{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2779","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2779/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2779/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2779/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2779","id":187899730,"number":2779,"title":"Emulating Event System","user":{"login":"TechpriestEnginseer","id":13937047,"avatar_url":"https://avatars.githubusercontent.com/u/13937047?v=3","gravatar_id":"","url":"https://api.github.com/users/TechpriestEnginseer","html_url":"https://github.com/TechpriestEnginseer","followers_url":"https://api.github.com/users/TechpriestEnginseer/followers","following_url":"https://api.github.com/users/TechpriestEnginseer/following{/other_user}","gists_url":"https://api.github.com/users/TechpriestEnginseer/gists{/gist_id}","starred_url":"https://api.github.com/users/TechpriestEnginseer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TechpriestEnginseer/subscriptions","organizations_url":"https://api.github.com/users/TechpriestEnginseer/orgs","repos_url":"https://api.github.com/users/TechpriestEnginseer/repos","events_url":"https://api.github.com/users/TechpriestEnginseer/events{/privacy}","received_events_url":"https://api.github.com/users/TechpriestEnginseer/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-11-08T04:33:41Z","updated_at":"2016-11-13T06:37:06Z","closed_at":"2016-11-10T05:38:32Z","body":"I want to make a Lua system that pops an alternative stream of random events, although I have a few questions.\r\n\r\nWhat determines how random events are popped at turn intervals? 30 turns for one event modified by gamespeed and by how much?\r\n\r\nThey say Modding.OpenSaveData() is a hindrance on performance by how much? I only want to open this data everytime a resolution gets passed/fails. Would this be too much of a burden for the performance?\r\n\r\nIf it's too much of a performance would it be possible to make a last Lua check to determine whether or not a resolution has passed or not passed? "},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/260169789","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2779#issuecomment-260169789","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2779","id":260169789,"user":{"login":"TechpriestEnginseer","id":13937047,"avatar_url":"https://avatars.githubusercontent.com/u/13937047?v=3","gravatar_id":"","url":"https://api.github.com/users/TechpriestEnginseer","html_url":"https://github.com/TechpriestEnginseer","followers_url":"https://api.github.com/users/TechpriestEnginseer/followers","following_url":"https://api.github.com/users/TechpriestEnginseer/following{/other_user}","gists_url":"https://api.github.com/users/TechpriestEnginseer/gists{/gist_id}","starred_url":"https://api.github.com/users/TechpriestEnginseer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TechpriestEnginseer/subscriptions","organizations_url":"https://api.github.com/users/TechpriestEnginseer/orgs","repos_url":"https://api.github.com/users/TechpriestEnginseer/repos","events_url":"https://api.github.com/users/TechpriestEnginseer/events{/privacy}","received_events_url":"https://api.github.com/users/TechpriestEnginseer/received_events","type":"User","site_admin":false},"created_at":"2016-11-13T06:37:06Z","updated_at":"2016-11-13T06:37:06Z","body":"Glad to say it's working well. If only it worked pre-World Congress... but I can probably do some checks to make sure."}}
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