{"push_id":1231359612,"size":16,"distinct_size":16,"ref":"refs/heads/EE_Cyclerate","head":"19f9da4d894dd26ce54ac97a29bfe73abaa8b50e","before":"48a3369c6759a23a8c392691ba9b4e81fd8ee9f6","commits":[{"sha":"62aff1f2a1a6d4306116d47fd9c48aef34cc117f","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"onepad 1.3: import lilypad state machine into onepad\n\nNot tested\n* rumble\n\nSave/load state will be implemented in the next commit\n\nv2:\n* Print current deteced pad mode\n* fix dpad button tranmission\n\nclose #366","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/62aff1f2a1a6d4306116d47fd9c48aef34cc117f"},{"sha":"48c4d54a6cb569dc363796c441e0e00f16016491","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"onepad: support load/save state for the plugin\n\nclose #205\nclose #1375\nclose #1465\n\nv2: don't bump PCSX2 savestate version","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/48c4d54a6cb569dc363796c441e0e00f16016491"},{"sha":"6376e8d6e78b112eb2c77f6c3c05cb662c45fe4f","author":{"name":"Adam Diffin","email":"339cae093a50a8935a3ad5390c3984f188ddd77e@gmail.com"},"message":"Just a simple grammar fix. (#1489)","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/6376e8d6e78b112eb2c77f6c3c05cb662c45fe4f"},{"sha":"1ea83ba3a741cdd1993c8ce95e109d6e8ff1d601","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"gsdx debug: log current area of the draw\n\nThis way it is easier to see which part of the texture is read, and which part\nof the framebuffer is updated","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/1ea83ba3a741cdd1993c8ce95e109d6e8ff1d601"},{"sha":"92ae8a5be759665e8348b6b9051b0f33543f2311","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"gsdx sw: print current draw call of GetSizeFixedTEX0\n\nTo easily detect compare with hardware renderer","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/92ae8a5be759665e8348b6b9051b0f33543f2311"},{"sha":"2aac8d875a7335b920e8674d949cfba6223a0d8e","author":{"name":"Avi Halachmi (:avih)","email":"7e21d3ad18d0e670167b10cf4d147ea8979a1853@yahoo.com"},"message":"patches: more consistency with console messages\n\nIf the dev/verbose console source is enabled then there's no change.\n\nIf it's not enabled (i.e. most users), then:\n- Don't show patch info messages twice on boot (regression from 27e7ecce).\n- Show patch info messages when loading a saved state (never worked).\n- Don't show patch info messages for the bios.\n\nIt still doesn't print the info when patches/fixes/etc are enabled or\ndisabled while a game is running, because such actions while a game is\nrunning can have unexpected effects regardless (for instance, it's\ntechnically impossible to unapply a patch).\n\nIf one really wants to follow the exact timing and info about patch\nloading, just enable the dev/verbose console source at the console menu.","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/2aac8d875a7335b920e8674d949cfba6223a0d8e"},{"sha":"6db18446560b141918e572981be266244d56b295","author":{"name":"Avi Halachmi (:avih)","email":"7e21d3ad18d0e670167b10cf4d147ea8979a1853@yahoo.com"},"message":"patches: load correctly for the bios on full boot\n\nWe already had loading of the patches (and applying patch=0) before the\ngame elf recompiles, now do the same when the bios starts too.","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/6db18446560b141918e572981be266244d56b295"},{"sha":"e329b6ffd0074c58f44ef3294bc57c7cc95e7142","author":{"name":"Avi Halachmi (:avih)","email":"7e21d3ad18d0e670167b10cf4d147ea8979a1853@yahoo.com"},"message":"boot: fix: show bios info at the console title\n\nThis is a regression from 6db18446 , which, due to correctly applying\nthe patches when the bios starts, also updated the console title (which\nhappens at the same function).