{"push_id":955906100,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"6161c2966a670cc81f60e449b46d789f528496e3","before":"641eef101c45199ecec3ed4993d40f1764a5222e","commits":[{"sha":"6161c2966a670cc81f60e449b46d789f528496e3","author":{"email":"08e791d76cfd66ef1aef056a2d7ce2ea24aa65c9@me.com","name":"raynertanxw"},"message":"Full implementation of Level_Manager\n\n- LevelTemplate is now updated with all level variables with ranges,\ndefault values, and tooltips.\n- Settings is now tidied up.\n- s_nPlayerMaxChildCount, s_nPlayerMaxNutrientCount, s_fEnemyMainMaxY,\ns_fEnemyMainMinY, and s_nEnemyMaxChildCount have been moved from\nSettings.cs to Constants.cs","distinct":true,"url":"https://api.github.com/repos/raynertanxw/GDP_Cellulose/commits/6161c2966a670cc81f60e449b46d789f528496e3"}]}