{"action":"closed","issue":{"url":"https://api.github.com/repos/zDevelopers/UHPlugin/issues/115","labels_url":"https://api.github.com/repos/zDevelopers/UHPlugin/issues/115/labels{/name}","comments_url":"https://api.github.com/repos/zDevelopers/UHPlugin/issues/115/comments","events_url":"https://api.github.com/repos/zDevelopers/UHPlugin/issues/115/events","html_url":"https://github.com/zDevelopers/UHPlugin/issues/115","id":104115270,"number":115,"title":"Allow Players to \"register\" and return.","user":{"login":"jdtzmn","id":10365982,"avatar_url":"https://avatars.githubusercontent.com/u/10365982?v=3","gravatar_id":"","url":"https://api.github.com/users/jdtzmn","html_url":"https://github.com/jdtzmn","followers_url":"https://api.github.com/users/jdtzmn/followers","following_url":"https://api.github.com/users/jdtzmn/following{/other_user}","gists_url":"https://api.github.com/users/jdtzmn/gists{/gist_id}","starred_url":"https://api.github.com/users/jdtzmn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jdtzmn/subscriptions","organizations_url":"https://api.github.com/users/jdtzmn/orgs","repos_url":"https://api.github.com/users/jdtzmn/repos","events_url":"https://api.github.com/users/jdtzmn/events{/privacy}","received_events_url":"https://api.github.com/users/jdtzmn/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/zDevelopers/UHPlugin/labels/Easy%20Task","name":"Easy Task","color":"bfe5bf"},{"url":"https://api.github.com/repos/zDevelopers/UHPlugin/labels/Feature%20Request","name":"Feature Request","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/zDevelopers/UHPlugin/milestones/5","html_url":"https://github.com/zDevelopers/UHPlugin/milestones/1.4%20%E2%80%93%20Stable","labels_url":"https://api.github.com/repos/zDevelopers/UHPlugin/milestones/5/labels","id":773278,"number":5,"title":"1.4 – Stable","description":"The third stable version of the UltraHardcore plugin, for Spigot 1.8.","creator":{"login":"jonyroda97","id":8282833,"avatar_url":"https://avatars.githubusercontent.com/u/8282833?v=3","gravatar_id":"","url":"https://api.github.com/users/jonyroda97","html_url":"https://github.com/jonyroda97","followers_url":"https://api.github.com/users/jonyroda97/followers","following_url":"https://api.github.com/users/jonyroda97/following{/other_user}","gists_url":"https://api.github.com/users/jonyroda97/gists{/gist_id}","starred_url":"https://api.github.com/users/jonyroda97/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jonyroda97/subscriptions","organizations_url":"https://api.github.com/users/jonyroda97/orgs","repos_url":"https://api.github.com/users/jonyroda97/repos","events_url":"https://api.github.com/users/jonyroda97/events{/privacy}","received_events_url":"https://api.github.com/users/jonyroda97/received_events","type":"User","site_admin":false},"open_issues":18,"closed_issues":7,"state":"open","created_at":"2014-08-31T22:28:49Z","updated_at":"2016-01-11T14:43:27Z","due_on":null,"closed_at":null},"comments":2,"created_at":"2015-08-31T19:10:19Z","updated_at":"2016-01-11T14:43:27Z","closed_at":"2016-01-11T14:43:27Z","body":"Enhancement:\r\nYou should be able to register a spot in a game before it starts. The problem is that when you join the server and /join onto a team, if you are not on the server when someone runs '/uh start', then you will be in spectator when you rejoin. I want players to be able to register and then leave, and not have to worry about getting into the game at a set time.\r\n\r\nExample of how to implement:\r\nMake a countdown scoreboard and players will join teams during the countdown and when the countdown is up, the game will start, but players don't have to be online to be in the game. A player could join during countdown, type '/join orange', leave the server, come back after the count down is up, and still be allowed to play."}}