{"ref":"0.9beta","ref_type":"tag","master_branch":"master","description":"This will hopefully grow to a generic camera system to be used for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector. ","pusher_type":"user"}
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