{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/985","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/985/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/985/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/985/events","html_url":"https://github.com/PCSX2/pcsx2/issues/985","id":117797225,"number":985,"title":"[GSDX Hardware] Warship Gunner 2 Z ordering weirdness","user":{"login":"disastranagant","id":3312331,"avatar_url":"https://avatars.githubusercontent.com/u/3312331?v=3","gravatar_id":"","url":"https://api.github.com/users/disastranagant","html_url":"https://github.com/disastranagant","followers_url":"https://api.github.com/users/disastranagant/followers","following_url":"https://api.github.com/users/disastranagant/following{/other_user}","gists_url":"https://api.github.com/users/disastranagant/gists{/gist_id}","starred_url":"https://api.github.com/users/disastranagant/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/disastranagant/subscriptions","organizations_url":"https://api.github.com/users/disastranagant/orgs","repos_url":"https://api.github.com/users/disastranagant/repos","events_url":"https://api.github.com/users/disastranagant/events{/privacy}","received_events_url":"https://api.github.com/users/disastranagant/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/GSdx:%20Hardware","name":"GSdx: Hardware","color":"006b75"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-11-19T11:49:54Z","updated_at":"2016-04-25T00:36:50Z","closed_at":null,"body":"Hardware GSDX renders background fog and underwater submarine deaths in front of everything else when they're supposed to be in the background.\r\n\r\nComparison screenshots: http://imgur.com/gallery/5F262/\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/214076292","html_url":"https://github.com/PCSX2/pcsx2/issues/985#issuecomment-214076292","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/985","id":214076292,"user":{"login":"disastranagant","id":3312331,"avatar_url":"https://avatars.githubusercontent.com/u/3312331?v=3","gravatar_id":"","url":"https://api.github.com/users/disastranagant","html_url":"https://github.com/disastranagant","followers_url":"https://api.github.com/users/disastranagant/followers","following_url":"https://api.github.com/users/disastranagant/following{/other_user}","gists_url":"https://api.github.com/users/disastranagant/gists{/gist_id}","starred_url":"https://api.github.com/users/disastranagant/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/disastranagant/subscriptions","organizations_url":"https://api.github.com/users/disastranagant/orgs","repos_url":"https://api.github.com/users/disastranagant/repos","events_url":"https://api.github.com/users/disastranagant/events{/privacy}","received_events_url":"https://api.github.com/users/disastranagant/received_events","type":"User","site_admin":false},"created_at":"2016-04-25T00:36:50Z","updated_at":"2016-04-25T00:36:50Z","body":"Actually.  Working fine with OpenGL.  D3D hardware modes no change.  Gonna test more, I recall OGL looking like shit last time I tried it."}}