{"push_id":1238150593,"size":1,"distinct_size":0,"ref":"refs/heads/7650_OgreTerrainQuadTreeNodeMovable_Ogre2Update_Ogre2Update","head":"5997fe195098e545062429e3b02d109bb0919c3b","before":"080954d51625874951f0e39e5ab5eef39a5e52e3","commits":[{"sha":"5997fe195098e545062429e3b02d109bb0919c3b","author":{"name":"John Soklaski","email":"273a1dff24e5cb463cb1421071c9bfcf8fafdf0c@gmail.com"},"message":"Reworked dual quaternion shaders. Fixed lighting problems and added support for two-phase skinning and shadow casting.","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/5997fe195098e545062429e3b02d109bb0919c3b"}]}
{"actor":{"display_login":"digimatic"}}