{"push_id":1360932421,"size":4,"distinct_size":0,"ref":"refs/heads/master","head":"1f44c4be2fd3c21583afadc0fbd5fe7cd215f3e1","before":"8958b2042fc1877617dcdcc335b8a0f082e2ca89","commits":[{"sha":"264b764d6e8caebcf02dd945860df11f61feb592","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"gsdx tc: improve haunting ground hack to remove the bloom effect\n\nJust clear the buffer. The generic solution will be a copy from buffer A\nto buffer B But it requires\n1/ a big buffer A (otherwise it would overflow)\n2/ a line width rescaling (+ the upscaling mess support)","distinct":false,"url":"https://api.github.com/repos/pal1000/pcsx2/commits/264b764d6e8caebcf02dd945860df11f61feb592"},{"sha":"b1f2d27ddf4af7897d58fed6a7de07f435c4e609","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"gsdx: move Haunting Ground CRC to dx level","distinct":false,"url":"https://api.github.com/repos/pal1000/pcsx2/commits/b1f2d27ddf4af7897d58fed6a7de07f435c4e609"},{"sha":"8fdf973e66b60e50b3015ed4e61df005c720b941","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)\n\nHardcode location of interface to the location 0. If I understand the\nspec correctly (unlikely), variable in interface will get successive\nlocation.\n\nGoal is to reduce driver work. Instead to compute some location based on\nname matching approach (and silly validation), the driver can now use\nstatic allocation.\n\nTests on future Mesa 13 are welcome","distinct":false,"url":"https://api.github.com/repos/pal1000/pcsx2/commits/8fdf973e66b60e50b3015ed4e61df005c720b941"},{"sha":"1f44c4be2fd3c21583afadc0fbd5fe7cd215f3e1","author":{"name":"Pseudonym","email":"9427c200ba091d8127a9ce5c526a394e7ed47244@gmail.com"},"message":"SPU2-X: PSX games should be able to read ENDX correctly now, which is\nimportant functionality for many sound engines.\nFixed two other obvious errors in the psx compatibility merge, probably\ninconsequential.","distinct":false,"url":"https://api.github.com/repos/pal1000/pcsx2/commits/1f44c4be2fd3c21583afadc0fbd5fe7cd215f3e1"}]}
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