{"action":"created","issue":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/54","repository_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit","labels_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/54/labels{/name}","comments_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/54/comments","events_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/54/events","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/54","id":154713325,"number":54,"title":"[Interaction] Ability to move items that are attached to hinges","user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-05-13T13:36:28Z","updated_at":"2016-05-15T05:00:24Z","closed_at":null,"body":"the Interact_Grab has a basic mechanic for grabbing hinged items but it has some flaws due to using a Spring Joint to attach the controller to the grabbed object.\r\n\r\nA better solution would be to have objects like doors, etc to have a Use concept that then tracks the position of the \"using\" controller instead of using joints as this will provide a tighter control of the object."},"comment":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/comments/219266491","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/54#issuecomment-219266491","issue_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/54","id":219266491,"user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"created_at":"2016-05-15T05:00:24Z","updated_at":"2016-05-15T05:00:24Z","body":"Two valid points, one I mention in the post above :p\n\nSo yeah the break on distance is a must because it's dumb you can have your controller so far away.\n\nAnd yes it will be possible to set an attach point, this branch is just a sneaky peak for you lovely folks :)\n\nThe reason it's on the lid and not the handle is because I think there was an issue when using the track object option on a object that was attached with a fixed joint. I wonder if it would work with if the handle was a child. I'll try it and see."}}