{"action":"created","issue":{"url":"https://api.github.com/repos/LegendsOfDota/LegendsOfDota/issues/373","repository_url":"https://api.github.com/repos/LegendsOfDota/LegendsOfDota","labels_url":"https://api.github.com/repos/LegendsOfDota/LegendsOfDota/issues/373/labels{/name}","comments_url":"https://api.github.com/repos/LegendsOfDota/LegendsOfDota/issues/373/comments","events_url":"https://api.github.com/repos/LegendsOfDota/LegendsOfDota/issues/373/events","html_url":"https://github.com/LegendsOfDota/LegendsOfDota/issues/373","id":163453101,"number":373,"title":"Hero Builder suggestions. ","user":{"login":"ryanwilson112","id":16561419,"avatar_url":"https://avatars.githubusercontent.com/u/16561419?v=3","gravatar_id":"","url":"https://api.github.com/users/ryanwilson112","html_url":"https://github.com/ryanwilson112","followers_url":"https://api.github.com/users/ryanwilson112/followers","following_url":"https://api.github.com/users/ryanwilson112/following{/other_user}","gists_url":"https://api.github.com/users/ryanwilson112/gists{/gist_id}","starred_url":"https://api.github.com/users/ryanwilson112/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ryanwilson112/subscriptions","organizations_url":"https://api.github.com/users/ryanwilson112/orgs","repos_url":"https://api.github.com/users/ryanwilson112/repos","events_url":"https://api.github.com/users/ryanwilson112/events{/privacy}","received_events_url":"https://api.github.com/users/ryanwilson112/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-07-01T18:44:45Z","updated_at":"2016-07-02T06:10:40Z","closed_at":null,"body":"Hero Builder changes / bugs: \r\n\r\n- Lich's Sacrifice is found under the search term \"Dark Ritual\" and not \"Sacrifice\"\r\n\r\n**\"Stuns\" category:**\r\n\r\nHero normal stuns currently not included: \r\n- Leshrac's Split Earth.\r\n- Lion's Earth Spike.  \r\n- Sand King's Burrowstrike.\r\n- Jakiro's Ice Path. \r\n- Witch Doctor's Paralyzing Cask.\r\n\r\nNeutral stuns currently not included:\r\n- Golem's Hurl Boulder. \r\n\r\nHero Ultimate stuns currently not included:\r\n- Tidehunter's Ravage should be added, if others ult stuns are already added. \r\n- Medusa's Stone Gaze should be added, above. \r\n- Pudge's Dismember should be added, above.\r\n- Beastmaster's Primal Roar should be added, above.\r\n- Winter Wyvern's Winter's Curse should be added, above. \r\n- Bane's Fiend's Grip should be added, above. (Also, Shadow Shackle's note below will apply here too)\r\n\r\nLess obvious stuns that should be added: \r\n- Shadow Shaman's Shackles. (What seperates this and abilities like Hex is that Shackles will stop movement and turning which those disable abilities don't. Shackles is considered the longest lasting stun minus Aghs upgraded Fiend's Grip)\r\n- Invoker's Cold Snap should be considered a stun (0.4 seconds) and added to the category, similar to that of Flamebreak's low duration stun. \r\n- Tusk's Walrus Punch should be considered a stun (1 second), just worded differently. Similar to that of Echo Stomp or Cold Snap (If it's added) in regards to it's different wording. (Sleep / Frozen)\r\n\r\n- Crystal Maiden's Frostbite has a 0.1 ministun at the very beginning of the spell and should be added. Similar to that of Shuriken Toss, Battery Assault and Thunder Strike.\r\n- Night Stalker's Void also has a 0.1 ministun and should be added. Similar to all mentioned above.\r\n- Sniper's Assassinate also has a 0.1 ministun and should be added. Similar to all mentioned above. \r\n\r\n- Wisp's Tether is in the category but it doesn't stun nor even mini-stun to interrupt TPs, channeling or anything a stun would normally be expected to do. I don't think it belongs there and should be removed. \r\n\r\nHonorable mentions: \r\nAbilities like Blackhole, Flaming Lasso and Electric Vortex are technically called shackles because the user needs to channel it or are disabled in some form to use it. Disarms / Slows for latter two. Similar to Fiend's Grip, Shaman Shackle's and Disember which are also channeled. The reason those 3 aforementioned don't become stuns though is because they don't disable movement and/or turning of the enemy. They're all about moving the enemy with their disable. So no matter what happens, they'll never find themselves in either mini-stun or stun category. It would be added to an alternative disable category if you were to ever do that. \r\n\r\nIf you guys agree to it, I can do a similar check of all other categories. And could break them down in the ministuns, autocast or disable categories for starters. For now, it seems like fixing Stuns alone is quite an ask. \r\n\r\nI'm also liable to make mistakes, I nearly missed Witch Doctor Cask. So it might not be perfect but I believe it'd be better than what it is. 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