{"push_id":1111240993,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"4624e8f158de8c5d8ad6996961a8825448e57977","before":"821bb5e1522bfb1ce615545723a3e0908cd28fc2","commits":[{"sha":"406225f047b760dc690d5e1b173effdb1398f01d","author":{"email":"c2c503a96517e04afd813adfb1834b274973dc5b@users.noreply.github.com","name":"Theston E. Fox"},"message":"fix(Teleport): prevent adjusting height to controller or grabbed object\n\nIt was possible using the Height Adjust Teleporter to put the\ncontroller in the path of the raycast that handles the Drop To Floor\ncheck meaning the Play Area would think the controller is a viable\nfloor and change the Y position to the controller's Y position.\n\nIt was also possible to grab an object and use that as something the\nray would hit and drop to an object being held.\n\nThese two cases are now resolved by ignoring grabbed objects with\nthe Drop To Floor ray and the Controllers in the `[CameraRig]` have\nbeen set to the `Ignore Raycast` layer as they should never need\nto interact with the world rays.","distinct":true,"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/commits/406225f047b760dc690d5e1b173effdb1398f01d"},{"sha":"4624e8f158de8c5d8ad6996961a8825448e57977","author":{"email":"c2c503a96517e04afd813adfb1834b274973dc5b@users.noreply.github.com","name":"Theston E. Fox"},"message":"fix(Interaction): prevent touch highlight when grabbing or using\n\nThe touch highlight should only stay active when an Interactable\nObject is being touched, the expected outcome of grabbing or using\nan Interactable Object is to reset the touch colour.","distinct":true,"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/commits/4624e8f158de8c5d8ad6996961a8825448e57977"}]}