{"push_id":1427271236,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"d194702cd452939811962698d4688e996faf3109","before":"6bdb72440e4e5412fa1693678e74a025ac5e0031","commits":[{"sha":"d194702cd452939811962698d4688e996faf3109","author":{"name":"Brad Harding","email":"9fbbdf964200e6d49297bf5272349638b037cd2c@doomretro.com"},"message":"Apply dithering to some translucent effects\n\nEnabled using the new r_dither cvar, which is off by default. Only\napplied to Boom translucent wall textures for the moment, but I'll\ncontinue to experiment where else it'll work.","distinct":true,"url":"https://api.github.com/repos/bradharding/doomretro/commits/d194702cd452939811962698d4688e996faf3109"}]}
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