{"action":"closed","issue":{"url":"https://api.github.com/repos/OuterDeepSpace/OuterDeepSpace/issues/26","repository_url":"https://api.github.com/repos/OuterDeepSpace/OuterDeepSpace","labels_url":"https://api.github.com/repos/OuterDeepSpace/OuterDeepSpace/issues/26/labels{/name}","comments_url":"https://api.github.com/repos/OuterDeepSpace/OuterDeepSpace/issues/26/comments","events_url":"https://api.github.com/repos/OuterDeepSpace/OuterDeepSpace/issues/26/events","html_url":"https://github.com/OuterDeepSpace/OuterDeepSpace/issues/26","id":143859886,"number":26,"title":"Splitting fleets in combat","user":{"login":"Sophisanimus","id":18105778,"avatar_url":"https://avatars.githubusercontent.com/u/18105778?v=3","gravatar_id":"","url":"https://api.github.com/users/Sophisanimus","html_url":"https://github.com/Sophisanimus","followers_url":"https://api.github.com/users/Sophisanimus/followers","following_url":"https://api.github.com/users/Sophisanimus/following{/other_user}","gists_url":"https://api.github.com/users/Sophisanimus/gists{/gist_id}","starred_url":"https://api.github.com/users/Sophisanimus/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sophisanimus/subscriptions","organizations_url":"https://api.github.com/users/Sophisanimus/orgs","repos_url":"https://api.github.com/users/Sophisanimus/repos","events_url":"https://api.github.com/users/Sophisanimus/events{/privacy}","received_events_url":"https://api.github.com/users/Sophisanimus/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OuterDeepSpace/OuterDeepSpace/labels/Invalid","name":"Invalid","color":"e6e6e6"},{"url":"https://api.github.com/repos/OuterDeepSpace/OuterDeepSpace/labels/Medium%20Priority","name":"Medium Priority","color":"eb6420"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-03-27T23:14:20Z","updated_at":"2016-04-01T06:14:57Z","closed_at":"2016-04-01T06:14:57Z","body":"So far I have only a single instance to examine, but during an attack on a neighboring player I was able to split my fleets between rounds of combat.  Initial conditions had me entering the battle with two fleets, the result of splitting my single attacking force to conserve fuel.  Both arrived simultaneously, and I was able to further subdivide my fleets though the regular Split Fleet interface as the battle continued.  I believe I had five fleets at the most, but only for lack of trying to push it farther.  This seems to also have had some effects on hit probability, but there is no solid evidence as of yet.  Also, while some of the fleets re-merged as turns ticked over during combat, I ended up with three and then four fleets remaining separate without the Prevent-all-fleet-joins flag set.  "}}