{"action":"created","issue":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/360","repository_url":"https://api.github.com/repos/jeremygurr/dcssca","labels_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/360/labels{/name}","comments_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/360/comments","events_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/360/events","html_url":"https://github.com/jeremygurr/dcssca/issues/360","id":151465831,"number":360,"title":"melee kobolds","user":{"login":"yrmvgh","id":16616851,"avatar_url":"https://avatars.githubusercontent.com/u/16616851?v=3","gravatar_id":"","url":"https://api.github.com/users/yrmvgh","html_url":"https://github.com/yrmvgh","followers_url":"https://api.github.com/users/yrmvgh/followers","following_url":"https://api.github.com/users/yrmvgh/following{/other_user}","gists_url":"https://api.github.com/users/yrmvgh/gists{/gist_id}","starred_url":"https://api.github.com/users/yrmvgh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yrmvgh/subscriptions","organizations_url":"https://api.github.com/users/yrmvgh/orgs","repos_url":"https://api.github.com/users/yrmvgh/repos","events_url":"https://api.github.com/users/yrmvgh/events{/privacy}","received_events_url":"https://api.github.com/users/yrmvgh/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-04-27T19:04:06Z","updated_at":"2016-04-27T19:34:46Z","closed_at":null,"body":"01 kobold apts may need a slight tweak\r\n01 when you make a kobold, and you look at the apts or the role/weapon recommendations\r\n01 range seems like a good idea\r\n01 and it is, but if you evolve a bunch of physical muts\r\n02 you not only possibly lose your helmet, but you become a pretty beastly melee combatant\r\n02 as such they might need some decent melee apts that aren't SB, so they have more options when the evolves tell them \"time to go melee monster\"!\r\n04 I think the obvious choice is +1 LB, so that cross training can help you with the transition. but there may be a case for other weapons. maces have some excellent onehanders"},"comment":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/comments/215203729","html_url":"https://github.com/jeremygurr/dcssca/issues/360#issuecomment-215203729","issue_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/360","id":215203729,"user":{"login":"Sandman25DCSS","id":12790660,"avatar_url":"https://avatars.githubusercontent.com/u/12790660?v=3","gravatar_id":"","url":"https://api.github.com/users/Sandman25DCSS","html_url":"https://github.com/Sandman25DCSS","followers_url":"https://api.github.com/users/Sandman25DCSS/followers","following_url":"https://api.github.com/users/Sandman25DCSS/following{/other_user}","gists_url":"https://api.github.com/users/Sandman25DCSS/gists{/gist_id}","starred_url":"https://api.github.com/users/Sandman25DCSS/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sandman25DCSS/subscriptions","organizations_url":"https://api.github.com/users/Sandman25DCSS/orgs","repos_url":"https://api.github.com/users/Sandman25DCSS/repos","events_url":"https://api.github.com/users/Sandman25DCSS/events{/privacy}","received_events_url":"https://api.github.com/users/Sandman25DCSS/received_events","type":"User","site_admin":false},"created_at":"2016-04-27T19:34:46Z","updated_at":"2016-04-27T19:34:46Z","body":"And my point is that lots of aux attacks make quickblade the best weapon :stuck_out_tongue_closed_eyes: "}}