{"push_id":1267758458,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"aa1c737efd1824747b7ac9b6f98829f89b8f6ca1","before":"1b9c15fc671a28472dc1d8649aef0d0e0bc8db19","commits":[{"sha":"dbc230c5f2cba4968dcce591204e9ff1f489d055","author":{"name":"Shaun Reich","email":"d8d76e9545dfe5988566c26dd3c2da1522e875eb@gmail.com"},"message":"make debug print helper for player block position and world liquid levels\n\nso i can visualize it when debugging","distinct":true,"url":"https://api.github.com/repos/sreich/ore-infinium/commits/dbc230c5f2cba4968dcce591204e9ff1f489d055"},{"sha":"dc0d7d94fd18f0f1fd01e060542b72cccc27ca70","author":{"name":"Shaun Reich","email":"d8d76e9545dfe5988566c26dd3c2da1522e875eb@gmail.com"},"message":"more checks to handle some odd cases for liquid\n\nallow placing blocks on top of liquid, thus clearing/getting rid of the liquid\n\nstill seems to be at least one issue, where water poured in from the top\ninto a pool will kind of lag in settling in, almost as if it's viscous.\n\ni suspect this is because i only allow 1 actual processing to happen each step,\nso it doesn't move too invisibly quickly..not sure yet\n\nalso make entity factory, which is just a class that will\nhave prefabs in it, instead of where they were in the world.","distinct":true,"url":"https://api.github.com/repos/sreich/ore-infinium/commits/dc0d7d94fd18f0f1fd01e060542b72cccc27ca70"},{"sha":"aa1c737efd1824747b7ac9b6f98829f89b8f6ca1","author":{"name":"Shaun Reich","email":"d8d76e9545dfe5988566c26dd3c2da1522e875eb@gmail.com"},"message":"fix out of range liquid processing crash","distinct":true,"url":"https://api.github.com/repos/sreich/ore-infinium/commits/aa1c737efd1824747b7ac9b6f98829f89b8f6ca1"}]}
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