{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/5191","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/5191/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/5191/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/5191/events","html_url":"https://github.com/godotengine/godot/issues/5191","id":159996156,"number":5191,"title":"Godot 2D Tilemap Performance while zooming out","user":{"login":"TotCac","id":12817474,"avatar_url":"https://avatars.githubusercontent.com/u/12817474?v=3","gravatar_id":"","url":"https://api.github.com/users/TotCac","html_url":"https://github.com/TotCac","followers_url":"https://api.github.com/users/TotCac/followers","following_url":"https://api.github.com/users/TotCac/following{/other_user}","gists_url":"https://api.github.com/users/TotCac/gists{/gist_id}","starred_url":"https://api.github.com/users/TotCac/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TotCac/subscriptions","organizations_url":"https://api.github.com/users/TotCac/orgs","repos_url":"https://api.github.com/users/TotCac/repos","events_url":"https://api.github.com/users/TotCac/events{/privacy}","received_events_url":"https://api.github.com/users/TotCac/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-06-13T16:51:24Z","updated_at":"2016-06-13T20:09:32Z","closed_at":null,"body":"**Operating system or device - Godot version:**\r\nWindows 7 64 bits\r\nGodot 2.1 Alpha\r\n\r\n**Issue description** (what happened, and what was expected):\r\nWhile zooming out camera, FPS start dropping. Don't know if I doing something wrong or it's engine related.\r\nTileset is made of 64x64 tiles (independant png) to avoid artefact with unique big png. If I hide floor tilemap, then i have no FPS drop.\r\n\r\n**Steps to reproduce:**\r\nCombine 2D Tilemap and camera, populate tilemap (large), then zoom out\r\n\r\n**Link to minimal example project** (optional but very welcome):\r\nhttps://www.youtube.com/watch?v=ThYeRtSqeBU"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/225693437","html_url":"https://github.com/godotengine/godot/issues/5191#issuecomment-225693437","issue_url":"https://api.github.com/repos/godotengine/godot/issues/5191","id":225693437,"user":{"login":"set-killer","id":4090555,"avatar_url":"https://avatars.githubusercontent.com/u/4090555?v=3","gravatar_id":"","url":"https://api.github.com/users/set-killer","html_url":"https://github.com/set-killer","followers_url":"https://api.github.com/users/set-killer/followers","following_url":"https://api.github.com/users/set-killer/following{/other_user}","gists_url":"https://api.github.com/users/set-killer/gists{/gist_id}","starred_url":"https://api.github.com/users/set-killer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/set-killer/subscriptions","organizations_url":"https://api.github.com/users/set-killer/orgs","repos_url":"https://api.github.com/users/set-killer/repos","events_url":"https://api.github.com/users/set-killer/events{/privacy}","received_events_url":"https://api.github.com/users/set-killer/received_events","type":"User","site_admin":false},"created_at":"2016-06-13T20:09:32Z","updated_at":"2016-06-13T20:09:32Z","body":"Did you try to increase the quadrant size? \r\nThis option is combining a bunch of tiles (16 default) into single image. It should speed up the rendering."}}
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