{"action":"created","comment":{"url":"https://api.github.com/repos/jeaniewu/MasterOfPuppets/pulls/comments/68494057","id":68494057,"diff_hunk":"@@ -0,0 +1,577 @@\n+﻿using UnityEngine;\n+using System.Collections;\n+using UnityEngine.UI;\n+using System.Collections.Generic;\n+\n+public class StorySceneManager : MonoBehaviour {\n+\n+\t//Characters\n+\tpublic GameObject player;\n+\tprivate Animator playerAnim;\n+\tprivate Controller2 playerController;\n+\n+\tpublic GameObject puppetMaster;\n+\tprivate Animator puppetMasterAnim;\n+\tprivate string puppetMasterName;\n+\tprivate bool isNameUpdated;\n+\n+\tpublic GameObject human;\n+\tprivate Animator humanAnim;\n+\tprivate Controller2 humanController;\n+\n+\tpublic GameObject doorToOpen;\n+\tpublic GameObject momentaryJail;\n+\tpublic GameObject cage;\n+\n+\tprivate GhostSwitchManager ghostSwitchManager;\n+\n+\tprivate GameObject maincam;\n+\n+\tpublic GameObject inputText;\n+\tpublic TextBoxManager textBoxManager;\n+\tpublic GameObject panel;\n+\tpublic GameObject whitePanel;\n+\n+\tprivate FinalSceneMusicManager musicManager;\n+\n+\tpublic List<Light> spotLights;\n+\tprivate Light dirLight;\n+\n+\n+\t//Singleton Instantiation\n+\tpublic static StorySceneManager instance;\n+\n+\tvoid Awake() {\n+\t\tif (instance != null) {\n+\t\t\tDebug.LogError(\"Multiple instances of StorySceneManager!\");\n+\t\t}\n+\t\tinstance = this;\n+\n+\t\t// Instantiate Lights\n+\t\tspotLights = new List<Light> ();\n+\t\tLight[] lights = Object.FindObjectsOfType<Light>();\n+\t\tforeach (Light light in lights) {\n+\t\t\tif (light.type == LightType.Spot) {\n+\t\t\t\tspotLights.Add (light);\n+\t\t\t} else if (light.type == LightType.Directional) {\n+\t\t\t\tdirLight = light;\n+\t\t\t}\n+\t\t}\n+\t}\n+\n+\t//Own getInstance method needed to convert types\n+\tpublic static StorySceneManager getInstance () {\n+\t\treturn (StorySceneManager) instance;\n+\t}\n+\n+\n+\tvoid Start () {\n+\t\tmusicManager = FinalSceneMusicManager.getInstance ();\n+\t\tmusicManager.playTrack (0); //E1\n+\t\tghostSwitchManager = GetComponent<GhostSwitchManager> ();\n+\n+\t\tmaincam = GameObject.FindGameObjectWithTag (\"MainCamera\");\n+\t\ttextBoxManager = FindObjectOfType < TextBoxManager >();\n+\n+\t\tplayer = GameObject.FindGameObjectWithTag (\"Player\");\n+\t\tplayerAnim = player.GetComponent<Animator>();\n+\t\tplayerController = player.GetComponent<Controller2> ();\n+\n+\t\tpuppetMasterAnim = puppetMaster.GetComponent<Animator> ();\n+\t\tpuppetMaster.SetActive (false);\n+\t\tpuppetMasterFace(\"forward\");\n+\t\tisNameUpdated = false;\n+\n+\t\thumanAnim = human.GetComponent<Animator> ();\n+\t\thumanController = human.GetComponent<Controller2> ();\n+\t\thuman.layer = 0;\n+\n+\t\tdoorToOpen.SetActive (false);\n+\n+\t\t//TESTING\n+\t\t//puppetMasterAnim.SetBool (\"hasSoul\", true);\n+\t\t//StartCoroutine (temp ());\n+\t\t//StartCoroutine (thirdTrigger ());\n+\t}\n+\n+\tvoid Update(){\n+//\t\tif (Input.GetKeyDown(KeyCode.Y)){\n+//\t\t\tStartCoroutine (fourthTrigger ());\n+//\t\t}\n+//\t\tif (Input.GetKeyDown(KeyCode.K)){\n+//\t\t\tStartCoroutine (instantiateDoll ());\n+//\t\t}\n+//\t\tif (Input.GetKeyDown(KeyCode.F)){\n+//\t\t\tStartCoroutine (fifthTrigger ());\n+//\t\t}\n+\t}\n+\t\t\n+\n+\n+\tIEnumerator firstTrigger(){\n+\t\tplayerAnim.SetFloat(\"Y\", 1);\n+\t\tdisableAll ();\n+\t\tyield return new WaitForSeconds(0.5f);\n+\n+\t\t//Enable spotlight at human body\n+\t\tmaincam.GetComponent<CameraFollow> ().enabled = false;\n+\t\tCoroutine movecam = StartCoroutine (move (maincam.transform, human.transform, 0.04f));\n+\t\tyield