{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/3668","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/3668/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/3668/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/3668/events","html_url":"https://github.com/godotengine/godot/issues/3668","id":132942636,"number":3668,"title":"Godot 2.0 Beta Tileset Collision Bug","user":{"login":"Corruptinator","id":5027750,"avatar_url":"https://avatars.githubusercontent.com/u/5027750?v=3","gravatar_id":"","url":"https://api.github.com/users/Corruptinator","html_url":"https://github.com/Corruptinator","followers_url":"https://api.github.com/users/Corruptinator/followers","following_url":"https://api.github.com/users/Corruptinator/following{/other_user}","gists_url":"https://api.github.com/users/Corruptinator/gists{/gist_id}","starred_url":"https://api.github.com/users/Corruptinator/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Corruptinator/subscriptions","organizations_url":"https://api.github.com/users/Corruptinator/orgs","repos_url":"https://api.github.com/users/Corruptinator/repos","events_url":"https://api.github.com/users/Corruptinator/events{/privacy}","received_events_url":"https://api.github.com/users/Corruptinator/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-02-11T10:58:02Z","updated_at":"2016-02-11T10:58:02Z","closed_at":null,"body":"Hello! unfortunately I've ran into finding a problem while testing the _convert to_ options in Godot, apparently it doesn't allow the collision object to be exported to the res or tres file. The tres file reads:\r\n\r\n```\r\n[gd_resource type=\"TileSet\" load_steps=2 format=1]\r\n\r\n[ext_resource path=\"res://icon.png\" type=\"Texture\" id=1]\r\n\r\n[resource]\r\n\r\n0/name = \"Sprite\"\r\n0/texture = ExtResource( 1 )\r\n0/tex_offset = Vector2( 0, 0 )\r\n0/region = Rect2( 0, 0, 0, 0 )\r\n0/occluder_offset = Vector2( 32, 32 )\r\n0/navigation_offset = Vector2( 32, 32 )\r\n0/shape_offset = Vector2( 0, 0 )\r\n0/shapes = [  ]\r\n\r\n```\r\n\r\nShapes (A.K.A. collision) is not saved during the Convert to progress, both CollisionShape2D and CollisionPolygon2D doesn't work anymore. resulting on one of the kinematic characters I've been testing with to phase through the floor.\r\n\r\nHas anybody noticed that exporting collisions to tilesets doesn't work? I've tried this on both the 32 and 64 bit Windows version on the RC1 release version already. Just for heads up before "}}