{"action":"created","issue":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/50","repository_url":"https://api.github.com/repos/MegaMek/megamek","labels_url":"https://api.github.com/repos/MegaMek/megamek/issues/50/labels{/name}","comments_url":"https://api.github.com/repos/MegaMek/megamek/issues/50/comments","events_url":"https://api.github.com/repos/MegaMek/megamek/issues/50/events","html_url":"https://github.com/MegaMek/megamek/pull/50","id":137696746,"number":50,"title":"Shadows","user":{"login":"SJuliez","id":17069663,"avatar_url":"https://avatars.githubusercontent.com/u/17069663?v=3","gravatar_id":"","url":"https://api.github.com/users/SJuliez","html_url":"https://github.com/SJuliez","followers_url":"https://api.github.com/users/SJuliez/followers","following_url":"https://api.github.com/users/SJuliez/following{/other_user}","gists_url":"https://api.github.com/users/SJuliez/gists{/gist_id}","starred_url":"https://api.github.com/users/SJuliez/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SJuliez/subscriptions","organizations_url":"https://api.github.com/users/SJuliez/orgs","repos_url":"https://api.github.com/users/SJuliez/repos","events_url":"https://api.github.com/users/SJuliez/events{/privacy}","received_events_url":"https://api.github.com/users/SJuliez/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/MegaMek/megamek/labels/pending","name":"pending","color":"fbca04"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":16,"created_at":"2016-03-01T21:48:48Z","updated_at":"2016-03-10T16:19:31Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/MegaMek/megamek/pulls/50","html_url":"https://github.com/MegaMek/megamek/pull/50","diff_url":"https://github.com/MegaMek/megamek/pull/50.diff","patch_url":"https://github.com/MegaMek/megamek/pull/50.patch"},"body":"- Changes to how the hexes are drawn so that there are fewer pixel gaps\r\n- Shadowmap is now a ton faster\r\n- Dusk/Moonlit Night/Moonless Night use different shadow/overlay settings that make them look distinct. (no user control yet)"},"comment":{"url":"https://api.github.com/repos/MegaMek/megamek/issues/comments/194931834","html_url":"https://github.com/MegaMek/megamek/pull/50#issuecomment-194931834","issue_url":"https://api.github.com/repos/MegaMek/megamek/issues/50","id":194931834,"user":{"login":"SJuliez","id":17069663,"avatar_url":"https://avatars.githubusercontent.com/u/17069663?v=3","gravatar_id":"","url":"https://api.github.com/users/SJuliez","html_url":"https://github.com/SJuliez","followers_url":"https://api.github.com/users/SJuliez/followers","following_url":"https://api.github.com/users/SJuliez/following{/other_user}","gists_url":"https://api.github.com/users/SJuliez/gists{/gist_id}","starred_url":"https://api.github.com/users/SJuliez/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SJuliez/subscriptions","organizations_url":"https://api.github.com/users/SJuliez/orgs","repos_url":"https://api.github.com/users/SJuliez/repos","events_url":"https://api.github.com/users/SJuliez/events{/privacy}","received_events_url":"https://api.github.com/users/SJuliez/received_events","type":"User","site_admin":false},"created_at":"2016-03-10T16:19:31Z","updated_at":"2016-03-10T16:19:31Z","body":"@HammerGS Ok, the shadowmap() is the culprit for slowness. I thought I had the obvious check in if the shadowmap is settings-activated at all but I hadnt :flushed: \r\nThat is easily corrected (see pull request), but the TODO remains to make it faster and to have it not readraw unless absolutely necessary (=when the board changes)."}}