{"action":"created","comment":{"url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/comments/61208347","id":61208347,"diff_hunk":"@@ -9,7 +9,7 @@\n \tvar/spawner_type = null // must be an object path\r\n \tvar/deliveryamt = 1 // amount of type to deliver\r\n \r\n-\tprime()\t\t\t\t\t\t\t\t\t\t\t\t\t// Prime now just handles the two loops that query for people in lockers and people who can see it.\r\n+\tdetonate()\t\t\t\t\t\t\t\t\t\t\t\t// Prime now just handles the two loops that query for people in lockers and people who can see it.\r","path":"code/game/objects/items/weapons/grenades/spawnergrenade.dm","position":5,"original_position":5,"commit_id":"3553cb57f66a2ebf54c9490c9f3abed8334675fc","original_commit_id":"3553cb57f66a2ebf54c9490c9f3abed8334675fc","user":{"login":"PsiOmegaDelta","id":496895,"avatar_url":"https://avatars.githubusercontent.com/u/496895?v=3","gravatar_id":"","url":"https://api.github.com/users/PsiOmegaDelta","html_url":"https://github.com/PsiOmegaDelta","followers_url":"https://api.github.com/users/PsiOmegaDelta/followers","following_url":"https://api.github.com/users/PsiOmegaDelta/following{/other_user}","gists_url":"https://api.github.com/users/PsiOmegaDelta/gists{/gist_id}","starred_url":"https://api.github.com/users/PsiOmegaDelta/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PsiOmegaDelta/subscriptions","organizations_url":"https://api.github.com/users/PsiOmegaDelta/orgs","repos_url":"https://api.github.com/users/PsiOmegaDelta/repos","events_url":"https://api.github.com/users/PsiOmegaDelta/events{/privacy}","received_events_url":"https://api.github.com/users/PsiOmegaDelta/received_events","type":"User","site_admin":false},"body":"Is this a relative/non-absolute path?","created_at":"2016-04-27T06:10:32Z","updated_at":"2016-04-27T06:10:32Z","html_url":"https://github.com/Baystation12/Baystation12/pull/12617#discussion_r61208347","pull_request_url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/12617","_links":{"self":{"href":"https://api.github.com/repos/Baystation12/Baystation12/pulls/comments/61208347"},"html":{"href":"https://github.com/Baystation12/Baystation12/pull/12617#discussion_r61208347"},"pull_request":{"href":"https://api.github.com/repos/Baystation12/Baystation12/pulls/12617"}}},"pull_request":{"url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/12617","id":66256300,"html_url":"https://github.com/Baystation12/Baystation12/pull/12617","diff_url":"https://github.com/Baystation12/Baystation12/pull/12617.diff","patch_url":"https://github.com/Baystation12/Baystation12/pull/12617.patch","issue_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/12617","number":12617,"state":"open","locked":false,"title":"Guns update, frag grenades, two-handed guns","user":{"login":"mwerezak","id":242428,"avatar_url":"https://avatars.githubusercontent.com/u/242428?v=3","gravatar_id":"","url":"https://api.github.com/users/mwerezak","html_url":"https://github.com/mwerezak","followers_url":"https://api.github.com/users/mwerezak/followers","following_url":"https://api.github.com/users/mwerezak/following{/other_user}","gists_url":"https://api.github.com/users/mwerezak/gists{/gist_id}","starred_url":"https://api.github.com/users/mwerezak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mwerezak/subscriptions","organizations_url":"https://api.github.com/users/mwerezak/orgs","repos_url":"https://api.github.com/users/mwerezak/repos","events_url":"https://api.github.com/users/mwerezak/events{/privacy}","received_events_url":"https://api.github.com/users/mwerezak/received_events","type":"User","site_admin":false},"body":"- Shot sound can be specified by the projectile. Switched over many guns to specifying gunshot sounds using projectile, as in most cases this was an implicit rule anyways. The main immediate benefit of this is that shotgun stun shots now sound like stun shots.\r\n- Gave the stetchkin the ability to fire quickly. People used to complain about it being underpowered, not really worth purchasing as a traitor item, etc. This gives it a bit more of a punch, as long as you have a full magazine.\r\n- Shotgun flares now blind over a larger area of effect. They were kind of useless before, that may not have changed either.\r\n- Removed some of the more useless zipgun calibers, so pirates don't feel shafted.