{"action":"created","issue":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5132","repository_url":"https://api.github.com/repos/ParadiseSS13/Paradise","labels_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5132/labels{/name}","comments_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5132/comments","events_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5132/events","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5132","id":166747739,"number":5132,"title":"Atmos Grenades (aka: how to kill people with atmos)","user":{"login":"Kyep","id":16434066,"avatar_url":"https://avatars.githubusercontent.com/u/16434066?v=3","gravatar_id":"","url":"https://api.github.com/users/Kyep","html_url":"https://github.com/Kyep","followers_url":"https://api.github.com/users/Kyep/followers","following_url":"https://api.github.com/users/Kyep/following{/other_user}","gists_url":"https://api.github.com/users/Kyep/gists{/gist_id}","starred_url":"https://api.github.com/users/Kyep/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kyep/subscriptions","organizations_url":"https://api.github.com/users/Kyep/orgs","repos_url":"https://api.github.com/users/Kyep/repos","events_url":"https://api.github.com/users/Kyep/events{/privacy}","received_events_url":"https://api.github.com/users/Kyep/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/labels/Feature","name":"Feature","color":"26A726"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":20,"created_at":"2016-07-21T06:37:07Z","updated_at":"2016-07-25T02:16:12Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/5132","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5132","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/5132.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/5132.patch"},"body":"THIS IS VERSION 1 OF A WORK IN PROGRESS\r\n\r\nAdds atmos grenades, a boxed set of grenades traitors can get via an uplink. They cost 6 TC.\r\n\r\nEach set includes one each of the following:\r\n- A plasma fire grenade, which creates a plasma fire\r\n- An overpressure grenade, which creates dangerous overpressure in an area\r\n- A suffocation grenade, which depletes all oxygen in an area\r\n- A vacuum grenade, which removes all air from an area\r\n- A knockout grenade, which spreads N2O throughout an area\r\n\r\nNormally, gas-based grenades would be terrible, since gas moves very slowly.\r\nThese gas grenades have special code, though, so that they instantly take effect on an area of up to 20 tiles when detonated, and then spread normally from there. Meaning: if you throw one of these into a small room, it will affect the whole room pretty much instantly.\r\n\r\nPrice, exact abilities, even adding/removing types, are not final yet. Feedback would be appreciated.\r\n\r\nThese grenades make it actually viable to kill people with atmos, to deny usage of an area using atmos, to knock people out using atmos, etc.\r\n\r\nOh, I should also mention: they will break any vents/scrubbers/air_alarms in their initial 20 tile detonation area, so they are not something the AI can fix simply by the set-and-forget method of setting the room to refill/cycle/contaminated. For the same reason (breaking the air alarm) they won't trigger alarms on usage, either, and thus shouldn't lead to supercopping AIs being on your ass instantly if you use them.\r\n\r\nWhat purpose does this serve?\r\n- Lets traitors kill people using atmos\r\n- Lets traitors deny (or make difficult) usage of areas (e.g: blocking off a path behind them, trapping someone in an area, etc)\r\n- Gives atmos techs the possibility that they might actually be needed to fix something\r\n\r\n:cl: Kyep\r\nadd: Added atmos grenades to traitor uplink. They create plasma fires, suffocating areas, rooms with no air at all, etc.\r\n/:cl:"},"comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/comments/234821841","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5132#issuecomment-234821841","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5132","id":234821841,"user":{"login":"Kyep","id":16434066,"avatar_url":"https://avatars.githubusercontent.com/u/16434066?v=3","gravatar_id":"","url":"https://api.github.com/users/Kyep","html_url":"https://github.com/Kyep","followers_url":"https://api.github.com/users/Kyep/followers","following_url":"https://api.github.com/users/Kyep/following{/other_user}","gists_url":"https://api.github.com/users/Kyep/gists{/gist_id}","starred_url":"https://api.github.com/users/Kyep/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kyep/subscriptions","organizations_url":"https://api.github.com/users/Kyep/orgs","repos_url":"https://api.github.com/users/Kyep/repos","events_url":"https://api.github.com/users/Kyep/events{/privacy}","received_events_url":"https://api.github.com/users/Kyep/received_events","type":"User","site_admin":false},"created_at":"2016-07-25T02:16:12Z","updated_at":"2016-07-25T02:16:12Z","body":"@GelatinousGlob Maybe, but:\r\n1) I don't want to.\r\n2) I would have balance concerns.\r\n3) I am trying to keep this simple and predictable.\r\n4) Such grenades would really only be useful for atmos techs.\r\n\r\n@Fox-McCloud \r\nRefactored\r\n"}}
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