{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/snes9x/issues/35","repository_url":"https://api.github.com/repos/libretro/snes9x","labels_url":"https://api.github.com/repos/libretro/snes9x/issues/35/labels{/name}","comments_url":"https://api.github.com/repos/libretro/snes9x/issues/35/comments","events_url":"https://api.github.com/repos/libretro/snes9x/issues/35/events","html_url":"https://github.com/libretro/snes9x/issues/35","id":198057564,"number":35,"title":"Needs game specific hack to display shadow in Air Strike Patrol.","user":{"login":"meepingsnesroms","id":1220805,"avatar_url":"https://avatars.githubusercontent.com/u/1220805?v=3","gravatar_id":"","url":"https://api.github.com/users/meepingsnesroms","html_url":"https://github.com/meepingsnesroms","followers_url":"https://api.github.com/users/meepingsnesroms/followers","following_url":"https://api.github.com/users/meepingsnesroms/following{/other_user}","gists_url":"https://api.github.com/users/meepingsnesroms/gists{/gist_id}","starred_url":"https://api.github.com/users/meepingsnesroms/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meepingsnesroms/subscriptions","organizations_url":"https://api.github.com/users/meepingsnesroms/orgs","repos_url":"https://api.github.com/users/meepingsnesroms/repos","events_url":"https://api.github.com/users/meepingsnesroms/events{/privacy}","received_events_url":"https://api.github.com/users/meepingsnesroms/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-12-29T19:35:25Z","updated_at":"2016-12-29T23:25:39Z","closed_at":null,"body":""},"comment":{"url":"https://api.github.com/repos/libretro/snes9x/issues/comments/269709448","html_url":"https://github.com/libretro/snes9x/issues/35#issuecomment-269709448","issue_url":"https://api.github.com/repos/libretro/snes9x/issues/35","id":269709448,"user":{"login":"meepingsnesroms","id":1220805,"avatar_url":"https://avatars.githubusercontent.com/u/1220805?v=3","gravatar_id":"","url":"https://api.github.com/users/meepingsnesroms","html_url":"https://github.com/meepingsnesroms","followers_url":"https://api.github.com/users/meepingsnesroms/followers","following_url":"https://api.github.com/users/meepingsnesroms/following{/other_user}","gists_url":"https://api.github.com/users/meepingsnesroms/gists{/gist_id}","starred_url":"https://api.github.com/users/meepingsnesroms/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meepingsnesroms/subscriptions","organizations_url":"https://api.github.com/users/meepingsnesroms/orgs","repos_url":"https://api.github.com/users/meepingsnesroms/repos","events_url":"https://api.github.com/users/meepingsnesroms/events{/privacy}","received_events_url":"https://api.github.com/users/meepingsnesroms/received_events","type":"User","site_admin":false},"created_at":"2016-12-29T23:25:39Z","updated_at":"2016-12-29T23:25:39Z","body":"Well got bsnes on linux then found out default bsnes has no debug features.\r\nAfter getting bsnes debug for windows I found out sprite 0 is the top left of the player.\r\nSo now the code is:`if(game == \"ASP\"){ if(memory[INLEVEL] && brightnesstampered){ framebufferdarkcircle(sprite0Xcoord,currentline) } }`\r\n\r\nDo you think that this would be accepted to the official repo when done?"}}
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