{"action":"created","issue":{"url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/167","repository_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity","labels_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/167/labels{/name}","comments_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/167/comments","events_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/167/events","html_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/167","id":170696104,"number":167,"title":"Fixed cursors to offset along gaze direction.","user":{"login":"teddytrowbridge","id":10053420,"avatar_url":"https://avatars.githubusercontent.com/u/10053420?v=3","gravatar_id":"","url":"https://api.github.com/users/teddytrowbridge","html_url":"https://github.com/teddytrowbridge","followers_url":"https://api.github.com/users/teddytrowbridge/followers","following_url":"https://api.github.com/users/teddytrowbridge/following{/other_user}","gists_url":"https://api.github.com/users/teddytrowbridge/gists{/gist_id}","starred_url":"https://api.github.com/users/teddytrowbridge/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/teddytrowbridge/subscriptions","organizations_url":"https://api.github.com/users/teddytrowbridge/orgs","repos_url":"https://api.github.com/users/teddytrowbridge/repos","events_url":"https://api.github.com/users/teddytrowbridge/events{/privacy}","received_events_url":"https://api.github.com/users/teddytrowbridge/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/labels/cla-already-signed","name":"cla-already-signed","color":"009800"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-08-11T17:05:56Z","updated_at":"2016-08-12T15:22:52Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/pulls/167","html_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/167","diff_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/167.diff","patch_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/167.patch"},"body":"Modified cursors to apply the DistanceFromCollision offset along the\r\ngaze direction rather than the normal of the hit object. Using this\r\nmethod the cursor stays in line with gaze even with large\r\nDistanceFromCollision values.\r\n\r\nPrior to this change if GazeManager.Normal has a large angle of\r\nincidence with the gaze direction the cursor would not line up with gaze,\r\nthe higher DistanceFromCollision the worse it would be.  Try out the\r\nColorPicker example with and without the change to see the improvement."},"comment":{"url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/comments/239476236","html_url":"https://github.com/Microsoft/HoloToolkit-Unity/pull/167#issuecomment-239476236","issue_url":"https://api.github.com/repos/Microsoft/HoloToolkit-Unity/issues/167","id":239476236,"user":{"login":"jwittner","id":12958442,"avatar_url":"https://avatars.githubusercontent.com/u/12958442?v=3","gravatar_id":"","url":"https://api.github.com/users/jwittner","html_url":"https://github.com/jwittner","followers_url":"https://api.github.com/users/jwittner/followers","following_url":"https://api.github.com/users/jwittner/following{/other_user}","gists_url":"https://api.github.com/users/jwittner/gists{/gist_id}","starred_url":"https://api.github.com/users/jwittner/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jwittner/subscriptions","organizations_url":"https://api.github.com/users/jwittner/orgs","repos_url":"https://api.github.com/users/jwittner/repos","events_url":"https://api.github.com/users/jwittner/events{/privacy}","received_events_url":"https://api.github.com/users/jwittner/received_events","type":"User","site_admin":false},"created_at":"2016-08-12T15:22:52Z","updated_at":"2016-08-12T15:22:52Z","body":"Looking at the underlying problem this is a bit of a poor man's collision resolution. I wonder if Unity can give us a better distance to separate along an arbitrary axis."}}
{"actor":{"display_login":"jwittner"}}