{"push_id":1111410855,"size":1,"distinct_size":1,"ref":"refs/heads/engine2d","head":"65b2fe14554769604b29e1a7fdffa7a4ed5bc8e4","before":"20993682f8c1b514b986d1879cc36297cc0dd4ab","commits":[{"sha":"65b2fe14554769604b29e1a7fdffa7a4ed5bc8e4","author":{"email":"04aa5215b1e0e31e95cd637dc747eb1d2f6e52d4@outlook.com","name":"nockawa"},"message":"Many improvements on Canvas2D and also MapTexture\n\nCanvas2D:\n - fit rendering device in CACHESTRATEGY_CACHECANVAS mode when size is null\n - Different cache strategy are now properly working.\n - Cached Canvas can be resized\n\nGroup2D: fully support resizing, even if Cached (I don't switch the MapTexture if it's full so it can be unreliable for now)\n\nMapTexture: another api to bind with a given pos and size, the clear method now clear only the portion that is bound.\n\nCanvas2D, Group2D are inline documented, fixed some typos everywhere.","distinct":true,"url":"https://api.github.com/repos/nockawa/Babylon.js/commits/65b2fe14554769604b29e1a7fdffa7a4ed5bc8e4"}]}