{"push_id":1279714483,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e9aab93db8c089d484fa3f17010ddc869dd388f5","before":"97784cb394df9e2d3414c92c42ae97bf9db11a41","commits":[{"sha":"e9aab93db8c089d484fa3f17010ddc869dd388f5","author":{"name":"sambond","email":"dbec642b18fae34447f534715d5092e7b343b12e@go.stockton.edu"},"message":"~Started work on the Unit Bar\n\n~Changed the coordinate calculation for units\n\n~Fixed a bug with resolution independence\n -Set a 360x640 virtual resolution\n\n~Changed unit movement and attack\n -Seperated the two functions\n -Units can now only move once regardless of ap\n -If they attack they can not do anything else\n -Attacking units still move into defeated unit space\n\n~Movement Tiles and Range Tiles are now seperate calculations\n -Movement is based on AP, Attack Range is based on Range\n\n~Cleaned up code to be more readable\n -I still need to do some documentation\n\nSigned-off-by: sambond <bonds3@go.stockton.edu>","distinct":true,"url":"https://api.github.com/repos/granolajones/PersonalProjects/commits/e9aab93db8c089d484fa3f17010ddc869dd388f5"}]}
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