{"push_id":1181795684,"size":5,"distinct_size":5,"ref":"refs/heads/master","head":"d8b9d82a2e71ae94a49b96ef03aff1ea3f8751c9","before":"85c8d71e438c0fab4fac499a23f52e5759a6821f","commits":[{"sha":"5265bf5a9fa5bfb7778957b289f067fb0b64b664","author":{"name":"vallentinsource@gmail.com","email":"750b034e531c2a919397a8aa84151dd74235112c@gmail.com"},"message":"Added Direct3D 9 example","distinct":true,"url":"https://api.github.com/repos/MrVallentin/ShapeGen/commits/5265bf5a9fa5bfb7778957b289f067fb0b64b664"},{"sha":"583d2b6238fd3e85bda99848be7b0c51987af476","author":{"name":"vallentinsource@gmail.com","email":"750b034e531c2a919397a8aa84151dd74235112c@gmail.com"},"message":"Updated front face flipping functionality\n\nIt should be possible to change the winding order, without affecting the\nnormals. Therefore sgFlipFrontFace has been split into sgFlipFrontFace\nand sgFlipNormals.","distinct":true,"url":"https://api.github.com/repos/MrVallentin/ShapeGen/commits/583d2b6238fd3e85bda99848be7b0c51987af476"},{"sha":"806063e17ca834ed18dfefabcf835ad2994cb341","author":{"name":"vallentinsource@gmail.com","email":"750b034e531c2a919397a8aa84151dd74235112c@gmail.com"},"message":"Updated copy and combine\n\nBoth sgCopyShape and sgCombineShapes now also copies tangents and\nbitangents. The only \"downside\", is that tangents and bitangents must\nhave been generated for both shapes.\n\nTangents and bitangents could automatically be generated if needed.\nCurrently like how interleaved vertices are generated by the first\nsgGetInterleavedVertices call.","distinct":true,"url":"https://api.github.com/repos/MrVallentin/ShapeGen/commits/806063e17ca834ed18dfefabcf835ad2994cb341"},{"sha":"aca0053f0968bcc9df30200ee2d48b45528afb87","author":{"name":"vallentinsource@gmail.com","email":"750b034e531c2a919397a8aa84151dd74235112c@gmail.com"},"message":"Added grid (wire rectangle)","distinct":true,"url":"https://api.github.com/repos/MrVallentin/ShapeGen/commits/aca0053f0968bcc9df30200ee2d48b45528afb87"},{"sha":"d8b9d82a2e71ae94a49b96ef03aff1ea3f8751c9","author":{"name":"vallentinsource@gmail.com","email":"750b034e531c2a919397a8aa84151dd74235112c@gmail.com"},"message":"Added round rectangle\n\nThe smaller rectangles that follows around with the border, has the same\namount of width/height segments as there is disk segments in the round\nborders. This is a design decision, as the top, bottom, left, right\nrectangles are considered to be part of the border. Where the border is\nsomething equal in size, going all around  the main rectangle.\n\nIt is already planned that the round rectangle should be updated, to\nallow each corner to be able to have their own unique border radius. The\ncurrent implementation already carries a mark of this planned feature.\n\nThe new sgGenRoundRectangle, can also be used instead of sgGenRectangle\nand sgGenCircle. If the rectangle is a square and the border radius is\nhalf the length, then the result is a circle. If the border radius is 0,\nthen the result is a rectangle.","distinct":true,"url":"https://api.github.com/repos/MrVallentin/ShapeGen/commits/d8b9d82a2e71ae94a49b96ef03aff1ea3f8751c9"}]}
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