{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/4490","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/4490/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/4490/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/4490/events","html_url":"https://github.com/godotengine/godot/issues/4490","id":151973126,"number":4490,"title":"C++11 support for linux build - needed to compile creature2d module","user":{"login":"blurymind","id":6495061,"avatar_url":"https://avatars.githubusercontent.com/u/6495061?v=3","gravatar_id":"","url":"https://api.github.com/users/blurymind","html_url":"https://github.com/blurymind","followers_url":"https://api.github.com/users/blurymind/followers","following_url":"https://api.github.com/users/blurymind/following{/other_user}","gists_url":"https://api.github.com/users/blurymind/gists{/gist_id}","starred_url":"https://api.github.com/users/blurymind/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/blurymind/subscriptions","organizations_url":"https://api.github.com/users/blurymind/orgs","repos_url":"https://api.github.com/users/blurymind/repos","events_url":"https://api.github.com/users/blurymind/events{/privacy}","received_events_url":"https://api.github.com/users/blurymind/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-04-29T21:32:01Z","updated_at":"2016-04-30T01:56:07Z","closed_at":null,"body":"I've been trying to build godot with support for creature2d. The author of creature 2d has kindly made a module for godot.\r\n\r\nit however needs C++11 support. How do I get godot to compile with c++11 support?\r\nhttps://github.com/kestrelm/Creature_Godot/issues/1\r\n\r\nSo far I learned that I need to edit the sconstruct file. This however is much too complicated for me. Help much appreciated!"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/215923920","html_url":"https://github.com/godotengine/godot/issues/4490#issuecomment-215923920","issue_url":"https://api.github.com/repos/godotengine/godot/issues/4490","id":215923920,"user":{"login":"Zylann","id":1311555,"avatar_url":"https://avatars.githubusercontent.com/u/1311555?v=3","gravatar_id":"","url":"https://api.github.com/users/Zylann","html_url":"https://github.com/Zylann","followers_url":"https://api.github.com/users/Zylann/followers","following_url":"https://api.github.com/users/Zylann/following{/other_user}","gists_url":"https://api.github.com/users/Zylann/gists{/gist_id}","starred_url":"https://api.github.com/users/Zylann/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Zylann/subscriptions","organizations_url":"https://api.github.com/users/Zylann/orgs","repos_url":"https://api.github.com/users/Zylann/repos","events_url":"https://api.github.com/users/Zylann/events{/privacy}","received_events_url":"https://api.github.com/users/Zylann/received_events","type":"User","site_admin":false},"created_at":"2016-04-30T01:56:07Z","updated_at":"2016-04-30T01:56:07Z","body":"I'm creating a module to integrate a library that uses C++11 features, and I'd like to know as well how to properly ensure it compiles correctly on all platforms."}}