{"action":"created","issue":{"url":"https://api.github.com/repos/garrynewman/garrysmod/issues/1292","repository_url":"https://api.github.com/repos/garrynewman/garrysmod","labels_url":"https://api.github.com/repos/garrynewman/garrysmod/issues/1292/labels{/name}","comments_url":"https://api.github.com/repos/garrynewman/garrysmod/issues/1292/comments","events_url":"https://api.github.com/repos/garrynewman/garrysmod/issues/1292/events","html_url":"https://github.com/garrynewman/garrysmod/pull/1292","id":194776200,"number":1292,"title":"Add util.Spring","user":{"login":"LeQuackers","id":16133099,"avatar_url":"https://avatars.githubusercontent.com/u/16133099?v=3","gravatar_id":"","url":"https://api.github.com/users/LeQuackers","html_url":"https://github.com/LeQuackers","followers_url":"https://api.github.com/users/LeQuackers/followers","following_url":"https://api.github.com/users/LeQuackers/following{/other_user}","gists_url":"https://api.github.com/users/LeQuackers/gists{/gist_id}","starred_url":"https://api.github.com/users/LeQuackers/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LeQuackers/subscriptions","organizations_url":"https://api.github.com/users/LeQuackers/orgs","repos_url":"https://api.github.com/users/LeQuackers/repos","events_url":"https://api.github.com/users/LeQuackers/events{/privacy}","received_events_url":"https://api.github.com/users/LeQuackers/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-12-10T16:07:03Z","updated_at":"2016-12-11T14:21:17Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/garrynewman/garrysmod/pulls/1292","html_url":"https://github.com/garrynewman/garrysmod/pull/1292","diff_url":"https://github.com/garrynewman/garrysmod/pull/1292.diff","patch_url":"https://github.com/garrynewman/garrysmod/pull/1292.patch"},"body":"Allows you to calculate spring movement regardless of FPS/tick rate without spazzing and add instantaneous velocity at different times. Also supports vectors, angles, and integers."},"comment":{"url":"https://api.github.com/repos/garrynewman/garrysmod/issues/comments/266284917","html_url":"https://github.com/garrynewman/garrysmod/pull/1292#issuecomment-266284917","issue_url":"https://api.github.com/repos/garrynewman/garrysmod/issues/1292","id":266284917,"user":{"login":"LeQuackers","id":16133099,"avatar_url":"https://avatars.githubusercontent.com/u/16133099?v=3","gravatar_id":"","url":"https://api.github.com/users/LeQuackers","html_url":"https://github.com/LeQuackers","followers_url":"https://api.github.com/users/LeQuackers/followers","following_url":"https://api.github.com/users/LeQuackers/following{/other_user}","gists_url":"https://api.github.com/users/LeQuackers/gists{/gist_id}","starred_url":"https://api.github.com/users/LeQuackers/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LeQuackers/subscriptions","organizations_url":"https://api.github.com/users/LeQuackers/orgs","repos_url":"https://api.github.com/users/LeQuackers/repos","events_url":"https://api.github.com/users/LeQuackers/events{/privacy}","received_events_url":"https://api.github.com/users/LeQuackers/received_events","type":"User","site_admin":false},"created_at":"2016-12-11T14:21:17Z","updated_at":"2016-12-11T14:21:17Z","body":"By dampening states do you mean something similar to Lerping between rates of decay? If I update the position and velocity when the rate of decay changes it might work, gonna have to test it."}}
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