{"action":"created","issue":{"url":"https://api.github.com/repos/DesignEngrLab/TVGL/issues/12","repository_url":"https://api.github.com/repos/DesignEngrLab/TVGL","labels_url":"https://api.github.com/repos/DesignEngrLab/TVGL/issues/12/labels{/name}","comments_url":"https://api.github.com/repos/DesignEngrLab/TVGL/issues/12/comments","events_url":"https://api.github.com/repos/DesignEngrLab/TVGL/issues/12/events","html_url":"https://github.com/DesignEngrLab/TVGL/issues/12","id":172456532,"number":12,"title":"Any improvement for fast slicing?","user":{"login":"esacape3d","id":21175231,"avatar_url":"https://avatars.githubusercontent.com/u/21175231?v=3","gravatar_id":"","url":"https://api.github.com/users/esacape3d","html_url":"https://github.com/esacape3d","followers_url":"https://api.github.com/users/esacape3d/followers","following_url":"https://api.github.com/users/esacape3d/following{/other_user}","gists_url":"https://api.github.com/users/esacape3d/gists{/gist_id}","starred_url":"https://api.github.com/users/esacape3d/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/esacape3d/subscriptions","organizations_url":"https://api.github.com/users/esacape3d/orgs","repos_url":"https://api.github.com/users/esacape3d/repos","events_url":"https://api.github.com/users/esacape3d/events{/privacy}","received_events_url":"https://api.github.com/users/esacape3d/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-08-22T13:47:00Z","updated_at":"2016-08-24T22:29:39Z","closed_at":null,"body":"Thanks for this great project. It works great for my application, but I'd like to know any improvement is possible to make slice the model fast? I tried different STL files from thingiverse.com and it takes about 70 sec to load a model with 1.3M faces and another 60 sec to get a single slice. I hope I'd contribute this project, but I'm still learning C#. \r\n\r\nThanks!"},"comment":{"url":"https://api.github.com/repos/DesignEngrLab/TVGL/issues/comments/242228618","html_url":"https://github.com/DesignEngrLab/TVGL/issues/12#issuecomment-242228618","issue_url":"https://api.github.com/repos/DesignEngrLab/TVGL/issues/12","id":242228618,"user":{"login":"micampbell","id":12202363,"avatar_url":"https://avatars.githubusercontent.com/u/12202363?v=3","gravatar_id":"","url":"https://api.github.com/users/micampbell","html_url":"https://github.com/micampbell","followers_url":"https://api.github.com/users/micampbell/followers","following_url":"https://api.github.com/users/micampbell/following{/other_user}","gists_url":"https://api.github.com/users/micampbell/gists{/gist_id}","starred_url":"https://api.github.com/users/micampbell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/micampbell/subscriptions","organizations_url":"https://api.github.com/users/micampbell/orgs","repos_url":"https://api.github.com/users/micampbell/repos","events_url":"https://api.github.com/users/micampbell/events{/privacy}","received_events_url":"https://api.github.com/users/micampbell/received_events","type":"User","site_admin":false},"created_at":"2016-08-24T22:29:39Z","updated_at":"2016-08-24T22:29:39Z","body":"Our approach is more complicated and time-consuming since the resulting solids are \"water-tight\" after division. If this is not what you need, then a quicker function can be created. If you need to 2D shape at the slice, then you should use the         \r\nSlice.GetContactData(TessellatedSolid ts, Flat plane, out ContactData contactData) method.\r\n"}}
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