{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16017","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16017/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16017/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16017/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/16017","id":145260131,"number":16017,"title":"Healing is unrealistic, weak until stacked, scales too much","user":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Enhancement","name":"Enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/labels/Long-term","name":"Long-term","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2016-04-01T19:05:09Z","updated_at":"2016-07-01T17:58:03Z","closed_at":null,"body":"Disassembling a pillow grants cotton balls. Cotton balls heal hp. You can scramble half-dead to a bedroom, cut up pillows, stuff your wounds with (not disinfected) cotton balls and regain all the hp you just lost to fire/acid/getting impaled/poison/smoke.\r\n\r\nWith bandages, you need to spend hard alcohol/disinfectant/saline solution, which can't be easily crafted early on, but cotton balls are just pulled out of common pillows.\r\n\r\nWhile nerfing cotton balls would help and is a good idea on its own (they are currently as powerful as disinfected bandages), they would need to be nerfed to rag level for it to really matter. Now that healing is an iuse_agent, healing can be balanced freely and quickly.\r\n\r\nIn addition, healing could apply \"recently healed\" effect to the body part that got healed. This effect would reduce hp healing to the body part until waited out (could wear off faster during sleep and if mutated to heal fast). The reduction would have to account for scaling due to skill, but not be pure percentage because it should:\r\n* Not make healing too order-dependent - using cotton balls shouldn't make it impossible to \"correct\" it with a first aid kit if cotton balls aren't enough\r\n* Make cotton balls totally useless for hp healing after n-th application within the same hour to the same part. There should be a relatively hard limit of healing with low quality items\r\n* Hit extra HP gains due to high skill more than base healing to reward using better items over stacked cotton balls\r\n\r\nThis one would be relatively easy, provided the formula for healing reduction was good.\r\n\r\nAlternatively, changing the entire HP healing mechanic into a HP regeneration boost effect:\r\n* Applying a healing item grants \"this body part is regenerating\" effect\r\n* Intensity affects healing rate\r\n* No stacking. New effect overrides the old one.\r\n* Trying to heal a body part that is only weakly wounded caps the duration to prevent stupid things like bandaging a healthy part in anticipation of damage\r\n\r\nThis would require a rebalance of all healing items, though.\r\n\r\nBoth solutions should benefit regenerating mutants, who are currently rather weak - fast healing will heal (to full hp) even tough and unhealthy characters. They should not benefit nanobots bionic, because it is way too good (full hp in 0 time with very renewable resources) and by \"benefit\" I also mean \"make it shine by nerfing other options while not giving this one a hard limit\"."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/230010314","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/16017#issuecomment-230010314","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/16017","id":230010314,"user":{"login":"Soyweiser","id":3932900,"avatar_url":"https://avatars.githubusercontent.com/u/3932900?v=3","gravatar_id":"","url":"https://api.github.com/users/Soyweiser","html_url":"https://github.com/Soyweiser","followers_url":"https://api.github.com/users/Soyweiser/followers","following_url":"https://api.github.com/users/Soyweiser/following{/other_user}","gists_url":"https://api.github.com/users/Soyweiser/gists{/gist_id}","starred_url":"https://api.github.com/users/Soyweiser/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Soyweiser/subscriptions","organizations_url":"https://api.github.com/users/Soyweiser/orgs","repos_url":"https://api.github.com/users/Soyweiser/repos","events_url":"https://api.github.com/users/Soyweiser/events{/privacy}","received_events_url":"https://api.github.com/users/Soyweiser/received_events","type":"User","site_admin":false},"created_at":"2016-07-01T17:58:03Z","updated_at":"2016-07-01T17:58:03Z","body":"So, was the result of this that cotton balls don't work as healing anymore? http://prntscr.com/bnl5n7"}}
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