{"action":"created","issue":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1912","repository_url":"https://api.github.com/repos/RPCS3/rpcs3","labels_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1912/labels{/name}","comments_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1912/comments","events_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1912/events","html_url":"https://github.com/RPCS3/rpcs3/issues/1912","id":165612028,"number":1912,"title":"DX12 : re-accesses the same texture address with different dimensions.","user":{"login":"raven02","id":3000282,"avatar_url":"https://avatars.githubusercontent.com/u/3000282?v=3","gravatar_id":"","url":"https://api.github.com/users/raven02","html_url":"https://github.com/raven02","followers_url":"https://api.github.com/users/raven02/followers","following_url":"https://api.github.com/users/raven02/following{/other_user}","gists_url":"https://api.github.com/users/raven02/gists{/gist_id}","starred_url":"https://api.github.com/users/raven02/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/raven02/subscriptions","organizations_url":"https://api.github.com/users/raven02/orgs","repos_url":"https://api.github.com/users/raven02/repos","events_url":"https://api.github.com/users/raven02/events{/privacy}","received_events_url":"https://api.github.com/users/raven02/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/RPCS3/rpcs3/labels/dx12","name":"dx12","color":"cc6699"},{"url":"https://api.github.com/repos/RPCS3/rpcs3/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":27,"created_at":"2016-07-14T17:10:46Z","updated_at":"2016-07-16T18:21:42Z","closed_at":null,"body":"When testing one of the game below , same scene and same PPU/SPU settings .  It yields a very big difference in performance .This scene in DX12 ever received the \"Working buffer not enough\" by this change that adjust the buffer size based on VRAM where my GT650 only has 512M VRAM ( https://github.com/RPCS3/rpcs3/pull/1786) then i need to set back to 896M for this scene to work in DX12 however it slow to hell (but conversely GL runs well with high FPS)\r\n\r\n@vlj / @kd-11 , any insight or improvement we can make ?\r\n\r\nDX12 (1-2 FPS)\r\n![dx12](https://cloud.githubusercontent.com/assets/3000282/16848536/d1d9ad56-4a28-11e6-92bf-e14219543813.jpg)\r\n\r\n\r\nGL(15-16FPS)\r\n\r\n![gl](https://cloud.githubusercontent.com/assets/3000282/16848541/d5479aca-4a28-11e6-8f9e-a96688a1b6bf.jpg)\r\n"},"comment":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/comments/233143895","html_url":"https://github.com/RPCS3/rpcs3/issues/1912#issuecomment-233143895","issue_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1912","id":233143895,"user":{"login":"raven02","id":3000282,"avatar_url":"https://avatars.githubusercontent.com/u/3000282?v=3","gravatar_id":"","url":"https://api.github.com/users/raven02","html_url":"https://github.com/raven02","followers_url":"https://api.github.com/users/raven02/followers","following_url":"https://api.github.com/users/raven02/following{/other_user}","gists_url":"https://api.github.com/users/raven02/gists{/gist_id}","starred_url":"https://api.github.com/users/raven02/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/raven02/subscriptions","organizations_url":"https://api.github.com/users/raven02/orgs","repos_url":"https://api.github.com/users/raven02/repos","events_url":"https://api.github.com/users/raven02/events{/privacy}","received_events_url":"https://api.github.com/users/raven02/received_events","type":"User","site_admin":false},"created_at":"2016-07-16T18:21:42Z","updated_at":"2016-07-16T18:21:42Z","body":"Alright let me check it out"}}
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