{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/43","repository_url":"https://api.github.com/repos/libretro/beetle-psx-libretro","labels_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/43/labels{/name}","comments_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/43/comments","events_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/43/events","html_url":"https://github.com/libretro/beetle-psx-libretro/issues/43","id":156156890,"number":43,"title":"GL renderer bugs","user":{"login":"twinaphex","id":1075274,"avatar_url":"https://avatars.githubusercontent.com/u/1075274?v=3","gravatar_id":"","url":"https://api.github.com/users/twinaphex","html_url":"https://github.com/twinaphex","followers_url":"https://api.github.com/users/twinaphex/followers","following_url":"https://api.github.com/users/twinaphex/following{/other_user}","gists_url":"https://api.github.com/users/twinaphex/gists{/gist_id}","starred_url":"https://api.github.com/users/twinaphex/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/twinaphex/subscriptions","organizations_url":"https://api.github.com/users/twinaphex/orgs","repos_url":"https://api.github.com/users/twinaphex/repos","events_url":"https://api.github.com/users/twinaphex/events{/privacy}","received_events_url":"https://api.github.com/users/twinaphex/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":43,"created_at":"2016-05-22T15:17:51Z","updated_at":"2016-05-29T00:33:57Z","closed_at":null,"body":"**Tomb Raider II -**\r\n\r\nWater surfaces have flat shaded textures, character becomes flat shaded when entering it as well.\r\n\r\nSave stating here fixes the water textures.\r\n\r\n![retroarch-0522-131130](https://cloud.githubusercontent.com/assets/1075274/15454721/fcfa5588-2040-11e6-98f9-2a7fe8519031.png)\r\n![retroarch-0522-131136](https://cloud.githubusercontent.com/assets/1075274/15454720/fcf68a0c-2040-11e6-9ce1-5340d5e6e7e1.png)\r\n![retroarch-0522-131147](https://cloud.githubusercontent.com/assets/1075274/15454722/fcfad292-2040-11e6-839e-13cf90f48487.png)\r\n"},"comment":{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/comments/222336151","html_url":"https://github.com/libretro/beetle-psx-libretro/issues/43#issuecomment-222336151","issue_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/43","id":222336151,"user":{"login":"twinaphex","id":1075274,"avatar_url":"https://avatars.githubusercontent.com/u/1075274?v=3","gravatar_id":"","url":"https://api.github.com/users/twinaphex","html_url":"https://github.com/twinaphex","followers_url":"https://api.github.com/users/twinaphex/followers","following_url":"https://api.github.com/users/twinaphex/following{/other_user}","gists_url":"https://api.github.com/users/twinaphex/gists{/gist_id}","starred_url":"https://api.github.com/users/twinaphex/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/twinaphex/subscriptions","organizations_url":"https://api.github.com/users/twinaphex/orgs","repos_url":"https://api.github.com/users/twinaphex/repos","events_url":"https://api.github.com/users/twinaphex/events{/privacy}","received_events_url":"https://api.github.com/users/twinaphex/received_events","type":"User","site_admin":false},"created_at":"2016-05-29T00:33:57Z","updated_at":"2016-05-29T00:33:57Z","body":"Here are a few new screenshots after the tex-window commits, you will see some interesting changes in the broken textures of Jumping Flash 2\r\n\r\nBefore -\r\n![retroarch-0522-175705](https://cloud.githubusercontent.com/assets/1075274/15630684/8b69dd12-2545-11e6-9135-405edeeebd21.png)\r\n\r\nAfter -\r\n![retroarch-0529-023105](https://cloud.githubusercontent.com/assets/1075274/15630685/8b6a16b0-2545-11e6-8be1-493cea151122.png)\r\n\r\nSo basically as you can see, the ground is messed up now, but the textures on the walls are fixed (that and the other elements like the Kiwi Beach sign).\r\n\r\nThere also seems to be some VRAM backbuffer residue on the ground."}}
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