return new WaitForSeconds(1.2f);\n+\t\tStopCoroutine (movecam);\n+\t\thuman.GetComponentInChildren<Light> ().enabled = true;\n+\n+\t\t//camera goes back to player\n+\t\tyield return new WaitForSeconds(1.5f);\n+\t\tmaincam.GetComponent<CameraFollow> ().enabled = true;\n+\t\tyield return new WaitForSeconds(1f);\n+\t\tenableAll ();\n+\t\tyield return null;\n+\n+\t}\n+\n+\tIEnumerator secondTrigger(){\n+\t\tmusicManager.stopTrack(0); //E1\n+\t\tmusicManager.playTrack(1); //E2\n+\t\twhile (textBoxManager.isActive) {\n+\t\t\tyield return null;\n+\t\t}\n+\t\tdisableAll ();\n+\t\tmaincam.GetComponent<CameraFollow> ().enabled = false;\n+\t\thuman.layer = LayerMask.NameToLayer (\"Doll\"); //make human layer to doll so can ghost switch into\n+\n+\t\t//Puppet master Showdown!\n+\t\tCoroutine movecam = StartCoroutine (move (maincam.transform, puppetMaster.transform, 0.04f));\n+\t\tyield return new WaitForSeconds(0.7f);\n+\t\tStopCoroutine (movecam);\n+\t\tpuppetMaster.SetActive (true);\n+\t\tpuppetMasterFace(\"forward\");\n+\t\tyield return new WaitForSeconds(1.5f);\n+\n+\t\t// \"Congratulations!...\"\n+\t\tshowText(0);\n+\t\twhile (textBoxManager.isActive) {\n+\t\t\tyield return null;\n+\t\t}\n+\n+\t\t// simulate ghost switch from player to human\n+\t\tmomentaryJail.SetActive(true); // prevent human from moving around\n+\t\tpuppetMasterFace(\"right\");\n+\t\tpuppetMasterAnim.SetBool(\"raiseHand\", true);\n+\t\tmovecam = StartCoroutine (move (maincam.transform, human.transform, 0.04f));\n+\t\tStartCoroutine(simulateGhostSwitch (player, human));\n+\t\tyield return new WaitForSeconds(0.8f);\n+\t\tpuppetMasterAnim.SetBool(\"raiseHand\", false);\n+\t\t//puppetMaster face forward\n+\t\tpuppetMasterFace(\"forward\");\n+\n+\t\thumanController.enabled = false;\n+\t\tplayer.layer = 0;\n+\t\tplayerAnim.enabled = true;\n+\t\tplayerAnim.SetTrigger (\"Sliced\");\n+\t\tStopCoroutine (movecam);\n+\n+\n+\t\tyield return new WaitForSeconds(1f);\n+\t\t// \"Tada! Just as promised..\"\n+\t\tshowText(1);\n+\t\twhile (textBoxManager.isActive) {\n+\t\t\tyield return null;\n+\t\t}\n+\n+\t\tStartCoroutine (thirdTrigger ());\n+\t\tyield return null;\n+\t}\n+\n+\tIEnumerator thirdTrigger(){\n+\n+\t\tmusicManager.playTrack (2); //E3\n+\t\tyield return new WaitForSeconds(0.5f);\n+\t\tmusicManager.stopTrack (1); //E2\n+\t\t// open the door with light and stuff\n+\t\tdoorToOpen.SetActive (true);\n+\t\thumanController.enabled = true;\n+\t\thumanController.allowSound = false;\n+\t\tyield return new WaitForSeconds(5f); // allow human to escape //TODO\n+\t\thumanController.enabled = false;\n+\n+\t\t//puppet Master face human and starts moving closer\n+\t\tpuppetMasterFace(\"right\");\n+\t\tstring[] array = textBoxManager.GetComponent<DialogueParser>().textArrays[2].Split (';');\n+\t\tfor (int i = 0; i < 3; i++) {\n+\t\t\t//puppetmaster inches closer\n+\t\t\tStartCoroutine (simulatePuppetMasterWalking(new Vector3 (5f - 1f*i, 0, 0), 1f));\n+\t\t\ttextBoxManager.reloadText (array[i]);\n+\t\t\ttextBoxManager.EnableTextBox();\n+\t\t\twhile (textBoxManager.isActive) {\n+\t\t\t\tyield return null;\n+\t\t\t}\n+\t\t}\n+\n+\t\t// “I mean, look at just how adorable I am!”