{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/7242","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/7242/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/7242/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/7242/events","html_url":"https://github.com/godotengine/godot/issues/7242","id":193358624,"number":7242,"title":"Have a way to draw polygon-lines","user":{"login":"Zylann","id":1311555,"avatar_url":"https://avatars.githubusercontent.com/u/1311555?v=3","gravatar_id":"","url":"https://api.github.com/users/Zylann","html_url":"https://github.com/Zylann","followers_url":"https://api.github.com/users/Zylann/followers","following_url":"https://api.github.com/users/Zylann/following{/other_user}","gists_url":"https://api.github.com/users/Zylann/gists{/gist_id}","starred_url":"https://api.github.com/users/Zylann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zylann/subscriptions","organizations_url":"https://api.github.com/users/Zylann/orgs","repos_url":"https://api.github.com/users/Zylann/repos","events_url":"https://api.github.com/users/Zylann/events{/privacy}","received_events_url":"https://api.github.com/users/Zylann/received_events","type":"User","site_admin":false},"labels":[{"id":73330068,"url":"https://api.github.com/repos/godotengine/godot/labels/feature%20proposal","name":"feature proposal","color":"1144ff","default":false},{"id":279097966,"url":"https://api.github.com/repos/godotengine/godot/labels/topic:core","name":"topic:core","color":"ffdd44","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2016-12-04T16:03:49Z","updated_at":"2016-12-19T13:40:02Z","closed_at":null,"body":"It would be very useful if there was a way in Godot to draw fancy lines.\r\nUsing `Node2D.draw_line` is handy for very basic stuff, but doesn't look pretty when tracing a path, has a limited width, and transparency will show artefacts at junction points.\r\n\r\n![fancy_lines](https://cloud.githubusercontent.com/assets/1311555/20867412/9c4bf3e8-ba43-11e6-8115-dee9f24eb86f.png)\r\n\r\nHaving a fast and efficient way of making line paths would allow, among others:\r\n- Draw better-looking lines in general\r\n- Have a starting point  to implement 2D trails\r\n- Make 2D platforms when textured\r\n\r\nNot to mention it would be really faster than writing a GDScript implementation so it becomes more suitable for ingame generation."},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/267966072","html_url":"https://github.com/godotengine/godot/issues/7242#issuecomment-267966072","issue_url":"https://api.github.com/repos/godotengine/godot/issues/7242","id":267966072,"user":{"login":"bojidar-bg","id":5276727,"avatar_url":"https://avatars.githubusercontent.com/u/5276727?v=3","gravatar_id":"","url":"https://api.github.com/users/bojidar-bg","html_url":"https://github.com/bojidar-bg","followers_url":"https://api.github.com/users/bojidar-bg/followers","following_url":"https://api.github.com/users/bojidar-bg/following{/other_user}","gists_url":"https://api.github.com/users/bojidar-bg/gists{/gist_id}","starred_url":"https://api.github.com/users/bojidar-bg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bojidar-bg/subscriptions","organizations_url":"https://api.github.com/users/bojidar-bg/orgs","repos_url":"https://api.github.com/users/bojidar-bg/repos","events_url":"https://api.github.com/users/bojidar-bg/events{/privacy}","received_events_url":"https://api.github.com/users/bojidar-bg/received_events","type":"User","site_admin":false},"created_at":"2016-12-19T13:40:02Z","updated_at":"2016-12-19T13:40:02Z","body":"@Zylann Don't overdo it, even a more basic version might be good at first -- and you can always add features later :smile: :+1: "}}
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