{"action":"created","issue":{"url":"https://api.github.com/repos/Xephi/AuthMeReloaded/issues/810","repository_url":"https://api.github.com/repos/Xephi/AuthMeReloaded","labels_url":"https://api.github.com/repos/Xephi/AuthMeReloaded/issues/810/labels{/name}","comments_url":"https://api.github.com/repos/Xephi/AuthMeReloaded/issues/810/comments","events_url":"https://api.github.com/repos/Xephi/AuthMeReloaded/issues/810/events","html_url":"https://github.com/Xephi/AuthMeReloaded/issues/810","id":163109162,"number":810,"title":"Latest build authme added more lag with SkinUpdateTracker in citizens2","user":{"login":"DardBrinza","id":16265767,"avatar_url":"https://avatars.githubusercontent.com/u/16265767?v=3","gravatar_id":"","url":"https://api.github.com/users/DardBrinza","html_url":"https://github.com/DardBrinza","followers_url":"https://api.github.com/users/DardBrinza/followers","following_url":"https://api.github.com/users/DardBrinza/following{/other_user}","gists_url":"https://api.github.com/users/DardBrinza/gists{/gist_id}","starred_url":"https://api.github.com/users/DardBrinza/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DardBrinza/subscriptions","organizations_url":"https://api.github.com/users/DardBrinza/orgs","repos_url":"https://api.github.com/users/DardBrinza/repos","events_url":"https://api.github.com/users/DardBrinza/events{/privacy}","received_events_url":"https://api.github.com/users/DardBrinza/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Xephi/AuthMeReloaded/labels/awaiting%20answer","name":"awaiting answer","color":"eb6420"},{"url":"https://api.github.com/repos/Xephi/AuthMeReloaded/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/Xephi/AuthMeReloaded/labels/performance","name":"performance","color":"0e8a16"}],"state":"open","locked":false,"assignee":{"login":"games647","id":1957196,"avatar_url":"https://avatars.githubusercontent.com/u/1957196?v=3","gravatar_id":"","url":"https://api.github.com/users/games647","html_url":"https://github.com/games647","followers_url":"https://api.github.com/users/games647/followers","following_url":"https://api.github.com/users/games647/following{/other_user}","gists_url":"https://api.github.com/users/games647/gists{/gist_id}","starred_url":"https://api.github.com/users/games647/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/games647/subscriptions","organizations_url":"https://api.github.com/users/games647/orgs","repos_url":"https://api.github.com/users/games647/repos","events_url":"https://api.github.com/users/games647/events{/privacy}","received_events_url":"https://api.github.com/users/games647/received_events","type":"User","site_admin":false},"assignees":[{"login":"games647","id":1957196,"avatar_url":"https://avatars.githubusercontent.com/u/1957196?v=3","gravatar_id":"","url":"https://api.github.com/users/games647","html_url":"https://github.com/games647","followers_url":"https://api.github.com/users/games647/followers","following_url":"https://api.github.com/users/games647/following{/other_user}","gists_url":"https://api.github.com/users/games647/gists{/gist_id}","starred_url":"https://api.github.com/users/games647/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/games647/subscriptions","organizations_url":"https://api.github.com/users/games647/orgs","repos_url":"https://api.github.com/users/games647/repos","events_url":"https://api.github.com/users/games647/events{/privacy}","received_events_url":"https://api.github.com/users/games647/received_events","type":"User","site_admin":false}],"milestone":null,"comments":3,"created_at":"2016-06-30T08:27:12Z","updated_at":"2016-07-01T10:43:27Z","closed_at":null,"body":"I setup latest version and my citizens2 to got crazy.\r\n\r\nhttp://dl2.joxi.net/drive/2016/06/30/0002/2579/178707/07/3c72e7f1e2.png\r\n\r\nLatest spigot 1.8.8, latest bungeecord 1.8-1.10, latest ViaVersion, no authme bungee.\r\n\r\n\r\n\r\n```\r\nDataSource: \r\n    # What type of database do you want to use?