{"action":"created","issue":{"url":"https://api.github.com/repos/tconkling/flump/issues/166","repository_url":"https://api.github.com/repos/tconkling/flump","labels_url":"https://api.github.com/repos/tconkling/flump/issues/166/labels{/name}","comments_url":"https://api.github.com/repos/tconkling/flump/issues/166/comments","events_url":"https://api.github.com/repos/tconkling/flump/issues/166/events","html_url":"https://github.com/tconkling/flump/issues/166","id":195806999,"number":166,"title":"Texture creation from flash.display.BitmapData","user":{"login":"jkanchelov","id":6911558,"avatar_url":"https://avatars.githubusercontent.com/u/6911558?v=3","gravatar_id":"","url":"https://api.github.com/users/jkanchelov","html_url":"https://github.com/jkanchelov","followers_url":"https://api.github.com/users/jkanchelov/followers","following_url":"https://api.github.com/users/jkanchelov/following{/other_user}","gists_url":"https://api.github.com/users/jkanchelov/gists{/gist_id}","starred_url":"https://api.github.com/users/jkanchelov/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jkanchelov/subscriptions","organizations_url":"https://api.github.com/users/jkanchelov/orgs","repos_url":"https://api.github.com/users/jkanchelov/repos","events_url":"https://api.github.com/users/jkanchelov/events{/privacy}","received_events_url":"https://api.github.com/users/jkanchelov/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-12-15T13:36:15Z","updated_at":"2016-12-15T18:16:13Z","closed_at":null,"body":"Why texture creation is limited only from sprites ? I think it would be good if you could work with imported images too. \r\n\r\nExample: Having an flv you want in the fla . I am breaking it apart to sequence of images and when I import them in a movieclip symbol right now if I understand correctly I have to go trough all the images and make a symbol for them extending Sprite and after that it would work. \r\n\r\nAm I wrong and is there a better way to import and work with flv in the fla ? \r\n\r\nThanks."},"comment":{"url":"https://api.github.com/repos/tconkling/flump/issues/comments/267400495","html_url":"https://github.com/tconkling/flump/issues/166#issuecomment-267400495","issue_url":"https://api.github.com/repos/tconkling/flump/issues/166","id":267400495,"user":{"login":"tconkling","id":709022,"avatar_url":"https://avatars.githubusercontent.com/u/709022?v=3","gravatar_id":"","url":"https://api.github.com/users/tconkling","html_url":"https://github.com/tconkling","followers_url":"https://api.github.com/users/tconkling/followers","following_url":"https://api.github.com/users/tconkling/following{/other_user}","gists_url":"https://api.github.com/users/tconkling/gists{/gist_id}","starred_url":"https://api.github.com/users/tconkling/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tconkling/subscriptions","organizations_url":"https://api.github.com/users/tconkling/orgs","repos_url":"https://api.github.com/users/tconkling/repos","events_url":"https://api.github.com/users/tconkling/events{/privacy}","received_events_url":"https://api.github.com/users/tconkling/received_events","type":"User","site_admin":false},"created_at":"2016-12-15T18:16:13Z","updated_at":"2016-12-15T18:16:13Z","body":"Yes, this is a pain, and is unlikely to change without some serious work -- but it may be possible.\r\n\r\nFlump uses the FLA to parse the symbol library and animation data; and it uses the SWF to create textures. This latter step it does by simply loading the SWF (the Flump exporter is a regular Flash app), instantiating Sprite symbols from the library, and rendering them to texture files.\r\n\r\n\"Bitmap\" objects are not accessible to Flash runtime - it can only load named symbols, and Bitmaps aren't symbols. So there's no way to get them to work with this system. Support for Bitmaps would require an alternate texture-creation path; and would also require a different scheme for deciding which bitmaps are exported, since the \"only export named Sprite symbols\" scheme would of course not work here."}}
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