{"action":"opened","issue":{"url":"https://api.github.com/repos/Kitteh6660/Corruption-of-Champions-Mod/issues/239","repository_url":"https://api.github.com/repos/Kitteh6660/Corruption-of-Champions-Mod","labels_url":"https://api.github.com/repos/Kitteh6660/Corruption-of-Champions-Mod/issues/239/labels{/name}","comments_url":"https://api.github.com/repos/Kitteh6660/Corruption-of-Champions-Mod/issues/239/comments","events_url":"https://api.github.com/repos/Kitteh6660/Corruption-of-Champions-Mod/issues/239/events","html_url":"https://github.com/Kitteh6660/Corruption-of-Champions-Mod/issues/239","id":159805177,"number":239,"title":"Battlemage perk - stat bug on Bad End","user":{"login":"Wyrade","id":19883427,"avatar_url":"https://avatars.githubusercontent.com/u/19883427?v=3","gravatar_id":"","url":"https://api.github.com/users/Wyrade","html_url":"https://github.com/Wyrade","followers_url":"https://api.github.com/users/Wyrade/followers","following_url":"https://api.github.com/users/Wyrade/following{/other_user}","gists_url":"https://api.github.com/users/Wyrade/gists{/gist_id}","starred_url":"https://api.github.com/users/Wyrade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wyrade/subscriptions","organizations_url":"https://api.github.com/users/Wyrade/orgs","repos_url":"https://api.github.com/users/Wyrade/repos","events_url":"https://api.github.com/users/Wyrade/events{/privacy}","received_events_url":"https://api.github.com/users/Wyrade/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-06-12T03:17:29Z","updated_at":"2016-06-12T03:17:29Z","closed_at":null,"body":"Hi!\r\n\r\nMight adds 36 strength and toughness which gets removed at the end of a fight.\r\nA bad end does not remove this stat, but it gets removed after the end of the next fight, and it counts as already under the effects of Might, so it can't be cast again.\r\n\r\nThe issue is in that next fight another the Battlemage perk autocasts Might anyway, giving additional stat on top of that, and at the end of the fight not all stat points get removed.\r\n\r\nFor example I start with 76 str (and toughness), cast might and get it to 112, get a bad end somewhere (which reduces it to 110), start another fight which gets it to 146, end of fight drops it to 100. So you practically get \"free\" stat points.\r\n\r\n**Solution**: remove effects of might on bad end as well, not just end of fight."}}
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