{"action":"created","issue":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/529","repository_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit","labels_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/529/labels{/name}","comments_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/529/comments","events_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/529/events","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/529","id":175467310,"number":529,"title":"HeightAdjust Teleport with Player Presences prevents walking off ledges","user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-09-07T10:25:52Z","updated_at":"2016-09-07T10:27:32Z","closed_at":null,"body":"I found an issue with the collider that is a child of the Camera Rig. The collider is too big. The raycast is done from the center of the collider. You can step over a ledge, and raycast down to the ground. That triggers a fall, but the back of the collider is still on the original ledge. You \"fall\" and land on the surface you fell from, and then you are stuck on that Y-plane because it thinks you landed on that new floor, even though you never left the original floor. This is in PlayerPresence. Also, since the collider is a child of the rig, it does not rotate with the player, which can cause issues since the collider/rb is not facing the same direction as the player."},"comment":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/comments/245239724","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/529#issuecomment-245239724","issue_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/529","id":245239724,"user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"created_at":"2016-09-07T10:27:31Z","updated_at":"2016-09-07T10:27:31Z","body":"I think the solution here may be resolved with updating some stuff to the player presence.\r\n\r\nI like the idea of the collider being a capsule collider (as per this issue: https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/523)\r\n\r\nThen deal with it accordingly"}}
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