{"push_id":957682064,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"9f3b5fee239a7e7ed77033ca595a50439bc0e1a5","before":"415d88d8ab5bc5da43a4f6a6f779f0ff90d8ca7c","commits":[{"sha":"9f3b5fee239a7e7ed77033ca595a50439bc0e1a5","author":{"email":"f3b1e960e75c4f948a581b5d2cae20784c0b0f27@gmail.com","name":"Evariste Boussaton"},"message":"-disallow jump when hero is wounded\n-fix (once again) some redirection in tryMove method\n-disallow hero intersect with enemies (and brambles) when wounded\n-use right character's radius to detect collision\n-fix unit tests (add ability to cut freeze monitor for 'long' one)","distinct":true,"url":"https://api.github.com/repos/tchegito/zildo/commits/9f3b5fee239a7e7ed77033ca595a50439bc0e1a5"}]}