{"action":"created","issue":{"url":"https://api.github.com/repos/w3c/webvr/issues/11","repository_url":"https://api.github.com/repos/w3c/webvr","labels_url":"https://api.github.com/repos/w3c/webvr/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/w3c/webvr/issues/11/comments","events_url":"https://api.github.com/repos/w3c/webvr/issues/11/events","html_url":"https://github.com/w3c/webvr/issues/11","id":158025202,"number":11,"title":"[CLOSED] The right way to enter VR mode","user":{"login":"cvan","id":203725,"avatar_url":"https://avatars.githubusercontent.com/u/203725?v=3","gravatar_id":"","url":"https://api.github.com/users/cvan","html_url":"https://github.com/cvan","followers_url":"https://api.github.com/users/cvan/followers","following_url":"https://api.github.com/users/cvan/following{/other_user}","gists_url":"https://api.github.com/users/cvan/gists{/gist_id}","starred_url":"https://api.github.com/users/cvan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cvan/subscriptions","organizations_url":"https://api.github.com/users/cvan/orgs","repos_url":"https://api.github.com/users/cvan/repos","events_url":"https://api.github.com/users/cvan/events{/privacy}","received_events_url":"https://api.github.com/users/cvan/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-06-01T22:55:11Z","updated_at":"2016-06-01T22:55:43Z","closed_at":null,"body":"<a href=\"https://github.com/borismus\"><img src=\"https://avatars.githubusercontent.com/u/277632?v=3\" align=\"left\" width=\"96\" height=\"96\" hspace=\"10\"></img></a> **Issue by [borismus](https://github.com/borismus)**\n_Thursday Mar 26, 2015 at 21:57 GMT_\n_Originally opened as https://github.com/MozVR/webvr-spec/issues/3_\n\n----\n\nThe current approach of going into VR mode via `requestFullScreen({vrDisplay: hmd})` seems a little bit limiting. Why should full-screen be associated with VR? Does it still make sense for direct-to-rift mode, where only the rift display should be affected? How about for Cardboard-style uses?\r\n\r\nWhat if we had something like `hmd.startVR()` instead?\r\n\r\n/cc: @dmarcos \n"},"comment":{"url":"https://api.github.com/repos/w3c/webvr/issues/comments/223149292","html_url":"https://github.com/w3c/webvr/issues/11#issuecomment-223149292","issue_url":"https://api.github.com/repos/w3c/webvr/issues/11","id":223149292,"user":{"login":"cvan","id":203725,"avatar_url":"https://avatars.githubusercontent.com/u/203725?v=3","gravatar_id":"","url":"https://api.github.com/users/cvan","html_url":"https://github.com/cvan","followers_url":"https://api.github.com/users/cvan/followers","following_url":"https://api.github.com/users/cvan/following{/other_user}","gists_url":"https://api.github.com/users/cvan/gists{/gist_id}","starred_url":"https://api.github.com/users/cvan/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cvan/subscriptions","organizations_url":"https://api.github.com/users/cvan/orgs","repos_url":"https://api.github.com/users/cvan/repos","events_url":"https://api.github.com/users/cvan/events{/privacy}","received_events_url":"https://api.github.com/users/cvan/received_events","type":"User","site_admin":false},"created_at":"2016-06-01T22:55:43Z","updated_at":"2016-06-01T22:55:43Z","body":"<a href=\"https://github.com/jbaicoianu\"><img src=\"https://avatars.githubusercontent.com/u/251610?v=3\" align=\"left\" width=\"48\" height=\"48\" hspace=\"10\"></img></a> **Comment by [jbaicoianu](https://github.com/jbaicoianu)**\n_Friday Oct 23, 2015 at 07:13 GMT_\n\n----\n\nOne important question this raises is how screen duplication would work with this system.  Currently in FF Nightly with Oculus Rift 0.7.0 runtime, upon entering fullscreen with a vrDisplay the canvas is moved to the Rift display and what's left on the monitor is just whatever was behind the canvas.\r\n\r\nWould it be possible to send an option to requestFullScreen() to do screen mirroring itself?  I believe the Oculus SDK has a way to do this in an efficient way with the new direct driver mode.\r\n\r\nBarring that, there's the option of duplicating the canvas element's content at the app level, but probably at the price of performance.\n"}}
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