{"push_id":1281030157,"size":3,"distinct_size":3,"ref":"refs/heads/4.3.4","head":"0d669c5b5a1c4ff91bf11aea87648cf0e818b04e","before":"214602a29daa7226efcedd302a498d10f8bba967","commits":[{"sha":"9da4e304aef29e51b8c0a3dfdf8134ad890a1d40","author":{"name":"treeston","email":"616fc389dbd4ad494ccf16912e0cda92ff66e3f8@gmail.com"},"message":"Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.\n- Core AI logic will no longer issue attack/movement commands while under player control.\n- Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed.\n- Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much).","distinct":true,"url":"https://api.github.com/repos/TrinityCoreLegacy/TrinityCore/commits/9da4e304aef29e51b8c0a3dfdf8134ad890a1d40"},{"sha":"2fbb01eebd5f7461696cfd366ecc1b95057cb69e","author":{"name":"treeston","email":"616fc389dbd4ad494ccf16912e0cda92ff66e3f8@gmail.com"},"message":"Core/SmartScripts: Add missing break, 5f43e7b follow-up.","distinct":true,"url":"https://api.github.com/repos/TrinityCoreLegacy/TrinityCore/commits/2fbb01eebd5f7461696cfd366ecc1b95057cb69e"},{"sha":"0d669c5b5a1c4ff91bf11aea87648cf0e818b04e","author":{"name":"Aokromes","email":"97492f6ae006608daed58c987210cc6662926442@gmail.com"},"message":"DB/Misc: Rename file","distinct":true,"url":"https://api.github.com/repos/TrinityCoreLegacy/TrinityCore/commits/0d669c5b5a1c4ff91bf11aea87648cf0e818b04e"}]}
{"actor":{"display_login":"Aokromes"}}