{"action":"created","issue":{"url":"https://api.github.com/repos/Mindwerks/worldengine/issues/230","repository_url":"https://api.github.com/repos/Mindwerks/worldengine","labels_url":"https://api.github.com/repos/Mindwerks/worldengine/issues/230/labels{/name}","comments_url":"https://api.github.com/repos/Mindwerks/worldengine/issues/230/comments","events_url":"https://api.github.com/repos/Mindwerks/worldengine/issues/230/events","html_url":"https://github.com/Mindwerks/worldengine/issues/230","id":164726772,"number":230,"title":"[Feature Request?] Low res without changing landmasses","user":{"login":"PeteMichaud","id":182286,"avatar_url":"https://avatars.githubusercontent.com/u/182286?v=3","gravatar_id":"","url":"https://api.github.com/users/PeteMichaud","html_url":"https://github.com/PeteMichaud","followers_url":"https://api.github.com/users/PeteMichaud/followers","following_url":"https://api.github.com/users/PeteMichaud/following{/other_user}","gists_url":"https://api.github.com/users/PeteMichaud/gists{/gist_id}","starred_url":"https://api.github.com/users/PeteMichaud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PeteMichaud/subscriptions","organizations_url":"https://api.github.com/users/PeteMichaud/orgs","repos_url":"https://api.github.com/users/PeteMichaud/repos","events_url":"https://api.github.com/users/PeteMichaud/events{/privacy}","received_events_url":"https://api.github.com/users/PeteMichaud/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-07-10T18:03:50Z","updated_at":"2016-07-17T02:53:50Z","closed_at":null,"body":"I had thought of calling worldengine from a script that would run through some fairly large amount of seeds to get a shape I liked. In my plan, I would generate a small (128x128?) version, and when I saw a thumbnail that looked good, I'd use the same seed but make it way bigger.\r\n\r\nIt turns out that changing the size changes the landmass entirely. I imagine that's because the tectonic simulation depends heavily on the size of the area. \r\n\r\nI'm wondering though, is there a way to do what I described? Run many low fidelity simulations until I find  a shape I like, then render it in full size? The alternative will take a whole lot of time. \r\n\r\nIf there is no way, can you think of a theoretical approach to doing this? Maybe I can take a crack at implementing it.  "},"comment":{"url":"https://api.github.com/repos/Mindwerks/worldengine/issues/comments/233162248","html_url":"https://github.com/Mindwerks/worldengine/issues/230#issuecomment-233162248","issue_url":"https://api.github.com/repos/Mindwerks/worldengine/issues/230","id":233162248,"user":{"login":"PeteMichaud","id":182286,"avatar_url":"https://avatars.githubusercontent.com/u/182286?v=3","gravatar_id":"","url":"https://api.github.com/users/PeteMichaud","html_url":"https://github.com/PeteMichaud","followers_url":"https://api.github.com/users/PeteMichaud/followers","following_url":"https://api.github.com/users/PeteMichaud/following{/other_user}","gists_url":"https://api.github.com/users/PeteMichaud/gists{/gist_id}","starred_url":"https://api.github.com/users/PeteMichaud/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PeteMichaud/subscriptions","organizations_url":"https://api.github.com/users/PeteMichaud/orgs","repos_url":"https://api.github.com/users/PeteMichaud/repos","events_url":"https://api.github.com/users/PeteMichaud/events{/privacy}","received_events_url":"https://api.github.com/users/PeteMichaud/received_events","type":"User","site_admin":false},"created_at":"2016-07-17T02:53:50Z","updated_at":"2016-07-17T02:53:50Z","body":"Yeah, I just did a fermi estimate based on some smaller maps, and I think each map the size I want would take about 7.5 hours to generate. In my perfectly favorite ideal world, I'd generate a map 3 times that width, but that would take something like 68 hours of processing time on my machine. I could actually see doing that for this project if I knew for sure the map was what I wanted (by generating a low fidelity previous first).   "}}
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