{"push_id":1202503738,"size":2,"distinct_size":0,"ref":"refs/heads/master","head":"10d6c48abc43abe1fb6f06dba788e5135521f8fd","before":"e3ad7d213a9bd40b58871ece04b189b85ae95a90","commits":[{"sha":"5fca2355b9716da73fbae16e23bb89f07ab68bc8","author":{"name":"Fabian Woltermann","email":"b97dee3b4db31f21bb74c7e37e7b5cf551a53223@gmail.com"},"message":"Adds TMAP_FLAG_EMISSIVE for the 2D warp effect, and ups the scaling applied to textures with that flag from 1.5 to 2.0 to better approximate the brightness beams used to have.\nAlso sets a glow texture for the 3D warp effect.","distinct":false,"url":"https://api.github.com/repos/SamuelCho/fs2open.github.com/commits/5fca2355b9716da73fbae16e23bb89f07ab68bc8"},{"sha":"10d6c48abc43abe1fb6f06dba788e5135521f8fd","author":{"name":"MageKing17","email":"8222fb366d568d612e984344767602d55f68979e@gmail.com"},"message":"Merge pull request #656 from The-E/make_beams_bright_again\n\nMake beams and warps bright again","distinct":false,"url":"https://api.github.com/repos/SamuelCho/fs2open.github.com/commits/10d6c48abc43abe1fb6f06dba788e5135521f8fd"}]}
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