{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401","repository_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401","id":177631894,"number":18401,"title":"[RDY] Enable frostbite, change cold damage","user":{"login":"Voskhod-1","id":13146406,"avatar_url":"https://avatars.githubusercontent.com/u/13146406?v=3","gravatar_id":"","url":"https://api.github.com/users/Voskhod-1","html_url":"https://github.com/Voskhod-1","followers_url":"https://api.github.com/users/Voskhod-1/followers","following_url":"https://api.github.com/users/Voskhod-1/following{/other_user}","gists_url":"https://api.github.com/users/Voskhod-1/gists{/gist_id}","starred_url":"https://api.github.com/users/Voskhod-1/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Voskhod-1/subscriptions","organizations_url":"https://api.github.com/users/Voskhod-1/orgs","repos_url":"https://api.github.com/users/Voskhod-1/repos","events_url":"https://api.github.com/users/Voskhod-1/events{/privacy}","received_events_url":"https://api.github.com/users/Voskhod-1/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":58,"created_at":"2016-09-18T05:57:57Z","updated_at":"2016-10-11T06:29:52Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/pulls/18401","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401","diff_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401.diff","patch_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401.patch"},"body":"Whether due to glitch or because someone forgot, I realized just now that frostbite was actually disabled this entire time due to not having a \"maximum intensity\" value. \r\n\r\nUsing a completely average survivor as a baseline, these settings cause 20-30 damage to affected limbs if they are treated within half an hour or so of becoming frostbitten. Limb loss becomes more likely if frostbite is not taken care for an hour or longer.\r\n\r\nOn a slightly related note: Does losing the functionality of arms actually do anything? Losing legs I could see doubled movement costs, essentially forcing the survivor to crawl around, but I couldn't notice any changes when my survivor lost both his arms."},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/252825130","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/pull/18401#issuecomment-252825130","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/18401","id":252825130,"user":{"login":"Coolthulhu","id":1878860,"avatar_url":"https://avatars.githubusercontent.com/u/1878860?v=3","gravatar_id":"","url":"https://api.github.com/users/Coolthulhu","html_url":"https://github.com/Coolthulhu","followers_url":"https://api.github.com/users/Coolthulhu/followers","following_url":"https://api.github.com/users/Coolthulhu/following{/other_user}","gists_url":"https://api.github.com/users/Coolthulhu/gists{/gist_id}","starred_url":"https://api.github.com/users/Coolthulhu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Coolthulhu/subscriptions","organizations_url":"https://api.github.com/users/Coolthulhu/orgs","repos_url":"https://api.github.com/users/Coolthulhu/repos","events_url":"https://api.github.com/users/Coolthulhu/events{/privacy}","received_events_url":"https://api.github.com/users/Coolthulhu/received_events","type":"User","site_admin":false},"created_at":"2016-10-11T06:29:52Z","updated_at":"2016-10-11T06:29:52Z","body":"> Not sure what to do with this, @Coolthulhu?\r\n\r\nI'm not sure either.\r\n\r\nIt re-enables a bunch of dead code, which is a good thing because dead code should either stop being dead or get removed, but I'm not sure if frostbite is actually a good thing to have in the game.\r\n\r\nIf it was a new idea being added, I'd most likely shoot it down. Frostbite does sound like that needless realism we are trying to avoid recently.\r\nEspecially since we already have damage from cold.\r\n\r\nI'd like someone to make a convincing case for why should frostbite be in the game using no arguments like \"because this is what happens in real life\"."}}
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