{"push_id":1042376434,"size":1,"distinct_size":1,"ref":"refs/heads/Enemy-AI-Feature","head":"d184d959adcbc1797249266e80e03e2d033be92f","before":"d99fdca5668401ca841e881b6eaa9a768480c555","commits":[{"sha":"d184d959adcbc1797249266e80e03e2d033be92f","author":{"email":"42cb468573887e7d8c3a65f6bbd02e3ce5c4ddbe@gmail.com","name":"Ethan Morrill-Ploum"},"message":"Added a new AI mode\n\nAdded a WalkLeftRightOnPlatform behavior that keeps the AI on a platform\nwhen they walk. To do this I added four new values to the Collider2D\nCollisionInfo struct; belowRight, belowLeft, belowRightPrev, and\nbelowRightPrev. I also added code in the Vertical Collisions function to\ncheck these values.","distinct":true,"url":"https://api.github.com/repos/morrilet/Dropped/commits/d184d959adcbc1797249266e80e03e2d033be92f"}]}