{"action":"created","issue":{"url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/68","repository_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity","labels_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/68/labels{/name}","comments_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/68/comments","events_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/68/events","html_url":"https://github.com/LogicalError/realtime-CSG-for-unity/issues/68","id":187434069,"number":68,"title":"Subtractive brushes do not subtract from collision mesh","user":{"login":"Drexen","id":22818547,"avatar_url":"https://avatars.githubusercontent.com/u/22818547?v=3","gravatar_id":"","url":"https://api.github.com/users/Drexen","html_url":"https://github.com/Drexen","followers_url":"https://api.github.com/users/Drexen/followers","following_url":"https://api.github.com/users/Drexen/following{/other_user}","gists_url":"https://api.github.com/users/Drexen/gists{/gist_id}","starred_url":"https://api.github.com/users/Drexen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Drexen/subscriptions","organizations_url":"https://api.github.com/users/Drexen/orgs","repos_url":"https://api.github.com/users/Drexen/repos","events_url":"https://api.github.com/users/Drexen/events{/privacy}","received_events_url":"https://api.github.com/users/Drexen/received_events","type":"User","site_admin":false},"labels":[{"id":473588039,"url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/labels/Investigating","name":"Investigating","color":"fbca04","default":false}],"state":"open","locked":false,"assignee":{"login":"LogicalError","id":157976,"avatar_url":"https://avatars.githubusercontent.com/u/157976?v=3","gravatar_id":"","url":"https://api.github.com/users/LogicalError","html_url":"https://github.com/LogicalError","followers_url":"https://api.github.com/users/LogicalError/followers","following_url":"https://api.github.com/users/LogicalError/following{/other_user}","gists_url":"https://api.github.com/users/LogicalError/gists{/gist_id}","starred_url":"https://api.github.com/users/LogicalError/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LogicalError/subscriptions","organizations_url":"https://api.github.com/users/LogicalError/orgs","repos_url":"https://api.github.com/users/LogicalError/repos","events_url":"https://api.github.com/users/LogicalError/events{/privacy}","received_events_url":"https://api.github.com/users/LogicalError/received_events","type":"User","site_admin":false},"assignees":[{"login":"LogicalError","id":157976,"avatar_url":"https://avatars.githubusercontent.com/u/157976?v=3","gravatar_id":"","url":"https://api.github.com/users/LogicalError","html_url":"https://github.com/LogicalError","followers_url":"https://api.github.com/users/LogicalError/followers","following_url":"https://api.github.com/users/LogicalError/following{/other_user}","gists_url":"https://api.github.com/users/LogicalError/gists{/gist_id}","starred_url":"https://api.github.com/users/LogicalError/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LogicalError/subscriptions","organizations_url":"https://api.github.com/users/LogicalError/orgs","repos_url":"https://api.github.com/users/LogicalError/repos","events_url":"https://api.github.com/users/LogicalError/events{/privacy}","received_events_url":"https://api.github.com/users/LogicalError/received_events","type":"User","site_admin":false}],"milestone":null,"comments":3,"created_at":"2016-11-04T20:45:05Z","updated_at":"2016-11-05T13:52:22Z","closed_at":null,"body":"![Example](http://i.imgur.com/irfFchK.jpg)\r\n\r\nSimple bug, subtractive geometry does not subtract from the final collision mesh. My player cannot fall through the holes in the floor in the above image.\r\n\r\nEdit:\r\n\r\n![Example2](http://i.imgur.com/tGY7SfC.jpg)\r\n\r\nIt also appears that subtractive brushes also have a collision mesh of their own. In the example image I cannot walk through the subtractive brush.\r\n\r\nAlso, the subtractive brush changes the material of the floor. Probably shouldn't do that.\r\n\r\nEdit edit...: I realise this is all because these brushes are part of the same CSG Model and automatically generate colliders for every brush inside them. Could this be fixed without requiring me to seperate these brushes into different models?"},"comment":{"url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/comments/258612914","html_url":"https://github.com/LogicalError/realtime-CSG-for-unity/issues/68#issuecomment-258612914","issue_url":"https://api.github.com/repos/LogicalError/realtime-CSG-for-unity/issues/68","id":258612914,"user":{"login":"Drexen","id":22818547,"avatar_url":"https://avatars.githubusercontent.com/u/22818547?v=3","gravatar_id":"","url":"https://api.github.com/users/Drexen","html_url":"https://github.com/Drexen","followers_url":"https://api.github.com/users/Drexen/followers","following_url":"https://api.github.com/users/Drexen/following{/other_user}","gists_url":"https://api.github.com/users/Drexen/gists{/gist_id}","starred_url":"https://api.github.com/users/Drexen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Drexen/subscriptions","organizations_url":"https://api.github.com/users/Drexen/orgs","repos_url":"https://api.github.com/users/Drexen/repos","events_url":"https://api.github.com/users/Drexen/events{/privacy}","received_events_url":"https://api.github.com/users/Drexen/received_events","type":"User","site_admin":false},"created_at":"2016-11-05T13:52:22Z","updated_at":"2016-11-05T13:52:22Z","body":"![Example](http://i.imgur.com/rKcXjO0.jpg)\r\n\r\nIn the example the blue highlighted arch is part of the same model as all of my world geometry of the level and the subtractive center part is still solid. The red arch however is part of a new CSGModel seperate from the rest of the level geometry and the center is passable. Both CSGModels are static and \"Set Collider To Convex\" is unchecked."}}
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