{"push_id":1083290963,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"6c8a4ce86d0fea6e327f0eb06f6d3225be8f1c73","before":"154400326165fcab9bd6c24e79ff429fc4e3da95","commits":[{"sha":"6c8a4ce86d0fea6e327f0eb06f6d3225be8f1c73","author":{"email":"42cb468573887e7d8c3a65f6bbd02e3ce5c4ddbe@gmail.com","name":"Ethan Morrill-Ploum"},"message":"Fixed Hinge Joint Problem\n\nUnity 5.3 made hinge joints compatible with 4.0, which was what was\ncausing us issues. I applied the fix in the corpse class, though I don't\nthink this is where this problem originates. It likely comes from some\ncall to set the corpse rotation to Quaternion.Identity in player. Either\nway, it works as expected now.\n\n\"HingeJoints now have orientation to be compatible with Unity 4. The\nRigidbody that share the GameObject with the HingeJoint will view the\nJoint anchor as a left-hand coordinate system. This means the Rigidbody\nwill view positive angles as going clockwise around the Joint anchor.\nThe HingeJoint \"Connected Body\" will view the Joint anchor as a\nright-hand coordinate system. This means the Connected Body will view\npositive angles as going counter-clockwise around the Joint anchor.\"\n-Unity changelog","distinct":true,"url":"https://api.github.com/repos/morrilet/Dropped/commits/6c8a4ce86d0fea6e327f0eb06f6d3225be8f1c73"}]}