{"action":"opened","issue":{"url":"https://api.github.com/repos/Hotrian/OpenVRDesktopDisplayPortal/issues/36","repository_url":"https://api.github.com/repos/Hotrian/OpenVRDesktopDisplayPortal","labels_url":"https://api.github.com/repos/Hotrian/OpenVRDesktopDisplayPortal/issues/36/labels{/name}","comments_url":"https://api.github.com/repos/Hotrian/OpenVRDesktopDisplayPortal/issues/36/comments","events_url":"https://api.github.com/repos/Hotrian/OpenVRDesktopDisplayPortal/issues/36/events","html_url":"https://github.com/Hotrian/OpenVRDesktopDisplayPortal/issues/36","id":171074173,"number":36,"title":"See Windows mouse pointer","user":{"login":"treyharris","id":97895,"avatar_url":"https://avatars.githubusercontent.com/u/97895?v=3","gravatar_id":"","url":"https://api.github.com/users/treyharris","html_url":"https://github.com/treyharris","followers_url":"https://api.github.com/users/treyharris/followers","following_url":"https://api.github.com/users/treyharris/following{/other_user}","gists_url":"https://api.github.com/users/treyharris/gists{/gist_id}","starred_url":"https://api.github.com/users/treyharris/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/treyharris/subscriptions","organizations_url":"https://api.github.com/users/treyharris/orgs","repos_url":"https://api.github.com/users/treyharris/repos","events_url":"https://api.github.com/users/treyharris/events{/privacy}","received_events_url":"https://api.github.com/users/treyharris/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-14T19:26:48Z","updated_at":"2016-08-14T19:26:48Z","closed_at":null,"body":"The last issue I mentioned—for mouse & keyboard games, it would be nice to be able to use the physical mouse as the pointing and clicking interface for the overlay. But like in the Steam desktop overlay (now—for a couple of months, this was not the case at least with the beta channel of the Steam client), the pointer doesn't appear when you move the mouse, though things like hover tips and feedback highlighting are obviously passed through."}}
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