{"action":"created","comment":{"url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/comments/71993518","id":71993518,"diff_hunk":"@@ -22,34 +23,186 @@ public static void ShowHelp()\n             Application.OpenURL(\"https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview#Configuring_a_Unity_project_for_HoloLens\");\n         }\n \n-        /// <summary>\n-        /// Applies recommended scene settings to the current scenes\n-        /// </summary>\n-        [MenuItem(\"HoloToolkit/Configure/Apply HoloLens Scene Settings\", priority = 0)]\n-        public static void ApplySceneSettings()\n+        [MenuItem(\"HoloToolkit/Configure/Apply All HoloLens Settings\", priority = 0)]\n+        public static void ApplyAllSettings()\n         {\n+            var output = new StringBuilder();\n+            ApplySceneSettingsInternal(output);\n+\n+\n+            var reload = ApplyProjectSettingsInternal(output);\n+\n+            EditorUtility.DisplayDialog(\"Results\", output.ToString(), \"Ok\");\n+\n+            if (reload)\n+            {\n+                PromptForReload();\n+            }\n+        }\n+\n+\n+        private static void ApplySceneSettingsInternal(StringBuilder output)\n+        {\n+            //todo if we find more than one camera, hololens will always use MainCamera (should)\n+            //additional cameras could be used from a RenderTexture, etc. Should we warn?\n+\n+            output.AppendLine(\"** Checking Camera Settings\");\n+            Camera[] cameras = new Camera[Camera.allCamerasCount];\n+            Camera.GetAllCameras(cameras);\n+\n             if (Camera.main == null)\n             {\n-                Debug.LogWarning(@\"Could not apply settings - no camera tagged with \"\"MainCamera\"\"\");\n+                output.AppendLine(@\"Could not apply camera settings - no camera tagged with \"\"MainCamera\"\"\");\n                 return;\n             }\n \n-            Camera.main.transform.position = Vector3.zero;\n-            Camera.main.clearFlags = CameraClearFlags.SolidColor;\n-            Camera.main.backgroundColor = Color.black;\n-            Camera.main.nearClipPlane = 0.85f;\n+            SetCameraDefaults(Camera.main, true, output);\n+\n+            //All done with MainCamera\n+            cameras = cameras.Where(o => o != Camera.main).ToArray();\n+\n+            //Check remaining cameras\n+            if (cameras.Length > 0)\n+            {\n+                foreach (var camera in cameras)\n+                {\n+                    Debug.Log(camera);\n+                    var cameraDetails = string.Format(\"Update this camera for HoloLens defaults? \\r\\nThis will set position to 0,0,0 (on MainCamera only) and background color to Clear Flags:Solid color(Black). \\r\\n \\r\\n---------------\\r\\nName: {0} \\r\\nPosition: {1}\\r\\nTag: {2}\\r\\n---------------\",\n+                        camera.name, camera.transform.position, camera.tag);\n+                    if (EditorUtility.DisplayDialog(\"Multiple Cameras Detected\",\n+    cameraDetails, \"Yes\", \"No\"))\n+                    {\n+                        //It's not main so we won't touch posiution\n+                        SetCameraDefaults(camera, false, output);\n+                    }\n+                }\n+            }\n+            output.AppendLine();\n         }\n \n         /// <summary>\n-        /// Applies recommended project settings to the current project\n+        /// Modified camera settings to the HoloLens recommended defaults\n         /// </summary>\n-        [MenuItem(\"HoloToolkit/Configure/Apply HoloLens Project Settings\", priority = 0)]\n-        public static void ApplyProjectSettings()\n+        /// <param name=\"camera\">Camera to update</param>\n+        /// <param name=\"output\">Output log</param>\n+        private static void SetCameraDefaults(Camera camera, bool isMain, StringBuilder output)\n+        {\n+            output.AppendLine(string.Format(\"     Checking camera {0} at {1}\", camera.name, camera.transform.position.ToString()));\n+\n+            if (isMain)\n+            {\n+                output.Append(\"     Checking position:\");\n+                if (camera.transform.position != Vector3.zero)\n+                {\n+                    camera.transform.position = Vector3.zero;\n+                    output.AppendLine(\"  Updated position\");\n+                }\n+                