{"push_id":1078433515,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"479f9f9eb80c15f8e82a3eeff30af7ad2d91fd54","before":"876da74dec3644ac7b15ac9c084afc935014ca31","commits":[{"sha":"a3f2edf9b305b811dd98d35303b5e3d69951dd1f","author":{"email":"9e2f698bc6652b7c2cd8ef7f5cec96e82ee57b3a@gmail.com","name":"hollandschutte"},"message":"Rewrote a few things to accomodate more smoothly to the async event model. The GL texture/shader loading will need to be its own separate module, though; it's probably best that the renderer isn't actually initialized until this is ready to go...","distinct":true,"url":"https://api.github.com/repos/holland01/YAQ3R/commits/a3f2edf9b305b811dd98d35303b5e3d69951dd1f"},{"sha":"479f9f9eb80c15f8e82a3eeff30af7ad2d91fd54","author":{"email":"9e2f698bc6652b7c2cd8ef7f5cec96e82ee57b3a@gmail.com","name":"hollandschutte"},"message":"tried initialization with about 500 MB less than what was being initialized before (on the main thread) - it works, so far, which is a good sign.","distinct":true,"url":"https://api.github.com/repos/holland01/YAQ3R/commits/479f9f9eb80c15f8e82a3eeff30af7ad2d91fd54"}]}