{"push_id":1321211004,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"49bc483cb1b75efe436cc60d54c1c6f4c694cc1a","before":"3608c4cd9967be253c7771a80a25f58f2133f52e","commits":[{"sha":"49bc483cb1b75efe436cc60d54c1c6f4c694cc1a","author":{"name":"Theston E. Fox","email":"f6e238aeb14c73353c1cbe3e9d7355cac6e274ee@users.noreply.github.com"},"message":"fix(Headset): detect collision end on collider disable and destroy\n\nThe `OnTriggerExit` method does not get called if an object is\ncolliding with the headset and is then disabled or destroyed meaning\nthe headset collision ended event is never thrown. This means that\nif the headset fade is active, it never deactivates.\n\nThis fix checks to see if the current collider is still valid in an\nUpdate method and if it's not then it force calls the collision ended\nevent.","distinct":true,"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/commits/49bc483cb1b75efe436cc60d54c1c6f4c694cc1a"}]}
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