{"action":"opened","issue":{"url":"https://api.github.com/repos/kittykatattack/hexi/issues/15","repository_url":"https://api.github.com/repos/kittykatattack/hexi","labels_url":"https://api.github.com/repos/kittykatattack/hexi/issues/15/labels{/name}","comments_url":"https://api.github.com/repos/kittykatattack/hexi/issues/15/comments","events_url":"https://api.github.com/repos/kittykatattack/hexi/issues/15/events","html_url":"https://github.com/kittykatattack/hexi/issues/15","id":173527809,"number":15,"title":"Reusing sprite indices in animations","user":{"login":"neckutrek","id":3777413,"avatar_url":"https://avatars.githubusercontent.com/u/3777413?v=3","gravatar_id":"","url":"https://api.github.com/users/neckutrek","html_url":"https://github.com/neckutrek","followers_url":"https://api.github.com/users/neckutrek/followers","following_url":"https://api.github.com/users/neckutrek/following{/other_user}","gists_url":"https://api.github.com/users/neckutrek/gists{/gist_id}","starred_url":"https://api.github.com/users/neckutrek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/neckutrek/subscriptions","organizations_url":"https://api.github.com/users/neckutrek/orgs","repos_url":"https://api.github.com/users/neckutrek/repos","events_url":"https://api.github.com/users/neckutrek/events{/privacy}","received_events_url":"https://api.github.com/users/neckutrek/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-26T19:38:40Z","updated_at":"2016-08-26T19:38:40Z","closed_at":null,"body":"While reading /examples/bin/animationStates.js I found no way of reusing animation indices for different sprite states.\r\nImagine one would want the animation sequence [0, 1, 2, 1], where index 1 is for example standing still and 0 and 2 are using the left and the right foot to walk, then there is no way of executing this custom sprite index order? (playAnimation() only accepts starting and ending index it seems)\r\nOr is this solved using some other facility of hexi?\r\n\r\nBtw, thanks for a nice library!"}}
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