{"push_id":932193385,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"75e81df32e2236e0c3c2991b358b721ce0500c0a","before":"bca0b5790485b8ad2d2c5cb5a9b2d7887a67d0a4","commits":[{"sha":"75e81df32e2236e0c3c2991b358b721ce0500c0a","author":{"email":"bf80427730dd32467720d2357c0f6a623750052c@gmail.com","name":"AndrewTheel"},"message":"Fix for https://github.com/DarklightGames/DarkestHour/issues/503\n\nThe following shows the track Left and Right number, found in Vehicle_Engines.uax and UC is Universal Carrier tracks found in Vehicle_EnginesTwo\nAllied Tanks:\n07 : Cromwells\nUC : All others\n\nAxis Tanks:\n03 : Small (PIII, Marder)\n05 : Medium (Panther, PIVs)\n04 : Big (Tiger, KT, JagdPanther, JagdTiger)\n08 : TD/AG (JagdPanzer, StugIII, StuH42)\n\nNote: I've reduced the track sounds overall by 10%, so they can only be 90% as loud as the engine.  But it should actually always be 10% less than what the engine is playing at, so it is a significant change.  I've also slightly increased the default sound radius (600 to 650), this will make the vehicles a bit louder and heard from further away.","distinct":true,"url":"https://api.github.com/repos/DarklightGames/DarkestHour/commits/75e81df32e2236e0c3c2991b358b721ce0500c0a"}]}