{"action":"created","issue":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12481","repository_url":"https://api.github.com/repos/OpenRA/OpenRA","labels_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12481/labels{/name}","comments_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12481/comments","events_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12481/events","html_url":"https://github.com/OpenRA/OpenRA/pull/12481","id":195933407,"number":12481,"title":"Remove Game.RunAfterDelay from SwallowActor","user":{"login":"reaperrr","id":2857877,"avatar_url":"https://avatars.githubusercontent.com/u/2857877?v=3","gravatar_id":"","url":"https://api.github.com/users/reaperrr","html_url":"https://github.com/reaperrr","followers_url":"https://api.github.com/users/reaperrr/followers","following_url":"https://api.github.com/users/reaperrr/following{/other_user}","gists_url":"https://api.github.com/users/reaperrr/gists{/gist_id}","starred_url":"https://api.github.com/users/reaperrr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reaperrr/subscriptions","organizations_url":"https://api.github.com/users/reaperrr/orgs","repos_url":"https://api.github.com/users/reaperrr/repos","events_url":"https://api.github.com/users/reaperrr/events{/privacy}","received_events_url":"https://api.github.com/users/reaperrr/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2016-12-15T22:29:52Z","updated_at":"2016-12-17T15:00:50Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/12481","html_url":"https://github.com/OpenRA/OpenRA/pull/12481","diff_url":"https://github.com/OpenRA/OpenRA/pull/12481.diff","patch_url":"https://github.com/OpenRA/OpenRA/pull/12481.patch"},"body":"RunAfterDelay might be potentially problematic for savegame support.\r\nA delay of 1 second isn't enough to justify some work-around, in my opinion, it's easier to just play the notification and radar ping immediately."},"comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/issues/comments/267767173","html_url":"https://github.com/OpenRA/OpenRA/pull/12481#issuecomment-267767173","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/12481","id":267767173,"user":{"login":"pchote","id":167819,"avatar_url":"https://avatars.githubusercontent.com/u/167819?v=3","gravatar_id":"","url":"https://api.github.com/users/pchote","html_url":"https://github.com/pchote","followers_url":"https://api.github.com/users/pchote/followers","following_url":"https://api.github.com/users/pchote/following{/other_user}","gists_url":"https://api.github.com/users/pchote/gists{/gist_id}","starred_url":"https://api.github.com/users/pchote/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pchote/subscriptions","organizations_url":"https://api.github.com/users/pchote/orgs","repos_url":"https://api.github.com/users/pchote/repos","events_url":"https://api.github.com/users/pchote/events{/privacy}","received_events_url":"https://api.github.com/users/pchote/received_events","type":"User","site_admin":false},"created_at":"2016-12-17T15:00:49Z","updated_at":"2016-12-17T15:00:49Z","body":"Ok, well thats reasonable.  Modders could also define multiple traits with different ranges and lifetimes to simulate the shroud growing back around the location."}}
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