{"action":"created","issue":{"url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles/issues/119","repository_url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles","labels_url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles/issues/119/labels{/name}","comments_url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles/issues/119/comments","events_url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles/issues/119/events","html_url":"https://github.com/osm2vectortiles/osm2vectortiles/issues/119","id":132024226,"number":119,"title":"Terrain layer","user":{"login":"hyperknot","id":494223,"avatar_url":"https://avatars.githubusercontent.com/u/494223?v=3","gravatar_id":"","url":"https://api.github.com/users/hyperknot","html_url":"https://github.com/hyperknot","followers_url":"https://api.github.com/users/hyperknot/followers","following_url":"https://api.github.com/users/hyperknot/following{/other_user}","gists_url":"https://api.github.com/users/hyperknot/gists{/gist_id}","starred_url":"https://api.github.com/users/hyperknot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hyperknot/subscriptions","organizations_url":"https://api.github.com/users/hyperknot/orgs","repos_url":"https://api.github.com/users/hyperknot/repos","events_url":"https://api.github.com/users/hyperknot/events{/privacy}","received_events_url":"https://api.github.com/users/hyperknot/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles/labels/feature","name":"feature","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":7,"created_at":"2016-02-07T23:18:05Z","updated_at":"2016-04-04T12:36:42Z","closed_at":null,"body":"I'd like to ask what is the status of supporting terrain and hillshading? Are there any parts where the community could help?\r\n\r\nThe OpenTopoMap project has a nice writeup about how to get and process full planet DEM from open sources, is it possible to use the same data in osm2vectortiles?\r\nhttps://github.com/der-stefan/OpenTopoMap/blob/master/mapnik/HOWTO_DEM"},"comment":{"url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles/issues/comments/205279086","html_url":"https://github.com/osm2vectortiles/osm2vectortiles/issues/119#issuecomment-205279086","issue_url":"https://api.github.com/repos/osm2vectortiles/osm2vectortiles/issues/119","id":205279086,"user":{"login":"hyperknot","id":494223,"avatar_url":"https://avatars.githubusercontent.com/u/494223?v=3","gravatar_id":"","url":"https://api.github.com/users/hyperknot","html_url":"https://github.com/hyperknot","followers_url":"https://api.github.com/users/hyperknot/followers","following_url":"https://api.github.com/users/hyperknot/following{/other_user}","gists_url":"https://api.github.com/users/hyperknot/gists{/gist_id}","starred_url":"https://api.github.com/users/hyperknot/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hyperknot/subscriptions","organizations_url":"https://api.github.com/users/hyperknot/orgs","repos_url":"https://api.github.com/users/hyperknot/repos","events_url":"https://api.github.com/users/hyperknot/events{/privacy}","received_events_url":"https://api.github.com/users/hyperknot/received_events","type":"User","site_admin":false},"created_at":"2016-04-04T12:36:42Z","updated_at":"2016-04-04T12:36:42Z","body":"OpenTerrain is going to be an amazing project, but as far as I know the Stamen guys are still working on it. The best way to communicate with the developers is through the official Gitter channel:\r\nhttps://gitter.im/openterrain/openterrain\r\n\r\nFor raster tiles, they are using tessera for overlaying the rendered tiles via a 'hard-light' composition method, so I believe it would be a straightforward to port that to osm2vectortiles.\r\n\r\nHere is Stamen's \"Terrain Classic\" style, it might have some insights in how they are doing it.\r\n\r\n\r\n"}}