{"push_id":1477682482,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d73289f7e779683d46195da2c3adc428c470b679","before":"39be43ceb6956e2c2bbd5394f4f6d79546b0f64c","commits":[{"sha":"d73289f7e779683d46195da2c3adc428c470b679","author":{"name":"Ashley Smith","email":"ec6ba11fe358cbd67d57c3d1a862ae0382254f73@goandy.net"},"message":"HUD message system implemented\n\nDone:\n- HUD now can show the next game mode and other messages\n- HUD messages can be queued, skipped and made permanent\n- Game waits for player input before playing\n- Score and bars aren't initiated until player wishes to\n\n- Player now scales with a value and can rotate\n- player is drawn differently under the hood\n- When jumping, the player gets smaller and is tilted\n- The player can double jump, reseting the jumpTimer and inverting tilt\n- Double jump can double air time if timed well\n\n- Everything has pretty strokes\n- Font 'Bungee' is used for text and is used in 2 different sized spriteFonts\n- If text is too long for screen, hud will split text onto more lines\n\nTODO:\n- Make some jumping HUD elements\n- Make an intro screen\n- Investigate other gameModes","distinct":true,"url":"https://api.github.com/repos/Crysikrend/sprinty/commits/d73289f7e779683d46195da2c3adc428c470b679"}]}
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