{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1170","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1170/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1170/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1170/events","html_url":"https://github.com/PCSX2/pcsx2/pull/1170","id":132105886,"number":1170,"title":"GSDX: Detect RT size based on display and frame registers.","user":{"login":"ssakash","id":8477408,"avatar_url":"https://avatars.githubusercontent.com/u/8477408?v=3","gravatar_id":"","url":"https://api.github.com/users/ssakash","html_url":"https://github.com/ssakash","followers_url":"https://api.github.com/users/ssakash/followers","following_url":"https://api.github.com/users/ssakash/following{/other_user}","gists_url":"https://api.github.com/users/ssakash/gists{/gist_id}","starred_url":"https://api.github.com/users/ssakash/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ssakash/subscriptions","organizations_url":"https://api.github.com/users/ssakash/orgs","repos_url":"https://api.github.com/users/ssakash/repos","events_url":"https://api.github.com/users/ssakash/events{/privacy}","received_events_url":"https://api.github.com/users/ssakash/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2016-02-08T10:38:48Z","updated_at":"2016-02-09T08:23:58Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/PCSX2/pcsx2/pulls/1170","html_url":"https://github.com/PCSX2/pcsx2/pull/1170","diff_url":"https://github.com/PCSX2/pcsx2/pull/1170.diff","patch_url":"https://github.com/PCSX2/pcsx2/pull/1170.patch"},"body":"**Summary of changes:**\r\n\r\n* Get height from display rectangle for games which use higher height values.\r\n* Minimize the size of rendering target to the minimum required for native scaling resolutions. ( impacts less on performance at higher internal resolutions).\r\n* Fixes scaling issues with games which use weirder height values. closes #1167  (Thanks to @FlatOutPS2 for testing )\r\n\r\nNeeds testing on whether it causes any other regressions."},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/181756330","html_url":"https://github.com/PCSX2/pcsx2/pull/1170#issuecomment-181756330","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1170","id":181756330,"user":{"login":"ssakash","id":8477408,"avatar_url":"https://avatars.githubusercontent.com/u/8477408?v=3","gravatar_id":"","url":"https://api.github.com/users/ssakash","html_url":"https://github.com/ssakash","followers_url":"https://api.github.com/users/ssakash/followers","following_url":"https://api.github.com/users/ssakash/following{/other_user}","gists_url":"https://api.github.com/users/ssakash/gists{/gist_id}","starred_url":"https://api.github.com/users/ssakash/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ssakash/subscriptions","organizations_url":"https://api.github.com/users/ssakash/orgs","repos_url":"https://api.github.com/users/ssakash/repos","events_url":"https://api.github.com/users/ssakash/events{/privacy}","received_events_url":"https://api.github.com/users/ssakash/received_events","type":"User","site_admin":false},"created_at":"2016-02-09T08:23:58Z","updated_at":"2016-02-09T08:23:58Z","body":"@refractionpcsx2 \r\n\r\nI pushed a new commit to fix another issue with scaling on games which use higher buffer size, can you check whether Baldur's Gate is also fixed with the new commit ?\r\n\r\n**Master branch: (2x Native)** \r\n![master](http://ultraimg.com/images/gsdx_20160209132600.png)\r\n**Pull request branch: (2x Native)**\r\n![PR](http://ultraimg.com/images/gsdx_20160209132757.png)\r\n\r\n\r\n@FlatOutPS2 \r\n\r\nPlease also check Richard burns rally for any regressions, It shouldn't any issues though just to be on the safe side. :) "}}