{"action":"opened","issue":{"url":"https://api.github.com/repos/jbostoen/ZTStudio/issues/11","repository_url":"https://api.github.com/repos/jbostoen/ZTStudio","labels_url":"https://api.github.com/repos/jbostoen/ZTStudio/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/jbostoen/ZTStudio/issues/11/comments","events_url":"https://api.github.com/repos/jbostoen/ZTStudio/issues/11/events","html_url":"https://github.com/jbostoen/ZTStudio/issues/11","id":182576556,"number":11,"title":"Mystery bytes","user":{"login":"jbostoen","id":6421683,"avatar_url":"https://avatars.githubusercontent.com/u/6421683?v=3","gravatar_id":"","url":"https://api.github.com/users/jbostoen","html_url":"https://github.com/jbostoen","followers_url":"https://api.github.com/users/jbostoen/followers","following_url":"https://api.github.com/users/jbostoen/following{/other_user}","gists_url":"https://api.github.com/users/jbostoen/gists{/gist_id}","starred_url":"https://api.github.com/users/jbostoen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jbostoen/subscriptions","organizations_url":"https://api.github.com/users/jbostoen/orgs","repos_url":"https://api.github.com/users/jbostoen/repos","events_url":"https://api.github.com/users/jbostoen/events{/privacy}","received_events_url":"https://api.github.com/users/jbostoen/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/jbostoen/ZTStudio/labels/help%20wanted","name":"help wanted","color":"128A0C"},{"url":"https://api.github.com/repos/jbostoen/ZTStudio/labels/question","name":"question","color":"cc317c"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-12T16:49:18Z","updated_at":"2016-10-12T16:49:18Z","closed_at":null,"body":"This is a post meant to discuss and experiment.\r\n\r\nThanks to notes by a ZT1 player once known as MadScientist (creator of ZOOT), we had most of the graphic format explained and ZT Studio was born. More details on ZT1's graphic format were discovered, rendering in the ability to really take a look at the Restaurant's files. Then I also deciphered the compressed shadow format introduced in Marine Mania.\r\n\r\nWhat's left? As far as we know: 2 single bytes per frame. It doesn't seem to make a big difference whatever they are, so it's not even known if it's some sort of signature (designer? amount of bytes of ...? used in another original graphic tool?) or something which was dropped somehow.\r\n\r\nA list should be compiled at some point, listing those bytes, per graphic, per view, per frame."}}
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