{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/690","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/690/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/690/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/690/events","html_url":"https://github.com/endless-sky/endless-sky/issues/690","id":127313193,"number":690,"title":"Mass Expansion is a plunderable outfit","user":{"login":"rktaylor","id":9010515,"avatar_url":"https://avatars.githubusercontent.com/u/9010515?v=3","gravatar_id":"","url":"https://api.github.com/users/rktaylor","html_url":"https://github.com/rktaylor","followers_url":"https://api.github.com/users/rktaylor/followers","following_url":"https://api.github.com/users/rktaylor/following{/other_user}","gists_url":"https://api.github.com/users/rktaylor/gists{/gist_id}","starred_url":"https://api.github.com/users/rktaylor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rktaylor/subscriptions","organizations_url":"https://api.github.com/users/rktaylor/orgs","repos_url":"https://api.github.com/users/rktaylor/repos","events_url":"https://api.github.com/users/rktaylor/events{/privacy}","received_events_url":"https://api.github.com/users/rktaylor/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/endless-sky/endless-sky/labels/mechanics","name":"mechanics","color":"bfe5bf"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-01-18T21:20:52Z","updated_at":"2016-01-19T23:51:54Z","closed_at":null,"body":"Not sure how this would be fixed, but it is kind of funny that you can plunder Mass / Cargo expansions from captive ships."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/173026899","html_url":"https://github.com/endless-sky/endless-sky/issues/690#issuecomment-173026899","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/690","id":173026899,"user":{"login":"egilburg","id":242532,"avatar_url":"https://avatars.githubusercontent.com/u/242532?v=3","gravatar_id":"","url":"https://api.github.com/users/egilburg","html_url":"https://github.com/egilburg","followers_url":"https://api.github.com/users/egilburg/followers","following_url":"https://api.github.com/users/egilburg/following{/other_user}","gists_url":"https://api.github.com/users/egilburg/gists{/gist_id}","starred_url":"https://api.github.com/users/egilburg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/egilburg/subscriptions","organizations_url":"https://api.github.com/users/egilburg/orgs","repos_url":"https://api.github.com/users/egilburg/repos","events_url":"https://api.github.com/users/egilburg/events{/privacy}","received_events_url":"https://api.github.com/users/egilburg/received_events","type":"User","site_admin":false},"created_at":"2016-01-19T23:51:54Z","updated_at":"2016-01-19T23:51:54Z","body":"@endless-sky Perhaps make explicit `plunderable `attribute on outfits, and only outfits with that attribute should be plunderable. \r\n\r\nBesides bugs like this, I feel it's both cheesy and too easy money-wise to steal stuff like reactors from disabled but non-boarded ships. Only externally-mounted outfits should be plunderable (guns, thrusters, steering, fuel pod, ramscoop). Stuff inside the ship, including reactors, batteries, jump drives, arguably shield generators (the shield force field is outside the ship, but presumably the generator itself is inside the ship hull), etc. should not be plunderable, but only stealable once you capture the ship itself."}}