{"push_id":1188112345,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"95f42f585c26e98db50df23561cb41b6208613c7","before":"a8ad22492cb64bfb6b007520097aea3f127ce735","commits":[{"sha":"95f42f585c26e98db50df23561cb41b6208613c7","author":{"name":"usbalbin","email":"f327ec1eaa398bf26be7a43d107f46db3991ba53@gmail.com"},"message":"Started working on aabb-step, \"vertex-shader\"-step and added support for normals. The surface normals are currently used for very simple shading. Added cube and inverted cube factory-functions.","distinct":true,"url":"https://api.github.com/repos/usbalbin/RayTracer/commits/95f42f585c26e98db50df23561cb41b6208613c7"}]}
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