{"action":"created","issue":{"url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/issues/5147","repository_url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot","labels_url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/issues/5147/labels{/name}","comments_url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/issues/5147/comments","events_url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/issues/5147/events","html_url":"https://github.com/PokemonGoF/PokemonGo-Bot/pull/5147","id":174891378,"number":5147,"title":"Improve humanize walking variance","user":{"login":"mjmadsen","id":18265937,"avatar_url":"https://avatars.githubusercontent.com/u/18265937?v=3","gravatar_id":"","url":"https://api.github.com/users/mjmadsen","html_url":"https://github.com/mjmadsen","followers_url":"https://api.github.com/users/mjmadsen/followers","following_url":"https://api.github.com/users/mjmadsen/following{/other_user}","gists_url":"https://api.github.com/users/mjmadsen/gists{/gist_id}","starred_url":"https://api.github.com/users/mjmadsen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mjmadsen/subscriptions","organizations_url":"https://api.github.com/users/mjmadsen/orgs","repos_url":"https://api.github.com/users/mjmadsen/repos","events_url":"https://api.github.com/users/mjmadsen/events{/privacy}","received_events_url":"https://api.github.com/users/mjmadsen/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/labels/Waiting%20on%20Changes","name":"Waiting on Changes","color":"e99695"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":34,"created_at":"2016-09-03T10:55:26Z","updated_at":"2016-09-03T16:40:38Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/pulls/5147","html_url":"https://github.com/PokemonGoF/PokemonGo-Bot/pull/5147","diff_url":"https://github.com/PokemonGoF/PokemonGo-Bot/pull/5147.diff","patch_url":"https://github.com/PokemonGoF/PokemonGo-Bot/pull/5147.patch"},"body":"### Not finished\r\n- Account for bearing when adding in walking \"sway\"\r\n\r\n@Anakin5 @th3w4y Thoughts?"},"comment":{"url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/issues/comments/244556595","html_url":"https://github.com/PokemonGoF/PokemonGo-Bot/pull/5147#issuecomment-244556595","issue_url":"https://api.github.com/repos/PokemonGoF/PokemonGo-Bot/issues/5147","id":244556595,"user":{"login":"mjmadsen","id":18265937,"avatar_url":"https://avatars.githubusercontent.com/u/18265937?v=3","gravatar_id":"","url":"https://api.github.com/users/mjmadsen","html_url":"https://github.com/mjmadsen","followers_url":"https://api.github.com/users/mjmadsen/followers","following_url":"https://api.github.com/users/mjmadsen/following{/other_user}","gists_url":"https://api.github.com/users/mjmadsen/gists{/gist_id}","starred_url":"https://api.github.com/users/mjmadsen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mjmadsen/subscriptions","organizations_url":"https://api.github.com/users/mjmadsen/orgs","repos_url":"https://api.github.com/users/mjmadsen/repos","events_url":"https://api.github.com/users/mjmadsen/events{/privacy}","received_events_url":"https://api.github.com/users/mjmadsen/received_events","type":"User","site_admin":false},"created_at":"2016-09-03T16:40:38Z","updated_at":"2016-09-03T16:40:38Z","body":"@sohje @solderzzc @Anakin5 We were discussing the different walkers and think that spiral could probably be removed. It only really seems to be used if we're banned and can't see anything to move towards. Your thoughts?\r\n\r\nAlso, I think we should possibly adjust how our walker **task** to account for all forms of guidance (we don't need three follow_* tasks). With this, the move_to_map_pokemon bit should be decoupled from walking and instead, if we want to use this portion, it is in catch_pokemon, which is our \"find available pokemon\" list builder. In addition, we have small edge errors if close to a pokemon and close to a fort where we keep moving back and forth. To solve this might be to continue this work and set a \"next target\" - also related to comments about keeping an instance of our walker open over iterations so we don't keep reinitializing. Ramblings... I know :smile: "}}
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