{"action":"created","comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/comments/63698074","id":63698074,"diff_hunk":"@@ -98,6 +98,12 @@ public class BuildingCategories\n \t\t[Desc(\"Delay (in ticks) until rechecking for new BaseProviders.\")]\n \t\tpublic readonly int CheckForNewBasesDelay = 1500;\n \n+\t\t[Desc(\"Delay (in ticks) before deciding which enemy to attack first.\")]\n+\t\tpublic readonly int ChooseInitialEnemyDelay = 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you elaborate a bit why you added this?\r\nI mean, couldn't we just use `UpdateAggroInterva` only instead?","created_at":"2016-05-18T13:05:57Z","updated_at":"2016-05-18T13:05:57Z","html_url":"https://github.com/OpenRA/OpenRA/pull/11296#discussion_r63698074","pull_request_url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/11296","_links":{"self":{"href":"https://api.github.com/repos/OpenRA/OpenRA/pulls/comments/63698074"},"html":{"href":"https://github.com/OpenRA/OpenRA/pull/11296#discussion_r63698074"},"pull_request":{"href":"https://api.github.com/repos/OpenRA/OpenRA/pulls/11296"}}},"pull_request":{"url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/11296","id":70133547,"html_url":"https://github.com/OpenRA/OpenRA/pull/11296","diff_url":"https://github.com/OpenRA/OpenRA/pull/11296.diff","patch_url":"https://github.com/OpenRA/OpenRA/pull/11296.patch","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/11296","number":11296,"state":"open","locked":false,"title":"Ensure that AI always has someone aggro'd","user":{"login":"reaperrr","id":2857877,"avatar_url":"https://avatars.githubusercontent.com/u/2857877?v=3","gravatar_id":"","url":"https://api.github.com/users/reaperrr","html_url":"https://github.com/reaperrr","followers_url":"https://api.github.com/users/reaperrr/followers","following_url":"https://api.github.com/users/reaperrr/following{/other_user}","gists_url":"https://api.github.com/users/reaperrr/gists{/gist_id}","starred_url":"https://api.github.com/users/reaperrr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reaperrr/subscriptions","organizations_url":"https://api.github.com/users/reaperrr/orgs","repos_url":"https://api.github.com/users/reaperrr/repos","events_url":"https://api.github.com/users/reaperrr/events{/privacy}","received_events_url":"https://api.github.com/users/reaperrr/received_events","type":"User","site_admin":false},"body":"Also makes sure aggression vs. beaten enemies is reset to 0 to avoid stalls due to the AI trying to attack an enemy that doesn't have any actors anymore.\r\n\r\nIf it works as intended:\r\nFixes #10853.\r\nFixes #10150.\r\nFixes 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