{"action":"closed","issue":{"url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/909","repository_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering","labels_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/909/labels{/name}","comments_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/909/comments","events_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/909/events","html_url":"https://github.com/BluSunrize/ImmersiveEngineering/issues/909","id":127781651,"number":909,"title":"Railgun not charging properly from HV Capacitor in a Box","user":{"login":"arfink","id":394945,"avatar_url":"https://avatars.githubusercontent.com/u/394945?v=3","gravatar_id":"","url":"https://api.github.com/users/arfink","html_url":"https://github.com/arfink","followers_url":"https://api.github.com/users/arfink/followers","following_url":"https://api.github.com/users/arfink/following{/other_user}","gists_url":"https://api.github.com/users/arfink/gists{/gist_id}","starred_url":"https://api.github.com/users/arfink/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/arfink/subscriptions","organizations_url":"https://api.github.com/users/arfink/orgs","repos_url":"https://api.github.com/users/arfink/repos","events_url":"https://api.github.com/users/arfink/events{/privacy}","received_events_url":"https://api.github.com/users/arfink/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-01-20T20:55:01Z","updated_at":"2016-02-28T14:13:34Z","closed_at":"2016-02-28T14:13:34Z","body":"I'm running Infinity Evolved 2.3.5, which IIRC has version 0.6.5 of IE. As the title says, the railgun isn't recharging from the HV capacitor in a box, from Immersive Integration. It also doesn't seem to charge properly from Flux Capacitors in my testing. It is not only a visual glitch, because when the tool tip reports 0RF charge it will not fire. However, it will report a full charge immediately if you remove it from the active hotbar slot and then put it back again."}}