\r\n    # Valid values: sqlite, mysql\r\n    backend: 'MYSQL'\r\n    # Enable database caching, should improve database performance\r\n    caching: true\r\n    # Database host address\r\n    mySQLHost: '127.0.0.1'\r\n    # Database port\r\n    mySQLPort: '3306'\r\n    # Username about Database Connection Infos\r\n    mySQLUsername: 'root'\r\n    # Password about Database Connection Infos\r\n    mySQLPassword: ''\r\n    # Database Name, use with converters or as SQLITE database name\r\n    mySQLDatabase: 'authme'\r\n    # Table of the database\r\n    mySQLTablename: 'authme'\r\n    # Column of IDs to sort data\r\n    mySQLColumnId: 'id'\r\n    # Column for storing or checking players nickname\r\n    mySQLColumnName: 'authme'\r\n    # Column for storing or checking players RealName \r\n    mySQLRealName: 'realname'\r\n    # Column for storing players passwords\r\n    mySQLColumnPassword: 'password'\r\n    # Column for storing players emails\r\n    mySQLColumnEmail: 'email'\r\n    # Column for storing if a player is logged in or not\r\n    mySQLColumnLogged: 'isLogged'\r\n    # Column for storing players ips\r\n    mySQLColumnIp: 'ip'\r\n    # Column for storing players lastlogins\r\n    mySQLColumnLastLogin: 'lastlogin'\r\n    # Column for storing player LastLocation - X\r\n    mySQLlastlocX: 'x'\r\n    # Column for storing player LastLocation - Y\r\n    mySQLlastlocY: 'y'\r\n    # Column for storing player LastLocation - Z\r\n    mySQLlastlocZ: 'z'\r\n    # Column for storing player LastLocation - World Name\r\n    mySQLlastlocWorld: 'world'\r\n    # Enable this when you allow registration through a website\r\n    mySQLWebsite: false\r\n\r\nExternalBoardOptions: \r\n    # Column for storing players passwords salts\r\n    mySQLColumnSalt: ''\r\n    # Column for storing players groups\r\n    mySQLColumnGroup: ''\r\n    # -1 means disabled. If you want that only activated players\r\n    # can log into your server, you can set here the group number\r\n    # of unactivated users, needed for some forum/CMS support\r\n    nonActivedUserGroup: -1\r\n    # Other MySQL columns where we need to put the username (case-sensitive)\r\n    mySQLOtherUsernameColumns: []\r\n    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)\r\n    bCryptLog2Round: 10\r\n    # phpBB table prefix defined during the phpBB installation process\r\n    phpbbTablePrefix: 'phpbb_'\r\n    # phpBB activated group ID; 2 is the default registered group defined by phpBB\r\n    phpbbActivatedGroupId: 2\r\n    # Wordpress prefix defined during WordPress installation\r\n    wordpressTablePrefix: 'wp_'\r\n\r\nConverter: \r\n    Rakamak: \r\n        # Rakamak file name\r\n        fileName: 'users.rak'\r\n        # Rakamak use IP?\r\n        useIP: false\r\n        # Rakamak IP file name\r\n        ipFileName: 'UsersIp.rak'\r\n    CrazyLogin: \r\n        # CrazyLogin database file name\r\n        fileName: 'accounts.db'\r\n\r\nsettings: \r\n    # The name shown in the help messages\r\n    helpHeader: 'AuthMeReloaded'\r\n    sessions: \r\n        # Do you want to enable the session feature?\r\n        # If enabled, when a player authenticates successfully,\r\n        # his IP and his nickname is saved.\r\n        # The next time the player joins the server, if his IP\r\n        # is the same as last time and the timeout hasn't\r\n        # expired, he will not need to authenticate.\r\n        enabled: false\r\n        # After how many minutes should a session expire?\r\n        # 0 for unlimited time (Very dangerous, use it at your own risk!)\r\n        # Remember that sessions will end only after the timeout, and\r\n        # if the player's IP has changed but the timeout hasn't expired,\r\n        # the player will be kicked from the server due to invalid session\r\n        timeout: 8\r\n        # Should the session expire if the player tries to log in with\r\n        # another IP address?\r\n        sessionExpireOnIpChange: true\r\n    # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt\r\n    messagesLanguage: 'en'\r\n    restrictions: \r\n        # Keeps collisions disabled for logged players\r\n        # Works only with MC 1.9\r\n        keepCollisionsDisabled: false\r\n        # Can not authenticated players chat?