{"action":"opened","issue":{"url":"https://api.github.com/repos/RaduMC/UnityStudio/issues/3","labels_url":"https://api.github.com/repos/RaduMC/UnityStudio/issues/3/labels{/name}","comments_url":"https://api.github.com/repos/RaduMC/UnityStudio/issues/3/comments","events_url":"https://api.github.com/repos/RaduMC/UnityStudio/issues/3/events","html_url":"https://github.com/RaduMC/UnityStudio/issues/3","id":129995832,"number":3,"title":"Texture2D in Unity 5.3.1","user":{"login":"HobbyGenie","id":9050567,"avatar_url":"https://avatars.githubusercontent.com/u/9050567?v=3","gravatar_id":"","url":"https://api.github.com/users/HobbyGenie","html_url":"https://github.com/HobbyGenie","followers_url":"https://api.github.com/users/HobbyGenie/followers","following_url":"https://api.github.com/users/HobbyGenie/following{/other_user}","gists_url":"https://api.github.com/users/HobbyGenie/gists{/gist_id}","starred_url":"https://api.github.com/users/HobbyGenie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HobbyGenie/subscriptions","organizations_url":"https://api.github.com/users/HobbyGenie/orgs","repos_url":"https://api.github.com/users/HobbyGenie/repos","events_url":"https://api.github.com/users/HobbyGenie/events{/privacy}","received_events_url":"https://api.github.com/users/HobbyGenie/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-01-30T15:04:37Z","updated_at":"2016-01-30T15:04:37Z","closed_at":null,"body":"Thank you very much for this great projects. I was looking for something like this for a long time.\r\n\r\nI just tested some assets files with UnityStudio. Extraction works fine up to Unity version 5.3.1p4. They changed something in the Texture2D files again. The effect is that UnityStudio reads a size of 0 bytes. Could not figure out what the bytes mean that used to show the file size. Maybe you can."}}