{"push_id":1216953017,"size":1,"distinct_size":1,"ref":"refs/heads/feature-magic_dome","head":"fc102f9dd8af6cc36173ddf0401176521cdc2a06","before":"a953eed3a9ee9e3c58e6dbfda98b38d7d996e3ca","commits":[{"sha":"fc102f9dd8af6cc36173ddf0401176521cdc2a06","author":{"name":"Tobias Nett","email":"bbead5c4c4a4ec4b4adb7e184f95cdbcf0ff748c@googlemail.com"},"message":"- bumped dependency ItemRendering to 0.2.0\n- added radius (size) property to magic dome component\n\nRefactoring of MagicDomeSystem:\n- factored out constants for base rotation, rotation interval, rotation transition, ...\n- rotation is updated for all dome instances and a sepearte method\n- reworked OnCharacterMovement event handling to work with multiple domes\n- only push players on the boundary, i.e., deny passing of the dome, but allow standing either inside or outside\n- based the push force on the player's current velocity\n\nOutstanding:\n- [ ] bug where player dies on some occasions of the push event\n- [ ] dome is only visible from inside (texture/mesh related)\n- [ ] make sure the player does not oscillate between inside and outside","distinct":true,"url":"https://api.github.com/repos/Terasology/LightAndShadow/commits/fc102f9dd8af6cc36173ddf0401176521cdc2a06"}]}
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