{"push_id":1248999390,"size":5,"distinct_size":5,"ref":"refs/heads/master","head":"f828a71fc35efea312035b167add3f5f538f70f4","before":"39ff2db03cd1d5a2d704d2a647350838b73719b8","commits":[{"sha":"437e2ab011a2512b680207a6faac464db77c9321","author":{"name":"Timothy Stiles","email":"ca8679f4cced3cf78da6666fa1a19da71383a018@hotmail.com"},"message":"Add 8 more snake colours, because why not\n\nIt's plausible to want to make puzzles with that many snakes, especially\nsince large amounts of 1-2 length snakes is pretty interesting.","distinct":true,"url":"https://api.github.com/repos/Patashu/snakefall/commits/437e2ab011a2512b680207a6faac464db77c9321"},{"sha":"387a09e7eeec14b0f7d8ec4f1c5fed21ac78ea2a","author":{"name":"Timothy Stiles","email":"ca8679f4cced3cf78da6666fa1a19da71383a018@hotmail.com"},"message":"Describe the new snake colors","distinct":true,"url":"https://api.github.com/repos/Patashu/snakefall/commits/387a09e7eeec14b0f7d8ec4f1c5fed21ac78ea2a"},{"sha":"96f9f7a7388c110ef79f803997d65d3889927af3","author":{"name":"Timothy Stiles","email":"ca8679f4cced3cf78da6666fa1a19da71383a018@hotmail.com"},"message":"Implement WoodPlatform, OneWayWallU/D/L/R\n\nWoodPlatform acts solid for gravity and like air otherwise.\n\nOneWayWallU/D/L/R acts solid for any movement entering its tile through\nits wall, and like air otherwise.\n\nAlso, a minor refactoring in the serialization of map data was required\nto allow tileCodes above 0-9 to work.","distinct":true,"url":"https://api.github.com/repos/Patashu/snakefall/commits/96f9f7a7388c110ef79f803997d65d3889927af3"},{"sha":"ff60e7712622f6c755e8ce9d2afeb34cb5de768d","author":{"name":"Timothy Stiles","email":"ca8679f4cced3cf78da6666fa1a19da71383a018@hotmail.com"},"message":"Add Foam and DiggableDirt\n\nFoam is like a WoodPlatform (solid to gravity, air otherwise) but if\nentered by anything becomes Air.\n\nDiggableDirt is like a Fruit without the extra Fruit mechanics. Solid\nuntil entered by a snake head consciously, then becomes air.","distinct":true,"url":"https://api.github.com/repos/Patashu/snakefall/commits/ff60e7712622f6c755e8ce9d2afeb34cb5de768d"},{"sha":"f828a71fc35efea312035b167add3f5f538f70f4","author":{"name":"Timothy Stiles","email":"ca8679f4cced3cf78da6666fa1a19da71383a018@hotmail.com"},"message":"Add OpenGate, ClosedGate\n\nAfter each gravity tick, if an OpenGate was occupied and now isn't, it\nbecomes a solid ClosedGate.\n\n(The list of occupied OpenGates is added to before and after initial\nmovement, and after portals activate.)\n\nThis is different to the behaviour of portal activation - for example,\nyou can push different objects past an OpenGate without it closing, and\ncan even pull a snake tail away from an OpenGate, but have an object\nfall on it in the first gravity tick, without it closing. (If it takes\nmore than one gravity tick, it will close.)\n\nI tested all portal/block/snake interactions me and my brother Nick\ncould think of, and they all work the way Nick wants them to.\n\n(Also fixed a bug with foam not being deleted if you portal onto it, and\nchanged some minor syntax things to be more like the codebase)","distinct":true,"url":"https://api.github.com/repos/Patashu/snakefall/commits/f828a71fc35efea312035b167add3f5f538f70f4"}]}
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