{"push_id":1446466115,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d66851503dec81cfb361c83394e58ed8b757f4f4","before":"2f6855fda08d4c8661cab037347d5a6b22c7f281","commits":[{"sha":"d66851503dec81cfb361c83394e58ed8b757f4f4","author":{"name":"EternalBlueFlame","email":"77c3a9ea5e53ad4ce28cc3c215c736f742f1b8e4@live.com"},"message":"reworks for inventory, fluid, fuel and render.\n\n- Added new train model (unfinished) courtesy of Lunar Tales.\n- Inventory management for trains has been moved to its own class so we\ncan use it for rollingstock too.\n- Fluid management for trains has been moved to its own class so we can\nuse it for rollingstock too.\n- Fuel management has been significantly reworked due to the changes in\ninventory and fluid management.\n- Fuel management is now only done on client (this should be moved to\nserver later and synced with client)\n- Rider offset position is more proper now.\n- Depreciated render for obj files has been removed.\n- Reworked entity mount functionality, now it actually works (via a\nsmall packet).\n- Smoke added to train registry.\n- Useless addresses removed from the URI registry.\n- Bogies no longer render (this will be handled from the render of the\nentity).\n- Unused event removed from the EventHandler.\n- Old obj model was removed.","distinct":true,"url":"https://api.github.com/repos/EternalBlueFlame/Trains-In-Motion/commits/d66851503dec81cfb361c83394e58ed8b757f4f4"}]}
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