{"action":"created","issue":{"url":"https://api.github.com/repos/GameTechDev/IntroductionToVulkan/issues/16","repository_url":"https://api.github.com/repos/GameTechDev/IntroductionToVulkan","labels_url":"https://api.github.com/repos/GameTechDev/IntroductionToVulkan/issues/16/labels{/name}","comments_url":"https://api.github.com/repos/GameTechDev/IntroductionToVulkan/issues/16/comments","events_url":"https://api.github.com/repos/GameTechDev/IntroductionToVulkan/issues/16/events","html_url":"https://github.com/GameTechDev/IntroductionToVulkan/issues/16","id":190568361,"number":16,"title":"Tutorial 02 (Swap chains) use PresentQueue where GraphicsQueue should be used","user":{"login":"kosumosu","id":3015904,"avatar_url":"https://avatars.githubusercontent.com/u/3015904?v=3","gravatar_id":"","url":"https://api.github.com/users/kosumosu","html_url":"https://github.com/kosumosu","followers_url":"https://api.github.com/users/kosumosu/followers","following_url":"https://api.github.com/users/kosumosu/following{/other_user}","gists_url":"https://api.github.com/users/kosumosu/gists{/gist_id}","starred_url":"https://api.github.com/users/kosumosu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kosumosu/subscriptions","organizations_url":"https://api.github.com/users/kosumosu/orgs","repos_url":"https://api.github.com/users/kosumosu/repos","events_url":"https://api.github.com/users/kosumosu/events{/privacy}","received_events_url":"https://api.github.com/users/kosumosu/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-11-20T16:40:07Z","updated_at":"2016-11-20T22:23:34Z","closed_at":null,"body":"Currently in Tutorial02.cpp:798 there's a call:\r\n`if( vkQueueSubmit( Vulkan.PresentQueue, 1, &submit_info, VK_NULL_HANDLE ) != VK_SUCCESS )`\r\n\r\nIf I get it right, Vulkan.PresentQueue is incorrectly used instead of Vulkan.GraphicsQueue.\r\nOtherwise Vulkan.GraphicsQueue is never used.\r\nThis works for 99% people because both handles point to the same queue in most cases."},"comment":{"url":"https://api.github.com/repos/GameTechDev/IntroductionToVulkan/issues/comments/261810717","html_url":"https://github.com/GameTechDev/IntroductionToVulkan/issues/16#issuecomment-261810717","issue_url":"https://api.github.com/repos/GameTechDev/IntroductionToVulkan/issues/16","id":261810717,"user":{"login":"kosumosu","id":3015904,"avatar_url":"https://avatars.githubusercontent.com/u/3015904?v=3","gravatar_id":"","url":"https://api.github.com/users/kosumosu","html_url":"https://github.com/kosumosu","followers_url":"https://api.github.com/users/kosumosu/followers","following_url":"https://api.github.com/users/kosumosu/following{/other_user}","gists_url":"https://api.github.com/users/kosumosu/gists{/gist_id}","starred_url":"https://api.github.com/users/kosumosu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kosumosu/subscriptions","organizations_url":"https://api.github.com/users/kosumosu/orgs","repos_url":"https://api.github.com/users/kosumosu/repos","events_url":"https://api.github.com/users/kosumosu/events{/privacy}","received_events_url":"https://api.github.com/users/kosumosu/received_events","type":"User","site_admin":false},"created_at":"2016-11-20T22:23:34Z","updated_at":"2016-11-20T22:23:34Z","body":"Ok, I should have read the article to the end first :)"}}
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