{"action":"created","issue":{"url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx/issues/94","repository_url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx","labels_url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx/issues/94/labels{/name}","comments_url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx/issues/94/comments","events_url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx/issues/94/events","html_url":"https://github.com/UnderwaterApps/overlap2d-runtime-libgdx/pull/94","id":149110350,"number":94,"title":"Apply shaders on composite objects","user":{"login":"emaxe","id":6480225,"avatar_url":"https://avatars.githubusercontent.com/u/6480225?v=3","gravatar_id":"","url":"https://api.github.com/users/emaxe","html_url":"https://github.com/emaxe","followers_url":"https://api.github.com/users/emaxe/followers","following_url":"https://api.github.com/users/emaxe/following{/other_user}","gists_url":"https://api.github.com/users/emaxe/gists{/gist_id}","starred_url":"https://api.github.com/users/emaxe/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/emaxe/subscriptions","organizations_url":"https://api.github.com/users/emaxe/orgs","repos_url":"https://api.github.com/users/emaxe/repos","events_url":"https://api.github.com/users/emaxe/events{/privacy}","received_events_url":"https://api.github.com/users/emaxe/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-04-18T10:27:09Z","updated_at":"2016-04-18T13:58:11Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx/pulls/94","html_url":"https://github.com/UnderwaterApps/overlap2d-runtime-libgdx/pull/94","diff_url":"https://github.com/UnderwaterApps/overlap2d-runtime-libgdx/pull/94.diff","patch_url":"https://github.com/UnderwaterApps/overlap2d-runtime-libgdx/pull/94.patch"},"body":"- added the ShaderComponent support;"},"comment":{"url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx/issues/comments/211392077","html_url":"https://github.com/UnderwaterApps/overlap2d-runtime-libgdx/pull/94#issuecomment-211392077","issue_url":"https://api.github.com/repos/UnderwaterApps/overlap2d-runtime-libgdx/issues/94","id":211392077,"user":{"login":"azakhary","id":2115888,"avatar_url":"https://avatars.githubusercontent.com/u/2115888?v=3","gravatar_id":"","url":"https://api.github.com/users/azakhary","html_url":"https://github.com/azakhary","followers_url":"https://api.github.com/users/azakhary/followers","following_url":"https://api.github.com/users/azakhary/following{/other_user}","gists_url":"https://api.github.com/users/azakhary/gists{/gist_id}","starred_url":"https://api.github.com/users/azakhary/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/azakhary/subscriptions","organizations_url":"https://api.github.com/users/azakhary/orgs","repos_url":"https://api.github.com/users/azakhary/repos","events_url":"https://api.github.com/users/azakhary/events{/privacy}","received_events_url":"https://api.github.com/users/azakhary/received_events","type":"User","site_admin":false},"created_at":"2016-04-18T13:58:11Z","updated_at":"2016-04-18T13:58:11Z","body":"hmm. oh I see what you mean. let me check that. it should be correct then.\r\nBtw have you tested? Also one more _note_ someone who adds shader to a composite, should be aware that this shader without use of FBO, will be performing badly of many objects overlap. Should be used carefully."}}