{"action":"created","issue":{"url":"https://api.github.com/repos/Realm667/WolfenDoom/issues/22","repository_url":"https://api.github.com/repos/Realm667/WolfenDoom","labels_url":"https://api.github.com/repos/Realm667/WolfenDoom/issues/22/labels{/name}","comments_url":"https://api.github.com/repos/Realm667/WolfenDoom/issues/22/comments","events_url":"https://api.github.com/repos/Realm667/WolfenDoom/issues/22/events","html_url":"https://github.com/Realm667/WolfenDoom/pull/22","id":167250109,"number":22,"title":"Prevent flinch when player has less than 1 health","user":{"login":"yqco","id":20593027,"avatar_url":"https://avatars.githubusercontent.com/u/20593027?v=3","gravatar_id":"","url":"https://api.github.com/users/yqco","html_url":"https://github.com/yqco","followers_url":"https://api.github.com/users/yqco/followers","following_url":"https://api.github.com/users/yqco/following{/other_user}","gists_url":"https://api.github.com/users/yqco/gists{/gist_id}","starred_url":"https://api.github.com/users/yqco/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yqco/subscriptions","organizations_url":"https://api.github.com/users/yqco/orgs","repos_url":"https://api.github.com/users/yqco/repos","events_url":"https://api.github.com/users/yqco/events{/privacy}","received_events_url":"https://api.github.com/users/yqco/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-07-24T19:38:47Z","updated_at":"2016-07-25T18:05:51Z","closed_at":"2016-07-25T07:24:35Z","pull_request":{"url":"https://api.github.com/repos/Realm667/WolfenDoom/pulls/22","html_url":"https://github.com/Realm667/WolfenDoom/pull/22","diff_url":"https://github.com/Realm667/WolfenDoom/pull/22.diff","patch_url":"https://github.com/Realm667/WolfenDoom/pull/22.patch"},"body":"This is to fix a bug where the flinch script was interfering with the death roll."},"comment":{"url":"https://api.github.com/repos/Realm667/WolfenDoom/issues/comments/235033921","html_url":"https://github.com/Realm667/WolfenDoom/pull/22#issuecomment-235033921","issue_url":"https://api.github.com/repos/Realm667/WolfenDoom/issues/22","id":235033921,"user":{"login":"yqco","id":20593027,"avatar_url":"https://avatars.githubusercontent.com/u/20593027?v=3","gravatar_id":"","url":"https://api.github.com/users/yqco","html_url":"https://github.com/yqco","followers_url":"https://api.github.com/users/yqco/followers","following_url":"https://api.github.com/users/yqco/following{/other_user}","gists_url":"https://api.github.com/users/yqco/gists{/gist_id}","starred_url":"https://api.github.com/users/yqco/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/yqco/subscriptions","organizations_url":"https://api.github.com/users/yqco/orgs","repos_url":"https://api.github.com/users/yqco/repos","events_url":"https://api.github.com/users/yqco/events{/privacy}","received_events_url":"https://api.github.com/users/yqco/received_events","type":"User","site_admin":false},"created_at":"2016-07-25T18:05:51Z","updated_at":"2016-07-25T18:05:51Z","body":"That's awesome; thank you.\r\n\r\nI can add a way for the flinch script to be disabled/enabled on a per-player basis, if you think that would be useful. The flinch mechanic could also be tied to a convar if it's decided to be a player option.\r\n\r\nRegarding the [LowHealth](https://github.com/Realm667/WolfenDoom/blob/master/source/boalib.acs#L600) script, I'm not sure what you mean by inheritances. Is the issue that the red screen pulses ([M_INJ](https://github.com/Realm667/WolfenDoom/blob/master/graphics/hud/general/M_INJ.png)) are not occurring below 30 health?"}}
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