{"action":"created","issue":{"url":"https://api.github.com/repos/Thutmose/Pokecube/issues/110","repository_url":"https://api.github.com/repos/Thutmose/Pokecube","labels_url":"https://api.github.com/repos/Thutmose/Pokecube/issues/110/labels{/name}","comments_url":"https://api.github.com/repos/Thutmose/Pokecube/issues/110/comments","events_url":"https://api.github.com/repos/Thutmose/Pokecube/issues/110/events","html_url":"https://github.com/Thutmose/Pokecube/issues/110","id":164908110,"number":110,"title":"Balance suggestion","user":{"login":"doctorkreger","id":5498196,"avatar_url":"https://avatars.githubusercontent.com/u/5498196?v=3","gravatar_id":"","url":"https://api.github.com/users/doctorkreger","html_url":"https://github.com/doctorkreger","followers_url":"https://api.github.com/users/doctorkreger/followers","following_url":"https://api.github.com/users/doctorkreger/following{/other_user}","gists_url":"https://api.github.com/users/doctorkreger/gists{/gist_id}","starred_url":"https://api.github.com/users/doctorkreger/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/doctorkreger/subscriptions","organizations_url":"https://api.github.com/users/doctorkreger/orgs","repos_url":"https://api.github.com/users/doctorkreger/repos","events_url":"https://api.github.com/users/doctorkreger/events{/privacy}","received_events_url":"https://api.github.com/users/doctorkreger/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Thutmose/Pokecube/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-07-11T18:53:43Z","updated_at":"2016-07-14T08:17:45Z","closed_at":null,"body":"Currently, the best moves like Hyper Beam fire without penalty or limit, making things hilariously easy after getting these types of moves (flying around on Flygon with hyper beam and watching everything melt.)  I think if pp can't be easily implemented, maybe have berry costs assigned to some/all moves, requiring some upkeep for such power. Whatever works, there just needs to be a reason to switch from hyper beam from time to time.\r\n"},"comment":{"url":"https://api.github.com/repos/Thutmose/Pokecube/issues/comments/232596175","html_url":"https://github.com/Thutmose/Pokecube/issues/110#issuecomment-232596175","issue_url":"https://api.github.com/repos/Thutmose/Pokecube/issues/110","id":232596175,"user":{"login":"XileForce","id":6821921,"avatar_url":"https://avatars.githubusercontent.com/u/6821921?v=3","gravatar_id":"","url":"https://api.github.com/users/XileForce","html_url":"https://github.com/XileForce","followers_url":"https://api.github.com/users/XileForce/followers","following_url":"https://api.github.com/users/XileForce/following{/other_user}","gists_url":"https://api.github.com/users/XileForce/gists{/gist_id}","starred_url":"https://api.github.com/users/XileForce/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/XileForce/subscriptions","organizations_url":"https://api.github.com/users/XileForce/orgs","repos_url":"https://api.github.com/users/XileForce/repos","events_url":"https://api.github.com/users/XileForce/events{/privacy}","received_events_url":"https://api.github.com/users/XileForce/received_events","type":"User","site_admin":false},"created_at":"2016-07-14T08:17:45Z","updated_at":"2016-07-14T08:17:45Z","body":"Hmm just an idea. But what about implementing a sort of stamina feature? Where stronger moves use more stamina and stamina regenerates faster or slower depending on lvl and maybe other factors. Then say a strong attack needs 20 stamina but you only have 10 you have to wait a second for it to regen before you can use it. But maybe a weaker attack only requires 2 stamina to use. If the available stamina/max stamina showed in the combat GUI in top left and attacks showed cost as well it would be pretty easy to choose in real time. Basically like PP but having it regenerate passively to work with the real time aspect of the mod better. Idk just throwing out ideas. seems like this would be very difficult to implement anyways."}}
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