{"action":"opened","issue":{"url":"https://api.github.com/repos/KSP-RO/RP-0/issues/494","repository_url":"https://api.github.com/repos/KSP-RO/RP-0","labels_url":"https://api.github.com/repos/KSP-RO/RP-0/issues/494/labels{/name}","comments_url":"https://api.github.com/repos/KSP-RO/RP-0/issues/494/comments","events_url":"https://api.github.com/repos/KSP-RO/RP-0/issues/494/events","html_url":"https://github.com/KSP-RO/RP-0/issues/494","id":143763611,"number":494,"title":"scansat placement and stats","user":{"login":"Schnobs","id":8556997,"avatar_url":"https://avatars.githubusercontent.com/u/8556997?v=3","gravatar_id":"","url":"https://api.github.com/users/Schnobs","html_url":"https://github.com/Schnobs","followers_url":"https://api.github.com/users/Schnobs/followers","following_url":"https://api.github.com/users/Schnobs/following{/other_user}","gists_url":"https://api.github.com/users/Schnobs/gists{/gist_id}","starred_url":"https://api.github.com/users/Schnobs/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Schnobs/subscriptions","organizations_url":"https://api.github.com/users/Schnobs/orgs","repos_url":"https://api.github.com/users/Schnobs/repos","events_url":"https://api.github.com/users/Schnobs/events{/privacy}","received_events_url":"https://api.github.com/users/Schnobs/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-03-27T00:35:56Z","updated_at":"2016-03-27T00:35:56Z","closed_at":null,"body":"I think we've already agreed that the biome scanner should be in landing for gameplay reasons.\r\nI'd like to make the early radar contemporary with Pioneer10/11, and the late Hi-Res Radar Altimetry could be Magellan, mid-to-late 80s.\r\n\r\nStats need tweaking and playtesting; required altitudes definitely should be pretty low.\r\n\r\nFrom very limited preliminary testing I think the field of view could be narrowed down as well, without turning scanning into needless busywork.\r\n\r\nPower consumption: when I last touched this I set it so that people have the means to operate the scanners when they first become available. If placed as stated above, that would be ~150-200W for biome and early radar, possibly more for late hi-res radar. Though I'd still like to keep it doable on RTGs (don't know what power sources would be available then).\r\n\r\nThis is a request for comments. If there are objections, please express them now. Otherwise a go-ahead would be most welcome."}}