{"push_id":944803138,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"c307193faf54b219c33cc33648b0884e8e4bb1ec","before":"a17d57828cedc918674f3816c805f39b70aacd80","commits":[{"sha":"0a1a794566c50dfa6b22dc879ed62cf9bc6f32fa","author":{"email":"55ef0445b3d6ad3205f38c5bdb24c3688356baf1@gmail.com","name":"unknown"},"message":"Made it so that bullet_act() is always called when bots are hit by a projectile. This means that foam force darts and other reusable ammo fired at bots no longer disappear.  Also made Mulebots process projectiles properly again, since they depended on the old code on bots/bullet_act().","distinct":true,"url":"https://api.github.com/repos/yogstation13/yogstation/commits/0a1a794566c50dfa6b22dc879ed62cf9bc6f32fa"},{"sha":"c307193faf54b219c33cc33648b0884e8e4bb1ec","author":{"email":"b2d91a2235a61a05812fef771c78732f3bb35f31@abv.bg","name":"george99g"},"message":"Merge pull request #105 from Cruix/bots_foam_dart_fix\n\nFixed foam darts disappearing when they hit Beepsky","distinct":true,"url":"https://api.github.com/repos/yogstation13/yogstation/commits/c307193faf54b219c33cc33648b0884e8e4bb1ec"}]}