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That means tranquility will only be cast once if it hits a dead person ever. Hmmm. I wish I knew what my reasoning was, but I don't. Can we go back on that? I'll change it later if it's relevant.","created_at":"2016-10-25T13:52:43Z","updated_at":"2016-10-25T13:52:43Z","html_url":"https://github.com/IdleLands/IdleLands/pull/507#discussion_r84907221","pull_request_url":"https://api.github.com/repos/IdleLands/IdleLands/pulls/507","_links":{"self":{"href":"https://api.github.com/repos/IdleLands/IdleLands/pulls/comments/84907221"},"html":{"href":"https://github.com/IdleLands/IdleLands/pull/507#discussion_r84907221"},"pull_request":{"href":"https://api.github.com/repos/IdleLands/IdleLands/pulls/507"}}},"pull_request":{"url":"https://api.github.com/repos/IdleLands/IdleLands/pulls/507","id":90739639,"html_url":"https://github.com/IdleLands/IdleLands/pull/507","diff_url":"https://github.com/IdleLands/IdleLands/pull/507.diff","patch_url":"https://github.com/IdleLands/IdleLands/pull/507.patch","issue_url":"https://api.github.com/repos/IdleLands/IdleLands/issues/507","number":507,"state":"open","locked":false,"title":"Combat bug 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