{"push_id":997481073,"size":2,"distinct_size":2,"ref":"refs/heads/sdl2-branch","head":"25ce5f9c2b723a39c9b97079b4a2fd5a09b057ec","before":"d721228ed1a9df515d51c2d57ea3f7199f86daa5","commits":[{"sha":"6ad2f405b91c28123caff76eb370d9486b4cb2a2","author":{"email":"75cc7b3010706c21664b2aa8392605920d846966@soulsphere.org","name":"Simon Howard"},"message":"Refer to SDL2 versions of libraries in docs.\n\nHelps to be accurate.","distinct":true,"url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/commits/6ad2f405b91c28123caff76eb370d9486b4cb2a2"},{"sha":"25ce5f9c2b723a39c9b97079b4a2fd5a09b057ec","author":{"email":"75cc7b3010706c21664b2aa8392605920d846966@soulsphere.org","name":"Simon Howard"},"message":"endoom: Show something in the window title.\n\nThe old code that calls I_SetWindowTitle() is broken now, since in\nSDL2 the ENDOOM and game screens are different windows. Add an\nSDL2-TODO comment and use PACKAGE_STRING as the window title for the\ntime being.","distinct":true,"url":"https://api.github.com/repos/chocolate-doom/chocolate-doom/commits/25ce5f9c2b723a39c9b97079b4a2fd5a09b057ec"}]}