{"push_id":1131533675,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"57829860337811023c5c9d3a430e6baa8479a6a4","before":"e9501dd7996da15b6816e946b0d8ea03304cba46","commits":[{"sha":"1c0440aa74aa98557e66099384e0e01bf1ec7380","author":{"name":"mordakai95","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"message":"Fixed the Vessel (somewhat)","distinct":true,"url":"https://api.github.com/repos/diplove/gameDesign/commits/1c0440aa74aa98557e66099384e0e01bf1ec7380"},{"sha":"57829860337811023c5c9d3a430e6baa8479a6a4","author":{"name":"mordakai95","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"message":"The 'Pulsar' vessel now doesn't do any heat for firing it's laser.\nFurthermore, a critical bug has emerged: upon launch, the laser prefab being used for the Laser being used gets disabled.","distinct":true,"url":"https://api.github.com/repos/diplove/gameDesign/commits/57829860337811023c5c9d3a430e6baa8479a6a4"}]}
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