{"action":"created","issue":{"url":"https://api.github.com/repos/cryogen/throneteki/issues/89","repository_url":"https://api.github.com/repos/cryogen/throneteki","labels_url":"https://api.github.com/repos/cryogen/throneteki/issues/89/labels{/name}","comments_url":"https://api.github.com/repos/cryogen/throneteki/issues/89/comments","events_url":"https://api.github.com/repos/cryogen/throneteki/issues/89/events","html_url":"https://github.com/cryogen/throneteki/issues/89","id":191882722,"number":89,"title":"Asking question again: Manual control","user":{"login":"MacrobiusTebo","id":23409914,"avatar_url":"https://avatars.githubusercontent.com/u/23409914?v=3","gravatar_id":"","url":"https://api.github.com/users/MacrobiusTebo","html_url":"https://github.com/MacrobiusTebo","followers_url":"https://api.github.com/users/MacrobiusTebo/followers","following_url":"https://api.github.com/users/MacrobiusTebo/following{/other_user}","gists_url":"https://api.github.com/users/MacrobiusTebo/gists{/gist_id}","starred_url":"https://api.github.com/users/MacrobiusTebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MacrobiusTebo/subscriptions","organizations_url":"https://api.github.com/users/MacrobiusTebo/orgs","repos_url":"https://api.github.com/users/MacrobiusTebo/repos","events_url":"https://api.github.com/users/MacrobiusTebo/events{/privacy}","received_events_url":"https://api.github.com/users/MacrobiusTebo/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-11-27T20:17:28Z","updated_at":"2016-11-30T18:52:41Z","closed_at":null,"body":"I'm still feeling very strongly that a full manual mode would be best here. The automation ends up very fast making things messy and confusing. There are hundreds of problems every game that the auto functions cause. The interface is great so far and I would love to see this be usable and get really popular, so I don't have to play on OCTGN any more.\r\n\r\nAnyone else have thoughts about this?"},"comment":{"url":"https://api.github.com/repos/cryogen/throneteki/issues/comments/263960368","html_url":"https://github.com/cryogen/throneteki/issues/89#issuecomment-263960368","issue_url":"https://api.github.com/repos/cryogen/throneteki/issues/89","id":263960368,"user":{"login":"cryogen","id":1053365,"avatar_url":"https://avatars.githubusercontent.com/u/1053365?v=3","gravatar_id":"","url":"https://api.github.com/users/cryogen","html_url":"https://github.com/cryogen","followers_url":"https://api.github.com/users/cryogen/followers","following_url":"https://api.github.com/users/cryogen/following{/other_user}","gists_url":"https://api.github.com/users/cryogen/gists{/gist_id}","starred_url":"https://api.github.com/users/cryogen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cryogen/subscriptions","organizations_url":"https://api.github.com/users/cryogen/orgs","repos_url":"https://api.github.com/users/cryogen/repos","events_url":"https://api.github.com/users/cryogen/events{/privacy}","received_events_url":"https://api.github.com/users/cryogen/received_events","type":"User","site_admin":false},"created_at":"2016-11-30T18:52:41Z","updated_at":"2016-11-30T18:52:41Z","body":"It's totally fine for automation to be imperfect and not handle every case. As long as the system provides ways to work around it.  Jinteki manages to get the balance right for netrunner, so there's no reason we can't do the same here.  Yes the game is slightly more complicated, but the annoying edge cases dont come up that often (once most things are implemented, it's not fair to judge it right now)"}}
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