{"action":"created","issue":{"url":"https://api.github.com/repos/symless/synergy/issues/2631","repository_url":"https://api.github.com/repos/symless/synergy","labels_url":"https://api.github.com/repos/symless/synergy/issues/2631/labels{/name}","comments_url":"https://api.github.com/repos/symless/synergy/issues/2631/comments","events_url":"https://api.github.com/repos/symless/synergy/issues/2631/events","html_url":"https://github.com/symless/synergy/issues/2631","id":45609381,"number":2631,"title":"Mouse is too sensitive in games (e.g. World of Warcraft)","user":{"login":"nbolton","id":313427,"avatar_url":"https://avatars.githubusercontent.com/u/313427?v=3","gravatar_id":"","url":"https://api.github.com/users/nbolton","html_url":"https://github.com/nbolton","followers_url":"https://api.github.com/users/nbolton/followers","following_url":"https://api.github.com/users/nbolton/following{/other_user}","gists_url":"https://api.github.com/users/nbolton/gists{/gist_id}","starred_url":"https://api.github.com/users/nbolton/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nbolton/subscriptions","organizations_url":"https://api.github.com/users/nbolton/orgs","repos_url":"https://api.github.com/users/nbolton/repos","events_url":"https://api.github.com/users/nbolton/events{/privacy}","received_events_url":"https://api.github.com/users/nbolton/received_events","type":"User","site_admin":false},"labels":[{"id":137227003,"url":"https://api.github.com/repos/symless/synergy/labels/bug","name":"bug","color":"fc2929","default":true},{"id":203138831,"url":"https://api.github.com/repos/symless/synergy/labels/priority-1-urgent","name":"priority-1-urgent","color":"f7c6c7","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":110,"created_at":"2014-10-13T05:28:58Z","updated_at":"2016-11-25T10:44:38Z","closed_at":null,"body":"**Imported issue:**\n- Author: jtsorensen1 (Google user)\n- Date: 2010-08-13 00:00:00\n- Legacy ID: 2658\n- Version: 1.3.6\n\n> What is the problem you wish to solve?  \n> This is an issue when playing WOW with Synergy and Synergy+.  The Game does not recognize the mouse movements correctly on the client computer and the mouse look spins around and wildly reacts to slight mouse movements.  Using Scroll lock allows the client computer to use mouse look to function properly but this can become annoying when attempting to dual box.  \n> \n> What is your new feature idea?  \n> I should be able to mouse look on the client just as I can mouse look on the server.  Relative mouse moves needs to be tied to when the mouse switches to the other screen and back again.  \n> \n> Is there already a less convenient way?  \n> This website seems to offer an easy way to fix this issue.  I am not sure how easy it actually is as I am not a programmer.  I will say that his macro to activate and deactivate scroll lock worked with the original synergy program.  I have yet to try it with synergy plus.  The issue with the macro is that every time you click it centers the mouse in the middle of the screen which becomes annoying very quickly.  If you could take a look at this link and add it to the beta I would really appreciate it.  \n\n\"http://www.dual-boxing.com/wiki/index.php/Synergy\":http://www.dual-boxing.com/wiki/index.php/Synergy   \n\n> How useful would the feature be to others?  \n> I think a lot of people already use this program to dual box in RPGs like WOW and from what I have read, synergy has traditionally had problems with relative mouse moves.  If you were to fix this issue it would be a nice advancement for people who Dual Box.\n"},"comment":{"url":"https://api.github.com/repos/symless/synergy/issues/comments/262929773","html_url":"https://github.com/symless/synergy/issues/2631#issuecomment-262929773","issue_url":"https://api.github.com/repos/symless/synergy/issues/2631","id":262929773,"user":{"login":"klepp0906","id":10392920,"avatar_url":"https://avatars.githubusercontent.com/u/10392920?v=3","gravatar_id":"","url":"https://api.github.com/users/klepp0906","html_url":"https://github.com/klepp0906","followers_url":"https://api.github.com/users/klepp0906/followers","following_url":"https://api.github.com/users/klepp0906/following{/other_user}","gists_url":"https://api.github.com/users/klepp0906/gists{/gist_id}","starred_url":"https://api.github.com/users/klepp0906/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/klepp0906/subscriptions","organizations_url":"https://api.github.com/users/klepp0906/orgs","repos_url":"https://api.github.com/users/klepp0906/repos","events_url":"https://api.github.com/users/klepp0906/events{/privacy}","received_events_url":"https://api.github.com/users/klepp0906/received_events","type":"User","site_admin":false},"created_at":"2016-11-25T10:44:38Z","updated_at":"2016-11-25T10:44:38Z","body":"Yea screen lock doesn't work for me.  I think the fix to the issue is to contact one of the devs that maintain one of the free alternatives that actually work - and poach the fix.  Or you know, look at the source code.\n\n> On Nov 25, 2016, at 3:06 AM, Jimi Bove <notifications@github.com> wrote:\n> \n> As I said before, the screenlock feature does not universally fix it. For me, it helped a little bit with a very small percentage of the affected games before 1.8.4, and now it does nothing.\n> \n> I'd love to help fix the issue, but I don't have that kind of time on my hands right now. Thanks for singling me out for complaining about an ancient bug that causes a lot of trouble for a lot of people.\n> \n> —\n> You are receiving this because you commented.\n> Reply to this email directly, view it on GitHub, or mute the thread.\n> \n"}}
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