{"push_id":1454549753,"size":1,"distinct_size":1,"ref":"refs/heads/dev","head":"7707e81a7ca57ddc4be3dbdfa604692e9feaf823","before":"628fd4e9ea885303a9a8b6c84a4851f52dc2ccea","commits":[{"sha":"7707e81a7ca57ddc4be3dbdfa604692e9feaf823","author":{"name":"sdiaz7","email":"aea1d358ea9a42091b70c2305098f4cb6291e1a5@gmail.com"},"message":"Dev issue98 - Integration of new enemy: Neanderthal (#223)\n\n* Neanderthal prefab & animation controller\r\n\r\n* Controller fixed and assigned to the prefab\r\n\r\nenemy-neanderthal animator controller fixed and assigned to the prefab\r\n\r\n* Neanderthal tagged and added into the xml files\r\n\r\nRounds contain neanderthals. Neanderthal can be targeted and shot down\r\nby towers.\r\n\r\n* Bug fixed: cavernicola can now get hurt","distinct":true,"url":"https://api.github.com/repos/NestorTejero/ES2016A/commits/7707e81a7ca57ddc4be3dbdfa604692e9feaf823"}]}
{"actor":{"display_login":"sdiaz7"}}