{"action":"created","issue":{"url":"https://api.github.com/repos/uEssentials/uEssentials/issues/87","repository_url":"https://api.github.com/repos/uEssentials/uEssentials","labels_url":"https://api.github.com/repos/uEssentials/uEssentials/issues/87/labels{/name}","comments_url":"https://api.github.com/repos/uEssentials/uEssentials/issues/87/comments","events_url":"https://api.github.com/repos/uEssentials/uEssentials/issues/87/events","html_url":"https://github.com/uEssentials/uEssentials/issues/87","id":135107380,"number":87,"title":"itemfeatures & repair bugs.","user":{"login":"Daniil1288","id":1404955,"avatar_url":"https://avatars.githubusercontent.com/u/1404955?v=3","gravatar_id":"","url":"https://api.github.com/users/Daniil1288","html_url":"https://github.com/Daniil1288","followers_url":"https://api.github.com/users/Daniil1288/followers","following_url":"https://api.github.com/users/Daniil1288/following{/other_user}","gists_url":"https://api.github.com/users/Daniil1288/gists{/gist_id}","starred_url":"https://api.github.com/users/Daniil1288/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Daniil1288/subscriptions","organizations_url":"https://api.github.com/users/Daniil1288/orgs","repos_url":"https://api.github.com/users/Daniil1288/repos","events_url":"https://api.github.com/users/Daniil1288/events{/privacy}","received_events_url":"https://api.github.com/users/Daniil1288/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/uEssentials/uEssentials/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-02-20T18:16:03Z","updated_at":"2016-02-20T22:33:26Z","closed_at":null,"body":"ITEM FEATURES:\r\n\r\n1) autoreload doesn't work on rocket launchers; bows; crossbows. Anything that has a temporary mag that will be gone after you shoot (possibly because there is no mag present after you fire?). Results in ammo being 50/0\r\n\r\n1.1) If there is no mag in a weapon, then autoreload doesn't work. Ammo becomes 50/0 (0 because no mag, and I don't know why it puts primary ammo at 50)\r\n\r\n2) You need to shoot all ammo out for autoreload to work for Eaglefire and other submachine guns/assault rifles/pistols/etc, meaning that if you had 100 ammo you need to shoot all 100 bullets out for autoreload to trigger. (For shotguns - I tested Bluntforce. You only need to shoot 4/8 bullets out.)\r\n\r\n3) autorepair doesn't repair suppressors.\r\n\r\nREPAIR:\r\n\r\n1) Doesn't repair suppressors on any weapons.\r\n\r\n----------------------------------------------------------------------------------------------------------------------------------\r\n\r\nPlease fix :)"},"comment":{"url":"https://api.github.com/repos/uEssentials/uEssentials/issues/comments/186693519","html_url":"https://github.com/uEssentials/uEssentials/issues/87#issuecomment-186693519","issue_url":"https://api.github.com/repos/uEssentials/uEssentials/issues/87","id":186693519,"user":{"login":"leonardosnt","id":13869336,"avatar_url":"https://avatars.githubusercontent.com/u/13869336?v=3","gravatar_id":"","url":"https://api.github.com/users/leonardosnt","html_url":"https://github.com/leonardosnt","followers_url":"https://api.github.com/users/leonardosnt/followers","following_url":"https://api.github.com/users/leonardosnt/following{/other_user}","gists_url":"https://api.github.com/users/leonardosnt/gists{/gist_id}","starred_url":"https://api.github.com/users/leonardosnt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/leonardosnt/subscriptions","organizations_url":"https://api.github.com/users/leonardosnt/orgs","repos_url":"https://api.github.com/users/leonardosnt/repos","events_url":"https://api.github.com/users/leonardosnt/events{/privacy}","received_events_url":"https://api.github.com/users/leonardosnt/received_events","type":"User","site_admin":false},"created_at":"2016-02-20T22:33:26Z","updated_at":"2016-02-20T22:33:26Z","body":"Yep..."}}