{"push_id":1227934145,"size":1,"distinct_size":1,"ref":"refs/heads/7079_OgreDDSCodec_cpp_MissingOgrePixelBoxInclude","head":"6886994df5c239ac8bd2c9ba74a222ac3290c3da","before":"f49c1172a4cbb5213c03255d597c740211d6f1a2","commits":[{"sha":"6886994df5c239ac8bd2c9ba74a222ac3290c3da","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"Terrain:\n- Fixes to terrain layer blend map (creation and use)\n- Always create RGBA blend maps, no point trying to create RGB (with complications on extending later) since all cards pad to 32-bit\n- Simple 2-layer test blend in material generator for now","distinct":true,"url":"https://api.github.com/repos/digimatic/ogre/commits/6886994df5c239ac8bd2c9ba74a222ac3290c3da"}]}
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