{"push_id":1289797392,"size":1,"distinct_size":1,"ref":"refs/heads/balanceRepair","head":"24a45243602f2dec6e1e8e497c113816f7a252f4","before":"0b7b35124ebef9ce1374482ef64616344af5d650","commits":[{"sha":"24a45243602f2dec6e1e8e497c113816f7a252f4","author":{"name":"Fnts","email":"7f1813d6e82510c84fd0d577ae6d563b03dabc89@gmail.com"},"message":"Petards module big bugfixing.\n\nDancing Star and Devil's Puffbal damage per sec is also scaled now. However\nDevil's Puffbal base poison effect damages are nerfed. Scaling now does the\njob.\n\nNerfed manually aimed petard damage bonuses, because unlike crossbow\nunaimed petard throws are already enough ineffective, so there is no big\nsense in giving more bonuses to manually aimed ones.\n\nDragon's Dream has more consistent petard level hierarchy.\n\nPerk Heavy Artillery is nerfed a bit from +100% dmg to +75% dmg, exception\nis poison damage from Dragon's Dream cloud where that bonus is doubled.\nWith better petards scaling, the damage bonus must be reasonably nerfed.\n-25% petard count is not that much, considering that in most times you can\nrest any time in the game. Also fixed that the perk bonus will be properly\napplied for Dancing Star burning damage now.\n\nPyrotechnics skill base value is reverted to vanilla. It has aggressive\nscaling. The +33% for silver damage stays.\n\nSlightly boosted level 3 Grapeshot base damage.\n\nMany other various bug fixes.","distinct":true,"url":"https://api.github.com/repos/Fnts7/W3GrandBalanceRepair/commits/24a45243602f2dec6e1e8e497c113816f7a252f4"}]}
{"actor":{"display_login":"Fnts7"}}