{"push_id":1109080839,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c80b240a9a316e7db8275ee6e45dbad184572ddb","before":"89a14e80b4ad65cebb20eeb8d09ad0ab740c667e","commits":[{"sha":"c80b240a9a316e7db8275ee6e45dbad184572ddb","author":{"email":"ec791d799f21a9b833b00359144b9ca07e224b9d@outlook.com","name":"Teh-Lemon"},"message":"Added drops placing tools for level creation\n- Use the prefabs DropSpawnerLine, DropSpawnerCircle, DropSpawnerCurve\n- Note, all 3 are technically the same thing but just with different settings pre-set up for you so you spend less time working out how to get things working\n\nAdded BezierCurves, add the BezierCurve script to a game object\n- Shown in the scene editor\n- Read the files to get an idea of all the functions and features\n\nDrops now add a random value to the player's money count\n- Taken from an array of values assigned in the inspector\n\nAdded \"None\" as an option for ParticleDB and PickUpDB\n\nFixes for the mass PickUpSpawner\n- Stop it running in the first frame of the level to wait for everything to initialize first\n- Resets correctly after reuse from pool if the spawner is meant to be used with a trigger","distinct":true,"url":"https://api.github.com/repos/Noetan/Cute-Platformer-Game/commits/c80b240a9a316e7db8275ee6e45dbad184572ddb"}]}