{"action":"created","issue":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/1872","repository_url":"https://api.github.com/repos/HippieStationCode/HippieStation13","labels_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/1872/labels{/name}","comments_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/1872/comments","events_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/1872/events","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/1872","id":133534653,"number":1872,"title":"Makes reactive teleport armor admin spawn only","user":{"login":"Sarcalogo","id":15669103,"avatar_url":"https://avatars.githubusercontent.com/u/15669103?v=3","gravatar_id":"","url":"https://api.github.com/users/Sarcalogo","html_url":"https://github.com/Sarcalogo","followers_url":"https://api.github.com/users/Sarcalogo/followers","following_url":"https://api.github.com/users/Sarcalogo/following{/other_user}","gists_url":"https://api.github.com/users/Sarcalogo/gists{/gist_id}","starred_url":"https://api.github.com/users/Sarcalogo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sarcalogo/subscriptions","organizations_url":"https://api.github.com/users/Sarcalogo/orgs","repos_url":"https://api.github.com/users/Sarcalogo/repos","events_url":"https://api.github.com/users/Sarcalogo/events{/privacy}","received_events_url":"https://api.github.com/users/Sarcalogo/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Needs%20Code%20Review","name":"Needs Code Review","color":"fad8c7"},{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/labels/Needs%20Head%20Input","name":"Needs Head Input","color":"f7c6c7"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-02-14T12:25:36Z","updated_at":"2016-02-14T13:19:48Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/pulls/1872","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/1872","diff_url":"https://github.com/HippieStationCode/HippieStation13/pull/1872.diff","patch_url":"https://github.com/HippieStationCode/HippieStation13/pull/1872.patch"},"body":"The reactive teleport armor has a fifty percent shot of activation and activates no matter what area you target, when coupled with the telescopic shield or riot shield (it always is) you're adding another thirty percent making about 80 percent of all projectiles miss. A full loaded energy gun has 10 shots, so that means if you miss 2 shots you are statistically supposed to lose whatever engagement you get into.  It's used as all access, and you can use it to escape any sort of scenario in which you would be trapped. It's one downside was supposed to be that it could teleport you into an area which would be dangerous, but this is entirely bypassed by your ability to activate the armor yourself anytime you want. \r\n\r\nIn practical terms, it's used by maximum power gaming security players and traitors to murder the entire station. It leads to boring one sided rounds where no fun is had by any except perhaps the wearer. It's gotten so bad that you'll have Captain's and HoS's who will immediately run to the RD's office to steal the armor in the first minute of the round. If you couple this with the telescopic shield, all access, chem implants, and ranged weapons you're nigh invincible if you're even 10 percent competent. Remove the armor and you'll have more balanced rounds. "},"comment":{"url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/comments/183887340","html_url":"https://github.com/HippieStationCode/HippieStation13/pull/1872#issuecomment-183887340","issue_url":"https://api.github.com/repos/HippieStationCode/HippieStation13/issues/1872","id":183887340,"user":{"login":"Carbonhell","id":11891037,"avatar_url":"https://avatars.githubusercontent.com/u/11891037?v=3","gravatar_id":"","url":"https://api.github.com/users/Carbonhell","html_url":"https://github.com/Carbonhell","followers_url":"https://api.github.com/users/Carbonhell/followers","following_url":"https://api.github.com/users/Carbonhell/following{/other_user}","gists_url":"https://api.github.com/users/Carbonhell/gists{/gist_id}","starred_url":"https://api.github.com/users/Carbonhell/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Carbonhell/subscriptions","organizations_url":"https://api.github.com/users/Carbonhell/orgs","repos_url":"https://api.github.com/users/Carbonhell/repos","events_url":"https://api.github.com/users/Carbonhell/events{/privacy}","received_events_url":"https://api.github.com/users/Carbonhell/received_events","type":"User","site_admin":false},"created_at":"2016-02-14T13:19:48Z","updated_at":"2016-02-14T13:19:48Z","body":"Not sure how good of an idea is removing it. Maybe you could just make it give 10 clone damage for everytime it teleports you."}}