{"push_id":1007422589,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"a5fcae80e9d809694b065712900a1aab4a01fd3c","before":"63e32e8d4a00d803c83bd7569cdcf8b380c231d1","commits":[{"sha":"f13d556c948bda55aaf71c5e03844b8cbfd826d2","author":{"email":"7c88754f2836eb5f276763263becd4345c7f2be6@gmail.com","name":"Daniel Wong"},"message":"Fix a bug where edit doesn't actually edit the profile.\nAlso, friendOpponent is nicely saved onto sessions.","distinct":true,"url":"https://api.github.com/repos/danielwong2268/Bolt/commits/f13d556c948bda55aaf71c5e03844b8cbfd826d2"},{"sha":"a30f746ccc3d8b61ff39177d24584c748407bd5e","author":{"email":"7c88754f2836eb5f276763263becd4345c7f2be6@gmail.com","name":"Daniel Wong"},"message":"Fix bug where friendopponent property on local storage was being deleted on multiloadcontroller. also, cancel process is now centralized around the cancelSearch() function.","distinct":true,"url":"https://api.github.com/repos/danielwong2268/Bolt/commits/a30f746ccc3d8b61ff39177d24584c748407bd5e"},{"sha":"7648101f3a498282bd97629ccd27b10381d99b0b","author":{"email":"7c88754f2836eb5f276763263becd4345c7f2be6@gmail.com","name":"Daniel Wong"},"message":"Fix bug: when a user exits from running page to loading page, he doesn't get paired with himself.\nFix bug: when a user exits from running page, they no longer jump directly back into the queue.","distinct":true,"url":"https://api.github.com/repos/danielwong2268/Bolt/commits/7648101f3a498282bd97629ccd27b10381d99b0b"},{"sha":"a5fcae80e9d809694b065712900a1aab4a01fd3c","author":{"email":"7c88754f2836eb5f276763263becd4345c7f2be6@gmail.com","name":"Daniel Wong"},"message":"Fixed some bugs in multiplayer, where the game instance wasn't being deleted in edge cases.","distinct":true,"url":"https://api.github.com/repos/danielwong2268/Bolt/commits/a5fcae80e9d809694b065712900a1aab4a01fd3c"}]}