{"push_id":1406778669,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"149e7e95483011782c55736e14d05197b6e796fb","before":"dc3f91b960c08ff4bd8a8abc4c4b50c3db2c9dc4","commits":[{"sha":"149e7e95483011782c55736e14d05197b6e796fb","author":{"name":"Alex Koumandarakis","email":"944057805f1d13715026443978ea32c58c242436@kcmac-94.scl.utah.edu"},"message":"Added Zero-G sections! There is now a prefab called a ZeroGArea that, when the player is in that area, they can’t jump but  they can hookshot and accelerate around in any direction. To implement it in a level, just drag the ZeroG Area into the level and adjust the box collider to the size of the area that you want to have Zero G. If you want to try it out, I made that mostly empty room under the air duct zero G.","distinct":true,"url":"https://api.github.com/repos/akoumandarakis/Hookshot_Game/commits/149e7e95483011782c55736e14d05197b6e796fb"}]}
{"actor":{"display_login":"akoumandarakis"}}