{"push_id":982326207,"size":4,"distinct_size":4,"ref":"refs/heads/sci32-draw-templating","head":"fa64416f610602239b816a57b6d9a108fe8e5358","before":"dea38b57ebfe0907aad8e24d46e56a3e5b1a6831","commits":[{"sha":"8a97d235fafee4f15428dfeef24c4ed83a51fbbd","author":{"email":"c2208abde9668e8e9815c3690855edd1e63abeac@zetafleet.com","name":"Colin Snover"},"message":"SCI: Implement templated drawing subroutines","distinct":true,"url":"https://api.github.com/repos/csnover/scummvm/commits/8a97d235fafee4f15428dfeef24c4ed83a51fbbd"},{"sha":"2f14c36b471105451d4faca8d2031d5797d0d6bf","author":{"email":"c2208abde9668e8e9815c3690855edd1e63abeac@zetafleet.com","name":"Colin Snover"},"message":"SCI: Fix broken LRU debugging","distinct":true,"url":"https://api.github.com/repos/csnover/scummvm/commits/2f14c36b471105451d4faca8d2031d5797d0d6bf"},{"sha":"5128119f458b918f117333d851fa9b02b145ec27","author":{"email":"c2208abde9668e8e9815c3690855edd1e63abeac@zetafleet.com","name":"Colin Snover"},"message":"SCI: Increase LRU resource cache for SCI32 games\n\nA single picture in SCI32 is often larger than the 256KiB limit,\nmeaning that the cache is useless for these games -- which is bad,\nbecause the renderer works directly off raw resource data so it\nmust be decompressed and in-cache for rendering performance to be\nacceptable.","distinct":true,"url":"https://api.github.com/repos/csnover/scummvm/commits/5128119f458b918f117333d851fa9b02b145ec27"},{"sha":"fa64416f610602239b816a57b6d9a108fe8e5358","author":{"email":"c2208abde9668e8e9815c3690855edd1e63abeac@zetafleet.com","name":"Colin Snover"},"message":"SCI: Add comments to plane code","distinct":true,"url":"https://api.github.com/repos/csnover/scummvm/commits/fa64416f610602239b816a57b6d9a108fe8e5358"}]}