{"action":"created","issue":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/5794","repository_url":"https://api.github.com/repos/TrinityCore/TrinityCore","labels_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/5794/labels{/name}","comments_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/5794/comments","events_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/5794/events","html_url":"https://github.com/TrinityCore/TrinityCore/issues/5794","id":3713238,"number":5794,"title":"damage before model contact ?","user":{"login":"ghost","id":10137,"avatar_url":"https://avatars.githubusercontent.com/u/10137?v=3","gravatar_id":"","url":"https://api.github.com/users/ghost","html_url":"https://github.com/ghost","followers_url":"https://api.github.com/users/ghost/followers","following_url":"https://api.github.com/users/ghost/following{/other_user}","gists_url":"https://api.github.com/users/ghost/gists{/gist_id}","starred_url":"https://api.github.com/users/ghost/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ghost/subscriptions","organizations_url":"https://api.github.com/users/ghost/orgs","repos_url":"https://api.github.com/users/ghost/repos","events_url":"https://api.github.com/users/ghost/events{/privacy}","received_events_url":"https://api.github.com/users/ghost/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Branch-3.3.5a","name":"Branch-3.3.5a","color":"188846"},{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/labels/Feedback-FixOutdatedMissingWIP","name":"Feedback-FixOutdatedMissingWIP","color":"d7e102"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2012-03-19T16:39:01Z","updated_at":"2016-07-15T17:34:21Z","closed_at":"2016-07-15T17:34:21Z","body":"ive watched out this some times and the thing is:\r\n\r\non retail the melee attacks damage the npc/player at model hit so  if the weapon has contact to the body of the target. but in emus the damage already arrived during the player/npc is swinging his weapon....\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/65093-damage-before-model-contact?utm_campaign=plugin&utm_content=tracker%2F1310&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F1310&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/comments/233016583","html_url":"https://github.com/TrinityCore/TrinityCore/issues/5794#issuecomment-233016583","issue_url":"https://api.github.com/repos/TrinityCore/TrinityCore/issues/5794","id":233016583,"user":{"login":"Shauren","id":297439,"avatar_url":"https://avatars.githubusercontent.com/u/297439?v=3","gravatar_id":"","url":"https://api.github.com/users/Shauren","html_url":"https://github.com/Shauren","followers_url":"https://api.github.com/users/Shauren/followers","following_url":"https://api.github.com/users/Shauren/following{/other_user}","gists_url":"https://api.github.com/users/Shauren/gists{/gist_id}","starred_url":"https://api.github.com/users/Shauren/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shauren/subscriptions","organizations_url":"https://api.github.com/users/Shauren/orgs","repos_url":"https://api.github.com/users/Shauren/repos","events_url":"https://api.github.com/users/Shauren/events{/privacy}","received_events_url":"https://api.github.com/users/Shauren/received_events","type":"User","site_admin":false},"created_at":"2016-07-15T17:34:21Z","updated_at":"2016-07-15T17:34:21Z","body":"https://github.com/TrinityCore/TrinityCore/pull/17549#issuecomment-233016509\r\nThis is not a bug."}}
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