{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2664","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2664/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2664/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2664/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2664","id":183475169,"number":2664,"title":"AI goes 2 ancient era policy trees sometimes","user":{"login":"Enrico-Swagolo","id":16984872,"avatar_url":"https://avatars.githubusercontent.com/u/16984872?v=3","gravatar_id":"","url":"https://api.github.com/users/Enrico-Swagolo","html_url":"https://github.com/Enrico-Swagolo","followers_url":"https://api.github.com/users/Enrico-Swagolo/followers","following_url":"https://api.github.com/users/Enrico-Swagolo/following{/other_user}","gists_url":"https://api.github.com/users/Enrico-Swagolo/gists{/gist_id}","starred_url":"https://api.github.com/users/Enrico-Swagolo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Enrico-Swagolo/subscriptions","organizations_url":"https://api.github.com/users/Enrico-Swagolo/orgs","repos_url":"https://api.github.com/users/Enrico-Swagolo/repos","events_url":"https://api.github.com/users/Enrico-Swagolo/events{/privacy}","received_events_url":"https://api.github.com/users/Enrico-Swagolo/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-10-17T17:17:16Z","updated_at":"2016-10-17T17:19:20Z","closed_at":null,"body":"_1. Mod version (i.e Date - 4/23):_\r\n\r\n12th October\r\n\r\n_2. Mod list (if using Vox Populi only, leave blank):_\r\n\r\n\r\n_3. Error description:_ \r\n\r\nSometimes, AI will finish one ancient era policy tree, only to follow another ancient era policy trees.\r\n\r\nThrough my games on this and previous version, I've seen AI go Progress > Authority, Tradition > Authority and Authority > Progress. Three or four times out of those five-six occurences, it was Shaka. I really don't get that guy.\r\n\r\nIt was usually if they went  wide, didn't have a majority religion when they've had to choose which I sort of see why (though the religion WAS in their reach, I/someone else was close nearby to convert them), but sometimes already converted AI does something stupid and chooses Authority/Progress over Piety - which is a very, very bad idea.  If you're wide, Piety is just better at everything to the point it's straight out insane to ignore it. If not wide, there's Aesthetics - and I'd dare say even it is better than Progress/Authority at wide. If messing with CS, there's Statecraft.\r\n\r\nI mean, I get it - it won't have any benefit from Piety without religion - but if its neighbours have a religion, it should take Piety anyway because it just won't manage to compete if it takes a second Ancient policy tree anyway. If it's already converted and wide, Piety is always better than Progress/Authority and ancient era trees shouldn't even be considered.\r\n\r\nEven Aesthetics would do better for wide empire than Progress/Authority, so even wide AI without access to religion should take it  instead (the same shouldn't apply to Statecraft, it's absolutely awful if you don't plan on messing with CS). Sure, half the bonuses will be underwhelming, but they'll still add up to be more than what Authority/Progress offers."},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/254272876","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/2664#issuecomment-254272876","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/2664","id":254272876,"user":{"login":"LoneGazebo","id":7849458,"avatar_url":"https://avatars.githubusercontent.com/u/7849458?v=3","gravatar_id":"","url":"https://api.github.com/users/LoneGazebo","html_url":"https://github.com/LoneGazebo","followers_url":"https://api.github.com/users/LoneGazebo/followers","following_url":"https://api.github.com/users/LoneGazebo/following{/other_user}","gists_url":"https://api.github.com/users/LoneGazebo/gists{/gist_id}","starred_url":"https://api.github.com/users/LoneGazebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LoneGazebo/subscriptions","organizations_url":"https://api.github.com/users/LoneGazebo/orgs","repos_url":"https://api.github.com/users/LoneGazebo/repos","events_url":"https://api.github.com/users/LoneGazebo/events{/privacy}","received_events_url":"https://api.github.com/users/LoneGazebo/received_events","type":"User","site_admin":false},"created_at":"2016-10-17T17:19:20Z","updated_at":"2016-10-17T17:19:20Z","body":"Sometimes the AI simply evaluates it that way - I'm not going to hard-code it (as even some humans do it)."}}
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