{"action":"closed","issue":{"url":"https://api.github.com/repos/TEdit/Terraria-Map-Editor/issues/737","repository_url":"https://api.github.com/repos/TEdit/Terraria-Map-Editor","labels_url":"https://api.github.com/repos/TEdit/Terraria-Map-Editor/issues/737/labels{/name}","comments_url":"https://api.github.com/repos/TEdit/Terraria-Map-Editor/issues/737/comments","events_url":"https://api.github.com/repos/TEdit/Terraria-Map-Editor/issues/737/events","html_url":"https://github.com/TEdit/Terraria-Map-Editor/issues/737","id":128363268,"number":737,"title":"TEdit not rendering the world","user":{"login":"ranguy","id":16858583,"avatar_url":"https://avatars.githubusercontent.com/u/16858583?v=3","gravatar_id":"","url":"https://api.github.com/users/ranguy","html_url":"https://github.com/ranguy","followers_url":"https://api.github.com/users/ranguy/followers","following_url":"https://api.github.com/users/ranguy/following{/other_user}","gists_url":"https://api.github.com/users/ranguy/gists{/gist_id}","starred_url":"https://api.github.com/users/ranguy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ranguy/subscriptions","organizations_url":"https://api.github.com/users/ranguy/orgs","repos_url":"https://api.github.com/users/ranguy/repos","events_url":"https://api.github.com/users/ranguy/events{/privacy}","received_events_url":"https://api.github.com/users/ranguy/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-01-24T00:30:03Z","updated_at":"2016-03-11T20:25:12Z","closed_at":"2016-03-11T20:25:12Z","body":"http://i.imgur.com/Etv2VAu.png\r\n\r\nstrangely enough, when I open up the logs there's a ton of error messages - and it looks like it's the same error over and over again.\r\n\r\nError - HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown\r\n   bei SharpDX.Result.CheckError()\r\n   bei SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)\r\n   bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture()\r\n   bei Microsoft.Xna.Framework.Graphics.Texture.GetTexture()\r\n   bei TEditXna.View.WorldRenderXna.LoadTerrariaTextures(GraphicsDeviceEventArgs e) in C:\\a\\1\\s\\TEditXna\\View\\WorldRenderXna.xaml.cs:Zeile 238.\r\n\r\nI'm on a German Computer, so there's two words you wanna know: \r\n\"bei\" would roughly translate to \"in\" or \"on\" or \"at\" \r\nand \"Zeile\" means \"line\".\r\nBut with all translations, the correct wording depends on the context you're given"}}