{"push_id":1234290967,"size":1,"distinct_size":0,"ref":"refs/heads/7649_SelfContainedHeader_OgreCompositorPassDef_h","head":"f06bede75e659b11f92ab6d85a242067a8c96b07","before":"4c7c8bdb60c9fb2b860c01945b50fd45e3424cca","commits":[{"sha":"f06bede75e659b11f92ab6d85a242067a8c96b07","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Optimise the binding of shader parameters\n- use a 'variability mask' to detect when a shader variable needs to be updated & re-bound\n- parameters are now only bound just before a render, and even then only values driven by autoparams that may have changed are processed","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/f06bede75e659b11f92ab6d85a242067a8c96b07"}]}
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