{"action":"created","issue":{"url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/104","labels_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/104/labels{/name}","comments_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/104/comments","events_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/104/events","html_url":"https://github.com/daid/EmptyEpsilon/pull/104","id":127138462,"number":104,"title":"Science now able to see with probes","user":{"login":"Fouindor","id":15092739,"avatar_url":"https://avatars.githubusercontent.com/u/15092739?v=3","gravatar_id":"","url":"https://api.github.com/users/Fouindor","html_url":"https://github.com/Fouindor","followers_url":"https://api.github.com/users/Fouindor/followers","following_url":"https://api.github.com/users/Fouindor/following{/other_user}","gists_url":"https://api.github.com/users/Fouindor/gists{/gist_id}","starred_url":"https://api.github.com/users/Fouindor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Fouindor/subscriptions","organizations_url":"https://api.github.com/users/Fouindor/orgs","repos_url":"https://api.github.com/users/Fouindor/repos","events_url":"https://api.github.com/users/Fouindor/events{/privacy}","received_events_url":"https://api.github.com/users/Fouindor/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2016-01-18T01:22:51Z","updated_at":"2016-01-20T11:25:08Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/daid/EmptyEpsilon/pulls/104","html_url":"https://github.com/daid/EmptyEpsilon/pull/104","diff_url":"https://github.com/daid/EmptyEpsilon/pull/104.diff","patch_url":"https://github.com/daid/EmptyEpsilon/pull/104.patch"},"body":"Added the capacity for Relay to feed probes to science.\r\nScience can now switch between the standard ship view or a 5-km short range radar centered on the selected probe.\r\nTested the best I can, it seems to be working correctly. The only inelegant thing is when the probe is moving.\r\nTo make the probe selectable in relay, I had to make it targetable. I changed the probe faction to independant, in order to not have the enemies attack them."},"comment":{"url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/comments/173176586","html_url":"https://github.com/daid/EmptyEpsilon/pull/104#issuecomment-173176586","issue_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/104","id":173176586,"user":{"login":"daid","id":964186,"avatar_url":"https://avatars.githubusercontent.com/u/964186?v=3","gravatar_id":"","url":"https://api.github.com/users/daid","html_url":"https://github.com/daid","followers_url":"https://api.github.com/users/daid/followers","following_url":"https://api.github.com/users/daid/following{/other_user}","gists_url":"https://api.github.com/users/daid/gists{/gist_id}","starred_url":"https://api.github.com/users/daid/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/daid/subscriptions","organizations_url":"https://api.github.com/users/daid/orgs","repos_url":"https://api.github.com/users/daid/repos","events_url":"https://api.github.com/users/daid/events{/privacy}","received_events_url":"https://api.github.com/users/daid/received_events","type":"User","site_admin":false},"created_at":"2016-01-20T11:25:08Z","updated_at":"2016-01-20T11:25:08Z","body":"MultiplayerIDs are never re-used during the runtime of a server, so this is fine on that aspect, good job! Love it that you get this far with just a little help from my side!\r\n\r\nAlmost ready for action now. There is just 1 bug related to multiplayer in there now. If the server is relay, and the client is science, it works now. But if the server is science, and the client is relay, the server never knows that \"linked_object\" should be changed.\r\n\r\nThis is by far the least \"coder friendly\" piece to fix. But seeing how far your got with little info, I give you 1 hint to look at \"playerspaceship::commandSetTarget\""}}