{"push_id":1060949356,"size":1,"distinct_size":1,"ref":"refs/heads/patch-3","head":"80605752542b66e449ef4d0bed0327c4ddedcf03","before":"86cc5819dc6fe8e80b3119ab6c529e38693adde3","commits":[{"sha":"80605752542b66e449ef4d0bed0327c4ddedcf03","author":{"email":"70c018fc0e69394f0499a399487378995f09c4a0@gmail.com","name":"Niels"},"message":"Allow Raycaster intersection invisible objects\n\nThis is useful for when using invisible meshes as a bounding mesh that is simpler or bigger than the original object, but you don't want the bounding mesh to be visible. I use this to make clicking detailed meshes easier for the user.","distinct":true,"url":"https://api.github.com/repos/poof86/three.js/commits/80605752542b66e449ef4d0bed0327c4ddedcf03"}]}