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has a new format as of 20.2.0.7.  It uses a bitflag to store multiple entry points per position, versus just one.\n\nUnfortunately the origin for the markers has also changed.  Instead of being at the standing position it is at the sitting/sleeping position.  I've already created new vertex arrays for this, but the exact Z-pos (height) is unknown since Bethesda appears to have placed the ass/back of the character at the origin.  Previously the markers just had the feet standing on the origin.\n\n---\n\nAlso...  What on earth does this possibly mean:\n\n``` c++\n    float roll = float( orient ) / 6284.0 * 2.0 * (-M_PI);\n```\n\n[glnode.cpp#L1710](https://github.com/niftools/nifskope/blob/develop/gl/glnode.cpp#L1710)\n\nIt's just the same as dividing by -100, no?  The gl function expects radians, which I tested myself. \n"}}
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