{"push_id":1248385686,"size":1,"distinct_size":0,"ref":"refs/heads/7656_OgreMeshSerializerImpl_readMeshLodLevel_MissingLodValuesResize","head":"371c414f8c5c092ab09ed9661c375c5279cecea8","before":"519649df4ca5564c04f00ff015453e9d616b880c","commits":[{"sha":"371c414f8c5c092ab09ed9661c375c5279cecea8","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Merged revisions 8284,8287-8288 via svnmerge from\nhttps://svn.ogre3d.org/svnroot/ogre/branches/v1-6\n\n........\n  r8284 | sinbad | 2009-01-24 20:37:46 +0000 (Sat, 24 Jan 2009) | 1 line\n\n  Add missing .user files for VC9\n........\n  r8287 | sinbad | 2009-01-26 11:42:23 +0000 (Mon, 26 Jan 2009) | 2 lines\n\n  Change to the timing of dirtying a Pass hash before a material is loaded to better support threaded material population.\n  Originally, the hash was dirtied immediately. Now, the hash dirtying is queued until the load is done if the material isn't loaded. This allows you to build materials in another thread without the primary thread being told to start calculating the hash yet, which could cause a race condition if the pass was being modified (set up) in the other thread. Now, once the other thread has finished building, it usually calls load() (or the main render thread will), at which point the Pass will queue itself onto the dirty list.\n........\n  r8288 | sinbad | 2009-01-26 16:38:14 +0000 (Mon, 26 Jan 2009) | 1 line\n\n  transparent_sorting should be in the index of pass documentation\n........","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/371c414f8c5c092ab09ed9661c375c5279cecea8"}]}
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