{"action":"created","issue":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/482","repository_url":"https://api.github.com/repos/yogstation13/yogstation","labels_url":"https://api.github.com/repos/yogstation13/yogstation/issues/482/labels{/name}","comments_url":"https://api.github.com/repos/yogstation13/yogstation/issues/482/comments","events_url":"https://api.github.com/repos/yogstation13/yogstation/issues/482/events","html_url":"https://github.com/yogstation13/yogstation/issues/482","id":138818670,"number":482,"title":"Remove ghetto armory.","user":{"login":"AdamElTablawy","id":16738319,"avatar_url":"https://avatars.githubusercontent.com/u/16738319?v=3","gravatar_id":"","url":"https://api.github.com/users/AdamElTablawy","html_url":"https://github.com/AdamElTablawy","followers_url":"https://api.github.com/users/AdamElTablawy/followers","following_url":"https://api.github.com/users/AdamElTablawy/following{/other_user}","gists_url":"https://api.github.com/users/AdamElTablawy/gists{/gist_id}","starred_url":"https://api.github.com/users/AdamElTablawy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AdamElTablawy/subscriptions","organizations_url":"https://api.github.com/users/AdamElTablawy/orgs","repos_url":"https://api.github.com/users/AdamElTablawy/repos","events_url":"https://api.github.com/users/AdamElTablawy/events{/privacy}","received_events_url":"https://api.github.com/users/AdamElTablawy/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/yogstation13/yogstation/labels/Balance","name":"Balance","color":"207de5"},{"url":"https://api.github.com/repos/yogstation13/yogstation/labels/Critical","name":"Critical","color":"ff2d21"},{"url":"https://api.github.com/repos/yogstation13/yogstation/labels/Sprite%20Request","name":"Sprite Request","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":17,"created_at":"2016-03-06T18:14:30Z","updated_at":"2016-03-14T21:39:51Z","closed_at":null,"body":"It's terribly thought out.\r\n\r\nThe sprites are godawful.\r\n\r\nIt's horribly unbalanced-We didn't need craftable armor at ALL, and craftable armor existing at all is absolutely fucking horrid.\r\n\r\nYou even added duct tape as an explicit item that ONLY serves the purpose of making ghetto weapons. What the hell?\r\n\r\nIt's horribly unbalanced, craftable armor is shit, the idea is childish, and let's not forget most of the items are easier to make and outright better than spears.\r\n\r\nSwords that fucking have a random chance to embed glass. EMBED GLASS.\r\n\r\nDo you know what embedding does? It causes insane bleeding and brute every time the person so much as scratches their asshole until it falls out, or they can rip it out and take a shitload of damage anyway. It's more powerful than the stunprod.\r\n\r\nAnd yes, the sprites are legitimately a piece of glass stretched really long. \r\n\r\nAnd before you say 'no, wait, we can fix it lol' we don't need it. We already have a variety of craftable weapons, we don't need to add more stuff for some random greytider to go validhunting with.\r\n\r\nWe have a lot more shit to work on than some ridiculous childish suggestion for glass swords. They're outright better than the spear or fireaxe, craftable armor fucks the whole concept of balance-Seriously, the trenchcoat provides armor to EVERY PART OF THE BODY  \r\n\r\nI'm not sure who gave this the OK in the first place but it's the least thought out shit since adding sleepsting to lings. Comment it out."},"comment":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/comments/196532258","html_url":"https://github.com/yogstation13/yogstation/issues/482#issuecomment-196532258","issue_url":"https://api.github.com/repos/yogstation13/yogstation/issues/482","id":196532258,"user":{"login":"Ephemeralis","id":966289,"avatar_url":"https://avatars.githubusercontent.com/u/966289?v=3","gravatar_id":"","url":"https://api.github.com/users/Ephemeralis","html_url":"https://github.com/Ephemeralis","followers_url":"https://api.github.com/users/Ephemeralis/followers","following_url":"https://api.github.com/users/Ephemeralis/following{/other_user}","gists_url":"https://api.github.com/users/Ephemeralis/gists{/gist_id}","starred_url":"https://api.github.com/users/Ephemeralis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ephemeralis/subscriptions","organizations_url":"https://api.github.com/users/Ephemeralis/orgs","repos_url":"https://api.github.com/users/Ephemeralis/repos","events_url":"https://api.github.com/users/Ephemeralis/events{/privacy}","received_events_url":"https://api.github.com/users/Ephemeralis/received_events","type":"User","site_admin":false},"created_at":"2016-03-14T21:39:51Z","updated_at":"2016-03-14T21:39:51Z","body":"I'm going to fully revert these commits in a few days unless good reasoning is given as to why they should remain.\r\n\r\n5/9 melee resist made craftable is the pinnacle of balance insanity coupled with the fact we have craftable health restoration already.\r\n\r\nThe sword splitting into glass fragments hurts my brain. I don't think people realize how powerful a mechanic embedding is and how much bleeding it inflicts over time. Plenty of \"ghetto\" weapons exist already and most of them are in a goddamn toolbox. Spears are already insanely good and have an even better embed, why do we need more?\r\n\r\nIf you want to make a base level armor class item accessible, add some very slight defense stat to the bulkier clothing items - maybe 2 to the overcoats as a whole, and 1 to leather/bomber jackets or something. 5 pretty much forces an extra hit to kill someone with most items and 9 is at least two extra hits, probably three after flooring."}}