{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12228","repository_url":"https://api.github.com/repos/OpenRA/OpenRA","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12228/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12228/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12228/events","html_url":"https://github.com/OpenRA/OpenRA/issues/12228","id":183184866,"number":12228,"title":"Spies are OP","user":{"login":"AMHOL","id":1582784,"avatar_url":"https://avatars.githubusercontent.com/u/1582784?v=3","gravatar_id":"","url":"https://api.github.com/users/AMHOL","html_url":"https://github.com/AMHOL","followers_url":"https://api.github.com/users/AMHOL/followers","following_url":"https://api.github.com/users/AMHOL/following{/other_user}","gists_url":"https://api.github.com/users/AMHOL/gists{/gist_id}","starred_url":"https://api.github.com/users/AMHOL/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AMHOL/subscriptions","organizations_url":"https://api.github.com/users/AMHOL/orgs","repos_url":"https://api.github.com/users/AMHOL/repos","events_url":"https://api.github.com/users/AMHOL/events{/privacy}","received_events_url":"https://api.github.com/users/AMHOL/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Balancing","name":"Balancing","color":"DDDDDD"},{"url":"https://api.github.com/repos/OpenRA/OpenRA/labels/Red%20Alert","name":"Red Alert","color":"8B0000"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-10-15T02:58:01Z","updated_at":"2016-10-19T09:29:57Z","closed_at":null,"body":"TLDR:\r\n\r\nSpies are OP, I think there needs to be some discussion around how best to nerf them\r\n\r\nSpies can be so hard to spot, I was playing a game earlier with a player I suspect was Christian, (Drunk) SoScared and Kazu, as well as two other players, but this also applies in a 1v1. Kazu sent about 20 spies into Christian's base, Christian was being attacked from two fronts and had 45 APM in an hour long game, so he didn't notice, he then continually sent spies into Christian's power plants, low power is such a set-back, also, this was an FFA on a large map, so Christian was floating around 30k, had Kazu sent the spies into the refinery he could have literally stolen the entirety of Christian's cash with a single click, it seems fair that a player can be punished for floating so much cash, but all players were floating in this game, and such severe punishment seems unjust.\r\n\r\nWhen you're concentrating on micro managing your units spotting a spy can be so difficult, this applies to a game of any size, whether team or 1v1 IMO.\r\n\r\nThere is also the possibility of \"spy locking\", chrono over an MCV, put a spy on hold at 1 second with 6 barracks, then build the 7th at your enemys base and spy the power, refinery, or pretty much anything you like, this is practically impossible to stop, because once you are in low power, or 30k has been reduced to 3,750 by 3 spies, you can't build any units to counter. I have watched this happen on several occasions, and experienced it myself on at least one memorable occasion on Sidestep, I had control of `literally every expansion`, I had a 15+ APM lead on the player I was playing against (and I don't waste actions) and a spy lock lost me the game."},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/254761989","html_url":"https://github.com/OpenRA/OpenRA/issues/12228#issuecomment-254761989","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12228","id":254761989,"user":{"login":"keklylel","id":16590431,"avatar_url":"https://avatars.githubusercontent.com/u/16590431?v=3","gravatar_id":"","url":"https://api.github.com/users/keklylel","html_url":"https://github.com/keklylel","followers_url":"https://api.github.com/users/keklylel/followers","following_url":"https://api.github.com/users/keklylel/following{/other_user}","gists_url":"https://api.github.com/users/keklylel/gists{/gist_id}","starred_url":"https://api.github.com/users/keklylel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/keklylel/subscriptions","organizations_url":"https://api.github.com/users/keklylel/orgs","repos_url":"https://api.github.com/users/keklylel/repos","events_url":"https://api.github.com/users/keklylel/events{/privacy}","received_events_url":"https://api.github.com/users/keklylel/received_events","type":"User","site_admin":false},"created_at":"2016-10-19T09:29:57Z","updated_at":"2016-10-19T09:29:57Z","body":"I agree, spies can be very overpowered if used correctly. However spies have a counter, guard dogs."}}
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