\r\n        # Keep in mind that this feature also blocks all commands not\r\n        # listed in the list below.\r\n        allowChat: false\r\n        # Hide the chat log from players who are not authenticated?\r\n        hideChat: false\r\n        # Allowed commands for unauthenticated players\r\n        allowCommands: \r\n        - '/login'\r\n        - '/register'\r\n        - '/l'\r\n        - '/reg'\r\n        - '/passpartu'\r\n        - '/email'\r\n        - '/captcha'\r\n        # Max number of allowed registrations per IP\r\n        # The value 0 means an unlimited number of registrations!\r\n        maxRegPerIp: 12\r\n        # Minimum allowed username length\r\n        minNicknameLength: 3\r\n        # Maximum allowed username length\r\n        maxNicknameLength: 20\r\n        # When this setting is enabled, online players can't be kicked out\r\n        # due to \"Logged in from another Location\"\r\n        # This setting will prevent potential security exploits.\r\n        ForceSingleSession: false\r\n        ForceSpawnLocOnJoin: \r\n            # If enabled, every player will be teleported to the world spawnpoint\r\n            # after successful authentication.\r\n            # The quit location of the player will be overwritten.\r\n            # This is different from \"teleportUnAuthedToSpawn\" that teleport player\r\n            # back to his quit location after the authentication.\r\n            enabled: false\r\n            # WorldNames where we need to force the spawn location\r\n            # Case-sensitive!\r\n            worlds: \r\n            - 'world'\r\n            - 'world_nether'\r\n            - 'world_the_end'\r\n        # This option will save the quit location of the players.\r\n        SaveQuitLocation: true\r\n        # To activate the restricted user feature you need\r\n        # to enable this option and configure the AllowedRestrictedUser field.\r\n        AllowRestrictedUser: false\r\n        # The restricted user feature will kick players listed below\r\n        # if they don't match the defined IP address.\r\n        # Example:\r\n        #     AllowedRestrictedUser:\r\n        #     - playername;127.0.0.1\r\n        AllowedRestrictedUser: \r\n        - 'playername;127.0.0.1'\r\n        # Should unregistered players be kicked immediately?\r\n        kickNonRegistered: false\r\n        # Should players be kicked on wrong password?\r\n        kickOnWrongPassword: false\r\n        # Should not logged in players be teleported to the spawn?\r\n        # After the authentication they will be teleported back to\r\n        # their normal position.\r\n        teleportUnAuthedToSpawn: false\r\n        # Can unregistered players walk around?\r\n        allowMovement: false\r\n        # Should not authenticated players have speed = 0?\r\n        # This will reset the fly/walk speed to default value after the login.\r\n        removeSpeed: false\r\n        # After how many seconds should players who fail to login or register\r\n        # be kicked? Set to 0 to disable.\r\n        timeout: 40\r\n        # Regex syntax of allowed characters in the player name.\r\n        allowedNicknameCharacters: '[a-zA-Z0-9_]*'\r\n        # How far can unregistered players walk?\r\n        # Set to 0 for unlimited radius\r\n        allowedMovementRadius: 1\r\n        # Enable double check of password when you register\r\n        # when it's true, registration requires that kind of command:\r\n        # /register <password> <confirmPassword>\r\n        enablePasswordConfirmation: true\r\n        # Should we protect the player inventory before logging in? Requires ProtocolLib.\r\n        ProtectInventoryBeforeLogIn: true\r\n        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.\r\n        DenyTabCompleteBeforeLogin: true\r\n        # Should we hide the tablist before logging in? Requires ProtocolLib.\r\n        HideTablistBeforeLogin: true\r\n        # Should we display all other accounts from a player when he joins?