{"action":"created","issue":{"url":"https://api.github.com/repos/CntoDev/template/issues/29","repository_url":"https://api.github.com/repos/CntoDev/template","labels_url":"https://api.github.com/repos/CntoDev/template/issues/29/labels{/name}","comments_url":"https://api.github.com/repos/CntoDev/template/issues/29/comments","events_url":"https://api.github.com/repos/CntoDev/template/issues/29/events","html_url":"https://github.com/CntoDev/template/pull/29","id":151049515,"number":29,"title":"added functions for holstering off/on","user":{"login":"milivojm","id":7799132,"avatar_url":"https://avatars.githubusercontent.com/u/7799132?v=3","gravatar_id":"","url":"https://api.github.com/users/milivojm","html_url":"https://github.com/milivojm","followers_url":"https://api.github.com/users/milivojm/followers","following_url":"https://api.github.com/users/milivojm/following{/other_user}","gists_url":"https://api.github.com/users/milivojm/gists{/gist_id}","starred_url":"https://api.github.com/users/milivojm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/milivojm/subscriptions","organizations_url":"https://api.github.com/users/milivojm/orgs","repos_url":"https://api.github.com/users/milivojm/repos","events_url":"https://api.github.com/users/milivojm/events{/privacy}","received_events_url":"https://api.github.com/users/milivojm/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-04-26T06:13:04Z","updated_at":"2016-04-26T17:58:12Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CntoDev/template/pulls/29","html_url":"https://github.com/CntoDev/template/pull/29","diff_url":"https://github.com/CntoDev/template/pull/29.diff","patch_url":"https://github.com/CntoDev/template/pull/29.patch"},"body":"@freghar - I've tried to find a smarter way of doing this but didn't manage. Unfortunately the soldier with weapon reverts to weapons high mode if `disableAI \"ANIM\"` is not used. The side effect of disabling ANIM is inability of soldier to move. I've seen scripts removing weapons altogether but is that the only way?"},"comment":{"url":"https://api.github.com/repos/CntoDev/template/issues/comments/214829266","html_url":"https://github.com/CntoDev/template/pull/29#issuecomment-214829266","issue_url":"https://api.github.com/repos/CntoDev/template/issues/29","id":214829266,"user":{"login":"milivojm","id":7799132,"avatar_url":"https://avatars.githubusercontent.com/u/7799132?v=3","gravatar_id":"","url":"https://api.github.com/users/milivojm","html_url":"https://github.com/milivojm","followers_url":"https://api.github.com/users/milivojm/followers","following_url":"https://api.github.com/users/milivojm/following{/other_user}","gists_url":"https://api.github.com/users/milivojm/gists{/gist_id}","starred_url":"https://api.github.com/users/milivojm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/milivojm/subscriptions","organizations_url":"https://api.github.com/users/milivojm/orgs","repos_url":"https://api.github.com/users/milivojm/repos","events_url":"https://api.github.com/users/milivojm/events{/privacy}","received_events_url":"https://api.github.com/users/milivojm/received_events","type":"User","site_admin":false},"created_at":"2016-04-26T17:58:12Z","updated_at":"2016-04-26T17:58:12Z","body":"Tried it now, unfortunately it doesn't work. WeaponOnBack lowers the weapon, not holster. I've tried it with SAFE and they are still alert. I will keep looking."}}