{"action":"created","issue":{"url":"https://api.github.com/repos/madebykrol/Nostalgi2D/issues/2","repository_url":"https://api.github.com/repos/madebykrol/Nostalgi2D","labels_url":"https://api.github.com/repos/madebykrol/Nostalgi2D/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/madebykrol/Nostalgi2D/issues/2/comments","events_url":"https://api.github.com/repos/madebykrol/Nostalgi2D/issues/2/events","html_url":"https://github.com/madebykrol/Nostalgi2D/issues/2","id":196270373,"number":2,"title":"Concurrency issue with 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and findPathAsync Implementations are not thread safe..\r\nCannot run two or more simultanious path finding threads."},"comment":{"url":"https://api.github.com/repos/madebykrol/Nostalgi2D/issues/comments/269082150","html_url":"https://github.com/madebykrol/Nostalgi2D/issues/2#issuecomment-269082150","issue_url":"https://api.github.com/repos/madebykrol/Nostalgi2D/issues/2","id":269082150,"user":{"login":"madebykrol","id":1517565,"avatar_url":"https://avatars.githubusercontent.com/u/1517565?v=3","gravatar_id":"","url":"https://api.github.com/users/madebykrol","html_url":"https://github.com/madebykrol","followers_url":"https://api.github.com/users/madebykrol/followers","following_url":"https://api.github.com/users/madebykrol/following{/other_user}","gists_url":"https://api.github.com/users/madebykrol/gists{/gist_id}","starred_url":"https://api.github.com/users/madebykrol/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/madebykrol/subscriptions","organizations_url":"https://api.github.com/users/madebykrol/orgs","repos_url":"https://api.github.com/users/madebykrol/repos","events_url":"https://api.github.com/users/madebykrol/events{/privacy}","received_events_url":"https://api.github.com/users/madebykrol/received_events","type":"User","site_admin":false},"created_at":"2016-12-24T12:18:50Z","updated_at":"2016-12-24T12:18:50Z","body":"Issue lies with how the cost of each node is calculated.\r\nEvery Navigation Mesh Node is being written to by each running thread resulting in a race condition for each path finding thread."}}
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