{"action":"created","issue":{"url":"https://api.github.com/repos/openlegend/core-rules/issues/16","repository_url":"https://api.github.com/repos/openlegend/core-rules","labels_url":"https://api.github.com/repos/openlegend/core-rules/issues/16/labels{/name}","comments_url":"https://api.github.com/repos/openlegend/core-rules/issues/16/comments","events_url":"https://api.github.com/repos/openlegend/core-rules/issues/16/events","html_url":"https://github.com/openlegend/core-rules/issues/16","id":165700110,"number":16,"title":"Resistance Boon could be streamlined","user":{"login":"istabosz","id":20313287,"avatar_url":"https://avatars.githubusercontent.com/u/20313287?v=3","gravatar_id":"","url":"https://api.github.com/users/istabosz","html_url":"https://github.com/istabosz","followers_url":"https://api.github.com/users/istabosz/followers","following_url":"https://api.github.com/users/istabosz/following{/other_user}","gists_url":"https://api.github.com/users/istabosz/gists{/gist_id}","starred_url":"https://api.github.com/users/istabosz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/istabosz/subscriptions","organizations_url":"https://api.github.com/users/istabosz/orgs","repos_url":"https://api.github.com/users/istabosz/repos","events_url":"https://api.github.com/users/istabosz/events{/privacy}","received_events_url":"https://api.github.com/users/istabosz/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-07-15T02:42:48Z","updated_at":"2016-07-17T07:09:40Z","closed_at":null,"body":"https://github.com/openlegend/core-rules/blob/master/boons/boons.yml#L367\r\n\r\nI think that this boon could use some cleaning up. Since the current power levels are not cumulative, there are situations in which PL 3 would be more beneficial than PL 5.\r\n\r\nWhat if we make it like this:\r\n\r\nPL 3 = +5 defense\r\nPL 5 = +10 defense\r\nPL 7 = immune to damage\r\n\r\nAlso, one of the listed damage types is Enchantment, but I don't think that makes sense. Not sure about Psychic either.\r\n\r\nGood and evil are both listed as damage types as well, but I think we need to clarify what that means. I'm assuming it would be damage from an extraplanar creature hailing from an aligned plane but NOT just protection from attacks from a good or evil humanoid. Is that what you were going for?"},"comment":{"url":"https://api.github.com/repos/openlegend/core-rules/issues/comments/233168823","html_url":"https://github.com/openlegend/core-rules/issues/16#issuecomment-233168823","issue_url":"https://api.github.com/repos/openlegend/core-rules/issues/16","id":233168823,"user":{"login":"brianfeister","id":806536,"avatar_url":"https://avatars.githubusercontent.com/u/806536?v=3","gravatar_id":"","url":"https://api.github.com/users/brianfeister","html_url":"https://github.com/brianfeister","followers_url":"https://api.github.com/users/brianfeister/followers","following_url":"https://api.github.com/users/brianfeister/following{/other_user}","gists_url":"https://api.github.com/users/brianfeister/gists{/gist_id}","starred_url":"https://api.github.com/users/brianfeister/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/brianfeister/subscriptions","organizations_url":"https://api.github.com/users/brianfeister/orgs","repos_url":"https://api.github.com/users/brianfeister/repos","events_url":"https://api.github.com/users/brianfeister/events{/privacy}","received_events_url":"https://api.github.com/users/brianfeister/received_events","type":"User","site_admin":false},"created_at":"2016-07-17T07:09:40Z","updated_at":"2016-07-17T07:09:40Z","body":"need to add `Illusion` to that list as well."}}
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