{"push_id":1296392131,"size":2,"distinct_size":1,"ref":"refs/heads/4.0-dev","head":"4ae030390af2de491f6c28c6c77f8a73e5137330","before":"b589ab309db5928cc6c85c4f0886afd86343c347","commits":[{"sha":"c09e7d3de9f3699c49fa4cd0560dfc887464b04d","author":{"name":"Salvoxia","email":"01f617e21f2f5507eb8263ee5e95dfe173c04d9e@blindfish.info"},"message":"Fix: Kill lists listed the same kill multiple times\n\nFixed a bug that caused kill lists to show the same kill multiple times if\nthe only search criteria were involved ship types and any of the involved\nships would show up multiple times on the kill.","distinct":false,"url":"https://api.github.com/repos/evekb/evedev-kb/commits/c09e7d3de9f3699c49fa4cd0560dfc887464b04d"},{"sha":"4ae030390af2de491f6c28c6c77f8a73e5137330","author":{"name":"Salvoxia","email":"01f617e21f2f5507eb8263ee5e95dfe173c04d9e@blindfish.info"},"message":"Fix: Citadels are no longer considered to be NPCs\n\nCitadels were identified as NPCs, causing kills to be skipped if the only\ninvolved party was a citadel the \"ignore NPC only kills\" setting was\nenabled.\nSince citadels do not shoot by themselves, but need a player controlling\nthem to shoot, they should not be considered NPCs.\n\nFixes #66","distinct":true,"url":"https://api.github.com/repos/evekb/evedev-kb/commits/4ae030390af2de491f6c28c6c77f8a73e5137330"}]}
{"actor":{"display_login":"Salvoxia"}}