{"action":"opened","issue":{"url":"https://api.github.com/repos/playcanvas/engine/issues/518","repository_url":"https://api.github.com/repos/playcanvas/engine","labels_url":"https://api.github.com/repos/playcanvas/engine/issues/518/labels{/name}","comments_url":"https://api.github.com/repos/playcanvas/engine/issues/518/comments","events_url":"https://api.github.com/repos/playcanvas/engine/issues/518/events","html_url":"https://github.com/playcanvas/engine/issues/518","id":134009485,"number":518,"title":"skinning doesn't work with low bone limit and no bone texture support","user":{"login":"daredevildave","id":504980,"avatar_url":"https://avatars.githubusercontent.com/u/504980?v=3","gravatar_id":"","url":"https://api.github.com/users/daredevildave","html_url":"https://github.com/daredevildave","followers_url":"https://api.github.com/users/daredevildave/followers","following_url":"https://api.github.com/users/daredevildave/following{/other_user}","gists_url":"https://api.github.com/users/daredevildave/gists{/gist_id}","starred_url":"https://api.github.com/users/daredevildave/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/daredevildave/subscriptions","organizations_url":"https://api.github.com/users/daredevildave/orgs","repos_url":"https://api.github.com/users/daredevildave/repos","events_url":"https://api.github.com/users/daredevildave/events{/privacy}","received_events_url":"https://api.github.com/users/daredevildave/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-02-16T15:23:14Z","updated_at":"2016-02-16T15:23:14Z","closed_at":null,"body":"If there is no bone texture support and skin splitting is required the skinning doesn't work properly (deformed).\r\n\r\nTo try this add these lines to Doom 3 Gangnam style or other project with skinned characters.\r\n\r\n    app.graphicsDevice.supportsBoneTextures = false;\r\n    app.graphicsDevice.boneLimit = 20;"}}