{"action":"created","issue":{"url":"https://api.github.com/repos/SnpM/LockstepFramework/issues/84","repository_url":"https://api.github.com/repos/SnpM/LockstepFramework","labels_url":"https://api.github.com/repos/SnpM/LockstepFramework/issues/84/labels{/name}","comments_url":"https://api.github.com/repos/SnpM/LockstepFramework/issues/84/comments","events_url":"https://api.github.com/repos/SnpM/LockstepFramework/issues/84/events","html_url":"https://github.com/SnpM/LockstepFramework/issues/84","id":165716818,"number":84,"title":"Avoidance Priority","user":{"login":"sooonism","id":2647094,"avatar_url":"https://avatars.githubusercontent.com/u/2647094?v=3","gravatar_id":"","url":"https://api.github.com/users/sooonism","html_url":"https://github.com/sooonism","followers_url":"https://api.github.com/users/sooonism/followers","following_url":"https://api.github.com/users/sooonism/following{/other_user}","gists_url":"https://api.github.com/users/sooonism/gists{/gist_id}","starred_url":"https://api.github.com/users/sooonism/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sooonism/subscriptions","organizations_url":"https://api.github.com/users/sooonism/orgs","repos_url":"https://api.github.com/users/sooonism/repos","events_url":"https://api.github.com/users/sooonism/events{/privacy}","received_events_url":"https://api.github.com/users/sooonism/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-07-15T05:53:33Z","updated_at":"2016-07-19T07:01:27Z","closed_at":null,"body":"Is there a way to set an avoidance priority? \r\nJust like how it works in Unity3d Navmesh Agent. The high priority agent in away can push low priority agent. And the low priority agent will have to find other path if high priority agent is in a way."},"comment":{"url":"https://api.github.com/repos/SnpM/LockstepFramework/issues/comments/233548389","html_url":"https://github.com/SnpM/LockstepFramework/issues/84#issuecomment-233548389","issue_url":"https://api.github.com/repos/SnpM/LockstepFramework/issues/84","id":233548389,"user":{"login":"sooonism","id":2647094,"avatar_url":"https://avatars.githubusercontent.com/u/2647094?v=3","gravatar_id":"","url":"https://api.github.com/users/sooonism","html_url":"https://github.com/sooonism","followers_url":"https://api.github.com/users/sooonism/followers","following_url":"https://api.github.com/users/sooonism/following{/other_user}","gists_url":"https://api.github.com/users/sooonism/gists{/gist_id}","starred_url":"https://api.github.com/users/sooonism/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sooonism/subscriptions","organizations_url":"https://api.github.com/users/sooonism/orgs","repos_url":"https://api.github.com/users/sooonism/repos","events_url":"https://api.github.com/users/sooonism/events{/privacy}","received_events_url":"https://api.github.com/users/sooonism/received_events","type":"User","site_admin":false},"created_at":"2016-07-19T07:01:27Z","updated_at":"2016-07-19T07:01:27Z","body":"OK, I found it. Strange that it did not show up in Inspector even it is public. "}}
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