{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/3960","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/3960/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/3960/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/3960/events","html_url":"https://github.com/godotengine/godot/issues/3960","id":138826203,"number":3960,"title":"a scene tree HUD that can be instantiated in game","user":{"login":"vsrinu26f","id":5361462,"avatar_url":"https://avatars.githubusercontent.com/u/5361462?v=3","gravatar_id":"","url":"https://api.github.com/users/vsrinu26f","html_url":"https://github.com/vsrinu26f","followers_url":"https://api.github.com/users/vsrinu26f/followers","following_url":"https://api.github.com/users/vsrinu26f/following{/other_user}","gists_url":"https://api.github.com/users/vsrinu26f/gists{/gist_id}","starred_url":"https://api.github.com/users/vsrinu26f/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vsrinu26f/subscriptions","organizations_url":"https://api.github.com/users/vsrinu26f/orgs","repos_url":"https://api.github.com/users/vsrinu26f/repos","events_url":"https://api.github.com/users/vsrinu26f/events{/privacy}","received_events_url":"https://api.github.com/users/vsrinu26f/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-03-06T19:24:20Z","updated_at":"2016-03-06T19:44:07Z","closed_at":null,"body":"**Operating system or device:**\r\n\r\n\r\n**Issue description** (what happened, and what was expected):\r\nTo optimize a game it is important to see which nodes are in tree and which of them have process on. User can display it transparently in his game during development.\r\n\r\nor as a kind of noob am I missing something. How pro's are dealing with this or they don't need to do this :)\r\n\r\n**Steps to reproduce:**\r\n\r\n\r\n**Link to minimal example project** (optional but very welcome):\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/192972097","html_url":"https://github.com/godotengine/godot/issues/3960#issuecomment-192972097","issue_url":"https://api.github.com/repos/godotengine/godot/issues/3960","id":192972097,"user":{"login":"vsrinu26f","id":5361462,"avatar_url":"https://avatars.githubusercontent.com/u/5361462?v=3","gravatar_id":"","url":"https://api.github.com/users/vsrinu26f","html_url":"https://github.com/vsrinu26f","followers_url":"https://api.github.com/users/vsrinu26f/followers","following_url":"https://api.github.com/users/vsrinu26f/following{/other_user}","gists_url":"https://api.github.com/users/vsrinu26f/gists{/gist_id}","starred_url":"https://api.github.com/users/vsrinu26f/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vsrinu26f/subscriptions","organizations_url":"https://api.github.com/users/vsrinu26f/orgs","repos_url":"https://api.github.com/users/vsrinu26f/repos","events_url":"https://api.github.com/users/vsrinu26f/events{/privacy}","received_events_url":"https://api.github.com/users/vsrinu26f/received_events","type":"User","site_admin":false},"created_at":"2016-03-06T19:44:07Z","updated_at":"2016-03-06T19:44:07Z","body":"may be I need to keep printing to console till I develop a reusable hud gd script file."}}