{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/6969","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/6969/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/6969/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/6969/events","html_url":"https://github.com/godotengine/godot/issues/6969","id":186110792,"number":6969,"title":"RigidBody2D is missing set_collision_layer func","user":{"login":"Dillybob92","id":10387670,"avatar_url":"https://avatars.githubusercontent.com/u/10387670?v=3","gravatar_id":"","url":"https://api.github.com/users/Dillybob92","html_url":"https://github.com/Dillybob92","followers_url":"https://api.github.com/users/Dillybob92/followers","following_url":"https://api.github.com/users/Dillybob92/following{/other_user}","gists_url":"https://api.github.com/users/Dillybob92/gists{/gist_id}","starred_url":"https://api.github.com/users/Dillybob92/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dillybob92/subscriptions","organizations_url":"https://api.github.com/users/Dillybob92/orgs","repos_url":"https://api.github.com/users/Dillybob92/repos","events_url":"https://api.github.com/users/Dillybob92/events{/privacy}","received_events_url":"https://api.github.com/users/Dillybob92/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-30T01:21:14Z","updated_at":"2016-10-30T01:21:14Z","closed_at":null,"body":"**Operating system or device - Godot version:**\r\n2.1\r\n\r\nI'm messing around with rigid bodies with 2d platforming and collision layers/masks. Looks like calling:\r\n\r\nrigidbody.set_collision_layer(0) \r\n\r\nreturns\r\n\r\n`Invalid call. Nonexistent function 'set_collision_layer' in base 'RigidBody2D (player.gd)'.`\r\n\r\nCollision layer does work for `RigidBody2D` as well because if you change it from the inspector, it works as intended :D\r\n"}}
{"actor":{"display_login":"Dillybob92"}}