{"push_id":1007286437,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c6adfebf3a68394349e77c19cbdd5a9b55581a70","before":"ae2f525eea55ba188b172fc86eb4d7a2382a7d51","commits":[{"sha":"c6adfebf3a68394349e77c19cbdd5a9b55581a70","author":{"email":"7e41269dd149baa16b041064c5dfbad9d3b9f5de@gmail.com","name":"dheller1"},"message":"- Introduced stats (class KowStat) as a more abstract concept. Stats can have modifiers and their values are recalculated taking active modifiers into account.\n\n- Began implementing unit option functionality. Options can have effects such as modifying stats (see above) or granting special rules. See 'Elven Mage' as a first test unit with several options.\n\n- Options are parsed from CSV in a specific format. See Elven Mage as well.","distinct":true,"url":"https://api.github.com/repos/dheller1/kowsim/commits/c6adfebf3a68394349e77c19cbdd5a9b55581a70"}]}