{"push_id":1467866561,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"64fbdf4de770c31e6cea70fc4741922ae993dd08","before":"07e1ec08a954b4bf94722be54fcf23e61f1494fe","commits":[{"sha":"cac8fe1317b62ed494b104a55d80169c2cce02c6","author":{"name":"Callym","email":"30457071273b9dd9964fb897e21ea3b5b0053444@callym.com"},"message":"A few changes and a fix for the fragment shader","distinct":true,"url":"https://api.github.com/repos/callym/opalite/commits/cac8fe1317b62ed494b104a55d80169c2cce02c6"},{"sha":"64fbdf4de770c31e6cea70fc4741922ae993dd08","author":{"name":"Callym","email":"30457071273b9dd9964fb897e21ea3b5b0053444@callym.com"},"message":"Scaled and rotated the multiple light model","distinct":true,"url":"https://api.github.com/repos/callym/opalite/commits/64fbdf4de770c31e6cea70fc4741922ae993dd08"}]}
{"actor":{"display_login":"callym"}}