{"action":"opened","issue":{"url":"https://api.github.com/repos/UPBGE/blender/issues/135","repository_url":"https://api.github.com/repos/UPBGE/blender","labels_url":"https://api.github.com/repos/UPBGE/blender/issues/135/labels{/name}","comments_url":"https://api.github.com/repos/UPBGE/blender/issues/135/comments","events_url":"https://api.github.com/repos/UPBGE/blender/issues/135/events","html_url":"https://github.com/UPBGE/blender/issues/135","id":159480439,"number":135,"title":"Request:Cubemap Node","user":{"login":"Wisaam","id":19815794,"avatar_url":"https://avatars.githubusercontent.com/u/19815794?v=3","gravatar_id":"","url":"https://api.github.com/users/Wisaam","html_url":"https://github.com/Wisaam","followers_url":"https://api.github.com/users/Wisaam/followers","following_url":"https://api.github.com/users/Wisaam/following{/other_user}","gists_url":"https://api.github.com/users/Wisaam/gists{/gist_id}","starred_url":"https://api.github.com/users/Wisaam/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wisaam/subscriptions","organizations_url":"https://api.github.com/users/Wisaam/orgs","repos_url":"https://api.github.com/users/Wisaam/repos","events_url":"https://api.github.com/users/Wisaam/events{/privacy}","received_events_url":"https://api.github.com/users/Wisaam/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-06-09T18:47:27Z","updated_at":"2016-06-09T18:47:27Z","closed_at":null,"body":"A cubemap node in the material node editor would be helpful.\r\n\r\n It could use a standard blender format cubemap texture as input, or more preferably, there could be six inputs to input up/down/right/left/front/back textures separately.\r\n\r\nIt would be useful in rendering realtime cubemaps when used with the videoTexture module."}}
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