{"action":"created","issue":{"url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/883","labels_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/883/labels{/name}","comments_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/883/comments","events_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/883/events","html_url":"https://github.com/KSP-RO/RealismOverhaul/pull/883","id":129930333,"number":883,"title":"SSTU-updates 0.3.27","user":{"login":"shadowmage45","id":1503399,"avatar_url":"https://avatars.githubusercontent.com/u/1503399?v=3","gravatar_id":"","url":"https://api.github.com/users/shadowmage45","html_url":"https://github.com/shadowmage45","followers_url":"https://api.github.com/users/shadowmage45/followers","following_url":"https://api.github.com/users/shadowmage45/following{/other_user}","gists_url":"https://api.github.com/users/shadowmage45/gists{/gist_id}","starred_url":"https://api.github.com/users/shadowmage45/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/shadowmage45/subscriptions","organizations_url":"https://api.github.com/users/shadowmage45/orgs","repos_url":"https://api.github.com/users/shadowmage45/repos","events_url":"https://api.github.com/users/shadowmage45/events{/privacy}","received_events_url":"https://api.github.com/users/shadowmage45/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-01-30T02:27:30Z","updated_at":"2016-01-30T16:41:42Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/pulls/883","html_url":"https://github.com/KSP-RO/RealismOverhaul/pull/883","diff_url":"https://github.com/KSP-RO/RealismOverhaul/pull/883.diff","patch_url":"https://github.com/KSP-RO/RealismOverhaul/pull/883.patch"},"body":"* Fix Orion Service Module RealPlumes config\r\n* Fix fairing attach setup for selectable nodes for Orion Service Module\r\n  * WARNING - This change re-orders some modules and may break existing craft using this part\r\n* add parachute area stats for Apollo CM parachute module for RO scaled mass (FAR and stock compatible)\r\n* add parachute area stats for Orion CM parachute module for RO scaled mass (FAR and stock compatible)\r\n* fix Orion Launch Abort System lower node position being too far up\r\n* add WIP config for Series-C (Soyuz) parts.  I'm a bit lost on most of it, but they are scaled properly, attach nodes are in the right positions, mass is... close...; DM parachute is set for 6m/s touchdown at 2.9t total mass (need to account for that in the ablator mass/etc)"},"comment":{"url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/comments/177238470","html_url":"https://github.com/KSP-RO/RealismOverhaul/pull/883#issuecomment-177238470","issue_url":"https://api.github.com/repos/KSP-RO/RealismOverhaul/issues/883","id":177238470,"user":{"login":"shadowmage45","id":1503399,"avatar_url":"https://avatars.githubusercontent.com/u/1503399?v=3","gravatar_id":"","url":"https://api.github.com/users/shadowmage45","html_url":"https://github.com/shadowmage45","followers_url":"https://api.github.com/users/shadowmage45/followers","following_url":"https://api.github.com/users/shadowmage45/following{/other_user}","gists_url":"https://api.github.com/users/shadowmage45/gists{/gist_id}","starred_url":"https://api.github.com/users/shadowmage45/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/shadowmage45/subscriptions","organizations_url":"https://api.github.com/users/shadowmage45/orgs","repos_url":"https://api.github.com/users/shadowmage45/repos","events_url":"https://api.github.com/users/shadowmage45/events{/privacy}","received_events_url":"https://api.github.com/users/shadowmage45/received_events","type":"User","site_admin":false},"created_at":"2016-01-30T16:41:42Z","updated_at":"2016-01-30T16:41:42Z","body":"Aye, generally just cleaning up some of the mess that I make with my updates; mostly the bits that Jose and Stratochief haven't been able to figure out.  It certainly helps to have detailed knowledge of how all the plugins work and interact :)"}}