{"push_id":1038611436,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"24744fda6af85c9b7018b4c723beffa0c25d4706","before":"70a94e367f6ea4007bd9698e7a9272dde28fe358","commits":[{"sha":"24744fda6af85c9b7018b4c723beffa0c25d4706","author":{"email":"ce9dc6958ab42762bf45b307c57c62aada530992@knox.edu","name":"mgraf1"},"message":"Implemented EndTrigger to end level.\n\nAn EndTrigger can be set to end the current level and launch the next\none.\n\nActor class now has a TextureRegion instead of a Sprite. The\nTextureRegion is passed via constructor to the object instead of being\ninstantiated within the constructor. This is more testable and clear.\n\nThe Play object now has a setNextLevel method that tells it to launch a\nnew level and which level should be launched. It checks if this needs to\nhappen in the update function after calling update on the current Level.\n\nUnit tests were written for the following classes:\nPlayer\nEndTrigger\n\nUpdated gdxVersion in main gradle build to script to latest version of\nlibgdx(1.9.2.)","distinct":true,"url":"https://api.github.com/repos/mgraf1/topdowngame/commits/24744fda6af85c9b7018b4c723beffa0c25d4706"}]}