{"action":"created","issue":{"url":"https://api.github.com/repos/AndrewScheidecker/BrickGame/issues/20","repository_url":"https://api.github.com/repos/AndrewScheidecker/BrickGame","labels_url":"https://api.github.com/repos/AndrewScheidecker/BrickGame/issues/20/labels{/name}","comments_url":"https://api.github.com/repos/AndrewScheidecker/BrickGame/issues/20/comments","events_url":"https://api.github.com/repos/AndrewScheidecker/BrickGame/issues/20/events","html_url":"https://github.com/AndrewScheidecker/BrickGame/issues/20","id":139634150,"number":20,"title":"Water Simulation?","user":{"login":"iUltimateLP","id":8491339,"avatar_url":"https://avatars.githubusercontent.com/u/8491339?v=3","gravatar_id":"","url":"https://api.github.com/users/iUltimateLP","html_url":"https://github.com/iUltimateLP","followers_url":"https://api.github.com/users/iUltimateLP/followers","following_url":"https://api.github.com/users/iUltimateLP/following{/other_user}","gists_url":"https://api.github.com/users/iUltimateLP/gists{/gist_id}","starred_url":"https://api.github.com/users/iUltimateLP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/iUltimateLP/subscriptions","organizations_url":"https://api.github.com/users/iUltimateLP/orgs","repos_url":"https://api.github.com/users/iUltimateLP/repos","events_url":"https://api.github.com/users/iUltimateLP/events{/privacy}","received_events_url":"https://api.github.com/users/iUltimateLP/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":64,"created_at":"2016-03-09T16:47:34Z","updated_at":"2016-03-24T08:36:38Z","closed_at":null,"body":"Okay, lets get to a real hot topic. Water simulation? How would I proceed? And, how do I generate just a simple ocean? I think I need to drop my project because this is all stuff I'm not aware of :cry: "},"comment":{"url":"https://api.github.com/repos/AndrewScheidecker/BrickGame/issues/comments/200734249","html_url":"https://github.com/AndrewScheidecker/BrickGame/issues/20#issuecomment-200734249","issue_url":"https://api.github.com/repos/AndrewScheidecker/BrickGame/issues/20","id":200734249,"user":{"login":"iUltimateLP","id":8491339,"avatar_url":"https://avatars.githubusercontent.com/u/8491339?v=3","gravatar_id":"","url":"https://api.github.com/users/iUltimateLP","html_url":"https://github.com/iUltimateLP","followers_url":"https://api.github.com/users/iUltimateLP/followers","following_url":"https://api.github.com/users/iUltimateLP/following{/other_user}","gists_url":"https://api.github.com/users/iUltimateLP/gists{/gist_id}","starred_url":"https://api.github.com/users/iUltimateLP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/iUltimateLP/subscriptions","organizations_url":"https://api.github.com/users/iUltimateLP/orgs","repos_url":"https://api.github.com/users/iUltimateLP/repos","events_url":"https://api.github.com/users/iUltimateLP/events{/privacy}","received_events_url":"https://api.github.com/users/iUltimateLP/received_events","type":"User","site_admin":false},"created_at":"2016-03-24T08:36:38Z","updated_at":"2016-03-24T08:36:38Z","body":"Do you know how I could geht realistic reflections on my glass Material? The Screenshot I posted days ago was with a sphere reflection capture, which captured the sky only and not the Blocks, thats why it is shining so red.. Is there any method of capturing that at runtime / when cubes are generated?"}}