{"action":"opened","issue":{"url":"https://api.github.com/repos/chaoticbob/Cinder-3DTools/issues/2","repository_url":"https://api.github.com/repos/chaoticbob/Cinder-3DTools","labels_url":"https://api.github.com/repos/chaoticbob/Cinder-3DTools/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/chaoticbob/Cinder-3DTools/issues/2/comments","events_url":"https://api.github.com/repos/chaoticbob/Cinder-3DTools/issues/2/events","html_url":"https://github.com/chaoticbob/Cinder-3DTools/issues/2","id":177639953,"number":2,"title":"gltf:: Cinema4D Diffusion channel != Diffuse Color","user":{"login":"simongeilfus","id":241098,"avatar_url":"https://avatars.githubusercontent.com/u/241098?v=3","gravatar_id":"","url":"https://api.github.com/users/simongeilfus","html_url":"https://github.com/simongeilfus","followers_url":"https://api.github.com/users/simongeilfus/followers","following_url":"https://api.github.com/users/simongeilfus/following{/other_user}","gists_url":"https://api.github.com/users/simongeilfus/gists{/gist_id}","starred_url":"https://api.github.com/users/simongeilfus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/simongeilfus/subscriptions","organizations_url":"https://api.github.com/users/simongeilfus/orgs","repos_url":"https://api.github.com/users/simongeilfus/repos","events_url":"https://api.github.com/users/simongeilfus/events{/privacy}","received_events_url":"https://api.github.com/users/simongeilfus/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-09-18T08:56:48Z","updated_at":"2016-09-18T08:56:48Z","closed_at":null,"body":"This is a bit confusing but C4D's diffusion has nothing to do with the diffuse color. It is quite different and often used to add an ambient occlusion map to a material.\r\n\r\nhttps://github.com/ryanbartley/Cinder-3DTools/blob/GltfExport/pysrc/cinder/C4DObjects.py#L95\r\n\r\nI've corrected than locally in my fork, we'll put that in a PR asap."}}
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