{"action":"created","issue":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/309","repository_url":"https://api.github.com/repos/MegaMek/megamek","labels_url":"https://api.github.com/repos/MegaMek/megamek/issues/309/labels{/name}","comments_url":"https://api.github.com/repos/MegaMek/megamek/issues/309/comments","events_url":"https://api.github.com/repos/MegaMek/megamek/issues/309/events","html_url":"https://github.com/MegaMek/megamek/issues/309","id":170578784,"number":309,"title":"Show possible moves does not account for heat penalties","user":{"login":"pheonixstorm","id":1787879,"avatar_url":"https://avatars.githubusercontent.com/u/1787879?v=3","gravatar_id":"","url":"https://api.github.com/users/pheonixstorm","html_url":"https://github.com/pheonixstorm","followers_url":"https://api.github.com/users/pheonixstorm/followers","following_url":"https://api.github.com/users/pheonixstorm/following{/other_user}","gists_url":"https://api.github.com/users/pheonixstorm/gists{/gist_id}","starred_url":"https://api.github.com/users/pheonixstorm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pheonixstorm/subscriptions","organizations_url":"https://api.github.com/users/pheonixstorm/orgs","repos_url":"https://api.github.com/users/pheonixstorm/repos","events_url":"https://api.github.com/users/pheonixstorm/events{/privacy}","received_events_url":"https://api.github.com/users/pheonixstorm/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-11T06:32:45Z","updated_at":"2016-08-13T20:39:45Z","closed_at":"2016-08-13T20:39:45Z","body":"The enforcer pictured is at 6 heat with a move of 3/5/4. The show possible moves option does not reflect the heat penalty.\r\n![spm_heat](https://cloud.githubusercontent.com/assets/1787879/17580295/88dee8f2-5f6b-11e6-9653-c7af23fb8235.png)\r\n\r\nNot sure if this is the only place is does not correctly calculate move modifiers but will test others as they pop up."},"comment":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/comments/239640463","html_url":"https://github.com/MegaMek/megamek/issues/309#issuecomment-239640463","issue_url":"https://api.github.com/repos/MegaMek/megamek/issues/309","id":239640463,"user":{"login":"arlith","id":13815237,"avatar_url":"https://avatars.githubusercontent.com/u/13815237?v=3","gravatar_id":"","url":"https://api.github.com/users/arlith","html_url":"https://github.com/arlith","followers_url":"https://api.github.com/users/arlith/followers","following_url":"https://api.github.com/users/arlith/following{/other_user}","gists_url":"https://api.github.com/users/arlith/gists{/gist_id}","starred_url":"https://api.github.com/users/arlith/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/arlith/subscriptions","organizations_url":"https://api.github.com/users/arlith/orgs","repos_url":"https://api.github.com/users/arlith/repos","events_url":"https://api.github.com/users/arlith/events{/privacy}","received_events_url":"https://api.github.com/users/arlith/received_events","type":"User","site_admin":false},"created_at":"2016-08-13T20:39:45Z","updated_at":"2016-08-13T20:39:45Z","body":"You really should attach a saved game for issues like this.  Not only does it save me time in having to reproduce, but I can ensure I've got the same game options as you do.  Your movement envelope looks like it's for 3/5 to me.  The problem in your screenshot is that you're picking the wrong path: you've got R F F L F F which is 6MP.  Instead, you could go F F R F F and end up in 1108 in 5MP, which would be running, so the movement envelope is correct.  If you used the path planner to get this path, then I would guess you're using a slightly older version, as I made a fix a release or two ago that may affect this.  When I test, I get the proper path."}}
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