{"action":"created","issue":{"url":"https://api.github.com/repos/EnzoMeertens/KerbalKrashSystem/issues/6","labels_url":"https://api.github.com/repos/EnzoMeertens/KerbalKrashSystem/issues/6/labels{/name}","comments_url":"https://api.github.com/repos/EnzoMeertens/KerbalKrashSystem/issues/6/comments","events_url":"https://api.github.com/repos/EnzoMeertens/KerbalKrashSystem/issues/6/events","html_url":"https://github.com/EnzoMeertens/KerbalKrashSystem/issues/6","id":126232068,"number":6,"title":"Should use Mono/.Net 3.5","user":{"login":"rbray89","id":1095572,"avatar_url":"https://avatars.githubusercontent.com/u/1095572?v=3","gravatar_id":"","url":"https://api.github.com/users/rbray89","html_url":"https://github.com/rbray89","followers_url":"https://api.github.com/users/rbray89/followers","following_url":"https://api.github.com/users/rbray89/following{/other_user}","gists_url":"https://api.github.com/users/rbray89/gists{/gist_id}","starred_url":"https://api.github.com/users/rbray89/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/rbray89/subscriptions","organizations_url":"https://api.github.com/users/rbray89/orgs","repos_url":"https://api.github.com/users/rbray89/repos","events_url":"https://api.github.com/users/rbray89/events{/privacy}","received_events_url":"https://api.github.com/users/rbray89/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-01-12T17:39:08Z","updated_at":"2016-01-13T01:03:44Z","closed_at":null,"body":"KSP/Unity is currently on .Net 3.5 This is the reason Linq references are causing issues."},"comment":{"url":"https://api.github.com/repos/EnzoMeertens/KerbalKrashSystem/issues/comments/171118127","html_url":"https://github.com/EnzoMeertens/KerbalKrashSystem/issues/6#issuecomment-171118127","issue_url":"https://api.github.com/repos/EnzoMeertens/KerbalKrashSystem/issues/6","id":171118127,"user":{"login":"EnzoMeertens","id":16574701,"avatar_url":"https://avatars.githubusercontent.com/u/16574701?v=3","gravatar_id":"","url":"https://api.github.com/users/EnzoMeertens","html_url":"https://github.com/EnzoMeertens","followers_url":"https://api.github.com/users/EnzoMeertens/followers","following_url":"https://api.github.com/users/EnzoMeertens/following{/other_user}","gists_url":"https://api.github.com/users/EnzoMeertens/gists{/gist_id}","starred_url":"https://api.github.com/users/EnzoMeertens/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/EnzoMeertens/subscriptions","organizations_url":"https://api.github.com/users/EnzoMeertens/orgs","repos_url":"https://api.github.com/users/EnzoMeertens/repos","events_url":"https://api.github.com/users/EnzoMeertens/events{/privacy}","received_events_url":"https://api.github.com/users/EnzoMeertens/received_events","type":"User","site_admin":false},"created_at":"2016-01-13T01:03:44Z","updated_at":"2016-01-13T01:03:44Z","body":"Nope, still get the following error in the KSP.log:\n\n[ERR 01:59:34.821] AssemblyLoader: Exception loading 'KerbalKrashSystem_KIS_Repair': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0   at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 \nAdditional information about this exception:\n System.TypeLoadException: Could not load type 'KerbalKrashSystem_KIS_Repair.KerbalKrashSystem_KIS_Helper' from assembly 'KerbalKrashSystem_KIS_Repair, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.\tUnityEngine.Debug:LogError(Object)\tAssemblyLoader:LoadAssemblies()\t\u0004:MoveNext()\tUnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)\t\b\u0004:MoveNext()\tUnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)\tGameDatabase:StartLoad()\t\u0012\u0005:MoveNext()\tUnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)\tLoadingScreen:Start()\nThis is unnecessarily complicated. I just want to use classes from Kerbal Inventory System in my mod.\n\nDate: Tue, 12 Jan 2016 16:53:25 -0800\nFrom: notifications@github.com\nTo: KerbalKrashSystem@noreply.github.com\nCC: enzomeertens@msn.com\nSubject: Re: [KerbalKrashSystem] Should use Mono/.Net 3.5 (#6)\n\nI use the Build commands to sidestep this. I use xcopy/copy to copy the\n\ntarget Dll, and leave the output directory where they are in my projects.\n\nTake a look at Dynamic Texture Loader as an example. What IDE are you\n\nusing? I'm on VisualStudio 2015.\n\n\n\nOn Tue, Jan 12, 2016 at 5:37 PM, EnzoMeertens <notifications@github.com>\n\nwrote:\n\n\n\n> Hello,\n\n> The problem I am having is that I have to reference Kerbal Inventory\n\n> System (for Types) and that will copy KIS.dll to my output directory\n\n> (GameData/KerbalKrashSystem/Plugins/), which will cause KSP to import\n\n> KIS.dll twice, once from GameData/KIS/Plugins/ and once from\n\n> GameData/KerbalKrashSystem/Plugins/.\n\n> Do you perhaps know if there a way around this or do you know anyone who\n\n> might know?\n\n>\n\n> Thanks for all your help,\n\n> Enzo Meertens\n\n>\n\n> Date: Tue, 12 Jan 2016 11:23:42 -0800\n\n> From: notifications@github.com\n\n> To: KerbalKrashSystem@noreply.github.com\n\n> CC: enzomeertens@msn.com\n\n> Subject: Re: [KerbalKrashSystem] Should use Mono/.Net 3.5 (#6)\n\n>\n\n> Right click on your project that depends on another project. Go to\n\n> Add->Reference..., Under the project tab, check the project that it depends\n\n> on. This will force VS to generate a dependency and satisfy build\n\n> requirements.\n\n>\n\n>\n\n>\n\n> —\n\n> Reply to this email directly or view it on GitHub.\n\n>\n\n>\n\n>\n\n>\n\n>\n\n>\n\n> —\n\n> Reply to this email directly or view it on GitHub\n\n> <https://github.com/EnzoMeertens/KerbalKrashSystem/issues/6#issuecomment-171111731>\n\n> .\n\n>\n\n\n\n—\nReply to this email directly or view it on GitHub.\n\n\n  \n  \n\n\n \t\t \t   \t\t  "}}