{"action":"created","issue":{"url":"https://api.github.com/repos/jacobdufault/fullserializer/issues/61","repository_url":"https://api.github.com/repos/jacobdufault/fullserializer","labels_url":"https://api.github.com/repos/jacobdufault/fullserializer/issues/61/labels{/name}","comments_url":"https://api.github.com/repos/jacobdufault/fullserializer/issues/61/comments","events_url":"https://api.github.com/repos/jacobdufault/fullserializer/issues/61/events","html_url":"https://github.com/jacobdufault/fullserializer/issues/61","id":98791361,"number":61,"title":"iOS Debug Log output","user":{"login":"BenVanCitters","id":106434,"avatar_url":"https://avatars.githubusercontent.com/u/106434?v=3","gravatar_id":"","url":"https://api.github.com/users/BenVanCitters","html_url":"https://github.com/BenVanCitters","followers_url":"https://api.github.com/users/BenVanCitters/followers","following_url":"https://api.github.com/users/BenVanCitters/following{/other_user}","gists_url":"https://api.github.com/users/BenVanCitters/gists{/gist_id}","starred_url":"https://api.github.com/users/BenVanCitters/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BenVanCitters/subscriptions","organizations_url":"https://api.github.com/users/BenVanCitters/orgs","repos_url":"https://api.github.com/users/BenVanCitters/repos","events_url":"https://api.github.com/users/BenVanCitters/events{/privacy}","received_events_url":"https://api.github.com/users/BenVanCitters/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2015-08-03T16:45:45Z","updated_at":"2016-06-11T17:17:03Z","closed_at":"2016-06-11T17:17:03Z","body":"I added FullSerializer to an existing Unity 4.6.5 project and after compiling to iOS devices I started seeing Full-Serializer output from stack trace in Unity's Debug.Log calls:\r\n\r\n```\r\nTransition to state InitializationState (UnityEngine.GameObject)  <<< ---- Debug.Log() Output\r\nFullSerializer.fsDirectConverter`1:TryDeserialize(fsData, Object&, Type)\r\nUnityEngine.Debug:Internal_Log(Int32, String, Object)\r\nUnityEngine.Debug:Log(Object)\r\nXXXXXXX.AwardsManager:ParseJSON()\r\nXXXXXXX.AwardsManager:Init()\r\nXXXXXXX.AwardsManager:Load()\r\nInvocationLib.OperationList:get_Exception()\r\n<LoadModules>c__Iterator1B:MoveNext()\r\nFullSerializer.fsDirectConverter`1:TryDeserialize(fsData, Object&, Type)\r\nUnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)\r\nUnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)\r\nGlobalModules:Start()\r\nFullSerializer.fsDirectConverter`1:TryDeserialize(fsData, Object&, Type)\r\n \r\n(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)\r\n```\r\n\r\nThe FullSerializer output doesn't show in the simulator/in Unity only in Xcode when running on a device.  This is the cause of some concern.  Do you know what is causing this output, and/or how it can be removed?"},"comment":{"url":"https://api.github.com/repos/jacobdufault/fullserializer/issues/comments/225375704","html_url":"https://github.com/jacobdufault/fullserializer/issues/61#issuecomment-225375704","issue_url":"https://api.github.com/repos/jacobdufault/fullserializer/issues/61","id":225375704,"user":{"login":"jacobdufault","id":356714,"avatar_url":"https://avatars.githubusercontent.com/u/356714?v=3","gravatar_id":"","url":"https://api.github.com/users/jacobdufault","html_url":"https://github.com/jacobdufault","followers_url":"https://api.github.com/users/jacobdufault/followers","following_url":"https://api.github.com/users/jacobdufault/following{/other_user}","gists_url":"https://api.github.com/users/jacobdufault/gists{/gist_id}","starred_url":"https://api.github.com/users/jacobdufault/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jacobdufault/subscriptions","organizations_url":"https://api.github.com/users/jacobdufault/orgs","repos_url":"https://api.github.com/users/jacobdufault/repos","events_url":"https://api.github.com/users/jacobdufault/events{/privacy}","received_events_url":"https://api.github.com/users/jacobdufault/received_events","type":"User","site_admin":false},"created_at":"2016-06-11T17:17:03Z","updated_at":"2016-06-11T17:17:03Z","body":"Closing since I can't reproduce and the stack traces don't lead to much. I'm guessing a memory corruption issue on Unity's side."}}
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