{"action":"closed","issue":{"url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/111","repository_url":"https://api.github.com/repos/ccpgames/ccpwgl","labels_url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/111/labels{/name}","comments_url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/111/comments","events_url":"https://api.github.com/repos/ccpgames/ccpwgl/issues/111/events","html_url":"https://github.com/ccpgames/ccpwgl/issues/111","id":130063402,"number":111,"title":"`distortionsEffects` array for EveMeshOverlayEffect","user":{"login":"cppctamber","id":7591350,"avatar_url":"https://avatars.githubusercontent.com/u/7591350?v=3","gravatar_id":"","url":"https://api.github.com/users/cppctamber","html_url":"https://github.com/cppctamber","followers_url":"https://api.github.com/users/cppctamber/followers","following_url":"https://api.github.com/users/cppctamber/following{/other_user}","gists_url":"https://api.github.com/users/cppctamber/gists{/gist_id}","starred_url":"https://api.github.com/users/cppctamber/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cppctamber/subscriptions","organizations_url":"https://api.github.com/users/cppctamber/orgs","repos_url":"https://api.github.com/users/cppctamber/repos","events_url":"https://api.github.com/users/cppctamber/events{/privacy}","received_events_url":"https://api.github.com/users/cppctamber/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-01-31T02:02:15Z","updated_at":"2016-02-10T02:33:20Z","closed_at":"2016-02-10T02:33:20Z","body":"Hi Fillipp,\r\n\r\nI've created my own version of what I think would be in the missing `EveMeshOverlayEffect` constructor. For basic effects like shield and armour harders it works fine, however I've come across two hurdles with the more complex cloaking effects:\r\n- `distortionEffects`\r\n- How to trigger and manage the transitions between the `EveMeshOverlayEffect` and it's parent's effects (ie. cloak on, cloak off)\r\n\r\nI've rerouted the distortion effects from the cloaking red files to an opaqueArea to see what the shaders output, and it looks like normal data. Do distortion effects get rendered to a texture, and then reapplied as a normalMap perhaps?\r\n\r\n![image](https://cloud.githubusercontent.com/assets/7591350/12699789/7b4c7bb2-c82d-11e5-8065-ee02f47a0a2b.png)\r\n\r\nAny help would be appreciated thanks!"}}