{"push_id":1404306284,"size":1,"distinct_size":1,"ref":"refs/heads/openvr","head":"2b1724485e6e3baa71da70ea3a65335660130616","before":"90772fd24ac2f4b23f610dd7bb30fa8d93ff904f","commits":[{"sha":"2b1724485e6e3baa71da70ea3a65335660130616","author":{"name":"Codes4Fun","email":"f1221dfaed45e48a48b0ff7786f68aea167aaa64@gmail.com"},"message":"Dynamically Updating Texture Filtering Fix.\n\nChanging texture filtinger options r_maxAnisotropicFiltering\nr_useTrilinearFiltering and r_lodBias, were not actually updating\ntextures. This is because in stereoscopic 3d rendering it calls\nGL_SelectTexture( 1 ); so calling Bind will bind to texture unit 1 but\nTexParameterf modifies texture unit 0.\n\nAlso in here is the limiting of r_lodBias to mipmapped images, just like\nr_maxAnisotropicFiltering.","distinct":true,"url":"https://api.github.com/repos/Codes4Fun/RBDOOM-3-BFG/commits/2b1724485e6e3baa71da70ea3a65335660130616"}]}
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