{"action":"reopened","issue":{"url":"https://api.github.com/repos/candycat1992/Unity_Shaders_Book/issues/68","repository_url":"https://api.github.com/repos/candycat1992/Unity_Shaders_Book","labels_url":"https://api.github.com/repos/candycat1992/Unity_Shaders_Book/issues/68/labels{/name}","comments_url":"https://api.github.com/repos/candycat1992/Unity_Shaders_Book/issues/68/comments","events_url":"https://api.github.com/repos/candycat1992/Unity_Shaders_Book/issues/68/events","html_url":"https://github.com/candycat1992/Unity_Shaders_Book/issues/68","id":190914510,"number":68,"title":"关于第十章镜子（渲染纹理）的问题","user":{"login":"ArionTT","id":21036443,"avatar_url":"https://avatars.githubusercontent.com/u/21036443?v=3","gravatar_id":"","url":"https://api.github.com/users/ArionTT","html_url":"https://github.com/ArionTT","followers_url":"https://api.github.com/users/ArionTT/followers","following_url":"https://api.github.com/users/ArionTT/following{/other_user}","gists_url":"https://api.github.com/users/ArionTT/gists{/gist_id}","starred_url":"https://api.github.com/users/ArionTT/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ArionTT/subscriptions","organizations_url":"https://api.github.com/users/ArionTT/orgs","repos_url":"https://api.github.com/users/ArionTT/repos","events_url":"https://api.github.com/users/ArionTT/events{/privacy}","received_events_url":"https://api.github.com/users/ArionTT/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-22T06:00:30Z","updated_at":"2016-12-03T08:44:12Z","closed_at":null,"body":"在第十章的代码下，我扩展了一下，在镜子的对面又新建了一面镜子（Quad+Camera），重新写了Mirror_Double.shader和Material。然后，不知道为什么原本的镜子和新镜子关联了，当我改第二面镜子的材质时，第一面镜子也会跟着变化。例如第一面镜子是Mirror.mat，第二面我改成Mirror_double.mat后，第一面也变成Mirror_double.mat (哭笑不得)。\r\n另外，镜子连续反射时，到第二次后，好像物象又会反过来，也不知道怎么回事（不过也许是因为上面没有改好的问题）。"}}
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