{"push_id":1245686413,"size":2,"distinct_size":0,"ref":"refs/heads/7654_OgreCompositorPassScene_execute_ShadowNodeEnabledCheck","head":"fe5cb2e8ea0625f9477849d9b3e1cd5c772c55d4","before":"1f1914e7c32d3951209dcde88fbbef81dfe484ac","commits":[{"sha":"fc90309f0d40b1ae1985b6b9778f525ff830c03f","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Fix a bug with multiple contexts in GL. Texture units are bound per context but texture unit state was being carried across and therefore some texture units were not getting reset when they should have been in some cases.\nAlso reset lights too.\n\n--HG--\nbranch : v1-6","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/fc90309f0d40b1ae1985b6b9778f525ff830c03f"},{"sha":"fe5cb2e8ea0625f9477849d9b3e1cd5c772c55d4","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Merged revisions 9202 via svnmerge from\nhttps://svn.ogre3d.org/svnroot/ogre/branches/v1-6\n\n........\n  r9202 | sinbad | 2009-10-22 16:29:01 +0100 (Thu, 22 Oct 2009) | 2 lines\n\n  Fix a bug with multiple contexts in GL. Texture units are bound per context but texture unit state was being carried across and therefore some texture units were not getting reset when they should have been in some cases.\n  Also reset lights too.\n........","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/fe5cb2e8ea0625f9477849d9b3e1cd5c772c55d4"}]}
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