{"action":"created","issue":{"url":"https://api.github.com/repos/MagicSmokeIndustries/InfernalRobotics/issues/79","repository_url":"https://api.github.com/repos/MagicSmokeIndustries/InfernalRobotics","labels_url":"https://api.github.com/repos/MagicSmokeIndustries/InfernalRobotics/issues/79/labels{/name}","comments_url":"https://api.github.com/repos/MagicSmokeIndustries/InfernalRobotics/issues/79/comments","events_url":"https://api.github.com/repos/MagicSmokeIndustries/InfernalRobotics/issues/79/events","html_url":"https://github.com/MagicSmokeIndustries/InfernalRobotics/issues/79","id":146848949,"number":79,"title":"Floating Parts in KSP 1.0.5 with IR 0.21.4","user":{"login":"taleteller","id":1484333,"avatar_url":"https://avatars.githubusercontent.com/u/1484333?v=3","gravatar_id":"","url":"https://api.github.com/users/taleteller","html_url":"https://github.com/taleteller","followers_url":"https://api.github.com/users/taleteller/followers","following_url":"https://api.github.com/users/taleteller/following{/other_user}","gists_url":"https://api.github.com/users/taleteller/gists{/gist_id}","starred_url":"https://api.github.com/users/taleteller/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/taleteller/subscriptions","organizations_url":"https://api.github.com/users/taleteller/orgs","repos_url":"https://api.github.com/users/taleteller/repos","events_url":"https://api.github.com/users/taleteller/events{/privacy}","received_events_url":"https://api.github.com/users/taleteller/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-04-08T08:00:15Z","updated_at":"2016-04-08T17:33:43Z","closed_at":null,"body":"I like to combine Interstellar receivers with robotic arms for targeting. However, these parts tend to \"float\" away after a while:\r\n\r\n![screenshot76](https://cloud.githubusercontent.com/assets/1484333/14377433/e192c5c6-fd6f-11e5-8c2b-e11204db4644.png)\r\n\r\nThey were perfectly fine at launch and still react to movement, but are totally off axis. This happens randomly at loading the vessel. I typically scale them down to Medium, but displacement is not just off scale. When landing a spaceplan like this, the parts get \"ripped\" of."},"comment":{"url":"https://api.github.com/repos/MagicSmokeIndustries/InfernalRobotics/issues/comments/207528989","html_url":"https://github.com/MagicSmokeIndustries/InfernalRobotics/issues/79#issuecomment-207528989","issue_url":"https://api.github.com/repos/MagicSmokeIndustries/InfernalRobotics/issues/79","id":207528989,"user":{"login":"taleteller","id":1484333,"avatar_url":"https://avatars.githubusercontent.com/u/1484333?v=3","gravatar_id":"","url":"https://api.github.com/users/taleteller","html_url":"https://github.com/taleteller","followers_url":"https://api.github.com/users/taleteller/followers","following_url":"https://api.github.com/users/taleteller/following{/other_user}","gists_url":"https://api.github.com/users/taleteller/gists{/gist_id}","starred_url":"https://api.github.com/users/taleteller/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/taleteller/subscriptions","organizations_url":"https://api.github.com/users/taleteller/orgs","repos_url":"https://api.github.com/users/taleteller/repos","events_url":"https://api.github.com/users/taleteller/events{/privacy}","received_events_url":"https://api.github.com/users/taleteller/received_events","type":"User","site_admin":false},"created_at":"2016-04-08T17:33:43Z","updated_at":"2016-04-08T17:33:43Z","body":"As typical with such things, the game wont reproduce it deliberately. Maybe it lacks the \"load\" for a simple craft to trigger. I may use \"normal\" sized arms on \"Large\" on the next missions for testing, sending a savegame and logs. "}}