{"action":"created","issue":{"url":"https://api.github.com/repos/prime31/Nez/issues/45","repository_url":"https://api.github.com/repos/prime31/Nez","labels_url":"https://api.github.com/repos/prime31/Nez/issues/45/labels{/name}","comments_url":"https://api.github.com/repos/prime31/Nez/issues/45/comments","events_url":"https://api.github.com/repos/prime31/Nez/issues/45/events","html_url":"https://github.com/prime31/Nez/issues/45","id":161566052,"number":45,"title":"Framerate-dependent movement?","user":{"login":"meowgoocat","id":11525148,"avatar_url":"https://avatars.githubusercontent.com/u/11525148?v=3","gravatar_id":"","url":"https://api.github.com/users/meowgoocat","html_url":"https://github.com/meowgoocat","followers_url":"https://api.github.com/users/meowgoocat/followers","following_url":"https://api.github.com/users/meowgoocat/following{/other_user}","gists_url":"https://api.github.com/users/meowgoocat/gists{/gist_id}","starred_url":"https://api.github.com/users/meowgoocat/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/meowgoocat/subscriptions","organizations_url":"https://api.github.com/users/meowgoocat/orgs","repos_url":"https://api.github.com/users/meowgoocat/repos","events_url":"https://api.github.com/users/meowgoocat/events{/privacy}","received_events_url":"https://api.github.com/users/meowgoocat/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-06-21T23:54:44Z","updated_at":"2016-06-23T03:09:41Z","closed_at":null,"body":"Entity using ArcadeRigidbody for movement with no other entities on scene.\r\n\r\nHave two PC monitors.\r\n\r\nOn 144 hz monitor, I get 144 fps and it takes slightly less than 4 seconds to move from one end of window to the other.\r\n\r\nOn 60 hz monitor, I get about 48 fps, and it takes nearly 7 seconds to move from one end of the window to the other.\r\n\r\nThere is clearly not framerate independency here, even though ArcadeRigidbody appears to rely on deltatime."},"comment":{"url":"https://api.github.com/repos/prime31/Nez/issues/comments/227938520","html_url":"https://github.com/prime31/Nez/issues/45#issuecomment-227938520","issue_url":"https://api.github.com/repos/prime31/Nez/issues/45","id":227938520,"user":{"login":"prime31","id":60377,"avatar_url":"https://avatars.githubusercontent.com/u/60377?v=3","gravatar_id":"","url":"https://api.github.com/users/prime31","html_url":"https://github.com/prime31","followers_url":"https://api.github.com/users/prime31/followers","following_url":"https://api.github.com/users/prime31/following{/other_user}","gists_url":"https://api.github.com/users/prime31/gists{/gist_id}","starred_url":"https://api.github.com/users/prime31/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/prime31/subscriptions","organizations_url":"https://api.github.com/users/prime31/orgs","repos_url":"https://api.github.com/users/prime31/repos","events_url":"https://api.github.com/users/prime31/events{/privacy}","received_events_url":"https://api.github.com/users/prime31/received_events","type":"User","site_admin":false},"created_at":"2016-06-23T03:09:41Z","updated_at":"2016-06-23T03:09:41Z","body":"Aha! By default all values are indeed rounded. Just set Transform.shouldRoundPosition To false and they will no longer be rounded."}}
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