{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14538","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14538/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14538/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14538/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/14538","id":123208430,"number":14538,"title":"[CR] Adds caching to the pixel minimap, enemy indicators flash red, apply low light filters.","user":{"login":"DanmakuDan","id":9610892,"avatar_url":"https://avatars.githubusercontent.com/u/9610892?v=3","gravatar_id":"","url":"https://api.github.com/users/DanmakuDan","html_url":"https://github.com/DanmakuDan","followers_url":"https://api.github.com/users/DanmakuDan/followers","following_url":"https://api.github.com/users/DanmakuDan/following{/other_user}","gists_url":"https://api.github.com/users/DanmakuDan/gists{/gist_id}","starred_url":"https://api.github.com/users/DanmakuDan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DanmakuDan/subscriptions","organizations_url":"https://api.github.com/users/DanmakuDan/orgs","repos_url":"https://api.github.com/users/DanmakuDan/repos","events_url":"https://api.github.com/users/DanmakuDan/events{/privacy}","received_events_url":"https://api.github.com/users/DanmakuDan/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":26,"created_at":"2015-12-21T04:13:59Z","updated_at":"2016-01-09T04:44:45Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/14538","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/14538","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/14538.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/14538.patch"},"body":"This is an enhancement to the pixel minimap. The submaps being drawn are cached, so redrawing takes less time compared to re-rendering every tile on screen. I also added the low light filters, along with some suggestion someone made a while ago about having hostile monsters show up as red. The red indicator is animated, the picture below can't demonstrate that exactly. The minimap update cycle was added to the game input loop to make the hostile indicators animated.\r\n\r\n![pix_minimap1](https://cloud.githubusercontent.com/assets/9610892/11923266/947bbb80-a766-11e5-8ad4-092e52a1810d.png)\r\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/170195008","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/14538#issuecomment-170195008","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14538","id":170195008,"user":{"login":"DanmakuDan","id":9610892,"avatar_url":"https://avatars.githubusercontent.com/u/9610892?v=3","gravatar_id":"","url":"https://api.github.com/users/DanmakuDan","html_url":"https://github.com/DanmakuDan","followers_url":"https://api.github.com/users/DanmakuDan/followers","following_url":"https://api.github.com/users/DanmakuDan/following{/other_user}","gists_url":"https://api.github.com/users/DanmakuDan/gists{/gist_id}","starred_url":"https://api.github.com/users/DanmakuDan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DanmakuDan/subscriptions","organizations_url":"https://api.github.com/users/DanmakuDan/orgs","repos_url":"https://api.github.com/users/DanmakuDan/repos","events_url":"https://api.github.com/users/DanmakuDan/events{/privacy}","received_events_url":"https://api.github.com/users/DanmakuDan/received_events","type":"User","site_admin":false},"created_at":"2016-01-09T04:44:45Z","updated_at":"2016-01-09T04:44:45Z","body":"I'll have to check on that a bit later then."}}