{"push_id":970883194,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"b6e15a6e31fab6c7d35b27ca95df7cc367a358b4","before":"c69f3ebc8fcf13442f7d3a9e8cc3a6bd3542683a","commits":[{"sha":"918ab2821fd0a39bcbbfd58220f975b1a6e1192d","author":{"email":"c669a0890e4e8e7946e34196224e8c9072593da3@hotmail.com","name":"James Haley"},"message":"Load LevelInfo ACS preferentially from ACS namespace","distinct":true,"url":"https://api.github.com/repos/Altazimuth/eternity/commits/918ab2821fd0a39bcbbfd58220f975b1a6e1192d"},{"sha":"31b76406ab50341ad91222c07d83393c0fb65627","author":{"email":"1c1113ae98c86eb79aa8f459279596b51aea39c4@yahoo.com","name":"Ioan Chera"},"message":"DeepBSP nodes are now supported in Eternity. Also made sure that \"trivial maps\" require subsectors to exist, no crash.","distinct":true,"url":"https://api.github.com/repos/Altazimuth/eternity/commits/31b76406ab50341ad91222c07d83393c0fb65627"},{"sha":"b6e15a6e31fab6c7d35b27ca95df7cc367a358b4","author":{"email":"1c1113ae98c86eb79aa8f459279596b51aea39c4@yahoo.com","name":"Ioan Chera"},"message":"Fixed sky hacks to work above fake Boom ceilings, because they were affecting maps like The Last Sanctuary.\n\nProblem not fully fixed: parasitic sky lines get rendered above fake ceilings even when the light level is the same (they shouldn't do it in this situation) and midtexes are cut differently from MBF.","distinct":true,"url":"https://api.github.com/repos/Altazimuth/eternity/commits/b6e15a6e31fab6c7d35b27ca95df7cc367a358b4"}]}