{"push_id":1003331261,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"cf4092b81204072c9545edfa7f77e6c8066a7001","before":"c461c781af9747e194beef9adce44e82313f813e","commits":[{"sha":"67e27e477d4063cf4ea2f33e4d14dcc9ac333a15","author":{"email":"350eb1889b2f2176a4e17bf9726f388b4276f332@hotmail.com","name":"spigeon4"},"message":"Fixed the Pistol class, added Item class, Added Machine Gun Item Class\n\nYou can now shoot as fast as you click with the pistol. Added and Item\nbase class, when you pick it up it disappears. Added a MachinGunItem\nclass so that when you pick up that item your weapon changes to a\nmachine gun, it is not working yet as we have a problem with the\nPlayerFireScript instantiating Pistol instead of base class, but when\ninstantiating base class the overridden functions will not work.","distinct":true,"url":"https://api.github.com/repos/dbeck157/AlienSurvival/commits/67e27e477d4063cf4ea2f33e4d14dcc9ac333a15"},{"sha":"1cb9c6e97335f6f25eae8ef0612ed5e48ffc4db1","author":{"email":"350eb1889b2f2176a4e17bf9726f388b4276f332@hotmail.com","name":"spigeon4"},"message":"test\n\ntest","distinct":true,"url":"https://api.github.com/repos/dbeck157/AlienSurvival/commits/1cb9c6e97335f6f25eae8ef0612ed5e48ffc4db1"},{"sha":"0bc3b6e474537ac927d3974b6a18f812bbcf765b","author":{"email":"350eb1889b2f2176a4e17bf9726f388b4276f332@hotmail.com","name":"spigeon4"},"message":"test\n\ntest","distinct":true,"url":"https://api.github.com/repos/dbeck157/AlienSurvival/commits/0bc3b6e474537ac927d3974b6a18f812bbcf765b"},{"sha":"cf4092b81204072c9545edfa7f77e6c8066a7001","author":{"email":"350eb1889b2f2176a4e17bf9726f388b4276f332@hotmail.com","name":"spigeon4"},"message":"test\n\ntest","distinct":true,"url":"https://api.github.com/repos/dbeck157/AlienSurvival/commits/cf4092b81204072c9545edfa7f77e6c8066a7001"}]}