{"action":"opened","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1697","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1697/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1697/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1697/events","html_url":"https://github.com/endless-sky/endless-sky/issues/1697","id":181839470,"number":1697,"title":"Need an obvious way to recover accidentally-closed exposition popups","user":{"login":"ssokolow","id":46915,"avatar_url":"https://avatars.githubusercontent.com/u/46915?v=3","gravatar_id":"","url":"https://api.github.com/users/ssokolow","html_url":"https://github.com/ssokolow","followers_url":"https://api.github.com/users/ssokolow/followers","following_url":"https://api.github.com/users/ssokolow/following{/other_user}","gists_url":"https://api.github.com/users/ssokolow/gists{/gist_id}","starred_url":"https://api.github.com/users/ssokolow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ssokolow/subscriptions","organizations_url":"https://api.github.com/users/ssokolow/orgs","repos_url":"https://api.github.com/users/ssokolow/repos","events_url":"https://api.github.com/users/ssokolow/events{/privacy}","received_events_url":"https://api.github.com/users/ssokolow/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-08T17:50:58Z","updated_at":"2016-10-08T17:50:58Z","closed_at":null,"body":"I recently introduced my younger (but still University-aged) brother to Endless Sky and, while I was watching him play, I noticed that he'd get so into the flow of rushing through job runs to pay off his initial loan that he'd dismiss exposition popups before he realized what they were.\r\n\r\nThis is especially troubling since it places the highest chance of receiving \"first time on a planet\" exposition right at the time when you're most likely to accidentally dismiss it without seeing a way to recover it.\r\n\r\nI haven't put much thought into a solution, but the first thing that comes to mind would be, when the user dismisses the dialog, to blank the dialog's contents and then, over the course of less than 300ms (experiment to find the shortest duration that's still clearly recognizable so you don't make the game feel any slower to experienced players), animate the border of the dialog into a clickable square in the bottom-left corner when dismissed. That would provide a clear \"click here to undo\" cue... especially if paired with some kind of on-hover change in appearance to reinforce that the collapsed square is clickable."}}
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