{"action":"created","issue":{"url":"https://api.github.com/repos/aspidites/vice-by-example/issues/8","labels_url":"https://api.github.com/repos/aspidites/vice-by-example/issues/8/labels{/name}","comments_url":"https://api.github.com/repos/aspidites/vice-by-example/issues/8/comments","events_url":"https://api.github.com/repos/aspidites/vice-by-example/issues/8/events","html_url":"https://github.com/aspidites/vice-by-example/issues/8","id":123683985,"number":8,"title":"simple multiplayer API","user":{"login":"aspidites","id":93686,"avatar_url":"https://avatars.githubusercontent.com/u/93686?v=3","gravatar_id":"","url":"https://api.github.com/users/aspidites","html_url":"https://github.com/aspidites","followers_url":"https://api.github.com/users/aspidites/followers","following_url":"https://api.github.com/users/aspidites/following{/other_user}","gists_url":"https://api.github.com/users/aspidites/gists{/gist_id}","starred_url":"https://api.github.com/users/aspidites/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aspidites/subscriptions","organizations_url":"https://api.github.com/users/aspidites/orgs","repos_url":"https://api.github.com/users/aspidites/repos","events_url":"https://api.github.com/users/aspidites/events{/privacy}","received_events_url":"https://api.github.com/users/aspidites/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/aspidites/vice-by-example/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/aspidites/vice-by-example/milestones/1","html_url":"https://github.com/aspidites/vice-by-example/milestones/It's%20Alive!","labels_url":"https://api.github.com/repos/aspidites/vice-by-example/milestones/1/labels","id":1472720,"number":1,"title":"It's Alive!","description":"The goal if this milestone is to have a version of ViCE done that's usable and pleasant to work with. While this won't represent a 1.0 release, it should at least be possible to get through a game of WTactics without being *too* annoyed.","creator":{"login":"aspidites","id":93686,"avatar_url":"https://avatars.githubusercontent.com/u/93686?v=3","gravatar_id":"","url":"https://api.github.com/users/aspidites","html_url":"https://github.com/aspidites","followers_url":"https://api.github.com/users/aspidites/followers","following_url":"https://api.github.com/users/aspidites/following{/other_user}","gists_url":"https://api.github.com/users/aspidites/gists{/gist_id}","starred_url":"https://api.github.com/users/aspidites/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aspidites/subscriptions","organizations_url":"https://api.github.com/users/aspidites/orgs","repos_url":"https://api.github.com/users/aspidites/repos","events_url":"https://api.github.com/users/aspidites/events{/privacy}","received_events_url":"https://api.github.com/users/aspidites/received_events","type":"User","site_admin":false},"open_issues":3,"closed_issues":0,"state":"open","created_at":"2015-12-23T15:37:30Z","updated_at":"2015-12-29T15:43:31Z","due_on":"2016-01-04T05:00:00Z","closed_at":null},"comments":1,"created_at":"2015-12-23T16:08:52Z","updated_at":"2016-01-03T00:13:19Z","closed_at":null,"body":"# Description\r\nThe server should be capable of keeping track of more than one player\r\n\r\n# Progress\r\n- [x] implement an API for game state which:\r\n  - [x] keeps track of players connected\r\n  - [x] keeps track of the decks loaded into a game\r\n  - [x] keeps track of card locations within the game\r\n- [ ] the client should be able to display the state of a game to players"},"comment":{"url":"https://api.github.com/repos/aspidites/vice-by-example/issues/comments/168441949","html_url":"https://github.com/aspidites/vice-by-example/issues/8#issuecomment-168441949","issue_url":"https://api.github.com/repos/aspidites/vice-by-example/issues/8","id":168441949,"user":{"login":"aspidites","id":93686,"avatar_url":"https://avatars.githubusercontent.com/u/93686?v=3","gravatar_id":"","url":"https://api.github.com/users/aspidites","html_url":"https://github.com/aspidites","followers_url":"https://api.github.com/users/aspidites/followers","following_url":"https://api.github.com/users/aspidites/following{/other_user}","gists_url":"https://api.github.com/users/aspidites/gists{/gist_id}","starred_url":"https://api.github.com/users/aspidites/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/aspidites/subscriptions","organizations_url":"https://api.github.com/users/aspidites/orgs","repos_url":"https://api.github.com/users/aspidites/repos","events_url":"https://api.github.com/users/aspidites/events{/privacy}","received_events_url":"https://api.github.com/users/aspidites/received_events","type":"User","site_admin":false},"created_at":"2016-01-03T00:13:19Z","updated_at":"2016-01-03T00:13:19Z","body":"I'm not worried about visualizing the status here, but rather connectivity. That is, this is mostly done, but I need to create a QML component which can internally keep track of the game state manipulated by two people."}}