{"action":"created","issue":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/9683","repository_url":"https://api.github.com/repos/mrdoob/three.js","labels_url":"https://api.github.com/repos/mrdoob/three.js/issues/9683/labels{/name}","comments_url":"https://api.github.com/repos/mrdoob/three.js/issues/9683/comments","events_url":"https://api.github.com/repos/mrdoob/three.js/issues/9683/events","html_url":"https://github.com/mrdoob/three.js/issues/9683","id":176712528,"number":9683,"title":"Canvas flickers on recent versions of Chrome for Android","user":{"login":"FonzTechBackup","id":22178692,"avatar_url":"https://avatars.githubusercontent.com/u/22178692?v=3","gravatar_id":"","url":"https://api.github.com/users/FonzTechBackup","html_url":"https://github.com/FonzTechBackup","followers_url":"https://api.github.com/users/FonzTechBackup/followers","following_url":"https://api.github.com/users/FonzTechBackup/following{/other_user}","gists_url":"https://api.github.com/users/FonzTechBackup/gists{/gist_id}","starred_url":"https://api.github.com/users/FonzTechBackup/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FonzTechBackup/subscriptions","organizations_url":"https://api.github.com/users/FonzTechBackup/orgs","repos_url":"https://api.github.com/users/FonzTechBackup/repos","events_url":"https://api.github.com/users/FonzTechBackup/events{/privacy}","received_events_url":"https://api.github.com/users/FonzTechBackup/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2016-09-13T18:18:48Z","updated_at":"2016-10-13T13:22:10Z","closed_at":null,"body":"##### Three.js version\r\n- [x] Dev\r\n\r\n##### Browser\r\n- [x] Chrome\r\n\r\n##### OS\r\n- [x] Android\r\n\r\nThe problem is simple: on recent versions of Chrome for Android, canvas created by three.js always flicker.\r\nI have a Huawei P8 Lite, I always update apps on my device, currently I have the 53.0.2785.97 version of Chrome. I also checked on another updated LG device.\r\nI also tried rolled-back version of three.js, like r70 and r78. Still the issue appears.\r\n\r\nThis flickers: http://www.binariodue.it/tour/index.php\r\nEven this simple code: https://msdn.microsoft.com/it-it/library/dn479430(v=vs.85).aspx\r\n\r\nThis does not happen on version 50.0.2661.89.\r\nWorks fine on other platforms.\r\nWebGL also works fine, so the problem is three.js.\r\nAnyone else is experiencing this?"},"comment":{"url":"https://api.github.com/repos/mrdoob/three.js/issues/comments/253511246","html_url":"https://github.com/mrdoob/three.js/issues/9683#issuecomment-253511246","issue_url":"https://api.github.com/repos/mrdoob/three.js/issues/9683","id":253511246,"user":{"login":"FonzTechBackup","id":22178692,"avatar_url":"https://avatars.githubusercontent.com/u/22178692?v=3","gravatar_id":"","url":"https://api.github.com/users/FonzTechBackup","html_url":"https://github.com/FonzTechBackup","followers_url":"https://api.github.com/users/FonzTechBackup/followers","following_url":"https://api.github.com/users/FonzTechBackup/following{/other_user}","gists_url":"https://api.github.com/users/FonzTechBackup/gists{/gist_id}","starred_url":"https://api.github.com/users/FonzTechBackup/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FonzTechBackup/subscriptions","organizations_url":"https://api.github.com/users/FonzTechBackup/orgs","repos_url":"https://api.github.com/users/FonzTechBackup/repos","events_url":"https://api.github.com/users/FonzTechBackup/events{/privacy}","received_events_url":"https://api.github.com/users/FonzTechBackup/received_events","type":"User","site_admin":false},"created_at":"2016-10-13T13:22:10Z","updated_at":"2016-10-13T13:22:10Z","body":"I have tested my website on:\r\n- Huawei P8 Lite (Android 6.0), LG Bello II (Android 5.1.1) and Samsung GT-I9301 (Android 4.4.4) using the latest version of Chrome 53.0.2785.124. It flickers when the first material is applied, then become all white if the material is updated. Downgrading my Chrome version (uninstalling updates) to 50.0.2661.89 solves the issue, but nobody downgrade their phone to just see correctly our websites.\r\n- iPhone 6 (iOS 10) does not show the problem. It works flawlessly using Safari browser.\r\n\r\nSince WebGL works correctly in Chrome, I think it's a three.js problem!"}}
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