{"action":"created","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/855","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/855/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/855/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/855/events","html_url":"https://github.com/endless-sky/endless-sky/issues/855","id":140841330,"number":855,"title":"Warp Inhibitor","user":{"login":"Amazinite","id":17688683,"avatar_url":"https://avatars.githubusercontent.com/u/17688683?v=3","gravatar_id":"","url":"https://api.github.com/users/Amazinite","html_url":"https://github.com/Amazinite","followers_url":"https://api.github.com/users/Amazinite/followers","following_url":"https://api.github.com/users/Amazinite/following{/other_user}","gists_url":"https://api.github.com/users/Amazinite/gists{/gist_id}","starred_url":"https://api.github.com/users/Amazinite/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Amazinite/subscriptions","organizations_url":"https://api.github.com/users/Amazinite/orgs","repos_url":"https://api.github.com/users/Amazinite/repos","events_url":"https://api.github.com/users/Amazinite/events{/privacy}","received_events_url":"https://api.github.com/users/Amazinite/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":9,"created_at":"2016-03-15T01:12:23Z","updated_at":"2016-03-16T02:37:22Z","closed_at":null,"body":"I was thinking about a random event where you get ambushed by pirates, but thought that that'd be too easy to avoid by just landing or jumping out of the system. Then my thought right after that was: \"What if there were a way to stop ships from jumping out of a system?\" I'm sure such an item could be useful for certain story missions later on and a really fun thing for plug in makers to mess around with. Warp inhibitors could expand upon combat in the game, as right now it's just a matter of jumping/warping away when you get too damaged. So is a warp inhibitor something that could possibly be implemented into the game?"},"comment":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/comments/197119401","html_url":"https://github.com/endless-sky/endless-sky/issues/855#issuecomment-197119401","issue_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/855","id":197119401,"user":{"login":"toilethinges","id":16909765,"avatar_url":"https://avatars.githubusercontent.com/u/16909765?v=3","gravatar_id":"","url":"https://api.github.com/users/toilethinges","html_url":"https://github.com/toilethinges","followers_url":"https://api.github.com/users/toilethinges/followers","following_url":"https://api.github.com/users/toilethinges/following{/other_user}","gists_url":"https://api.github.com/users/toilethinges/gists{/gist_id}","starred_url":"https://api.github.com/users/toilethinges/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/toilethinges/subscriptions","organizations_url":"https://api.github.com/users/toilethinges/orgs","repos_url":"https://api.github.com/users/toilethinges/repos","events_url":"https://api.github.com/users/toilethinges/events{/privacy}","received_events_url":"https://api.github.com/users/toilethinges/received_events","type":"User","site_admin":false},"created_at":"2016-03-16T02:37:22Z","updated_at":"2016-03-16T02:37:22Z","body":"@LocalGod79 I understand perfectly well what he wants - I was talking to him earlier. What I'm saying is an outfit (similiar in style, however to a secondary weapon - secondary outfits?) that does exactly that, yes, but requires ammunition, and each usage could have a set lifetime variable.\r\n\r\n6000 lifetime - 100 seconds of being forced to stay in that system. You could make it have, say, two ammunition. That's, in all, 200 seconds.\r\n\r\n> my last words on this: i don't believe that the required coding will yield substantial content. how many times in how many stories are really going to lock a player into that combat situation?\r\n\r\nThe Free Worlds storyline does it several times, actually. The battle of Kornepheros, for example?"}}