{"push_id":947824251,"size":1,"distinct_size":1,"ref":"refs/heads/gh-pages","head":"3a42d317e697477ff660eda055f62729fd92234f","before":"a6174f886ee531061812ccfedb95c33bfe1794d8","commits":[{"sha":"3a42d317e697477ff660eda055f62729fd92234f","author":{"email":"cc9eb75d6dbaca4f020ea7352982c2320dc5e410@gmail.com","name":"Isaiah Odhner"},"message":"Improve character physics and sprite flipping\n\nYou no longer \"stick perfectly\" when landing on a train car. This caused\ninconsistencies between landing on a train (even when stopped) and\nlanding on the ground, and generally screwed up relativity.\nFIXED: when you jump off of a train backwards your sprite flips because\nof the velocity added to vx\nNOTE: you can no longer jump straight up and down on a car and stay in\nthe same place relative to it.","distinct":true,"url":"https://api.github.com/repos/1j01/slugg/commits/3a42d317e697477ff660eda055f62729fd92234f"}]}