{"action":"opened","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1314","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1314/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1314/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1314/events","html_url":"https://github.com/PCSX2/pcsx2/issues/1314","id":151272755,"number":1314,"title":"GSdx Regressions after build 640","user":{"login":"MrCK1","id":16314399,"avatar_url":"https://avatars.githubusercontent.com/u/16314399?v=3","gravatar_id":"","url":"https://api.github.com/users/MrCK1","html_url":"https://github.com/MrCK1","followers_url":"https://api.github.com/users/MrCK1/followers","following_url":"https://api.github.com/users/MrCK1/following{/other_user}","gists_url":"https://api.github.com/users/MrCK1/gists{/gist_id}","starred_url":"https://api.github.com/users/MrCK1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MrCK1/subscriptions","organizations_url":"https://api.github.com/users/MrCK1/orgs","repos_url":"https://api.github.com/users/MrCK1/repos","events_url":"https://api.github.com/users/MrCK1/events{/privacy}","received_events_url":"https://api.github.com/users/MrCK1/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-04-27T00:52:23Z","updated_at":"2016-04-27T00:52:23Z","closed_at":null,"body":"Build: 650/651\r\n\r\nI've encountered 2 regressions after switching from 640. Here is what I've noticed in Gran Turismo 4\r\n\r\n**In both screenshots, the emu is running at 3x native with texture filtering set to Bilinear (PS2), and Blending Accuracy High** \r\n\r\n- Notice how the font on the  banner; the shadow to the left, and the truss alpha texture have become more pixelated. \r\n\r\n- All of the trees surrounding the screen have a green line above them - bad transparency?\r\n\r\n- In the 2nd pair of screenshots, the game appears normal in 640. However, texture corruption occurs in 650\r\n\r\nv1.5.0-dev-640-g8ec1461\r\n ![gsdx_20160426202026](https://cloud.githubusercontent.com/assets/16314399/14838228/320bedc6-0bed-11e6-89bb-98e2666e48b8.png)\r\n![gsdx_20160426200400](https://cloud.githubusercontent.com/assets/16314399/14838447/39a911f6-0bef-11e6-9a7f-f8411e042120.png)\r\n\r\nv1.5.0-dev-650-g726b901\r\n![gsdx_20160426202247](https://cloud.githubusercontent.com/assets/16314399/14838242/53851284-0bed-11e6-80a5-94c8a96f5a3d.png)\r\n![gsdx_20160426200734](https://cloud.githubusercontent.com/assets/16314399/14838452/40fc3a28-0bef-11e6-9a0e-9cc3440cefce.png)\r\n\r\n\r\n"}}