{"push_id":1420097921,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"1950b6a83c923f835e6a2828706b0947c6d9d29c","before":"54ba7bdc24379c8fe2ca2cb05f509ef2562330e0","commits":[{"sha":"1950b6a83c923f835e6a2828706b0947c6d9d29c","author":{"name":"StellarHorizon","email":"533696e100e543b83e29ad4e010a1673e58d4735@yahoo.com"},"message":"First Graphics Update\n\nFirst part of major graphics update. Graphics are not final, but\ngraphics largely improved over previous versions. Support for background\nsprites added (currently just a full screen background of stars). Large\nreworking of SpriteList class to aid in controlling Sprite drawing\norder.\n\nMajor Changes:\n-Added 2 sample asteroid images, dynamically resized with specified\nasteroid size\n-Added BackgroundSprite class for drawing a sprite behind the game\nscene, added corresponding functionality to the GameMap class\n-MenuText now extends Sprite and acts more like a Sprite\n-Sprites can now be positioned relative to one of the nine\nReferencePositions\n-SpriteList will now contain separate lists of sprites, filled through a\nuniversal addSprite function. These lists will be combined together for\nthe getList function for more control over the order sprites are drawn.\nTo be optimized further in the future.\n\nMinor Changes:\n-Main menu now has a background\n-Changes to the appearance of the title text, title is now \"Fleet\nPatrol\"\n-Removed debugging print statement \"Click released\"\n-Modifying Sprite images now locked using an independent lock,\nimageLock, preventing synchronization issues and simplifying case when\ntrying to lock on currentImage when currentImage is null\n-Optimized which lock portions of code use (rather than relying on\nalways locking the entire sprite list)\n-needsRedraw fully implemented for all Sprites, indicates when the full\ndrawing method is required or if the previous image can be used for the\nnext frame. Methods modifying an image should now set needsRedraw to\ntrue to see changes to the image reflected\n-Partial cleaning up of drawing code for playerShip","distinct":true,"url":"https://api.github.com/repos/uarkSoftwareEnginnering2016/Project2016/commits/1950b6a83c923f835e6a2828706b0947c6d9d29c"}]}
{"actor":{"display_login":"StellarHorizon"}}