7193289,"avatar_url":"https://avatars.githubusercontent.com/u/7193289?v=3","gravatar_id":"","url":"https://api.github.com/users/DrCelt","html_url":"https://github.com/DrCelt","followers_url":"https://api.github.com/users/DrCelt/followers","following_url":"https://api.github.com/users/DrCelt/following{/other_user}","gists_url":"https://api.github.com/users/DrCelt/gists{/gist_id}","starred_url":"https://api.github.com/users/DrCelt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DrCelt/subscriptions","organizations_url":"https://api.github.com/users/DrCelt/orgs","repos_url":"https://api.github.com/users/DrCelt/repos","events_url":"https://api.github.com/users/DrCelt/events{/privacy}","received_events_url":"https://api.github.com/users/DrCelt/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":26,"created_at":"2016-02-11T15:24:37Z","updated_at":"2016-02-11T22:35:58Z","closed_at":null,"body":"Have people shot by a stun not necessarily (50%?) drop their weapon, but if they're already on the floor they will.\r\n\r\nIt's easy to code, but doesn't get to the root of the stun problem. Regardless, it's a step in the right direction ."},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/183087388","html_url":"https://github.com/d3athrow/vgstation13/issues/8220#issuecomment-183087388","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/8220","id":183087388,"user":{"login":"Exxion","id":9827785,"avatar_url":"https://avatars.githubusercontent.com/u/9827785?v=3","gravatar_id":"","url":"https://api.github.com/users/Exxion","html_url":"https://github.com/Exxion","followers_url":"https://api.github.com/users/Exxion/followers","following_url":"https://api.github.com/users/Exxion/following{/other_user}","gists_url":"https://api.github.com/users/Exxion/gists{/gist_id}","starred_url":"https://api.github.com/users/Exxion/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Exxion/subscriptions","organizations_url":"https://api.github.com/users/Exxion/orgs","repos_url":"https://api.github.com/users/Exxion/repos","events_url":"https://api.github.com/users/Exxion/events{/privacy}","received_events_url":"https://api.github.com/users/Exxion/received_events","type":"User","site_admin":false},"created_at":"2016-02-11T22:35:58Z","updated_at":"2016-02-11T22:35:58Z","body":"Fixing our code to actually work with step_x/step_y so we can have non-tile-locked movement and thus actual, physical bullet inaccuracy on a sub-tile scale when?"}}