{"action":"created","comment":{"url":"https://api.github.com/repos/Falmouth-Games-Academy/comp120-tinkering-graphics/pulls/comments/86013105","pull_request_review_id":6683841,"id":86013105,"diff_hunk":"@@ -0,0 +1,408 @@\n+import pygame, sys, time, random, math\n+from pygame.locals import *\n+\n+pygame.init()\n+pygame.mixer.init()\n+\n+# Declare all variables etc\n+BLACK = (0, 0, 0)\n+WHITE = (255, 255, 255)\n+RED = (255, 0, 0)\n+GREEN = (0, 255, 0)\n+BLUE = (0, 0, 255)\n+\n+WIDTH = 900\n+HEIGHT = 600\n+\n+window = pygame.display.set_mode((WIDTH, HEIGHT))\n+\n+# Insert picture name to load below\n+picture = pygame.image.load('cool_cat.jpg')\n+picture = pygame.transform.scale(picture, (WIDTH, HEIGHT))\n+\n+window.blit(picture, (0, 0))\n+\n+a = 1\n+b = 452\n+switch_comparison_direction = 1\n+run_once = True\n+\n+\n+# Define functions\n+\n+\n+# Stops the error when a colour value is greater than 255 or less than 0\n+def clamp(value):\n+    if value > 255:\n+        clamped_value = 255\n+    elif value < 0:\n+        clamped_value = 0\n+    else:\n+        clamped_value = value\n+    return clamped_value\n+\n+\n+# changes colours if within the a certain range.\n+def cap_colours(color_change):\n+    if 100 < color_change < 255:\n+        color_change = 215\n+    return color_change\n+\n+\n+# uses pythagoras to calculate distance between the colors \n+def distance(r_1, r_2, g_1, g_2, b_1, b_2):\n+    difference_red = math.pow(r_1 - r_2, 2)\n+    difference_green = math.pow(g_1 - g_2, 2)\n+    difference_blue = math.pow(b_1 - b_2, 2)\n+    likeness = math.sqrt(difference_red + difference_green + difference_blue)\n+    return likeness\n+\n+\n+def circle():\n+    for y in range(0, HEIGHT / 2):\n+        a = (HEIGHT/2)           # Uses The height to determine maximum radius\n+        radius = (a-y)\n+        x = WIDTH / 2\n+        red = window.get_at((x, y)).r\n+        green = window.get_at((x, y)).g\n+        blue = window.get_at((x, y)).b\n+        pygame.draw.circle(window, (red, green, blue), (WIDTH / 2, HEIGHT / 2), radius, 1)\n+\n+\n+def outline():\n+    for x in xrange(1, WIDTH - 1):\n+        for y in xrange(1, HEIGHT - 1):\n+            px_array = pygame.PixelArray(window)\n+            red = window.get_at((x, y)).r\n+            green = window.get_at((x, y)).g\n+            blue = window.get_at((x, y)).b\n+            red_1 = window.get_at((x + 1, y)).r\n+            green_1 = window.get_at((x + 1, y)).g\n+            blue_1 = window.get_at((x + 1, y)).b\n+            likeness = distance(red, red_1, green, green_1, blue, blue_1)\n+            if likeness > 20:\n+                px_array[x, y] = (0, 0, 0)\n+            else:\n+                px_array[x, y] = (255, 255, 255)\n+\n+\n+# draws vertical rectangles, the length of the rectangles and colour depend on their vertical neighbour.\n+def water_fall():\n+    for y in xrange(1, HEIGHT - 1):\n+        for x in xrange(1, WIDTH - 1):\n+            red = window.get_at((x, y)).r\n+            green = window.get_at((x, y)).g\n+            blue = window.get_at((x, y)).b\n+            red_1 = window.get_at((x, y + 1)).r\n+            green_1 = window.get_at((x, y + 1)).g\n+            blue_1 = window.get_at((x, y + 1)).b\n+            likeness = distance(red, red_1, green, green_1, blue, blue_1)\n+            pygame.draw.rect(window, (red_1, green_1, blue_1), (x + 1, y, 1, likeness / 10), )\n+\n+\n+# draws horizontal lines, the size and colour of the lines depend on their horzontal neighbour.\n+def horizontal_lines():\n+    for y in xrange(1, HEIGHT - 1):\n+        for x in xrange(1, WIDTH - 1):\n+            red = window.get_at((x, y)).r\n+            green = window.get_at((x, y)).g\n+            blue = window.get_at((x, y)).b\n+            red_1 = window.get_at((x + 1, y)).r\n+            green_1 = window.get_at((x + 1, y)).g\n+            blue_1 = window.get_at((x + 1, y)).b\n+            likeness = distance(red, red_1, green, green_1, blue, blue_1)\n+            pygame.draw.rect(window, (red_1, green_1, blue_1), (x + 1, y, likeness / 3, 1), 1)\n+\n+# caps the green colour and reduces the other colours to give a green tint.