{"action":"created","issue":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2758","repository_url":"https://api.github.com/repos/DarkstarProject/darkstar","labels_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2758/labels{/name}","comments_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2758/comments","events_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2758/events","html_url":"https://github.com/DarkstarProject/darkstar/pull/2758","id":133488142,"number":2758,"title":"SQL: Dynamis currency drop/rate adjustment","user":{"login":"Hozu","id":12777366,"avatar_url":"https://avatars.githubusercontent.com/u/12777366?v=3","gravatar_id":"","url":"https://api.github.com/users/Hozu","html_url":"https://github.com/Hozu","followers_url":"https://api.github.com/users/Hozu/followers","following_url":"https://api.github.com/users/Hozu/following{/other_user}","gists_url":"https://api.github.com/users/Hozu/gists{/gist_id}","starred_url":"https://api.github.com/users/Hozu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Hozu/subscriptions","organizations_url":"https://api.github.com/users/Hozu/orgs","repos_url":"https://api.github.com/users/Hozu/repos","events_url":"https://api.github.com/users/Hozu/events{/privacy}","received_events_url":"https://api.github.com/users/Hozu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-02-14T00:50:09Z","updated_at":"2016-02-15T06:03:36Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/pulls/2758","html_url":"https://github.com/DarkstarProject/darkstar/pull/2758","diff_url":"https://github.com/DarkstarProject/darkstar/pull/2758.diff","patch_url":"https://github.com/DarkstarProject/darkstar/pull/2758.patch"},"body":"-Dynamis Beastmen - 100s at 1% -> singles at 15%\r\n-Dynamis Qufim Nightmare mobs have currency rates to match other Dreamlands zones (4 singles at 20%, 1 100 at 1%).\r\n-Glacier Orc statue - 100 Byne Bill -> Montiont Silverpiece\r\n-Added Jadeshell drop to Dynamis - Windurst NMs at same rate as the 100 from NMs in other cities "},"comment":{"url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/comments/184076635","html_url":"https://github.com/DarkstarProject/darkstar/pull/2758#issuecomment-184076635","issue_url":"https://api.github.com/repos/DarkstarProject/darkstar/issues/2758","id":184076635,"user":{"login":"Teromaximus","id":17244317,"avatar_url":"https://avatars.githubusercontent.com/u/17244317?v=3","gravatar_id":"","url":"https://api.github.com/users/Teromaximus","html_url":"https://github.com/Teromaximus","followers_url":"https://api.github.com/users/Teromaximus/followers","following_url":"https://api.github.com/users/Teromaximus/following{/other_user}","gists_url":"https://api.github.com/users/Teromaximus/gists{/gist_id}","starred_url":"https://api.github.com/users/Teromaximus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Teromaximus/subscriptions","organizations_url":"https://api.github.com/users/Teromaximus/orgs","repos_url":"https://api.github.com/users/Teromaximus/repos","events_url":"https://api.github.com/users/Teromaximus/events{/privacy}","received_events_url":"https://api.github.com/users/Teromaximus/received_events","type":"User","site_admin":false},"created_at":"2016-02-15T06:03:36Z","updated_at":"2016-02-15T06:03:36Z","body":"The one and only reason Dynamis was made to take so long to upgrade a relic on retail was for the purpose of subscription fee +24. That's IT. To make it like that on small private servers like that is completely pointless. \r\n\r\nThe game play should be as close to capturing the retail experience as possible, yes. But, some aspects of the retail experience was solely for monetary gain, and nothing else. Those aspects aren't necessary to capture the essence of the game. Even with the currency drop rate as it was before lowering it, it still takes a lot of work and effort to complete, and still has the feeling of accomplishment with it."}}