{"action":"created","issue":{"url":"https://api.github.com/repos/aframevr/aframe-editor/issues/37","repository_url":"https://api.github.com/repos/aframevr/aframe-editor","labels_url":"https://api.github.com/repos/aframevr/aframe-editor/issues/37/labels{/name}","comments_url":"https://api.github.com/repos/aframevr/aframe-editor/issues/37/comments","events_url":"https://api.github.com/repos/aframevr/aframe-editor/issues/37/events","html_url":"https://github.com/aframevr/aframe-editor/issues/37","id":163295651,"number":37,"title":"component icons on entities are not clear","user":{"login":"caseyyee","id":1560884,"avatar_url":"https://avatars.githubusercontent.com/u/1560884?v=3","gravatar_id":"","url":"https://api.github.com/users/caseyyee","html_url":"https://github.com/caseyyee","followers_url":"https://api.github.com/users/caseyyee/followers","following_url":"https://api.github.com/users/caseyyee/following{/other_user}","gists_url":"https://api.github.com/users/caseyyee/gists{/gist_id}","starred_url":"https://api.github.com/users/caseyyee/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/caseyyee/subscriptions","organizations_url":"https://api.github.com/users/caseyyee/orgs","repos_url":"https://api.github.com/users/caseyyee/repos","events_url":"https://api.github.com/users/caseyyee/events{/privacy}","received_events_url":"https://api.github.com/users/caseyyee/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":13,"created_at":"2016-07-01T00:26:39Z","updated_at":"2016-07-07T19:52:03Z","closed_at":null,"body":"![image](https://cloud.githubusercontent.com/assets/1560884/16508404/6f0c6106-3ee7-11e6-8137-045c2ea32fac.png)\r\n\r\nThe camera one is obvious, but the rest are really hard to understand.   I think we could probably do away with them if the components are already present in the attributes panel and just rely on entity labeling/ID."},"comment":{"url":"https://api.github.com/repos/aframevr/aframe-editor/issues/comments/231187958","html_url":"https://github.com/aframevr/aframe-editor/issues/37#issuecomment-231187958","issue_url":"https://api.github.com/repos/aframevr/aframe-editor/issues/37","id":231187958,"user":{"login":"fernandojsg","id":782511,"avatar_url":"https://avatars.githubusercontent.com/u/782511?v=3","gravatar_id":"","url":"https://api.github.com/users/fernandojsg","html_url":"https://github.com/fernandojsg","followers_url":"https://api.github.com/users/fernandojsg/followers","following_url":"https://api.github.com/users/fernandojsg/following{/other_user}","gists_url":"https://api.github.com/users/fernandojsg/gists{/gist_id}","starred_url":"https://api.github.com/users/fernandojsg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fernandojsg/subscriptions","organizations_url":"https://api.github.com/users/fernandojsg/orgs","repos_url":"https://api.github.com/users/fernandojsg/repos","events_url":"https://api.github.com/users/fernandojsg/events{/privacy}","received_events_url":"https://api.github.com/users/fernandojsg/received_events","type":"User","site_admin":false},"created_at":"2016-07-07T19:52:03Z","updated_at":"2016-07-07T19:52:03Z","body":"> Just look at Unity. No icons in the scene graph. Does anyone complain about it? Nope.\r\nYou can always find software that validate your argument, just look at 3dstudio max, cinema4d, etc. Also I wouldn't take Unity as the master of UX out there, but for sure we could take things from it.\r\nRegarding ordering the components, it's probably the easiest way to find the one you want with the current alphabetical order, trying to order \"most important\" component first, it's something that doesn't makes sense as you don't know which one will be the most important for the user, we've just the common components already on the top.\r\n\r\nAnother assumption here is that the attributes panel will be always visible but it will be possible to hide it or to have another kind of panel being shown in that sidebar so you can't rely just on the attributes panel to have an overview of the scene.\r\n\r\nAlso we don't have a current real example scene that could give us an idea of the benefits. Just let's wait until we could have something like the shooter demo for example with all the other components: sounds, hand controllers, and so, and we could discuss about the overall look.\r\n\r\nAgain, we've talked about this in the previous PR, but this discussion is very time consuming and we've plenty of issues and bugs already filed that I believe will be more important to solve for the first milestone. Why can we just focus our energy on those and leave this one to discuss after we have a stable version. It's not like it's going to change drastically the UI if we've them on or off.\r\n"}}
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