{"push_id":1327145008,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"73e7ece543f9b674768b7a0c7ae38d71934c5c9e","before":"788eb4cac4240b28a3bd5003a7cb54a53db9ed9e","commits":[{"sha":"73e7ece543f9b674768b7a0c7ae38d71934c5c9e","author":{"name":"GRAS Lucas","email":"4cf960b03a443d93c51bef5f6dfee8f8ef89ca52@hotmail.fr"},"message":"Create visualDetect\n\nAdding on IA Enemy prefab. Relating with the Behaviour Tree AI, and the custom action setVariableBool.cs","distinct":true,"url":"https://api.github.com/repos/lucasGras/NProject-/commits/73e7ece543f9b674768b7a0c7ae38d71934c5c9e"}]}
{"actor":{"display_login":"lucasGras"}}