{"action":"created","issue":{"url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x/issues/45","repository_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x","labels_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x/issues/45/labels{/name}","comments_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x/issues/45/comments","events_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x/issues/45/events","html_url":"https://github.com/SpriteStudio/SS5PlayerForCocos2d-x/pull/45","id":147384097,"number":45,"title":"cocos2d-x v3 での描画コマンド形式へ対応させた。シェーダーはGLProgramStateで処理させるように変更。カスタムシェー…","user":{"login":"yutaka-takeda-drecom","id":5143837,"avatar_url":"https://avatars.githubusercontent.com/u/5143837?v=3","gravatar_id":"","url":"https://api.github.com/users/yutaka-takeda-drecom","html_url":"https://github.com/yutaka-takeda-drecom","followers_url":"https://api.github.com/users/yutaka-takeda-drecom/followers","following_url":"https://api.github.com/users/yutaka-takeda-drecom/following{/other_user}","gists_url":"https://api.github.com/users/yutaka-takeda-drecom/gists{/gist_id}","starred_url":"https://api.github.com/users/yutaka-takeda-drecom/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yutaka-takeda-drecom/subscriptions","organizations_url":"https://api.github.com/users/yutaka-takeda-drecom/orgs","repos_url":"https://api.github.com/users/yutaka-takeda-drecom/repos","events_url":"https://api.github.com/users/yutaka-takeda-drecom/events{/privacy}","received_events_url":"https://api.github.com/users/yutaka-takeda-drecom/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":11,"created_at":"2016-04-11T10:29:10Z","updated_at":"2016-04-13T02:35:04Z","closed_at":"2016-04-13T02:35:04Z","pull_request":{"url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x/pulls/45","html_url":"https://github.com/SpriteStudio/SS5PlayerForCocos2d-x/pull/45","diff_url":"https://github.com/SpriteStudio/SS5PlayerForCocos2d-x/pull/45.diff","patch_url":"https://github.com/SpriteStudio/SS5PlayerForCocos2d-x/pull/45.patch"},"body":"cocos2d-x v3 での描画コマンド形式へ対応させたものです。\r\nシェーダー管理はGLProgramStateで処理させるように変更。\r\nそれとともに、uniformはGLProgramStateのAPIで行った。\r\n\r\nカスタムシェーダー側の動作は、サンプルにテスト用データが無かったため、ある程度のチェック(パラメーターがちゃんと渡っているなど)を行ったのみ。\r\n申し訳ないです。\r\n\r\n頂点シェーダーに渡しているシェーダーが、MVPマトリクスを計算するようになっていたため、VPマトリクスのみへ修正。\r\n"},"comment":{"url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x/issues/comments/209199774","html_url":"https://github.com/SpriteStudio/SS5PlayerForCocos2d-x/pull/45#issuecomment-209199774","issue_url":"https://api.github.com/repos/SpriteStudio/SS5PlayerForCocos2d-x/issues/45","id":209199774,"user":{"login":"DKAlpha","id":8114390,"avatar_url":"https://avatars.githubusercontent.com/u/8114390?v=3","gravatar_id":"","url":"https://api.github.com/users/DKAlpha","html_url":"https://github.com/DKAlpha","followers_url":"https://api.github.com/users/DKAlpha/followers","following_url":"https://api.github.com/users/DKAlpha/following{/other_user}","gists_url":"https://api.github.com/users/DKAlpha/gists{/gist_id}","starred_url":"https://api.github.com/users/DKAlpha/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DKAlpha/subscriptions","organizations_url":"https://api.github.com/users/DKAlpha/orgs","repos_url":"https://api.github.com/users/DKAlpha/repos","events_url":"https://api.github.com/users/DKAlpha/events{/privacy}","received_events_url":"https://api.github.com/users/DKAlpha/received_events","type":"User","site_admin":false},"created_at":"2016-04-13T02:35:04Z","updated_at":"2016-04-13T02:35:04Z","body":"対応しましたので。Closeします。\r\nありがとうございました。"}}