{"action":"created","issue":{"url":"https://api.github.com/repos/aura-project/aura/issues/456","repository_url":"https://api.github.com/repos/aura-project/aura","labels_url":"https://api.github.com/repos/aura-project/aura/issues/456/labels{/name}","comments_url":"https://api.github.com/repos/aura-project/aura/issues/456/comments","events_url":"https://api.github.com/repos/aura-project/aura/issues/456/events","html_url":"https://github.com/aura-project/aura/issues/456","id":181578274,"number":456,"title":"AIs do not switch target when hit by a character they aren't aggro'd to","user":{"login":"eotetb","id":14268419,"avatar_url":"https://avatars.githubusercontent.com/u/14268419?v=3","gravatar_id":"","url":"https://api.github.com/users/eotetb","html_url":"https://github.com/eotetb","followers_url":"https://api.github.com/users/eotetb/followers","following_url":"https://api.github.com/users/eotetb/following{/other_user}","gists_url":"https://api.github.com/users/eotetb/gists{/gist_id}","starred_url":"https://api.github.com/users/eotetb/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/eotetb/subscriptions","organizations_url":"https://api.github.com/users/eotetb/orgs","repos_url":"https://api.github.com/users/eotetb/repos","events_url":"https://api.github.com/users/eotetb/events{/privacy}","received_events_url":"https://api.github.com/users/eotetb/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/aura-project/aura/labels/discussion","name":"discussion","color":"f5f5f5"},{"url":"https://api.github.com/repos/aura-project/aura/labels/enhancement","name":"enhancement","color":"c7def8"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":19,"created_at":"2016-10-07T03:32:21Z","updated_at":"2016-10-12T16:56:24Z","closed_at":null,"body":"I have seen this happen a few times now, when my party member hits a mob that has already aggro'd me, instead of the mob switching their target to the other party member, the continue going after me.\r\n\r\nOne example of this is if a party member hits a mob with defense loaded, the monster than retaliates and hits the user that originally aggro'd them instead of switching to the new target. A second example is if a party member starts a combo but finishes midway through, the monster will immediately retaliate against the user it originally aggro'd instead. "},"comment":{"url":"https://api.github.com/repos/aura-project/aura/issues/comments/253272471","html_url":"https://github.com/aura-project/aura/issues/456#issuecomment-253272471","issue_url":"https://api.github.com/repos/aura-project/aura/issues/456","id":253272471,"user":{"login":"exectails","id":5593920,"avatar_url":"https://avatars.githubusercontent.com/u/5593920?v=3","gravatar_id":"","url":"https://api.github.com/users/exectails","html_url":"https://github.com/exectails","followers_url":"https://api.github.com/users/exectails/followers","following_url":"https://api.github.com/users/exectails/following{/other_user}","gists_url":"https://api.github.com/users/exectails/gists{/gist_id}","starred_url":"https://api.github.com/users/exectails/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/exectails/subscriptions","organizations_url":"https://api.github.com/users/exectails/orgs","repos_url":"https://api.github.com/users/exectails/repos","events_url":"https://api.github.com/users/exectails/events{/privacy}","received_events_url":"https://api.github.com/users/exectails/received_events","type":"User","site_admin":false},"created_at":"2016-10-12T16:56:24Z","updated_at":"2016-10-12T16:56:24Z","body":"So they hit the creature that hit their Defense and then they continue battling their actual target?"}}
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