{"action":"created","issue":{"url":"https://api.github.com/repos/D4edalus/CoD4x_Server/issues/4","repository_url":"https://api.github.com/repos/D4edalus/CoD4x_Server","labels_url":"https://api.github.com/repos/D4edalus/CoD4x_Server/issues/4/labels{/name}","comments_url":"https://api.github.com/repos/D4edalus/CoD4x_Server/issues/4/comments","events_url":"https://api.github.com/repos/D4edalus/CoD4x_Server/issues/4/events","html_url":"https://github.com/D4edalus/CoD4x_Server/issues/4","id":147547793,"number":4,"title":"Cvar for random map rotation","user":{"login":"PureTryOut","id":1565836,"avatar_url":"https://avatars.githubusercontent.com/u/1565836?v=3","gravatar_id":"","url":"https://api.github.com/users/PureTryOut","html_url":"https://github.com/PureTryOut","followers_url":"https://api.github.com/users/PureTryOut/followers","following_url":"https://api.github.com/users/PureTryOut/following{/other_user}","gists_url":"https://api.github.com/users/PureTryOut/gists{/gist_id}","starred_url":"https://api.github.com/users/PureTryOut/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PureTryOut/subscriptions","organizations_url":"https://api.github.com/users/PureTryOut/orgs","repos_url":"https://api.github.com/users/PureTryOut/repos","events_url":"https://api.github.com/users/PureTryOut/events{/privacy}","received_events_url":"https://api.github.com/users/PureTryOut/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/D4edalus/CoD4x_Server/labels/nicetohave","name":"nicetohave","color":"d4c5f9"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":13,"created_at":"2016-04-11T20:37:40Z","updated_at":"2016-07-16T15:12:20Z","closed_at":null,"body":"Currently the game only supports a set map rotation, meaning the order you specify in `sv_mapRotation`. Would be great to have an `sv_randomMapRotation` (why is that `sv_` in front anyway?), which randomly rotates through the maps in the list."},"comment":{"url":"https://api.github.com/repos/D4edalus/CoD4x_Server/issues/comments/233134876","html_url":"https://github.com/D4edalus/CoD4x_Server/issues/4#issuecomment-233134876","issue_url":"https://api.github.com/repos/D4edalus/CoD4x_Server/issues/4","id":233134876,"user":{"login":"D4edalus","id":18084940,"avatar_url":"https://avatars.githubusercontent.com/u/18084940?v=3","gravatar_id":"","url":"https://api.github.com/users/D4edalus","html_url":"https://github.com/D4edalus","followers_url":"https://api.github.com/users/D4edalus/followers","following_url":"https://api.github.com/users/D4edalus/following{/other_user}","gists_url":"https://api.github.com/users/D4edalus/gists{/gist_id}","starred_url":"https://api.github.com/users/D4edalus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/D4edalus/subscriptions","organizations_url":"https://api.github.com/users/D4edalus/orgs","repos_url":"https://api.github.com/users/D4edalus/repos","events_url":"https://api.github.com/users/D4edalus/events{/privacy}","received_events_url":"https://api.github.com/users/D4edalus/received_events","type":"User","site_admin":false},"created_at":"2016-07-16T15:12:20Z","updated_at":"2016-07-16T15:12:20Z","body":"removing random items from the rotation is a good idea. if we remove like 50% of the maps it should feel random and duplicates are avoided. \r\n"}}
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