{"push_id":1158407424,"size":1,"distinct_size":1,"ref":"refs/heads/jiri/for-4.7","head":"da3c637fa6a5dec90ab0140f6ef95b409212a07a","before":"cd2c074ee4cbc3a8db70a2f6cf37e043f3268702","commits":[{"sha":"da3c637fa6a5dec90ab0140f6ef95b409212a07a","author":{"name":"Jason Gerecke","email":"b202ca01260b26f20b991542205e90be2e397d61@gmail.com"},"message":"HID: wacom: Add fuzz factor to distance and tilt axes\n\nThe fuzz present on the distance and tilt axes is noticable when a puck is\npresent, and userspace (specifically libinput) would like the ability to\nfilter out the noise. To facilitate this, we assign a fuzz value of '1'\nfor the distance and tilt axes. This is large enough to cover most of the\nnatural variation in distance value as the puck is moved around, and\nenough to cover the jitter in rotation (reported through tilt axes) when\nthe puck is left alone.\n\nSigned-off-by: Jason Gerecke <jason.gerecke@wacom.com>\nSigned-off-by: Jiri Kosina <jkosina@suse.cz>\n[jason.gerecke@wacom.com: Imported into input-wacom repository (bef7e20)]\nSigned-off-by: Jason Gerecke <jason.gerecke@wacom.com>","distinct":true,"url":"https://api.github.com/repos/linuxwacom/input-wacom/commits/da3c637fa6a5dec90ab0140f6ef95b409212a07a"}]}
{"actor":{"display_login":"jigpu"}}