{"push_id":947870460,"size":1,"distinct_size":1,"ref":"refs/heads/mgsvgz","head":"6791c5308f032cda472890b0529f32cd41a0d56b","before":"6fd7c24827ae22123ea6f74f29f027baeb52a1fd","commits":[{"sha":"6791c5308f032cda472890b0529f32cd41a0d56b","author":{"email":"ce389fd2fa887d610219cb85dea6dc9451973e74@gmail.com","name":"Ian Munsie"},"message":"MGSV: Add convergence override on aim + F combo\n\nThe F button is multi-purpose in this game, and needs different\nconvergence presets for each case.\n\nWhile holding F without holding aim, increase convergence for the\nbinoculars\n\nWhen tapping F while holding aim, decrease convergence for the first\nperson view\n\nTo achieve this we use two ini params as condition variables - x is\nalready set while aiming, so we can use that, and set w to the opposite\nof x.\n\nWe also need to add a convergence preset to the aiming button so that\nthe original convergence will be restored when it is released.","distinct":true,"url":"https://api.github.com/repos/DarkStarSword/3d-fixes/commits/6791c5308f032cda472890b0529f32cd41a0d56b"}]}