{"action":"closed","issue":{"url":"https://api.github.com/repos/fabioticconi/alone-the-roguelike/issues/9","repository_url":"https://api.github.com/repos/fabioticconi/alone-the-roguelike","labels_url":"https://api.github.com/repos/fabioticconi/alone-the-roguelike/issues/9/labels{/name}","comments_url":"https://api.github.com/repos/fabioticconi/alone-the-roguelike/issues/9/comments","events_url":"https://api.github.com/repos/fabioticconi/alone-the-roguelike/issues/9/events","html_url":"https://github.com/fabioticconi/alone-the-roguelike/issues/9","id":141995025,"number":9,"title":"Normalise distance/sight usage for both player and AI","user":{"login":"fabioticconi","id":5008927,"avatar_url":"https://avatars.githubusercontent.com/u/5008927?v=3","gravatar_id":"","url":"https://api.github.com/users/fabioticconi","html_url":"https://github.com/fabioticconi","followers_url":"https://api.github.com/users/fabioticconi/followers","following_url":"https://api.github.com/users/fabioticconi/following{/other_user}","gists_url":"https://api.github.com/users/fabioticconi/gists{/gist_id}","starred_url":"https://api.github.com/users/fabioticconi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fabioticconi/subscriptions","organizations_url":"https://api.github.com/users/fabioticconi/orgs","repos_url":"https://api.github.com/users/fabioticconi/repos","events_url":"https://api.github.com/users/fabioticconi/events{/privacy}","received_events_url":"https://api.github.com/users/fabioticconi/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/fabioticconi/alone-the-roguelike/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-03-18T22:43:56Z","updated_at":"2016-03-22T20:14:07Z","closed_at":"2016-03-22T20:14:07Z","body":"Right now, the player's view is limited by the FOV algorithm. The creatures should use the same (the distance check is already in place, but it doesn't consider walls).\r\n\r\nThat would allow, for example, the player to sneak past dangerous creatures by standing next to a wall, and for preys to get cover from predators."}}