{"action":"created","issue":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2778","repository_url":"https://api.github.com/repos/HippieStationCode/HippieStation13","labels_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2778/labels{/name}","comments_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2778/comments","events_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2778/events","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/2778","id":172495226,"number":2778,"title":"Adds freezing to botany","user":{"login":"McBawbaggings","id":15840795,"avatar_url":"https://avatars.githubusercontent.com/u/15840795?v=3","gravatar_id":"","url":"https://api.github.com/users/McBawbaggings","html_url":"https://github.com/McBawbaggings","followers_url":"https://api.github.com/users/McBawbaggings/followers","following_url":"https://api.github.com/users/McBawbaggings/following{/other_user}","gists_url":"https://api.github.com/users/McBawbaggings/gists{/gist_id}","starred_url":"https://api.github.com/users/McBawbaggings/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/McBawbaggings/subscriptions","organizations_url":"https://api.github.com/users/McBawbaggings/orgs","repos_url":"https://api.github.com/users/McBawbaggings/repos","events_url":"https://api.github.com/users/McBawbaggings/events{/privacy}","received_events_url":"https://api.github.com/users/McBawbaggings/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Feature","name":"Feature","color":"5319e7"},{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Needs%20Code%20Review","name":"Needs Code Review","color":"fad8c7"},{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Needs%20Head%20Input","name":"Needs Head Input","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-08-22T16:22:51Z","updated_at":"2016-08-22T16:36:12Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/pulls/2778","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/2778","diff_url":"https://github.com/HippieStationCode/HippieStation13/pull/2778.diff","patch_url":"https://github.com/HippieStationCode/HippieStation13/pull/2778.patch"},"body":"You can now freeze botany trays by using a multitool on them.\r\nYou will no longer be able to interact with the tray so no harvesting plants or adding water and such.\r\n\r\nHowever, it will stop the plant from using water and nutriment and prevent weed growth, takeover and pest growth.\r\n\r\nTrays that are frozen get an updated description, will disable all lights (since you can't use the analyzer since that would take some refactoring to do.) and will turn the plant a slight blue.\r\n\r\nYou can't freeze trays that are not anchored or that have irrigation systems (as you could add water to them via irrigation.)"},"comment":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/comments/241471756","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/2778#issuecomment-241471756","issue_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/2778","id":241471756,"user":{"login":"McBawbaggings","id":15840795,"avatar_url":"https://avatars.githubusercontent.com/u/15840795?v=3","gravatar_id":"","url":"https://api.github.com/users/McBawbaggings","html_url":"https://github.com/McBawbaggings","followers_url":"https://api.github.com/users/McBawbaggings/followers","following_url":"https://api.github.com/users/McBawbaggings/following{/other_user}","gists_url":"https://api.github.com/users/McBawbaggings/gists{/gist_id}","starred_url":"https://api.github.com/users/McBawbaggings/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/McBawbaggings/subscriptions","organizations_url":"https://api.github.com/users/McBawbaggings/orgs","repos_url":"https://api.github.com/users/McBawbaggings/repos","events_url":"https://api.github.com/users/McBawbaggings/events{/privacy}","received_events_url":"https://api.github.com/users/McBawbaggings/received_events","type":"User","site_admin":false},"created_at":"2016-08-22T16:36:12Z","updated_at":"2016-08-22T16:36:12Z","body":"Honestly, you could probably add a chem check in the process proc to see if there is X chem or Y feature enabled and have all the procs fire twice as efficiently? It wouldn't be a great deal of effort. Although botany doesn't take too long really. Longest part for me is usually trying to get gud mutations and that's RNG based rather than time or skill."}}
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