{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1249","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1249/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1249/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1249/events","html_url":"https://github.com/endless-sky/endless-sky/issues/1249","id":161054416,"number":1249,"title":"Regenerative Fighter/Missle Bay Outfits","user":{"login":"mdsmestad","id":16338814,"avatar_url":"https://avatars.githubusercontent.com/u/16338814?v=3","gravatar_id":"","url":"https://api.github.com/users/mdsmestad","html_url":"https://github.com/mdsmestad","followers_url":"https://api.github.com/users/mdsmestad/followers","following_url":"https://api.github.com/users/mdsmestad/following{/other_user}","gists_url":"https://api.github.com/users/mdsmestad/gists{/gist_id}","starred_url":"https://api.github.com/users/mdsmestad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mdsmestad/subscriptions","organizations_url":"https://api.github.com/users/mdsmestad/orgs","repos_url":"https://api.github.com/users/mdsmestad/repos","events_url":"https://api.github.com/users/mdsmestad/events{/privacy}","received_events_url":"https://api.github.com/users/mdsmestad/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-06-19T03:20:49Z","updated_at":"2016-06-20T17:33:37Z","closed_at":null,"body":"This concept has been mentioned before but this idea has a twist..\r\n\r\nThe Regenerative Bay's have a high Outfit Cost and are slow to refill compared to buying at an outfitter, but give you unlimited Fighters/missles if your patient enough. Just throwing this out there"},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/227212530","html_url":"https://github.com/endless-sky/endless-sky/issues/1249#issuecomment-227212530","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1249","id":227212530,"user":{"login":"LocalGod79","id":16969517,"avatar_url":"https://avatars.githubusercontent.com/u/16969517?v=3","gravatar_id":"","url":"https://api.github.com/users/LocalGod79","html_url":"https://github.com/LocalGod79","followers_url":"https://api.github.com/users/LocalGod79/followers","following_url":"https://api.github.com/users/LocalGod79/following{/other_user}","gists_url":"https://api.github.com/users/LocalGod79/gists{/gist_id}","starred_url":"https://api.github.com/users/LocalGod79/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LocalGod79/subscriptions","organizations_url":"https://api.github.com/users/LocalGod79/orgs","repos_url":"https://api.github.com/users/LocalGod79/repos","events_url":"https://api.github.com/users/LocalGod79/events{/privacy}","received_events_url":"https://api.github.com/users/LocalGod79/received_events","type":"User","site_admin":false},"created_at":"2016-06-20T17:33:37Z","updated_at":"2016-06-20T17:33:37Z","body":"indeed, capacities and consumption are already supported, but \"generation\" is another story entirely, since rates need to be defined, and added to the clock...\r\n\r\ni always just used \"firing fuel\" to limit how many shots a player could fire, with the potential to regenerate their firing ability granted through ramscoops."}}
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