{"action":"published","release":{"url":"https://api.github.com/repos/kmhcreative/MondriPong/releases/3004311","assets_url":"https://api.github.com/repos/kmhcreative/MondriPong/releases/3004311/assets","upload_url":"https://uploads.github.com/repos/kmhcreative/MondriPong/releases/3004311/assets{?name,label}","html_url":"https://github.com/kmhcreative/MondriPong/releases/tag/1.6","id":3004311,"tag_name":"1.6","target_commitish":"master","name":"MondriPong 1.6","draft":false,"author":{"login":"kmhcreative","id":4551266,"avatar_url":"https://avatars.githubusercontent.com/u/4551266?v=3","gravatar_id":"","url":"https://api.github.com/users/kmhcreative","html_url":"https://github.com/kmhcreative","followers_url":"https://api.github.com/users/kmhcreative/followers","following_url":"https://api.github.com/users/kmhcreative/following{/other_user}","gists_url":"https://api.github.com/users/kmhcreative/gists{/gist_id}","starred_url":"https://api.github.com/users/kmhcreative/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kmhcreative/subscriptions","organizations_url":"https://api.github.com/users/kmhcreative/orgs","repos_url":"https://api.github.com/users/kmhcreative/repos","events_url":"https://api.github.com/users/kmhcreative/events{/privacy}","received_events_url":"https://api.github.com/users/kmhcreative/received_events","type":"User","site_admin":false},"prerelease":false,"created_at":"2016-04-12T04:00:47Z","published_at":"2016-04-12T17:47:19Z","assets":[],"tarball_url":"https://api.github.com/repos/kmhcreative/MondriPong/tarball/1.6","zipball_url":"https://api.github.com/repos/kmhcreative/MondriPong/zipball/1.6","body":"* Fixed paddle line color error if you played a gray-bordered game mode followed by a black-bordered game mode\r\n* Added a \"stuck\" tracker so if ball bounces between the paddles 7 times the last one ends with a \"slam\" that sends the ball in a new direction.\r\n* Improved AI for computer player - now increases responsiveness each round of tournament (up to fourth round), checks the ball's previous Y position against the current one so it better knows whether to move up or down or stay put.\r\n* Fixed CSS positioning of on-screen controls\r\n* Added orientation-aware player non-color player name adjust (switches between Left/Bottom and Right/Top now depending on game orientation)\r\n"}}