\r\n        # permission: /authme.admin.accounts\r\n        displayOtherAccounts: false\r\n        # Ban ip when the ip is not the ip registered in database\r\n        banUnsafedIP: false\r\n        # Spawn priority; values: authme, essentials, multiverse, default\r\n        spawnPriority: 'authme,essentials,multiverse,default'\r\n        # Maximum Login authorized by IP\r\n        maxLoginPerIp: 10\r\n        # Maximum Join authorized by IP\r\n        maxJoinPerIp: 10\r\n        # AuthMe will NEVER teleport players if set to true!\r\n        noTeleport: false\r\n        # Regex syntax for allowed chars in passwords\r\n        allowedPasswordCharacters: '[\\x21-\\x7E]*'\r\n    GameMode: \r\n        # Force survival gamemode when player joins?\r\n        ForceSurvivalMode: true\r\n    unrestrictions: \r\n        # Below you can list all account names that\r\n        # AuthMe will ignore for registration or login, configure it\r\n        # at your own risk!! Remember that if you are going to add\r\n        # nickname with [], you have to delimit name with ' '.\r\n        # this option add compatibility with BuildCraft and some\r\n        # other mods.\r\n        # It is case-sensitive!\r\n        UnrestrictedName: []\r\n    security: \r\n        # Minimum length of password\r\n        minPasswordLength: 4\r\n        # Maximum length of password\r\n        passwordMaxLength: 30\r\n        # This is a very important option: every time a player joins the server,\r\n        # if they are registered, AuthMe will switch him to unLoggedInGroup.\r\n        # This should prevent all major exploits.\r\n        # You can set up your permission plugin with this special group to have no permissions,\r\n        # or only permission to chat (or permission to send private messages etc.).\r\n        # The better way is to set up this group with few permissions, so if a player\r\n        # tries to exploit an account they can do only what you've defined for the group.\r\n        # After, a logged in player will be moved to his correct permissions group!\r\n        # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'\r\n        # Otherwise your group will be wiped and the player will join in the default group []!\r\n        # Example unLoggedinGroup: NotLogged\r\n        unLoggedinGroup: 'unLoggedinGroup'\r\n        # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,\r\n        # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,\r\n        # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)\r\n        passwordHash: 'SHA256'\r\n        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)\r\n        doubleMD5SaltLength: 8\r\n        # If password checking return false, do we need to check with all\r\n        # other password algorithm to check an old password?\r\n        # AuthMe will update the password to the new password hash\r\n        supportOldPasswordHash: false\r\n        # Prevent unsafe passwords from being used; put them in lowercase!\r\n        # unsafePasswords:\r\n        # - '123456'\r\n        # - 'password'\r\n        unsafePasswords: []\r\n    registration: \r\n        # Enable registration on the server?\r\n        enabled: true\r\n        # Send every X seconds a message to a player to\r\n        # remind him that he has to login/register\r\n        messageInterval: 2\r\n        # Only registered and logged in players can play.\r\n        # See restrictions for exceptions\r\n        force: true\r\n        # Do we replace password registration by an email registration method?\r\n        enableEmailRegistrationSystem: false\r\n        # Enable double check of email when you register\r\n        # when it's true, registration requires that kind of command:\r\n        # /register <email> <confirmEmail>\r\n        doubleEmailCheck: false\r\n        # Do we force kick a player after a successful registration?\r\n        # Do not use with login feature below\r\n        forceKickAfterRegister: false\r\n        # Does AuthMe need to enforce a /login after a successful registration?