{"action":"created","comment":{"url":"https://api.github.com/repos/htmlacademy-javascript/121730-code-and-magick/pulls/comments/84720012","pull_request_review_id":5478318,"id":84720012,"diff_hunk":"@@ -424,103 +424,108 @@ window.Game = (function() {\n             * MESSAGE_CLOUD_SHADOW_COLOR description]\n             * @type {String}\n             * Цвет тени у сообщения (RGB, RGBA, HEX, Name)\n-            */\n-           var MESSAGE_CLOUD_WIDTH = 380;\n-           var MESSAGE_CLOUD_OFFSET = 40;\n-           var MESSAGE_CLOUD_SHADOW_OFFSET = 10;\n-           var MESSAGE_CLOUD_BG_COLOR = '#fff';\n-           var MESSAGE_CLOUD_SHADOW_COLOR = 'rgba(0, 0, 0, 0.7)';\n-\n-             var messages = {\n-             INTRO: 'Привет! Меня зовут Пендальф, и я могу показать немного магии! Я могу летать и выпускать огенные шары! Нажмите пробел чтобы начать играть!',\n-             WIN: 'Вы выйграли! Невозможно поверить! А теперь умерь свою гордость и нажми пробел для рестарта...',\n-             FAIL: 'О-о-о-о... Какая досада :(. Но ничего, ты же попробуешь еще раз? Для этого нажми пробел для рестарта...',\n-             PAUSE: 'Игра поставлена на пузу... Ты занимайся там своими делами - не переживай.'\n-           };\n-\n-           /* Расчет центра холста ось - X */\n-           var calculateCenterX = function( startX, endX ) {\n-             return startX + ((endX - startX) / 2) - ( MESSAGE_CLOUD_WIDTH / 2 );\n-           };\n-           /* Расчет центра холста ось - Y */\n-           var calculateCenterY = function(startY, endY) {\n-             return startY + ( (endY - startY) / 2);\n-           };\n-\n-           var coordinates = {\n-             x: calculateCenterX(0, this.canvas.width),\n-             y: calculateCenterY(0, this.canvas.height)\n-           };\n-\n-           var drawMessageCloud = function(ctxWindow, size) {\n-             var dinamicOffset = 0 || MESSAGE_CLOUD_OFFSET;\n-\n-             ctxWindow.beginPath();\n-             ctxWindow.moveTo( coordinates.x, coordinates.y);\n-             ctxWindow.lineTo( coordinates.x - MESSAGE_CLOUD_OFFSET, coordinates.y + MESSAGE_CLOUD_OFFSET);\n-             ctxWindow.lineTo( coordinates.x + size, coordinates.y + MESSAGE_CLOUD_OFFSET);\n-             ctxWindow.lineTo( coordinates.x + size + MESSAGE_CLOUD_OFFSET, coordinates.y);\n-             ctxWindow.closePath();\n-             ctxWindow.fillStyle = MESSAGE_CLOUD_BG_COLOR;\n-             ctxWindow.fill();\n-           };\n-\n-           var DrawTextMessage = function (row, fontSizeCount, maxWidth, canvasWindow) {\n-             this.words = row.split(' ');\n-             this.rowBuffer = '';\n-             this.row = [];\n-             this.fontSizeContext = fontSizeCount;\n-             this.textPositionX = coordinates.x;\n-             this.textPositionY = coordinates.y;\n-             this.canvasWindow = canvasWindow;\n-\n-\n-             this.calculateWidth = function(word, fontSize) {\n-               return Math.round(word.length * (fontSize * 0.6));\n-             };\n-\n-             this.lineHeightContextCount = this.calculateWidth(this.words[0].split( '' )[0], this.fontSizeContext);\n-             this.lineHeightContext = this.lineHeightContextCount * 2;\n-\n-             this.splitByLineWidth = function() {\n-               for (var i = 0; i < this.words.length; i++) {\n-                 if (maxWidth < this.calculateWidth(this.rowBuffer + this.words[i], this.fontSizeContext)) {\n-                   this.row.push(this.rowBuffer.trim());\n-                   this.canvasWindow.fillText(this.rowBuffer, this.textPositionX, this.textPositionY);\n-                   this.textPositionY += this.lineHeightContext;\n-                   this.rowBuffer = '';\n-                 } else if (this.rowBuffer !== '') {\n-                   this.rowBuffer += ' ' + this.words[i];\n-                 } else {\n-                   this.rowBuffer += this.words[i];\n-                 }\n-               }\n-               this.row.push(this.rowBuffer);\n-               this.canvasWindow.fillText(this.rowBuffer, this.textPositionX, this.textPositionY);\n-               this.messageHeight += this.textPositionY;\n-             };\n-           };\n-\n-           switch (this.state.currentStatus) {\n-             case Verdict.WIN:\n-\n-               break;\n-             case Verdict.FAIL:\n-\n-               break;\n-             case Verdict.PAUSE:\n-\n-               break;\n-             case Verdict.INTRO:\n-                var introMessage = new DrawTextMessage(messages.INTRO, 16, 340, this.ctx);\n-                drawMessageCloud(this.ctx, MESSAGE_CLOUD_WIDTH);\n-                this.ctx.font = '16px PT Mono';\n-                this.ctx.fillStyle = '#000';\n-                introMessage.splitByLineWidth();\n-\n-               break;\n-           }\n-         },\n+          */\n+          var MESSAGE_CLOUD_WIDTH = 380;\n+          var MESSAGE_CLOUD_OFFSET = 40;\n+          var MESSAGE_CLOUD_SHADOW_OFFSET = 10;\n+          var MESSAGE_CLOUD_BG_COLOR = '#fff';\n+          var MESSAGE_CLOUD_SHADOW_COLOR = 'rgba(0, 0, 0, 0.7)';\n+\n+            var messages = {\n+            INTRO: 'Привет! Меня зовут Пендальф, и я могу показать немного магии! Я могу летать и выпускать огенные шары! Нажмите пробел чтобы начать играть!',\n+            WIN: 'Вы выйграли! Невозможно поверить! А теперь умерь свою гордость и нажми пробел для рестарта...',\n+            FAIL: 'О-о-о-о... Какая досада :(. Но ничего, ты же попробуешь еще раз? Для этого нажми пробел для рестарта...',\n+            PAUSE: 'Игра поставлена на пузу... Ты занимайся там своими делами - не переживай.'