{"action":"created","issue":{"url":"https://api.github.com/repos/GoranM/bdx/issues/797","repository_url":"https://api.github.com/repos/GoranM/bdx","labels_url":"https://api.github.com/repos/GoranM/bdx/issues/797/labels{/name}","comments_url":"https://api.github.com/repos/GoranM/bdx/issues/797/comments","events_url":"https://api.github.com/repos/GoranM/bdx/issues/797/events","html_url":"https://github.com/GoranM/bdx/issues/797","id":181826010,"number":797,"title":"Suggestion: Investigate to improve text","user":{"login":"rafcolson","id":10002909,"avatar_url":"https://avatars.githubusercontent.com/u/10002909?v=3","gravatar_id":"","url":"https://api.github.com/users/rafcolson","html_url":"https://github.com/rafcolson","followers_url":"https://api.github.com/users/rafcolson/followers","following_url":"https://api.github.com/users/rafcolson/following{/other_user}","gists_url":"https://api.github.com/users/rafcolson/gists{/gist_id}","starred_url":"https://api.github.com/users/rafcolson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rafcolson/subscriptions","organizations_url":"https://api.github.com/users/rafcolson/orgs","repos_url":"https://api.github.com/users/rafcolson/repos","events_url":"https://api.github.com/users/rafcolson/events{/privacy}","received_events_url":"https://api.github.com/users/rafcolson/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-10-08T13:24:20Z","updated_at":"2016-10-09T15:56:01Z","closed_at":null,"body":"While trying to improve the profiler, I noticed that regardless of what resolution I use (even 128), the characters will not be rendered as I had expected. I'm not sure what's going on, but it seems as if the texture is calibrated to a lower resolution, regardless of the text resolution.\r\n\r\n@SolarLune:\r\n\r\nDo you know what the exact ratio between the size of one pixel and one Blender Unit is?"},"comment":{"url":"https://api.github.com/repos/GoranM/bdx/issues/comments/252494542","html_url":"https://github.com/GoranM/bdx/issues/797#issuecomment-252494542","issue_url":"https://api.github.com/repos/GoranM/bdx/issues/797","id":252494542,"user":{"login":"SolarLune","id":4733521,"avatar_url":"https://avatars.githubusercontent.com/u/4733521?v=3","gravatar_id":"","url":"https://api.github.com/users/SolarLune","html_url":"https://github.com/SolarLune","followers_url":"https://api.github.com/users/SolarLune/followers","following_url":"https://api.github.com/users/SolarLune/following{/other_user}","gists_url":"https://api.github.com/users/SolarLune/gists{/gist_id}","starred_url":"https://api.github.com/users/SolarLune/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SolarLune/subscriptions","organizations_url":"https://api.github.com/users/SolarLune/orgs","repos_url":"https://api.github.com/users/SolarLune/repos","events_url":"https://api.github.com/users/SolarLune/events{/privacy}","received_events_url":"https://api.github.com/users/SolarLune/received_events","type":"User","site_admin":false},"created_at":"2016-10-09T15:56:01Z","updated_at":"2016-10-09T15:56:01Z","body":"Hmm, I don't know about any such variable with Hiero.\r\n\r\nWe should be able to find that ratio of pixel-to-unit ourselves, right?"}}
{"actor":{"display_login":"SolarLune"}}