{"action":"opened","issue":{"url":"https://api.github.com/repos/gamekit-developers/gamekit/issues/12","repository_url":"https://api.github.com/repos/gamekit-developers/gamekit","labels_url":"https://api.github.com/repos/gamekit-developers/gamekit/issues/12/labels{/name}","comments_url":"https://api.github.com/repos/gamekit-developers/gamekit/issues/12/comments","events_url":"https://api.github.com/repos/gamekit-developers/gamekit/issues/12/events","html_url":"https://github.com/gamekit-developers/gamekit/issues/12","id":145452848,"number":12,"title":"Opengl renderer seems to be broken on windows system","user":{"login":"Ezeer","id":1283808,"avatar_url":"https://avatars.githubusercontent.com/u/1283808?v=3","gravatar_id":"","url":"https://api.github.com/users/Ezeer","html_url":"https://github.com/Ezeer","followers_url":"https://api.github.com/users/Ezeer/followers","following_url":"https://api.github.com/users/Ezeer/following{/other_user}","gists_url":"https://api.github.com/users/Ezeer/gists{/gist_id}","starred_url":"https://api.github.com/users/Ezeer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ezeer/subscriptions","organizations_url":"https://api.github.com/users/Ezeer/orgs","repos_url":"https://api.github.com/users/Ezeer/repos","events_url":"https://api.github.com/users/Ezeer/events{/privacy}","received_events_url":"https://api.github.com/users/Ezeer/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-04-03T04:43:19Z","updated_at":"2016-04-03T04:43:19Z","closed_at":null,"body":"Hi .\r\nLike other forum's users , i had problems to run the demo apps with visual studio .\r\nthread : http://gamekit.org/forum/viewtopic.php?f=3&t=3717\r\n\r\nI've found that finally it's because of the OgreMain part , that fails to create a window with OGRE_RS_GL.\r\nIn OgreRoot.cpp : \r\n\r\n> RenderWindow* Root::createRenderWindow(const String &name, unsigned int width, unsigned int height,\r\n\t\t\tbool fullScreen, const NameValuePairList *miscParams)\r\n\t{\r\n       if (!mActiveRenderer)\r\n        {\r\n            OGRE_EXCEPT(Exception::ERR_INVALID_STATE,\r\n            \"Cannot create window - no render \"\r\n            \"system has been selected.\", \"Root::createRenderWindow\");\r\n        }\r\n\r\nBut using OGRE_RS_D3D9 in gkApplication.cpp instead , the program runs . ( AppCppDemo )\r\n\r\nI'm in gamekit sdk for  few hours only , i haven't tested yet the d3d renderer for the other demos ,\r\nbut they all failed with GL .\r\nDuno why yet ..."}}