{"action":"created","issue":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/82","repository_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit","labels_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/82/labels{/name}","comments_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/82/comments","events_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/82/events","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/82","id":156159593,"number":82,"title":"[Interaction] Allow controller to push objects, buttons when not grabbing","user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/labels/help%20wanted","name":"help wanted","color":"128A0C"},{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/labels/waiting%20for%20feedback","name":"waiting for feedback","color":"f9d0c4"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-05-22T16:16:56Z","updated_at":"2016-05-23T06:03:45Z","closed_at":null,"body":"This is the concept that the controller can be used to push items around and push buttons.\r\n\r\nThe solution so far is:\r\n\r\nWhen you aren't touching any interactable object but press the grab button, then a rigidbody child is added to the controller which will push items around or push buttons from the tip of the controller.\r\n\r\nIf you're touching something when you press the grab button, the rigidbody isn't created so it doesn't interfere with the grabbing of the object.\r\n\r\n\r\nThis is the latest branch to test:\r\n\r\nhttps://github.com/thestonefox/SteamVR_Unity_Toolkit/tree/feat/rigidbody-on-grab-when-no-touch"},"comment":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/comments/220894014","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/82#issuecomment-220894014","issue_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/82","id":220894014,"user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"created_at":"2016-05-23T06:03:45Z","updated_at":"2016-05-23T06:03:45Z","body":"@frozenMeatpopsicle Yeah I've played Surgeon Simulator. I'm not a fan of how their hands stop, feels really disjointed, I guess it's a solution to the annoying clipping problem.\r\n\r\nI'm thinking of doing two separate solutions to this.\r\n\r\n1: is the current one where you activate the rigidbody on pressing the grab button as that has a level of use.\r\n\r\n2: a completely new script that you apply to your controller that manages the rigidbody regardless of grabbing. This way you can use the rigidbody stuff without ever needing the grab script. This way would definitely benefit from the surgeon sim hand stopping."}}
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