{"push_id":1448653625,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"acb55ca7fd0dda2d61f3abe15a99627832b5fc3e","before":"135e8db29dc2c00135eae4039b6d1c6bdf929064","commits":[{"sha":"e6ed5fa1b379df07537181e215025fffacb539a2","author":{"name":"Calle Englund","email":"8d96184788e39822c49491f140305de24e9d915b@discord.bofh.se"},"message":"Remove unused GMError","distinct":true,"url":"https://api.github.com/repos/notCalle/GridMapKit/commits/e6ed5fa1b379df07537181e215025fffacb539a2"},{"sha":"acb55ca7fd0dda2d61f3abe15a99627832b5fc3e","author":{"name":"Calle Englund","email":"8d96184788e39822c49491f140305de24e9d915b@discord.bofh.se"},"message":"Pathfinding with GameplayKit\n\nFor now, treat map layer 0 as ground tiles of the world, so path finding graph nodes are created for all tiles that exist on that layer. In the future, require tiles on the layer below the actor, and forbid tiles overlapping the actor.","distinct":true,"url":"https://api.github.com/repos/notCalle/GridMapKit/commits/acb55ca7fd0dda2d61f3abe15a99627832b5fc3e"}]}
{"actor":{"display_login":"notCalle"}}