\n\nSo when updating the settings and loading the patches, only update the\nconsole title if we're already outside of the bios.","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/e329b6ffd0074c58f44ef3294bc57c7cc95e7142"},{"sha":"f19da94bfd4736769d69858b2d3346b2e2ddfe79","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"Merge pull request #1476 from PCSX2/onepad-input-state\n\nonepad 1.3: import lilypad state machine into onepad","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/f19da94bfd4736769d69858b2d3346b2e2ddfe79"},{"sha":"4096e72835e434dc6a72606a5a32291b6d989253","author":{"name":"Avi Halachmi (:avih)","email":"7e21d3ad18d0e670167b10cf4d147ea8979a1853@yahoo.com"},"message":"gameindex.dbf: updated compatibility (1 new, 23 better, 0 worse)\n\nUpdated/synced from the online compatibility list.\n\n- Update summary:\nNot at dbf (and added): 1\nNot at csv (but have compat info at the dbf): 258\nUnchanged: 2560\nBetter compat: 23\nWorse compat: 0\n\n- Status before:\nImported entries: 9706\nCompatibility 1: 7 games\nCompatibility 2: 31 games\nCompatibility 3: 48 games\nCompatibility 4: 70 games\nCompatibility 5: 2665 games\n\n- Status after:\nImported entries: 9707\nCompatibility 1: 7 games\nCompatibility 2: 29 games\nCompatibility 3: 48 games\nCompatibility 4: 71 games\nCompatibility 5: 2687 games","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/4096e72835e434dc6a72606a5a32291b6d989253"},{"sha":"87d73684fa1428c3ccbc9d1ebc19b4831e02ef5b","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"lilypad: use size_t instead of int for num* variable\n\nFix noisy GCC warning:  warning: comparison between signed and unsigned integer expressions [-Wsign-compare]","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/87d73684fa1428c3ccbc9d1ebc19b4831e02ef5b"},{"sha":"2844facae59882fca258349ece34e93b5512fd02","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"FPU/sVU: Fix GCC warning\n\nmay be used uninitialized in this function\n\nJump pointer are false positive but it helps to make compiler happy","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/2844facae59882fca258349ece34e93b5512fd02"},{"sha":"16affc9ef4839e1e7f140e680434ab73193695b8","author":{"name":"Gregory Hainaut","email":"d71f1e280fd96435e7c040861f6bd43470ca8a87@gmail.com"},"message":"gsdx tc: potentially fix a regression\n\nUpdate done on f712c5c6d092b187558b519d6e7b88fa117df997\n\nPrevious code use the size of the draw to compute latest block. I\ndon't know why I use .x/.y which are the origin offset so the start of the block.","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/16affc9ef4839e1e7f140e680434ab73193695b8"},{"sha":"56b7757cbca37396d256a94b970f717d003043b4","author":{"name":"Akash","email":"0b93555337a7403441a09140de1665c6e88f790f@gmail.com"},"message":"GUI: Revert color and text description of EE slider\n\n* Only use dark green color for the default cycle rate. using a different color just for a single value(previously for -1) might be confusing for users.\n\n* Also revert the texts on the slider to use \"by variable%\" again","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/56b7757cbca37396d256a94b970f717d003043b4"},{"sha":"79ff35ed0c59892a3e053447ffca7ac4a478f10a","author":{"name":"Akash","email":"0b93555337a7403441a09140de1665c6e88f790f@gmail.com"},"message":"R5900: Minor clean up (no functional change)\n\n* Rename some variables as the previous names didn't make much sense.\n\n* Convert unnecessary int data types to bool.","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/79ff35ed0c59892a3e053447ffca7ac4a478f10a"},{"sha":"19f9da4d894dd26ce54ac97a29bfe73abaa8b50e","author":{"name":"Akash","email":"0b93555337a7403441a09140de1665c6e88f790f@gmail.com"},"message":"R5900: Add a mild overclock option\n\n* Add a mild overclock option to have the 0 at the middle of the slider.\n\n* Generalize the calculation formula instead of manually tuning it just to work well for specific games.","distinct":true,"url":"https://api.github.com/repos/ssakash/pcsx2/commits/19f9da4d894dd26ce54ac97a29bfe73abaa8b50e"}]}
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