{"action":"created","comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/comments/55316609","id":55316609,"diff_hunk":"@@ -5742,6 +5758,13 @@ int game::assign_faction_id()\n     return ret;\n }\n \n+long game::assign_creature_id()\n+{\n+    long ret = next_creature_id;","path":"src/game.cpp","position":50,"original_position":50,"commit_id":"3be26c7e70c6d2e8e909d00a644446fb0793ec32","original_commit_id":"3be26c7e70c6d2e8e909d00a644446fb0793ec32","user":{"login":"kevingranade","id":860276,"avatar_url":"https://avatars.githubusercontent.com/u/860276?v=3","gravatar_id":"","url":"https://api.github.com/users/kevingranade","html_url":"https://github.com/kevingranade","followers_url":"https://api.github.com/users/kevingranade/followers","following_url":"https://api.github.com/users/kevingranade/following{/other_user}","gists_url":"https://api.github.com/users/kevingranade/gists{/gist_id}","starred_url":"https://api.github.com/users/kevingranade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kevingranade/subscriptions","organizations_url":"https://api.github.com/users/kevingranade/orgs","repos_url":"https://api.github.com/users/kevingranade/repos","events_url":"https://api.github.com/users/kevingranade/events{/privacy}","received_events_url":"https://api.github.com/users/kevingranade/received_events","type":"User","site_admin":false},"body":"Crap, I totally forgot successive games, it's totally reasonable for a player to keep playing successive games in the same world indefinitely, and continually explore different areas.  This needs to be an order of magnitude larger, e.g. a long long (minimum 64 bits).  This might be what you intended in the first place.","created_at":"2016-03-08T05:00:40Z","updated_at":"2016-03-08T05:00:40Z","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/15682#discussion_r55316609","pull_request_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/15682","_links":{"self":{"href":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/comments/55316609"},"html":{"href":"https://github.com/CleverRaven/Cataclysm-DDA/pull/15682#discussion_r55316609"},"pull_request":{"href":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/15682"}}},"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/15682","id":61852525,"html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/15682","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/15682.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/15682.patch","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/15682","number":15682,"state":"open","locked":false,"title":"Global, persistent critter id","user":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"body":"`Creature` class gets a `long global_id` field. This field is assigned when the creature first spawns and then is supposed to stay unchanged. It will change only when id collision happens.\r\n\r\nNo mechanics changed. Creature re-targeting uses the new ids, which results in two tiny advantages:\r\n* No need to remember `last_target_was_npc` because now `last_target` is unambiguous\r\n* No need to reset `last_target` when current target dies. `last_target` can point to the id of a dead critter.\r\n\r\nGlobal ID is mostly a prerequisite for more advanced future features. 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