{"action":"created","issue":{"url":"https://api.github.com/repos/Kurt-Midas/Gadgets-Node/issues/1","repository_url":"https://api.github.com/repos/Kurt-Midas/Gadgets-Node","labels_url":"https://api.github.com/repos/Kurt-Midas/Gadgets-Node/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/Kurt-Midas/Gadgets-Node/issues/1/comments","events_url":"https://api.github.com/repos/Kurt-Midas/Gadgets-Node/issues/1/events","html_url":"https://github.com/Kurt-Midas/Gadgets-Node/issues/1","id":153822265,"number":1,"title":"Market calculations off","user":{"login":"rennai76","id":10131723,"avatar_url":"https://avatars.githubusercontent.com/u/10131723?v=3","gravatar_id":"","url":"https://api.github.com/users/rennai76","html_url":"https://github.com/rennai76","followers_url":"https://api.github.com/users/rennai76/followers","following_url":"https://api.github.com/users/rennai76/following{/other_user}","gists_url":"https://api.github.com/users/rennai76/gists{/gist_id}","starred_url":"https://api.github.com/users/rennai76/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rennai76/subscriptions","organizations_url":"https://api.github.com/users/rennai76/orgs","repos_url":"https://api.github.com/users/rennai76/repos","events_url":"https://api.github.com/users/rennai76/events{/privacy}","received_events_url":"https://api.github.com/users/rennai76/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-05-09T16:59:36Z","updated_at":"2016-05-09T20:20:09Z","closed_at":null,"body":"Playing around with either having a single planet import P3 production or a 5 planet P3 production (where I'd make all necessary P0 P1 and P2) I noticed something odd in the profit calculations.  Importing the goods resulted in more than twice the projected profit per hour. I [set up a spreadsheet](https://drive.google.com/open?id=1zlMYwxF5Xf57ZkQVSWl11tI-dy_4RwDGrZaBwqYFRwE) looking at all the variables to see what I'm missing, and can't figure out how the 5-planet setup is actually calculated. Shouldn't the 5-planet setup be more profitable since you are not replying on market prices to get obtain the goods?  Here's the two setups:\r\n\r\n5 planet production: http://evegadgets.com/#/pi/5730c1757ec832090c9426ef\r\n\r\nSingle planet import: http://evegadgets.com/#/pi/5730c1727ec832090c9426ea"},"comment":{"url":"https://api.github.com/repos/Kurt-Midas/Gadgets-Node/issues/comments/217977366","html_url":"https://github.com/Kurt-Midas/Gadgets-Node/issues/1#issuecomment-217977366","issue_url":"https://api.github.com/repos/Kurt-Midas/Gadgets-Node/issues/1","id":217977366,"user":{"login":"Kurt-Midas","id":9389867,"avatar_url":"https://avatars.githubusercontent.com/u/9389867?v=3","gravatar_id":"","url":"https://api.github.com/users/Kurt-Midas","html_url":"https://github.com/Kurt-Midas","followers_url":"https://api.github.com/users/Kurt-Midas/followers","following_url":"https://api.github.com/users/Kurt-Midas/following{/other_user}","gists_url":"https://api.github.com/users/Kurt-Midas/gists{/gist_id}","starred_url":"https://api.github.com/users/Kurt-Midas/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kurt-Midas/subscriptions","organizations_url":"https://api.github.com/users/Kurt-Midas/orgs","repos_url":"https://api.github.com/users/Kurt-Midas/repos","events_url":"https://api.github.com/users/Kurt-Midas/events{/privacy}","received_events_url":"https://api.github.com/users/Kurt-Midas/received_events","type":"User","site_admin":false},"created_at":"2016-05-09T20:20:09Z","updated_at":"2016-05-09T20:20:09Z","body":"What I'm seeing is that I'm including both all the imports and all the\nexports in the summary view, including intermediate products that the total\nsetup both produces and consumes. That largely cancels apart from the\nmarket fees.\n\nThe \"half profit\" you're seeing is average profit. The factory planet is\nquite profitable but everything else is considerably less so (your lowest\nprofit planet is around 110k). Unless I'm badly mistaken the actual line\nyou want is the second from the bottom. That would solve the \"copied\nplanets not increasing your average profit\" issue too.\n\nPlease keep reporting anything you find or features you'd like to see. I\nbuilt this for other capsuleers and to have one helping out or offering\nideas for new features or even new projects is immensely satisfying.\nOn May 9, 2016 12:05 PM, \"rennai76\" <notifications@github.com> wrote:\n\n> No no, thank you for writing such a great program! I'm happy to help where\n> I can.\n>\n> My impression is the only thing that should change where the materials are\n> coming from (no market purchases for the import items but still have the\n> export/import POCO fees, thus different overall ISK/hour calculation). I\n> think you see what I see - half the profit for making your own materials\n> instead of buying the materials from the market. It seems to me it should\n> be the other way around. By making my own materials for the final product I\n> lower my overhead. I can only make 9 units per hour on both setups, but I\n> don't pay anyone for the materials in the \"production\" setup.\n>\n> One other related potential issue: If you duplicate the single planet the\n> overall ISK/hour calculation doesn't increase. If I'm making a 20% profit\n> from the P2 materials I buy, I would expect my overall ISK/hour to increase\n> proportionately. E.G. if one planet is making 700k/hour, the system setup\n> of 5 of those planets should be netting 3500k/hour. The calculations in Eve\n> Gadget show 700k/hour no matter how many planets you make copies of.\n>\n> Please keep up the great work! If you don't mind me bugging you then I'll\n> keep posting bugs if/when I see them. Also, let me know if/how/when I can\n> help!\n>\n> —\n> You are receiving this because you commented.\n> Reply to this email directly or view it on GitHub\n> <https://github.com/Kurt-Midas/Gadgets-Node/issues/1#issuecomment-217958370>\n>\n"}}