{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/4495","repository_url":"https://api.github.com/repos/acemod/ACE3","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/4495/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/4495/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/4495/events","html_url":"https://github.com/acemod/ACE3/issues/4495","id":180464493,"number":4495,"title":"RHS: USAF AH-64D Zeroing not working correctly with ACE","user":{"login":"DoomDutch","id":22563350,"avatar_url":"https://avatars.githubusercontent.com/u/22563350?v=3","gravatar_id":"","url":"https://api.github.com/users/DoomDutch","html_url":"https://github.com/DoomDutch","followers_url":"https://api.github.com/users/DoomDutch/followers","following_url":"https://api.github.com/users/DoomDutch/following{/other_user}","gists_url":"https://api.github.com/users/DoomDutch/gists{/gist_id}","starred_url":"https://api.github.com/users/DoomDutch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DoomDutch/subscriptions","organizations_url":"https://api.github.com/users/DoomDutch/orgs","repos_url":"https://api.github.com/users/DoomDutch/repos","events_url":"https://api.github.com/users/DoomDutch/events{/privacy}","received_events_url":"https://api.github.com/users/DoomDutch/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/conflict","name":"conflict","color":"B2181C"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-10-01T16:07:18Z","updated_at":"2016-10-01T17:43:01Z","closed_at":null,"body":"**Arma 3 Version:** `1.64`\r\n**CBA Version:** `3.1.0`\r\n**ACE3 Version:** `3.7.0`\r\n\r\n**Mods:**\r\n- `@CBA_A3`\r\n- `@ace`\r\n- `@RHS: United States Forces` v0.4.1.1\r\n\r\n**Description:**\r\n- I have found out that the ACE targeting system interferes with the regular Arma 3/RHS zeroing system in such a way, that it will be impossible to get any accurate shots.\r\nOne of the way ACE intervenes, is through the UI for the zeroing. (Normally found on the top right of the UI) Whenever one uses 'tab' button to change zeroing or the manual page-up and down, the UI doesn't change to the correct number (i.e. it stays at the default position of 400m for the Apache) This, while the actual zeroing does change. \r\nMoreover, this messes with the AUTO-zero feature the Apache has when locking onto something. (Like your own laser) The AUTO-zero doesn't compensate for the ACE zeroing, thus making your gun 'inaccurate' and shoot short or over.\r\n\r\nAs of now, I do not know if the same problem occurs with other, similar, vehicles.\r\n\r\n**Steps to reproduce:**\r\n-Enable RHS USAF, ACE3 and CBA3 for Arma 3\r\n-Use any RHS Apache helicopter and get into the gunner seat.\r\n-Use the 'tab' button or the page up and down to use the ACE zeroing mechanism.\r\n-See how the UI for the zeroing doesn't change.\r\n-Test it also with AUTO-zeroing.\r\n\r\n**Where did the issue occur?**\r\n- Editor (Singleplayer) / Multiplayer\r\n\r\n**Placed Modules:**\r\nRHS: USAF AH-64D, any variant\r\n\r\n**RPT log file:**\r\n- Add a link ([gist](https://gist.github.com) or [pastebin](http://pastebin.com)) to the client and/or server RPT file. An instruction to find your RPT files can be found [here](https://community.bistudio.com/wiki/Crash_Files#Arma_3).\r\n- If possible at the time the bug is encountered, go to ACE Options and select \"Debug To Clipboard\", this will print extensive debug information to the RPT file.\r\n"},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/250926019","html_url":"https://github.com/acemod/ACE3/issues/4495#issuecomment-250926019","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/4495","id":250926019,"user":{"login":"DoomDutch","id":22563350,"avatar_url":"https://avatars.githubusercontent.com/u/22563350?v=3","gravatar_id":"","url":"https://api.github.com/users/DoomDutch","html_url":"https://github.com/DoomDutch","followers_url":"https://api.github.com/users/DoomDutch/followers","following_url":"https://api.github.com/users/DoomDutch/following{/other_user}","gists_url":"https://api.github.com/users/DoomDutch/gists{/gist_id}","starred_url":"https://api.github.com/users/DoomDutch/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DoomDutch/subscriptions","organizations_url":"https://api.github.com/users/DoomDutch/orgs","repos_url":"https://api.github.com/users/DoomDutch/repos","events_url":"https://api.github.com/users/DoomDutch/events{/privacy}","received_events_url":"https://api.github.com/users/DoomDutch/received_events","type":"User","site_admin":false},"created_at":"2016-10-01T17:43:00Z","updated_at":"2016-10-01T17:43:00Z","body":"@commy2 I've already put this issue at RHS, put they referred me to ACE... http://feedback.rhsmods.org/view.php?id=2695\r\n@jonpas Which files from the _optionals_ folder should be put in the @ACE3 RHS compatibility files/addons folder? (The rhs_afrf3.pbo and rhs_usf3.pbo files?)\r\n"}}
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