{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5490","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5490/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5490/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5490/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5490","id":172002292,"number":5490,"title":"Robotic Limb Repair now consumes cables","user":{"login":"FalseIncarnate","id":8988254,"avatar_url":"https://avatars.githubusercontent.com/u/8988254?v=3","gravatar_id":"","url":"https://api.github.com/users/FalseIncarnate","html_url":"https://github.com/FalseIncarnate","followers_url":"https://api.github.com/users/FalseIncarnate/followers","following_url":"https://api.github.com/users/FalseIncarnate/following{/other_user}","gists_url":"https://api.github.com/users/FalseIncarnate/gists{/gist_id}","starred_url":"https://api.github.com/users/FalseIncarnate/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FalseIncarnate/subscriptions","organizations_url":"https://api.github.com/users/FalseIncarnate/orgs","repos_url":"https://api.github.com/users/FalseIncarnate/repos","events_url":"https://api.github.com/users/FalseIncarnate/events{/privacy}","received_events_url":"https://api.github.com/users/FalseIncarnate/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Balance","name":"Balance","color":"FBD229"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":24,"created_at":"2016-08-18T21:12:54Z","updated_at":"2016-08-19T23:00:08Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/5490","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5490","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/5490.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/5490.patch"},"body":"Repairing burn damage on a robotic limb / IPC now consumes cables in the process.\r\n\r\nThe heal ratio is 3 burn damage per length of cable. Repairing will cap at 15 damage (5 cables) per use, which is the amount that was previously healed with every use.\r\n- If you have less than 15 damage, it will use the number of cables necessary to fully repair the damage.\r\n- If you have fewer than 5 cables, it will attempt to repair as much damage as possible with the amount provided.\r\n\r\n![image](https://i.gyazo.com/6261d05db09e0ff1eeda68e182f59575.png)\r\nThis image shows the healing from a single (lit) welder attack to the right arm (24.75 damage). The first use healed 15 damage and consumed 5 lengths. The second used 4 lengths to heal 9.75 damage, wasting an additional 2.25 healing as overheal.\r\n\r\nA full cable coil (30 lengths) will now heal a total of 90 burn damage, instead of being an infinite healing source as long as you have at least one piece.\r\n- This makes cable coils more comparable to the advanced burn kits in medical for organic patients, which have only 6 uses that always heal 25 damage.\r\n\r\nTechnically a balance PR, but also could be considered an exploit fix since robotic limbs literally had pocket-sized infinite healing sources readily available across maint while organic limbs didn't have that luxury.\r\n\r\n:cl:\r\ntweak: Repairing burn damage to robotic limbs now consumes cable in the process. Each length used repairs 3 burn damage, up to 15 damage per click.\r\n/:cl:"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/241155752","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5490#issuecomment-241155752","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5490","id":241155752,"user":{"login":"IcyV","id":6348574,"avatar_url":"https://avatars.githubusercontent.com/u/6348574?v=3","gravatar_id":"","url":"https://api.github.com/users/IcyV","html_url":"https://github.com/IcyV","followers_url":"https://api.github.com/users/IcyV/followers","following_url":"https://api.github.com/users/IcyV/following{/other_user}","gists_url":"https://api.github.com/users/IcyV/gists{/gist_id}","starred_url":"https://api.github.com/users/IcyV/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IcyV/subscriptions","organizations_url":"https://api.github.com/users/IcyV/orgs","repos_url":"https://api.github.com/users/IcyV/repos","events_url":"https://api.github.com/users/IcyV/events{/privacy}","received_events_url":"https://api.github.com/users/IcyV/received_events","type":"User","site_admin":false},"created_at":"2016-08-19T23:00:08Z","updated_at":"2016-08-19T23:00:08Z","body":"@Lady-Luck I've been playing for a pretty long time. Aside from potential server lag it's not really that hard to get fast at it."}}
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