{"push_id":1457042731,"size":11,"distinct_size":1,"ref":"refs/heads/IOTech","head":"a942def7f28bd2cb0439fc87a6c6ac7e21728532","before":"9c294879f993145be3006c492aa925d3417aa26a","commits":[{"sha":"f2c878edc4979b3604b2ffb2eba0c847b3d1d07e","author":{"name":"arlith","email":"07abc64a36a4bd269bbf04d71d669c36116c7568@users.noreply.github.com"},"message":"Force font colors in colored BV tooltip tables\n\nThere are several HTML tables that get defined for board view tooltips that use\nthe TABLE BGCOLOR attribute.  These will set the background color for the table\nand it works fine if the font text remains black.  There are instances however\nwhere the user's configuration can change the colors for the tooltips (I assume\nthese are settigns inherited from the operating systems appearance settings).\nIf the tooltip text gets set to be something other than black, the text in the\ntable may not be readable.  To fix this, in any case where we force a\nbackground color, I also force a font color of black.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/f2c878edc4979b3604b2ffb2eba0c847b3d1d07e"},{"sha":"5ae868572e69134641b1c5e314e96d07cb836396","author":{"name":"arlith","email":"07abc64a36a4bd269bbf04d71d669c36116c7568@users.noreply.github.com"},"message":"Fixes #437: Issues with tooltip foreground colors\n\nI forgot I created a ticket for the issue.  Closing the GitHub ticket and\nupdating history.txt to use the issue title.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/5ae868572e69134641b1c5e314e96d07cb836396"},{"sha":"510da200f533b24f2306f61014aa85529682afdc","author":{"name":"arlith","email":"07abc64a36a4bd269bbf04d71d669c36116c7568@users.noreply.github.com"},"message":"Fixes #438: \"Show Wrecks\" graphics option ignored in isometric mode","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/510da200f533b24f2306f61014aa85529682afdc"},{"sha":"278f37a791e63bcf3788581bab83bd8c2249727d","author":{"name":"HammerGS","email":"86e830d4ce59668ae6d2ad2bdaa133258760b068@hotmail.com"},"message":"+ Bug: Natural Aptitude Pilot/Gunnery restored.\n\nWhen the Literal constants conversion was done I moved the natural\naptitudes to reorder the other SPAs.  I forgot to put them back in.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/278f37a791e63bcf3788581bab83bd8c2249727d"},{"sha":"ebebb5201ffe43e771fcba98c79ba83e37fb6fc4","author":{"name":"HammerGS","email":"86e830d4ce59668ae6d2ad2bdaa133258760b068@hotmail.com"},"message":"Map Fixes\n\nThe following boards where identified as having issues via the map\nverifier. I've fixed the errors I could.  There are 12 boards that need\nadditional work.\n\nBut I'm passing those off to someone with more map building knowledge\nthan I have.  The list will be in Datahelper Channel of the Public Slack","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/ebebb5201ffe43e771fcba98c79ba83e37fb6fc4"},{"sha":"c8895cc287202e0d735e98ee0acedf943a6030bc","author":{"name":"arlith","email":"07abc64a36a4bd269bbf04d71d669c36116c7568@users.noreply.github.com"},"message":"Fixing board validation errors","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/c8895cc287202e0d735e98ee0acedf943a6030bc"},{"sha":"4e4e85e44af7f257663008450f5dbefa2979f8d5","author":{"name":"HammerGS","email":"86e830d4ce59668ae6d2ad2bdaa133258760b068@hotmail.com"},"message":"Phase Two of the Turret Project.\n\nThis commit is mostly art and some name fixes. Also the original GE are\nbeing removed.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/4e4e85e44af7f257663008450f5dbefa2979f8d5"},{"sha":"82396c96084b1a7e6cb4193d7ccb11cce976d8d6","author":{"name":"HammerGS","email":"86e830d4ce59668ae6d2ad2bdaa133258760b068@hotmail.com"},"message":"Merge branch 'master' of https://github.com/MegaMek/megamek.git","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/82396c96084b1a7e6cb4193d7ccb11cce976d8d6"},{"sha":"4d0ac327a5d737a9868025578fbdb00319020404","author":{"name":"HammerGS","email":"86e830d4ce59668ae6d2ad2bdaa133258760b068@hotmail.com"},"message":"+Data: New Sprites and one new map board.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/4d0ac327a5d737a9868025578fbdb00319020404"},{"sha":"5049af1cc7bc7b3c85c19f3f0435c4ee23ec0e60","author":{"name":"HammerGS","email":"86e830d4ce59668ae6d2ad2bdaa133258760b068@hotmail.com"},"message":"Missed some sprites.","distinct":false,"url":"https://api.github.com/repos/MegaMek/megamek/commits/5049af1cc7bc7b3c85c19f3f0435c4ee23ec0e60"},{"sha":"a942def7f28bd2cb0439fc87a6c6ac7e21728532","author":{"name":"HammerGS","email":"86e830d4ce59668ae6d2ad2bdaa133258760b068@hotmail.com"},"message":"Merge branch 'master' into IOTech","distinct":true,"url":"https://api.github.com/repos/MegaMek/megamek/commits/a942def7f28bd2cb0439fc87a6c6ac7e21728532"}]}
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