{"push_id":1164183258,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"ed46a54bdb0f0ed89eb0332df5671b9884aed827","before":"6a7d1b296b24b1ecb34b24cf33e83d7ed00b18d2","commits":[{"sha":"ed46a54bdb0f0ed89eb0332df5671b9884aed827","author":{"name":"Tan Xue Wen, Rayner","email":"81ad57af5260e0322857b56ccbe216fa3682fb95@me.com"},"message":"Implemented skeleton of player phase behaviour tree.\n\nFixed bugs in behaviour tree:\n- Missing SetTree functions and implementation (all did not know of\ntheir tree)\n- Missing SetParent functions and implementation (all did not know of\ntheir parent)\n- Added in return statement after Sequence and Selector have curIndex\n>= node count\n\nMisc:\n- Added End Turn text\n- Made End Turn button the one to shift to enemy phase.","distinct":true,"url":"https://api.github.com/repos/raynertanxw/MGPG_Chess-geon/commits/ed46a54bdb0f0ed89eb0332df5671b9884aed827"}]}
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