{"action":"created","comment":{"url":"https://api.github.com/repos/ga-wdi-exercises/choose_your_own_adventure_js/pulls/comments/53631230","id":53631230,"diff_hunk":"@@ -0,0 +1,169 @@\n+// This array is an array of \"Nodes\". Each node is an array of 6 items.\n+//\n+// The first is the text displayed when you reach the node, typically a question\n+// that will determine where the player moves in the game.\n+//\n+// the second, forth, and sixth entries are possible answers to the question.\n+//\n+// the third, fifth, and seventh entries are array addresses that bring the player\n+// to the indicated node.\n+//\n+// Special cases:\n+// If a node has less than three possible answers the address space\n+// for the non-answer should be a negative number, the answer text itself can be anything\n+// that's not null.  It doesn't matter much because it won't be desplayed to the user.\n+//\n+// If all answer address spaces are negative it will be considered an end game\n+// node.  In this case, the spot reserved for the third answer should be a link\n+// to an end game movie.\n+//\n+// Answers shouldn't ever have a capital letter in them, the code to parse user \n+// text automatically makes the entered string lower case.  Because the same\n+// isn't done for the text within a node, the user would never be able to select\n+// an answer unless they specifically used the numbered answer select option.\n+var nodes=[[\"you are Sterling Archer, world's greatest spy.  you arrive at work, who do you speak with first?\"                                                                    ,\"llana\"         ,1  ,\"mallory\"                     ,2   ,\"find the others\"                                     ,3],\n+           [\"you yell for Llana.  she walks over to you.  what do you do?\"                                                                                                        ,\"keep yelling\"  ,4  ,\"talk about your turtle neck\" ,5   ,\"END\"                                                ,-1],\n+           [\"you walk over to Mallory's office and see Sheryl, her secretary.  she informs you Mallory is in the armory.  What do you do?\"                                        ,\"talk to sheryl\",6  ,\"find mallory\"                ,7   ,\"END\"                                                ,-1],\n+           [\"you walk towards the offices, you see Cryil and hear Krieger in the safe room.  your phone begins to ring.  What do you do?\"                                         ,\"talk to cyril\" ,8  ,\"answer the phone\"            ,9   ,\"find krieger\"                                       ,10],\n+           [\"despite her repeated attempts to ignore you, you continue yelling her name. when she finally acknowledges you, you simply say DANGER ZONE...\"                        ,\"END\"           ,-1 ,\"END\"                         ,-1  ,\"https://www.youtube.com/watch?v=YhzIy-6lKyU#t=39s\"  ,-1],\n+           [\"who cares if she won't answer you.  you explain your tactleneck anyway...\"                                                                                           ,\"END\"           ,-1 ,\"END\"                         ,-1  ,\"https://www.youtube.com/watch?v=hnqNbz5ZZIM#t=1m24s\",-1],\n+           [\"Sheryl tells you she left her pet occelot alone at home.  You decide to go see babu, but first you need to stop by the pet store for a toy...\"                       ,\"END\"           ,-1 ,\"END\"                         ,-1  ,\"https://www.youtube.com/watch?v=YhzIy-6lKyU#t=1m48s\",-1],\n+           [\"you walk over to the armory and mallory informs you of your next mission.  you grab a pistol and explain how you will handle it...\"                                  ,\"END\"           ,-1 ,\"END\"                         ,-1  ,\"https://www.youtube.com/watch?v=YhzIy-6lKyU#t=1m34s\",-1],\n+           [\"cryil asks if you can teach him karate...\"                                                                                                                           ,\"END\"           ,-1 ,\"END\"                         ,-1  ,\"https://www.youtube.com/watch?v=YhzIy-6lKyU#t=12s\"  ,-1],\n+           [\"you answer your phone, it's ron.  he explains he's being chased down by the mob but won't say why.  you write off the cause of this chaos as the butterfly effect...\",\"END\"           ,-1 ,\"END\"                         ,-1  ,\"https://www.youtube.com/watch?v=YhzIy-6lKyU#t=4m58s\",-1],\n+           [\"you see llana and kreiger, who inform you they've been locked out of the safe.  You don't think they can break in...\"                                                ,\"END\"           ,-1 ,\"END\"                         ,-1  ,\"https://www.youtube.com/watch?v=YhzIy-6lKyU#t=1m12s\",-1]];\n+\n+var curNode, endLink, eog;\n+\n+//  Reads the input line, uses writeOut to display it, sends it to be parsed for\n+// for game actions, then sets the input line to blank.\n+function ProcIn(){\n+  var inputLine = document.getElementById(\"in\");\n+  WriteOut(document.createTextNode(\"< \" + inputLine.value));\n+  ParseIn(inputLine.value);\n+  inputLine.value = \"\";\n+}\n+\n+// Displays text defined by outTxt.\n+// Text needs to be an object, so if this function recieves a string it will\n+// use the StrToObj function to convert it.\n+function WriteOut(outTxt){\n+  var out = document.getElementById(\"out\");\n+  var line = document.createElement(\"p\");\n+  if (typeof outTxt == \"string\"){ outTxt = StrToObj(outTxt);}\n+  line.appendChild(outTxt);\n+  out.appendChild(line);\n+}\n+\n+// Initialize game variables, displays how to access help, then sets player in\n+// the starting node.\n+function StartUp(){\n+    eog = false;\n+    endLink = 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