else\n+                {\n+                    output.AppendLine(\"  OK\");\n+                }\n+            }\n+            else\n+            {\n+                output.AppendLine(\"     Position ignored, not the MainCamera\");\n+            }\n+\n+            output.Append(\"     Checking Near Clip Plane is .85:\");\n+            if (camera.nearClipPlane != 0.85f)\n+            {\n+                camera.nearClipPlane = 0.85f;\n+                output.AppendLine(\"  Updated\");\n+            }\n+            else\n+            {\n+                output.AppendLine(\"  OK\");\n+            }\n+\n+            output.Append(\"     Checking Clear Flags are Black:\");\n+            if (camera.clearFlags != CameraClearFlags.Color)\n+            {\n+                camera.clearFlags = CameraClearFlags.Color;\n+                camera.backgroundColor = Color.black;\n+                output.AppendLine(\"  Updated\");\n+            }\n+            else\n+            {\n+                output.AppendLine(\"  OK\");\n+            }\n+            output.AppendLine();\n+        }\n+\n+        /// <summary>\n+        /// Applies recommended scene settings to the current scenes\n+        /// </summary>\n+        [MenuItem(\"HoloToolkit/Configure/Apply HoloLens Scene Settings\", priority = 0)]\n+        public static void ApplySceneSettings()\n+        {\n+            var output = new StringBuilder();\n+            ApplySceneSettingsInternal(output);\n+            EditorUtility.DisplayDialog(\"Results\", output.ToString(), \"Ok\");\n+        }\n+\n+        private static bool ApplyProjectSettingsInternal(StringBuilder output)\n         {\n             // Build settings\n-            EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.WSAPlayer);\n-            EditorUserBuildSettings.wsaSDK = WSASDK.UWP;\n-            EditorUserBuildSettings.wsaUWPBuildType = WSAUWPBuildType.D3D;\n+            output.AppendLine(\"** Checking Build Settings for WSA\");\n+            bool isWsa = EditorUserBuildSettings.activeBuildTarget == BuildTarget.WSAPlayer;\n+            bool isWsaSdk = EditorUserBuildSettings.wsaSDK == WSASDK.UWP;\n+            bool isDirect3D = EditorUserBuildSettings.wsaUWPBuildType == WSAUWPBuildType.D3D;\n+            bool isUnityCSharpProjs = EditorUserBuildSettings.wsaGenerateReferenceProjects;","path":"Assets/HoloToolkit/Utilities/Editor/ConfigureMenu.cs","position":155,"original_position":155,"commit_id":"3933b816638f8cce7b4dc9c87ac4fbcaadee4ded","original_commit_id":"3933b816638f8cce7b4dc9c87ac4fbcaadee4ded","user":{"login":"jwittner","id":12958442,"avatar_url":"https://avatars.githubusercontent.com/u/12958442?v=3","gravatar_id":"","url":"https://api.github.com/users/jwittner","html_url":"https://github.com/jwittner","followers_url":"https://api.github.com/users/jwittner/followers","following_url":"https://api.github.com/users/jwittner/following{/other_user}","gists_url":"https://api.github.com/users/jwittner/gists{/gist_id}","starred_url":"https://api.github.com/users/jwittner/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jwittner/subscriptions","organizations_url":"https://api.github.com/users/jwittner/orgs","repos_url":"https://api.github.com/users/jwittner/repos","events_url":"https://api.github.com/users/jwittner/events{/privacy}","received_events_url":"https://api.github.com/users/jwittner/received_events","type":"User","site_admin":false},"body":"I also don't think that this option should be a part of this process since the generation of reference projects isn't a required or recommended step for HoloLens development. Developers should change this option via the Build Settings window to suit their needs.","created_at":"2016-07-24T19:04:30Z","updated_at":"2016-07-24T19:04:31Z","html_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/134#discussion_r71993518","pull_request_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/134","_links":{"self":{"href":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/comments/71993518"},"html":{"href":"https://github.com/Microsoft/HoloToolkit-Unity/pull/134#discussion_r71993518"},"pull_request":{"href":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/134"}}},"pull_request":{"url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/134","id":78586031,"html_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/134","diff_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/134.diff","patch_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/134.patch","issue_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/134","number":134,"state":"open","locked":false,"title":"Changes