\r\n- Slightly increased SMG short-burst accuracy, slightly decreased STS short-burst accuracy. Pushing a little more in the direction of SMGs having more controllable automatic fire (and thus benefiting from close ranges more than assault rifles).\r\n- Increases PTR scoped accuracy, because it really sucks when you miss. Decreased unscoped accuracy to compensate, now matches the LWAP. \r\n- Buffs portable laser cannon accuracy and shot cap to promote it's use for longer ranged fighting, copied from Polaris.\r\n- Adjusts the x-ray much in the same direction as https://github.com/PolarisSS13/Polaris/pull/1307. \r\nX-ray fire rate greatly reduced (set to the default) and shot count reduced to 10, however the damage was increased to 30.\r\nThe x-ray is still better than the carbine overall, it does more damage against targets with more than 40 laser armor, and far more damage than the carbine against targets with 60 laser armor.\r\n- Z8 magazine capacity increased to 15, armor penetration increased to 25, damage decreased to 30. An overall buff (it does the same damage vs 60 bullet armor and has larger magazine size).\r\n- Frag grenades of all varieties are now purchasable, along with the grenade launcher. I hope this isn't a terrible mistake.\r\n- Adds different levels of one-handing penalties to various guns. Fixes the off hand not being checked to see if it was still there.\r\n- Burst fire profiles for automatic weapons is made more consistent. Assault rifles have same 3-rnd burst as SMGs but worse short burst, and are harder to one-hand with. The LMG now has an increased move delay to try to balance it's good burst fire accuracy and dispersion.","created_at":"2016-04-13T02:12:40Z","updated_at":"2016-04-27T06:10:32Z","closed_at":null,"merged_at":null,"merge_commit_sha":"19412a3b56327572c531a8ba6b0e5e4542d08ee0","assignee":null,"milestone":null,"commits_url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/12617/commits","review_comments_url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/12617/comments","review_comment_url":"https://api.github.com/repos/Baystation12/Baystation12/pulls/comments{/number}","comments_url":"https://api.github.com/repos/Baystation12/Baystation12/issues/12617/comments","statuses_url":"https://api.github.com/repos/Baystation12/Baystation12/statuses/3553cb57f66a2ebf54c9490c9f3abed8334675fc","head":{"label":"mwerezak:guns-update","ref":"guns-update","sha":"3553cb57f66a2ebf54c9490c9f3abed8334675fc","user":{"login":"mwerezak","id":242428,"avatar_url":"https://avatars.githubusercontent.com/u/242428?v=3","gravatar_id":"","url":"https://api.github.com/users/mwerezak","html_url":"https://github.com/mwerezak","followers_url":"https://api.github.com/users/mwerezak/followers","following_url":"https://api.github.com/users/mwerezak/following{/other_user}","gists_url":"https://api.github.com/users/mwerezak/gists{/gist_id}","starred_url":"https://api.github.com/users/mwerezak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mwerezak/subscriptions","organizations_url":"https://api.github.com/users/mwerezak/orgs","repos_url":"https://api.github.com/users/mwerezak/repos","events_url":"https://api.github.com/users/mwerezak/events{/privacy}","received_events_url":"https://api.github.com/users/mwerezak/received_events","type":"User","site_admin":false},"repo":{"id":18691192,"name":"Baystation12","full_name":"mwerezak/Baystation12","owner":{"login":"mwerezak","id":242428,"avatar_url":"https://avatars.githubusercontent.com/u/242428?v=3","gravatar_id":"","url":"https://api.github.com/users/mwerezak","html_url":"https://github.com/mwerezak","followers_url":"https://api.github.com/users/mwerezak/followers","following_url":"https://api.github.com/users/mwerezak/following{/other_user}","gists_url":"https://api.github.com/users/mwerezak/gists{/gist_id}","starred_url":"https://api.github.com/users/mwerezak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mwerezak/subscriptions","organizations_url":"https://api.github.com/users/mwerezak/orgs","repos_url":"https://api.github.com/users/mwerezak/repos","events_url":"https://api.github.com/users/mwerezak/events{/privacy}","received_events_url":"https://api.github.com/users/mwerezak/received_events","type":"User","site_admin":false},"private":false,"html_url":"https://github.com/mwerezak/Baystation12","description":"The code for Baystation12's branch of SS13. 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