{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7516","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7516/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7516/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7516/events","html_url":"https://github.com/d3athrow/vgstation13/pull/7516","id":124672135,"number":7516,"title":"Hypothermia & Human Heat Transfer","user":{"login":"DrCelt","id":7193289,"avatar_url":"https://avatars.githubusercontent.com/u/7193289?v=3","gravatar_id":"","url":"https://api.github.com/users/DrCelt","html_url":"https://github.com/DrCelt","followers_url":"https://api.github.com/users/DrCelt/followers","following_url":"https://api.github.com/users/DrCelt/following{/other_user}","gists_url":"https://api.github.com/users/DrCelt/gists{/gist_id}","starred_url":"https://api.github.com/users/DrCelt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DrCelt/subscriptions","organizations_url":"https://api.github.com/users/DrCelt/orgs","repos_url":"https://api.github.com/users/DrCelt/repos","events_url":"https://api.github.com/users/DrCelt/events{/privacy}","received_events_url":"https://api.github.com/users/DrCelt/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Balance","name":"Balance","color":"CC0099"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Content","name":"Content","color":"eb6420"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Needs%20Review","name":"Needs Review","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":268,"created_at":"2016-01-03T21:31:38Z","updated_at":"2016-01-07T04:26:47Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/d3athrow/vgstation13/pulls/7516","html_url":"https://github.com/d3athrow/vgstation13/pull/7516","diff_url":"https://github.com/d3athrow/vgstation13/pull/7516.diff","patch_url":"https://github.com/d3athrow/vgstation13/pull/7516.patch"},"body":"- Addresses #7158\r\n- removes useless variables heat_protection & cold_protection as these were in 99% of circumstances the exact same as body_parts_covered\r\n- added a new variable, heat_conductivity to all items, determining how fast they conduct heat away from you\r\n- added new procs to humans, sweat() & burn_calories() - Now whenever you use up nutriment, you generate heat, but can also expend nutriment to decrease heat.\r\n- refactored how heat transfer away from humans worked\r\n- added mild hypothermia\r\n- added moderate hypothermia\r\n- added severe hypothermia\r\n- added profound hypothermia\r\n- removed damage from extreme cold\r\n- space is no longer cold to humans (because it isn't, duh.), this does not affect atmos.\r\n- upped pressure damage as space is no longer cold.\r\n- probably a bunch of other stuff:\r\n- a machine that stabilises body temperature\r\n- nerfs anything that I can find that does cold damage\r\n- scarves and comfy clothes are now insulative\r\n- changelog\r\n- space blankets\r\n- ghetto space blanket rigs\r\n- mapping done\r\n\r\nTODO:  get merged, "},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/169546530","html_url":"https://github.com/d3athrow/vgstation13/pull/7516#issuecomment-169546530","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7516","id":169546530,"user":{"login":"9600bauds","id":6526157,"avatar_url":"https://avatars.githubusercontent.com/u/6526157?v=3","gravatar_id":"","url":"https://api.github.com/users/9600bauds","html_url":"https://github.com/9600bauds","followers_url":"https://api.github.com/users/9600bauds/followers","following_url":"https://api.github.com/users/9600bauds/following{/other_user}","gists_url":"https://api.github.com/users/9600bauds/gists{/gist_id}","starred_url":"https://api.github.com/users/9600bauds/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/9600bauds/subscriptions","organizations_url":"https://api.github.com/users/9600bauds/orgs","repos_url":"https://api.github.com/users/9600bauds/repos","events_url":"https://api.github.com/users/9600bauds/events{/privacy}","received_events_url":"https://api.github.com/users/9600bauds/received_events","type":"User","site_admin":false},"created_at":"2016-01-07T04:26:47Z","updated_at":"2016-01-07T04:26:47Z","body":"After a round of testing I have to say.\r\n![2016-01-07_00-18-00](https://cloud.githubusercontent.com/assets/6526157/12161470/d32c81ea-b4d4-11e5-86ac-44dd3f085c89.png)\r\n\r\nWhere the console ends and where the actual part that you can clickdrag people into is not as clearly differentiated as a sleeper, you should be able to clickdrag people into the \"console\" part as well. Also, you have to emag the non-console part, unintuitively enough.\r\nThe microwave is not even within clickdrag distance of the cryotube.\r\n...No, I'm sorry, I just can't get over the microwave. It's dumb and jarring and I hate it. It's short enough that it's not even satisfying to cook with, but making it any longer would be self-defeating. It looks really weird how people spring back to life as soon as they are ejected, but making them require any amount of shaking would be self-defeating. Ultimately this is just something I don't want to use.\r\nThe microwave outline's is that of a man, no matter what kind of mob you put inside (e.g. xeno to cremate it)\r\nTrying to cremate someone with the emagged functionality FREEZES THEM INSTEAD (THEIR TEMPERATURE LOWERS)\r\nYou can't set auto-defrost unless there's someone inside the thing, which is shit if you're freezing and someone left auto-defrost off.\r\nIt says \"You feel cool air surround you. You go numb as your senses turn inward.\" when you climb into a giant microwave.\r\nThe microwave also COOLS YOU DOWN IF YOU WERE ON FIRE WHEN YOU CLIMB IN\r\n\r\nHypothermia is basically fucking nothing. You've removed everything remotely deadly about it just to try to compromise to make the changes to Cryo more bearable.\r\nI was not able to make anyone do anything other than shiver using a tempgun set to 0 kelvin. After about 9 direct shots on a naked target, with about two minutes of reloading inbetween, I was only able to temporarily knock them out for about 5 seconds with no damage taken.\r\n\r\nLong exposure to a cold shower succeeded in making me slightly drunk and shivering, then suddenly just knocking me the fuck out. I was then unable to move away from the shower as it got my temperature to 14c and then... the SLOWEST FUCKING OXYLOSS INCREASE IN THE GAME. I didn't have the patience to die. It probably would have taken me about five minutes of severe hypothermia to even go into crit. The only remotely threatening thing about the entire ordeal was that I was unconscious, which is shit to be honest.\r\n\r\nI was on fire and cold at the same time.\r\n![2016-01-07_00-55-00](https://cloud.githubusercontent.com/assets/6526157/12161826/51936b44-b4d9-11e5-8438-98027fe7883c.png)\r\nIt seems that being on fire shows you as cold.\r\nBeing on fire makes you starve nearly instantly.\r\nDionas weren't taking any burn damage from being on fire. Plasmamen weren't either.\r\n\r\nGoing from \"unconscious from being at -12c\" to \"ok\" from a temp gun blast makes you spring back to life like you just remembered something. You're fine, you can talk, nothing was ever wrong with you, man.\r\n\r\nBasilisks do almost nothing now, are a joke.\r\n\r\nGuy I was testing with was NOT happy about foam extinguishers being made useless for tators.\r\n\r\n![2016-01-07_01-21-23](https://cloud.githubusercontent.com/assets/6526157/12162127/fac64198-b4dc-11e5-8936-19b93294d61a.png)\r\nWas unable to use the TEG cold loop to heat anything below -34c, a.k.a. you just made cooling loops useless.\r\n\r\nStripped naked in a room with 13c air, no ill effect. Was unable to chill the air further because of the above.\r\n\r\nBasically, celt my man this is a fucking blunder"}}