{"push_id":1070088498,"size":2,"distinct_size":1,"ref":"refs/heads/parallelBuildSomething","head":"f925822e9a0fa1a161b664ce7d37f0e14ff00e4d","before":"a60f38738e95b8038779da0fe5c803aaf96a6f01","commits":[{"sha":"1809e0c622118a6b20509fe8a2f5202cc3a08600","author":{"email":"4ea1b8600ed5f2843f55fb4b79f9757aca2c119a@gmail.com","name":"Christopher James Menart"},"message":"A first implementation of the 'how close are you to good areas'\nheuristic improvement. ~Chris M","distinct":false,"url":"https://api.github.com/repos/CJMenart/AI-II-Project/commits/1809e0c622118a6b20509fe8a2f5202cc3a08600"},{"sha":"f925822e9a0fa1a161b664ce7d37f0e14ff00e4d","author":{"email":"d09f9230fc3d495fd94290db9d3c63e22fd6fb6a@osu.edu","name":"Michael Zoller"},"message":"Added some settlement coordinate code. Change the settlement_grid_test flag in HexaCanvas.py to make it display as normal, but check out its current display for comprehension first. There is unused code in settlement.py to enable switching storage of settlements to a 2D matrix, those methods need testing. Timing code left enabled in heuristic.py.","distinct":true,"url":"https://api.github.com/repos/CJMenart/AI-II-Project/commits/f925822e9a0fa1a161b664ce7d37f0e14ff00e4d"}]}