{"push_id":944770329,"size":2,"distinct_size":2,"ref":"refs/heads/next","head":"9d5718760dd287947392b09abe7ce5b2520ebce6","before":"61eb9c01d1986694cc20d0cfb914d4b3c8d43bfa","commits":[{"sha":"7d6dc3a5bb64e1ad8fe1ac091fbcff8c11ef7bcf","author":{"email":"2031a5b3bb2ec234c35011223c958156a5f83331@gmail.com","name":"Inuyasha"},"message":"fix bad lstring usage in map header lua\n\nThis is not how you use pushlstring! This is actually sending uninitialized memory to Lua, which is making scripts have inconsistent results (duh?)\n\nc/o JTE: \"Tell Red they're a doofus.\"","distinct":true,"url":"https://api.github.com/repos/STJr/SRB2/commits/7d6dc3a5bb64e1ad8fe1ac091fbcff8c11ef7bcf"},{"sha":"9d5718760dd287947392b09abe7ce5b2520ebce6","author":{"email":"2031a5b3bb2ec234c35011223c958156a5f83331@gmail.com","name":"Inuyasha"},"message":"interscreen is a lump name and thus needs lstring\n\n... not just lstring though, but the behavior with i that is used elsewhere.","distinct":true,"url":"https://api.github.com/repos/STJr/SRB2/commits/9d5718760dd287947392b09abe7ce5b2520ebce6"}]}