{"action":"created","issue":{"url":"https://api.github.com/repos/aseprite/aseprite/issues/567","repository_url":"https://api.github.com/repos/aseprite/aseprite","labels_url":"https://api.github.com/repos/aseprite/aseprite/issues/567/labels{/name}","comments_url":"https://api.github.com/repos/aseprite/aseprite/issues/567/comments","events_url":"https://api.github.com/repos/aseprite/aseprite/issues/567/events","html_url":"https://github.com/aseprite/aseprite/issues/567","id":52310708,"number":567,"title":"Add support for double-wide pixels","user":{"login":"dacap","id":39654,"avatar_url":"https://avatars.githubusercontent.com/u/39654?v=3","gravatar_id":"","url":"https://api.github.com/users/dacap","html_url":"https://github.com/dacap","followers_url":"https://api.github.com/users/dacap/followers","following_url":"https://api.github.com/users/dacap/following{/other_user}","gists_url":"https://api.github.com/users/dacap/gists{/gist_id}","starred_url":"https://api.github.com/users/dacap/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dacap/subscriptions","organizations_url":"https://api.github.com/users/dacap/orgs","repos_url":"https://api.github.com/users/dacap/repos","events_url":"https://api.github.com/users/dacap/events{/privacy}","received_events_url":"https://api.github.com/users/dacap/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/aseprite/aseprite/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/aseprite/aseprite/labels/sprite%20editor","name":"sprite editor","color":"5319e7"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/aseprite/aseprite/milestones/4","html_url":"https://github.com/aseprite/aseprite/milestones/v1.3","labels_url":"https://api.github.com/repos/aseprite/aseprite/milestones/4/labels","id":759438,"number":4,"title":"v1.3","description":"The \"Automation\" milestone. Here we will add projects to handle/access a group of sprites related to your game. Also you should be able to create macros and run them automatically after some specific event. Example: auto-export images to other sizes (x2, x4, etc.) or to sprite sheets when you save a .aseprite file.","creator":{"login":"dacap","id":39654,"avatar_url":"https://avatars.githubusercontent.com/u/39654?v=3","gravatar_id":"","url":"https://api.github.com/users/dacap","html_url":"https://github.com/dacap","followers_url":"https://api.github.com/users/dacap/followers","following_url":"https://api.github.com/users/dacap/following{/other_user}","gists_url":"https://api.github.com/users/dacap/gists{/gist_id}","starred_url":"https://api.github.com/users/dacap/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dacap/subscriptions","organizations_url":"https://api.github.com/users/dacap/orgs","repos_url":"https://api.github.com/users/dacap/repos","events_url":"https://api.github.com/users/dacap/events{/privacy}","received_events_url":"https://api.github.com/users/dacap/received_events","type":"User","site_admin":false},"open_issues":70,"closed_issues":2,"state":"open","created_at":"2014-08-20T00:06:27Z","updated_at":"2016-05-05T14:42:05Z","due_on":null,"closed_at":null},"comments":5,"created_at":"2014-12-18T00:21:54Z","updated_at":"2016-05-06T15:58:56Z","closed_at":null,"body":"We should be able to specify pixel ratio for the image. (E.g. to draw images like [these ones](https://twitter.com/notch/status/405699793629880320))"},"comment":{"url":"https://api.github.com/repos/aseprite/aseprite/issues/comments/217483679","html_url":"https://github.com/aseprite/aseprite/issues/567#issuecomment-217483679","issue_url":"https://api.github.com/repos/aseprite/aseprite/issues/567","id":217483679,"user":{"login":"ewenig","id":504311,"avatar_url":"https://avatars.githubusercontent.com/u/504311?v=3","gravatar_id":"","url":"https://api.github.com/users/ewenig","html_url":"https://github.com/ewenig","followers_url":"https://api.github.com/users/ewenig/followers","following_url":"https://api.github.com/users/ewenig/following{/other_user}","gists_url":"https://api.github.com/users/ewenig/gists{/gist_id}","starred_url":"https://api.github.com/users/ewenig/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ewenig/subscriptions","organizations_url":"https://api.github.com/users/ewenig/orgs","repos_url":"https://api.github.com/users/ewenig/repos","events_url":"https://api.github.com/users/ewenig/events{/privacy}","received_events_url":"https://api.github.com/users/ewenig/received_events","type":"User","site_admin":false},"created_at":"2016-05-06T15:58:56Z","updated_at":"2016-05-06T15:58:56Z","body":"Seconding this, I recently switched from Grafx2 to Aseprite, and wide pixel editing is an indispensable tool for C64 multicolor graphics editing."}}