{"push_id":935782828,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"58f07ce4d1c0efc93f0be13cbb36a340e68f8ca5","before":"092aa3ae2e0773475eea4617588977b3aa2c2e95","commits":[{"sha":"58f07ce4d1c0efc93f0be13cbb36a340e68f8ca5","author":{"email":"2124a3c28b0b7138ec789fcdd8fce282e8728a85@gmail.com","name":"Veselin Georgiev"},"message":"Small changes to interactive mode\n\n- Add 'fullscreen' flag to GlobalSettings. This way, going fullscreen\n  in interactive mode is optional, and actually defaults to false.\n- The movement/rotation parameters in the interactive mainloop aren't\n  fixed, so your \"movement speed\" no longer depends on how long it\n  takes for a frame to render. Instead, the last frame render time is\n  used to scale the constants, so now movement/lookaround behaves\n  more predictably.","distinct":true,"url":"https://api.github.com/repos/anrieff/quaddamage/commits/58f07ce4d1c0efc93f0be13cbb36a340e68f8ca5"}]}