{"action":"created","issue":{"url":"https://api.github.com/repos/mrkite/minutor/issues/46","repository_url":"https://api.github.com/repos/mrkite/minutor","labels_url":"https://api.github.com/repos/mrkite/minutor/issues/46/labels{/name}","comments_url":"https://api.github.com/repos/mrkite/minutor/issues/46/comments","events_url":"https://api.github.com/repos/mrkite/minutor/issues/46/events","html_url":"https://github.com/mrkite/minutor/issues/46","id":45866408,"number":46,"title":"Possible feature addition: Biome display","user":{"login":"erich666","id":803995,"avatar_url":"https://avatars.githubusercontent.com/u/803995?v=3","gravatar_id":"","url":"https://api.github.com/users/erich666","html_url":"https://github.com/erich666","followers_url":"https://api.github.com/users/erich666/followers","following_url":"https://api.github.com/users/erich666/following{/other_user}","gists_url":"https://api.github.com/users/erich666/gists{/gist_id}","starred_url":"https://api.github.com/users/erich666/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/erich666/subscriptions","organizations_url":"https://api.github.com/users/erich666/orgs","repos_url":"https://api.github.com/users/erich666/repos","events_url":"https://api.github.com/users/erich666/events{/privacy}","received_events_url":"https://api.github.com/users/erich666/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2014-10-15T13:36:11Z","updated_at":"2016-10-17T17:55:26Z","closed_at":null,"body":"I see that Minutor has been trimming back on viewing modes since a few years back, but has added biome and block ID display. You might be interested in the recent addition to Mineways, adding biome display as a viewing mode. See the image attached. The current Mineways code does not support reading in the grass and foliage PNGs, the default biome colors are just hard-wired in - that's plenty for most people.\r\n\r\nThe hard part of adding biome display to Mineways was figuring out all the equations used for computing the color. Most of that code is now encapsulated in biomes.cpp and .h in https://github.com/erich666/Mineways/tree/master/Win; there's a bit in MinewaysMap.cpp, mostly in checkSpecialBlockColor() at the end. The only bit that Mineways could not emulate was Swamplands, a biome which varies between two very different colors based on a location fed into a Perlin noise function.\r\n\r\nAnyway, just a suggestion, and I'm happy to explain any of my code. I'm also happy to have gotten a huge leg-up by basing Mineways off of Minutor. I hadn't looked at Minutor in awhile - wow, your block read speed has improved enormously since a few years back, I'll definitely have to take a look at it."},"comment":{"url":"https://api.github.com/repos/mrkite/minutor/issues/comments/254282847","html_url":"https://github.com/mrkite/minutor/issues/46#issuecomment-254282847","issue_url":"https://api.github.com/repos/mrkite/minutor/issues/46","id":254282847,"user":{"login":"highthunder","id":5083761,"avatar_url":"https://avatars.githubusercontent.com/u/5083761?v=3","gravatar_id":"","url":"https://api.github.com/users/highthunder","html_url":"https://github.com/highthunder","followers_url":"https://api.github.com/users/highthunder/followers","following_url":"https://api.github.com/users/highthunder/following{/other_user}","gists_url":"https://api.github.com/users/highthunder/gists{/gist_id}","starred_url":"https://api.github.com/users/highthunder/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/highthunder/subscriptions","organizations_url":"https://api.github.com/users/highthunder/orgs","repos_url":"https://api.github.com/users/highthunder/repos","events_url":"https://api.github.com/users/highthunder/events{/privacy}","received_events_url":"https://api.github.com/users/highthunder/received_events","type":"User","site_admin":false},"created_at":"2016-10-17T17:55:26Z","updated_at":"2016-10-17T17:55:26Z","body":"My feature would handle some things that AMIDST doesn't: biomes edited by McEdit or similar tools or terrain generated in different versions. As well as the ability to quickly switch back and forth between these views.  AMIDST is great for predicting where biomes and structures will be, while Minutor is great for seeing what is actually in a world.\r\n\r\nAside for populating biomes.json (and thanks for the suggestion to borrow the colors from AMIDST) the feature I'm talking about is done, I was just checking to see if there was any interest for me to share it."}}
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