{"action":"opened","issue":{"url":"https://api.github.com/repos/grafijs/grafi/issues/2","repository_url":"https://api.github.com/repos/grafijs/grafi","labels_url":"https://api.github.com/repos/grafijs/grafi/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/grafijs/grafi/issues/2/comments","events_url":"https://api.github.com/repos/grafijs/grafi/issues/2/events","html_url":"https://github.com/grafijs/grafi/issues/2","id":151092524,"number":2,"title":"Run filters on GPU if possible?","user":{"login":"toolness","id":124687,"avatar_url":"https://avatars.githubusercontent.com/u/124687?v=3","gravatar_id":"","url":"https://api.github.com/users/toolness","html_url":"https://github.com/toolness","followers_url":"https://api.github.com/users/toolness/followers","following_url":"https://api.github.com/users/toolness/following{/other_user}","gists_url":"https://api.github.com/users/toolness/gists{/gist_id}","starred_url":"https://api.github.com/users/toolness/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/toolness/subscriptions","organizations_url":"https://api.github.com/users/toolness/orgs","repos_url":"https://api.github.com/users/toolness/repos","events_url":"https://api.github.com/users/toolness/events{/privacy}","received_events_url":"https://api.github.com/users/toolness/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-04-26T10:00:27Z","updated_at":"2016-04-26T10:00:27Z","closed_at":null,"body":"Cool library!\r\n\r\nThere's a neat tutorial on [WebGL image processing](http://webglfundamentals.org/webgl/lessons/webgl-image-processing.html) that describes how to do convolution kernels on the GPU. If WebGL is available, I wonder if this might be a useful optimization, as it could make the filtering more efficient, and possibly even save battery life too, but I'm not sure."}}