{"push_id":976248511,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"b65824d2d0014372a5a9a0a5977efa3afb8d17cf","before":"fc8a2661753913e3933c8c18ec6d1f80b561dd72","commits":[{"sha":"b65824d2d0014372a5a9a0a5977efa3afb8d17cf","author":{"email":"b158662ca7a2de67d8514e7fcd83db6fd09470ed@rit.edu","name":"Austin Willoughby"},"message":"Basic Enemy, Rough Path following\n\nImplemented a basic enemy that follows a path. Path following uses the\nnav mesh path finding, and basically has the nav mesh agent find a path\nto the next point after getting close to the current one.","distinct":true,"url":"https://api.github.com/repos/Roseluck/AIRTS2/commits/b65824d2d0014372a5a9a0a5977efa3afb8d17cf"}]}