{"push_id":1142290361,"size":15,"distinct_size":1,"ref":"refs/heads/nightsky","head":"e68a199de01894d4cac1381370b22d005946bb23","before":"ca009fcab6f5e16c4fe0a5dbae512193b7bc55c6","commits":[{"sha":"a9bc7dc405df04d5a3cb5fe5de43190200dc692d","author":{"name":"Zeno-","email":"290c74159f5e7fd084b58eb1507741237e592228@gmail.com"},"message":"Remove unused code in s_security.cpp (#4172)\n\nNote that the macro CHECK_FILE_ERR implements the code removed","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/a9bc7dc405df04d5a3cb5fe5de43190200dc692d"},{"sha":"4134d8ad13c371820a485a9752b1197a8d7007f3","author":{"name":"Sokomine","email":"134ab267ad76e86432c3b98704b9a67a5a886432@anarres.homenet.org"},"message":"protection_bypass priv can now be revoked in singleplayer 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in-game formspec menus,\nor through irc /msg s,\n\nThis patch also fixes an auth.h mistake which has mixed up the\norder of params inside the decode_srp_verifier_and_salt function.\n\nZeno-: Added errorstream message for invalid format when I committed","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/27db92925261ed6646d0a1c0512711ab3aeb5fb8"},{"sha":"3842c3de656c8eebe46c63b67ecc50f1afdee981","author":{"name":"Wuzzy","email":"2efd3a08721012abfeabe22921e008ea972b7a03@aol.com"},"message":"Translated using Weblate (German)\n\nCurrently translated at 100.0% (887 of 887 strings)","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/3842c3de656c8eebe46c63b67ecc50f1afdee981"},{"sha":"526c978f9691f2d7d389ed50d511bf9a788baffd","author":{"name":"Vasily Pavlov","email":"020697c009c0f0f123a4ca66e9fbe1e1cc08d9a6@gmail.com"},"message":"Translated using Weblate (Russian)\n\nCurrently translated at 57.1% (507 of 887 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strings)","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/0e44af9f7056a78a8e561f708751acceacd149c1"},{"sha":"1d40385d4aacf0cbea4b19ff06940e8c9bebaf47","author":{"name":"TriBlade9","email":"444651aae526ea9db95803150ec63beb4874d9ea@mail.com"},"message":"Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/1d40385d4aacf0cbea4b19ff06940e8c9bebaf47"},{"sha":"14ef2b445adcec770defe1abf83af9d22ccf39d8","author":{"name":"Ekdohibs","email":"9a68b6e9365468090846aebe78e8bee8d014c7f9@laposte.net"},"message":"Add colored text (not only colored chat).\n\nAdd documentation, move files to a proper place and avoid memory leaks.\nMake it work with most kind of texts, and allow backgrounds too.","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/14ef2b445adcec770defe1abf83af9d22ccf39d8"},{"sha":"569998011e0a9cb6179f1e79fb15b7a3ce80977f","author":{"name":"paramat","email":"9b4eb521d8212ef3c3b52db098473f6cccc50e90@virginmedia.com"},"message":"Mgv7: Always carve river channels in mountain terrain\n\nPreviously, rivers were sometimes blocked by vertical walls\nof mountain terrain due to river carving being disabled\nwhen base terrain height was below water_level - 16\nRemove now unused base terrain heightmap created in\ngenerateTerrain()","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/569998011e0a9cb6179f1e79fb15b7a3ce80977f"},{"sha":"7ea4a03c835d68a6fb58aa55aa6a6315ec80b79f","author":{"name":"Robert Kiraly","email":"e045a850b5fe7f73a101058a8e1a285b6290c1df@yahoo.com"},"message":"Sapier's fix for the RESEND RELIABLE problem (#4170)","distinct":false,"url":"https://api.github.com/repos/paramat/minetest/commits/7ea4a03c835d68a6fb58aa55aa6a6315ec80b79f"},{"sha":"e68a199de01894d4cac1381370b22d005946bb23","author":{"name":"paramat","email":"9b4eb521d8212ef3c3b52db098473f6cccc50e90@virginmedia.com"},"message":"Sky: Darker, bluer sky and improved horizon haze at night\n\nAdd new colours 'skycolour_bright_night', 'bgcolour_bright_night'\nand enable these between sunset end and sunrise start\nNight sky has same hue as day sky but is darker and more saturated\nNight horizon haze (bgcolour) is slightly less saturated and\nslightly brighter than night sky, to be consistent with daytime\nhorizon haze","distinct":true,"url":"https://api.github.com/repos/paramat/minetest/commits/e68a199de01894d4cac1381370b22d005946bb23"}]}
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