{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/3676","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/3676/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/3676/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/3676/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/3676","id":135635043,"number":3676,"title":"Fethas Carnival of horrors: A new shade for the detective","user":{"login":"Aurorablade","id":5515461,"avatar_url":"https://avatars.githubusercontent.com/u/5515461?v=3","gravatar_id":"","url":"https://api.github.com/users/Aurorablade","html_url":"https://github.com/Aurorablade","followers_url":"https://api.github.com/users/Aurorablade/followers","following_url":"https://api.github.com/users/Aurorablade/following{/other_user}","gists_url":"https://api.github.com/users/Aurorablade/gists{/gist_id}","starred_url":"https://api.github.com/users/Aurorablade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Aurorablade/subscriptions","organizations_url":"https://api.github.com/users/Aurorablade/orgs","repos_url":"https://api.github.com/users/Aurorablade/repos","events_url":"https://api.github.com/users/Aurorablade/events{/privacy}","received_events_url":"https://api.github.com/users/Aurorablade/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":14,"created_at":"2016-02-23T05:05:29Z","updated_at":"2016-02-24T01:24:04Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/3676","html_url":"https://github.com/ParadiseSS13/Paradise/pull/3676","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/3676.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/3676.patch"},"body":"![space station 13 2016-02-22 235650](https://cloud.githubusercontent.com/assets/5515461/13242230/c7efc77c-d9c0-11e5-9299-a2cc9e7da1ff.png)\r\n\r\n:cl: Fethas\r\n- rscadd: Adds two sets of noir glasses to the dectective locker, these glasses turn the world greyscale FOR DETECTIVES ONLY (go away HoS) save for blood\r\n- rscadd: The noir glasses have a special DETECTIVE ONLY one per round feature..use it wisely.\r\n- rscadd: Adds a Sec Light to detective closet\r\n- soundadd: yeah.ogg\r\n/:cl:"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/187999186","html_url":"https://github.com/ParadiseSS13/Paradise/pull/3676#issuecomment-187999186","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/3676","id":187999186,"user":{"login":"KasparoVy","id":12377767,"avatar_url":"https://avatars.githubusercontent.com/u/12377767?v=3","gravatar_id":"","url":"https://api.github.com/users/KasparoVy","html_url":"https://github.com/KasparoVy","followers_url":"https://api.github.com/users/KasparoVy/followers","following_url":"https://api.github.com/users/KasparoVy/following{/other_user}","gists_url":"https://api.github.com/users/KasparoVy/gists{/gist_id}","starred_url":"https://api.github.com/users/KasparoVy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KasparoVy/subscriptions","organizations_url":"https://api.github.com/users/KasparoVy/orgs","repos_url":"https://api.github.com/users/KasparoVy/repos","events_url":"https://api.github.com/users/KasparoVy/events{/privacy}","received_events_url":"https://api.github.com/users/KasparoVy/received_events","type":"User","site_admin":false},"created_at":"2016-02-24T01:24:04Z","updated_at":"2016-02-24T01:24:04Z","body":"D'aww. There's got to be some super back-street way around it, but just what that may be I'm unsure.\r\n\r\nWould it be possible to do a check to see if the player is wearing the noir glasses and, if so, set the appearance_flags of blood |= ~NO_CLIENT_COLOUR-- otherwise, appearance_flags &= ~NO_CLIENT_COLOUR? I'm thinking that would sort it out right. Or does the system just not work that way?\r\n(Lol, I'm probably misunderstanding the way this system here works. I haven't yet looked into it, and this is just a hunch.)\r\n\r\nI hope I'm wrong in assuming appearance_flags in this case only affects the decal when it's generated, and so changing appearance_flags at any time afterward wouldn't do anything unless we updated all of these decals somehow-- as this would mean it'd be rather complicated to work around, and that what I said above is useless\r\n"}}