{"action":"created","comment":{"url":"https://api.github.com/repos/biggraph/biggraph.github.io/pulls/comments/55245190","id":55245190,"diff_hunk":"@@ -0,0 +1,247 @@\n+<!DOCTYPE html>\n+<html lang=\"en\">\n+\n+<head>\n+  <meta charset=\"utf-8\">\n+  <title>The Scriptomancer's Quest</title>\n+  <meta name=\"description\" content=\"Lynx Analytics Exercise\">\n+  <meta name=\"viewport\" content=\"width=device-width\">\n+  <link rel=\"stylesheet\"\n+    href=\"https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css\"\n+    integrity=\"sha384-1q8mTJOASx8j1Au+a5WDVnPi2lkFfwwEAa8hDDdjZlpLegxhjVME1fgjWPGmkzs7\"\n+    crossorigin=\"anonymous\">\n+  <link href=\"https://fonts.googleapis.com/css?family=Bevan\" rel=\"stylesheet\" type=\"text/css\">\n+  <link rel=\"stylesheet\" href=\"style.css\">\n+  <script type=\"text/javascript\" src=\"//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js\"></script>\n+  <script type=\"text/javascript\" src=\"//cdnjs.cloudflare.com/ajax/libs/ace/1.1.3/ace.js\"></script>\n+  <script type=\"text/javascript\" src=\"//ajax.googleapis.com/ajax/libs/angularjs/1.5.0/angular.min.js\"></script>\n+  <script type=\"text/javascript\" src=\"bower_components/angular-ui-ace/ui-ace.js\"></script>\n+  <script type=\"text/javascript\" src=\"//www.parsecdn.com/js/parse-1.3.2.min.js\"></script>\n+  <script type=\"text/javascript\" src=\"scriptomancer.js\"></script>\n+</head>\n+\n+<body ng-app=\"scriptomancer\">\n+  <div class=\"container paper\" ng-controller=\"scriptomancer\">\n+    <p>&nbsp;\n+\n+    <p>For the past three days I had not slept at all. I felt cold and itchy. My wizard's hat was\n+    simultaneously too small and too large for me. Chafing my forehead, but also sliding down over\n+    my eyebrows. It must have caught a curse during our last battle with the dragon.\n+    Memories of the fight haunted me as I tried to hide among the gravestones of the abandoned\n+    churchyard. Where did it all go wrong? Had we made a mistake somewhere?\n+\n+    <h1 class=\"text-center\"><small>Welcome to the</small><br>Scriptomancer&rsquo;s Quest</h1>\n+\n+    <div class=\"well\">\n+      <p>The Scriptomancer's Quest is an interactive coding exercise primarily for\n+      <a href=\"/hiring/\">Lynx Analytics R&amp;D applicants</a>.\n+      Do not let that stop you, though, even if you have no intention of applying!\n+      You are also invited to check out our hiring exercise for 2015,\n+      <a href=\"santa.html\">Santa's Little Coder</a>.\n+      <p>You can solve the exercises in JavaScript in the browser.\n+      Or you can solve them with whatever technology you prefer and then simply plug in the final\n+      results.\n+      In this case it would be nice of you to include your code in a comment above the return statement.\n+    </div>\n+\n+    <p>We set out to find ourselves a dragon four days earlier. I was part of a brand new,\n+    well-equipped dragon hunting party: a warrior, a ninja, a priest, a lawyer,\n+    and myself, the scriptomancer. The ninja was entirely invisible from the start. We were\n+    supposed to deposit his or her share of the spoils of our eventual victory in an unmarked\n+    safety box when we returned, never knowing of all the secret ways that they had helped us.\n+\n+    <p>The gates of the Golden City were still sparkling in the distance behind us when we met the\n+    Snail Men. \"Hello,\" we said. \"Hello,\" they said. I decided to calculate the likely outcome of\n+    a fight between the two parties, should it come to that.\n+\n+    <exercise id=\"snail-men\"\n+    before=\"\n+// The battle ends when the health on one side reaches zero.\n+var warriorHealth = 100;\n+var snailMenHealth = 800;\n+// Participants take their turns in the order listed below.\n+function warriorTurn() { snailMenHealth -= 10; }\n+function priestTurn() { warriorHealth += 20; }\n+function snailMenTurn() { warriorHealth -= 60; }\n+// The contributions of the ninja, the lawyer, and the scriptomancer do not affect the outcome.\n+    \" placeholder=\"\n+// Edit here.\n+    \" after=\"\n+// This should reflect the state at the end of the fight.