{"action":"created","issue":{"url":"https://api.github.com/repos/shirsig/CCWatch/issues/1","repository_url":"https://api.github.com/repos/shirsig/CCWatch","labels_url":"https://api.github.com/repos/shirsig/CCWatch/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/shirsig/CCWatch/issues/1/comments","events_url":"https://api.github.com/repos/shirsig/CCWatch/issues/1/events","html_url":"https://github.com/shirsig/CCWatch/issues/1","id":181906590,"number":1,"title":"bugs and suggestions","user":{"login":"0ldi","id":16578229,"avatar_url":"https://avatars.githubusercontent.com/u/16578229?v=3","gravatar_id":"","url":"https://api.github.com/users/0ldi","html_url":"https://github.com/0ldi","followers_url":"https://api.github.com/users/0ldi/followers","following_url":"https://api.github.com/users/0ldi/following{/other_user}","gists_url":"https://api.github.com/users/0ldi/gists{/gist_id}","starred_url":"https://api.github.com/users/0ldi/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/0ldi/subscriptions","organizations_url":"https://api.github.com/users/0ldi/orgs","repos_url":"https://api.github.com/users/0ldi/repos","events_url":"https://api.github.com/users/0ldi/events{/privacy}","received_events_url":"https://api.github.com/users/0ldi/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":25,"created_at":"2016-10-09T19:45:36Z","updated_at":"2016-10-16T18:56:39Z","closed_at":null,"body":"Hello again :)\r\nPrimarily about bugs\r\n-Siphon Life debuff use wrong icon (Drain Life)\r\n-Added new skills without icons, I suspect that they are simply missing in addon :)\r\n-No depending on skill rank (so displayed based on the maximum rank), it is not so important but so bad for 1-60 lvling\r\n-When updating debuff that is not over, the timer is not updated (this is very critical).\r\n-Crowd control timers seems to work a little better but far from perfect \r\n1e.g. Fear, Howl of Terror and other fears have one diminishing returns in pvp but addon not understand it 2e.g. If Fear resisted addon think that cast successful and show bar (and calculate D.R.)\r\n-Its not bug, but little uncomfortably that not all skills switch on in the Monitoring by default (need watch all list and ON them all) also be great if all game skills would be added in addon (so few buffs included)\r\n-Changing Width bars has no effect\r\n-Not sure what must to do the \"Leading Timer\"\r\nbut I did not notice the effect when I change settings\r\n\r\nFinally suggestions :D\r\nI use a package of addons for tracking:\r\n-my debuffs and crowd controls (I do not see the reasons for the separation into groups) Here can been added my procs (as is done in the chronometer)\r\n-all surround enemy buffs (your addon contains, so everything is clear)\r\n-all surround cooldowns (also very important to know CDs of enemy EFC, healers etc.)\r\n-all surround casts (yes i know about custom UI's  target castbars, but if i fight versus many enemy need to know who and what casting without targeting them all\r\nAll this 4 groups of bars contains in [Chronometer](http://www.wowinterface.com/downloads/info5530-Chronometer.html)+[Antagonist](http://www.wowinterface.com/downloads/info5420-Antagonist.html).  It's work fine but not calculate DR (for this i hold very uncomfortable with one list NaturEnemyCastBar) and have some bugs that no one fix because projects abandoned.\r\n\r\nThis is a dream, but how it would be nice if someone would merged all these functions in one addon :)\r\nThis is like 40x40 ppl worst variant how I see the concept of addon. It may seem scary, but still informative, and pretty cool in smaller pvp\r\nhttp://imagehost.spark-media.ru/i4/16B8D2B2-9DF8-8CA1-1ACB-F1F9DE7FAF3A.png"},"comment":{"url":"https://api.github.com/repos/shirsig/CCWatch/issues/comments/254066259","html_url":"https://github.com/shirsig/CCWatch/issues/1#issuecomment-254066259","issue_url":"https://api.github.com/repos/shirsig/CCWatch/issues/1","id":254066259,"user":{"login":"shirsig","id":1385763,"avatar_url":"https://avatars.githubusercontent.com/u/1385763?v=3","gravatar_id":"","url":"https://api.github.com/users/shirsig","html_url":"https://github.com/shirsig","followers_url":"https://api.github.com/users/shirsig/followers","following_url":"https://api.github.com/users/shirsig/following{/other_user}","gists_url":"https://api.github.com/users/shirsig/gists{/gist_id}","starred_url":"https://api.github.com/users/shirsig/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/shirsig/subscriptions","organizations_url":"https://api.github.com/users/shirsig/orgs","repos_url":"https://api.github.com/users/shirsig/repos","events_url":"https://api.github.com/users/shirsig/events{/privacy}","received_events_url":"https://api.github.com/users/shirsig/received_events","type":"User","site_admin":false},"created_at":"2016-10-16T18:56:39Z","updated_at":"2016-10-16T18:56:39Z","body":"I could imagine some workarounds for the pvp/pve duration, like for example I could save whether a name belongs to a player after targeting, then you would only get a wrong duration when someone else casts a spell on a player you haven't targeted yet.\r\n\r\nBut the problem is, there are other difficulties/differences between pve and pvp with regard to tracking. For example, in pvp, when a target dies, of course, you want to remove the corresponding bars. But what to do in pve when \"boar\" dies and you have debuffs on 5 different units which are all called \"boar\". There's no unique \"unitid\" or anything like that. I think dotimer is the tracket best suited for pve. not sure what it does in this case. probably just let them run out."}}
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