{"push_id":1228599833,"size":1,"distinct_size":1,"ref":"refs/heads/7079_OgreDDSCodec_cpp_MissingOgrePixelBoxInclude","head":"13d02364a3bbccab6ea214bec40880376a8e8c5f","before":"18f24c6f990d0aa326dcb8d69972963fd2415644","commits":[{"sha":"13d02364a3bbccab6ea214bec40880376a8e8c5f","author":{"name":"Assaf Raman","email":"6bdae785b8ab5796f25749f0f3c593f74e3e6830@assaf.co.il"},"message":"Added Windows 8 Metro Style (WinRT) platform and many improvements to the D3D11 render system part of the GSoC 2012 project.\nThe work is by By robert_sasu, Eugene, cherlix and Assaf Raman.\nThis commit is the result of GSoC 2012 titled \"Complete the DirectX 11 render system\".\nThis commit includes the following changes to the code:\n1.      WinRT support - this is a merge of work done by the amazing Eugene and\n        cherlix. This also include \"how to build\" instructions in\n        BuildingOgreWinRT.txt\n2.      Code for tessellation that include the following new shader types:\n        Domain, Hull and Compute.\n3.      A new tessellation sample - currently only works with the d3d11 render\n        system - in the future we should add support for OpenGL as well.\n4.      The tessellation sample also demonstrates the new dynamic linkage\n        feature added to the d3d11 render system.\n5.      Support for older cards when you use the d3d11 render system - this way\n        you can run OGRE with d3d11 render system on systems with cards that\n        don't support d3d10 - like VMWare .The support also include fixes to the\n        Cg plugin.\n6.      The WinRT work includes changes to the input code in the sample browser\n        - for the WinRT platform.\n7.      Fixes to same samples so they will work with the d3d11 render system.\n        Note - the student didn't get to fix all the samples.\n8.      There is an open issue after the changes – some new error in the code\n        generated by the RTSS that creates a visual issue visible in the \"Facial\n        Animation\" sample, this will have to be resolved later.\n\nHere is a list of forum threads relegated to this commit:\n1.      \"Complete the DirectX 11 render system\" project thread:\n        http://www.ogre3d.org/forums/viewtopic.php?f=13&t=69655\n2.      \"Ogre's Windows 8 Metro Style port\"\n        http://www.ogre3d.org/forums/viewtopic.php?f=4&t=69209\n\n--HG--\nbranch : v1-9","distinct":true,"url":"https://api.github.com/repos/digimatic/ogre/commits/13d02364a3bbccab6ea214bec40880376a8e8c5f"}]}
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