{"action":"closed","issue":{"url":"https://api.github.com/repos/DemoProductions/shmup/issues/12","repository_url":"https://api.github.com/repos/DemoProductions/shmup","labels_url":"https://api.github.com/repos/DemoProductions/shmup/issues/12/labels{/name}","comments_url":"https://api.github.com/repos/DemoProductions/shmup/issues/12/comments","events_url":"https://api.github.com/repos/DemoProductions/shmup/issues/12/events","html_url":"https://github.com/DemoProductions/shmup/issues/12","id":133801979,"number":12,"title":"Vertical scrolling or horizontal scrolling?","user":{"login":"flip40","id":10754057,"avatar_url":"https://avatars.githubusercontent.com/u/10754057?v=3","gravatar_id":"","url":"https://api.github.com/users/flip40","html_url":"https://github.com/flip40","followers_url":"https://api.github.com/users/flip40/followers","following_url":"https://api.github.com/users/flip40/following{/other_user}","gists_url":"https://api.github.com/users/flip40/gists{/gist_id}","starred_url":"https://api.github.com/users/flip40/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/flip40/subscriptions","organizations_url":"https://api.github.com/users/flip40/orgs","repos_url":"https://api.github.com/users/flip40/repos","events_url":"https://api.github.com/users/flip40/events{/privacy}","received_events_url":"https://api.github.com/users/flip40/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/DemoProductions/shmup/labels/discussion","name":"discussion","color":"0052cc"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-02-15T19:54:17Z","updated_at":"2016-03-04T18:16:48Z","closed_at":"2016-03-04T18:16:48Z","body":"I initially wanted to do vertical scrolling, but I realized that it might not be such a good idea. The reason arcade games did vertical scrolling was because most arcade systems used a tall screen. Most computers (read ALL computers) use a near square at worst and a wide screen at best. As such does this make sense to make the game a horizontal scroller instead? My only problem with this is do we stick with top down in this case, or should we do a side view instead?\r\n\r\nThe thought is that with wide screen, doing a vertical scroller will give us perhaps too much horizontal motion while leaving far less room for enemies to be on the screen as they come down to you. This would be reversed if we go horizontal, as enemies can be on the screen longer, and we also restrict player movement to dodge (having too much room makes it too easy to dodge shots).\r\n\r\nWhat do you guys think?\r\n\r\nExample of arcade top view and vertical:\r\n![batsugun_02](https://cloud.githubusercontent.com/assets/10754057/13058811/80877844-d3da-11e5-84a8-f1636f4191d2.png)\r\n\r\nExample of side view and horizontal:\r\n![ss-aegis-wing-002](https://cloud.githubusercontent.com/assets/10754057/13058815/8c5b4dbc-d3da-11e5-860a-bcf7d3f8d080.png)\r\n\r\nDon't have any example of top view and horizontal, but no reason we can't go for that if we think it will work. I would generally argue that the brain prefers horizontal as a side view and vertical as a top view, but there is no reason we can't just ignore that. Also no reason we can't just do a vertical despite the wide screen (perhaps we just restrict the game to a more square or portrait size, or just deal with the width/length difference)."}}