{"action":"closed","issue":{"url":"https://api.github.com/repos/phetsims/make-a-ten/issues/112","repository_url":"https://api.github.com/repos/phetsims/make-a-ten","labels_url":"https://api.github.com/repos/phetsims/make-a-ten/issues/112/labels{/name}","comments_url":"https://api.github.com/repos/phetsims/make-a-ten/issues/112/comments","events_url":"https://api.github.com/repos/phetsims/make-a-ten/issues/112/events","html_url":"https://github.com/phetsims/make-a-ten/issues/112","id":137425286,"number":112,"title":"MakingTensGameModel's setChoosingLevelState","user":{"login":"jonathanolson","id":480878,"avatar_url":"https://avatars.githubusercontent.com/u/480878?v=3","gravatar_id":"","url":"https://api.github.com/users/jonathanolson","html_url":"https://github.com/jonathanolson","followers_url":"https://api.github.com/users/jonathanolson/followers","following_url":"https://api.github.com/users/jonathanolson/following{/other_user}","gists_url":"https://api.github.com/users/jonathanolson/gists{/gist_id}","starred_url":"https://api.github.com/users/jonathanolson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jonathanolson/subscriptions","organizations_url":"https://api.github.com/users/jonathanolson/orgs","repos_url":"https://api.github.com/users/jonathanolson/repos","events_url":"https://api.github.com/users/jonathanolson/events{/privacy}","received_events_url":"https://api.github.com/users/jonathanolson/received_events","type":"User","site_admin":false},"labels":[{"id":293528244,"url":"https://api.github.com/repos/phetsims/make-a-ten/labels/dev:code-review","name":"dev:code-review","color":"104E8B","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-03-01T00:33:34Z","updated_at":"2016-10-28T08:39:10Z","closed_at":"2016-10-28T08:39:10Z","body":"Instead of calling this, you could potentially set the gameState directly (like is done in the other cases), and add a listener that clears the number models when the model enters this state?"}}
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