{"action":"created","issue":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/255","repository_url":"https://api.github.com/repos/jeremygurr/dcssca","labels_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/255/labels{/name}","comments_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/255/comments","events_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/255/events","html_url":"https://github.com/jeremygurr/dcssca/issues/255","id":149516973,"number":255,"title":"Difficulty levels: do we really need/want them? ","user":{"login":"G0rg0","id":17931524,"avatar_url":"https://avatars.githubusercontent.com/u/17931524?v=3","gravatar_id":"","url":"https://api.github.com/users/G0rg0","html_url":"https://github.com/G0rg0","followers_url":"https://api.github.com/users/G0rg0/followers","following_url":"https://api.github.com/users/G0rg0/following{/other_user}","gists_url":"https://api.github.com/users/G0rg0/gists{/gist_id}","starred_url":"https://api.github.com/users/G0rg0/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/G0rg0/subscriptions","organizations_url":"https://api.github.com/users/G0rg0/orgs","repos_url":"https://api.github.com/users/G0rg0/repos","events_url":"https://api.github.com/users/G0rg0/events{/privacy}","received_events_url":"https://api.github.com/users/G0rg0/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":11,"created_at":"2016-04-19T16:47:02Z","updated_at":"2016-04-19T19:40:52Z","closed_at":null,"body":"There was a comment in the rune curses issue about an easy 15 rune game being more difficult than vanilla crawl, with normal and difficult setting 15 rune runs being insanely hard.\r\n\r\nI'd prefer there be one difficulty setting that inherently scaled by how far you get in the game itself, driven by adjusting the branch difficulties etc. I really like being able to have a 1-1 comparison between games.\r\n\r\nSo a 3 rune win would be roughly the same as vanilla, perhaps even slightly easier. A 5 rune win would be quite challenging, 10 a major feat and 15 would be that pinnacle of insanity that \"difficult\" covers now.\r\n\r\nIf we keep the different levels, let's please change the naming:\r\nEasy>Standard\r\nNormal>Difficult/Challenge\r\nDifficult>Impossible/Insanity"},"comment":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/comments/212086858","html_url":"https://github.com/jeremygurr/dcssca/issues/255#issuecomment-212086858","issue_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/255","id":212086858,"user":{"login":"jeremygurr","id":3094011,"avatar_url":"https://avatars.githubusercontent.com/u/3094011?v=3","gravatar_id":"","url":"https://api.github.com/users/jeremygurr","html_url":"https://github.com/jeremygurr","followers_url":"https://api.github.com/users/jeremygurr/followers","following_url":"https://api.github.com/users/jeremygurr/following{/other_user}","gists_url":"https://api.github.com/users/jeremygurr/gists{/gist_id}","starred_url":"https://api.github.com/users/jeremygurr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeremygurr/subscriptions","organizations_url":"https://api.github.com/users/jeremygurr/orgs","repos_url":"https://api.github.com/users/jeremygurr/repos","events_url":"https://api.github.com/users/jeremygurr/events{/privacy}","received_events_url":"https://api.github.com/users/jeremygurr/received_events","type":"User","site_admin":false},"created_at":"2016-04-19T19:40:52Z","updated_at":"2016-04-19T19:40:52Z","body":"even without rune curses, going from early game to late game already creates a situation where both player and monster have more HP. What's the difference? Why is late game still fun? Is fighting more predictable in late game because monsters and players have more hp than in early game? No, because they are very different, just like the rune specific curses and many new late game items / mutations / branches / monsters will make it different, requiring the player to come up with new strategies. "}}