{"push_id":1336479580,"size":1,"distinct_size":1,"ref":"refs/heads/3.3.5","head":"66688a7855a8862666a39b9a958073aaa2489447","before":"ce45e1bf95a03be6b1f42c785e4c01dd55999d33","commits":[{"sha":"66688a7855a8862666a39b9a958073aaa2489447","author":{"name":"ariel-","email":"de238f1aa98d0ff0268cc5929f6d6ab2d10ba3b1@users.noreply.github.com"},"message":"Core/Channel: revamp channel system (#17980)\n\n* Core/Channel: change the way channels are stored and sent to client.\r\n\r\n- Fixes multiple channels per zone when using different locales\r\n- Connected clients will receive locally the name of the channel for their apropiate locale (if available)\r\n- In other cases default locale name will be sent, so as to prevent breaking channel chat for those players\r\n\r\nCloses #8411","distinct":true,"url":"https://api.github.com/repos/TrinityCore/TrinityCore/commits/66688a7855a8862666a39b9a958073aaa2489447"}]}
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