{"push_id":1425042004,"size":10,"distinct_size":0,"ref":"refs/heads/master","head":"82973faa6426f5cea5f70abc8bdf38ace16e6cb0","before":"f1798d49b383121773639c827e4e70dc4596082b","commits":[{"sha":"96dec2210aec74ccb2c514c78c112e290dce718b","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Re-added the gun sounds. They sound much better now. Changed values on the gunns. I dont think we need more than 3 gunns. Right now 'gun' and 'gun2' too similar.","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/96dec2210aec74ccb2c514c78c112e290dce718b"},{"sha":"0232b38015582a6fdb3a72193617240c42f3db9c","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Added hurt and death sound for player","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/0232b38015582a6fdb3a72193617240c42f3db9c"},{"sha":"dd095dcd46364c5cd56532dbab51dff6d12d9bae","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Added player fall down sound","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/dd095dcd46364c5cd56532dbab51dff6d12d9bae"},{"sha":"6ca8ce6d84a0d5983b610d778751044571cae76f","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"wrote an S anre removed it again. needed to commit my changes. LOLZ","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/6ca8ce6d84a0d5983b610d778751044571cae76f"},{"sha":"ab97b78e38ead40a03e2023cffed61c7e98b9e69","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Merge branch 'master' of https://github.com/Arxcis/Sugarkick into JonShard2\nMerging master into JonShard2 to get the get playerIndex()","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/ab97b78e38ead40a03e2023cffed61c7e98b9e69"},{"sha":"b40bbc5579e7d4227737903eb5655af62a03ae9f","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Changed the weaponPickups to use its own script rather than the player's puppit manip. GunPickups now use tags to identify a gun, not its name.","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/b40bbc5579e7d4227737903eb5655af62a03ae9f"},{"sha":"67f6d1a7db510fe5269058c372fdaf177521bd62","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Fixed a bug where the game would crash, cuz puppit manip didn't dissable all the gunns in the player, Only the one called 'Gun'","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/67f6d1a7db510fe5269058c372fdaf177521bd62"},{"sha":"ec24be3e1baf6cbf02c9e88de43c6e90602dad0f","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Added enemy hurt sound. has a 0 to INT chance of being played when enemy hit.","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/ec24be3e1baf6cbf02c9e88de43c6e90602dad0f"},{"sha":"1b58763fb86141f48ce588e4dc0edb1c029851c4","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"added enemy fall down sound. gave the player 2* invincibilityframes when spawning.","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/1b58763fb86141f48ce588e4dc0edb1c029851c4"},{"sha":"82973faa6426f5cea5f70abc8bdf38ace16e6cb0","author":{"name":"JonShard","email":"1aaaec03967b2a79c17dccc1bfb207df58f2c4f7@yahoo.no"},"message":"Added a third AudioSource in sound manager, dedicated to the gun. it plays at a random pitch. added more sounds and changed the rifle's accuracy a little","distinct":false,"url":"https://api.github.com/repos/Arxcis/Sugarkick/commits/82973faa6426f5cea5f70abc8bdf38ace16e6cb0"}]}
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