{"push_id":1081375767,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"32e5a599c9067383bae08fd074bbf11835153ca9","before":"673566d5bc67ec937c9b36376913738ea8faba4a","commits":[{"sha":"32e5a599c9067383bae08fd074bbf11835153ca9","author":{"email":"53fb6629bd910e34d393de09c476d104c877f24a@rit.edu","name":"Israel Anthony"},"message":"Updated the CharState finite state machine to include a \"Face\" state for every direction apart from the \"Walk\" states that already existed. Managed to get FaceRight and FaceLeft to work correctly. FaceUp and FaceDown have the character facing the correct direction but the rectangle is repositioned due to the use of a rotation function that is allowed the the spriteBatch.Draw() method. Need help finding a solution to make the Rectangle stay in place as it switches directions.","distinct":true,"url":"https://api.github.com/repos/lightlordmh/GDAPSII_PROJECT/commits/32e5a599c9067383bae08fd074bbf11835153ca9"}]}