{"action":"opened","issue":{"url":"https://api.github.com/repos/superpowers/superpowers-game/issues/176","repository_url":"https://api.github.com/repos/superpowers/superpowers-game","labels_url":"https://api.github.com/repos/superpowers/superpowers-game/issues/176/labels{/name}","comments_url":"https://api.github.com/repos/superpowers/superpowers-game/issues/176/comments","events_url":"https://api.github.com/repos/superpowers/superpowers-game/issues/176/events","html_url":"https://github.com/superpowers/superpowers-game/issues/176","id":193881144,"number":176,"title":"[feature] Check if two Arcade Bodies intersect without affecting the bodies","user":{"login":"notexplosive","id":6920005,"avatar_url":"https://avatars.githubusercontent.com/u/6920005?v=3","gravatar_id":"","url":"https://api.github.com/users/notexplosive","html_url":"https://github.com/notexplosive","followers_url":"https://api.github.com/users/notexplosive/followers","following_url":"https://api.github.com/users/notexplosive/following{/other_user}","gists_url":"https://api.github.com/users/notexplosive/gists{/gist_id}","starred_url":"https://api.github.com/users/notexplosive/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/notexplosive/subscriptions","organizations_url":"https://api.github.com/users/notexplosive/orgs","repos_url":"https://api.github.com/users/notexplosive/repos","events_url":"https://api.github.com/users/notexplosive/events{/privacy}","received_events_url":"https://api.github.com/users/notexplosive/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-06T20:53:56Z","updated_at":"2016-12-06T20:53:56Z","closed_at":null,"body":"I just want a way to see if an an arcade body is overlapping with another without affecting either of them. I thought this was what `ArcadePhysics2D.intersects(body1,body2):boolean` did but calling this function makes the bodies move in unanticipated ways.\r\n\r\nFor instance: I have a box arcade body that could be anywhere on the map. When it's overlapped with the level's arcade body, I want its behavior to change *but I don't want them to collide.* I just want an `isIntersecting` boolean."}}
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