{"action":"opened","issue":{"url":"https://api.github.com/repos/MuMech/MechJeb2/issues/822","repository_url":"https://api.github.com/repos/MuMech/MechJeb2","labels_url":"https://api.github.com/repos/MuMech/MechJeb2/issues/822/labels{/name}","comments_url":"https://api.github.com/repos/MuMech/MechJeb2/issues/822/comments","events_url":"https://api.github.com/repos/MuMech/MechJeb2/issues/822/events","html_url":"https://github.com/MuMech/MechJeb2/issues/822","id":191802108,"number":822,"title":"Airless body+Auto-warp problem","user":{"login":"tenshi99","id":23579421,"avatar_url":"https://avatars.githubusercontent.com/u/23579421?v=3","gravatar_id":"","url":"https://api.github.com/users/tenshi99","html_url":"https://github.com/tenshi99","followers_url":"https://api.github.com/users/tenshi99/followers","following_url":"https://api.github.com/users/tenshi99/following{/other_user}","gists_url":"https://api.github.com/users/tenshi99/gists{/gist_id}","starred_url":"https://api.github.com/users/tenshi99/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/tenshi99/subscriptions","organizations_url":"https://api.github.com/users/tenshi99/orgs","repos_url":"https://api.github.com/users/tenshi99/repos","events_url":"https://api.github.com/users/tenshi99/events{/privacy}","received_events_url":"https://api.github.com/users/tenshi99/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-11-26T11:48:57Z","updated_at":"2016-11-26T11:48:57Z","closed_at":null,"body":"During landing with help of \"Landing Guidance\" on Minmus i noticed jumpy turns of Minmus in process. They made landing utterly inaccurate(even cause destruction if jump into terrain like hills). Later i noticed similar problem with ascent+circularization. Vessel moved far away from its trajectory, and make all maneuver nodes unusable. After some testing i has identified problem, its timewarp(non-physical). It make bodies at low altitudes to skip, physical timewarp dont have this problem. Skip occured at altitude below 100km(to be true even higher, but not very noticeable) and lower altitude = more harsh skip. \r\nCan you use physical timewarp at lower altitudes instead non-physical?\r\n\r\nP.S. i tested this only on Mun/Minmus and not tested this on large airless bodies(so they may have other behavior)."}}
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