{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1306","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1306/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1306/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1306/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/1306","id":135171419,"number":1306,"title":"Question about Game.DoMinorBullyUnit","user":{"login":"JFDaly","id":11897580,"avatar_url":"https://avatars.githubusercontent.com/u/11897580?v=3","gravatar_id":"","url":"https://api.github.com/users/JFDaly","html_url":"https://github.com/JFDaly","followers_url":"https://api.github.com/users/JFDaly/followers","following_url":"https://api.github.com/users/JFDaly/following{/other_user}","gists_url":"https://api.github.com/users/JFDaly/gists{/gist_id}","starred_url":"https://api.github.com/users/JFDaly/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JFDaly/subscriptions","organizations_url":"https://api.github.com/users/JFDaly/orgs","repos_url":"https://api.github.com/users/JFDaly/repos","events_url":"https://api.github.com/users/JFDaly/events{/privacy}","received_events_url":"https://api.github.com/users/JFDaly/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/labels/Gazebo%20is%20on%20the%20case","name":"Gazebo is on the case","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-02-21T07:03:00Z","updated_at":"2016-02-22T03:23:10Z","closed_at":null,"body":"Is DoMinorBullyUnit hardcoded in the DLL to give a Worker unit? I searched the database a bit and suspect that it is. If so, would it be possible to push this to a GameDefine, as I'd like to change it? Thanks."},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/186983088","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/1306#issuecomment-186983088","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1306","id":186983088,"user":{"login":"LoneGazebo","id":7849458,"avatar_url":"https://avatars.githubusercontent.com/u/7849458?v=3","gravatar_id":"","url":"https://api.github.com/users/LoneGazebo","html_url":"https://github.com/LoneGazebo","followers_url":"https://api.github.com/users/LoneGazebo/followers","following_url":"https://api.github.com/users/LoneGazebo/following{/other_user}","gists_url":"https://api.github.com/users/LoneGazebo/gists{/gist_id}","starred_url":"https://api.github.com/users/LoneGazebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LoneGazebo/subscriptions","organizations_url":"https://api.github.com/users/LoneGazebo/orgs","repos_url":"https://api.github.com/users/LoneGazebo/repos","events_url":"https://api.github.com/users/LoneGazebo/events{/privacy}","received_events_url":"https://api.github.com/users/LoneGazebo/received_events","type":"User","site_admin":false},"created_at":"2016-02-22T03:23:10Z","updated_at":"2016-02-22T03:23:10Z","body":"I was just trying to think of a more permanent, modular solution, but a define would work. I guess the define would need to match the unitclass ID, which is potentially problematic. Anyways, the global define will be: UNITCLASS_FOR_CS_BULLY\r\n\r\nThis value should correspond to your unitclass ID #.\r\n\r\nIf this value is invalid, the DLL passes in a worker as the default."}}