{"action":"created","issue":{"url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/2600","repository_url":"https://api.github.com/repos/Facepunch/garrysmod-issues","labels_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/2600/labels{/name}","comments_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/2600/comments","events_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/2600/events","html_url":"https://github.com/Facepunch/garrysmod-issues/issues/2600","id":153703662,"number":2600,"title":"HL2 weapons don't register hitboxes outside with hulls","user":{"login":"Kefta","id":4593679,"avatar_url":"https://avatars.githubusercontent.com/u/4593679?v=3","gravatar_id":"","url":"https://api.github.com/users/Kefta","html_url":"https://github.com/Kefta","followers_url":"https://api.github.com/users/Kefta/followers","following_url":"https://api.github.com/users/Kefta/following{/other_user}","gists_url":"https://api.github.com/users/Kefta/gists{/gist_id}","starred_url":"https://api.github.com/users/Kefta/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kefta/subscriptions","organizations_url":"https://api.github.com/users/Kefta/orgs","repos_url":"https://api.github.com/users/Kefta/repos","events_url":"https://api.github.com/users/Kefta/events{/privacy}","received_events_url":"https://api.github.com/users/Kefta/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-05-09T05:02:00Z","updated_at":"2016-05-09T05:19:10Z","closed_at":"2016-05-09T05:13:06Z","body":"https://www.youtube.com/watch?v=ZbFPel74zl8\r\n\r\nMelee and bullets both. The crowbar/stunstick only seems to collide with hulls and not hitboxes at all, which could be intentional to increase accuracy, but it should probably be adjusted so that it checks for both. Also, I've noticed this behaviour is pretty inconsistent among NPCs: my video displays the general case that happens with players and HL2 actives, but the weapons seem to behave correctly with mechanical NPCs like the helicopter that have small hulls but a lot of hitboxes. HL1 NPCs seem to throw the weapons totally off with only certain hitboxes registering melee and weapon hits."},"comment":{"url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/comments/217777914","html_url":"https://github.com/Facepunch/garrysmod-issues/issues/2600#issuecomment-217777914","issue_url":"https://api.github.com/repos/Facepunch/garrysmod-issues/issues/2600","id":217777914,"user":{"login":"Kefta","id":4593679,"avatar_url":"https://avatars.githubusercontent.com/u/4593679?v=3","gravatar_id":"","url":"https://api.github.com/users/Kefta","html_url":"https://github.com/Kefta","followers_url":"https://api.github.com/users/Kefta/followers","following_url":"https://api.github.com/users/Kefta/following{/other_user}","gists_url":"https://api.github.com/users/Kefta/gists{/gist_id}","starred_url":"https://api.github.com/users/Kefta/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kefta/subscriptions","organizations_url":"https://api.github.com/users/Kefta/orgs","repos_url":"https://api.github.com/users/Kefta/repos","events_url":"https://api.github.com/users/Kefta/events{/privacy}","received_events_url":"https://api.github.com/users/Kefta/received_events","type":"User","site_admin":false},"created_at":"2016-05-09T05:19:10Z","updated_at":"2016-05-09T05:19:10Z","body":"Because HL2: DM doesn't account for CS:S :( Plus I'm having this problem in my own SWEPs and I don't know why -- it's EXTREMELY inconsistent"}}