{"push_id":1261022014,"size":61,"distinct_size":60,"ref":"refs/heads/TSG-elven","head":"42e6a4a66aa3f889f6451aba66977bce252f4a78","before":"d65cf245cffd1353f9e7b4383c69bff3b8418cdc","commits":[{"sha":"af340e6ae39ee433e4e7b1a634ed7d31ba17c6eb","author":{"name":"Charles Dang","email":"090e37c98ddcb29bdfba0b3f8a051a0364d4c160@gmail.com"},"message":"MP Create: preserve options value when selecting new game/era/mods","distinct":false,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/af340e6ae39ee433e4e7b1a634ed7d31ba17c6eb"},{"sha":"7a5e29f2c99b5b3c08b6d2938a565a3e10dd4698","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG Remove macro artifacts","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/7a5e29f2c99b5b3c08b6d2938a565a3e10dd4698"},{"sha":"22e4b9c5bb723f1daa99dde800b36bbb2bc5278f","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG [else][if] should be [elseif]","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/22e4b9c5bb723f1daa99dde800b36bbb2bc5278f"},{"sha":"61b30088fc6009cf68030e72725296612b03e527","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG [then] cannot be empty\n\nCute attempt to get around [if] must have [then]","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/61b30088fc6009cf68030e72725296612b03e527"},{"sha":"39a2ab9d7877ace340f01b98366a908e4786f898","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG Remove variable artifacts","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/39a2ab9d7877ace340f01b98366a908e4786f898"},{"sha":"8a8058ad5822adb34d3052f19f14c92abcfcafa3","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Fix bug: Anyone to fort\n\nAny unit can move to the River Fort and trigger the apperance of Sir Gerrick. Change Moreth's comment to indicate this.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/8a8058ad5822adb34d3052f19f14c92abcfcafa3"},{"sha":"1d6ac1fcd1c845c7b189be9b37e7ca3acf2170a4","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Fix bug: Show target first\n\nScroll to the camp and show the target before referring to it.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/1d6ac1fcd1c845c7b189be9b37e7ca3acf2170a4"},{"sha":"d340a14c831b231b80a641203390f6aa792d4bbb","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Fix bug: Only Deoran can recruit\n\nThe EASY hints on recruiting should only appear once Deoran moves to the camp; not when any unit does.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/d340a14c831b231b80a641203390f6aa792d4bbb"},{"sha":"1c14e3515d1a738e01671bb5a227a77d0d460600","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Fix bug: Remove target before talking\n\nWhen Deoran moves to the camp, the EASY hints about recruitment should clean up the target before talking. It just looks better.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/1c14e3515d1a738e01671bb5a227a77d0d460600"},{"sha":"f6965516bea75a13c90b8a7ac6e83cfa133ab47c","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Fix bug: We came from Weldyn\n\nSir Gerrick knows King Haldric sent us (from Weldyn) so why is he asking if we came from Westin? Let's be more generic.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/f6965516bea75a13c90b8a7ac6e83cfa133ab47c"},{"sha":"b6310d897eb79c1c4ebb9387088ed665a9567ed6","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Fix bug: Urza Mathin may die first\n\nIn the unlikely event the player manages to kill Urza Mathin before visiting the river fort, Sir Gerrick will not appear. This is bad for the victory conversation and worse for the rest of the campaign.\n\nI thought long and hard about how to fix this and decided to take my cue from the initial objectives which show two items. So, I made it so you have to do BOTH to win the scenario. If you kill Urza Mathin first, you still need to go find Sir Gerrick. I only needed to adjust one line to make it make sense, and it works better than simply having Sir Gerrick pop up out of nowhere.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/b6310d897eb79c1c4ebb9387088ed665a9567ed6"},{"sha":"46dab5b02cf6ed74fc9efb149c0b6b5fca3f3c1c","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Fix bug: Deoran is encamped\n\nFor EASY, when Sir Gerrick appears, a hint appears telling Deoran to return to camp and recruit. But, it's possible Deoran is already at the camp. So, rather than make the player step off and back on, simply do the recruitment hinting right away. It just flows better.\n\nI took the opportunity, here, to do a bit of optimization. There are a couple of events which should only fire if Sir Gerrick is arround. So I moved them into the [if] block and eliminated all the #ifdef for EASY and testing to ensure Sir Gerrick is around.\n\nThis patch is easier to read if you ignore whitespace changes.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/46dab5b02cf6ed74fc9efb149c0b6b5fca3f3c1c"},{"sha":"942811350f711767d3afc75ebcd7bfa00449fa86","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S01 Capture village\n\nOn EASY a new village appears. If it had been there all along, the bandits would own it. Capture it for consistency.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/942811350f711767d3afc75ebcd7bfa00449fa86"},{"sha":"7e2c0ff1289874d9c03c88e1fc2b29f68775d58e","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S02 Fix bug: Warning is a turn late\n\nTurns over is at turn 9, so need to warn on turn 8 for 'next turn'.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/7e2c0ff1289874d9c03c88e1fc2b29f68775d58e"},{"sha":"143f7e6de74309909f5c26bad8ad84ec3a85e006","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S02 Fix bug: Anyone will do\n\nAny unit will do to secure the citadel, not just Deoran.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/143f7e6de74309909f5c26bad8ad84ec3a85e006"},{"sha":"28f27e4ad025d370239360081742d68200064d15","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S02 Fix bug: Where is 'here'?\n\nShow the player where 'here' is.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/28f27e4ad025d370239360081742d68200064d15"},{"sha":"fbd9cfe1d04aa922c45bc0d99f9fbd948c2f9601","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S02 Why wait?\n\nIf we're losing, no need to wait for the AI to move.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/fbd9cfe1d04aa922c45bc0d99f9fbd948c2f9601"},{"sha":"34c31722b0cf31d9e6cfc51711045bec10369e10","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S02 Impove instruction\n\nOccupy is a better word than 'take'","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/34c31722b0cf31d9e6cfc51711045bec10369e10"},{"sha":"69336e8f49c426257ab14ff3d5aea7add10b9475","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S02 Adjust turns to reality\n\nIf the user only has 9 turns let's show that everywhere.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/69336e8f49c426257ab14ff3d5aea7add10b9475"},{"sha":"9a4fc47af6b3aca4484341704a41ba77cc2c66c4","author":{"name":"Gregory A Lundberg","email":"2e04238cab69a408cd1d6cd7d596c85a4e4c475e@gmx.com"},"message":"TSG S02 Fix bug: No undead, yet\n\nKilling Urza Nalmath before he recruits undead should not result in a discussion of him having done so.  Later, make the conversation more generic so it could mean undead, or it could mean the bandits, rather than having two different sequences.","distinct":true,"url":"https://api.github.com/repos/GregoryLundberg/wesnoth/commits/9a4fc47af6b3aca4484341704a41ba77cc2c66c4"}]}
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