{"action":"closed","issue":{"url":"https://api.github.com/repos/elucent/Roots/issues/39","repository_url":"https://api.github.com/repos/elucent/Roots","labels_url":"https://api.github.com/repos/elucent/Roots/issues/39/labels{/name}","comments_url":"https://api.github.com/repos/elucent/Roots/issues/39/comments","events_url":"https://api.github.com/repos/elucent/Roots/issues/39/events","html_url":"https://github.com/elucent/Roots/issues/39","id":163362366,"number":39,"title":"Suggestion: Combine petal dusts in a mortar","user":{"login":"Febilian","id":13922447,"avatar_url":"https://avatars.githubusercontent.com/u/13922447?v=3","gravatar_id":"","url":"https://api.github.com/users/Febilian","html_url":"https://github.com/Febilian","followers_url":"https://api.github.com/users/Febilian/followers","following_url":"https://api.github.com/users/Febilian/following{/other_user}","gists_url":"https://api.github.com/users/Febilian/gists{/gist_id}","starred_url":"https://api.github.com/users/Febilian/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Febilian/subscriptions","organizations_url":"https://api.github.com/users/Febilian/orgs","repos_url":"https://api.github.com/users/Febilian/repos","events_url":"https://api.github.com/users/Febilian/events{/privacy}","received_events_url":"https://api.github.com/users/Febilian/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-07-01T10:01:45Z","updated_at":"2016-07-01T11:23:55Z","closed_at":"2016-07-01T11:23:55Z","body":"Hear me out here!\r\n\r\nIt'd be neat if you could combine petal dusts of different types that fit into a similar category - such as offensive, defensive, utility, etc - and have the effects of more than one on a single staff. I was honestly disappointed when I could put a petal dust in the mortar but could not combine it with anything, so. Just a thought.\r\n\r\nIf you're worried about balance issues and overpowered spells, maybe have the modifiers used average out for each stat, such as if two petal dusts that are combined each have +1 efficiency to begin with, divide the combined stat total with the number of petal dusts put together. In this case, two. So you'd still end up with +1 efficiency if both components had efficiency already, but if only one did, it would be reduced to +0.5 on the resulting petal dust.\r\n\r\nBasically for each stat, the stat total of the combined dust would be divided by how many petal dusts were combined into the final one. This would discourage combining every single petal dust you own together, because you couldn't have very powerful modifiers unless you heavily invested in only one of the modifier stats and ignored the rest.\r\n\r\nYou could also reduce the base efficiency/number of uses per staff depending on how many different dusts were used, decreasing drastically if you load up a petal dust with every single compatible effect. Maybe add an endgame method to bypass/alleviate this somehow, but the limitation should be there for a good while at the very least.\r\n\r\nI apologize for all of these different suggestions, by the way. I'm just excited about this mod!"}}
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