{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/1045","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1045/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1045/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1045/events","html_url":"https://github.com/gonetz/GLideN64/issues/1045","id":163480201,"number":1045,"title":"On GLES2.0, Enabling FBE displays a black screen in all games while Disabling it causes Undisplayed graphics","user":{"login":"mckimiaklopa","id":5818289,"avatar_url":"https://avatars.githubusercontent.com/u/5818289?v=3","gravatar_id":"","url":"https://api.github.com/users/mckimiaklopa","html_url":"https://github.com/mckimiaklopa","followers_url":"https://api.github.com/users/mckimiaklopa/followers","following_url":"https://api.github.com/users/mckimiaklopa/following{/other_user}","gists_url":"https://api.github.com/users/mckimiaklopa/gists{/gist_id}","starred_url":"https://api.github.com/users/mckimiaklopa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mckimiaklopa/subscriptions","organizations_url":"https://api.github.com/users/mckimiaklopa/orgs","repos_url":"https://api.github.com/users/mckimiaklopa/repos","events_url":"https://api.github.com/users/mckimiaklopa/events{/privacy}","received_events_url":"https://api.github.com/users/mckimiaklopa/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":31,"created_at":"2016-07-01T21:52:47Z","updated_at":"2016-07-12T04:34:14Z","closed_at":null,"body":"Enabling FBE causes a black screen in all games.\r\n\r\nDisabling it will either\r\nA) still display a black screen\r\nB) Show only some textures, black or white.\r\n\r\nMario 64 has white textures on the logo and save screen but has no ingame graphics.\r\nMario kart only displays graphics during the race main menu screen\r\n\r\nMy device is a Samsung GT-I9082 but based on this http://www.paulscode.com/forum/index.php?topic=8820.30 , it seems to hapoen on other devices too"},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/231935002","html_url":"https://github.com/gonetz/GLideN64/issues/1045#issuecomment-231935002","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1045","id":231935002,"user":{"login":"gonetz","id":8983092,"avatar_url":"https://avatars.githubusercontent.com/u/8983092?v=3","gravatar_id":"","url":"https://api.github.com/users/gonetz","html_url":"https://github.com/gonetz","followers_url":"https://api.github.com/users/gonetz/followers","following_url":"https://api.github.com/users/gonetz/following{/other_user}","gists_url":"https://api.github.com/users/gonetz/gists{/gist_id}","starred_url":"https://api.github.com/users/gonetz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gonetz/subscriptions","organizations_url":"https://api.github.com/users/gonetz/orgs","repos_url":"https://api.github.com/users/gonetz/repos","events_url":"https://api.github.com/users/gonetz/events{/privacy}","received_events_url":"https://api.github.com/users/gonetz/received_events","type":"User","site_admin":false},"created_at":"2016-07-12T04:34:14Z","updated_at":"2016-07-12T04:34:14Z","body":"> What about this using alpha blending?\r\n\r\nInteresting trick.\r\n\r\n> It looks like I need to set the correct glBlendFunc as well. I don't have the understanding to do that.\r\n\r\nThat can be hard. glBlendFunc is set in OGLRender::_setBlendMode(). It is already correct. If you will change it, you will break things. It is another reason why blending is bad replacement for discard."}}
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