{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9696","repository_url":"https://api.github.com/repos/d3athrow/vgstation13","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9696/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9696/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9696/events","html_url":"https://github.com/d3athrow/vgstation13/issues/9696","id":151454437,"number":9696,"title":"Weapon Recharger Availability","user":{"login":"Shadowmech88","id":3991927,"avatar_url":"https://avatars.githubusercontent.com/u/3991927?v=3","gravatar_id":"","url":"https://api.github.com/users/Shadowmech88","html_url":"https://github.com/Shadowmech88","followers_url":"https://api.github.com/users/Shadowmech88/followers","following_url":"https://api.github.com/users/Shadowmech88/following{/other_user}","gists_url":"https://api.github.com/users/Shadowmech88/gists{/gist_id}","starred_url":"https://api.github.com/users/Shadowmech88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shadowmech88/subscriptions","organizations_url":"https://api.github.com/users/Shadowmech88/orgs","repos_url":"https://api.github.com/users/Shadowmech88/repos","events_url":"https://api.github.com/users/Shadowmech88/events{/privacy}","received_events_url":"https://api.github.com/users/Shadowmech88/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Balance","name":"Balance","color":"CC0099"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Discussion","name":"Discussion","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-04-27T18:15:32Z","updated_at":"2016-04-27T22:34:33Z","closed_at":null,"body":"Weapon rechargers are currently not constructable through any means whatsoever.\r\nShould they be?\r\nPerhaps via a circuit board obtained with high-level R&D research?\r\n"},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/215252004","html_url":"https://github.com/d3athrow/vgstation13/issues/9696#issuecomment-215252004","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9696","id":215252004,"user":{"login":"MercuryDoll","id":7283216,"avatar_url":"https://avatars.githubusercontent.com/u/7283216?v=3","gravatar_id":"","url":"https://api.github.com/users/MercuryDoll","html_url":"https://github.com/MercuryDoll","followers_url":"https://api.github.com/users/MercuryDoll/followers","following_url":"https://api.github.com/users/MercuryDoll/following{/other_user}","gists_url":"https://api.github.com/users/MercuryDoll/gists{/gist_id}","starred_url":"https://api.github.com/users/MercuryDoll/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MercuryDoll/subscriptions","organizations_url":"https://api.github.com/users/MercuryDoll/orgs","repos_url":"https://api.github.com/users/MercuryDoll/repos","events_url":"https://api.github.com/users/MercuryDoll/events{/privacy}","received_events_url":"https://api.github.com/users/MercuryDoll/received_events","type":"User","site_admin":false},"created_at":"2016-04-27T22:34:33Z","updated_at":"2016-04-27T22:34:33Z","body":"In a PvE environment (vaults) that would be fine but e-guns are mostly used in PvP cases. And yeah, people will want hypercap cells to allow for more shots. I don't really want to see someone running around with a lethal laser that can shoot like 25 times before it runs empty, just to have them run into maint and switch the battery for another 25 shots within a few seconds."}}