{"push_id":1162756683,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"1f9445ff57b03413c433731bc00572029da10aa9","before":"32b1c0b694bf660d48054a6e859deaa8f9556efe","commits":[{"sha":"1f9445ff57b03413c433731bc00572029da10aa9","author":{"name":"Kenneth Graunke","email":"e8e0e12ced052a7b04539107b6dfbe9787d38bd2@whitecape.org"},"message":"i965: Drop perf_debug about rasterizer discard in SOL vs. clipper.\n\nI recently experimented with performing rasterizer discard in the SOL\nunit instead of the clipper, and as far as I can tell, it's basically\nthe same performance.  The clipper comes directly after SOL anyway,\nand setting the clipper to REJECT_ALL should be pretty darn cheap.\n\nKeep the perf_debug on Sandybridge, where the GS actually does work.\n\nSigned-off-by: Kenneth Graunke <kenneth@whitecape.org>","distinct":true,"url":"https://api.github.com/repos/mesa3d/mesa/commits/1f9445ff57b03413c433731bc00572029da10aa9"}]}
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