{"action":"created","issue":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/288","repository_url":"https://api.github.com/repos/MegaMek/megamek","labels_url":"https://api.github.com/repos/MegaMek/megamek/issues/288/labels{/name}","comments_url":"https://api.github.com/repos/MegaMek/megamek/issues/288/comments","events_url":"https://api.github.com/repos/MegaMek/megamek/issues/288/events","html_url":"https://github.com/MegaMek/megamek/issues/288","id":167603230,"number":288,"title":"Reminder: Check if Quicksand Rules are Coded?","user":{"login":"BLOODWOLF333","id":16950832,"avatar_url":"https://avatars.githubusercontent.com/u/16950832?v=3","gravatar_id":"","url":"https://api.github.com/users/BLOODWOLF333","html_url":"https://github.com/BLOODWOLF333","followers_url":"https://api.github.com/users/BLOODWOLF333/followers","following_url":"https://api.github.com/users/BLOODWOLF333/following{/other_user}","gists_url":"https://api.github.com/users/BLOODWOLF333/gists{/gist_id}","starred_url":"https://api.github.com/users/BLOODWOLF333/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BLOODWOLF333/subscriptions","organizations_url":"https://api.github.com/users/BLOODWOLF333/orgs","repos_url":"https://api.github.com/users/BLOODWOLF333/repos","events_url":"https://api.github.com/users/BLOODWOLF333/events{/privacy}","received_events_url":"https://api.github.com/users/BLOODWOLF333/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2016-07-26T13:11:04Z","updated_at":"2016-08-10T16:27:25Z","closed_at":"2016-07-26T18:38:29Z","body":"http://megamek.info/forums/index.php?topic=2446.msg16527;boardseen#new\r\n\r\nPage 51 of TO:\r\nQuicksand: A swamp hex can also unexpectedly turn into quicksand; it remains quicksand for the rest of the scenario. Anytime a unit (not including DropShips) enters a swamp hex and becomes stuck, roll 2D6. On a result of 12, the swamp hex has become a quicksand hex. If a unit is in a hex that turns to quicksand, or enters a quicksand hex, it automatically gets stuck. During every End Phase after the turn in which the swamp hex becomes a quicksand hex, the unit will sink 1 level; apply a +3 modifi er to the Piloting Skill Roll to get unstuck from a quicksand hex, as well as a cumulative +3 modifi er for each level under the surface. As soon as the surface of the quicksand hex is higher than the unit in question, the unit is destroyed."},"comment":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/comments/238922538","html_url":"https://github.com/MegaMek/megamek/issues/288#issuecomment-238922538","issue_url":"https://api.github.com/repos/MegaMek/megamek/issues/288","id":238922538,"user":{"login":"HammerGS","id":13752452,"avatar_url":"https://avatars.githubusercontent.com/u/13752452?v=3","gravatar_id":"","url":"https://api.github.com/users/HammerGS","html_url":"https://github.com/HammerGS","followers_url":"https://api.github.com/users/HammerGS/followers","following_url":"https://api.github.com/users/HammerGS/following{/other_user}","gists_url":"https://api.github.com/users/HammerGS/gists{/gist_id}","starred_url":"https://api.github.com/users/HammerGS/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/HammerGS/subscriptions","organizations_url":"https://api.github.com/users/HammerGS/orgs","repos_url":"https://api.github.com/users/HammerGS/repos","events_url":"https://api.github.com/users/HammerGS/events{/privacy}","received_events_url":"https://api.github.com/users/HammerGS/received_events","type":"User","site_admin":false},"created_at":"2016-08-10T16:27:24Z","updated_at":"2016-08-10T16:27:24Z","body":"@arlith If he finished his training......or not tried a non-ILS landing when he needed ILS things might have been different :)"}}
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