{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1848","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1848/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1848/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1848/events","html_url":"https://github.com/endless-sky/endless-sky/issues/1848","id":191784802,"number":1848,"title":"Post-depreciation: Progression in FW campaign is much slower","user":{"login":"Bladewood","id":16506683,"avatar_url":"https://avatars.githubusercontent.com/u/16506683?v=3","gravatar_id":"","url":"https://api.github.com/users/Bladewood","html_url":"https://github.com/Bladewood","followers_url":"https://api.github.com/users/Bladewood/followers","following_url":"https://api.github.com/users/Bladewood/following{/other_user}","gists_url":"https://api.github.com/users/Bladewood/gists{/gist_id}","starred_url":"https://api.github.com/users/Bladewood/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bladewood/subscriptions","organizations_url":"https://api.github.com/users/Bladewood/orgs","repos_url":"https://api.github.com/users/Bladewood/repos","events_url":"https://api.github.com/users/Bladewood/events{/privacy}","received_events_url":"https://api.github.com/users/Bladewood/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-26T03:42:22Z","updated_at":"2016-11-26T03:55:01Z","closed_at":null,"body":"After the depreciation commit, progression became MUCH slower.\r\nIn the FW campaign, by the time I unlocked dreadnoughts, I was still piloting a firebird, and I still only had a net worth of about 11 million credits, which is not nearly enough for a dreadnought.\r\nI'm usually in something better than an Osprey by that point.\r\n(I'm partially relying on plundering to earn my funds, of course.)\r\nThe most obvious solution that I can see is to increase monetary rewards from missions."},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/263042507","html_url":"https://github.com/endless-sky/endless-sky/issues/1848#issuecomment-263042507","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1848","id":263042507,"user":{"login":"endless-sky","id":11450262,"avatar_url":"https://avatars.githubusercontent.com/u/11450262?v=3","gravatar_id":"","url":"https://api.github.com/users/endless-sky","html_url":"https://github.com/endless-sky","followers_url":"https://api.github.com/users/endless-sky/followers","following_url":"https://api.github.com/users/endless-sky/following{/other_user}","gists_url":"https://api.github.com/users/endless-sky/gists{/gist_id}","starred_url":"https://api.github.com/users/endless-sky/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/endless-sky/subscriptions","organizations_url":"https://api.github.com/users/endless-sky/orgs","repos_url":"https://api.github.com/users/endless-sky/repos","events_url":"https://api.github.com/users/endless-sky/events{/privacy}","received_events_url":"https://api.github.com/users/endless-sky/received_events","type":"User","site_admin":false},"created_at":"2016-11-26T03:55:01Z","updated_at":"2016-11-26T03:55:01Z","body":"It's possible the campaign will need some rebalancing to account for the slower progression. Right now it assumes that by the time you're battling the Pug, you're in a capital ship whose un-depreciated price is at least 20M.\r\n\r\nBut, slowing down the progression is the whole point of depreciation: in my opinion, the most enjoyable part of the game is when you're growing powerful enough that you don't have to just run away from every battle, but you're still weak enough that you need to choose your battles carefully."}}
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