{"action":"created","issue":{"url":"https://api.github.com/repos/CreateJS/SoundJS/issues/244","repository_url":"https://api.github.com/repos/CreateJS/SoundJS","labels_url":"https://api.github.com/repos/CreateJS/SoundJS/issues/244/labels{/name}","comments_url":"https://api.github.com/repos/CreateJS/SoundJS/issues/244/comments","events_url":"https://api.github.com/repos/CreateJS/SoundJS/issues/244/events","html_url":"https://github.com/CreateJS/SoundJS/issues/244","id":165696334,"number":244,"title":"IE. Playing a short audio multiple times and overlapping interrupts","user":{"login":"colmandesilva","id":2522005,"avatar_url":"https://avatars.githubusercontent.com/u/2522005?v=3","gravatar_id":"","url":"https://api.github.com/users/colmandesilva","html_url":"https://github.com/colmandesilva","followers_url":"https://api.github.com/users/colmandesilva/followers","following_url":"https://api.github.com/users/colmandesilva/following{/other_user}","gists_url":"https://api.github.com/users/colmandesilva/gists{/gist_id}","starred_url":"https://api.github.com/users/colmandesilva/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/colmandesilva/subscriptions","organizations_url":"https://api.github.com/users/colmandesilva/orgs","repos_url":"https://api.github.com/users/colmandesilva/repos","events_url":"https://api.github.com/users/colmandesilva/events{/privacy}","received_events_url":"https://api.github.com/users/colmandesilva/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-07-15T02:02:24Z","updated_at":"2016-07-15T15:51:35Z","closed_at":null,"body":"I am building a game and have an issue with IE (10, 11) when playing a short sound clip multiple times so they overlap. The audio seems to override/interrupt. The only workaround I have found is to have multiple mp3 files with the exact same sound and alternate playing them."},"comment":{"url":"https://api.github.com/repos/CreateJS/SoundJS/issues/comments/232990813","html_url":"https://github.com/CreateJS/SoundJS/issues/244#issuecomment-232990813","issue_url":"https://api.github.com/repos/CreateJS/SoundJS/issues/244","id":232990813,"user":{"login":"lannymcnie","id":590731,"avatar_url":"https://avatars.githubusercontent.com/u/590731?v=3","gravatar_id":"","url":"https://api.github.com/users/lannymcnie","html_url":"https://github.com/lannymcnie","followers_url":"https://api.github.com/users/lannymcnie/followers","following_url":"https://api.github.com/users/lannymcnie/following{/other_user}","gists_url":"https://api.github.com/users/lannymcnie/gists{/gist_id}","starred_url":"https://api.github.com/users/lannymcnie/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lannymcnie/subscriptions","organizations_url":"https://api.github.com/users/lannymcnie/orgs","repos_url":"https://api.github.com/users/lannymcnie/repos","events_url":"https://api.github.com/users/lannymcnie/events{/privacy}","received_events_url":"https://api.github.com/users/lannymcnie/received_events","type":"User","site_admin":false},"created_at":"2016-07-15T15:51:35Z","updated_at":"2016-07-15T15:51:35Z","body":"You can specify the number of channels when you load the data. Have a look at the `registerSound` method - it accepts a `data` parameter that can be the number of channels for the sound.\r\nhttp://www.createjs.com/docs/soundjs/classes/Sound.html#method_registerSound\r\n\r\nThis limitation was introduced at first to get around limitations in the number of html audio channels, but was left in to artificially reduce the number of playing instances. "}}
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