{"action":"created","issue":{"url":"https://api.github.com/repos/TheKronks/K_Relay/issues/17","repository_url":"https://api.github.com/repos/TheKronks/K_Relay","labels_url":"https://api.github.com/repos/TheKronks/K_Relay/issues/17/labels{/name}","comments_url":"https://api.github.com/repos/TheKronks/K_Relay/issues/17/comments","events_url":"https://api.github.com/repos/TheKronks/K_Relay/issues/17/events","html_url":"https://github.com/TheKronks/K_Relay/issues/17","id":166955924,"number":17,"title":"Suggestion - Allow plugins to access raw XML data","user":{"login":"apemanzilla","id":5429337,"avatar_url":"https://avatars.githubusercontent.com/u/5429337?v=3","gravatar_id":"","url":"https://api.github.com/users/apemanzilla","html_url":"https://github.com/apemanzilla","followers_url":"https://api.github.com/users/apemanzilla/followers","following_url":"https://api.github.com/users/apemanzilla/following{/other_user}","gists_url":"https://api.github.com/users/apemanzilla/gists{/gist_id}","starred_url":"https://api.github.com/users/apemanzilla/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/apemanzilla/subscriptions","organizations_url":"https://api.github.com/users/apemanzilla/orgs","repos_url":"https://api.github.com/users/apemanzilla/repos","events_url":"https://api.github.com/users/apemanzilla/events{/privacy}","received_events_url":"https://api.github.com/users/apemanzilla/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2016-07-22T02:07:09Z","updated_at":"2016-07-27T20:57:28Z","closed_at":"2016-07-23T23:00:31Z","body":"Would help to be able to read the raw XML so that you can find, for example, which bullets are armor piercing and which one's aren't. This could be done by either allowing plugins to access the XML resources, or adding something to `Serializer` that will give you raw XML.\r\n\r\nFor now reflection works but obviously that's undesirable."},"comment":{"url":"https://api.github.com/repos/TheKronks/K_Relay/issues/comments/235718487","html_url":"https://github.com/TheKronks/K_Relay/issues/17#issuecomment-235718487","issue_url":"https://api.github.com/repos/TheKronks/K_Relay/issues/17","id":235718487,"user":{"login":"apemanzilla","id":5429337,"avatar_url":"https://avatars.githubusercontent.com/u/5429337?v=3","gravatar_id":"","url":"https://api.github.com/users/apemanzilla","html_url":"https://github.com/apemanzilla","followers_url":"https://api.github.com/users/apemanzilla/followers","following_url":"https://api.github.com/users/apemanzilla/following{/other_user}","gists_url":"https://api.github.com/users/apemanzilla/gists{/gist_id}","starred_url":"https://api.github.com/users/apemanzilla/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/apemanzilla/subscriptions","organizations_url":"https://api.github.com/users/apemanzilla/orgs","repos_url":"https://api.github.com/users/apemanzilla/repos","events_url":"https://api.github.com/users/apemanzilla/events{/privacy}","received_events_url":"https://api.github.com/users/apemanzilla/received_events","type":"User","site_admin":false},"created_at":"2016-07-27T20:57:28Z","updated_at":"2016-07-27T20:57:28Z","body":"@PixelZerg eh? I literally wrote the entire GameData system myself and it was merged just four days ago. At the time of writing this issue it didn't exist. And the complete game data contains enemies, items, and objects, and doesn't need it's own field. You can access the raw XML from `Lib_K_Relay.GameData.RawGameData.CompleteGamedata` if you really want it."}}
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