{"action":"created","issue":{"url":"https://api.github.com/repos/Spearhead-Gaming-Milsim/Queens-Stallions/issues/2","repository_url":"https://api.github.com/repos/Spearhead-Gaming-Milsim/Queens-Stallions","labels_url":"https://api.github.com/repos/Spearhead-Gaming-Milsim/Queens-Stallions/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/Spearhead-Gaming-Milsim/Queens-Stallions/issues/2/comments","events_url":"https://api.github.com/repos/Spearhead-Gaming-Milsim/Queens-Stallions/issues/2/events","html_url":"https://github.com/Spearhead-Gaming-Milsim/Queens-Stallions/issues/2","id":193373489,"number":2,"title":"SPG-9 UAZ","user":{"login":"FoxKilo","id":23510557,"avatar_url":"https://avatars.githubusercontent.com/u/23510557?v=3","gravatar_id":"","url":"https://api.github.com/users/FoxKilo","html_url":"https://github.com/FoxKilo","followers_url":"https://api.github.com/users/FoxKilo/followers","following_url":"https://api.github.com/users/FoxKilo/following{/other_user}","gists_url":"https://api.github.com/users/FoxKilo/gists{/gist_id}","starred_url":"https://api.github.com/users/FoxKilo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FoxKilo/subscriptions","organizations_url":"https://api.github.com/users/FoxKilo/orgs","repos_url":"https://api.github.com/users/FoxKilo/repos","events_url":"https://api.github.com/users/FoxKilo/events{/privacy}","received_events_url":"https://api.github.com/users/FoxKilo/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-12-04T20:31:15Z","updated_at":"2016-12-06T21:27:27Z","closed_at":null,"body":"SPG-9 UAZ is bugged, replicable issue of rounds hitting an invisible barrier 50m from the truck. This happens after 50% of the 12 rockets are expended. To clarify you and the enemy can fire 6 rounds from the SPG-9 gun truck and experience no problems, firing the remaining 6 rockets results in each rocket hitting a barrier approx 50m in a 360 degree radius. Occupants are safe from shrapnel except for HE rounds.\r\n\r\nIf you reload the truck to only 50%, this negates the effect.\r\n\r\nWork-around: Load the SPG9's in EMPTY and have users load up before missions. No solution for AI vehicles which experience the same problem."},"comment":{"url":"https://api.github.com/repos/Spearhead-Gaming-Milsim/Queens-Stallions/issues/comments/265277712","html_url":"https://github.com/Spearhead-Gaming-Milsim/Queens-Stallions/issues/2#issuecomment-265277712","issue_url":"https://api.github.com/repos/Spearhead-Gaming-Milsim/Queens-Stallions/issues/2","id":265277712,"user":{"login":"coachwn","id":5569740,"avatar_url":"https://avatars.githubusercontent.com/u/5569740?v=3","gravatar_id":"","url":"https://api.github.com/users/coachwn","html_url":"https://github.com/coachwn","followers_url":"https://api.github.com/users/coachwn/followers","following_url":"https://api.github.com/users/coachwn/following{/other_user}","gists_url":"https://api.github.com/users/coachwn/gists{/gist_id}","starred_url":"https://api.github.com/users/coachwn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/coachwn/subscriptions","organizations_url":"https://api.github.com/users/coachwn/orgs","repos_url":"https://api.github.com/users/coachwn/repos","events_url":"https://api.github.com/users/coachwn/events{/privacy}","received_events_url":"https://api.github.com/users/coachwn/received_events","type":"User","site_admin":false},"created_at":"2016-12-06T21:27:27Z","updated_at":"2016-12-06T21:27:27Z","body":"So the question I have is if the RHS one's work once the ammo load is adjusted why are we looking at alternatives?"}}
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