{"push_id":1029444360,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"2813d38720b5ec8999f6a33cf73c49fcf6dc768f","before":"b8b8e460d1346ec79bb90316dc45c47237c404ec","commits":[{"sha":"8a09f959ffc3824438a102dfb25e45a67171fd9d","author":{"email":"94110bed9816e7a552ff9fa754815d5ef08d3939@kayak.com","name":"Kaijian Gao"},"message":"Make sure when ships only respawn when there aren't rocks too close to where it will appear.","distinct":true,"url":"https://api.github.com/repos/stewartulm/ready-player-one/commits/8a09f959ffc3824438a102dfb25e45a67171fd9d"},{"sha":"2813d38720b5ec8999f6a33cf73c49fcf6dc768f","author":{"email":"94110bed9816e7a552ff9fa754815d5ef08d3939@kayak.com","name":"Kaijian Gao"},"message":"Make sure rocks spawning for new level will not be too close to where the ship is. Fixed level generation logic for higher levels.","distinct":true,"url":"https://api.github.com/repos/stewartulm/ready-player-one/commits/2813d38720b5ec8999f6a33cf73c49fcf6dc768f"}]}