{"push_id":1001549779,"size":1,"distinct_size":1,"ref":"refs/heads/zTargeting","head":"57723a2f07733113ad8f562f830144c7c9602f4c","before":"0ce5cee08e776b18709a01ac7b7a720287a083e0","commits":[{"sha":"57723a2f07733113ad8f562f830144c7c9602f4c","author":{"email":"a51dda7c7ff50b61eaea0444371f4a6a9301e501@outlook.com","name":"John Mac"},"message":"Added targeting UI animation controller\n\n- Created all animation states for appearing, locking, and locked\ntargeting arrow in Modo\n- Exported all animations in an FBX file and created clips in Unity\n- Created animation controller for targeting arrow and added it to the\nscene\n\nPS: I had a hell of a time exporting animations from Modo into Unity. I\nwas getting very strange results in Unity where the first frame of the\nanimation looked like a sum of all the blend shapes all at once.\nTips:\n- Modo: make sure under System>Preferences>File I/O>FBX I/O>FBX 2013\nExport that you have \"Sample animation\" UNCHECKED!!!! If you don't do\nthis, the animations will show up with a strange first blend shape in\nUnity. Other settings: \"Export Version FBX 2013\", \"Export type Export\nall.\" Everything else checked except for \"Save as text format\"/\"Save\nonly animation\"/\"Save smoothing groups\"/\"Sample animation.\" \"Animation\nsample rate 1x FPS\", and \"Export actions Don't export actions\"\n- Unity: \"Import BlendShapes\" must be turned on","distinct":true,"url":"https://api.github.com/repos/jm991/UnityThirdPersonTutorial/commits/57723a2f07733113ad8f562f830144c7c9602f4c"}]}