{"action":"opened","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/3182","labels_url":"https://api.github.com/repos/godotengine/godot/issues/3182/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/3182/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/3182/events","html_url":"https://github.com/godotengine/godot/issues/3182","id":124538192,"number":3182,"title":"Kinematicbody not colliding with staticbody","user":{"login":"oxrock","id":9866403,"avatar_url":"https://avatars.githubusercontent.com/u/9866403?v=3","gravatar_id":"","url":"https://api.github.com/users/oxrock","html_url":"https://github.com/oxrock","followers_url":"https://api.github.com/users/oxrock/followers","following_url":"https://api.github.com/users/oxrock/following{/other_user}","gists_url":"https://api.github.com/users/oxrock/gists{/gist_id}","starred_url":"https://api.github.com/users/oxrock/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/oxrock/subscriptions","organizations_url":"https://api.github.com/users/oxrock/orgs","repos_url":"https://api.github.com/users/oxrock/repos","events_url":"https://api.github.com/users/oxrock/events{/privacy}","received_events_url":"https://api.github.com/users/oxrock/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-01-01T09:18:42Z","updated_at":"2016-01-01T09:18:42Z","closed_at":null,"body":"I'm working on a camera raycasting demo found here: https://github.com/oxrock/Godot-camera-raycasting-demo and ran into the problem of collision not behaving as expected. I can simply change the staticbody node type to rigidbody and collision with the player(kinematicbody) starts working. If I change it back to staticbody collisions stop again."}}