{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/2624","repository_url":"https://api.github.com/repos/acemod/ACE3","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/2624/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/2624/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/2624/events","html_url":"https://github.com/acemod/ACE3/issues/2624","id":108511765,"number":2624,"title":"Infantry are bullet sponges","user":{"login":"BlackAlpha","id":4855779,"avatar_url":"https://avatars.githubusercontent.com/u/4855779?v=3","gravatar_id":"","url":"https://api.github.com/users/BlackAlpha","html_url":"https://github.com/BlackAlpha","followers_url":"https://api.github.com/users/BlackAlpha/followers","following_url":"https://api.github.com/users/BlackAlpha/following{/other_user}","gists_url":"https://api.github.com/users/BlackAlpha/gists{/gist_id}","starred_url":"https://api.github.com/users/BlackAlpha/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BlackAlpha/subscriptions","organizations_url":"https://api.github.com/users/BlackAlpha/orgs","repos_url":"https://api.github.com/users/BlackAlpha/repos","events_url":"https://api.github.com/users/BlackAlpha/events{/privacy}","received_events_url":"https://api.github.com/users/BlackAlpha/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/BIS'%20fault","name":"BIS' fault","color":"8B4513"}],"state":"closed","locked":false,"assignee":{"login":"Glowbal","id":5007509,"avatar_url":"https://avatars.githubusercontent.com/u/5007509?v=3","gravatar_id":"","url":"https://api.github.com/users/Glowbal","html_url":"https://github.com/Glowbal","followers_url":"https://api.github.com/users/Glowbal/followers","following_url":"https://api.github.com/users/Glowbal/following{/other_user}","gists_url":"https://api.github.com/users/Glowbal/gists{/gist_id}","starred_url":"https://api.github.com/users/Glowbal/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Glowbal/subscriptions","organizations_url":"https://api.github.com/users/Glowbal/orgs","repos_url":"https://api.github.com/users/Glowbal/repos","events_url":"https://api.github.com/users/Glowbal/events{/privacy}","received_events_url":"https://api.github.com/users/Glowbal/received_events","type":"User","site_admin":false},"milestone":null,"comments":48,"created_at":"2015-09-27T04:07:56Z","updated_at":"2016-02-07T12:13:36Z","closed_at":"2016-02-07T12:13:36Z","body":"**ACE3 Version:**\r\n3.3.2 Stable\r\n\r\n**Mods:**\r\n* `@CBA_A3`\r\n* `@ace`\r\n\r\n**Placed ACE3 Modules:**\r\nNone\r\n\r\n**Description:**\r\nSince version 3.3.0, all infantry seem to take less damage from bullets and so it takes a lot more bullets to take down infantry. This happens at all ranges but is the most noticeable at farther ranges.\r\n\r\nIt doesn't happen all the time because of the randomized damage, but it happens quite often. I've had cases where it took over 20 5.56mm (from a F2000) hits at 100 meters to take down an AAF rifleman.\r\n\r\nHere's a video that clearly demonstrates the issue (targets are 300 meters away):\r\nhttps://www.youtube.com/watch?v=vgp85YQStKM\r\n\r\n**Where did the issue occur?**\r\nMultiplayer on a dedicated server and in singleplayer.\r\n\r\n**Steps to reproduce:**\r\nShoot at an infantry unit from at least 300 meters away. Try to hit the limbs. Notice how it takes a ridiculous amount of hits to make the AI stop shooting at you (ie. go unconscious permanently or die).\r\n\r\nHere's a test mission in which you can reproduce the issue easily:\r\nhttps://www.dropbox.com/s/gp98ix0ur1xmi07/T1_ShootingRange_ACE_v2.VR.rar?dl=0\r\n\r\nHere's a mod that will remove sway and increase accuracy on the F2000 to make it easier to test and debug this issue:\r\nhttps://www.dropbox.com/s/fo4exf00lrh2f0l/t1_perfectAim_vanilla.pbo?dl=0"},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/181002145","html_url":"https://github.com/acemod/ACE3/issues/2624#issuecomment-181002145","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/2624","id":181002145,"user":{"login":"Glowbal","id":5007509,"avatar_url":"https://avatars.githubusercontent.com/u/5007509?v=3","gravatar_id":"","url":"https://api.github.com/users/Glowbal","html_url":"https://github.com/Glowbal","followers_url":"https://api.github.com/users/Glowbal/followers","following_url":"https://api.github.com/users/Glowbal/following{/other_user}","gists_url":"https://api.github.com/users/Glowbal/gists{/gist_id}","starred_url":"https://api.github.com/users/Glowbal/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Glowbal/subscriptions","organizations_url":"https://api.github.com/users/Glowbal/orgs","repos_url":"https://api.github.com/users/Glowbal/repos","events_url":"https://api.github.com/users/Glowbal/events{/privacy}","received_events_url":"https://api.github.com/users/Glowbal/received_events","type":"User","site_admin":false},"created_at":"2016-02-07T12:13:36Z","updated_at":"2016-02-07T12:13:36Z","body":"This should be fixed. Any units that still are taking massive amounts of damage likely have non standard hitpoint configurations.\r\n\r\nIf this issue occures again, please create a new ticket."}}