{"action":"created","issue":{"url":"https://api.github.com/repos/rlfscin/bioinspirada/issues/19","repository_url":"https://api.github.com/repos/rlfscin/bioinspirada","labels_url":"https://api.github.com/repos/rlfscin/bioinspirada/issues/19/labels{/name}","comments_url":"https://api.github.com/repos/rlfscin/bioinspirada/issues/19/comments","events_url":"https://api.github.com/repos/rlfscin/bioinspirada/issues/19/events","html_url":"https://github.com/rlfscin/bioinspirada/issues/19","id":162078125,"number":19,"title":"Ligar rede neural ao jogo","user":{"login":"joaogsma","id":5197798,"avatar_url":"https://avatars.githubusercontent.com/u/5197798?v=3","gravatar_id":"","url":"https://api.github.com/users/joaogsma","html_url":"https://github.com/joaogsma","followers_url":"https://api.github.com/users/joaogsma/followers","following_url":"https://api.github.com/users/joaogsma/following{/other_user}","gists_url":"https://api.github.com/users/joaogsma/gists{/gist_id}","starred_url":"https://api.github.com/users/joaogsma/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joaogsma/subscriptions","organizations_url":"https://api.github.com/users/joaogsma/orgs","repos_url":"https://api.github.com/users/joaogsma/repos","events_url":"https://api.github.com/users/joaogsma/events{/privacy}","received_events_url":"https://api.github.com/users/joaogsma/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-06-24T05:24:59Z","updated_at":"2016-06-24T18:11:59Z","closed_at":null,"body":"Ligar a rede neural da classe \"Individual\" ao jogo, para que ela receba suas entradas do jogo e tome as decisões de quando pular."},"comment":{"url":"https://api.github.com/repos/rlfscin/bioinspirada/issues/comments/228419360","html_url":"https://github.com/rlfscin/bioinspirada/issues/19#issuecomment-228419360","issue_url":"https://api.github.com/repos/rlfscin/bioinspirada/issues/19","id":228419360,"user":{"login":"joaogsma","id":5197798,"avatar_url":"https://avatars.githubusercontent.com/u/5197798?v=3","gravatar_id":"","url":"https://api.github.com/users/joaogsma","html_url":"https://github.com/joaogsma","followers_url":"https://api.github.com/users/joaogsma/followers","following_url":"https://api.github.com/users/joaogsma/following{/other_user}","gists_url":"https://api.github.com/users/joaogsma/gists{/gist_id}","starred_url":"https://api.github.com/users/joaogsma/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joaogsma/subscriptions","organizations_url":"https://api.github.com/users/joaogsma/orgs","repos_url":"https://api.github.com/users/joaogsma/repos","events_url":"https://api.github.com/users/joaogsma/events{/privacy}","received_events_url":"https://api.github.com/users/joaogsma/received_events","type":"User","site_admin":false},"created_at":"2016-06-24T18:11:59Z","updated_at":"2016-06-24T18:11:59Z","body":"É isso mesmo. O fitness seria (score, clocks), com clocks sendo usado para desempate quando o score for igual. O propósito desse issue é ligar a rede ao jogo, de modo que ela receba o estado do jogo como entrada e tome as decisões de pular ou não."}}
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