{"action":"created","issue":{"url":"https://api.github.com/repos/NucleusPowered/Nucleus/issues/264","repository_url":"https://api.github.com/repos/NucleusPowered/Nucleus","labels_url":"https://api.github.com/repos/NucleusPowered/Nucleus/issues/264/labels{/name}","comments_url":"https://api.github.com/repos/NucleusPowered/Nucleus/issues/264/comments","events_url":"https://api.github.com/repos/NucleusPowered/Nucleus/issues/264/events","html_url":"https://github.com/NucleusPowered/Nucleus/issues/264","id":166348560,"number":264,"title":"Going out of world border with /god, /back, and /fly","user":{"login":"SnowBlitzz","id":7488382,"avatar_url":"https://avatars.githubusercontent.com/u/7488382?v=3","gravatar_id":"","url":"https://api.github.com/users/SnowBlitzz","html_url":"https://github.com/SnowBlitzz","followers_url":"https://api.github.com/users/SnowBlitzz/followers","following_url":"https://api.github.com/users/SnowBlitzz/following{/other_user}","gists_url":"https://api.github.com/users/SnowBlitzz/gists{/gist_id}","starred_url":"https://api.github.com/users/SnowBlitzz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SnowBlitzz/subscriptions","organizations_url":"https://api.github.com/users/SnowBlitzz/orgs","repos_url":"https://api.github.com/users/SnowBlitzz/repos","events_url":"https://api.github.com/users/SnowBlitzz/events{/privacy}","received_events_url":"https://api.github.com/users/SnowBlitzz/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/NucleusPowered/Nucleus/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":9,"created_at":"2016-07-19T14:40:36Z","updated_at":"2016-10-04T17:01:17Z","closed_at":null,"body":"WHen you have god mode you don't take damage, including damage when outside of world border (which I think should be configurable to take damage if its world border damage) \r\n\r\nWith that stated above, players are able to stand near world border, tp somewhere, then do /back to try to get out of the border. That was the only thing tested so far but I think setting home near border then /home-ing would yield the same result if done correctly.\r\n\r\n/jump also seems to be going through the world border - which I thought was fixed back then. "},"comment":{"url":"https://api.github.com/repos/NucleusPowered/Nucleus/issues/comments/251448492","html_url":"https://github.com/NucleusPowered/Nucleus/issues/264#issuecomment-251448492","issue_url":"https://api.github.com/repos/NucleusPowered/Nucleus/issues/264","id":251448492,"user":{"login":"dualspiral","id":1904167,"avatar_url":"https://avatars.githubusercontent.com/u/1904167?v=3","gravatar_id":"","url":"https://api.github.com/users/dualspiral","html_url":"https://github.com/dualspiral","followers_url":"https://api.github.com/users/dualspiral/followers","following_url":"https://api.github.com/users/dualspiral/following{/other_user}","gists_url":"https://api.github.com/users/dualspiral/gists{/gist_id}","starred_url":"https://api.github.com/users/dualspiral/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dualspiral/subscriptions","organizations_url":"https://api.github.com/users/dualspiral/orgs","repos_url":"https://api.github.com/users/dualspiral/repos","events_url":"https://api.github.com/users/dualspiral/events{/privacy}","received_events_url":"https://api.github.com/users/dualspiral/received_events","type":"User","site_admin":false},"created_at":"2016-10-04T17:01:17Z","updated_at":"2016-10-04T17:01:17Z","body":"This certainly shouldn't be a problem on 1.10.x, as the teleport routines we use are more robust now. Not sure if this is still a huge issue in 1.8.9"}}
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