{"action":"created","issue":{"url":"https://api.github.com/repos/highfidelity/hifi/issues/8578","repository_url":"https://api.github.com/repos/highfidelity/hifi","labels_url":"https://api.github.com/repos/highfidelity/hifi/issues/8578/labels{/name}","comments_url":"https://api.github.com/repos/highfidelity/hifi/issues/8578/comments","events_url":"https://api.github.com/repos/highfidelity/hifi/issues/8578/events","html_url":"https://github.com/highfidelity/hifi/issues/8578","id":175581511,"number":8578,"title":"Wrong texture format TGA in this case, make whole mesh entity invisible","user":{"login":"Richardus","id":6673323,"avatar_url":"https://avatars.githubusercontent.com/u/6673323?v=3","gravatar_id":"","url":"https://api.github.com/users/Richardus","html_url":"https://github.com/Richardus","followers_url":"https://api.github.com/users/Richardus/followers","following_url":"https://api.github.com/users/Richardus/following{/other_user}","gists_url":"https://api.github.com/users/Richardus/gists{/gist_id}","starred_url":"https://api.github.com/users/Richardus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Richardus/subscriptions","organizations_url":"https://api.github.com/users/Richardus/orgs","repos_url":"https://api.github.com/users/Richardus/repos","events_url":"https://api.github.com/users/Richardus/events{/privacy}","received_events_url":"https://api.github.com/users/Richardus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-09-07T19:07:50Z","updated_at":"2016-11-10T17:48:01Z","closed_at":null,"body":"WHen you add (by accident) a TGA texture on a face. in your build and upload that mesh entity. In high Fidelity the whole build get invisible. \n\nExample FBX file with TGA can be downloaded from here. https://app.box.com/s/yjotxukqqpjmagrjk9g6fctrcb3v85re\n\nInstead high fidelity could ignore bad textures and replace it for error texture. But at least make everything else visible and ignore the faces with bad texture in same way.\n"},"comment":{"url":"https://api.github.com/repos/highfidelity/hifi/issues/comments/259758385","html_url":"https://github.com/highfidelity/hifi/issues/8578#issuecomment-259758385","issue_url":"https://api.github.com/repos/highfidelity/hifi/issues/8578","id":259758385,"user":{"login":"hyperlogic","id":20499,"avatar_url":"https://avatars.githubusercontent.com/u/20499?v=3","gravatar_id":"","url":"https://api.github.com/users/hyperlogic","html_url":"https://github.com/hyperlogic","followers_url":"https://api.github.com/users/hyperlogic/followers","following_url":"https://api.github.com/users/hyperlogic/following{/other_user}","gists_url":"https://api.github.com/users/hyperlogic/gists{/gist_id}","starred_url":"https://api.github.com/users/hyperlogic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hyperlogic/subscriptions","organizations_url":"https://api.github.com/users/hyperlogic/orgs","repos_url":"https://api.github.com/users/hyperlogic/repos","events_url":"https://api.github.com/users/hyperlogic/events{/privacy}","received_events_url":"https://api.github.com/users/hyperlogic/received_events","type":"User","site_admin":false},"created_at":"2016-11-10T17:48:01Z","updated_at":"2016-11-10T17:48:01Z","body":"Hmm, that's weird.  The QImageReader class, which we use to read textures, should support TGA files.  I'll take a closer look"}}
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