{"action":"closed","issue":{"url":"https://api.github.com/repos/profan/gland/issues/21","repository_url":"https://api.github.com/repos/profan/gland","labels_url":"https://api.github.com/repos/profan/gland/issues/21/labels{/name}","comments_url":"https://api.github.com/repos/profan/gland/issues/21/comments","events_url":"https://api.github.com/repos/profan/gland/issues/21/events","html_url":"https://github.com/profan/gland/issues/21","id":168898544,"number":21,"title":"More OpenGL texture types.","user":{"login":"profan","id":2816340,"avatar_url":"https://avatars.githubusercontent.com/u/2816340?v=3","gravatar_id":"","url":"https://api.github.com/users/profan","html_url":"https://github.com/profan","followers_url":"https://api.github.com/users/profan/followers","following_url":"https://api.github.com/users/profan/following{/other_user}","gists_url":"https://api.github.com/users/profan/gists{/gist_id}","starred_url":"https://api.github.com/users/profan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/profan/subscriptions","organizations_url":"https://api.github.com/users/profan/orgs","repos_url":"https://api.github.com/users/profan/repos","events_url":"https://api.github.com/users/profan/events{/privacy}","received_events_url":"https://api.github.com/users/profan/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/profan/gland/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-02T14:23:50Z","updated_at":"2016-08-11T21:16:52Z","closed_at":"2016-08-11T21:16:52Z","body":"Right now, it's all the one ``struct Texture`` being used and it is hardcoded to Texture2D, no 1D textures, 3D textures, texture arrays, texture buffer objects, rectangle textures etc.\r\n\r\nAdd some of this, it's obviously necessary and/or useful."}}
{"actor":{"display_login":"profan"}}