{"action":"opened","issue":{"url":"https://api.github.com/repos/Kaixhin/Atari/issues/36","repository_url":"https://api.github.com/repos/Kaixhin/Atari","labels_url":"https://api.github.com/repos/Kaixhin/Atari/issues/36/labels{/name}","comments_url":"https://api.github.com/repos/Kaixhin/Atari/issues/36/comments","events_url":"https://api.github.com/repos/Kaixhin/Atari/issues/36/events","html_url":"https://github.com/Kaixhin/Atari/issues/36","id":159847416,"number":36,"title":"Implement Memory Q-networks","user":{"login":"Kaixhin","id":991891,"avatar_url":"https://avatars.githubusercontent.com/u/991891?v=3","gravatar_id":"","url":"https://api.github.com/users/Kaixhin","html_url":"https://github.com/Kaixhin","followers_url":"https://api.github.com/users/Kaixhin/followers","following_url":"https://api.github.com/users/Kaixhin/following{/other_user}","gists_url":"https://api.github.com/users/Kaixhin/gists{/gist_id}","starred_url":"https://api.github.com/users/Kaixhin/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kaixhin/subscriptions","organizations_url":"https://api.github.com/users/Kaixhin/orgs","repos_url":"https://api.github.com/users/Kaixhin/repos","events_url":"https://api.github.com/users/Kaixhin/events{/privacy}","received_events_url":"https://api.github.com/users/Kaixhin/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Kaixhin/Atari/labels/question","name":"question","color":"cc317c"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-06-12T21:00:24Z","updated_at":"2016-06-12T21:00:24Z","closed_at":null,"body":"[Control of Memory, Active Perception, and Action in Minecraft](https://arxiv.org/abs/1605.09128) introduces a memory Q-network (MQN) and recurrent MQN (RMQN), based on a *relatively* simple key-value soft attention memory. These could feasibly be added as model options, although the feedback RMQN (FRMQN) would add another level of complexity to the architecture."}}
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