{"action":"closed","issue":{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/50","repository_url":"https://api.github.com/repos/libretro/beetle-psx-libretro","labels_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/50/labels{/name}","comments_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/50/comments","events_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/50/events","html_url":"https://github.com/libretro/beetle-psx-libretro/issues/50","id":157356833,"number":50,"title":"[GL] [Windows] Black Screen [Cause : CG Shaders]","user":{"login":"stevenstrike","id":9658688,"avatar_url":"https://avatars.githubusercontent.com/u/9658688?v=3","gravatar_id":"","url":"https://api.github.com/users/stevenstrike","html_url":"https://github.com/stevenstrike","followers_url":"https://api.github.com/users/stevenstrike/followers","following_url":"https://api.github.com/users/stevenstrike/following{/other_user}","gists_url":"https://api.github.com/users/stevenstrike/gists{/gist_id}","starred_url":"https://api.github.com/users/stevenstrike/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/stevenstrike/subscriptions","organizations_url":"https://api.github.com/users/stevenstrike/orgs","repos_url":"https://api.github.com/users/stevenstrike/repos","events_url":"https://api.github.com/users/stevenstrike/events{/privacy}","received_events_url":"https://api.github.com/users/stevenstrike/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/labels/wontfix","name":"wontfix","color":"ffffff"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-05-28T21:04:31Z","updated_at":"2016-05-29T19:02:53Z","closed_at":"2016-05-29T19:02:53Z","body":"Tested on **Windows 10 x64** with **Radeon 7950** Radeon Software Version 16.5.3 (OpenGL 4.5 Context) and latest RA x64 and mednafen HW builds. \r\n\r\nWhen starting a game using opengl backend (everything else is set to default) : screen goes black but the game still run. \r\nAttempting to go back to RA (meaning using F1 or L3+R3), immediately close retroarch.\r\n\r\nDebug doesn't provide much info : \r\n*snip*\r\nOpenGL context reset\r\nBuilding OpenGL state (1x internal res., 16bpp)\r\nTarget framebuffer size: 1024x512\r\nTarget framebuffer size: 256x240\r\nTarget framebuffer size: 640x240\r\nTarget framebuffer size: 256x240\r\nTarget framebuffer size: 640x480"}}
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