{"push_id":996500082,"size":4,"distinct_size":2,"ref":"refs/heads/dev","head":"843dba7e953bae55ea0ccc0fd2ada5dbd346a151","before":"7ab4f46b7d285015c5bc8e089251a0aa25714f50","commits":[{"sha":"0f5380a518eadd19417aab1f1f44547fdb3b4099","author":{"email":"29627b1a2a83861520ef799fe20b1e03c13e143f@gmail.com","name":"narrill"},"message":"Merge remote-tracking branch 'refs/remotes/origin/dev'","distinct":false,"url":"https://api.github.com/repos/kolelp2/GDD2_Game2/commits/0f5380a518eadd19417aab1f1f44547fdb3b4099"},{"sha":"312b66d167569c82477d0803ce1ef311062b5ac5","author":{"email":"4a3e4ac38b241dc14b70c58acebd7f59dd1a1b17@yahoo.com","name":"kolelp2"},"message":"Added more design possibilities\n\nMade a quick gif of a walking test and made possible character class\ndesigns with descriptions","distinct":false,"url":"https://api.github.com/repos/kolelp2/GDD2_Game2/commits/312b66d167569c82477d0803ce1ef311062b5ac5"},{"sha":"4a05e4c73fa2e930edb4babbfb3a4baa8faf0869","author":{"email":"29627b1a2a83861520ef799fe20b1e03c13e143f@gmail.com","name":"narrill"},"message":"Merge remote-tracking branch 'refs/remotes/origin/master' into dev","distinct":true,"url":"https://api.github.com/repos/kolelp2/GDD2_Game2/commits/4a05e4c73fa2e930edb4babbfb3a4baa8faf0869"},{"sha":"843dba7e953bae55ea0ccc0fd2ada5dbd346a151","author":{"email":"29627b1a2a83861520ef799fe20b1e03c13e143f@gmail.com","name":"narrill"},"message":"Setting the stage for human AI\n\nCreated prefabs for all three resources and for camps, and set up all\nthe class info to support harvesting resources, depositing resources in\ncamps, requesting resources from camps, and death from resource\ndeprivation. Also added code for humans to look for camps/resources, and\nexchange information with each other. All that's really left is to add\nthe decision-making code and we'll have a mostly functional game.","distinct":true,"url":"https://api.github.com/repos/kolelp2/GDD2_Game2/commits/843dba7e953bae55ea0ccc0fd2ada5dbd346a151"}]}