{"action":"created","issue":{"url":"https://api.github.com/repos/classicdb/database/issues/856","repository_url":"https://api.github.com/repos/classicdb/database","labels_url":"https://api.github.com/repos/classicdb/database/issues/856/labels{/name}","comments_url":"https://api.github.com/repos/classicdb/database/issues/856/comments","events_url":"https://api.github.com/repos/classicdb/database/issues/856/events","html_url":"https://github.com/classicdb/database/issues/856","id":158275652,"number":856,"title":"Spawn position/rotation when changing maps","user":{"login":"Phatcat","id":1907820,"avatar_url":"https://avatars.githubusercontent.com/u/1907820?v=3","gravatar_id":"","url":"https://api.github.com/users/Phatcat","html_url":"https://github.com/Phatcat","followers_url":"https://api.github.com/users/Phatcat/followers","following_url":"https://api.github.com/users/Phatcat/following{/other_user}","gists_url":"https://api.github.com/users/Phatcat/gists{/gist_id}","starred_url":"https://api.github.com/users/Phatcat/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Phatcat/subscriptions","organizations_url":"https://api.github.com/users/Phatcat/orgs","repos_url":"https://api.github.com/users/Phatcat/repos","events_url":"https://api.github.com/users/Phatcat/events{/privacy}","received_events_url":"https://api.github.com/users/Phatcat/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-06-03T01:50:22Z","updated_at":"2016-07-02T22:17:30Z","closed_at":null,"body":"When changing maps the traditional way (entering/exiting instance portals, etc) you are sometimes spawned in the air, or looking in the wrong direction.\r\n\r\nThe easiest way to reproduce this is to:\r\n- .tele Gnomer\r\n- Enter the instance (You are spawned in the air and will fall)\r\n- Exit the instance (You are rotated 90 degrees to the left)\r\n\r\nYou should not be spawning i mid air and you should not be rotated towards anything, you should be looking straight when exiting an instance portal.\r\n\r\nNote: Gnomer is not the only place where his happens, this is just the one that really caught my attention - I will list the others."},"comment":{"url":"https://api.github.com/repos/classicdb/database/issues/comments/230124637","html_url":"https://github.com/classicdb/database/issues/856#issuecomment-230124637","issue_url":"https://api.github.com/repos/classicdb/database/issues/856","id":230124637,"user":{"login":"cala","id":1459044,"avatar_url":"https://avatars.githubusercontent.com/u/1459044?v=3","gravatar_id":"","url":"https://api.github.com/users/cala","html_url":"https://github.com/cala","followers_url":"https://api.github.com/users/cala/followers","following_url":"https://api.github.com/users/cala/following{/other_user}","gists_url":"https://api.github.com/users/cala/gists{/gist_id}","starred_url":"https://api.github.com/users/cala/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cala/subscriptions","organizations_url":"https://api.github.com/users/cala/orgs","repos_url":"https://api.github.com/users/cala/repos","events_url":"https://api.github.com/users/cala/events{/privacy}","received_events_url":"https://api.github.com/users/cala/received_events","type":"User","site_admin":false},"created_at":"2016-07-02T22:17:30Z","updated_at":"2016-07-02T22:17:30Z","body":"For exiting/entering dungeons and areas, distance would also depends on the size of the areatrigger on the opposite side of the portal. I mean, if the distance is too short, when entering, the player will be teleported on top of the \"exit\" areatrigger and when moving, he will be teleported back outside right away."}}
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