{"action":"created","issue":{"url":"https://api.github.com/repos/mono/MonoGame/issues/4591","repository_url":"https://api.github.com/repos/mono/MonoGame","labels_url":"https://api.github.com/repos/mono/MonoGame/issues/4591/labels{/name}","comments_url":"https://api.github.com/repos/mono/MonoGame/issues/4591/comments","events_url":"https://api.github.com/repos/mono/MonoGame/issues/4591/events","html_url":"https://github.com/mono/MonoGame/issues/4591","id":137904105,"number":4591,"title":"Issues converting a WindowsDX project to DesktopGL","user":{"login":"Tzenchor","id":11319966,"avatar_url":"https://avatars.githubusercontent.com/u/11319966?v=3","gravatar_id":"","url":"https://api.github.com/users/Tzenchor","html_url":"https://github.com/Tzenchor","followers_url":"https://api.github.com/users/Tzenchor/followers","following_url":"https://api.github.com/users/Tzenchor/following{/other_user}","gists_url":"https://api.github.com/users/Tzenchor/gists{/gist_id}","starred_url":"https://api.github.com/users/Tzenchor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Tzenchor/subscriptions","organizations_url":"https://api.github.com/users/Tzenchor/orgs","repos_url":"https://api.github.com/users/Tzenchor/repos","events_url":"https://api.github.com/users/Tzenchor/events{/privacy}","received_events_url":"https://api.github.com/users/Tzenchor/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2016-03-02T15:22:56Z","updated_at":"2016-04-14T08:38:23Z","closed_at":null,"body":"I am trying to convert a project I did in XNA, that I have converted to WindowsDX succesfully, but now when trying to use DesktopGL, while it compiles without changing anything in the code, i'm having the following problems (using latest development installer):\r\n\r\n- First try to run the game showed that the `OpenAL` installer is included with the installer but not run.\r\n- If content is set for Windows platform or DesktopGL I get a `InvalidDataException` from NVorbis.dll with message \"Could not determine container type!\"\r\n- If content is set for DesktopGL it fails to compile a mp3 file with the \"lame\" codec (it's a different file from the one of the previous post), the other mp3 files work\r\n\r\nThis is trace when converting the mp3 file:\r\nSystem.InvalidOperationException: ffmpeg exited with non-zero exit code: \r\n\r\nffmpeg version N-63930-g1c5aa64 Copyright (c) 2000-2014 the FFmpeg developers\r\n  built on Jun 12 2014 22:22:05 with gcc 4.8.3 (GCC)\r\n  configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libcaca --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-decklink --enable-zlib\r\n  libavutil      52. 89.100 / 52. 89.100\r\n  libavcodec     55. 66.100 / 55. 66.100\r\n  libavformat    55. 43.100 / 55. 43.100\r\n  libavdevice    55. 13.101 / 55. 13.101\r\n  libavfilter     4.  8.100 /  4.  8.100\r\n  libswscale      2.  6.100 /  2.  6.100\r\n  libswresample   0. 19.100 /  0. 19.100\r\n  libpostproc    52.  3.100 / 52.  3.100\r\nInput #0, mp3, from 'C:\\Users\\Arneeklawn\\AppData\\Local\\Temp\\tmp344.tmp':\r\n  Metadata:\r\n    TYER            : 1998-11-17\r\n    Engineer        : xx\r\n    encoded_by      : dBpoweramp Release 13.3\r\n    artist          : Mateo Pascual\r\n    album           : Commandos: Beyond the Call of Duty\r\n  Duration: 00:02:42.46, start: 0.050113, bitrate: 134 kb/s\r\n    Stream #0:0: Audio: mp3, 22050 Hz, stereo, s16p, 133 kb/s\r\n    Metadata:\r\n      encoder         : LAME3.98r\r\n[libvorbis @ 0000000004c5a2c0] encoder setup failed\r\nOutput #0, ogg, to 'C:\\Users\\Arneeklawn\\AppData\\Local\\Temp\\tmp345.tmp':\r\n  Metadata:\r\n    TYER            : 1998-11-17\r\n    Engineer        : xx\r\n    encoded_by      : dBpoweramp Release 13.3\r\n    artist          : Mateo Pascual\r\n    album           : Commandos: Beyond the Call of Duty\r\n    Stream #0:0: Audio: vorbis, 0 channels, 128 kb/s\r\n    Metadata:\r\n      encoder         : Lavc55.66.100 libvorbis\r\nStream mapping:\r\n  Stream #0:0 -> #0:0 (mp3 (native) -> vorbis (libvorbis))\r\nError while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height\r\n\r\n   en Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent.ConvertFormat(ConversionFormat formatType, ConversionQuality quality, String saveToFile)\r\n   en Microsoft.Xna.Framework.Content.Pipeline.Processors.SongProcessor.Process(AudioContent input, ContentProcessorContext context)\r\n   en Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context)\r\n   en MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)\r\n"},"comment":{"url":"https://api.github.com/repos/mono/MonoGame/issues/comments/209829988","html_url":"https://github.com/mono/MonoGame/issues/4591#issuecomment-209829988","issue_url":"https://api.github.com/repos/mono/MonoGame/issues/4591","id":209829988,"user":{"login":"Tzenchor","id":11319966,"avatar_url":"https://avatars.githubusercontent.com/u/11319966?v=3","gravatar_id":"","url":"https://api.github.com/users/Tzenchor","html_url":"https://github.com/Tzenchor","followers_url":"https://api.github.com/users/Tzenchor/followers","following_url":"https://api.github.com/users/Tzenchor/following{/other_user}","gists_url":"https://api.github.com/users/Tzenchor/gists{/gist_id}","starred_url":"https://api.github.com/users/Tzenchor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Tzenchor/subscriptions","organizations_url":"https://api.github.com/users/Tzenchor/orgs","repos_url":"https://api.github.com/users/Tzenchor/repos","events_url":"https://api.github.com/users/Tzenchor/events{/privacy}","received_events_url":"https://api.github.com/users/Tzenchor/received_events","type":"User","site_admin":false},"created_at":"2016-04-14T08:38:23Z","updated_at":"2016-04-14T08:38:23Z","body":"Tested with current ffmpeg version and it keeps failing. After checking the converted file from the other tool the bitrate is still 120 kbps (in previous posts I said bps, but I meant kbps) instead of the requested 192 kbps, that leads me to think that libvorbis can't oversample files"}}