{"action":"opened","issue":{"url":"https://api.github.com/repos/wowserhq/wowser/issues/146","repository_url":"https://api.github.com/repos/wowserhq/wowser","labels_url":"https://api.github.com/repos/wowserhq/wowser/issues/146/labels{/name}","comments_url":"https://api.github.com/repos/wowserhq/wowser/issues/146/comments","events_url":"https://api.github.com/repos/wowserhq/wowser/issues/146/events","html_url":"https://github.com/wowserhq/wowser/issues/146","id":158298029,"number":146,"title":"Improve WMO vertex color and lighting","user":{"login":"fallenoak","id":13418124,"avatar_url":"https://avatars.githubusercontent.com/u/13418124?v=3","gravatar_id":"","url":"https://api.github.com/users/fallenoak","html_url":"https://github.com/fallenoak","followers_url":"https://api.github.com/users/fallenoak/followers","following_url":"https://api.github.com/users/fallenoak/following{/other_user}","gists_url":"https://api.github.com/users/fallenoak/gists{/gist_id}","starred_url":"https://api.github.com/users/fallenoak/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fallenoak/subscriptions","organizations_url":"https://api.github.com/users/fallenoak/orgs","repos_url":"https://api.github.com/users/fallenoak/repos","events_url":"https://api.github.com/users/fallenoak/events{/privacy}","received_events_url":"https://api.github.com/users/fallenoak/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/wowserhq/wowser/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-06-03T06:11:34Z","updated_at":"2016-06-03T06:11:34Z","closed_at":null,"body":"Many WMOs, particularly WMOs found in Northrend (but also many old world WMOs) have vertex coloring and lighting issues that leave much to be desired.\r\n\r\n#### Progress\r\n- [ ] Implement ```FixColorVertexAlpha``` from the client\r\n * This will fix the missing glow around fireplaces in old world inns / houses, the undersaturated glow in blacksmith WMOs, and likely several other color issues\r\n- [ ] Properly handle ```baseAmbient```\r\n * Likely baseAmbient is always supposed to be added when shading WMO groups, and flag 0x02 is about specific behaviors when modifying MOCV colors\r\n"}}
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