{"action":"created","issue":{"url":"https://api.github.com/repos/KuriKai/DHTP/issues/32","repository_url":"https://api.github.com/repos/KuriKai/DHTP","labels_url":"https://api.github.com/repos/KuriKai/DHTP/issues/32/labels{/name}","comments_url":"https://api.github.com/repos/KuriKai/DHTP/issues/32/comments","events_url":"https://api.github.com/repos/KuriKai/DHTP/issues/32/events","html_url":"https://github.com/KuriKai/DHTP/issues/32","id":182995114,"number":32,"title":"Simplifying the ZDoom/GZDoom version of the pack again","user":{"login":"Dranyth","id":10296548,"avatar_url":"https://avatars.githubusercontent.com/u/10296548?v=3","gravatar_id":"","url":"https://api.github.com/users/Dranyth","html_url":"https://github.com/Dranyth","followers_url":"https://api.github.com/users/Dranyth/followers","following_url":"https://api.github.com/users/Dranyth/following{/other_user}","gists_url":"https://api.github.com/users/Dranyth/gists{/gist_id}","starred_url":"https://api.github.com/users/Dranyth/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dranyth/subscriptions","organizations_url":"https://api.github.com/users/Dranyth/orgs","repos_url":"https://api.github.com/users/Dranyth/repos","events_url":"https://api.github.com/users/Dranyth/events{/privacy}","received_events_url":"https://api.github.com/users/Dranyth/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-10-14T08:45:47Z","updated_at":"2016-10-17T09:04:18Z","closed_at":null,"body":"I don't know if this was added recently to the ZDoom wiki or if the information was just clarified, but I've confirmed that filtering now works on archives, so if you wanted to, you could update the ZDoom texture pack build to make it much more simple as just a single file.  The folder structure would work as follows:\r\n\r\n> filter\r\n> filter/doom/hires\r\n> filter/doom.doom2/hires\r\n> filter/doom.doom2.plutonia/hires\r\n> filter/doom.doom2.tnt/hires\r\n\r\nYour Readme files would simply go in the 'filter' folder and the textures themselves would go inside the 'hires' folders inside their respective directories.\r\n\r\nThis would greatly simplify installation for the end users as they'd then only have to insert the path to one PK3 file into the [doom.Autoload] section of their ZDoom/GZDoom INI file.\r\n\r\nI don't know if it was like this before and I just misunderstood it or what, but it definitely works now."},"comment":{"url":"https://api.github.com/repos/KuriKai/DHTP/issues/comments/254152535","html_url":"https://github.com/KuriKai/DHTP/issues/32#issuecomment-254152535","issue_url":"https://api.github.com/repos/KuriKai/DHTP/issues/32","id":254152535,"user":{"login":"Dranyth","id":10296548,"avatar_url":"https://avatars.githubusercontent.com/u/10296548?v=3","gravatar_id":"","url":"https://api.github.com/users/Dranyth","html_url":"https://github.com/Dranyth","followers_url":"https://api.github.com/users/Dranyth/followers","following_url":"https://api.github.com/users/Dranyth/following{/other_user}","gists_url":"https://api.github.com/users/Dranyth/gists{/gist_id}","starred_url":"https://api.github.com/users/Dranyth/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dranyth/subscriptions","organizations_url":"https://api.github.com/users/Dranyth/orgs","repos_url":"https://api.github.com/users/Dranyth/repos","events_url":"https://api.github.com/users/Dranyth/events{/privacy}","received_events_url":"https://api.github.com/users/Dranyth/received_events","type":"User","site_admin":false},"created_at":"2016-10-17T09:04:18Z","updated_at":"2016-10-17T09:04:18Z","body":"Perfect!\r\n\r\nAlright, luckily the installation instructions are waaay simpler now.  We can probably just go with something like:\r\n\r\n## ZDoom or GZDoom\r\n\r\n1. Place in your ZDoom or GZDoom folder\r\n2. Edit your zdoom-\\<username\\>.ini or gzdoom-\\<username\\>.ini with a text editor\r\n3. Scroll down to the [doom.Autoload] header and add the following line so that it looks like this:\r\n```\r\n[doom.Autoload]\r\nPath=$PROGDIR/zdoom-dhtp-20161017.pk3\r\n```\r\nThe filename may need to be updated if a newer version of the texture pack comes out, but all hires textures will now be correctly loaded by the version of Doom/Doom2 being run.  The issues of glitching animated textures like waterfalls and incorrect skies should now be resolved."}}
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