{"action":"closed","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/830","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/830/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/830/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/830/events","html_url":"https://github.com/endless-sky/endless-sky/issues/830","id":138055226,"number":830,"title":"enhancement: firing ion damage","user":{"login":"LocalGod79","id":16969517,"avatar_url":"https://avatars.githubusercontent.com/u/16969517?v=3","gravatar_id":"","url":"https://api.github.com/users/LocalGod79","html_url":"https://github.com/LocalGod79","followers_url":"https://api.github.com/users/LocalGod79/followers","following_url":"https://api.github.com/users/LocalGod79/following{/other_user}","gists_url":"https://api.github.com/users/LocalGod79/gists{/gist_id}","starred_url":"https://api.github.com/users/LocalGod79/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LocalGod79/subscriptions","organizations_url":"https://api.github.com/users/LocalGod79/orgs","repos_url":"https://api.github.com/users/LocalGod79/repos","events_url":"https://api.github.com/users/LocalGod79/events{/privacy}","received_events_url":"https://api.github.com/users/LocalGod79/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/endless-sky/endless-sky/labels/enhancement","name":"enhancement","color":"c7def8"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-03-03T02:23:51Z","updated_at":"2016-08-28T02:05:45Z","closed_at":"2016-08-28T02:05:45Z","body":"i'd like to propose a new potential balance point for weapons - shooter takes ion damage on firing.\r\n\r\nit might be little bit like building a battery/capacitor attribute into weapons (which i understand is already possible), except the effect is diminishing (or stacking in the case of rapid fire or beam outfits).\r\n\r\ni suppose this could be applied to engines as well.\r\n\r\ni think better than half the code should already be there.\r\n\r\nthoughts?"}}
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