{"action":"created","issue":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/73","repository_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit","labels_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/73/labels{/name}","comments_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/73/comments","events_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/73/events","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/73","id":156080253,"number":73,"title":"Question about Event Listeners","user":{"login":"garytyler","id":15917021,"avatar_url":"https://avatars.githubusercontent.com/u/15917021?v=3","gravatar_id":"","url":"https://api.github.com/users/garytyler","html_url":"https://github.com/garytyler","followers_url":"https://api.github.com/users/garytyler/followers","following_url":"https://api.github.com/users/garytyler/following{/other_user}","gists_url":"https://api.github.com/users/garytyler/gists{/gist_id}","starred_url":"https://api.github.com/users/garytyler/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/garytyler/subscriptions","organizations_url":"https://api.github.com/users/garytyler/orgs","repos_url":"https://api.github.com/users/garytyler/repos","events_url":"https://api.github.com/users/garytyler/events{/privacy}","received_events_url":"https://api.github.com/users/garytyler/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-05-21T02:59:53Z","updated_at":"2016-05-21T07:22:20Z","closed_at":null,"body":"I'm not very experienced with Event systems like this and have a few questions if you don't mind. This toolkit is a true gift to the vive dev community. Thank you!\r\n\r\nI'm using the Grabbing() and Ungrabbing() funcions from SteamVR_InteractGrab.cs to trigger SceneManager functions and other things throughout the scene (not just on the grabbed object). I also saw the Whirlygig example/script where it inherits SteamVR_InteractableObject.cs. Would it be beneficial to use something the listener example scripts you provided (that must be attached to the controller) or something like the Whirlygig example and spread the interaction scripts throughout the scene? Are there performance benefits in either? \r\n\r\nWhy is the \"new\" keyword being used in the listener example instead of just ...+= DoInteractTouch; etc.?\r\n\r\nThis question is unrelated to the others. If I pick up an object (using any of the 3 interaction modes) then set it down, I have to move my controller away from the object (out of it's trigger range?) and back again to pick it up again. Otherwise it doesn't react when trying to pick it up again. Is there any way to change this? \r\n\r\n"},"comment":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/comments/220763535","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/73#issuecomment-220763535","issue_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/73","id":220763535,"user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"created_at":"2016-05-21T07:22:20Z","updated_at":"2016-05-21T07:22:20Z","body":"@garytyler I just tried the pick up interactions. I'm not getting the same experience as you.\r\n\r\nI can pick up an object, set it down and while the controller is still touching it, I can pick it up again. I don't need to move the controller away to pick it up again.\r\n\r\nCan anyone else confirm they're having this issue?"}}
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