{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/842","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/842/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/842/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/842/events","html_url":"https://github.com/PCSX2/pcsx2/issues/842","id":107667782,"number":842,"title":"VSync is limiting the disabled frame limit  in OGL HW mode","user":{"login":"vsub","id":5032540,"avatar_url":"https://avatars.githubusercontent.com/u/5032540?v=3","gravatar_id":"","url":"https://api.github.com/users/vsub","html_url":"https://github.com/vsub","followers_url":"https://api.github.com/users/vsub/followers","following_url":"https://api.github.com/users/vsub/following{/other_user}","gists_url":"https://api.github.com/users/vsub/gists{/gist_id}","starred_url":"https://api.github.com/users/vsub/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vsub/subscriptions","organizations_url":"https://api.github.com/users/vsub/orgs","repos_url":"https://api.github.com/users/vsub/repos","events_url":"https://api.github.com/users/vsub/events{/privacy}","received_events_url":"https://api.github.com/users/vsub/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/Enhancement","name":"Enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/Plugin:%20GSdx","name":"Plugin: GSdx","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2015-09-22T08:36:32Z","updated_at":"2016-02-26T18:16:30Z","closed_at":null,"body":"I can go above full speed with DX9\\11 HW\\SW and OGL SW when vsync is enabled but I can't with OGL HW mode(which is I think the fastest mode on any game I tried)\r\n\r\nI'm using  PCSX2  1.3.1-20150903224941 and I can't try the latest beta(something is wrong with the buildbot page)"},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/189407244","html_url":"https://github.com/PCSX2/pcsx2/issues/842#issuecomment-189407244","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/842","id":189407244,"user":{"login":"tsunami2311","id":12301593,"avatar_url":"https://avatars.githubusercontent.com/u/12301593?v=3","gravatar_id":"","url":"https://api.github.com/users/tsunami2311","html_url":"https://github.com/tsunami2311","followers_url":"https://api.github.com/users/tsunami2311/followers","following_url":"https://api.github.com/users/tsunami2311/following{/other_user}","gists_url":"https://api.github.com/users/tsunami2311/gists{/gist_id}","starred_url":"https://api.github.com/users/tsunami2311/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tsunami2311/subscriptions","organizations_url":"https://api.github.com/users/tsunami2311/orgs","repos_url":"https://api.github.com/users/tsunami2311/repos","events_url":"https://api.github.com/users/tsunami2311/events{/privacy}","received_events_url":"https://api.github.com/users/tsunami2311/received_events","type":"User","site_admin":false},"created_at":"2016-02-26T18:16:30Z","updated_at":"2016-02-26T18:16:30Z","body":"win7 ~10 all use the same aero it, it eliminates tear but it dont limit to hz of monitor, this is why many people that dont use vsync say they \"dont\" have tearing and vysnc is off atlest in games/programs that using windowed (fullscreen) borderless. and that is cause vsync is on from aero it just dont limit to hz like traditional vsync. so those people think they dont have vsync on.\r\n\r\nWin7 is easy to disable aero in win8 and up they made alot harder to disable. as for the ogl hw with vsync enabled in pcsx2 that is cause your forcing traditional vsync which adheres to the hz  of monitor. and i think ogl vsync works slightly diffrent from dx vsync cause last checked forcing vsync in dx11 dont limit it to hz limit  on pcsx2, then again been whille since i really used dx11 "}}