{"action":"created","issue":{"url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1850","repository_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games","labels_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1850/labels{/name}","comments_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1850/comments","events_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1850/events","html_url":"https://github.com/ValveSoftware/Source-1-Games/issues/1850","id":49022593,"number":1850,"title":"[HL2] Steampipe has stopped non-scripted actor NPC blinking","user":{"login":"ihonnyboy","id":9792562,"avatar_url":"https://avatars.githubusercontent.com/u/9792562?v=3","gravatar_id":"","url":"https://api.github.com/users/ihonnyboy","html_url":"https://github.com/ihonnyboy","followers_url":"https://api.github.com/users/ihonnyboy/followers","following_url":"https://api.github.com/users/ihonnyboy/following{/other_user}","gists_url":"https://api.github.com/users/ihonnyboy/gists{/gist_id}","starred_url":"https://api.github.com/users/ihonnyboy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ihonnyboy/subscriptions","organizations_url":"https://api.github.com/users/ihonnyboy/orgs","repos_url":"https://api.github.com/users/ihonnyboy/repos","events_url":"https://api.github.com/users/ihonnyboy/events{/privacy}","received_events_url":"https://api.github.com/users/ihonnyboy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2014-11-17T00:49:19Z","updated_at":"2016-04-15T02:20:01Z","closed_at":null,"body":"I'm referring to blinking of the eyes, not model blinking. I've asked friends and looked up previous footage of Half Life 2 before and after the steampipe update, and this is indeed the case. I tired looking through the code on this repository, but I can't make sense of it. I even fired up my xbox360 copy of the orange box to check that NPCs blinked on the orange box engine. Currently they blink when told to do so (view the flex sliders in a VCD file), but they won't blink \"naturally.\" The opening sequence of Half Life 2 is a good example of this, the G-man doesn't blink at all, and the Citizens encountered afterward don't blink either."},"comment":{"url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/comments/210255522","html_url":"https://github.com/ValveSoftware/Source-1-Games/issues/1850#issuecomment-210255522","issue_url":"https://api.github.com/repos/ValveSoftware/Source-1-Games/issues/1850","id":210255522,"user":{"login":"hitmen047","id":4842783,"avatar_url":"https://avatars.githubusercontent.com/u/4842783?v=3","gravatar_id":"","url":"https://api.github.com/users/hitmen047","html_url":"https://github.com/hitmen047","followers_url":"https://api.github.com/users/hitmen047/followers","following_url":"https://api.github.com/users/hitmen047/following{/other_user}","gists_url":"https://api.github.com/users/hitmen047/gists{/gist_id}","starred_url":"https://api.github.com/users/hitmen047/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hitmen047/subscriptions","organizations_url":"https://api.github.com/users/hitmen047/orgs","repos_url":"https://api.github.com/users/hitmen047/repos","events_url":"https://api.github.com/users/hitmen047/events{/privacy}","received_events_url":"https://api.github.com/users/hitmen047/received_events","type":"User","site_admin":false},"created_at":"2016-04-15T02:20:01Z","updated_at":"2016-04-15T02:20:01Z","body":"Looks like Valve broke flex controling in c_baseflex."}}