{"action":"closed","issue":{"url":"https://api.github.com/repos/xlgames-inc/XLE/issues/9","repository_url":"https://api.github.com/repos/xlgames-inc/XLE","labels_url":"https://api.github.com/repos/xlgames-inc/XLE/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/xlgames-inc/XLE/issues/9/comments","events_url":"https://api.github.com/repos/xlgames-inc/XLE/issues/9/events","html_url":"https://github.com/xlgames-inc/XLE/issues/9","id":159802205,"number":9,"title":"Canonical Paths for WinSDK (suggested fix)","user":{"login":"jmkinzer","id":7916561,"avatar_url":"https://avatars.githubusercontent.com/u/7916561?v=3","gravatar_id":"","url":"https://api.github.com/users/jmkinzer","html_url":"https://github.com/jmkinzer","followers_url":"https://api.github.com/users/jmkinzer/followers","following_url":"https://api.github.com/users/jmkinzer/following{/other_user}","gists_url":"https://api.github.com/users/jmkinzer/gists{/gist_id}","starred_url":"https://api.github.com/users/jmkinzer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jmkinzer/subscriptions","organizations_url":"https://api.github.com/users/jmkinzer/orgs","repos_url":"https://api.github.com/users/jmkinzer/repos","events_url":"https://api.github.com/users/jmkinzer/events{/privacy}","received_events_url":"https://api.github.com/users/jmkinzer/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-06-12T01:35:58Z","updated_at":"2016-06-14T00:35:58Z","closed_at":"2016-06-14T00:35:58Z","body":"I'm on Windows 10 with VS2015. I encountered a crap ton of compilation errors e.g. in RenderCore_DX11... looks like the approach used in the project files to find the win sdk includes/libs is not valid [for my config]. The problem is the directories now have this sort of structure:\r\n![image](https://cloud.githubusercontent.com/assets/7916561/15988361/fc25e398-3012-11e6-9fcb-39b6e83f62dc.png)\r\n\r\nWhat I did is simply copy in the settings found in a 'canonical' project (i.e. generated by the VS wizard) and it fixed things right up. For example, for a 64 bit build the windows sdk is found via:\r\nIncludes = $(WindowsSDK_IncludePath)\r\nLibs = $(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\\um\\x64\r\n\r\nNot sure if this also works on older VS/SDKs - if it does would definitely be the better approach. Or just assume everyone is now on VS2015 + latest sdk. They should be :-)\r\n"}}
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