{"action":"created","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/15173","repository_url":"https://api.github.com/repos/tgstation/-tg-station","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/15173/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/15173/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/15173/events","html_url":"https://github.com/tgstation/-tg-station/pull/15173","id":131109484,"number":15173,"title":"Allows the chaplain to choose his holy weapon theme","user":{"login":"KorPhaeron","id":14340985,"avatar_url":"https://avatars.githubusercontent.com/u/14340985?v=3","gravatar_id":"","url":"https://api.github.com/users/KorPhaeron","html_url":"https://github.com/KorPhaeron","followers_url":"https://api.github.com/users/KorPhaeron/followers","following_url":"https://api.github.com/users/KorPhaeron/following{/other_user}","gists_url":"https://api.github.com/users/KorPhaeron/gists{/gist_id}","starred_url":"https://api.github.com/users/KorPhaeron/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KorPhaeron/subscriptions","organizations_url":"https://api.github.com/users/KorPhaeron/orgs","repos_url":"https://api.github.com/users/KorPhaeron/repos","events_url":"https://api.github.com/users/KorPhaeron/events{/privacy}","received_events_url":"https://api.github.com/users/KorPhaeron/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Balance","name":"Balance","color":"fbca04"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Feature","name":"Feature","color":"009800"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":75,"created_at":"2016-02-03T18:14:23Z","updated_at":"2016-02-09T21:32:20Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/tgstation/-tg-station/pulls/15173","html_url":"https://github.com/tgstation/-tg-station/pull/15173","diff_url":"https://github.com/tgstation/-tg-station/pull/15173.diff","patch_url":"https://github.com/tgstation/-tg-station/pull/15173.patch"},"body":"For everyone freaking out about balance: Any job can essentially build infinite spears, which have higher force than any of these weapons. Any antagonist role either has strong melee armour, ranged weapons, a stun, or some combination of the above, which outclass these weapons. Security has armour and a variety of stuns, which outclass these weapons. **You can literally make 50 chainsaws roundstart at cargo if you get into the EVA foyer. On meta with a public autolathe you dont even need cargo**\r\n\r\nIf infinite chainsaws and spears didn't break the game, I highly doubt these will either. \r\n\r\nBy popular demand\r\n\r\n:cl: Kor\r\nrscadd: The chaplain can now transform the null rod into a holy weapon of his choice by using it in hand. Each one has different strengths and drawbacks. \r\n/:cl:\r\n\r\nOptions are-\r\n\r\nNull rod: Fits in pocket\r\n\r\nGod Hand: Burn damage/stronger than null rod, but you can never put it down.\r\n\r\nRed Staff/Blue staff: Low force, only fits on back, but high block chance\r\n\r\nClaymore/Dark Blade: High force, low block chance, doesn't fit in bags\r\n\r\nSORD: Complete shit\r\n\r\nScythe - Ignores armour, only fits on back. Same strength as null rod.\r\n\r\nChainsaw Hand - Basically just a mounted chainsaw\r\n\r\nClown Dagger - No mechanical changes, looks like a honkrender and honks on attack\r\n\r\nWhip - No mechanical changes, looks like a chain of command.\r\n\r\nFedora - Goes on your head. Does high throwing damage. No melee damage.\r\n\r\nDark Blessing - Basically just a weaker armblade.\r\n\r\nCarp-Sie Plushie - No mechanical changes, looks/sounds like a carp plushie\r\n\r\nHe can only repick once.\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/comments/182082757","html_url":"https://github.com/tgstation/-tg-station/pull/15173#issuecomment-182082757","issue_url":"https://api.github.com/repos/tgstation/-tg-station/issues/15173","id":182082757,"user":{"login":"Bawhoppen","id":6510293,"avatar_url":"https://avatars.githubusercontent.com/u/6510293?v=3","gravatar_id":"","url":"https://api.github.com/users/Bawhoppen","html_url":"https://github.com/Bawhoppen","followers_url":"https://api.github.com/users/Bawhoppen/followers","following_url":"https://api.github.com/users/Bawhoppen/following{/other_user}","gists_url":"https://api.github.com/users/Bawhoppen/gists{/gist_id}","starred_url":"https://api.github.com/users/Bawhoppen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bawhoppen/subscriptions","organizations_url":"https://api.github.com/users/Bawhoppen/orgs","repos_url":"https://api.github.com/users/Bawhoppen/repos","events_url":"https://api.github.com/users/Bawhoppen/events{/privacy}","received_events_url":"https://api.github.com/users/Bawhoppen/received_events","type":"User","site_admin":false},"created_at":"2016-02-09T21:32:20Z","updated_at":"2016-02-09T21:32:20Z","body":"thats because stuncombat is dumb and slower movement means you actually have to plan and strategize"}}