{"action":"created","issue":{"url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/341","repository_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender","labels_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/341/labels{/name}","comments_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/341/comments","events_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/341/events","html_url":"https://github.com/bsavery/PRMan-for-Blender/issues/341","id":169763966,"number":341,"title":"Hemi and sky bug","user":{"login":"theGASMASK","id":20845147,"avatar_url":"https://avatars.githubusercontent.com/u/20845147?v=3","gravatar_id":"","url":"https://api.github.com/users/theGASMASK","html_url":"https://github.com/theGASMASK","followers_url":"https://api.github.com/users/theGASMASK/followers","following_url":"https://api.github.com/users/theGASMASK/following{/other_user}","gists_url":"https://api.github.com/users/theGASMASK/gists{/gist_id}","starred_url":"https://api.github.com/users/theGASMASK/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/theGASMASK/subscriptions","organizations_url":"https://api.github.com/users/theGASMASK/orgs","repos_url":"https://api.github.com/users/theGASMASK/repos","events_url":"https://api.github.com/users/theGASMASK/events{/privacy}","received_events_url":"https://api.github.com/users/theGASMASK/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-08-06T20:00:27Z","updated_at":"2016-08-09T20:50:32Z","closed_at":"2016-08-09T20:50:32Z","body":"When I have a hemi light using an HDRI, with visibility turned off, and a sky set up in the world panel with visibility on (but all component weights as black and shadows off, just for a quick sky background), it will mix the HDRI in with the sky. Tried switching visibility for both lights on and off but it persisted, which makes me think it's a bug of some sort. The actual light and shadow contribution works fine though, it's only an issue with actual environment map visibility.\r\n\r\nI do wonder if it's because of how Blender handles environments, because it's either/or for env and sky in the world panel, but I figured I'd post it here anyways."},"comment":{"url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/comments/238686848","html_url":"https://github.com/bsavery/PRMan-for-Blender/issues/341#issuecomment-238686848","issue_url":"https://api.github.com/repos/bsavery/PRMan-for-Blender/issues/341","id":238686848,"user":{"login":"bsavery","id":1892220,"avatar_url":"https://avatars.githubusercontent.com/u/1892220?v=3","gravatar_id":"","url":"https://api.github.com/users/bsavery","html_url":"https://github.com/bsavery","followers_url":"https://api.github.com/users/bsavery/followers","following_url":"https://api.github.com/users/bsavery/following{/other_user}","gists_url":"https://api.github.com/users/bsavery/gists{/gist_id}","starred_url":"https://api.github.com/users/bsavery/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bsavery/subscriptions","organizations_url":"https://api.github.com/users/bsavery/orgs","repos_url":"https://api.github.com/users/bsavery/repos","events_url":"https://api.github.com/users/bsavery/events{/privacy}","received_events_url":"https://api.github.com/users/bsavery/received_events","type":"User","site_admin":false},"created_at":"2016-08-09T20:50:32Z","updated_at":"2016-08-09T20:50:32Z","body":"Yes this seems like a PRMan bug.  I'll file it over on the Pixar side.\r\n\r\nGood catch!"}}
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