{"action":"created","issue":{"url":"https://api.github.com/repos/opentrack/opentrack/issues/352","repository_url":"https://api.github.com/repos/opentrack/opentrack","labels_url":"https://api.github.com/repos/opentrack/opentrack/issues/352/labels{/name}","comments_url":"https://api.github.com/repos/opentrack/opentrack/issues/352/comments","events_url":"https://api.github.com/repos/opentrack/opentrack/issues/352/events","html_url":"https://github.com/opentrack/opentrack/issues/352","id":153803593,"number":352,"title":"support Valve's openvr for HTC Vive","user":{"login":"PaulKeeble","id":52776,"avatar_url":"https://avatars.githubusercontent.com/u/52776?v=3","gravatar_id":"","url":"https://api.github.com/users/PaulKeeble","html_url":"https://github.com/PaulKeeble","followers_url":"https://api.github.com/users/PaulKeeble/followers","following_url":"https://api.github.com/users/PaulKeeble/following{/other_user}","gists_url":"https://api.github.com/users/PaulKeeble/gists{/gist_id}","starred_url":"https://api.github.com/users/PaulKeeble/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PaulKeeble/subscriptions","organizations_url":"https://api.github.com/users/PaulKeeble/orgs","repos_url":"https://api.github.com/users/PaulKeeble/repos","events_url":"https://api.github.com/users/PaulKeeble/events{/privacy}","received_events_url":"https://api.github.com/users/PaulKeeble/received_events","type":"User","site_admin":false},"labels":[{"id":37806054,"url":"https://api.github.com/repos/opentrack/opentrack/labels/feature","name":"feature","color":"84b6eb","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":28,"created_at":"2016-05-09T15:29:37Z","updated_at":"2016-11-03T00:15:12Z","closed_at":null,"body":"Would be really nice to get Vive support similar to the Oculus via SteamVR.\n"},"comment":{"url":"https://api.github.com/repos/opentrack/opentrack/issues/comments/258037801","html_url":"https://github.com/opentrack/opentrack/issues/352#issuecomment-258037801","issue_url":"https://api.github.com/repos/opentrack/opentrack/issues/352","id":258037801,"user":{"login":"sthalik","id":1896811,"avatar_url":"https://avatars.githubusercontent.com/u/1896811?v=3","gravatar_id":"","url":"https://api.github.com/users/sthalik","html_url":"https://github.com/sthalik","followers_url":"https://api.github.com/users/sthalik/followers","following_url":"https://api.github.com/users/sthalik/following{/other_user}","gists_url":"https://api.github.com/users/sthalik/gists{/gist_id}","starred_url":"https://api.github.com/users/sthalik/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sthalik/subscriptions","organizations_url":"https://api.github.com/users/sthalik/orgs","repos_url":"https://api.github.com/users/sthalik/repos","events_url":"https://api.github.com/users/sthalik/events{/privacy}","received_events_url":"https://api.github.com/users/sthalik/received_events","type":"User","site_admin":false},"created_at":"2016-11-03T00:15:12Z","updated_at":"2016-11-03T00:15:12Z","body":"Does it still work in that build while a game's rendered on the device? In build 4 I don't register as a drawing app to avoid problems as per above.\r\n\r\nSee if this build works. I'm no longer using the compositor so tracking can be totally broken.\r\n\r\nIf it actually works see if there's any latency.\r\n\r\nI fixed the translation scale and adjusted rotation order. Thanks.\r\n\r\nhttps://www.dropbox.com/sh/823dd4wyhixv5a7/AACB1Iqquvia_keD9jUY2qFBa?dl=0"}}
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