{"push_id":1312628978,"size":1,"distinct_size":1,"ref":"refs/heads/AntisWorkshop","head":"996acdc505b5e01d722b52638ec5456c66417ff4","before":"db179d7a959fcb0ab7c59940ff661049a660b228","commits":[{"sha":"996acdc505b5e01d722b52638ec5456c66417ff4","author":{"name":"Ramon Rakow","email":"fc239d94035b1c459db9242400067c8fea1c40db@yahoo.ca"},"message":"added barriers (walls with multiple segments) against which the player ship can bounce. They can be placed on the map with two objects: BarrierA is the first post in the wall and carries all the logic, BarrierB are posts for placing further segments which initialize their BarrierA with their coordinates and then do nothing. So each wall consists of exactly one BarrierA and at least one BarrierB. Both objects require one line of instance creation code, which is tedious (maybe there's a better way).","distinct":true,"url":"https://api.github.com/repos/tz18/SurgeGame/commits/996acdc505b5e01d722b52638ec5456c66417ff4"}]}
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