\n+\t\tshowText(3);\n+\t\twhile (textBoxManager.isActive) {\n+\t\t\tyield return null;\n+\t\t}\n+\n+\t\tStartCoroutine (simulatePuppetMasterWalking(new Vector3 (2, 0, 0), 0.9f));\n+\n+\t\t// \"But I’ve been waiting soooo long…\"\n+\t\tshowText(4);\n+\t\twhile (textBoxManager.isActive) {\n+\t\t\tyield return null;\n+\t\t}\n+\n+\t\tpuppetMasterFace(\"forward\");\n+\t\tStartCoroutine (askPuppetMasterName());\n+\t\twhile (!isNameUpdated) {\n+\t\t\tyield return null;\n+\t\t}\n+\t\tmusicManager.stopTrack(2); //E3\n+\t\tyield return new WaitForSeconds(0.4f);\n+\t\t// need to use GameManager.getInstance ().isTrueEnding () instead\n+\t\tif (puppetMasterName == \"annie\" || puppetMasterName == \"Annie\" || puppetMasterName == \"ANNIE\") {","path":"Assets/Scripts/Manager/StorySceneManager.cs","position":232,"original_position":232,"commit_id":"f0235282af4997af73dca8aa334b5ae5f23bcfe6","original_commit_id":"f0235282af4997af73dca8aa334b5ae5f23bcfe6","user":{"login":"jeaniewu","id":11482323,"avatar_url":"https://avatars.githubusercontent.com/u/11482323?v=3","gravatar_id":"","url":"https://api.github.com/users/jeaniewu","html_url":"https://github.com/jeaniewu","followers_url":"https://api.github.com/users/jeaniewu/followers","following_url":"https://api.github.com/users/jeaniewu/following{/other_user}","gists_url":"https://api.github.com/users/jeaniewu/gists{/gist_id}","starred_url":"https://api.github.com/users/jeaniewu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeaniewu/subscriptions","organizations_url":"https://api.github.com/users/jeaniewu/orgs","repos_url":"https://api.github.com/users/jeaniewu/repos","events_url":"https://api.github.com/users/jeaniewu/events{/privacy}","received_events_url":"https://api.github.com/users/jeaniewu/received_events","type":"User","site_admin":false},"body":"sure","created_at":"2016-06-25T21:19:18Z","updated_at":"2016-06-25T21:19:18Z","html_url":"https://github.com/jeaniewu/MasterOfPuppets/pull/70#discussion_r68494057","pull_request_url":"https://api.github.com/repos/jeaniewu/MasterOfPuppets/pulls/70","_links":{"self":{"href":"https://api.github.com/repos/jeaniewu/MasterOfPuppets/pulls/comments/68494057"},"html":{"href":"https://github.com/jeaniewu/MasterOfPuppets/pull/70#discussion_r68494057"},"pull_request":{"href":"https://api.github.com/repos/jeaniewu/MasterOfPuppets/pulls/70"}}},"pull_request":{"url":"https://api.github.com/repos/jeaniewu/MasterOfPuppets/pulls/70","id":75211297,"html_url":"https://github.com/jeaniewu/MasterOfPuppets/pull/70","diff_url":"https://github.com/jeaniewu/MasterOfPuppets/pull/70.diff","patch_url":"https://github.com/jeaniewu/MasterOfPuppets/pull/70.patch","issue_url":"https://api.github.com/repos/jeaniewu/MasterOfPuppets/issues/70","number":70,"state":"open","locked":false,"title":"Final scene","user":{"login":"jeaniewu","id":11482323,"avatar_url":"https://avatars.githubusercontent.com/u/11482323?v=3","gravatar_id":"","url":"https://api.github.com/users/jeaniewu","html_url":"https://github.com/jeaniewu","followers_url":"https://api.github.com/users/jeaniewu/followers","following_url":"https://api.github.com/users/jeaniewu/following{/other_user}","gists_url":"https://api.github.com/users/jeaniewu/gists{/gist_id}","starred_url":"https://api.github.com/users/jeaniewu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeaniewu/subscriptions","organizations_url":"https://api.github.com/users/jeaniewu/orgs","repos_url":"https://api.github.com/users/jeaniewu/repos","events_url":"https://api.github.com/users/jeaniewu/events{/privacy}","received_events_url":"https://api.github.com/users/jeaniewu/received_events","type":"User","site_admin":false},"body":"THIS CHANGE WILL BREAK MASTER\r\nI will push another change right after this to fix all the scenes up to 4b\r\nThis change include all the components of final Scene except a number of sprites which I will add later\r\nSome of the scenes are just for testing, I will delete it 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