{"push_id":1422518821,"size":1,"distinct_size":1,"ref":"refs/heads/gles3-generated-shader-headerfiles","head":"35463b4024e168ae36948d16207fdcdd4d8da17d","before":"3f40701002254aeb20e20acbad0cd28a9b7476e3","commits":[{"sha":"35463b4024e168ae36948d16207fdcdd4d8da17d","author":{"name":"Michele Valente","email":"899f86c5cfa16ca5c942917228f96660fe2af1fa@gmail.com"},"message":"adds gles3 auto generated shader header files\n\nJust added the drivers/gles3/shaders/*.h entry so we have the same behaviour like with the gles2 stuff. This also solved a build error for me","distinct":true,"url":"https://api.github.com/repos/Valentactive/godot/commits/35463b4024e168ae36948d16207fdcdd4d8da17d"}]}
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