{"action":"created","issue":{"url":"https://api.github.com/repos/zsunberg/Multilane.jl/issues/14","repository_url":"https://api.github.com/repos/zsunberg/Multilane.jl","labels_url":"https://api.github.com/repos/zsunberg/Multilane.jl/issues/14/labels{/name}","comments_url":"https://api.github.com/repos/zsunberg/Multilane.jl/issues/14/comments","events_url":"https://api.github.com/repos/zsunberg/Multilane.jl/issues/14/events","html_url":"https://github.com/zsunberg/Multilane.jl/issues/14","id":153842746,"number":14,"title":"adding randomness can cause weird behavior","user":{"login":"cho3","id":8715820,"avatar_url":"https://avatars.githubusercontent.com/u/8715820?v=3","gravatar_id":"","url":"https://api.github.com/users/cho3","html_url":"https://github.com/cho3","followers_url":"https://api.github.com/users/cho3/followers","following_url":"https://api.github.com/users/cho3/following{/other_user}","gists_url":"https://api.github.com/users/cho3/gists{/gist_id}","starred_url":"https://api.github.com/users/cho3/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cho3/subscriptions","organizations_url":"https://api.github.com/users/cho3/orgs","repos_url":"https://api.github.com/users/cho3/repos","events_url":"https://api.github.com/users/cho3/events{/privacy}","received_events_url":"https://api.github.com/users/cho3/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-05-09T18:46:45Z","updated_at":"2016-05-09T19:55:41Z","closed_at":null,"body":"* generated cars can be going too fast to no hit cars in front \r\n\r\n* normal noise on accelerations can also cause similar things "},"comment":{"url":"https://api.github.com/repos/zsunberg/Multilane.jl/issues/comments/217971007","html_url":"https://github.com/zsunberg/Multilane.jl/issues/14#issuecomment-217971007","issue_url":"https://api.github.com/repos/zsunberg/Multilane.jl/issues/14","id":217971007,"user":{"login":"zsunberg","id":4240491,"avatar_url":"https://avatars.githubusercontent.com/u/4240491?v=3","gravatar_id":"","url":"https://api.github.com/users/zsunberg","html_url":"https://github.com/zsunberg","followers_url":"https://api.github.com/users/zsunberg/followers","following_url":"https://api.github.com/users/zsunberg/following{/other_user}","gists_url":"https://api.github.com/users/zsunberg/gists{/gist_id}","starred_url":"https://api.github.com/users/zsunberg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zsunberg/subscriptions","organizations_url":"https://api.github.com/users/zsunberg/orgs","repos_url":"https://api.github.com/users/zsunberg/repos","events_url":"https://api.github.com/users/zsunberg/events{/privacy}","received_events_url":"https://api.github.com/users/zsunberg/received_events","type":"User","site_admin":false},"created_at":"2016-05-09T19:55:41Z","updated_at":"2016-05-09T19:55:41Z","body":"Yeah, we need to use distributions that have limited support.\r\nCars should not brake faster than phys_param.brake_limit\r\nThere should also be a physical acceleration limit.\r\n\r\nThe noise on generated cars velocities should be small. Were you talking about the initial scene generation or regeneration"}}