{"action":"opened","issue":{"url":"https://api.github.com/repos/pqbyte/coherence/issues/26","repository_url":"https://api.github.com/repos/pqbyte/coherence","labels_url":"https://api.github.com/repos/pqbyte/coherence/issues/26/labels{/name}","comments_url":"https://api.github.com/repos/pqbyte/coherence/issues/26/comments","events_url":"https://api.github.com/repos/pqbyte/coherence/issues/26/events","html_url":"https://github.com/pqbyte/coherence/issues/26","id":155067219,"number":26,"title":"Add sound effects","user":{"login":"carllei","id":18721270,"avatar_url":"https://avatars.githubusercontent.com/u/18721270?v=3","gravatar_id":"","url":"https://api.github.com/users/carllei","html_url":"https://github.com/carllei","followers_url":"https://api.github.com/users/carllei/followers","following_url":"https://api.github.com/users/carllei/following{/other_user}","gists_url":"https://api.github.com/users/carllei/gists{/gist_id}","starred_url":"https://api.github.com/users/carllei/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/carllei/subscriptions","organizations_url":"https://api.github.com/users/carllei/orgs","repos_url":"https://api.github.com/users/carllei/repos","events_url":"https://api.github.com/users/carllei/events{/privacy}","received_events_url":"https://api.github.com/users/carllei/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/pqbyte/coherence/labels/feature","name":"feature","color":"0e8a16"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/pqbyte/coherence/milestones/2","html_url":"https://github.com/pqbyte/coherence/milestones/2.%20Combat%20functionality%20with%20enemy%20AI","labels_url":"https://api.github.com/repos/pqbyte/coherence/milestones/2/labels","id":1743014,"number":2,"title":"2. Combat functionality with enemy AI","description":"Player and AI should have a specified health. The AI should shoot laser shots around themselves.","creator":{"login":"pqbyte","id":1478618,"avatar_url":"https://avatars.githubusercontent.com/u/1478618?v=3","gravatar_id":"","url":"https://api.github.com/users/pqbyte","html_url":"https://github.com/pqbyte","followers_url":"https://api.github.com/users/pqbyte/followers","following_url":"https://api.github.com/users/pqbyte/following{/other_user}","gists_url":"https://api.github.com/users/pqbyte/gists{/gist_id}","starred_url":"https://api.github.com/users/pqbyte/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/pqbyte/subscriptions","organizations_url":"https://api.github.com/users/pqbyte/orgs","repos_url":"https://api.github.com/users/pqbyte/repos","events_url":"https://api.github.com/users/pqbyte/events{/privacy}","received_events_url":"https://api.github.com/users/pqbyte/received_events","type":"User","site_admin":false},"open_issues":3,"closed_issues":4,"state":"open","created_at":"2016-05-02T17:50:45Z","updated_at":"2016-05-16T16:30:15Z","due_on":"2016-05-15T22:00:00Z","closed_at":null},"comments":0,"created_at":"2016-05-16T16:30:15Z","updated_at":"2016-05-16T16:30:15Z","closed_at":null,"body":"Add sound effects when a player shoots. Should we add a sound effect when a player is hit?"}}