{"push_id":1208249568,"size":14,"distinct_size":6,"ref":"refs/heads/master","head":"2d7c94d8ab0e0b659c1e385d924ca4efa44a1705","before":"4951bdd3e7aed161dfd4016240b1071ccaaa55c5","commits":[{"sha":"784f236098a077b88dab5d998d44b8563efe339a","author":{"name":"Qiankun Miao","email":"c8b8cc5fe55987e7dab869fd6308e93ef6cacac2@intel.com"},"message":"Add test to check framebuffer unsupported\n\nIf an image is attached to more than one color attachment point in a\nframebuffer, checkFramebufferStatus returns FRAMEBUFFER_UNSUPPORTED. 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shader","distinct":true,"url":"https://api.github.com/repos/zhenyao/WebGL/commits/1df9dffe4831b2d18bf304f5e40ad14ee64ec135"},{"sha":"f3378dc784df27264b899cf5e9f011b0ca149de6","author":{"name":"zhenyao","email":"f86262c39ff38adacbe19a348476d08bb388db83@chromium.org"},"message":"Merge pull request #1906 from xhcao/instancedrendering\n\nDeinit vertex attrib array state in InstancedRenderingCase","distinct":true,"url":"https://api.github.com/repos/zhenyao/WebGL/commits/f3378dc784df27264b899cf5e9f011b0ca149de6"},{"sha":"2fe52267bc0131db9833f71354b8f6b456835c13","author":{"name":"Olli Etuaho","email":"58b226b54e7372b42c06fa9e66d1347ff224e5ab@nvidia.com"},"message":"Improve tricky loop conditions test\n\nUsing exact float comparisons makes some of the tests fail on D3D once\nthe other bugs are fixed, so add a little bit of tolerance to the\nfloat comparisons.\n\nWebGL has also made it illegal to use the sequence operator on arrays,\nso remove the incorrect test for that.\n\nOne test 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