{"action":"created","issue":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/138","repository_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit","labels_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/138/labels{/name}","comments_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/138/comments","events_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/138/events","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/138","id":158825292,"number":138,"title":"Boolean option for non-detachable objects","user":{"login":"Roland09","id":10963432,"avatar_url":"https://avatars.githubusercontent.com/u/10963432?v=3","gravatar_id":"","url":"https://api.github.com/users/Roland09","html_url":"https://github.com/Roland09","followers_url":"https://api.github.com/users/Roland09/followers","following_url":"https://api.github.com/users/Roland09/following{/other_user}","gists_url":"https://api.github.com/users/Roland09/gists{/gist_id}","starred_url":"https://api.github.com/users/Roland09/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Roland09/subscriptions","organizations_url":"https://api.github.com/users/Roland09/orgs","repos_url":"https://api.github.com/users/Roland09/repos","events_url":"https://api.github.com/users/Roland09/events{/privacy}","received_events_url":"https://api.github.com/users/Roland09/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-06-07T03:04:48Z","updated_at":"2016-06-07T06:09:15Z","closed_at":"2016-06-07T06:02:02Z","body":"There should be a boolean option which defines whether an object is detachable or not.\r\n\r\nI created a sword example and sometimes the sword was taken out of my hands for some reason. I found out that there is some detach parameter which seems to be physics based and depending on at which force another object collides with the object the player is holding.\r\n\r\nIn my case the player should never lost his sword, no matter how big the force is that collides with the sword."},"comment":{"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/comments/224188345","html_url":"https://github.com/thestonefox/SteamVR_Unity_Toolkit/issues/138#issuecomment-224188345","issue_url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/issues/138","id":224188345,"user":{"login":"thestonefox","id":1029673,"avatar_url":"https://avatars.githubusercontent.com/u/1029673?v=3","gravatar_id":"","url":"https://api.github.com/users/thestonefox","html_url":"https://github.com/thestonefox","followers_url":"https://api.github.com/users/thestonefox/followers","following_url":"https://api.github.com/users/thestonefox/following{/other_user}","gists_url":"https://api.github.com/users/thestonefox/gists{/gist_id}","starred_url":"https://api.github.com/users/thestonefox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/thestonefox/subscriptions","organizations_url":"https://api.github.com/users/thestonefox/orgs","repos_url":"https://api.github.com/users/thestonefox/repos","events_url":"https://api.github.com/users/thestonefox/events{/privacy}","received_events_url":"https://api.github.com/users/thestonefox/received_events","type":"User","site_admin":false},"created_at":"2016-06-07T06:09:15Z","updated_at":"2016-06-07T06:09:15Z","body":"There is also another thing that you can't currently do.\r\n\r\nThe ability to never drop an object even if you press the grab button (which goes well with your auto grab on start issue).\r\n\r\nI need to make some changes to allow for this, but I think it's worthwhile that you start a game with an object and you never can let it go."}}
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