\n+var result = { warriorHealth: warriorHealth, snailMenHealth: snailMenHealth };\n+    \" answer=\"{&quot;warriorHealth&quot;:-20,&quot;snailMenHealth&quot;:770}\"></exercise>\n+\n+    <p>I was very proud of being useful right away. Even before the first fight started, I thought.\n+    But as I turned to the warrior to share my forecast, I noticed that the bulky armor was\n+    already covered in thick slime. A Snail Man was slurping the liquefied remains from the metal\n+    shell. How did the battle start? Why did I not notice the clangs and screams while working on my\n+    code?\n+\n+    <p>I listened to the chilling story in the evening, when I regrouped with the surviving members\n+    of the party around a campfire. The priest explained how the courteous greetings got out of hand\n+    and how the violence escalated. I rejoiced when I learned how accurate my predictions for the\n+    battle had been. But, alas, the sounds of cheering drew out the Bug Bear from the forest.\n+\n+    <p>\"Quick,\" the lawyer said, \"cast <i>Fireball</i> on the Bug Bear while I distract it!\"\n+\n+    <exercise id=\"bugbear\"\n+    before=\"\n+var bugBearX = 144;\n+var bugBearY = 16;\n+var fireballX = 0;\n+var fireballY = 0;\n+var gravity = 10; // Downward acceleration.\n+function fireballTurn() {\n+  fireballX += fireballSpeedX;\n+  fireballY += fireballSpeedY;\n+  fireballSpeedY -= gravity;\n+}\n+var fireballSpeedX = 9;\n+    \" placeholder=\"\n+var fireballSpeedY = 0; // Calculate this so that the fireball hits the bug bear!\n+    \" after=\"\n+var result = fireballSpeedY;\n+\" answer=\"76\"></exercise>\n+\n+    <p>I calculated the perfect trajectory for a <i>Fireball</i> in a split second. \"Seventy-six!\"\n+    I shouted to the lawyer then followed the priest in a mad scramble to get away from the\n+    frenzied monster.\n+\n+    <p>Later that night we very quietly made a smaller camp. We recalled the heroic self-sacrifice\n+    of the lawyer at the claws of the Bug Bear with a pang of remorse. I clarified to the priest,\n+    and possibly to the ninja, the powers of Scriptomancy and that spells like <i>Fireball</i> were\n+    not included.\n+\n+    <p>I had a hard time falling asleep after the day's horrors and excitement. My bedroll smelled\n+    funny, and the trees around us were filled with unfamiliar sounds. It had been my habit to\n+    spend some time in bed to calculate my experience points for the day and see how far I was from\n+    gaining a level.\n+\n+    <exercise id=\"experience\"\n+    before=\"\n+var baseExperience = { snailMan: 1000, bugBear: 1000, warrior: 500, priest: 100, lawyer: 50, ninja: 10000 };\n+function vanquished(hero, monster) { // The experience gained when the scriptomancer sees a hero vanquish a monster.\n+  return 100 * baseExperience[monster] / baseExperience[hero];\n+}\n+var currentExperience = 9950;\n+var nextLevel = 10000;\n+    \" placeholder=\"\n+// Edit here. Update currentExperience.\n+    \" after=\"\n+var result = nextLevel - currentExperience;\n+    \" answer=\"-5\"></exercise>\n+\n+    <p>To my surprise, I had gained a level just from watching my comrades fall in battle. They\n+    never taught me that in hero school!\n+\n+    <p>I gained three abilities with the new experience level:\n+\n+    <ul><li><strong>Console:</strong> I now had the power to console myself and others who were\n+      grieving. This was immediately useful for dismissing my bad feelings over the loss of my\n+      fellow adventurers.\n+    </li><li><strong>Multiple inheritance:</strong> I was now able to inherit the share of treasure\n+      of my fallen friends, instead of redistributing it equally among the survivors.\n+    </li><li><strong>Global variables:</strong> Using this ability was not recommended, but it\n+      allowed me to adjust global properties of the world, such as the strength of gravity or the\n+      number of days in a week.\n+    </li></ul>\n+\n+    <p>From sweet dreams I woke to the chirping of the birds that inhabited the bushes surrounding\n+    our camp. It was so serene and peaceful that it was after breakfast when I noticed the priest\n+    had gone missing. I followed the signs of struggle from the abandoned bedroll to a nearby field.