{"push_id":1471918793,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"f3217980dc41346083b96550cf42314dced4d4d8","before":"640f428d98fc9bc47de08f00f4d38387a15457f0","commits":[{"sha":"f3217980dc41346083b96550cf42314dced4d4d8","author":{"name":"Ian Munsie","email":"44a7c790604b3e9f1f483866912b943c6790be1c@gmail.com"},"message":"ABZU: Tweak the temporal AA correction to fix perceived depth artefact\n\nA little further on in the game the fixed temporal AA made a gate look\nslightly closer than it actually was. This was because the divide by 4\nfudge factor was not correct - the actual value is in the shader\nalready, so move the fix down to work on the scaled value.","distinct":true,"url":"https://api.github.com/repos/DarkStarSword/3d-fixes/commits/f3217980dc41346083b96550cf42314dced4d4d8"}]}
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