{"action":"created","issue":{"url":"https://api.github.com/repos/UnderwaterApps/overlap2d/issues/351","labels_url":"https://api.github.com/repos/UnderwaterApps/overlap2d/issues/351/labels{/name}","comments_url":"https://api.github.com/repos/UnderwaterApps/overlap2d/issues/351/comments","events_url":"https://api.github.com/repos/UnderwaterApps/overlap2d/issues/351/events","html_url":"https://github.com/UnderwaterApps/overlap2d/issues/351","id":128212681,"number":351,"title":"[Bug] Follower not matching the Object","user":{"login":"skusku","id":14111290,"avatar_url":"https://avatars.githubusercontent.com/u/14111290?v=3","gravatar_id":"","url":"https://api.github.com/users/skusku","html_url":"https://github.com/skusku","followers_url":"https://api.github.com/users/skusku/followers","following_url":"https://api.github.com/users/skusku/following{/other_user}","gists_url":"https://api.github.com/users/skusku/gists{/gist_id}","starred_url":"https://api.github.com/users/skusku/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/skusku/subscriptions","organizations_url":"https://api.github.com/users/skusku/orgs","repos_url":"https://api.github.com/users/skusku/repos","events_url":"https://api.github.com/users/skusku/events{/privacy}","received_events_url":"https://api.github.com/users/skusku/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":18,"created_at":"2016-01-22T18:17:27Z","updated_at":"2016-01-22T18:38:27Z","closed_at":null,"body":"After my fix on issue 345 I introduced a bug that shows the CompositeObject's BasicFollower at the wrong position, offset from where it belongs.\r\n\r\nIt now depends on how we want this to be fixed. The most straightforward way I can think of is setting the BasicFollower to encapsulate all the objects, including the origin of the compositeItem itself. This would handle rotation and scaling the best. I'll post a pic.\r\n\r\nWhat do you think?"},"comment":{"url":"https://api.github.com/repos/UnderwaterApps/overlap2d/issues/comments/174004678","html_url":"https://github.com/UnderwaterApps/overlap2d/issues/351#issuecomment-174004678","issue_url":"https://api.github.com/repos/UnderwaterApps/overlap2d/issues/351","id":174004678,"user":{"login":"azakhary","id":2115888,"avatar_url":"https://avatars.githubusercontent.com/u/2115888?v=3","gravatar_id":"","url":"https://api.github.com/users/azakhary","html_url":"https://github.com/azakhary","followers_url":"https://api.github.com/users/azakhary/followers","following_url":"https://api.github.com/users/azakhary/following{/other_user}","gists_url":"https://api.github.com/users/azakhary/gists{/gist_id}","starred_url":"https://api.github.com/users/azakhary/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/azakhary/subscriptions","organizations_url":"https://api.github.com/users/azakhary/orgs","repos_url":"https://api.github.com/users/azakhary/repos","events_url":"https://api.github.com/users/azakhary/events{/privacy}","received_events_url":"https://api.github.com/users/azakhary/received_events","type":"User","site_admin":false},"created_at":"2016-01-22T18:38:27Z","updated_at":"2016-01-22T18:38:27Z","body":"Previously it was a nice feature, because you could make composite \"bigger\" artificially by moving things to the top right, now you will not be able to do it, because it will be always the visual bound."}}