{"action":"created","issue":{"url":"https://api.github.com/repos/Captain-Chaos/WorldPainter/issues/37","repository_url":"https://api.github.com/repos/Captain-Chaos/WorldPainter","labels_url":"https://api.github.com/repos/Captain-Chaos/WorldPainter/issues/37/labels{/name}","comments_url":"https://api.github.com/repos/Captain-Chaos/WorldPainter/issues/37/comments","events_url":"https://api.github.com/repos/Captain-Chaos/WorldPainter/issues/37/events","html_url":"https://github.com/Captain-Chaos/WorldPainter/issues/37","id":191878721,"number":37,"title":"Random water placement along void layer","user":{"login":"creativitRy","id":3344728,"avatar_url":"https://avatars.githubusercontent.com/u/3344728?v=3","gravatar_id":"","url":"https://api.github.com/users/creativitRy","html_url":"https://github.com/creativitRy","followers_url":"https://api.github.com/users/creativitRy/followers","following_url":"https://api.github.com/users/creativitRy/following{/other_user}","gists_url":"https://api.github.com/users/creativitRy/gists{/gist_id}","starred_url":"https://api.github.com/users/creativitRy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/creativitRy/subscriptions","organizations_url":"https://api.github.com/users/creativitRy/orgs","repos_url":"https://api.github.com/users/creativitRy/repos","events_url":"https://api.github.com/users/creativitRy/events{/privacy}","received_events_url":"https://api.github.com/users/creativitRy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-11-27T19:13:52Z","updated_at":"2016-11-27T22:05:32Z","closed_at":null,"body":"If you use the void layer and a ground cover layer with only one block (9: stationary water), and the two layers intersect (but doesn't overlap), water gets randomly placed in the void along the edges. Bug replicable in WorldPainter version 2.3.0.\r\n\r\n![https://gyazo.com/5033617ad0cd8361e9b00631ac1b8dec](https://i.gyazo.com/5033617ad0cd8361e9b00631ac1b8dec.jpg)"},"comment":{"url":"https://api.github.com/repos/Captain-Chaos/WorldPainter/issues/comments/263151097","html_url":"https://github.com/Captain-Chaos/WorldPainter/issues/37#issuecomment-263151097","issue_url":"https://api.github.com/repos/Captain-Chaos/WorldPainter/issues/37","id":263151097,"user":{"login":"creativitRy","id":3344728,"avatar_url":"https://avatars.githubusercontent.com/u/3344728?v=3","gravatar_id":"","url":"https://api.github.com/users/creativitRy","html_url":"https://github.com/creativitRy","followers_url":"https://api.github.com/users/creativitRy/followers","following_url":"https://api.github.com/users/creativitRy/following{/other_user}","gists_url":"https://api.github.com/users/creativitRy/gists{/gist_id}","starred_url":"https://api.github.com/users/creativitRy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/creativitRy/subscriptions","organizations_url":"https://api.github.com/users/creativitRy/orgs","repos_url":"https://api.github.com/users/creativitRy/repos","events_url":"https://api.github.com/users/creativitRy/events{/privacy}","received_events_url":"https://api.github.com/users/creativitRy/received_events","type":"User","site_admin":false},"created_at":"2016-11-27T22:05:32Z","updated_at":"2016-11-27T22:05:32Z","body":"By \"intersecting but not overlapping\", I meant that the two layers touch each other but don't occupy the same coordinates. For example, I drew the void layer, and I drew the water layer with a filter except on void.\r\n\r\nHere's a world file with the bug. It's not the one on the picture, but the same bug is visible.\r\nhttp://www.mediafire.com/file/s87dblmg2ewbqru/Bug.world\r\n\r\nHere are the settings for the water ground cover layer.\r\n![https://gyazo.com/5f2d50a1e3a31e5d0355a41c609e52c2](https://i.gyazo.com/5f2d50a1e3a31e5d0355a41c609e52c2.png)"}}
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