{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4685","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4685/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4685/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4685/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4685","id":160455989,"number":4685,"title":"[WIP] Turning MedChem into a Pharmacy","user":{"login":"Lady-Luck","id":19885141,"avatar_url":"https://avatars.githubusercontent.com/u/19885141?v=3","gravatar_id":"","url":"https://api.github.com/users/Lady-Luck","html_url":"https://github.com/Lady-Luck","followers_url":"https://api.github.com/users/Lady-Luck/followers","following_url":"https://api.github.com/users/Lady-Luck/following{/other_user}","gists_url":"https://api.github.com/users/Lady-Luck/gists{/gist_id}","starred_url":"https://api.github.com/users/Lady-Luck/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lady-Luck/subscriptions","organizations_url":"https://api.github.com/users/Lady-Luck/orgs","repos_url":"https://api.github.com/users/Lady-Luck/repos","events_url":"https://api.github.com/users/Lady-Luck/events{/privacy}","received_events_url":"https://api.github.com/users/Lady-Luck/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2016-06-15T15:45:07Z","updated_at":"2016-06-15T17:13:23Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/4685","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4685","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/4685.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/4685.patch"},"body":"This is something I've been wanting to do for a long, long time. I've always felt like MedChem was a cramped little styhole. My changes make it more efficient in some ways (you won't get in your partner's way so much if you have one), less efficient in others (you have to move around a bit more), and gets rid of the wall-mounted fueltank. The fueltank bothers me on a game design standpoint: it's not intuitive, it's hard to see, and there's no consequence to it getting destroyed. There should be.\r\n\r\nIn order to truly be a pharmacy, it needs to be connected with the medbay. Having a storage room of all things keeping the lab separated is just silly. The amount of traffic in that area of the medbay gets out of hand a lot, because of just how much there is around there, and the doctors having to yell at chemists through the door, all the lockers...\r\n\r\nSo Medical Storage has been moved to the blood transfusion room that was rarely used. The blood is still in there. Additionally the Recovery Ward can now do blood transfusions, I reduced the number of beds in there from 4 to 2, added IV drips, and there are 2 patient lockers instead of 4, with the pajama lockers right next to them.\r\n\r\nTHIS IS EXTREMELY UNFINISHED!! There's obviously tons of stuff missing. I'm probably going to do it over from scratch after the next patch, really slowly and meticulously so I don't make any mistakes. But given the scope of this change, I wanted to post something up and get feedback... because if the feedback is all negative, I might as well give up :(\r\n\r\nhttp://i.imgur.com/VFW29yL.png\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/226255209","html_url":"https://github.com/ParadiseSS13/Paradise/pull/4685#issuecomment-226255209","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/4685","id":226255209,"user":{"login":"Da-Dman234","id":18607323,"avatar_url":"https://avatars.githubusercontent.com/u/18607323?v=3","gravatar_id":"","url":"https://api.github.com/users/Da-Dman234","html_url":"https://github.com/Da-Dman234","followers_url":"https://api.github.com/users/Da-Dman234/followers","following_url":"https://api.github.com/users/Da-Dman234/following{/other_user}","gists_url":"https://api.github.com/users/Da-Dman234/gists{/gist_id}","starred_url":"https://api.github.com/users/Da-Dman234/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Da-Dman234/subscriptions","organizations_url":"https://api.github.com/users/Da-Dman234/orgs","repos_url":"https://api.github.com/users/Da-Dman234/repos","events_url":"https://api.github.com/users/Da-Dman234/events{/privacy}","received_events_url":"https://api.github.com/users/Da-Dman234/received_events","type":"User","site_admin":false},"created_at":"2016-06-15T17:13:23Z","updated_at":"2016-06-15T17:13:23Z","body":"Just out of curiosity, do you usually play chemist? It's very nice and greatly appreciated that you're trying to help the server, and I understand what you're saying when you say Chem seems small, but that's for efficiency's sake. The changes you made make in substantially harder for a chemist to make things quickly, and I'm fairly sure the bottom station can't even see the lobby.\r\n\r\nIf you're dead set on doing this, fix the following.\r\n\r\n- Allow each station to be able to reach each machine and the welding tank (And please not a regular one, but a wall mounted one. We switched to wall mounted for a reason) without moving.\r\n\r\n- Make it so each station is able to see both into the lobby and the fridge at the same time\r\n\r\n- Attempt to place the stations far away from one another so a minor explosion doesn't completely fuck the other chemist.\r\n\r\n- Fix the floor coloring\r\n\r\n- Make the room less square, you're wasting a lot of space\r\n\r\n- Add atmos, fire alarms, sec camera's, ect. (I know you said it's still a work in progress)\r\n\r\n\r\nIf you need any help or suggestions I'm a fairly decent mapper, so feel free to ask."}}
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