\r\n        forceLoginAfterRegister: false\r\n    # Force these commands after /login, without any '/', use %p to replace with player name\r\n    forceCommands: []\r\n    # Force these commands after /login as service console, without any '/'. Use %p to replace with player name\r\n    forceCommandsAsConsole: []\r\n    # Force these commands after /register, without any '/', use %p to replace with player name\r\n    forceRegisterCommands: []\r\n    # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name\r\n    forceRegisterCommandsAsConsole: []\r\n    # Enable to display the welcome message (welcome.txt) after a login\r\n    # You can use colors in this welcome.txt + some replaced strings:\r\n    # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,\r\n    # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name\r\n    # {VERSION}: get current bukkit version, {COUNTRY}: player country\r\n    useWelcomeMessage: false\r\n    # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player\r\n    broadcastWelcomeMessage: false\r\n    # Should we delay the join message and display it once the player has logged in?\r\n    delayJoinMessage: true\r\n    # Should we remove join messages altogether?\r\n    removeJoinMessage: false\r\n    # Should we remove leave messages?\r\n    removeLeaveMessage: false\r\n    # Do we need to add potion effect Blinding before login/reigster?\r\n    applyBlindEffect: false\r\n    # Do we need to prevent people to login with another case?\r\n    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI\r\n    preventOtherCase: false\r\n\r\npermission: \r\n    # Take care with this option; if you don't want\r\n    # to use Vault and group switching of AuthMe\r\n    # for unloggedIn players, set this setting to true.\r\n    # Default is false.\r\n    EnablePermissionCheck: false\r\n\r\nEmail: \r\n    # Email SMTP server host\r\n    mailSMTP: 'smtp.gmail.com'\r\n    # Email SMTP server port\r\n    mailPort: 25\r\n    # Email account which sends the mails\r\n    mailAccount: ''\r\n    # Email account password\r\n    mailPassword: ''\r\n    # Custom sender name, replacing the mailAccount name in the email\r\n    mailSenderName: ''\r\n    # Recovery password length\r\n    RecoveryPasswordLength: 6\r\n    # Mail Subject\r\n    mailSubject: 'Восстановление аккаунта'\r\n    # Like maxRegPerIP but with email\r\n    maxRegPerEmail: 5\r\n    # Recall players to add an email?\r\n    recallPlayers: false\r\n    # Delay in minute for the recall scheduler\r\n    delayRecall: 5\r\n    # Blacklist these domains for emails\r\n    emailBlacklisted: []\r\n    # Whitelist ONLY these domains for emails\r\n    emailWhitelisted: []\r\n    # Send the new password drawn in an image?\r\n    generateImage: false\r\n    # The OAuth2 token\r\n    emailOauth2Token: ''\r\n\r\nHooks: \r\n    # Do we need to hook with multiverse for spawn checking?\r\n    multiverse: true\r\n    # Do we need to hook with BungeeCord?\r\n    bungeecord: false\r\n    # Send player to this BungeeCord server after register/login\r\n    sendPlayerTo: ''\r\n    # Do we need to disable Essentials SocialSpy on join?\r\n    disableSocialSpy: true\r\n    # Do we need to force /motd Essentials command on join?\r\n    useEssentialsMotd: false\r\n    # Do we need to cache custom Attributes?\r\n    customAttributes: false\r\n\r\nProtection: \r\n    # Enable some servers protection (country based login, antibot)\r\n    enableProtection: false\r\n    # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes\r\n    # PLEASE USE QUOTES!\r\n    countries: \r\n    - 'RU'\r\n    - 'UA'\r\n    - 'PL'\r\n    - 'BY'\r\n    - 'MD'\r\n    - 'BG'\r\n    - 'HU'\r\n    - 'SK'\r\n    - 'LV'\r\n    - 'LT'\r\n    # Countries not allowed to join the server and register\r\n    # PLEASE USE QUOTES!\r\n    countriesBlacklist: []\r\n    # Do we need to enable automatic antibot system?