{"push_id":1463318039,"size":4,"distinct_size":0,"ref":"refs/heads/master","head":"0f4fd573951eaaf1a44894569093afe30b956644","before":"1b3a8011f24e155929ac149c3b89f3ff5f110536","commits":[{"sha":"b447eb1b17c3bba54388f48bde44da9ae1cc2f21","author":{"name":"aelex13","email":"da0bf38e67a57aaabded28d5a99d80f4c36a6bf3@googlemail.com"},"message":"WIP BVH from lecture 2","distinct":false,"url":"https://api.github.com/repos/aelex13/AG-Raytracer/commits/b447eb1b17c3bba54388f48bde44da9ae1cc2f21"},{"sha":"ad2b8dead3ac90f9fae043e3907a68821375e685","author":{"name":"Luuk van de Wiel","email":"57fbe30da269ac7feb137384ca2d798e4b320380@hotmail.com"},"message":"Fixed include issues. Put every inclode in template.h (Jacco's suggestion, should be easier to maintain and increase compile speed)","distinct":false,"url":"https://api.github.com/repos/aelex13/AG-Raytracer/commits/ad2b8dead3ac90f9fae043e3907a68821375e685"},{"sha":"5f0095585af32f37a24fcf610fc967b1c8630e57","author":{"name":"Luuk van de Wiel","email":"57fbe30da269ac7feb137384ca2d798e4b320380@hotmail.com"},"message":"Included constructors, calculatebounds. Had some c++ issues, but they are fixed now (I think). Need to ask a few things about Subdivide during the lecture.","distinct":false,"url":"https://api.github.com/repos/aelex13/AG-Raytracer/commits/5f0095585af32f37a24fcf610fc967b1c8630e57"},{"sha":"0f4fd573951eaaf1a44894569093afe30b956644","author":{"name":"Luuk van de Wiel","email":"57fbe30da269ac7feb137384ca2d798e4b320380@hotmail.com"},"message":"BVH is probably ready to implement Subdivide (with SurfaceAreaHeuristic). We need to figure out how to do this with all the arrays though, it's a bit confusing.","distinct":false,"url":"https://api.github.com/repos/aelex13/AG-Raytracer/commits/0f4fd573951eaaf1a44894569093afe30b956644"}]}
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