\n+    There I found the priest locked in a desperate battle with the dragon!\n+\n+    <p>The battle was more desperate for my friend than for the mighty beast. It let out a mighty\n+    roar when I entered the field, and unleashed a stream of <i>Fireballs</i> in our direction. The\n+    roar paralyzed us with fear, but I still had power over some global variables.\n+\n+    <exercise id=\"dragon1\"\n+    before=\"\n+var priestX = 12;\n+var priestY = 0;\n+var scriptomancerX = 0;\n+var scriptomancerY = 0;\n+// Downward acceleration.\n+function getGravity() {\n+  return Math.max(5, Math.min(50, Math.round(gravity)));\n+}\n+// Each of these fireballs moves every turn. Try not to get hit by any!","path":"hiring/scriptomancer.html","position":168,"original_position":168,"commit_id":"0d61cf7afe71325da2277e82f1e719ada87f8b03","original_commit_id":"0d61cf7afe71325da2277e82f1e719ada87f8b03","user":{"login":"gaborfeher","id":11962088,"avatar_url":"https://avatars.githubusercontent.com/u/11962088?v=3","gravatar_id":"","url":"https://api.github.com/users/gaborfeher","html_url":"https://github.com/gaborfeher","followers_url":"https://api.github.com/users/gaborfeher/followers","following_url":"https://api.github.com/users/gaborfeher/following{/other_user}","gists_url":"https://api.github.com/users/gaborfeher/gists{/gist_id}","starred_url":"https://api.github.com/users/gaborfeher/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gaborfeher/subscriptions","organizations_url":"https://api.github.com/users/gaborfeher/orgs","repos_url":"https://api.github.com/users/gaborfeher/repos","events_url":"https://api.github.com/users/gaborfeher/events{/privacy}","received_events_url":"https://api.github.com/users/gaborfeher/received_events","type":"User","site_admin":false},"body":"FYI I spent a lot of time debugging my solution which was trying to avoid getting hit and the priest getting hit at the same time. Which was not the actual task.","created_at":"2016-03-07T18:13:36Z","updated_at":"2016-03-07T18:13:36Z","html_url":"https://github.com/biggraph/biggraph.github.io/pull/4#discussion_r55245190","pull_request_url":"https://api.github.com/repos/biggraph/biggraph.github.io/pulls/4","_links":{"self":{"href":"https://api.github.com/repos/biggraph/biggraph.github.io/pulls/comments/55245190"},"html":{"href":"https://github.com/biggraph/biggraph.github.io/pull/4#discussion_r55245190"},"pull_request":{"href":"https://api.github.com/repos/biggraph/biggraph.github.io/pulls/4"}}},"pull_request":{"url":"https://api.github.com/repos/biggraph/biggraph.github.io/pulls/4","id":61941306,"html_url":"https://github.com/biggraph/biggraph.github.io/pull/4","diff_url":"https://github.com/biggraph/biggraph.github.io/pull/4.diff","patch_url":"https://github.com/biggraph/biggraph.github.io/pull/4.patch","issue_url":"https://api.github.com/repos/biggraph/biggraph.github.io/issues/4","number":4,"state":"open","locked":false,"title":"[WIP] Hiring exercise for 2016: The Scriptomancer's Quest","user":{"login":"darabos","id":1268018,"avatar_url":"https://avatars.githubusercontent.com/u/1268018?v=3","gravatar_id":"","url":"https://api.github.com/users/darabos","html_url":"https://github.com/darabos","followers_url":"https://api.github.com/users/darabos/followers","following_url":"https://api.github.com/users/darabos/following{/other_user}","gists_url":"https://api.github.com/users/darabos/gists{/gist_id}","starred_url":"https://api.github.com/users/darabos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/darabos/subscriptions","organizations_url":"https://api.github.com/users/darabos/orgs","repos_url":"https://api.github.com/users/darabos/repos","events_url":"https://api.github.com/users/darabos/events{/privacy}","received_events_url":"https://api.github.com/users/darabos/received_events","type":"User","site_admin":false},"body":"I think the problem with #3 was that the problems were too hard. Now they seem too easy, and at the same time it feels like I'm trying too hard to fit them to the story, which itself is not great.\r\n\r\nPlease send help. :weary: 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