{"action":"created","issue":{"url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/129","repository_url":"https://api.github.com/repos/Heishe/idleraiders-second-run","labels_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/129/labels{/name}","comments_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/129/comments","events_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/129/events","html_url":"https://github.com/Heishe/idleraiders-second-run/issues/129","id":158525618,"number":129,"title":"Reflecting item set bonus in statistics","user":{"login":"Muskar","id":4981659,"avatar_url":"https://avatars.githubusercontent.com/u/4981659?v=3","gravatar_id":"","url":"https://api.github.com/users/Muskar","html_url":"https://github.com/Muskar","followers_url":"https://api.github.com/users/Muskar/followers","following_url":"https://api.github.com/users/Muskar/following{/other_user}","gists_url":"https://api.github.com/users/Muskar/gists{/gist_id}","starred_url":"https://api.github.com/users/Muskar/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Muskar/subscriptions","organizations_url":"https://api.github.com/users/Muskar/orgs","repos_url":"https://api.github.com/users/Muskar/repos","events_url":"https://api.github.com/users/Muskar/events{/privacy}","received_events_url":"https://api.github.com/users/Muskar/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-06-04T21:45:20Z","updated_at":"2016-06-07T14:47:39Z","closed_at":null,"body":"The full Might of the Sealer set gives 100% to rage regeneration for all warriors - but it doesn't show in statistics. Is this intended? I know not all set bonuses can be shown in the stats, but some can. And I think they probably should be.\r\n\r\nAnd also - what does the Mage set bonus do?\r\n\r\n> Mages receive one ability from Skillbook: Inner Combustion (does not use ability slot)\r\n\r\nThe only thing I can think of is that it pretends I have an extra ability slot, and that it put the _Skillbook: Inner Combustion_ there - effectively granting one equipped fireball skillbook a free cast every time it crits. And thus making it possible to have one mage with 2 fireball skillbooks affected by inner combustion, while also having ignite. Is that right?"},"comment":{"url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/comments/224304371","html_url":"https://github.com/Heishe/idleraiders-second-run/issues/129#issuecomment-224304371","issue_url":"https://api.github.com/repos/Heishe/idleraiders-second-run/issues/129","id":224304371,"user":{"login":"Heishe","id":2046189,"avatar_url":"https://avatars.githubusercontent.com/u/2046189?v=3","gravatar_id":"","url":"https://api.github.com/users/Heishe","html_url":"https://github.com/Heishe","followers_url":"https://api.github.com/users/Heishe/followers","following_url":"https://api.github.com/users/Heishe/following{/other_user}","gists_url":"https://api.github.com/users/Heishe/gists{/gist_id}","starred_url":"https://api.github.com/users/Heishe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Heishe/subscriptions","organizations_url":"https://api.github.com/users/Heishe/orgs","repos_url":"https://api.github.com/users/Heishe/repos","events_url":"https://api.github.com/users/Heishe/events{/privacy}","received_events_url":"https://api.github.com/users/Heishe/received_events","type":"User","site_admin":false},"created_at":"2016-06-07T14:47:39Z","updated_at":"2016-06-07T14:47:39Z","body":"Oh, energy generation is different from regeneration and degeneration :hankey:. When your warrior attacks something or is attacked, they generate a fixed amount of base rage (currently 3 when attacking, 2 extra when critting, and 4 when being attacked). This base amount is scaled by the energy generation modifier. \r\n\r\nEnergy regeneration meanwhile is the thing that regenerates energy every second, and energy degeneration removes energy every second. Mages and Priests have a base energy regeneration of 1, Archers have 10, and Warriors have 1 but also energy degeneration of 2 which results in the loss of rage every second.\r\n\r\nSo the set bonus makes it so that all hits of your Warriors generate 6 rage (or 10 if they crit), and they receive 8 rage for being hit. The effect of this is probably easily underestimated. A basic warrior without attack speed bonuses and no bonus rage generation has extremely barely enough rage generation to use Mighty Blow once every... [very long amount of second] seconds or so, because the Warrior degenerates almost all of the rage gained from one attack in the cooldown period between one attack and the next. With 100% increased rage generation, your effective rage gained per second goes from like 0.5 to 4.5 or something.\r\n\r\nA more easily distinguishable term for rage/energy generation would probably be better, any ideas?"}}
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