{"action":"opened","issue":{"url":"https://api.github.com/repos/dahrkdaiz/smb3project/issues/12","repository_url":"https://api.github.com/repos/dahrkdaiz/smb3project","labels_url":"https://api.github.com/repos/dahrkdaiz/smb3project/issues/12/labels{/name}","comments_url":"https://api.github.com/repos/dahrkdaiz/smb3project/issues/12/comments","events_url":"https://api.github.com/repos/dahrkdaiz/smb3project/issues/12/events","html_url":"https://github.com/dahrkdaiz/smb3project/issues/12","id":193332184,"number":12,"title":"Can't activate power block while another power-up exists in map","user":{"login":"EdGe7x","id":8174325,"avatar_url":"https://avatars.githubusercontent.com/u/8174325?v=3","gravatar_id":"","url":"https://api.github.com/users/EdGe7x","html_url":"https://github.com/EdGe7x","followers_url":"https://api.github.com/users/EdGe7x/followers","following_url":"https://api.github.com/users/EdGe7x/following{/other_user}","gists_url":"https://api.github.com/users/EdGe7x/gists{/gist_id}","starred_url":"https://api.github.com/users/EdGe7x/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EdGe7x/subscriptions","organizations_url":"https://api.github.com/users/EdGe7x/orgs","repos_url":"https://api.github.com/users/EdGe7x/repos","events_url":"https://api.github.com/users/EdGe7x/events{/privacy}","received_events_url":"https://api.github.com/users/EdGe7x/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-04T05:06:52Z","updated_at":"2016-12-04T05:06:52Z","closed_at":null,"body":"[Can't activate power block while another power-up exists in map](https://youtu.be/AByvL8k9Ppk)\r\n\r\nPer DahrkDaiz: \"A ? block that does not activate means it's a power up block but a power up exists in memory, so it refuses to release its power up until the existing one is gone to prevent overwrite.\"\r\n\r\nThis seems like something that might cause frustration/confusion, but also not sure if this is something that can be fixed. If not, feel free to close this issue. \r\n\r\nAnalysis:\r\nAn overwrite of the power-up in my opinion is probably going to be acceptable in most cases. I mean, if you activate a power-up and leave and don't pick it up then it should be lost/forfeit. Upon activating a new power-up that is likely to be desired in the current scenario, it should kill/terminate the existing power-up that is somewhere else on the map.\r\n\r\nJust thinking this through as a series of logical steps..."}}
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