{"push_id":980586230,"size":3,"distinct_size":3,"ref":"refs/heads/Houdini15.0-Unreal4.9","head":"e1db33baff3b95c4d90b3401a93d60d5877bd4a5","before":"e2c60d0fac61740471d1738b95a101927f77028e","commits":[{"sha":"75f2059f4163f5721f7d84e91885072025947a91","author":{"email":"be099099987f67a2064a535d130d12f4f35c6122@sidefx.com","name":"Mykola Konyk"},"message":"Bumping to Houdini Version: 15.0.389\nHoudini Engine Version: 2.0 (API: 20)","distinct":true,"url":"https://api.github.com/repos/sideeffects/HoudiniEngineForUnreal/commits/75f2059f4163f5721f7d84e91885072025947a91"},{"sha":"0b73042b995a76fc88dc7b672818260aeeddaedb","author":{"email":"be099099987f67a2064a535d130d12f4f35c6122@sidefx.com","name":"Mykola Konyk"},"message":"Fixing details panel not properly refreshing certain UI elements when Houdini actor is locked.","distinct":true,"url":"https://api.github.com/repos/sideeffects/HoudiniEngineForUnreal/commits/0b73042b995a76fc88dc7b672818260aeeddaedb"},{"sha":"e1db33baff3b95c4d90b3401a93d60d5877bd4a5","author":{"email":"be099099987f67a2064a535d130d12f4f35c6122@sidefx.com","name":"Mykola Konyk"},"message":"Fixing marshalling of pure point data for landscape inputs. Adding two landscape input parameters, one to control export of global uv data vs tile/component and one to control whether uniform uv space should be used.","distinct":true,"url":"https://api.github.com/repos/sideeffects/HoudiniEngineForUnreal/commits/e1db33baff3b95c4d90b3401a93d60d5877bd4a5"}]}