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By default it will work with the HDK. See included examples in the bin and share folders for other configurations.\r\n\r\nAdd any [device plugins](http://osvr.github.io/using/) to the osvr-plugins-0 folder. \r\n\r\n3) Connect your device to and start osvr_server.exe, not necessarily in that order.\r\n\r\n# RenderManager / DirectMode\r\nOSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.\r\n\r\n# Android\r\nHere is an [Android apk](https://github.com/OSVR/OSVR-Unity-Palace-Demo/releases/tag/v0.1.1-android) built with this project.\r\n\r\nSee the [Android branch README](https://github.com/OSVR/OSVR-Unity-Palace-Demo/blob/androidPalace/README.md) for more information.\r\n\r\n## Recent Changes\r\n### v0.6.9\r\n> (June 9, 2016)\r\n\r\n- Update to OSVR-Unity v0.6.9, fixes scene switching bug in direct mode.\r\n\r\n### v0.6.8.6\r\n> (May 31, 2016)\r\n\r\n- Update to RenderManager v00_06_43-81, which includes new distortion mesh\r\n\r\n### v0.6.8.5\r\n> (May 23, 2016)\r\n\r\n- Update to OSVRUnity v0.6.8.2.\r\n- Update to RenderManager v00_06_43-66\r\n- Fixed colored table bug.\r\n\r\n### v0.6.8.2\r\n> (April 22, 2016)\r\n\r\n- Update to OSVRUnity v0.6.8.2.\r\n- Fixed bug causing startup hangup on some systems\r\n\r\n### v0.6.8 \r\n> (April 6, 2016)\r\n\r\n- Update to OSVRUnity v0.6.8.\r\n- Changed to mobile/diffuse shader for most surfaces.\r\n- Removed fire particles and excessive lighting."}}
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