{"action":"closed","issue":{"url":"https://api.github.com/repos/hrydgard/ppsspp/issues/5559","labels_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/5559/labels{/name}","comments_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/5559/comments","events_url":"https://api.github.com/repos/hrydgard/ppsspp/issues/5559/events","html_url":"https://github.com/hrydgard/ppsspp/issues/5559","id":28154181,"number":5559,"title":"Macross water animation problem","user":{"login":"LunaMoo","id":5485237,"avatar_url":"https://avatars.githubusercontent.com/u/5485237?v=3","gravatar_id":"","url":"https://api.github.com/users/LunaMoo","html_url":"https://github.com/LunaMoo","followers_url":"https://api.github.com/users/LunaMoo/followers","following_url":"https://api.github.com/users/LunaMoo/following{/other_user}","gists_url":"https://api.github.com/users/LunaMoo/gists{/gist_id}","starred_url":"https://api.github.com/users/LunaMoo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LunaMoo/subscriptions","organizations_url":"https://api.github.com/users/LunaMoo/orgs","repos_url":"https://api.github.com/users/LunaMoo/repos","events_url":"https://api.github.com/users/LunaMoo/events{/privacy}","received_events_url":"https://api.github.com/users/LunaMoo/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":23,"created_at":"2014-02-24T11:25:32Z","updated_at":"2016-01-24T06:32:10Z","closed_at":"2016-01-24T06:32:10Z","body":"Another one about Macross ~\r\n Water animation is just choppy in all 3 macross games it seems to change texture once every exactly 10 frames and it seems to show single texture which seems to be additionally incorrect.\r\n\r\n My thought on how it tries to work:\r\n The game is running at 30fps and there are 3 water textures, I don't understand all it tries to do, but the order of the 3 water textures does change every 10 frames by looking at GE debugger and it probably should blend/mix them to give a nice smooth water animation. In ppsspp the first texture is clearly visible, the other two which are processed after never affect the screen in any way until their turn comes after 10 frames.\r\n\r\n Tried all hacks and optional settings for it from the graphics tab, nothing seems to affect it, including software renderer.\r\n\r\n Not sure if this is related, but before v0.9.7.1-37-g9c4d946(Detect bad mipmap sizes, autogen mipmaps in this case.), we had to disable mipmaps to even see the water, it's animation was always choppy like that through.\r\n\r\n Here are the pictures of the 3 water textures in GE debugger, the first one is the one ending up visible on the screen with the second one, if you look at the 3rd one it should be affected by the second texture already, but still shows only the first one.\r\n\r\n\r\n"}}