{"push_id":1388411318,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"0cbbd19a26043794c36030dde2868e277bb3de31","before":"964e49410318a9f5559deb41f353630eebeb9a41","commits":[{"sha":"0cbbd19a26043794c36030dde2868e277bb3de31","author":{"name":"Armond Smith","email":"32c194231298de59580ea3ff3574646065c9be9e@gmail.com"},"message":"Day Six: Combat Instance Turn order, Crude UI and Skill Restructure\n\nRestructured Skills so they are no longer their own object\nEdited Text Management.cs\nCreated Monobehaviour version of Enemy. \nEnemies are no longer abstract, now have several virtual methods.\n\nTODO: Fix Bug in which inputs automatically register multiple turns.","distinct":true,"url":"https://api.github.com/repos/Raptura/Codevember2016/commits/0cbbd19a26043794c36030dde2868e277bb3de31"}]}
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