{"action":"opened","issue":{"url":"https://api.github.com/repos/mapcrafter/mapcrafter/issues/245","repository_url":"https://api.github.com/repos/mapcrafter/mapcrafter","labels_url":"https://api.github.com/repos/mapcrafter/mapcrafter/issues/245/labels{/name}","comments_url":"https://api.github.com/repos/mapcrafter/mapcrafter/issues/245/comments","events_url":"https://api.github.com/repos/mapcrafter/mapcrafter/issues/245/events","html_url":"https://github.com/mapcrafter/mapcrafter/issues/245","id":194105641,"number":245,"title":"Better nether rendering","user":{"login":"gbl","id":243563,"avatar_url":"https://avatars.githubusercontent.com/u/243563?v=3","gravatar_id":"","url":"https://api.github.com/users/gbl","html_url":"https://github.com/gbl","followers_url":"https://api.github.com/users/gbl/followers","following_url":"https://api.github.com/users/gbl/following{/other_user}","gists_url":"https://api.github.com/users/gbl/gists{/gist_id}","starred_url":"https://api.github.com/users/gbl/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gbl/subscriptions","organizations_url":"https://api.github.com/users/gbl/orgs","repos_url":"https://api.github.com/users/gbl/repos","events_url":"https://api.github.com/users/gbl/events{/privacy}","received_events_url":"https://api.github.com/users/gbl/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-07T16:58:06Z","updated_at":"2016-12-07T16:58:06Z","closed_at":null,"body":"Feature request:\r\n\r\nWhat I'd love to see is a way to render the nether in a way that removes the netherrack (and embedded lava sources/quartz ore) from the top, just below the bedrock. Basically, after loading a region, this would visit every x/z coordinate, start at y=128 (top of the nether), replace all blocks with air top to bottom that are NOT air, and stop this once air is found. What's left should be a map of the nether that renders a lot nicer than currently.\r\n\r\nThere's still some problems with that; if a player digs a one wide two high tunnel at y=110, the map will show a large one wide \"mountain\" at that position, but all in all, I'd still assume the map should look a lot nicer.\r\n"}}
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