{"push_id":1038548008,"size":1,"distinct_size":1,"ref":"refs/heads/spell_facing_fix","head":"c136af84635bdd88b8e5ce019859f66067859825","before":"9014e2a9851c0f68aead399644ebf140ac1ecdeb","commits":[{"sha":"c136af84635bdd88b8e5ce019859f66067859825","author":{"email":"467044d7d5ea47d8d0e6ce2611b996aabeb37d88@users.noreply.github.com","name":"r00ty-tc"},"message":"Adjustments to spell facing  - Adjusted HaveAtClient to accept Object* (still accepts all    subordinates)  - Use grid searcher to find players in visibility range for unit  - Use client cache instead of \"See or Detect\" to decide who to send    updates to  - Adjusted SendUpdateToPlayer to send createobject packet only if not    known to client\n\n(cherry picked from commit c0693a6ee52d31840ab2ee878c4881884b857638)","distinct":true,"url":"https://api.github.com/repos/chaodhib/TrinityCore/commits/c136af84635bdd88b8e5ce019859f66067859825"}]}