{"action":"created","issue":{"url":"https://api.github.com/repos/Swamp-Ig/ProceduralParts/issues/144","repository_url":"https://api.github.com/repos/Swamp-Ig/ProceduralParts","labels_url":"https://api.github.com/repos/Swamp-Ig/ProceduralParts/issues/144/labels{/name}","comments_url":"https://api.github.com/repos/Swamp-Ig/ProceduralParts/issues/144/comments","events_url":"https://api.github.com/repos/Swamp-Ig/ProceduralParts/issues/144/events","html_url":"https://github.com/Swamp-Ig/ProceduralParts/issues/144","id":85850430,"number":144,"title":"Separating side and cap textures","user":{"login":"NathanKell","id":5144098,"avatar_url":"https://avatars.githubusercontent.com/u/5144098?v=3","gravatar_id":"","url":"https://api.github.com/users/NathanKell","html_url":"https://github.com/NathanKell","followers_url":"https://api.github.com/users/NathanKell/followers","following_url":"https://api.github.com/users/NathanKell/following{/other_user}","gists_url":"https://api.github.com/users/NathanKell/gists{/gist_id}","starred_url":"https://api.github.com/users/NathanKell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NathanKell/subscriptions","organizations_url":"https://api.github.com/users/NathanKell/orgs","repos_url":"https://api.github.com/users/NathanKell/repos","events_url":"https://api.github.com/users/NathanKell/events{/privacy}","received_events_url":"https://api.github.com/users/NathanKell/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":17,"created_at":"2015-06-07T03:58:19Z","updated_at":"2016-11-01T02:01:36Z","closed_at":null,"body":"**First**: This is something I'd code myself, I don't want to add more work. :]\n\nThe idea is this: instead of linking side and cap textures they can be chosen independently, and one of the choices for the cap texture would be 'same as side'. So you don't always end up with the same cap texture despite gold foil sides, say, and so you can select which of the available cap textures to go with any side.\n(I also want to make a normal-mapped cap texture, as I think blackheart once did, so you can see a tank dome.)\n\nThoughts?\n"},"comment":{"url":"https://api.github.com/repos/Swamp-Ig/ProceduralParts/issues/comments/257472283","html_url":"https://github.com/Swamp-Ig/ProceduralParts/issues/144#issuecomment-257472283","issue_url":"https://api.github.com/repos/Swamp-Ig/ProceduralParts/issues/144","id":257472283,"user":{"login":"Polymaker","id":6391719,"avatar_url":"https://avatars.githubusercontent.com/u/6391719?v=3","gravatar_id":"","url":"https://api.github.com/users/Polymaker","html_url":"https://github.com/Polymaker","followers_url":"https://api.github.com/users/Polymaker/followers","following_url":"https://api.github.com/users/Polymaker/following{/other_user}","gists_url":"https://api.github.com/users/Polymaker/gists{/gist_id}","starred_url":"https://api.github.com/users/Polymaker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Polymaker/subscriptions","organizations_url":"https://api.github.com/users/Polymaker/orgs","repos_url":"https://api.github.com/users/Polymaker/repos","events_url":"https://api.github.com/users/Polymaker/events{/privacy}","received_events_url":"https://api.github.com/users/Polymaker/received_events","type":"User","site_admin":false},"created_at":"2016-11-01T02:01:36Z","updated_at":"2016-11-01T02:01:36Z","body":"@ItMustBeACamel I know it was a long time ago but, have you made any progress on that? This is something I definitively want to integrate into ProceduralParts. In connection with that, I'd like to implement a way to separate the caps textures, as I'm working on mk2/mk3/prism shapes, the 'vanilla' circle cap texture does not fit properly."}}
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