{"action":"created","issue":{"url":"https://api.github.com/repos/ZaneDubya/UltimaXNA/issues/432","repository_url":"https://api.github.com/repos/ZaneDubya/UltimaXNA","labels_url":"https://api.github.com/repos/ZaneDubya/UltimaXNA/issues/432/labels{/name}","comments_url":"https://api.github.com/repos/ZaneDubya/UltimaXNA/issues/432/comments","events_url":"https://api.github.com/repos/ZaneDubya/UltimaXNA/issues/432/events","html_url":"https://github.com/ZaneDubya/UltimaXNA/issues/432","id":183251551,"number":432,"title":"Porting to MonoGame","user":{"login":"hifi","id":106598,"avatar_url":"https://avatars.githubusercontent.com/u/106598?v=3","gravatar_id":"","url":"https://api.github.com/users/hifi","html_url":"https://github.com/hifi","followers_url":"https://api.github.com/users/hifi/followers","following_url":"https://api.github.com/users/hifi/following{/other_user}","gists_url":"https://api.github.com/users/hifi/gists{/gist_id}","starred_url":"https://api.github.com/users/hifi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hifi/subscriptions","organizations_url":"https://api.github.com/users/hifi/orgs","repos_url":"https://api.github.com/users/hifi/repos","events_url":"https://api.github.com/users/hifi/events{/privacy}","received_events_url":"https://api.github.com/users/hifi/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":17,"created_at":"2016-10-16T06:11:15Z","updated_at":"2016-10-17T15:53:01Z","closed_at":"2016-10-16T22:10:13Z","body":"I spent this morning furiously hacking UltimaXNA until I got this on Linux on Mono and MonoGame:\r\n\r\n![tmp](https://cloud.githubusercontent.com/assets/106598/19415672/125d0ff8-9380-11e6-9156-1f9219ad5de3.png)\r\n\r\nWould it be an interesting goal to make UltimaXNA portable to non-Microsoft platforms with MonoGame? Mostly my problems were with the abysmal amount of PInvoke and I didn't even debug why the colors were that off."},"comment":{"url":"https://api.github.com/repos/ZaneDubya/UltimaXNA/issues/comments/254248726","html_url":"https://github.com/ZaneDubya/UltimaXNA/issues/432#issuecomment-254248726","issue_url":"https://api.github.com/repos/ZaneDubya/UltimaXNA/issues/432","id":254248726,"user":{"login":"frozenblit","id":1691954,"avatar_url":"https://avatars.githubusercontent.com/u/1691954?v=3","gravatar_id":"","url":"https://api.github.com/users/frozenblit","html_url":"https://github.com/frozenblit","followers_url":"https://api.github.com/users/frozenblit/followers","following_url":"https://api.github.com/users/frozenblit/following{/other_user}","gists_url":"https://api.github.com/users/frozenblit/gists{/gist_id}","starred_url":"https://api.github.com/users/frozenblit/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/frozenblit/subscriptions","organizations_url":"https://api.github.com/users/frozenblit/orgs","repos_url":"https://api.github.com/users/frozenblit/repos","events_url":"https://api.github.com/users/frozenblit/events{/privacy}","received_events_url":"https://api.github.com/users/frozenblit/received_events","type":"User","site_admin":false},"created_at":"2016-10-17T15:53:01Z","updated_at":"2016-10-17T15:53:01Z","body":"Are the currently missing features from UltimaXNA necessarily\nplatform-specific? A proper abstraction could ensure that Zane doesn't have\nto worry about them. I'm not familiar with XNA nor MonoGame, but wouldn't\nit be possible to refactor and isolate the platform-specific bits into few\nclasses? A fork as a proof-of-concept would be great, and probably convince\nZane that it's worth merging it back.\n\nAlso, the possible benefit of more eyeballs should not be disregarded so\nsoon.\n\nJust my two cents...\n\nOn Mon, Oct 17, 2016 at 5:12 PM, Jonathon Orsi <notifications@github.com>\nwrote:\n\n> @hifi <https://github.com/hifi> You are interested in porting this to\n> linux, so apparently you want to make a linux-based client. It's not that\n> no one here will support you, which I think is the contention, but that the\n> available support for the original goal -- Windows, XNA framework, one\n> version UO client -- is rather limited already. You can see the commit\n> history and see that development comes in spurts, and from very few authors\n> who are probably either wanting to learn a few things (e.g. me), or looking\n> to help out in whatever interests them.\n>\n> In all honesty, if it were to come to the point where you forked the\n> project and made it work with MonoGame, @ZaneDubya\n> <https://github.com/ZaneDubya> would probably evaluate and consider\n> extending the goals of the project.\n>\n> —\n> You are receiving this because you are subscribed to this thread.\n> Reply to this email directly, view it on GitHub\n> <https://github.com/ZaneDubya/UltimaXNA/issues/432#issuecomment-254236507>,\n> or mute the thread\n> <https://github.com/notifications/unsubscribe-auth/ABnRMkTEeZD1_3oAvuBAjsTlBDdhBK0_ks5q05BFgaJpZM4KX5p1>\n> .\n>\n"}}
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