{"action":"created","issue":{"url":"https://api.github.com/repos/ST-Apps/PoGo-UWP/issues/1065","repository_url":"https://api.github.com/repos/ST-Apps/PoGo-UWP","labels_url":"https://api.github.com/repos/ST-Apps/PoGo-UWP/issues/1065/labels{/name}","comments_url":"https://api.github.com/repos/ST-Apps/PoGo-UWP/issues/1065/comments","events_url":"https://api.github.com/repos/ST-Apps/PoGo-UWP/issues/1065/events","html_url":"https://github.com/ST-Apps/PoGo-UWP/issues/1065","id":171998695,"number":1065,"title":"Pokemon 3D Models - texturing, rigging, animating","user":{"login":"Lithagon","id":9435950,"avatar_url":"https://avatars.githubusercontent.com/u/9435950?v=3","gravatar_id":"","url":"https://api.github.com/users/Lithagon","html_url":"https://github.com/Lithagon","followers_url":"https://api.github.com/users/Lithagon/followers","following_url":"https://api.github.com/users/Lithagon/following{/other_user}","gists_url":"https://api.github.com/users/Lithagon/gists{/gist_id}","starred_url":"https://api.github.com/users/Lithagon/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Lithagon/subscriptions","organizations_url":"https://api.github.com/users/Lithagon/orgs","repos_url":"https://api.github.com/users/Lithagon/repos","events_url":"https://api.github.com/users/Lithagon/events{/privacy}","received_events_url":"https://api.github.com/users/Lithagon/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":19,"created_at":"2016-08-18T20:55:56Z","updated_at":"2016-08-20T19:12:35Z","closed_at":null,"body":"I've been working on gathering the Pokemon 3D models and fixing texture issues so that we will be able to feed the AR from MadoxLabs #488 \r\n\r\nIn order to get all 151 models ready there's still a lot of work to do.\r\n\r\n- First off all I don't know how we can handle the work best. I don't have much expirience with Github so I don't know how well it performs with assets since there's no \"code\" to commit... Ideas on how to handle it are very much welcome! I made a sheet in which I tracked the progress so far but I don't know how we can \"manage\" it over git. You can have a look at it here:\r\n \r\nhttps://dl.dropboxusercontent.com/u/1267589/Pokemon/List%20of%20Pokemon%203D%20Models.xlsx\r\n\r\n- As you can see in the sheet I'm done with texturing on 82 models, but some upcoming models will need quite some attention to get the UV-maps fixed or the whole textures redone... And 37 models have no skeleton and cannot be animated before it has been added.\r\n- Fire Pokemon with open flames will also need extra attention to get the flames done nicely\r\n- I am currently working with Cinema4D but I guess we will find a way to exchange the work we do =)"},"comment":{"url":"https://api.github.com/repos/ST-Apps/PoGo-UWP/issues/comments/241218208","html_url":"https://github.com/ST-Apps/PoGo-UWP/issues/1065#issuecomment-241218208","issue_url":"https://api.github.com/repos/ST-Apps/PoGo-UWP/issues/1065","id":241218208,"user":{"login":"Firestarthirty","id":9384045,"avatar_url":"https://avatars.githubusercontent.com/u/9384045?v=3","gravatar_id":"","url":"https://api.github.com/users/Firestarthirty","html_url":"https://github.com/Firestarthirty","followers_url":"https://api.github.com/users/Firestarthirty/followers","following_url":"https://api.github.com/users/Firestarthirty/following{/other_user}","gists_url":"https://api.github.com/users/Firestarthirty/gists{/gist_id}","starred_url":"https://api.github.com/users/Firestarthirty/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Firestarthirty/subscriptions","organizations_url":"https://api.github.com/users/Firestarthirty/orgs","repos_url":"https://api.github.com/users/Firestarthirty/repos","events_url":"https://api.github.com/users/Firestarthirty/events{/privacy}","received_events_url":"https://api.github.com/users/Firestarthirty/received_events","type":"User","site_admin":false},"created_at":"2016-08-20T19:12:35Z","updated_at":"2016-08-20T19:12:35Z","body":"@DougsV Actually, .gif files are larger than fbx and .png file are larger than textureless fbx. Also, since we store assets offline it makes no difference anyway"}}
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