{"push_id":937454661,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"964928d9cc30465c5838662d7d3b9b84959ced57","before":"18ae08cf04a3f6ce84956036af98aad968921e2e","commits":[{"sha":"964928d9cc30465c5838662d7d3b9b84959ced57","author":{"email":"21de5714edfcfb1f6afa15f1354f9bb2da7babd5@gmail.com","name":"Alo81"},"message":"Update Deband shader\n\nPut at front of chain rather than back end.  I'm under the assumption\nnow that a new Sampler sourcing the current in-process frame is\nrequired, but until then putting it at the front of the chain debands\nbefore any other processing and causes no additional bugs.\n\nCurrent thought process: Create new sampler, create new float4 using a\ntex2D of (newSampler, tex). Use that in Deband shader.","distinct":true,"url":"https://api.github.com/repos/Alo81/gedosato/commits/964928d9cc30465c5838662d7d3b9b84959ced57"}]}