{"action":"created","issue":{"url":"https://api.github.com/repos/magefree/mage/issues/1138","repository_url":"https://api.github.com/repos/magefree/mage","labels_url":"https://api.github.com/repos/magefree/mage/issues/1138/labels{/name}","comments_url":"https://api.github.com/repos/magefree/mage/issues/1138/comments","events_url":"https://api.github.com/repos/magefree/mage/issues/1138/events","html_url":"https://github.com/magefree/mage/issues/1138","id":96894543,"number":1138,"title":"Better audio usage","user":{"login":"martsve","id":10938804,"avatar_url":"https://avatars.githubusercontent.com/u/10938804?v=3","gravatar_id":"","url":"https://api.github.com/users/martsve","html_url":"https://github.com/martsve","followers_url":"https://api.github.com/users/martsve/followers","following_url":"https://api.github.com/users/martsve/following{/other_user}","gists_url":"https://api.github.com/users/martsve/gists{/gist_id}","starred_url":"https://api.github.com/users/martsve/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/martsve/subscriptions","organizations_url":"https://api.github.com/users/martsve/orgs","repos_url":"https://api.github.com/users/martsve/repos","events_url":"https://api.github.com/users/martsve/events{/privacy}","received_events_url":"https://api.github.com/users/martsve/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/magefree/mage/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2015-07-23T20:05:25Z","updated_at":"2016-07-25T14:44:39Z","closed_at":"2016-07-25T14:44:39Z","body":"I propose a rework of how audio is used in the game.\r\n\r\nAt the moment all audio is used when YOU perform actions. This works as a feedback to the user for their actions. However, a better usage would be to alert the user of game state.\r\n\r\nA few examples, in importance order as I see it:\r\n\r\n1. A chime is played every time you pass priority. This serves no point. The sound should be played every time you RECEIVE priority, to alert you that you have to take action. \r\n\r\n2. When you draft, sound is played every time you select a card. However, sound should be played every time you are passed new cards!\r\n\r\n3. Audio is currently played every time you select a creature to attack with. Instead, \"attack\" audio should be played when you receive player damage or 1+ creature are selected for attacking (combat phase). This makes the user more aware that they are taking damage (or are being attacked). Currently it is very \"difficult\" to notice when your life total is reduced. F.ex. MTGO has both audio and visual notice."},"comment":{"url":"https://api.github.com/repos/magefree/mage/issues/comments/234974180","html_url":"https://github.com/magefree/mage/issues/1138#issuecomment-234974180","issue_url":"https://api.github.com/repos/magefree/mage/issues/1138","id":234974180,"user":{"login":"drmDev","id":11060241,"avatar_url":"https://avatars.githubusercontent.com/u/11060241?v=3","gravatar_id":"","url":"https://api.github.com/users/drmDev","html_url":"https://github.com/drmDev","followers_url":"https://api.github.com/users/drmDev/followers","following_url":"https://api.github.com/users/drmDev/following{/other_user}","gists_url":"https://api.github.com/users/drmDev/gists{/gist_id}","starred_url":"https://api.github.com/users/drmDev/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/drmDev/subscriptions","organizations_url":"https://api.github.com/users/drmDev/orgs","repos_url":"https://api.github.com/users/drmDev/repos","events_url":"https://api.github.com/users/drmDev/events{/privacy}","received_events_url":"https://api.github.com/users/drmDev/received_events","type":"User","site_admin":false},"created_at":"2016-07-25T14:44:39Z","updated_at":"2016-07-25T14:44:39Z","body":"this one has been completed. We can still improve the audio further, though we'll have a separate issue for it with specifics if needed"}}
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