{"action":"closed","issue":{"url":"https://api.github.com/repos/B-Lei/Sashimi/issues/7","repository_url":"https://api.github.com/repos/B-Lei/Sashimi","labels_url":"https://api.github.com/repos/B-Lei/Sashimi/issues/7/labels{/name}","comments_url":"https://api.github.com/repos/B-Lei/Sashimi/issues/7/comments","events_url":"https://api.github.com/repos/B-Lei/Sashimi/issues/7/events","html_url":"https://github.com/B-Lei/Sashimi/issues/7","id":133153436,"number":7,"title":"Character movement needs reworking","user":{"login":"B-Lei","id":15370387,"avatar_url":"https://avatars.githubusercontent.com/u/15370387?v=3","gravatar_id":"","url":"https://api.github.com/users/B-Lei","html_url":"https://github.com/B-Lei","followers_url":"https://api.github.com/users/B-Lei/followers","following_url":"https://api.github.com/users/B-Lei/following{/other_user}","gists_url":"https://api.github.com/users/B-Lei/gists{/gist_id}","starred_url":"https://api.github.com/users/B-Lei/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/B-Lei/subscriptions","organizations_url":"https://api.github.com/users/B-Lei/orgs","repos_url":"https://api.github.com/users/B-Lei/repos","events_url":"https://api.github.com/users/B-Lei/events{/privacy}","received_events_url":"https://api.github.com/users/B-Lei/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/B-Lei/Sashimi/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/B-Lei/Sashimi/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/B-Lei/Sashimi/labels/invalid","name":"invalid","color":"e6e6e6"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-02-12T04:04:32Z","updated_at":"2016-02-29T03:24:29Z","closed_at":"2016-02-29T03:24:29Z","body":"Currently, if you tap a location on the screen, you can simply teleport.\r\nWe can solve this in two ways:\r\n\r\n1) Make the fish always move at a constant speed (say, 800) when moving, even following your finger; instead of instantly updating position on screen, it has to move to the new location.\r\n\r\n2) Make the fish move _proportionately_ to your finger drag. In other words, the fish doesn't move to follow your finger - the screen records how much x or y displacement your finger inputs, and that's how much the fish moves as well (so the entire screen is like a touchpad)"}}