{"push_id":1012195508,"size":1,"distinct_size":1,"ref":"refs/heads/milestone_4","head":"fe9578428c6568d69be818fd2f6a8563c3214644","before":"2f48c2177c884375f14a5d578e0ac93a0b5ce0a7","commits":[{"sha":"fe9578428c6568d69be818fd2f6a8563c3214644","author":{"email":"b0799e0c2c9315c1c0d789e63151ea123432e713@uci.edu","name":"jasaaved"},"message":"Clients own their own snake. Clients send a message to server if own snake hits a wall or grabs an apple. Server now updates queue in case queue in server is out-of-sync. Server confirms if snake actually got apple, if it didn't, server sends a message to the client to remove one from queue.","distinct":true,"url":"https://api.github.com/repos/joshuadjacoby/SnakeGame167/commits/fe9578428c6568d69be818fd2f6a8563c3214644"}]}