{"push_id":1034585964,"size":1,"distinct_size":1,"ref":"refs/heads/rend2","head":"e813cd3dd4ff2c4c9351db004b333226db9d7294","before":"a6822571e20bc2a0cd4bef339831989debc74994","commits":[{"sha":"e813cd3dd4ff2c4c9351db004b333226db9d7294","author":{"email":"53d6a4374da27e05b620db59937a8815c8305e79@gmail.com","name":"uq1"},"message":"* Improved FPS of grasses and trees.\n* Improved looks of grass. It is now correctly placed on the surface and not stretched.\n* Grasses now sway in the wind. You can see the gusts roll across the field.\n* Grasses now grows in patches, and less on angles where part of the texture is in mid air.\n* Disabled subsurface scattering. Not worth the FPS hit.\n* Replaced old grass textures.\n* Replaced grass lighting with a fake fast system.\n* Other misc stuff.\n* Updated test build.\n\nNOTE: Be sure to update your r_foliageDensity value to the new default of 40.","distinct":true,"url":"https://api.github.com/repos/Stoiss/Rend2/commits/e813cd3dd4ff2c4c9351db004b333226db9d7294"}]}