{"push_id":1051606062,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"c071aa80814090d75385006b9b99f11d410b2190","before":"c0752efcb3c0b272835a22175f4d3cf7801b2d33","commits":[{"sha":"c071aa80814090d75385006b9b99f11d410b2190","author":{"email":"d3bcdf35b5c526cd05c31250393ca9f48f2bc662@gmail.com","name":"jeffrey.a.doggett@gmail.com"},"message":"Change the remove sound mobj\n\nto remember the location of the removed object rather than just removing the pointer. This was we can still update the sound parameters as the player moves.","distinct":true,"url":"https://api.github.com/repos/jeffdoggett/Doom/commits/c071aa80814090d75385006b9b99f11d410b2190"}]}