{"action":"opened","issue":{"url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/7295","repository_url":"https://api.github.com/repos/mapbox/mapbox-gl-native","labels_url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/7295/labels{/name}","comments_url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/7295/comments","events_url":"https://api.github.com/repos/mapbox/mapbox-gl-native/issues/7295/events","html_url":"https://github.com/mapbox/mapbox-gl-native/issues/7295","id":193616019,"number":7295,"title":"Camera updates get called even when the maps camera's already there.","user":{"login":"cammace","id":5652865,"avatar_url":"https://avatars.githubusercontent.com/u/5652865?v=3","gravatar_id":"","url":"https://api.github.com/users/cammace","html_url":"https://github.com/cammace","followers_url":"https://api.github.com/users/cammace/followers","following_url":"https://api.github.com/users/cammace/following{/other_user}","gists_url":"https://api.github.com/users/cammace/gists{/gist_id}","starred_url":"https://api.github.com/users/cammace/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cammace/subscriptions","organizations_url":"https://api.github.com/users/cammace/orgs","repos_url":"https://api.github.com/users/cammace/repos","events_url":"https://api.github.com/users/cammace/events{/privacy}","received_events_url":"https://api.github.com/users/cammace/received_events","type":"User","site_admin":false},"labels":[{"id":143173729,"url":"https://api.github.com/repos/mapbox/mapbox-gl-native/labels/Android","name":"Android","color":"000000","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-05T21:33:10Z","updated_at":"2016-12-05T21:33:10Z","closed_at":null,"body":"While looking into whether the same behavior described in https://github.com/mapbox/mapbox-gl-native/issues/7119 exist on Android also, I noticed we aren't checking whether the camera is already at the position requested. For example, when I call `animateCamera` to move the camera to a new position, and once the animation ends, call it again using the same position, we are still making a call to `nativeFlyTo`. \r\n\r\ncc: @tobrun "}}
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