{"action":"created","issue":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/753","repository_url":"https://api.github.com/repos/yogstation13/yogstation","labels_url":"https://api.github.com/repos/yogstation13/yogstation/issues/753/labels{/name}","comments_url":"https://api.github.com/repos/yogstation13/yogstation/issues/753/comments","events_url":"https://api.github.com/repos/yogstation13/yogstation/issues/753/events","html_url":"https://github.com/yogstation13/yogstation/issues/753","id":144906561,"number":753,"title":"REPLACE RANDOM RNG KNOCKDOWNS WITH CRITS","user":{"login":"FluffySurvivor","id":16919472,"avatar_url":"https://avatars.githubusercontent.com/u/16919472?v=3","gravatar_id":"","url":"https://api.github.com/users/FluffySurvivor","html_url":"https://github.com/FluffySurvivor","followers_url":"https://api.github.com/users/FluffySurvivor/followers","following_url":"https://api.github.com/users/FluffySurvivor/following{/other_user}","gists_url":"https://api.github.com/users/FluffySurvivor/gists{/gist_id}","starred_url":"https://api.github.com/users/FluffySurvivor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FluffySurvivor/subscriptions","organizations_url":"https://api.github.com/users/FluffySurvivor/orgs","repos_url":"https://api.github.com/users/FluffySurvivor/repos","events_url":"https://api.github.com/users/FluffySurvivor/events{/privacy}","received_events_url":"https://api.github.com/users/FluffySurvivor/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":8,"created_at":"2016-03-31T13:45:15Z","updated_at":"2016-03-31T18:56:26Z","closed_at":null,"body":"### Expected Behaviour\r\nThe person that is better armed wins the fight, unless the enemy combatant is really skilled\r\n\r\n### Actual Behaviour\r\nMelee combat is pure luck, depending on who knockdowns first with their melee weapons.\r\n### Steps to reproduce the problem\r\n\r\n1. Be nuke op\r\n2. Get RNGed by the power of the un-adrenable unconscious toolbox knockout.\r\n3. See how useless skill is.\r\n\r\nSo I am proposing a healthier version of RNG combat : crits. When you engage in a fight, you SHOULD be able to know how you can outplay by evaluating the enemy's capabilities. It doesn't work because random stuns are stupid and unexpectable. Overall, keeping the satisfaction of that \"big hit\" while making combat fair.\r\nOf course, this only applies to melee brute dmg weapons."},"comment":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/comments/204077477","html_url":"https://github.com/yogstation13/yogstation/issues/753#issuecomment-204077477","issue_url":"https://api.github.com/repos/yogstation13/yogstation/issues/753","id":204077477,"user":{"login":"ParagonPrime","id":16902787,"avatar_url":"https://avatars.githubusercontent.com/u/16902787?v=3","gravatar_id":"","url":"https://api.github.com/users/ParagonPrime","html_url":"https://github.com/ParagonPrime","followers_url":"https://api.github.com/users/ParagonPrime/followers","following_url":"https://api.github.com/users/ParagonPrime/following{/other_user}","gists_url":"https://api.github.com/users/ParagonPrime/gists{/gist_id}","starred_url":"https://api.github.com/users/ParagonPrime/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ParagonPrime/subscriptions","organizations_url":"https://api.github.com/users/ParagonPrime/orgs","repos_url":"https://api.github.com/users/ParagonPrime/repos","events_url":"https://api.github.com/users/ParagonPrime/events{/privacy}","received_events_url":"https://api.github.com/users/ParagonPrime/received_events","type":"User","site_admin":false},"created_at":"2016-03-31T18:56:26Z","updated_at":"2016-03-31T18:56:26Z","body":"well, let's think about real weapons- the weapons most likely to knock you down are large, blunt, and heavy, typically swung at an unarmored head.\r\n\r\nso, let's change things slightly- make things like knives, eswords, and spears have a lower chance of knockdown than, for instance, metal bars or toolboxes. then it becomes almost like a choice- do you want a higher chance to stun your enemy, at the cost of reduced damage? or do you feel confident enough that you'll land sufficient hits to be able to skip the stun and focus on solid damage?\r\n\r\nif i may compare it to nukies- it's like the C20 vs the M90GL. Lower damage with high knockdown chance, versus high damage with no knockdown chance. Everybody has personal preference and one will save you when the other won't.\r\n\r\nsimilar idea here\r\n\r\nas for how to code it, well, that'll take a while, and probably a bit of nitpicking for specific items- but this isn't exactly a super high-priority thing, so i wouldn't mind waiting for it"}}