{"action":"opened","issue":{"url":"https://api.github.com/repos/HipsterSloth/psmove-unity5/issues/23","repository_url":"https://api.github.com/repos/HipsterSloth/psmove-unity5","labels_url":"https://api.github.com/repos/HipsterSloth/psmove-unity5/issues/23/labels{/name}","comments_url":"https://api.github.com/repos/HipsterSloth/psmove-unity5/issues/23/comments","events_url":"https://api.github.com/repos/HipsterSloth/psmove-unity5/issues/23/events","html_url":"https://github.com/HipsterSloth/psmove-unity5/issues/23","id":148258982,"number":23,"title":"Very slow tracking","user":{"login":"demonixis","id":1017126,"avatar_url":"https://avatars.githubusercontent.com/u/1017126?v=3","gravatar_id":"","url":"https://api.github.com/users/demonixis","html_url":"https://github.com/demonixis","followers_url":"https://api.github.com/users/demonixis/followers","following_url":"https://api.github.com/users/demonixis/following{/other_user}","gists_url":"https://api.github.com/users/demonixis/gists{/gist_id}","starred_url":"https://api.github.com/users/demonixis/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/demonixis/subscriptions","organizations_url":"https://api.github.com/users/demonixis/orgs","repos_url":"https://api.github.com/users/demonixis/repos","events_url":"https://api.github.com/users/demonixis/events{/privacy}","received_events_url":"https://api.github.com/users/demonixis/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-04-14T05:50:26Z","updated_at":"2016-04-14T05:50:26Z","closed_at":null,"body":"Hi,\r\n\r\nI don't know if this issue is related to the tracker library of the Unity code but the tracking is very slow. My camera has been installed using Zadig and is correctly detected, but when I start a demo in Unity, the tracking is too slow to be used correctly.\r\n\r\nI tried to start PS3 Eye sdl and I get a 30 FPS max. I saw that the PS2 Eye Driver project has merged recently a big change about this kind of issue. Do you use it? "}}