\r\n    enableAntiBot: false\r\n    # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically\r\n    antiBotSensibility: 5\r\n    # Duration in minutes of the antibot automatic system\r\n    antiBotDuration: 10\r\n\r\nPurge: \r\n    # If enabled, AuthMe automatically purges old, unused accounts\r\n    useAutoPurge: true\r\n    # Number of Days an account become Unused\r\n    daysBeforeRemovePlayer: 60\r\n    # Do we need to remove the player.dat file during purge process?\r\n    removePlayerDat: false\r\n    # Do we need to remove the Essentials/users/player.yml file during purge process?\r\n    removeEssentialsFile: false\r\n    # World where are players.dat stores\r\n    defaultWorld: 'world'\r\n    # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?\r\n    removeLimitedCreativesInventories: false\r\n    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?\r\n    removeAntiXRayFile: false\r\n    # Do we need to remove permissions?\r\n    removePermissions: true\r\n\r\nSecurity: \r\n    SQLProblem: \r\n        # Stop the server if we can't contact the sql database\r\n        # Take care with this, if you set this to false,\r\n        # AuthMe will automatically disable and the server won't be protected!\r\n        stopServer: true\r\n    ReloadCommand: \r\n        # /reload support\r\n        useReloadCommandSupport: true\r\n    console: \r\n        # Remove spam from console?\r\n        noConsoleSpam: false\r\n        # Remove passwords from console?\r\n        removePassword: true\r\n        # Copy AuthMe log output in a separate file as well?\r\n        logConsole: true\r\n    captcha: \r\n        # Enable captcha when a player uses wrong password too many times\r\n        useCaptcha: false\r\n        # Max allowed tries before a captcha is required\r\n        maxLoginTry: 15\r\n        # Captcha length\r\n        captchaLength: 3\r\n    stop: \r\n        # Kick players before stopping the server, that allow us to save position of players\r\n        # and all needed information correctly without any corruption.\r\n        kickPlayersBeforeStopping: true\r\n    tempban: \r\n        # Tempban a user's IP address if they enter the wrong password too many times\r\n        enableTempban: true\r\n        # How many times a user can attempt to login before their IP being tempbanned\r\n        maxLoginTries: 20\r\n        # The length of time a IP address will be tempbanned in minutes\r\n        # Default: 480 minutes, or 8 hours\r\n        tempbanLength: 10\r\n\r\nBackupSystem: \r\n    # Enable or disable automatic backup\r\n    ActivateBackup: false\r\n    # Set backup at every start of server\r\n    OnServerStart: false\r\n    # Set backup at every stop of server\r\n    OnServerStop: true\r\n    # Windows only mysql installation Path\r\n    MysqlWindowsPath: 'C:\\\\Program Files\\\\MySQL\\\\MySQL Server 5.1\\\\'\r\n```"},"comment":{"url":"https://api.github.com/repos/Xephi/AuthMeReloaded/issues/comments/229916548","html_url":"https://github.com/Xephi/AuthMeReloaded/issues/810#issuecomment-229916548","issue_url":"https://api.github.com/repos/Xephi/AuthMeReloaded/issues/810","id":229916548,"user":{"login":"DardBrinza","id":16265767,"avatar_url":"https://avatars.githubusercontent.com/u/16265767?v=3","gravatar_id":"","url":"https://api.github.com/users/DardBrinza","html_url":"https://github.com/DardBrinza","followers_url":"https://api.github.com/users/DardBrinza/followers","following_url":"https://api.github.com/users/DardBrinza/following{/other_user}","gists_url":"https://api.github.com/users/DardBrinza/gists{/gist_id}","starred_url":"https://api.github.com/users/DardBrinza/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DardBrinza/subscriptions","organizations_url":"https://api.github.com/users/DardBrinza/orgs","repos_url":"https://api.github.com/users/DardBrinza/repos","events_url":"https://api.github.com/users/DardBrinza/events{/privacy}","received_events_url":"https://api.github.com/users/DardBrinza/received_events","type":"User","site_admin":false},"created_at":"2016-07-01T10:43:27Z","updated_at":"2016-07-01T10:43:27Z","body":"Fixed, set hideTablist: false and all works fine."}}
{"actor":{"display_login":"DardBrinza"}}