{"action":"created","issue":{"url":"https://api.github.com/repos/armory3d/armory/issues/75","repository_url":"https://api.github.com/repos/armory3d/armory","labels_url":"https://api.github.com/repos/armory3d/armory/issues/75/labels{/name}","comments_url":"https://api.github.com/repos/armory3d/armory/issues/75/comments","events_url":"https://api.github.com/repos/armory3d/armory/issues/75/events","html_url":"https://github.com/armory3d/armory/issues/75","id":192675649,"number":75,"title":"Play in Viewport not working ","user":{"login":"Digitalgames","id":14072791,"avatar_url":"https://avatars.githubusercontent.com/u/14072791?v=3","gravatar_id":"","url":"https://api.github.com/users/Digitalgames","html_url":"https://github.com/Digitalgames","followers_url":"https://api.github.com/users/Digitalgames/followers","following_url":"https://api.github.com/users/Digitalgames/following{/other_user}","gists_url":"https://api.github.com/users/Digitalgames/gists{/gist_id}","starred_url":"https://api.github.com/users/Digitalgames/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Digitalgames/subscriptions","organizations_url":"https://api.github.com/users/Digitalgames/orgs","repos_url":"https://api.github.com/users/Digitalgames/repos","events_url":"https://api.github.com/users/Digitalgames/events{/privacy}","received_events_url":"https://api.github.com/users/Digitalgames/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":16,"created_at":"2016-11-30T20:50:21Z","updated_at":"2016-12-05T16:47:08Z","closed_at":null,"body":"Downloaded Armory_preview03_win64\r\n\r\nOpen Blender\r\n\r\nInstall/Setup and builded a scene like here\r\n\r\nhttp://armory3d.org/manual/getting_started/scene1.html\r\n\r\nPress Play in Viewport - Blender crashes. \r\nViewport does not look like expected / Ingame\r\n\r\nStandalone over Electron works but not in Viewport\r\n\r\nConsole Log \r\n\r\nAL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 192000hz instead\r\nfound bundled python: Z:\\Armory_preview03_win64\\Armory\\2.78\\python\r\nInfo: Total files 0 | Changed 0 | Failed 0\r\nExporting mesh Cube\r\nScene built in 0.005544424057006836\r\nCreating Kha project.\r\nExporting asset 1 of 1 (blur_edge_pass_EnvCol_SSAO.arm).\r\nExporting asset 1 of 1 (compositor_pass_EnvCol_SSAO_CompoTonemap_CompoFXAA.arm).\r\nExporting asset 1 of 1 (deferred_EnvCol_SSAO.arm).\r\nExporting asset 1 of 1 (deferred_indirect_EnvCol_SSAO.arm).\r\nExporting asset 1 of 1 (deferred_light_EnvCol_SSAO.arm).\r\nExporting asset 1 of 1 (ssao_pass_EnvCol_SSAO.arm).\r\nExporting asset 1 of 1 (world_EnvCol_SSAO.arm).\r\nExporting asset 1 of 1 (brdf.png).\r\nExporting asset 1 of 1 (noise8.png).\r\nExporting asset 1 of 1 (Scene.arm).\r\nExporting asset 1 of 1 (World_irradiance.arm).\r\nExporting asset 1 of 1 (World_material.arm).\r\nExporting asset 1 of 1 (mesh_Cube.arm).\r\nExporting asset 1 of 1 (deferred_path_low.arm).\r\nCompiling shader 1 of 1 (blur_edge_pass_EnvCol_SSAO.frag.glsl).\r\nCompiling shader 1 of 1 (blur_edge_pass_EnvCol_SSAO.vert.glsl).\r\nCompiling shader 1 of 1 (compositor_pass_EnvCol_SSAO_CompoTonemap_CompoFXAA.frag.glsl).\r\nCompiling shader 1 of 1 (compositor_pass_EnvCol_SSAO_CompoTonemap_CompoFXAA.vert.glsl).\r\nCompiling shader 1 of 1 (mesh_EnvCol_SSAO.frag.glsl).\r\nCompiling shader 1 of 1 (mesh_EnvCol_SSAO.vert.glsl).\r\nCompiling shader 1 of 1 (shadowmap_EnvCol_SSAO.frag.glsl).\r\nCompiling shader 1 of 1 (shadowmap_EnvCol_SSAO.vert.glsl).\r\nCompiling shader 1 of 1 (deferred_indirect_EnvCol_SSAO.frag.glsl).\r\nCompiling shader 1 of 1 (deferred_indirect_EnvCol_SSAO.vert.glsl).\r\nCompiling shader 1 of 1 (deferred_light_EnvCol_SSAO.frag.glsl).\r\nCompiling shader 1 of 1 (deferred_light_EnvCol_SSAO.vert.glsl).\r\nCompiling shader 1 of 1 (ssao_pass_EnvCol_SSAO.frag.glsl).\r\nCompiling shader 1 of 1 (ssao_pass_EnvCol_SSAO.vert.glsl).\r\nCompiling shader 1 of 1 (world_EnvCol_SSAO.frag.glsl).\r\nCompiling shader 1 of 1 (world_EnvCol_SSAO.vert.glsl).\r\nCompiling shader 1 of 8 (painter-colored.frag.glsl).\r\nCompiling shader 2 of 8 (painter-colored.vert.glsl).\r\nCompiling shader 3 of 8 (painter-text.frag.glsl).\r\nCompiling shader 4 of 8 (painter-image.vert.glsl).\r\nCompiling shader 5 of 8 (painter-text.vert.glsl).\r\nCompiling shader 6 of 8 (painter-image.frag.glsl).\r\nCompiling shader 7 of 8 (painter-video.frag.glsl).\r\nCompiling shader 8 of 8 (painter-video.vert.glsl).\r\nDone.\r\nImage brdf.png\r\nImage noise8.png\r\nUniform envmapStrength not found.\r\n\r\n![viewport](https://cloud.githubusercontent.com/assets/14072791/20770759/192172bc-b747-11e6-91ec-3b0ac0bf73a0.JPG)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/armory3d/armory/issues/comments/264906909","html_url":"https://github.com/armory3d/armory/issues/75#issuecomment-264906909","issue_url":"https://api.github.com/repos/armory3d/armory/issues/75","id":264906909,"user":{"login":"luboslenco","id":3685704,"avatar_url":"https://avatars.githubusercontent.com/u/3685704?v=3","gravatar_id":"","url":"https://api.github.com/users/luboslenco","html_url":"https://github.com/luboslenco","followers_url":"https://api.github.com/users/luboslenco/followers","following_url":"https://api.github.com/users/luboslenco/following{/other_user}","gists_url":"https://api.github.com/users/luboslenco/gists{/gist_id}","starred_url":"https://api.github.com/users/luboslenco/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/luboslenco/subscriptions","organizations_url":"https://api.github.com/users/luboslenco/orgs","repos_url":"https://api.github.com/users/luboslenco/repos","events_url":"https://api.github.com/users/luboslenco/events{/privacy}","received_events_url":"https://api.github.com/users/luboslenco/received_events","type":"User","site_admin":false},"created_at":"2016-12-05T16:47:07Z","updated_at":"2016-12-05T16:47:07Z","body":"@AlexandreRangel Apparently there is a new security feature in macos 10.12. Will be fixed in next build this week - thanks for discovery!"}}
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