{"push_id":1256680998,"size":2,"distinct_size":2,"ref":"refs/heads/local","head":"f30bc42d299b2a5aae51a4e37eee45dd2de4a114","before":"fe605b28a74faf8cebdd0978d3eb5c48add01fe9","commits":[{"sha":"92d4a9f3e2004749d7d9efdf6c63f15f78b9dfa7","author":{"name":"Andrew Church","email":"fcccf99ee7d6c524c6216976b3424d03296a09ed@users.noreply.github.com"},"message":"opengl: Fix render target binding.\n\nLook at the CB_SHADER_CONTROL and DB_DEPTH_CONTROL registers rather\nthan the address and mask registers to determine which render targets\nare active, both to avoid leaving unused targets bound (which can\naffect the draw bounds due to OpenGL rules on differently-sized\nframebuffer attachments) and to ensure that buffers are bound even\nwhen masked for operations that have no outputs (such as transform\nfeedback).","distinct":true,"url":"https://api.github.com/repos/achurch/decaf-emu/commits/92d4a9f3e2004749d7d9efdf6c63f15f78b9dfa7"},{"sha":"f30bc42d299b2a5aae51a4e37eee45dd2de4a114","author":{"name":"Andrew Church","email":"fcccf99ee7d6c524c6216976b3424d03296a09ed@users.noreply.github.com"},"message":"opengl: Fix desync with cached color mask flags.\n\nWe now set color masks when setting render targets, so we don't want\nto also do it when the register is written.","distinct":true,"url":"https://api.github.com/repos/achurch/decaf-emu/commits/f30bc42d299b2a5aae51a4e37eee45dd2de4a114"}]}
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