{"action":"created","issue":{"url":"https://api.github.com/repos/Almagnus1/IaconClient/issues/9","repository_url":"https://api.github.com/repos/Almagnus1/IaconClient","labels_url":"https://api.github.com/repos/Almagnus1/IaconClient/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/Almagnus1/IaconClient/issues/9/comments","events_url":"https://api.github.com/repos/Almagnus1/IaconClient/issues/9/events","html_url":"https://github.com/Almagnus1/IaconClient/issues/9","id":140460459,"number":9,"title":"Collapsing Ores, ingots, and dusts to one of each","user":{"login":"Almagnus1","id":8086301,"avatar_url":"https://avatars.githubusercontent.com/u/8086301?v=3","gravatar_id":"","url":"https://api.github.com/users/Almagnus1","html_url":"https://github.com/Almagnus1","followers_url":"https://api.github.com/users/Almagnus1/followers","following_url":"https://api.github.com/users/Almagnus1/following{/other_user}","gists_url":"https://api.github.com/users/Almagnus1/gists{/gist_id}","starred_url":"https://api.github.com/users/Almagnus1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Almagnus1/subscriptions","organizations_url":"https://api.github.com/users/Almagnus1/orgs","repos_url":"https://api.github.com/users/Almagnus1/repos","events_url":"https://api.github.com/users/Almagnus1/events{/privacy}","received_events_url":"https://api.github.com/users/Almagnus1/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Almagnus1/IaconClient/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-03-13T07:24:38Z","updated_at":"2016-03-14T11:22:06Z","closed_at":null,"body":"From a pragmatic point, I generally like the Thermal Foundation artwork over the other mods ingots.\r\n\r\nTo complete this process, the following mods need to have their duplicate ores, ingots, blocks, and dusts disabled, and then verification done to ensure that disabling stuff doesn't disable the recipes.  These mods are:\r\n\r\n- [x] Railcraft\r\n- [x] Tinkers Construct\r\n- [ ] ProjectRed Exploration\r\n- [x] EnderIO\r\n\r\nFrom what I have seen from the other mods, they either work with vanilla, or they make assumptions that certain materials are there.\r\n\r\nAgain, if there's any other redundant ore dictionary stuff that's been missed, or a request that specific artwork should be used in place of Thermal Foundation, please let me know.\r\n\r\nEdit:\r\n- [ ] Review/modify Ore Generation"},"comment":{"url":"https://api.github.com/repos/Almagnus1/IaconClient/issues/comments/196265787","html_url":"https://github.com/Almagnus1/IaconClient/issues/9#issuecomment-196265787","issue_url":"https://api.github.com/repos/Almagnus1/IaconClient/issues/9","id":196265787,"user":{"login":"Almagnus1","id":8086301,"avatar_url":"https://avatars.githubusercontent.com/u/8086301?v=3","gravatar_id":"","url":"https://api.github.com/users/Almagnus1","html_url":"https://github.com/Almagnus1","followers_url":"https://api.github.com/users/Almagnus1/followers","following_url":"https://api.github.com/users/Almagnus1/following{/other_user}","gists_url":"https://api.github.com/users/Almagnus1/gists{/gist_id}","starred_url":"https://api.github.com/users/Almagnus1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Almagnus1/subscriptions","organizations_url":"https://api.github.com/users/Almagnus1/orgs","repos_url":"https://api.github.com/users/Almagnus1/repos","events_url":"https://api.github.com/users/Almagnus1/events{/privacy}","received_events_url":"https://api.github.com/users/Almagnus1/received_events","type":"User","site_admin":false},"created_at":"2016-03-14T11:22:06Z","updated_at":"2016-03-14T11:22:06Z","body":"Disabling the ores really screwed up the world gen, as now it's up to Thermal Foundation to do the generation for the entire pack.\r\n\r\nHowever, that's not necessarily a bad thing as http://teamcofh.com/docs/cofh-core/features/custom-world-generation/ shows a lot of depth with what you can do to customize and break up the world gen across multiple files.\r\n\r\nOn the upside, it's possible to really customize things as we see fight.  On the downside that's gonna be painful to test and get right.  And testing this on a live server isn't going to be much fun because it's gonna need a world reset every single time ore gen changes >.>"}}