{"action":"created","issue":{"url":"https://api.github.com/repos/jamieowen/glsl-blend/issues/2","repository_url":"https://api.github.com/repos/jamieowen/glsl-blend","labels_url":"https://api.github.com/repos/jamieowen/glsl-blend/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/jamieowen/glsl-blend/issues/2/comments","events_url":"https://api.github.com/repos/jamieowen/glsl-blend/issues/2/events","html_url":"https://github.com/jamieowen/glsl-blend/issues/2","id":172497131,"number":2,"title":"Memory Exhausted","user":{"login":"rcoenen","id":753704,"avatar_url":"https://avatars.githubusercontent.com/u/753704?v=3","gravatar_id":"","url":"https://api.github.com/users/rcoenen","html_url":"https://github.com/rcoenen","followers_url":"https://api.github.com/users/rcoenen/followers","following_url":"https://api.github.com/users/rcoenen/following{/other_user}","gists_url":"https://api.github.com/users/rcoenen/gists{/gist_id}","starred_url":"https://api.github.com/users/rcoenen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rcoenen/subscriptions","organizations_url":"https://api.github.com/users/rcoenen/orgs","repos_url":"https://api.github.com/users/rcoenen/repos","events_url":"https://api.github.com/users/rcoenen/events{/privacy}","received_events_url":"https://api.github.com/users/rcoenen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-22T16:31:43Z","updated_at":"2016-08-27T13:47:29Z","closed_at":null,"body":"Update: This aplies to the demo at http://jamieowen.github.io/glsl-blend\r\n`demo-three.min.js:13 THREE.WebGLShader: Shader couldn't compile.\r\ndemo-three.min.js:13 THREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:343: '(' : memory exhausted \r\nTHREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:343: '(' : memory exhausted \r\n`\r\n\r\nmy browser:\r\n\r\n`Google Chrome\t52.0.2743.116 (Official Build) m (32-bit)\r\nRevision\t9115ecad1cae66fd5fe52bd9120af643384fd6f3-refs/branch-heads/2743@{#728}\r\nOS\tWindows \r\nBlink\t537.36 (@9115ecad1cae66fd5fe52bd9120af643384fd6f3)\r\nJavaScript\tV8 5.2.361.49\r\nFlash\t22.0.0.209\r\nUser Agent\tMozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36`"},"comment":{"url":"https://api.github.com/repos/jamieowen/glsl-blend/issues/comments/242918182","html_url":"https://github.com/jamieowen/glsl-blend/issues/2#issuecomment-242918182","issue_url":"https://api.github.com/repos/jamieowen/glsl-blend/issues/2","id":242918182,"user":{"login":"jamieowen","id":248957,"avatar_url":"https://avatars.githubusercontent.com/u/248957?v=3","gravatar_id":"","url":"https://api.github.com/users/jamieowen","html_url":"https://github.com/jamieowen","followers_url":"https://api.github.com/users/jamieowen/followers","following_url":"https://api.github.com/users/jamieowen/following{/other_user}","gists_url":"https://api.github.com/users/jamieowen/gists{/gist_id}","starred_url":"https://api.github.com/users/jamieowen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jamieowen/subscriptions","organizations_url":"https://api.github.com/users/jamieowen/orgs","repos_url":"https://api.github.com/users/jamieowen/repos","events_url":"https://api.github.com/users/jamieowen/events{/privacy}","received_events_url":"https://api.github.com/users/jamieowen/received_events","type":"User","site_admin":false},"created_at":"2016-08-27T13:47:29Z","updated_at":"2016-08-27T13:47:29Z","body":"Cheers man.\r\n\r\nHaven't seen that before. What graphics card / machine are you using?\r\n\r\nIt's likely its an issue with declaring so many blend mode functions into one shader. This is what the glsl-blend/all module is doing.\r\n\r\nI only created that file for the purposes of demoing all blend modes at once, personally i wouldn't use all of them and declare just the ones you need in production.\r\n\r\n\r\n"}}
{"actor":{"display_login":"jamieowen"}}