{"action":"created","issue":{"url":"https://api.github.com/repos/EpochModTeam/DayZ-Epoch/issues/1816","repository_url":"https://api.github.com/repos/EpochModTeam/DayZ-Epoch","labels_url":"https://api.github.com/repos/EpochModTeam/DayZ-Epoch/issues/1816/labels{/name}","comments_url":"https://api.github.com/repos/EpochModTeam/DayZ-Epoch/issues/1816/comments","events_url":"https://api.github.com/repos/EpochModTeam/DayZ-Epoch/issues/1816/events","html_url":"https://github.com/EpochModTeam/DayZ-Epoch/issues/1816","id":194621673,"number":1816,"title":"Client Performance Issues","user":{"login":"ndavalos","id":886510,"avatar_url":"https://avatars.githubusercontent.com/u/886510?v=3","gravatar_id":"","url":"https://api.github.com/users/ndavalos","html_url":"https://github.com/ndavalos","followers_url":"https://api.github.com/users/ndavalos/followers","following_url":"https://api.github.com/users/ndavalos/following{/other_user}","gists_url":"https://api.github.com/users/ndavalos/gists{/gist_id}","starred_url":"https://api.github.com/users/ndavalos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ndavalos/subscriptions","organizations_url":"https://api.github.com/users/ndavalos/orgs","repos_url":"https://api.github.com/users/ndavalos/repos","events_url":"https://api.github.com/users/ndavalos/events{/privacy}","received_events_url":"https://api.github.com/users/ndavalos/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":19,"created_at":"2016-12-09T15:21:19Z","updated_at":"2016-12-31T19:15:41Z","closed_at":null,"body":"Since it kinda got off topic in the snap points issue, putting this out here so we can try and pinpoint where the FPS issues are coming from.\r\n\r\nIn late September/early October, the client FPS was decent, regularly getting 60fps or so with 7k building objects and vehicles spawned in. Somewhere along the line, things started decreasing and now I'm seeing 36-MAYBE 50 fps on the client. I have pretty good hardware, so I'm getting better fps than most players on my servers. The average fps for most people has been between 10 and just under 30.  My admin has hopped around to other servers and said it's just as bad or worse on other servers. There have been a few comments in the snap issue thread from other people remarking on fps issues.\r\n\r\nTesting this morning I noticed that fps is ok and normal for the first couple minutes until I start moving around, then it drops by 20-30 and stays there. I tried taking some of the stuff out of the scheduler on the client to see if that helped and it didn't really.\r\n\r\nFew things I've noticed looking briefly at the scheduler code, the building bubble thing should probably run server side instead of the client shouldn't it? Is it really necessary to send so many medical updates to the server since the players sync quite a bit? I haven't been able to pinpoint where the drop in frame rate starts yet, but it's something after initialization. Any other observations would be helpful so we can try and track down some things that may be causing this.\r\n\r\nAlso, I removed most of the battleye filters for dialogs and controls since they aren't THAT necessary, that helped quite a bit with clients having memory leaks and massive frame drops. I've dealt with scripts.txt freaking out clients before and spoke with Bastian a few times. He basically said that if scripts get spammed at battleye the filters can cause memory leaks in the client because battleye may end up not being able to keep up."},"comment":{"url":"https://api.github.com/repos/EpochModTeam/DayZ-Epoch/issues/comments/269878472","html_url":"https://github.com/EpochModTeam/DayZ-Epoch/issues/1816#issuecomment-269878472","issue_url":"https://api.github.com/repos/EpochModTeam/DayZ-Epoch/issues/1816","id":269878472,"user":{"login":"ndavalos","id":886510,"avatar_url":"https://avatars.githubusercontent.com/u/886510?v=3","gravatar_id":"","url":"https://api.github.com/users/ndavalos","html_url":"https://github.com/ndavalos","followers_url":"https://api.github.com/users/ndavalos/followers","following_url":"https://api.github.com/users/ndavalos/following{/other_user}","gists_url":"https://api.github.com/users/ndavalos/gists{/gist_id}","starred_url":"https://api.github.com/users/ndavalos/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ndavalos/subscriptions","organizations_url":"https://api.github.com/users/ndavalos/orgs","repos_url":"https://api.github.com/users/ndavalos/repos","events_url":"https://api.github.com/users/ndavalos/events{/privacy}","received_events_url":"https://api.github.com/users/ndavalos/received_events","type":"User","site_admin":false},"created_at":"2016-12-31T19:15:41Z","updated_at":"2016-12-31T19:15:41Z","body":"No, I haven't, I can't really update with the current repository without making new projects right now. Haven't had the time to go through the trouble and merge things again."}}
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