{"action":"created","issue":{"url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/issues/1275","repository_url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues","labels_url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/issues/1275/labels{/name}","comments_url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/issues/1275/comments","events_url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/issues/1275/events","html_url":"https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/1275","id":197581586,"number":1275,"title":"[Question][reactorcraft] Purpose of checkCompleteness in TileEntityToroidMagnet.class?","user":{"login":"wormzjl","id":2989009,"avatar_url":"https://avatars.githubusercontent.com/u/2989009?v=3","gravatar_id":"","url":"https://api.github.com/users/wormzjl","html_url":"https://github.com/wormzjl","followers_url":"https://api.github.com/users/wormzjl/followers","following_url":"https://api.github.com/users/wormzjl/following{/other_user}","gists_url":"https://api.github.com/users/wormzjl/gists{/gist_id}","starred_url":"https://api.github.com/users/wormzjl/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wormzjl/subscriptions","organizations_url":"https://api.github.com/users/wormzjl/orgs","repos_url":"https://api.github.com/users/wormzjl/repos","events_url":"https://api.github.com/users/wormzjl/events{/privacy}","received_events_url":"https://api.github.com/users/wormzjl/received_events","type":"User","site_admin":false},"labels":[{"id":201593338,"url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/labels/Not%20a%20Bug","name":"Not a Bug","color":"000000","default":false},{"id":201594995,"url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/labels/ReactorCraft","name":"ReactorCraft","color":"333366","default":false}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-12-26T12:12:32Z","updated_at":"2016-12-27T19:22:57Z","closed_at":"2016-12-26T21:40:57Z","body":"I remember that sometime ago you have said that the fusion reactor can be built in many ways.\r\nHowever the structure integrity check in toroid magnet is preventing any non-standard builds.\r\nSo what's the purpose of this check? Is it there to prevent some sort of exploit?"},"comment":{"url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/issues/comments/269370721","html_url":"https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/1275#issuecomment-269370721","issue_url":"https://api.github.com/repos/ReikaKalseki/Reika_Mods_Issues/issues/1275","id":269370721,"user":{"login":"zemerick","id":4644634,"avatar_url":"https://avatars.githubusercontent.com/u/4644634?v=3","gravatar_id":"","url":"https://api.github.com/users/zemerick","html_url":"https://github.com/zemerick","followers_url":"https://api.github.com/users/zemerick/followers","following_url":"https://api.github.com/users/zemerick/following{/other_user}","gists_url":"https://api.github.com/users/zemerick/gists{/gist_id}","starred_url":"https://api.github.com/users/zemerick/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zemerick/subscriptions","organizations_url":"https://api.github.com/users/zemerick/orgs","repos_url":"https://api.github.com/users/zemerick/repos","events_url":"https://api.github.com/users/zemerick/events{/privacy}","received_events_url":"https://api.github.com/users/zemerick/received_events","type":"User","site_admin":false},"created_at":"2016-12-27T19:22:57Z","updated_at":"2016-12-27T19:22:57Z","body":"I don't think I have any pics of the current stuff, but here's a few older pics I've done:\r\n\r\nhttp://imgur.com/a/sBy0j\r\n\r\nhttps://forum.feed-the-beast.com/threads/reactorcraft-fusion-reactor-experiments.61319/\r\n\r\nHas a couple more older designs. Again, some specific things might not work currently, but you can kind of get the idea. Main things you can adjust are the size larger or smaller, and the positions of the injectors."}}
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