{"push_id":1012451446,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"528e751960590e77fe4a2fbea3ef6536a4e25b23","before":"c9a1b801fadf0c9bed6669b017e41489b8b87e6c","commits":[{"sha":"528e751960590e77fe4a2fbea3ef6536a4e25b23","author":{"email":"dc5b1261efe0e82bf6315d439772d82814b1d30b@ApexGameTools.com","name":"Rami Ahmed Bock"},"message":"Fixed movement failing after calling Stop()\nFixed units damaging themselves (Blasters still does ofc)\nBlaster FSM AI uses explode radius to evaluate how close to get to enemy\nUnits are also dead if their game object is deactivated\nEnsured that MoveTo sets a valid destination\nHarvesters and warriors turn to look at their attack target\nDistanceSortComparer reversed\nMoved UnitType to Enum folder","distinct":true,"url":"https://api.github.com/repos/RamiAhmed/ApexTeaching/commits/528e751960590e77fe4a2fbea3ef6536a4e25b23"}]}