{"action":"created","issue":{"url":"https://api.github.com/repos/SFTtech/openage/issues/376","repository_url":"https://api.github.com/repos/SFTtech/openage","labels_url":"https://api.github.com/repos/SFTtech/openage/issues/376/labels{/name}","comments_url":"https://api.github.com/repos/SFTtech/openage/issues/376/comments","events_url":"https://api.github.com/repos/SFTtech/openage/issues/376/events","html_url":"https://github.com/SFTtech/openage/issues/376","id":103465606,"number":376,"title":"The king can kill enemy units too ","user":{"login":"Miguellissimo","id":8182956,"avatar_url":"https://avatars.githubusercontent.com/u/8182956?v=3","gravatar_id":"","url":"https://api.github.com/users/Miguellissimo","html_url":"https://github.com/Miguellissimo","followers_url":"https://api.github.com/users/Miguellissimo/followers","following_url":"https://api.github.com/users/Miguellissimo/following{/other_user}","gists_url":"https://api.github.com/users/Miguellissimo/gists{/gist_id}","starred_url":"https://api.github.com/users/Miguellissimo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Miguellissimo/subscriptions","organizations_url":"https://api.github.com/users/Miguellissimo/orgs","repos_url":"https://api.github.com/users/Miguellissimo/repos","events_url":"https://api.github.com/users/Miguellissimo/events{/privacy}","received_events_url":"https://api.github.com/users/Miguellissimo/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/SFTtech/openage/labels/bug","name":"bug","color":"fc2929"},{"url":"https://api.github.com/repos/SFTtech/openage/labels/c++","name":"c++","color":"000000"},{"url":"https://api.github.com/repos/SFTtech/openage/labels/gameplay","name":"gameplay","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2015-08-27T09:20:06Z","updated_at":"2016-06-14T06:01:50Z","closed_at":null,"body":"when I remember correctly this was not possible in the original game\r\n\r\n<bountysource-plugin>\r\n---\r\nWant to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/26235707-the-king-can-kill-enemy-units-too?utm_campaign=plugin&utm_content=tracker%2F371436&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F371436&utm_medium=issues&utm_source=github).\r\n</bountysource-plugin>"},"comment":{"url":"https://api.github.com/repos/SFTtech/openage/issues/comments/225787551","html_url":"https://github.com/SFTtech/openage/issues/376#issuecomment-225787551","issue_url":"https://api.github.com/repos/SFTtech/openage/issues/376","id":225787551,"user":{"login":"eaterjolly","id":18511285,"avatar_url":"https://avatars.githubusercontent.com/u/18511285?v=3","gravatar_id":"","url":"https://api.github.com/users/eaterjolly","html_url":"https://github.com/eaterjolly","followers_url":"https://api.github.com/users/eaterjolly/followers","following_url":"https://api.github.com/users/eaterjolly/following{/other_user}","gists_url":"https://api.github.com/users/eaterjolly/gists{/gist_id}","starred_url":"https://api.github.com/users/eaterjolly/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/eaterjolly/subscriptions","organizations_url":"https://api.github.com/users/eaterjolly/orgs","repos_url":"https://api.github.com/users/eaterjolly/repos","events_url":"https://api.github.com/users/eaterjolly/events{/privacy}","received_events_url":"https://api.github.com/users/eaterjolly/received_events","type":"User","site_admin":false},"created_at":"2016-06-14T06:01:50Z","updated_at":"2016-06-14T06:01:50Z","body":"They probably wanted to leave the animation for the shah, since the player never controls one in the campaigns and they wanted someone to be able to roleplay a shah killing a character in the editor, or they thought they might need it for the Barbarossa campaign and later decided against it which might explain it getting patched out. "}}
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