{"action":"created","issue":{"url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1757","repository_url":"https://api.github.com/repos/OpenEmu/OpenEmu","labels_url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1757/labels{/name}","comments_url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1757/comments","events_url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1757/events","html_url":"https://github.com/OpenEmu/OpenEmu/pull/1757","id":52672471,"number":1757,"title":"Add XBR shaders","user":{"login":"Armada651","id":2028870,"avatar_url":"https://avatars.githubusercontent.com/u/2028870?v=3","gravatar_id":"","url":"https://api.github.com/users/Armada651","html_url":"https://github.com/Armada651","followers_url":"https://api.github.com/users/Armada651/followers","following_url":"https://api.github.com/users/Armada651/following{/other_user}","gists_url":"https://api.github.com/users/Armada651/gists{/gist_id}","starred_url":"https://api.github.com/users/Armada651/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Armada651/subscriptions","organizations_url":"https://api.github.com/users/Armada651/orgs","repos_url":"https://api.github.com/users/Armada651/repos","events_url":"https://api.github.com/users/Armada651/events{/privacy}","received_events_url":"https://api.github.com/users/Armada651/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2014-12-22T17:54:18Z","updated_at":"2016-04-20T20:40:52Z","closed_at":"2016-04-20T20:40:52Z","pull_request":{"url":"https://api.github.com/repos/OpenEmu/OpenEmu/pulls/1757","html_url":"https://github.com/OpenEmu/OpenEmu/pull/1757","diff_url":"https://github.com/OpenEmu/OpenEmu/pull/1757.diff","patch_url":"https://github.com/OpenEmu/OpenEmu/pull/1757.patch"},"body":"Hopefully the semantics update fixes the problems previously experienced with xBR. Please give it another try and see whether we'd like to add it to the emulator.\r\n\r\nThis shader is based on SABR, but should improve performance due it being a multi-pass shader."},"comment":{"url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/comments/212597712","html_url":"https://github.com/OpenEmu/OpenEmu/pull/1757#issuecomment-212597712","issue_url":"https://api.github.com/repos/OpenEmu/OpenEmu/issues/1757","id":212597712,"user":{"login":"clobber","id":1303132,"avatar_url":"https://avatars.githubusercontent.com/u/1303132?v=3","gravatar_id":"","url":"https://api.github.com/users/clobber","html_url":"https://github.com/clobber","followers_url":"https://api.github.com/users/clobber/followers","following_url":"https://api.github.com/users/clobber/following{/other_user}","gists_url":"https://api.github.com/users/clobber/gists{/gist_id}","starred_url":"https://api.github.com/users/clobber/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/clobber/subscriptions","organizations_url":"https://api.github.com/users/clobber/orgs","repos_url":"https://api.github.com/users/clobber/repos","events_url":"https://api.github.com/users/clobber/events{/privacy}","received_events_url":"https://api.github.com/users/clobber/received_events","type":"User","site_admin":false},"created_at":"2016-04-20T20:40:52Z","updated_at":"2016-04-20T20:40:52Z","body":"Closing since Cg has long been deprecated and we'll be relying on GLSL and Metal for future releases. If you want convert any shaders over to GLSL though, that'd be cool."}}