{"action":"opened","issue":{"url":"https://api.github.com/repos/CardboardKeep/Warden/issues/175","repository_url":"https://api.github.com/repos/CardboardKeep/Warden","labels_url":"https://api.github.com/repos/CardboardKeep/Warden/issues/175/labels{/name}","comments_url":"https://api.github.com/repos/CardboardKeep/Warden/issues/175/comments","events_url":"https://api.github.com/repos/CardboardKeep/Warden/issues/175/events","html_url":"https://github.com/CardboardKeep/Warden/issues/175","id":147298369,"number":175,"title":"Pyramid Boss Fight: Voiding out, respawning and stairs issues","user":{"login":"Talsidor","id":2403289,"avatar_url":"https://avatars.githubusercontent.com/u/2403289?v=3","gravatar_id":"","url":"https://api.github.com/users/Talsidor","html_url":"https://github.com/Talsidor","followers_url":"https://api.github.com/users/Talsidor/followers","following_url":"https://api.github.com/users/Talsidor/following{/other_user}","gists_url":"https://api.github.com/users/Talsidor/gists{/gist_id}","starred_url":"https://api.github.com/users/Talsidor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Talsidor/subscriptions","organizations_url":"https://api.github.com/users/Talsidor/orgs","repos_url":"https://api.github.com/users/Talsidor/repos","events_url":"https://api.github.com/users/Talsidor/events{/privacy}","received_events_url":"https://api.github.com/users/Talsidor/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/CardboardKeep/Warden/labels/bug","name":"bug","color":"fc2929"}],"state":"open","locked":false,"assignee":{"login":"Agilethief","id":10218123,"avatar_url":"https://avatars.githubusercontent.com/u/10218123?v=3","gravatar_id":"","url":"https://api.github.com/users/Agilethief","html_url":"https://github.com/Agilethief","followers_url":"https://api.github.com/users/Agilethief/followers","following_url":"https://api.github.com/users/Agilethief/following{/other_user}","gists_url":"https://api.github.com/users/Agilethief/gists{/gist_id}","starred_url":"https://api.github.com/users/Agilethief/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Agilethief/subscriptions","organizations_url":"https://api.github.com/users/Agilethief/orgs","repos_url":"https://api.github.com/users/Agilethief/repos","events_url":"https://api.github.com/users/Agilethief/events{/privacy}","received_events_url":"https://api.github.com/users/Agilethief/received_events","type":"User","site_admin":false},"milestone":{"url":"https://api.github.com/repos/CardboardKeep/Warden/milestones/2","html_url":"https://github.com/CardboardKeep/Warden/milestones/MED%20Priority%20(Should%20fix)","labels_url":"https://api.github.com/repos/CardboardKeep/Warden/milestones/2/labels","id":913942,"number":2,"title":"MED Priority (Should fix)","description":"These issues should be fixed before the game can be released. Comprises anything that is not Must Fix, such as game-breaking but very rare, or common but minor. \r\n\r\nRating of 7-14 on http://www.dwaynebaraka.com/blog/wp-content/uploads/2013/05/risk-matrix.png","creator":{"login":"Talsidor","id":2403289,"avatar_url":"https://avatars.githubusercontent.com/u/2403289?v=3","gravatar_id":"","url":"https://api.github.com/users/Talsidor","html_url":"https://github.com/Talsidor","followers_url":"https://api.github.com/users/Talsidor/followers","following_url":"https://api.github.com/users/Talsidor/following{/other_user}","gists_url":"https://api.github.com/users/Talsidor/gists{/gist_id}","starred_url":"https://api.github.com/users/Talsidor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Talsidor/subscriptions","organizations_url":"https://api.github.com/users/Talsidor/orgs","repos_url":"https://api.github.com/users/Talsidor/repos","events_url":"https://api.github.com/users/Talsidor/events{/privacy}","received_events_url":"https://api.github.com/users/Talsidor/received_events","type":"User","site_admin":false},"open_issues":5,"closed_issues":44,"state":"open","created_at":"2014-12-24T05:08:59Z","updated_at":"2016-04-11T02:35:58Z","due_on":null,"closed_at":null},"comments":0,"created_at":"2016-04-11T02:35:58Z","updated_at":"2016-04-11T02:35:58Z","closed_at":null,"body":"From UnimaginativeHandle:\r\n\"if you get pushed off the platform you are spawning slightly too far in front of the entrance to the area & get a death loop, you can barely get back into the platform if you time a jump right but the stairs have de-spawned, so you have to exit the room & restart the fight. But if you lose all your health in the fight, then you respawn & the stairs are still there; weird bug that.\""}}