{"push_id":1147564888,"size":1,"distinct_size":1,"ref":"refs/heads/OpenVR-Integration","head":"8589f46905a53e356f7f6c16b09da74ece1f4559","before":"4b41d67b80fb3334276da62561c91e479cb41691","commits":[{"sha":"8589f46905a53e356f7f6c16b09da74ece1f4559","author":{"name":"Ulrik Günther","email":"fcecdb3fa8bc34229218d7c3d465315c1775b856@42degreesoffreedom.com"},"message":"JInput, REPL and texture reloading support\n\n* added JInput for controller/gamepad support\n* added SciJava to use SciJava’s REPL\n* Materials now support TransferTextures, that can e.g. originate from OpenCL\n* any Renderable object may now be used as a billboard by setting the _isBillboard_ property to true\n* support for skyboxes\n* added warning if a given _Settings_ element is not found\n* Scene now supports finding objects by class name\n* Node uses the updated _getInverse()_ function of GLMatrix that **does not** do any in-place transformations\n* DeferredLightingRenderer now supports re-loading textures during runtime if needed\n* the shader list in OpenGLShaderPreference is now just required to be an List instead of an ArrayList","distinct":true,"url":"https://api.github.com/repos/ClearVolume/scenery/commits/8589f46905a53e356f7f6c16b09da74ece1f4559"}]}
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