{"push_id":1280991782,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"a6d088a236815dbe9a6c5a53ed6f27b1048c9817","before":"e1d4f1e3778f118dfe50ee8a10e44c4a2f7e311f","commits":[{"sha":"a6d088a236815dbe9a6c5a53ed6f27b1048c9817","author":{"name":"Joel Ekström","email":"4dbd55efe5185fc57497a18be1824f3f62a52512@gmail.com"},"message":"Extract vertex tranformation into shaders\n\nAlso stops running the vertex shaders from within the triangle\nfunction. The triangle function now only works with fragments","distinct":true,"url":"https://api.github.com/repos/accatyyc/c-3do/commits/a6d088a236815dbe9a6c5a53ed6f27b1048c9817"}]}
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