{"action":"closed","issue":{"url":"https://api.github.com/repos/anubiscapstone/pcbase/issues/19","repository_url":"https://api.github.com/repos/anubiscapstone/pcbase","labels_url":"https://api.github.com/repos/anubiscapstone/pcbase/issues/19/labels{/name}","comments_url":"https://api.github.com/repos/anubiscapstone/pcbase/issues/19/comments","events_url":"https://api.github.com/repos/anubiscapstone/pcbase/issues/19/events","html_url":"https://github.com/anubiscapstone/pcbase/issues/19","id":129457054,"number":19,"title":"Treads Not Working on skeleton-gui Branch","user":{"login":"anubiscapstone","id":8643988,"avatar_url":"https://avatars.githubusercontent.com/u/8643988?v=3","gravatar_id":"","url":"https://api.github.com/users/anubiscapstone","html_url":"https://github.com/anubiscapstone","followers_url":"https://api.github.com/users/anubiscapstone/followers","following_url":"https://api.github.com/users/anubiscapstone/following{/other_user}","gists_url":"https://api.github.com/users/anubiscapstone/gists{/gist_id}","starred_url":"https://api.github.com/users/anubiscapstone/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anubiscapstone/subscriptions","organizations_url":"https://api.github.com/users/anubiscapstone/orgs","repos_url":"https://api.github.com/users/anubiscapstone/repos","events_url":"https://api.github.com/users/anubiscapstone/events{/privacy}","received_events_url":"https://api.github.com/users/anubiscapstone/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/anubiscapstone/pcbase/labels/bug","name":"bug","color":"fc2929"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-01-28T13:45:32Z","updated_at":"2016-02-04T16:04:48Z","closed_at":"2016-02-04T16:04:48Z","body":"They are just running as soon as someone is in frame.  They generally are either turning one way or the other or are going backwards.  They don't seem to go forwards.  There shouldn't be a difference in the data the gesture engine is seeing, but it seems that the idle jitter is now triggering the position based checks."}}