{"action":"created","issue":{"url":"https://api.github.com/repos/citra-emu/citra/issues/2090","repository_url":"https://api.github.com/repos/citra-emu/citra","labels_url":"https://api.github.com/repos/citra-emu/citra/issues/2090/labels{/name}","comments_url":"https://api.github.com/repos/citra-emu/citra/issues/2090/comments","events_url":"https://api.github.com/repos/citra-emu/citra/issues/2090/events","html_url":"https://github.com/citra-emu/citra/issues/2090","id":177703623,"number":2090,"title":"Zelda: ALBW - Hookshot  glitches and softlocks the game with the CPU JIT","user":{"login":"yuriks","id":341401,"avatar_url":"https://avatars.githubusercontent.com/u/341401?v=3","gravatar_id":"","url":"https://api.github.com/users/yuriks","html_url":"https://github.com/yuriks","followers_url":"https://api.github.com/users/yuriks/followers","following_url":"https://api.github.com/users/yuriks/following{/other_user}","gists_url":"https://api.github.com/users/yuriks/gists{/gist_id}","starred_url":"https://api.github.com/users/yuriks/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yuriks/subscriptions","organizations_url":"https://api.github.com/users/yuriks/orgs","repos_url":"https://api.github.com/users/yuriks/repos","events_url":"https://api.github.com/users/yuriks/events{/privacy}","received_events_url":"https://api.github.com/users/yuriks/received_events","type":"User","site_admin":false},"labels":[{"id":100126402,"url":"https://api.github.com/repos/citra-emu/citra/labels/bug","name":"bug","color":"e11d21","default":true},{"id":438280624,"url":"https://api.github.com/repos/citra-emu/citra/labels/cpu","name":"cpu","color":"5319e7","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":8,"created_at":"2016-09-19T04:50:10Z","updated_at":"2016-10-27T23:13:58Z","closed_at":null,"body":"(Reported on the [forums](https://discuss.citra-emu.org/d/659-zelda-between-worlds/) and on IRC by PPLToast. Verified my myself.)\r\nVersion tested: 8bf09b5302dc7717477f6c3b5c1f0ea8f2c80717\r\n\r\nWhen using the CPU JIT, launching the hookshot against a wall or object will cause it to either get stuck, or, when returning to Link, skip past him and go off in the opposite direction of the screen. In either case, you'll be unable to move or do any other action, and you'll get stuck. (Enemies, using the inventory and menus still behave properly.)\r\n\r\nThis works normally when using the interpreter.\r\n\r\nSavegame reproducing the issue: [000ec400.zip](https://github.com/citra-emu/citra/files/479228/000ec400.zip)\r\n"},"comment":{"url":"https://api.github.com/repos/citra-emu/citra/issues/comments/256796083","html_url":"https://github.com/citra-emu/citra/issues/2090#issuecomment-256796083","issue_url":"https://api.github.com/repos/citra-emu/citra/issues/2090","id":256796083,"user":{"login":"IronFox","id":2706435,"avatar_url":"https://avatars.githubusercontent.com/u/2706435?v=3","gravatar_id":"","url":"https://api.github.com/users/IronFox","html_url":"https://github.com/IronFox","followers_url":"https://api.github.com/users/IronFox/followers","following_url":"https://api.github.com/users/IronFox/following{/other_user}","gists_url":"https://api.github.com/users/IronFox/gists{/gist_id}","starred_url":"https://api.github.com/users/IronFox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IronFox/subscriptions","organizations_url":"https://api.github.com/users/IronFox/orgs","repos_url":"https://api.github.com/users/IronFox/repos","events_url":"https://api.github.com/users/IronFox/events{/privacy}","received_events_url":"https://api.github.com/users/IronFox/received_events","type":"User","site_admin":false},"created_at":"2016-10-27T23:13:58Z","updated_at":"2016-10-27T23:13:58Z","body":"I noticed that this issue does not always happen. Rather it seems that whatever is behind Link, opposite to the direction of the shot, determines or at least affects whether it enters soft lock.\r\nAn open door or map edge behind Link that connects to a different area seems to almost guarantee this issue to appear.\r\nThough I am uncertain whether this helps at all, since you're not debugging the game itself, but rather the engine that tries to interpret it.\r\nUp to this point you are making remarkable progress, though. The game is almost playable."}}
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