{"action":"opened","issue":{"url":"https://api.github.com/repos/teeuniverses/teeuniverses/issues/96","repository_url":"https://api.github.com/repos/teeuniverses/teeuniverses","labels_url":"https://api.github.com/repos/teeuniverses/teeuniverses/issues/96/labels{/name}","comments_url":"https://api.github.com/repos/teeuniverses/teeuniverses/issues/96/comments","events_url":"https://api.github.com/repos/teeuniverses/teeuniverses/issues/96/events","html_url":"https://github.com/teeuniverses/teeuniverses/issues/96","id":173802987,"number":96,"title":"Add depth in map","user":{"login":"necropotame","id":15226819,"avatar_url":"https://avatars.githubusercontent.com/u/15226819?v=3","gravatar_id":"","url":"https://api.github.com/users/necropotame","html_url":"https://github.com/necropotame","followers_url":"https://api.github.com/users/necropotame/followers","following_url":"https://api.github.com/users/necropotame/following{/other_user}","gists_url":"https://api.github.com/users/necropotame/gists{/gist_id}","starred_url":"https://api.github.com/users/necropotame/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/necropotame/subscriptions","organizations_url":"https://api.github.com/users/necropotame/orgs","repos_url":"https://api.github.com/users/necropotame/repos","events_url":"https://api.github.com/users/necropotame/events{/privacy}","received_events_url":"https://api.github.com/users/necropotame/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-29T15:34:46Z","updated_at":"2016-08-29T15:34:46Z","closed_at":null,"body":"The depth us a third coordinate that is used to compute the parallax and to determine the draw order.\r\n\r\nTo be simple to use, a depth of 32 should correspond to the depth of one tile. This must be calibrated. A static background should be at infinity."}}
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