{"action":"created","issue":{"url":"https://api.github.com/repos/baldurk/renderdoc/issues/163","repository_url":"https://api.github.com/repos/baldurk/renderdoc","labels_url":"https://api.github.com/repos/baldurk/renderdoc/issues/163/labels{/name}","comments_url":"https://api.github.com/repos/baldurk/renderdoc/issues/163/comments","events_url":"https://api.github.com/repos/baldurk/renderdoc/issues/163/events","html_url":"https://github.com/baldurk/renderdoc/issues/163","id":111015255,"number":163,"title":"Textures Viewer doesn't show all inputs","user":{"login":"moradin","id":7690658,"avatar_url":"https://avatars.githubusercontent.com/u/7690658?v=3","gravatar_id":"","url":"https://api.github.com/users/moradin","html_url":"https://github.com/moradin","followers_url":"https://api.github.com/users/moradin/followers","following_url":"https://api.github.com/users/moradin/following{/other_user}","gists_url":"https://api.github.com/users/moradin/gists{/gist_id}","starred_url":"https://api.github.com/users/moradin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/moradin/subscriptions","organizations_url":"https://api.github.com/users/moradin/orgs","repos_url":"https://api.github.com/users/moradin/repos","events_url":"https://api.github.com/users/moradin/events{/privacy}","received_events_url":"https://api.github.com/users/moradin/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/baldurk/renderdoc/labels/status:%20to%20be%20verified","name":"status: to be verified","color":"bfe5bf"},{"url":"https://api.github.com/repos/baldurk/renderdoc/labels/type:%20enhancement","name":"type: enhancement","color":"bfdadc"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-10-12T16:57:57Z","updated_at":"2016-04-26T10:39:40Z","closed_at":"2016-04-26T10:39:40Z","body":"I was searching for another bug but I haven't found anything for this although it sounds like a big missing thing for me. When I select a drawcall, I only see the shaders bound to the pixel/fragment shader in the input panel. I can't test it at the moment with vertex textures but I'm seeing this with tessellation shaders. Looking into TextureViewer.cs I see a few places the pixel and compute shaders mentioned specifically so I'm assuming vertex/tessellation textures would be missing. I'm not sure if I'm not completely off, I haven't spent that much time investigating this."},"comment":{"url":"https://api.github.com/repos/baldurk/renderdoc/issues/comments/214698395","html_url":"https://github.com/baldurk/renderdoc/issues/163#issuecomment-214698395","issue_url":"https://api.github.com/repos/baldurk/renderdoc/issues/163","id":214698395,"user":{"login":"baldurk","id":661798,"avatar_url":"https://avatars.githubusercontent.com/u/661798?v=3","gravatar_id":"","url":"https://api.github.com/users/baldurk","html_url":"https://github.com/baldurk","followers_url":"https://api.github.com/users/baldurk/followers","following_url":"https://api.github.com/users/baldurk/following{/other_user}","gists_url":"https://api.github.com/users/baldurk/gists{/gist_id}","starred_url":"https://api.github.com/users/baldurk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/baldurk/subscriptions","organizations_url":"https://api.github.com/users/baldurk/orgs","repos_url":"https://api.github.com/users/baldurk/repos","events_url":"https://api.github.com/users/baldurk/events{/privacy}","received_events_url":"https://api.github.com/users/baldurk/received_events","type":"User","site_admin":false},"created_at":"2016-04-26T10:39:40Z","updated_at":"2016-04-26T10:39:40Z","body":"Closing as this was implemented for v0.27. Re-open if it's not properly resolved."}}