{"action":"created","issue":{"url":"https://api.github.com/repos/bradharding/doomretro/issues/238","repository_url":"https://api.github.com/repos/bradharding/doomretro","labels_url":"https://api.github.com/repos/bradharding/doomretro/issues/238/labels{/name}","comments_url":"https://api.github.com/repos/bradharding/doomretro/issues/238/comments","events_url":"https://api.github.com/repos/bradharding/doomretro/issues/238/events","html_url":"https://github.com/bradharding/doomretro/issues/238","id":136961386,"number":238,"title":"Suggestion of counter-related code pointers from Eternity","user":{"login":"AnotherLife","id":7148117,"avatar_url":"https://avatars.githubusercontent.com/u/7148117?v=3","gravatar_id":"","url":"https://api.github.com/users/AnotherLife","html_url":"https://github.com/AnotherLife","followers_url":"https://api.github.com/users/AnotherLife/followers","following_url":"https://api.github.com/users/AnotherLife/following{/other_user}","gists_url":"https://api.github.com/users/AnotherLife/gists{/gist_id}","starred_url":"https://api.github.com/users/AnotherLife/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AnotherLife/subscriptions","organizations_url":"https://api.github.com/users/AnotherLife/orgs","repos_url":"https://api.github.com/users/AnotherLife/repos","events_url":"https://api.github.com/users/AnotherLife/events{/privacy}","received_events_url":"https://api.github.com/users/AnotherLife/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-02-27T19:59:42Z","updated_at":"2016-02-29T16:21:08Z","closed_at":null,"body":"I was looking at a new release of Eriance gun resources:\r\nhttps://www.doomworld.com/vb/wads-mods/86239-zdoom-lcs-eri-guns-mod/\r\n\r\nAnd I thought that it would be cool to get them to DR but they will be boring unless I make a couple of them have magazines and reloading.\r\n\r\nI was looking at the Eternity code pointer reference and they have a lot of redundant code pointers. I think the only really essential ones are the SetCounter and CounterJump ones. From what I understand, I could make the shot increase the counter of the gun and then check if it is 12. If it is, then I set it to 0 and jump to the reloading animation.\r\n\r\nEach thing has counters of its own. If you aren't interested then close this, heh."},"comment":{"url":"https://api.github.com/repos/bradharding/doomretro/issues/comments/190275093","html_url":"https://github.com/bradharding/doomretro/issues/238#issuecomment-190275093","issue_url":"https://api.github.com/repos/bradharding/doomretro/issues/238","id":190275093,"user":{"login":"AnotherLife","id":7148117,"avatar_url":"https://avatars.githubusercontent.com/u/7148117?v=3","gravatar_id":"","url":"https://api.github.com/users/AnotherLife","html_url":"https://github.com/AnotherLife","followers_url":"https://api.github.com/users/AnotherLife/followers","following_url":"https://api.github.com/users/AnotherLife/following{/other_user}","gists_url":"https://api.github.com/users/AnotherLife/gists{/gist_id}","starred_url":"https://api.github.com/users/AnotherLife/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AnotherLife/subscriptions","organizations_url":"https://api.github.com/users/AnotherLife/orgs","repos_url":"https://api.github.com/users/AnotherLife/repos","events_url":"https://api.github.com/users/AnotherLife/events{/privacy}","received_events_url":"https://api.github.com/users/AnotherLife/received_events","type":"User","site_admin":false},"created_at":"2016-02-29T16:21:08Z","updated_at":"2016-02-29T16:21:08Z","body":"Did you check it? It seems to *kinda* be working but the sprites don't show for some reason."}}