{"action":"created","issue":{"url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2200","repository_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct","labels_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2200/labels{/name}","comments_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2200/comments","events_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2200/events","html_url":"https://github.com/SlimeKnights/TinkersConstruct/issues/2200","id":162299835,"number":2200,"title":"[1.9.4] Regarding the Cleaver (Sugestion/question)","user":{"login":"werff","id":4353439,"avatar_url":"https://avatars.githubusercontent.com/u/4353439?v=3","gravatar_id":"","url":"https://api.github.com/users/werff","html_url":"https://github.com/werff","followers_url":"https://api.github.com/users/werff/followers","following_url":"https://api.github.com/users/werff/following{/other_user}","gists_url":"https://api.github.com/users/werff/gists{/gist_id}","starred_url":"https://api.github.com/users/werff/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/werff/subscriptions","organizations_url":"https://api.github.com/users/werff/orgs","repos_url":"https://api.github.com/users/werff/repos","events_url":"https://api.github.com/users/werff/events{/privacy}","received_events_url":"https://api.github.com/users/werff/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-06-25T21:10:37Z","updated_at":"2016-06-26T10:07:59Z","closed_at":null,"body":"Ok, the cleaver was a defensive sword right?\r\nBut now it's just a \"hard\" and slow hotting sword, right? (And now big, wich i love :D)\r\n\r\nBut, will it get any rightclick uses?\r\nBecause i think will be good to give it back the block (the shieldo ne) but with like 5 dura lost per hit blocked, and no damage reflection (just that).\r\n\r\nBecause rightnow it's just the other sword with more damage and slower attack speed.\r\n\r\nJust that, thanks for reading"},"comment":{"url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/comments/228593726","html_url":"https://github.com/SlimeKnights/TinkersConstruct/issues/2200#issuecomment-228593726","issue_url":"https://api.github.com/repos/SlimeKnights/TinkersConstruct/issues/2200","id":228593726,"user":{"login":"werff","id":4353439,"avatar_url":"https://avatars.githubusercontent.com/u/4353439?v=3","gravatar_id":"","url":"https://api.github.com/users/werff","html_url":"https://github.com/werff","followers_url":"https://api.github.com/users/werff/followers","following_url":"https://api.github.com/users/werff/following{/other_user}","gists_url":"https://api.github.com/users/werff/gists{/gist_id}","starred_url":"https://api.github.com/users/werff/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/werff/subscriptions","organizations_url":"https://api.github.com/users/werff/orgs","repos_url":"https://api.github.com/users/werff/repos","events_url":"https://api.github.com/users/werff/events{/privacy}","received_events_url":"https://api.github.com/users/werff/received_events","type":"User","site_admin":false},"created_at":"2016-06-26T10:07:59Z","updated_at":"2016-06-26T10:07:59Z","body":"> so adding it to the already powerful cleaver is not only redundant, but removes usefulness of the battle sign.\r\n\r\nSorry, but it's now such a powerfull weapon, let me explain why:\r\n\r\nRapier ATK SPD 3\r\nBroadsword ATK SPD 1.6\r\nLongsword ATK SPD 1.4\r\nBattlesing ATK SPD 1.2\r\nCleaver ATK SPD 0.7\r\nNow, taking Flint weapons as an example of DMG\r\n\r\nRapier DMG 2.54\r\nBroadsword DMG 4.8\r\nLongsword DMG 4.63\r\nBattlesing DMG 3.41\r\nCleaver DMG 8.1 (nearly the doublé fot he broadsword)\r\nOk, rightnow most dmg is cleaver, but is also the slowest. Now taking DPS\r\n\r\nRapier  DPS=7.62 Real DPS= 5.08 (Considering it goes througth a bit of armor, and the jump back skill, ot's pretty good, but no shield)\r\n\r\nBroadsword DPS= 7.68 Real DPS=7.68 (Current best weapon in terms of DPS, and you can use a shield with it)\r\n\r\nLongsword DPS= 6.482 Real DPS= 6.482 (BUT it has the jump skill :P wich makes it pretty good)\r\n\r\nBattlesing DPS=4.092 Real DPS= 4.092  (It's main use it's blickng, in wich he sends back half the damage to the dealer, but in terms of \"weapon\" it's not so great, better combine with broadsword, and your dps are still the best, and sending half the dmg to the dealer)\r\n\r\nCleaver DPS= 5.67 Real DPS=5.67 (Doesn't have the weapons lowest REAL DPS, because it is with the rapier, but thanks to the armor pierce skill of the rapier it's rightnow a pretty bag weapon and one miss equals a high loss :/ I'm using it because i love the concept XD but it's a pretty bad weapon)\r\n\r\nNow speaking of the cleaver\r\n\r\nEven using a sign/shield with it doesn't make it decent at all. That's why i was asking/wondering if it will get it's block back, nothing more. Also The cleaver should get an attack speed of 0.8-0.9 base for being a decent weapon because, using Flint as an exaple the dps will go from 6.48 to 7.29, and if we add a normal \"block\" who doesn't reflect the dmg, or some rightclick use it will be a decent trully usable weapon, at least in terms of material inversion. Because for the price of a cleaver you could make 5 and a half other-swords wich is better than that one... Just that XD"}}
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