{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/5802","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/5802/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/5802/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/5802/events","html_url":"https://github.com/godotengine/godot/issues/5802","id":166243217,"number":5802,"title":"Game Button and Mode For Seamless Experience","user":{"login":"toliaferrode","id":18036668,"avatar_url":"https://avatars.githubusercontent.com/u/18036668?v=3","gravatar_id":"","url":"https://api.github.com/users/toliaferrode","html_url":"https://github.com/toliaferrode","followers_url":"https://api.github.com/users/toliaferrode/followers","following_url":"https://api.github.com/users/toliaferrode/following{/other_user}","gists_url":"https://api.github.com/users/toliaferrode/gists{/gist_id}","starred_url":"https://api.github.com/users/toliaferrode/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/toliaferrode/subscriptions","organizations_url":"https://api.github.com/users/toliaferrode/orgs","repos_url":"https://api.github.com/users/toliaferrode/repos","events_url":"https://api.github.com/users/toliaferrode/events{/privacy}","received_events_url":"https://api.github.com/users/toliaferrode/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/godotengine/godot/labels/discussion","name":"discussion","color":"ee77ee"},{"url":"https://api.github.com/repos/godotengine/godot/labels/feature%20proposal","name":"feature proposal","color":"1144ff"},{"url":"https://api.github.com/repos/godotengine/godot/labels/topic:core","name":"topic:core","color":"ffdd44"},{"url":"https://api.github.com/repos/godotengine/godot/labels/topic:editor","name":"topic:editor","color":"ffdd44"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-07-19T03:59:36Z","updated_at":"2016-07-20T09:33:22Z","closed_at":null,"body":"**Operating system or device - Godot version:**\r\nAny OS, any Godot version\r\n\r\n**Issue description** (what happened, and what was expected):\r\nThis is a feature request. I opened an [issue](https://github.com/godotengine/godot/issues/5762) that is similar to this, but I wanted to expand on it.\r\n\r\nI feel like there should be a Game button in the grid where 2D, 3D, Script, and now AssetLib are. I feel like this would be cleaner for the interface rather than opening the game in it's own window. With the game window open it's harder to get to the debugger, profiler, see your scripts, etc, unless you're running dual monitors. I think the way Unity does it is really great. Everything is totally accessible because of the game tab. Even Blender similarly does this with rendering by putting your render in interface when pressing F12.\r\n\r\nHow it would work is you can click on the game button to see it, or when you press play it automatically goes to the game mode.\r\n\r\nMaybe still including the option to open a window is good for people with more than one monitor.\r\n\r\n**Steps to reproduce:**\r\n\r\n\r\n**Link to minimal example project** (optional but very welcome):\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/233900173","html_url":"https://github.com/godotengine/godot/issues/5802#issuecomment-233900173","issue_url":"https://api.github.com/repos/godotengine/godot/issues/5802","id":233900173,"user":{"login":"bojidar-bg","id":5276727,"avatar_url":"https://avatars.githubusercontent.com/u/5276727?v=3","gravatar_id":"","url":"https://api.github.com/users/bojidar-bg","html_url":"https://github.com/bojidar-bg","followers_url":"https://api.github.com/users/bojidar-bg/followers","following_url":"https://api.github.com/users/bojidar-bg/following{/other_user}","gists_url":"https://api.github.com/users/bojidar-bg/gists{/gist_id}","starred_url":"https://api.github.com/users/bojidar-bg/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bojidar-bg/subscriptions","organizations_url":"https://api.github.com/users/bojidar-bg/orgs","repos_url":"https://api.github.com/users/bojidar-bg/repos","events_url":"https://api.github.com/users/bojidar-bg/events{/privacy}","received_events_url":"https://api.github.com/users/bojidar-bg/received_events","type":"User","site_admin":false},"created_at":"2016-07-20T09:33:22Z","updated_at":"2016-07-20T09:33:22Z","body":"@Zylann BTW, I have played around with the concept of having multiple SceneTree-s, and it works correctly (mostly). It should be possible by using per-world PhysicsServer freeze and similar to put the game viewport inside the editor (probably even running SceneTree::idle_frame and SceneTree::frame in seperate threads, to forbid slowdowns on the editor itself).\r\n\r\nTL;DR, it is possible, but it won't be an easy thing to do, plus it would likely break compatibility with 2.x."}}
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