{"push_id":980132074,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"928e1ca94307685ee76a1a611506c1dc1af021bf","before":"c7b14082d01d26ff3cb141127cd96c7c9e487fbe","commits":[{"sha":"928e1ca94307685ee76a1a611506c1dc1af021bf","author":{"email":"355e4e184f0579e6a9ce36c5e0e47502a2c039d0@hotmail.com","name":"xcalvinsz"},"message":"4.4.1\n\nFixed a bug where bosses that die normally then trying to use the\ncommand !fb would say boss is already spawned\nFixed a bug where manual spawned bosses would get killed on on player\ndisconnecting\nBosses will no longer get force removed by plugin when players\ndisconnect below the treshold: sm_boss_minplayers (only timers will\nstop)\nFixed sm_boss_minplayer if statements not working properly due to\nimproper int/float comparison\nChanged OnClientDisconnect to OnClientDisconenct_Post to fix client\ncount which was off by 1\nSDKUnhook on client disconnect post","distinct":true,"url":"https://api.github.com/repos/xcalvinsz/bossspawner/commits/928e1ca94307685ee76a1a611506c1dc1af021bf"}]}