{"action":"closed","issue":{"url":"https://api.github.com/repos/Sleaker/Cubed/issues/4","repository_url":"https://api.github.com/repos/Sleaker/Cubed","labels_url":"https://api.github.com/repos/Sleaker/Cubed/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/Sleaker/Cubed/issues/4/comments","events_url":"https://api.github.com/repos/Sleaker/Cubed/issues/4/events","html_url":"https://github.com/Sleaker/Cubed/issues/4","id":159985954,"number":4,"title":"Textures not working in OpenGL 1.1","user":{"login":"Dimalenus","id":16289211,"avatar_url":"https://avatars.githubusercontent.com/u/16289211?v=3","gravatar_id":"","url":"https://api.github.com/users/Dimalenus","html_url":"https://github.com/Dimalenus","followers_url":"https://api.github.com/users/Dimalenus/followers","following_url":"https://api.github.com/users/Dimalenus/following{/other_user}","gists_url":"https://api.github.com/users/Dimalenus/gists{/gist_id}","starred_url":"https://api.github.com/users/Dimalenus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dimalenus/subscriptions","organizations_url":"https://api.github.com/users/Dimalenus/orgs","repos_url":"https://api.github.com/users/Dimalenus/repos","events_url":"https://api.github.com/users/Dimalenus/events{/privacy}","received_events_url":"https://api.github.com/users/Dimalenus/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-06-13T16:01:37Z","updated_at":"2016-06-14T07:04:02Z","closed_at":"2016-06-14T07:04:02Z","body":"https://github.com/Sleaker/Cubed/issues/3\r\n\r\nExcuse me by explain wrong in this topic, my PC has video card onboard and uses Intel G31/G33 Express Chipset Family, so this is OpenGL 1 and consequent does not support shadows, filters, etc... I run your code but as you can see in the images topic, it was all White, I think is there with TextureArray, your custom material or something.\r\n\r\nNote: Cubes framework runs fine"}}
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