{"push_id":1007114518,"size":4,"distinct_size":2,"ref":"refs/heads/gh-pages","head":"1d3a479ccfdfdc1b355ece51fc6f10128508b40b","before":"182982211b68cac73315953d663ce546f894b55a","commits":[{"sha":"77cff8e2b9d155256cc3443a60980c5b0db7abbb","author":{"email":"f47f10313600dfc60f4607fd29b38df98b31d7f1@gmail.com","name":"Pedro Santos"},"message":"Update CHANGELOG.md","distinct":false,"url":"https://api.github.com/repos/orionsbelt-battlegrounds/obb-rules/commits/77cff8e2b9d155256cc3443a60980c5b0db7abbb"},{"sha":"3563db3a35010980d431d546aea4bac35083d3cc","author":{"email":"f47f10313600dfc60f4607fd29b38df98b31d7f1@gmail.com","name":"Pedro Santos"},"message":"Adjust random movement actions\n\nSometimes, firingsquad bot would not attack when it had a chance, and\nwould just do random moves. This was because, if the bot was loosing,\nthe calculated actions would result on boards that were worst (eg:\n-3000) than the default random move generator (-1000).\n\nChanged that default value to something really big.","distinct":false,"url":"https://api.github.com/repos/orionsbelt-battlegrounds/obb-rules/commits/3563db3a35010980d431d546aea4bac35083d3cc"},{"sha":"45e95a7aaa398e1790ebbb28110bc3a4c978ed58","author":{"email":"f47f10313600dfc60f4607fd29b38df98b31d7f1@gmail.com","name":"Pedro Santos"},"message":"Merge branch 'master' into gh-pages","distinct":true,"url":"https://api.github.com/repos/orionsbelt-battlegrounds/obb-rules/commits/45e95a7aaa398e1790ebbb28110bc3a4c978ed58"},{"sha":"1d3a479ccfdfdc1b355ece51fc6f10128508b40b","author":{"email":"f47f10313600dfc60f4607fd29b38df98b31d7f1@gmail.com","name":"Pedro Santos"},"message":"Deploy","distinct":true,"url":"https://api.github.com/repos/orionsbelt-battlegrounds/obb-rules/commits/1d3a479ccfdfdc1b355ece51fc6f10128508b40b"}]}