{"push_id":1145065719,"size":22,"distinct_size":22,"ref":"refs/heads/fix-texture-shadow-case","head":"7f63db53e2d6aa75772afd3c08ae22bd81d41c58","before":"c582e9582da3cc8f550ae4f339933f6f934cb13c","commits":[{"sha":"221143589b6c401c7faeda0f0cd33de1ac13b2ac","author":{"name":"zhenyao","email":"f86262c39ff38adacbe19a348476d08bb388db83@chromium.org"},"message":"Merge pull request #1724 from Jiawei-Shao/fix-texture-shadow-case\n\nFix a miuse of texture type in TextureShadowTests","distinct":true,"url":"https://api.github.com/repos/Jiawei-Shao/WebGL/commits/221143589b6c401c7faeda0f0cd33de1ac13b2ac"},{"sha":"71372997f95e40dbaf22e25560412bc709e63dc1","author":{"name":"Zhenyao Mo","email":"f86262c39ff38adacbe19a348476d08bb388db83@chromium.org"},"message":"Issue a warning instead of fail in fbo completeness checking.\n\nThe c++ code does the same.","distinct":true,"url":"https://api.github.com/repos/Jiawei-Shao/WebGL/commits/71372997f95e40dbaf22e25560412bc709e63dc1"},{"sha":"120b42774797754fbf051f1dd66063c90d8fff12","author":{"name":"Qiankun Miao","email":"c8b8cc5fe55987e7dab869fd6308e93ef6cacac2@intel.com"},"message":"Attach buffer to VAO before draw call\n\nIf no buffer is bound to enabled attribution, draw call will genetate\ninvalid operation error. 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