{"push_id":1256667185,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"08e75ec90d1ccdee72727cb4996dd269ad485c98","before":"57621b5fcee9be261be4fbe81cf1d334317845d4","commits":[{"sha":"08e75ec90d1ccdee72727cb4996dd269ad485c98","author":{"name":"ericrk","email":"f6825433b8860da68e04a96395a59821e870202a@chromium.org"},"message":"Round GPU tiles to multiple of 64 to work around CA scaling issues\n\nWhen scaling tiles using Core Animation, certain tile sizes / scale\nfactors appear to cause rounding issues and seams between tiles.\n\nRounding tiles to a multiple of 64 works around the\nmost obvious case of this, which is seen on the print preview screen.\n\nBUG=632274\nCQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_precise_blink_rel;master.tryserver.blink:win10_blink_rel;master.tryserver.blink:mac10.11_blink_rel\n\nCommitted: https://crrev.com/dfe9acda5549bd8c3442c411ffc4f8c76c0977f3\nReview-Url: https://codereview.chromium.org/2251583002\nCr-Original-Commit-Position: refs/heads/master@{#412698}\nCr-Commit-Position: refs/heads/master@{#412917}","distinct":true,"url":"https://api.github.com/repos/dstockwell/chromium/commits/08e75ec90d1ccdee72727cb4996dd269ad485c98"}]}
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