{"push_id":1173868417,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"5b374b736da8419ec60b65e1ccd1660168ae4857","before":"59aadf2fb64cc094c20eb4d20b42a08b7b3f19e5","commits":[{"sha":"5b374b736da8419ec60b65e1ccd1660168ae4857","author":{"name":"blubs","email":"ab2b3b378e48b23fe586bbbe8231abde148f9b2f@hotmail.com"},"message":"-Added normal to skeletal model exporter\n-Handled usage in engine, though implementation is incorrect\n\tI still need to handle the inverse-transpose 3x3 of the bone matrix to get the normals to transform correctly using the skeleton\n-Moved some methods around for Material class\n\tswitched from using free and malloc to new and delete for materials\n-Fixed issue with Material class data not persisting after gl termination and reinstantiation\n-Moved methods around for Audio_Engine class","distinct":true,"url":"https://api.github.com/repos/blubs/NDK_Engine/commits/5b374b736da8419ec60b65e1ccd1660168ae4857"}]}
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