{"action":"created","issue":{"url":"https://api.github.com/repos/CitizensDev/CitizensAPI/issues/19","repository_url":"https://api.github.com/repos/CitizensDev/CitizensAPI","labels_url":"https://api.github.com/repos/CitizensDev/CitizensAPI/issues/19/labels{/name}","comments_url":"https://api.github.com/repos/CitizensDev/CitizensAPI/issues/19/comments","events_url":"https://api.github.com/repos/CitizensDev/CitizensAPI/issues/19/events","html_url":"https://github.com/CitizensDev/CitizensAPI/issues/19","id":170651386,"number":19,"title":"Add a way to prevent NPC from walking off blocks","user":{"login":"KingFaris10","id":3731915,"avatar_url":"https://avatars.githubusercontent.com/u/3731915?v=3","gravatar_id":"","url":"https://api.github.com/users/KingFaris10","html_url":"https://github.com/KingFaris10","followers_url":"https://api.github.com/users/KingFaris10/followers","following_url":"https://api.github.com/users/KingFaris10/following{/other_user}","gists_url":"https://api.github.com/users/KingFaris10/gists{/gist_id}","starred_url":"https://api.github.com/users/KingFaris10/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KingFaris10/subscriptions","organizations_url":"https://api.github.com/users/KingFaris10/orgs","repos_url":"https://api.github.com/users/KingFaris10/repos","events_url":"https://api.github.com/users/KingFaris10/events{/privacy}","received_events_url":"https://api.github.com/users/KingFaris10/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/CitizensDev/CitizensAPI/labels/Feature%20Request","name":"Feature Request","color":"02e10c"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2016-08-11T13:53:54Z","updated_at":"2016-08-11T14:27:23Z","closed_at":null,"body":"Currently if I use Navigator#setTarget(Location) on a SkyBlock Island, the NPC falls right off if the Location is over the void. Is there a way to make the NPC stop if there is no path towards the target. If not, can you please add one if possible?"},"comment":{"url":"https://api.github.com/repos/CitizensDev/CitizensAPI/issues/comments/239177152","html_url":"https://github.com/CitizensDev/CitizensAPI/issues/19#issuecomment-239177152","issue_url":"https://api.github.com/repos/CitizensDev/CitizensAPI/issues/19","id":239177152,"user":{"login":"fullwall","id":626985,"avatar_url":"https://avatars.githubusercontent.com/u/626985?v=3","gravatar_id":"","url":"https://api.github.com/users/fullwall","html_url":"https://github.com/fullwall","followers_url":"https://api.github.com/users/fullwall/followers","following_url":"https://api.github.com/users/fullwall/following{/other_user}","gists_url":"https://api.github.com/users/fullwall/gists{/gist_id}","starred_url":"https://api.github.com/users/fullwall/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fullwall/subscriptions","organizations_url":"https://api.github.com/users/fullwall/orgs","repos_url":"https://api.github.com/users/fullwall/repos","events_url":"https://api.github.com/users/fullwall/events{/privacy}","received_events_url":"https://api.github.com/users/fullwall/received_events","type":"User","site_admin":false},"created_at":"2016-08-11T14:27:23Z","updated_at":"2016-08-11T14:27:23Z","body":"Yes, the default stuck action is to teleport to the destination if no path was found. debug-pathfinding shows you fake flower blocks where you were pathfinding"}}
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