{"action":"created","issue":{"url":"https://api.github.com/repos/Sudzzy/FBasics/issues/43","repository_url":"https://api.github.com/repos/Sudzzy/FBasics","labels_url":"https://api.github.com/repos/Sudzzy/FBasics/issues/43/labels{/name}","comments_url":"https://api.github.com/repos/Sudzzy/FBasics/issues/43/comments","events_url":"https://api.github.com/repos/Sudzzy/FBasics/issues/43/events","html_url":"https://github.com/Sudzzy/FBasics/issues/43","id":176082921,"number":43,"title":"EnderPearl cooldown doesn't occur in offhand.","user":{"login":"DahFrozen","id":10309586,"avatar_url":"https://avatars.githubusercontent.com/u/10309586?v=3","gravatar_id":"","url":"https://api.github.com/users/DahFrozen","html_url":"https://github.com/DahFrozen","followers_url":"https://api.github.com/users/DahFrozen/followers","following_url":"https://api.github.com/users/DahFrozen/following{/other_user}","gists_url":"https://api.github.com/users/DahFrozen/gists{/gist_id}","starred_url":"https://api.github.com/users/DahFrozen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DahFrozen/subscriptions","organizations_url":"https://api.github.com/users/DahFrozen/orgs","repos_url":"https://api.github.com/users/DahFrozen/repos","events_url":"https://api.github.com/users/DahFrozen/events{/privacy}","received_events_url":"https://api.github.com/users/DahFrozen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":15,"created_at":"2016-09-09T18:56:44Z","updated_at":"2016-09-19T18:12:32Z","closed_at":null,"body":"Hi, \r\nin 1.9+ players can bypass the Ender Pearl cooldown by throwing it from their offhand. I would appreciate it a lot if you could patch this :)\r\n\r\nThanks,\r\nFrozon."},"comment":{"url":"https://api.github.com/repos/Sudzzy/FBasics/issues/comments/248074383","html_url":"https://github.com/Sudzzy/FBasics/issues/43#issuecomment-248074383","issue_url":"https://api.github.com/repos/Sudzzy/FBasics/issues/43","id":248074383,"user":{"login":"RoboMWM","id":4625696,"avatar_url":"https://avatars.githubusercontent.com/u/4625696?v=3","gravatar_id":"","url":"https://api.github.com/users/RoboMWM","html_url":"https://github.com/RoboMWM","followers_url":"https://api.github.com/users/RoboMWM/followers","following_url":"https://api.github.com/users/RoboMWM/following{/other_user}","gists_url":"https://api.github.com/users/RoboMWM/gists{/gist_id}","starred_url":"https://api.github.com/users/RoboMWM/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RoboMWM/subscriptions","organizations_url":"https://api.github.com/users/RoboMWM/orgs","repos_url":"https://api.github.com/users/RoboMWM/repos","events_url":"https://api.github.com/users/RoboMWM/events{/privacy}","received_events_url":"https://api.github.com/users/RoboMWM/received_events","type":"User","site_admin":false},"created_at":"2016-09-19T18:12:32Z","updated_at":"2016-09-19T18:12:32Z","body":"At the moment I don't use Fbasics, and when I did, I only used a subset of Enderpearl cooldown features. I haven't had time to look into it, especially considering that it looks like this _should've_ been implemented."}}
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