{"action":"created","issue":{"url":"https://api.github.com/repos/moonlight-stream/moonlight-android/issues/136","repository_url":"https://api.github.com/repos/moonlight-stream/moonlight-android","labels_url":"https://api.github.com/repos/moonlight-stream/moonlight-android/issues/136/labels{/name}","comments_url":"https://api.github.com/repos/moonlight-stream/moonlight-android/issues/136/comments","events_url":"https://api.github.com/repos/moonlight-stream/moonlight-android/issues/136/events","html_url":"https://github.com/moonlight-stream/moonlight-android/issues/136","id":124683269,"number":136,"title":"\"Lost connection to PC\" when Game Count ~47","user":{"login":"n1ckn4m3","id":1202313,"avatar_url":"https://avatars.githubusercontent.com/u/1202313?v=3","gravatar_id":"","url":"https://api.github.com/users/n1ckn4m3","html_url":"https://github.com/n1ckn4m3","followers_url":"https://api.github.com/users/n1ckn4m3/followers","following_url":"https://api.github.com/users/n1ckn4m3/following{/other_user}","gists_url":"https://api.github.com/users/n1ckn4m3/gists{/gist_id}","starred_url":"https://api.github.com/users/n1ckn4m3/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/n1ckn4m3/subscriptions","organizations_url":"https://api.github.com/users/n1ckn4m3/orgs","repos_url":"https://api.github.com/users/n1ckn4m3/repos","events_url":"https://api.github.com/users/n1ckn4m3/events{/privacy}","received_events_url":"https://api.github.com/users/n1ckn4m3/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":18,"created_at":"2016-01-04T01:14:33Z","updated_at":"2016-02-25T10:39:47Z","closed_at":null,"body":"I'm using a GPD XD with the latest SVN moonlight client, running GFE 2.8.1.21.  When my list of games in GFE is greater than 47, attempting to connect via the Android client brings a 'Lost connection to PC' error message and the nVidia Streamer Service and nVidia Streamer Network Service stop without generating any errors in the event log.  \r\n\r\nIf I remove a game from the library, stop NvBackend.exe, delete the GFE game cache files (%LocalAppData%\\NVIDIA\\NvBackend\\journalBS.jour.dat and %LocalAppData%\\NVIDIA\\NvBackend\\journalBS.main.xml), then restart the nVidia Streamer Service and GeForce Experience, I can again connect. \r\n\r\nIt doesn't seem to matter what game the 48th game is, I've removed multiples and tried multiples to see if any combination of games let me have more than 47 successfully, but in every case it crashes the nVidia Streamer Service and fails to connect.\r\n\r\nEDIT:  I've noticed that I can sometimes manually add games to SHIELD streaming without adding them to the GFE games list and it doesn't seem to cause the client to disconnect or the streamer services to crash unless I add box art, and not all box art makes it crash.  Some larger pixel size (e.g., 3000x2000, way bigger than necessary anyways) would cause it to crash.\r\n\r\nI wonder if GFE is just piping boxart that is too much for the GPD XD's 2GB of RAM?\r\n\r\nOf other note, this is the rooted .APK.  I had the same issue with the non-rooted .APK as well."},"comment":{"url":"https://api.github.com/repos/moonlight-stream/moonlight-android/issues/comments/188719671","html_url":"https://github.com/moonlight-stream/moonlight-android/issues/136#issuecomment-188719671","issue_url":"https://api.github.com/repos/moonlight-stream/moonlight-android/issues/136","id":188719671,"user":{"login":"OOPMan","id":248980,"avatar_url":"https://avatars.githubusercontent.com/u/248980?v=3","gravatar_id":"","url":"https://api.github.com/users/OOPMan","html_url":"https://github.com/OOPMan","followers_url":"https://api.github.com/users/OOPMan/followers","following_url":"https://api.github.com/users/OOPMan/following{/other_user}","gists_url":"https://api.github.com/users/OOPMan/gists{/gist_id}","starred_url":"https://api.github.com/users/OOPMan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/OOPMan/subscriptions","organizations_url":"https://api.github.com/users/OOPMan/orgs","repos_url":"https://api.github.com/users/OOPMan/repos","events_url":"https://api.github.com/users/OOPMan/events{/privacy}","received_events_url":"https://api.github.com/users/OOPMan/received_events","type":"User","site_admin":false},"created_at":"2016-02-25T10:39:47Z","updated_at":"2016-02-25T10:39:47Z","body":"Nice! Good to know that Nvidia actually fix their bugs ;-)"}}