{"action":"created","issue":{"url":"https://api.github.com/repos/Baste-RainGames/Node_Editor/issues/76","repository_url":"https://api.github.com/repos/Baste-RainGames/Node_Editor","labels_url":"https://api.github.com/repos/Baste-RainGames/Node_Editor/issues/76/labels{/name}","comments_url":"https://api.github.com/repos/Baste-RainGames/Node_Editor/issues/76/comments","events_url":"https://api.github.com/repos/Baste-RainGames/Node_Editor/issues/76/events","html_url":"https://github.com/Baste-RainGames/Node_Editor/pull/76","id":161085657,"number":76,"title":"Added Keyboard Support for moving nodes","user":{"login":"ReevMich","id":7333415,"avatar_url":"https://avatars.githubusercontent.com/u/7333415?v=3","gravatar_id":"","url":"https://api.github.com/users/ReevMich","html_url":"https://github.com/ReevMich","followers_url":"https://api.github.com/users/ReevMich/followers","following_url":"https://api.github.com/users/ReevMich/following{/other_user}","gists_url":"https://api.github.com/users/ReevMich/gists{/gist_id}","starred_url":"https://api.github.com/users/ReevMich/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ReevMich/subscriptions","organizations_url":"https://api.github.com/users/ReevMich/orgs","repos_url":"https://api.github.com/users/ReevMich/repos","events_url":"https://api.github.com/users/ReevMich/events{/privacy}","received_events_url":"https://api.github.com/users/ReevMich/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-06-19T18:35:35Z","updated_at":"2016-06-19T18:44:44Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Baste-RainGames/Node_Editor/pulls/76","html_url":"https://github.com/Baste-RainGames/Node_Editor/pull/76","diff_url":"https://github.com/Baste-RainGames/Node_Editor/pull/76.diff","patch_url":"https://github.com/Baste-RainGames/Node_Editor/pull/76.patch"},"body":"using the arrow keys\r\nAs well as if you hold shift it increases the movement amount for the node.\r\n\r\nThis is { TheCaptainJuneBug } from the Node Editor Unity forum."},"comment":{"url":"https://api.github.com/repos/Baste-RainGames/Node_Editor/issues/comments/227013372","html_url":"https://github.com/Baste-RainGames/Node_Editor/pull/76#issuecomment-227013372","issue_url":"https://api.github.com/repos/Baste-RainGames/Node_Editor/issues/76","id":227013372,"user":{"login":"Seneral","id":12800840,"avatar_url":"https://avatars.githubusercontent.com/u/12800840?v=3","gravatar_id":"","url":"https://api.github.com/users/Seneral","html_url":"https://github.com/Seneral","followers_url":"https://api.github.com/users/Seneral/followers","following_url":"https://api.github.com/users/Seneral/following{/other_user}","gists_url":"https://api.github.com/users/Seneral/gists{/gist_id}","starred_url":"https://api.github.com/users/Seneral/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Seneral/subscriptions","organizations_url":"https://api.github.com/users/Seneral/orgs","repos_url":"https://api.github.com/users/Seneral/repos","events_url":"https://api.github.com/users/Seneral/events{/privacy}","received_events_url":"https://api.github.com/users/Seneral/received_events","type":"User","site_admin":false},"created_at":"2016-06-19T18:44:44Z","updated_at":"2016-06-19T18:44:44Z","body":"Cool, seems neat. Any use case you specifically designed it for or is it just 'nice -to-have'? ;)\r\n\r\nAnyway, is there a reason to use reflection to get the handled hotkey when it's hardcoded? That seems like a 'waste' of resources there...\r\nAlso, but this is not too important, you could just stack all HotKeyAttributes on the single main method and then check for the key (inputInfo.inputEvent.keyCode). It would minimise code and is (atleast compared to the reflection method) more optimized. :)"}}
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