{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7856","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7856/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7856/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7856/events","html_url":"https://github.com/d3athrow/vgstation13/issues/7856","id":128635990,"number":7856,"title":"Buff wizard and fix magic missile","user":{"login":"CptWad","id":3959840,"avatar_url":"https://avatars.githubusercontent.com/u/3959840?v=3","gravatar_id":"","url":"https://api.github.com/users/CptWad","html_url":"https://github.com/CptWad","followers_url":"https://api.github.com/users/CptWad/followers","following_url":"https://api.github.com/users/CptWad/following{/other_user}","gists_url":"https://api.github.com/users/CptWad/gists{/gist_id}","starred_url":"https://api.github.com/users/CptWad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/CptWad/subscriptions","organizations_url":"https://api.github.com/users/CptWad/orgs","repos_url":"https://api.github.com/users/CptWad/repos","events_url":"https://api.github.com/users/CptWad/events{/privacy}","received_events_url":"https://api.github.com/users/CptWad/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Balance","name":"Balance","color":"CC0099"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Bug%20/%20Fix","name":"Bug / Fix","color":"FFCC33"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Discussion","name":"Discussion","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":23,"created_at":"2016-01-25T20:55:35Z","updated_at":"2016-01-27T01:29:00Z","closed_at":null,"body":"Legit bugs:\r\nMagic missle still has \"The missle pops with a flash\" cause massive fuckhuge damage to people instead of stunning them. Can also damage the wizard too, hurting them a bunch. [ye old #4360]\r\n\r\nBalance/discussion:\r\nWizards suck\r\nThe only time a wizard can win is if hes using non-wizard shit(IE he looted the armory and is robust) or the crew is terrible.\r\nMost spells can be really good but you have to invest points in them now, such as Time stop, where you need to invest 3-4 points for it to be good enough to use, just to have a spell that you can cast every 3 minutes in byond time\r\nThen you are down 3 spells out of five and two spells to be used for say, a mobility and an offensive spell\r\nMost mobility spells are good. Blink is fair, jaunt is a good spell, if you invest two points into it to cast it faster, and teleport may as well not be updated since its not truely worth it as you only ever want to spend one point on mobility. Then theres knock which is underused bus still robust.\r\nFor offensive, You have fireball. Which is great for killing yourself. Lightning, which is the current useful offensive spell. Mutate is fun, makes using knock obsolete. Its more balanced than it was before.\r\nSo on and so forth\r\nReally there are some solid spells and a good few combinations, but the main issue is that wizards have been getting more expansive spells but not the ability to use them. I see that we could bolster up the amount of spells the wizard can pick.\r\nFor Regular wizard rounds, to make them less shit, we could have the wizard start with someting like 10-14 spells, then for ragin mages have those wizards have 8-10.\r\nThe exact amount would be up for debate, I dont feel like we lack in diversity in spells as we actually lack in diversity of choice since if you are going to pick a gimmick you are pretty restrained in your possiblities. Someone who wants to put all their points into timestop will end up dead in seconds."},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/175330159","html_url":"https://github.com/d3athrow/vgstation13/issues/7856#issuecomment-175330159","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/7856","id":175330159,"user":{"login":"Shadowmech88","id":3991927,"avatar_url":"https://avatars.githubusercontent.com/u/3991927?v=3","gravatar_id":"","url":"https://api.github.com/users/Shadowmech88","html_url":"https://github.com/Shadowmech88","followers_url":"https://api.github.com/users/Shadowmech88/followers","following_url":"https://api.github.com/users/Shadowmech88/following{/other_user}","gists_url":"https://api.github.com/users/Shadowmech88/gists{/gist_id}","starred_url":"https://api.github.com/users/Shadowmech88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shadowmech88/subscriptions","organizations_url":"https://api.github.com/users/Shadowmech88/orgs","repos_url":"https://api.github.com/users/Shadowmech88/repos","events_url":"https://api.github.com/users/Shadowmech88/events{/privacy}","received_events_url":"https://api.github.com/users/Shadowmech88/received_events","type":"User","site_admin":false},"created_at":"2016-01-27T01:29:00Z","updated_at":"2016-01-27T01:29:00Z","body":"Staves are children of /obj/item/weapon/gun, and so should inherit its Fire().\r\nClumsy would cause staves to blow up unless there's a staff-specific exemption coded into gun code somewhere."}}