to HoloToolkit menu for setting project / scene defaults","user":{"login":"adamtuliper","id":1740557,"avatar_url":"https://avatars.githubusercontent.com/u/1740557?v=3","gravatar_id":"","url":"https://api.github.com/users/adamtuliper","html_url":"https://github.com/adamtuliper","followers_url":"https://api.github.com/users/adamtuliper/followers","following_url":"https://api.github.com/users/adamtuliper/following{/other_user}","gists_url":"https://api.github.com/users/adamtuliper/gists{/gist_id}","starred_url":"https://api.github.com/users/adamtuliper/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adamtuliper/subscriptions","organizations_url":"https://api.github.com/users/adamtuliper/orgs","repos_url":"https://api.github.com/users/adamtuliper/repos","events_url":"https://api.github.com/users/adamtuliper/events{/privacy}","received_events_url":"https://api.github.com/users/adamtuliper/received_events","type":"User","site_admin":false},"body":"Create a log of changes to display to user. Allow other menu options to\r\nadd to scene or project to use these new changes. Add additional checks\r\nfor unchecked/missing holographic options using API (rather than file\r\nprocessing). Don't reload for quality level changes (Unity picks up\r\nchange in file).  Don't set quality if the option is already set\r\n(therefore don't reload when not necessary)","created_at":"2016-07-24T00:18:56Z","updated_at":"2016-07-24T19:04:31Z","closed_at":null,"merged_at":null,"merge_commit_sha":"1b81a9c66a19ce16dea350ee9b17c7e99ad0ace7","assignee":null,"assignees":[],"milestone":null,"commits_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/134/commits","review_comments_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/134/comments","review_comment_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/comments{/number}","comments_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/134/comments","statuses_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/statuses/3933b816638f8cce7b4dc9c87ac4fbcaadee4ded","head":{"label":"adamtuliper:master","ref":"master","sha":"3933b816638f8cce7b4dc9c87ac4fbcaadee4ded","user":{"login":"adamtuliper","id":1740557,"avatar_url":"https://avatars.githubusercontent.com/u/1740557?v=3","gravatar_id":"","url":"https://api.github.com/users/adamtuliper","html_url":"https://github.com/adamtuliper","followers_url":"https://api.github.com/users/adamtuliper/followers","following_url":"https://api.github.com/users/adamtuliper/following{/other_user}","gists_url":"https://api.github.com/users/adamtuliper/gists{/gist_id}","starred_url":"https://api.github.com/users/adamtuliper/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adamtuliper/subscriptions","organizations_url":"https://api.github.com/users/adamtuliper/orgs","repos_url":"https://api.github.com/users/adamtuliper/repos","events_url":"https://api.github.com/users/adamtuliper/events{/privacy}","received_events_url":"https://api.github.com/users/adamtuliper/received_events","type":"User","site_admin":false},"repo":{"id":64041149,"name":"HoloToolkit-Unity","full_name":"adamtuliper/HoloToolkit-Unity","owner":{"login":"adamtuliper","id":1740557,"avatar_url":"https://avatars.githubusercontent.com/u/1740557?v=3","gravatar_id":"","url":"https://api.github.com/users/adamtuliper","html_url":"https://github.com/adamtuliper","followers_url":"https://api.github.com/users/adamtuliper/followers","following_url":"https://api.github.com/users/adamtuliper/following{/other_user}","gists_url":"https://api.github.com/users/adamtuliper/gists{/gist_id}","starred_url":"https://api.github.com/users/adamtuliper/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/adamtuliper/subscriptions","organizations_url":"https://api.github.com/users/adamtuliper/orgs","repos_url":"https://api.github.com/users/adamtuliper/repos","events_url":"https://api.github.com/users/adamtuliper/events{/privacy}","received_events_url":"https://api.github.com/users/adamtuliper/received_events","type":"User","site_admin":false},"private":false,"html_url":"https://github.com/adamtuliper/HoloToolkit-Unity","description":"This 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