\n+def night_vision():\n+    for y in xrange(1, HEIGHT - 1):\n+        for x in xrange(1, WIDTH - 1):\n+            red = window.get_at((x, y)).r\n+            green = window.get_at((x, y)).g\n+            blue = window.get_at((x, y)).b\n+            red_final = red*0.4\n+            green_final = cap_colours(green)\n+            blue_final = blue*0.4\n+            px_array[x, y] = (red_final, green_final, blue_final)","path":"final/master.py","position":126,"original_position":126,"commit_id":"ead1c4f2bdd4c21daa458c2242b8961e8c9e9dea","original_commit_id":"ead1c4f2bdd4c21daa458c2242b8961e8c9e9dea","user":{"login":"Adrir","id":2940419,"avatar_url":"https://avatars.githubusercontent.com/u/2940419?v=3","gravatar_id":"","url":"https://api.github.com/users/Adrir","html_url":"https://github.com/Adrir","followers_url":"https://api.github.com/users/Adrir/followers","following_url":"https://api.github.com/users/Adrir/following{/other_user}","gists_url":"https://api.github.com/users/Adrir/gists{/gist_id}","starred_url":"https://api.github.com/users/Adrir/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Adrir/subscriptions","organizations_url":"https://api.github.com/users/Adrir/orgs","repos_url":"https://api.github.com/users/Adrir/repos","events_url":"https://api.github.com/users/Adrir/events{/privacy}","received_events_url":"https://api.github.com/users/Adrir/received_events","type":"User","site_admin":false},"body":"Where is `px_array[]` defined?","created_at":"2016-11-01T20:08:20Z","updated_at":"2016-11-01T20:23:19Z","html_url":"https://github.com/Falmouth-Games-Academy/comp120-tinkering-graphics/pull/36#discussion_r86013105","pull_request_url":"https://api.github.com/repos/Falmouth-Games-Academy/comp120-tinkering-graphics/pulls/36","_links":{"self":{"href":"https://api.github.com/repos/Falmouth-Games-Academy/comp120-tinkering-graphics/pulls/comments/86013105"},"html":{"href":"https://github.com/Falmouth-Games-Academy/comp120-tinkering-graphics/pull/36#discussion_r86013105"},"pull_request":{"href":"https://api.github.com/repos/Falmouth-Games-Academy/comp120-tinkering-graphics/pulls/36"}}},"pull_request":{"url":"https://api.github.com/repos/Falmouth-Games-Academy/comp120-tinkering-graphics/pulls/36","id":91581860,"html_url":"https://github.com/Falmouth-Games-Academy/comp120-tinkering-graphics/pull/36","diff_url":"https://github.com/Falmouth-Games-Academy/comp120-tinkering-graphics/pull/36.diff","patch_url":"https://github.com/Falmouth-Games-Academy/comp120-tinkering-graphics/pull/36.patch","issue_url":"https://api.github.com/repos/Falmouth-Games-Academy/comp120-tinkering-graphics/issues/36","number":36,"state":"open","locked":false,"title":"Code for review","user":{"login":"TristanBarlow","id":22007122,"avatar_url":"https://avatars.githubusercontent.com/u/22007122?v=3","gravatar_id":"","url":"https://api.github.com/users/TristanBarlow","html_url":"https://github.com/TristanBarlow","followers_url":"https://api.github.com/users/TristanBarlow/followers","following_url":"https://api.github.com/users/TristanBarlow/following{/other_user}","gists_url":"https://api.github.com/users/TristanBarlow/gists{/gist_id}","starred_url":"https://api.github.com/users/TristanBarlow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TristanBarlow/subscriptions","organizations_url":"https://api.github.com/users/TristanBarlow/orgs","repos_url":"https://api.github.com/users/TristanBarlow/repos","events_url":"https://api.github.com/users/TristanBarlow/events{/privacy}","received_events_url":"https://api.github.com/users/TristanBarlow/received_events","type":"User","site_admin":false},"body":"Code for review is in the final folder and its the file called 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