{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/1084","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1084/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1084/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1084/events","html_url":"https://github.com/gonetz/GLideN64/issues/1084","id":170247778,"number":1084,"title":"Textures corrupt after a while in Legend of Zelda: OOT[Raspbian on RPi 3 - mupen64plus]","user":{"login":"AlessandroPorcelli91","id":20305962,"avatar_url":"https://avatars.githubusercontent.com/u/20305962?v=3","gravatar_id":"","url":"https://api.github.com/users/AlessandroPorcelli91","html_url":"https://github.com/AlessandroPorcelli91","followers_url":"https://api.github.com/users/AlessandroPorcelli91/followers","following_url":"https://api.github.com/users/AlessandroPorcelli91/following{/other_user}","gists_url":"https://api.github.com/users/AlessandroPorcelli91/gists{/gist_id}","starred_url":"https://api.github.com/users/AlessandroPorcelli91/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AlessandroPorcelli91/subscriptions","organizations_url":"https://api.github.com/users/AlessandroPorcelli91/orgs","repos_url":"https://api.github.com/users/AlessandroPorcelli91/repos","events_url":"https://api.github.com/users/AlessandroPorcelli91/events{/privacy}","received_events_url":"https://api.github.com/users/AlessandroPorcelli91/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":40,"created_at":"2016-08-09T19:17:00Z","updated_at":"2016-08-11T17:44:03Z","closed_at":null,"body":"The game starts beautifully and runs great, though in about half an hour the textures corrupt in a very specific way: wherever the objects are (eg: Link, a tree, a NPC etc.) the terrain becomes transparent, and the transparency stays for as long as the emulator is running effectively making the game unplayable. I am currently running configuration version 12 according to mupen64plus.cfg. What can I do? Thanks."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/239235762","html_url":"https://github.com/gonetz/GLideN64/issues/1084#issuecomment-239235762","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1084","id":239235762,"user":{"login":"loganmc10","id":848146,"avatar_url":"https://avatars.githubusercontent.com/u/848146?v=3","gravatar_id":"","url":"https://api.github.com/users/loganmc10","html_url":"https://github.com/loganmc10","followers_url":"https://api.github.com/users/loganmc10/followers","following_url":"https://api.github.com/users/loganmc10/following{/other_user}","gists_url":"https://api.github.com/users/loganmc10/gists{/gist_id}","starred_url":"https://api.github.com/users/loganmc10/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/loganmc10/subscriptions","organizations_url":"https://api.github.com/users/loganmc10/orgs","repos_url":"https://api.github.com/users/loganmc10/repos","events_url":"https://api.github.com/users/loganmc10/events{/privacy}","received_events_url":"https://api.github.com/users/loganmc10/received_events","type":"User","site_admin":false},"created_at":"2016-08-11T17:44:03Z","updated_at":"2016-08-11T17:44:03Z","body":"The question is though, does GLupeN64 run slower than mupen64plus on higher resolutions? If that is indeed the case you can open an issue here: https://github.com/loganmc10/GLupeN64/issues\r\n\r\nWe should probably keep the discussion here around the FB Emulation issues."}}
{"actor":{"display_login":"loganmc10"}}