\n+          };\n+\n+          /* Расчет центра холста ось - X */\n+          var calculateCenterX = function( startX, endX ) {\n+            return startX + ((endX - startX) / 2) - ( MESSAGE_CLOUD_WIDTH / 2 );\n+          };\n+          /* Расчет центра холста ось - Y */\n+          var calculateCenterY = function(startY, endY) {\n+            return startY + ( (endY - startY) / 2);\n+          };\n+\n+          var DrawTextMessage = function (row, fontSizeCount, maxWidth, canvasWindow) {\n+            this.words = row.split(' ');\n+            this.rowBuffer = '';\n+            this.row = [];\n+            this.fontSizeContext = fontSizeCount;\n+            this.textPositionX = coordinates.x;\n+            this.textPositionY = coordinates.y;\n+            this.canvasWindow = canvasWindow;\n+\n+            this.calculateWidth = function(word, fontSize) {\n+              return Math.round(word.length * (fontSize * 0.6));\n+            };\n+\n+            this.lineHeightContextCount = this.calculateWidth(this.words[0].split( '' )[0], this.fontSizeContext);\n+            this.lineHeightContext = this.lineHeightContextCount * 2;\n+\n+            this.splitByLineWidth = function() {\n+              for (var i = 0; i < this.words.length; i++) {\n+                if (maxWidth < this.calculateWidth(this.rowBuffer + this.words[i], this.fontSizeContext)) {\n+                  this.row.push(this.rowBuffer.trim());\n+                  this.canvasWindow.fillText(this.rowBuffer, this.textPositionX, this.textPositionY);\n+                  this.textPositionY += this.lineHeightContext;\n+                  this.rowBuffer = '';\n+                } else if (this.rowBuffer !== '') {\n+                  this.rowBuffer += ' ' + this.words[i];\n+                } else {\n+                  this.rowBuffer += this.words[i];\n+                }\n+              }\n+              this.row.push(this.rowBuffer);\n+              this.canvasWindow.fillText(this.rowBuffer, this.textPositionX, this.textPositionY);\n+              this.messageHeight += this.textPositionY;\n+              return [this.row, this.lineHeightContext];\n+            };\n+          };\n+\n+          var messageCloudHeight = function(rowMessage, lineheight) {\n+            var heightCloud = rowMessage.length * lineheight;\n+            return heightCloud;\n+          };\n+\n+          var coordinates = {\n+            x: calculateCenterX(0, this.canvas.width),\n+            y: calculateCenterY(0, this.canvas.height),\n+          };\n+\n+          var drawMessageCloud = function(ctxWindow, size) {\n+            ctxWindow.beginPath();\n+            ctxWindow.moveTo( coordinates.x, coordinates.y + coordinates.yHeight - 20);\n+            ctxWindow.lineTo( coordinates.x + MESSAGE_CLOUD_OFFSET,  coordinates.yHeight);\n+            ctxWindow.lineTo( coordinates.x + size + MESSAGE_CLOUD_OFFSET, coordinates.yHeight);\n+            ctxWindow.lineTo( coordinates.x + size, coordinates.y + coordinates.yHeight - 20);\n+            ctxWindow.closePath();\n+            ctxWindow.fillStyle = MESSAGE_CLOUD_BG_COLOR ;\n+            ctxWindow.fill();\n+          };\n+\n+          switch (this.state.currentStatus) {\n+            case Verdict.WIN:\n+\n+              break;\n+            case Verdict.FAIL:\n+\n+              break;\n+            case Verdict.PAUSE:","path":"src/js/game.js","position":null,"original_position":203,"commit_id":"2d1da9f94b9364045e2376c6dbf49c0aba360447","original_commit_id":"9d194dd96d36ab544b2d62845b5a7cecc8b3f094","user":{"login":"zeckson","id":259739,"avatar_url":"https://avatars.githubusercontent.com/u/259739?v=3","gravatar_id":"","url":"https://api.github.com/users/zeckson","html_url":"https://github.com/zeckson","followers_url":"https://api.github.com/users/zeckson/followers","following_url":"https://api.github.com/users/zeckson/following{/other_user}","gists_url":"https://api.github.com/users/zeckson/gists{/gist_id}","starred_url":"https://api.github.com/users/zeckson/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/zeckson/subscriptions","organizations_url":"https://api.github.com/users/zeckson/orgs","repos_url":"https://api.github.com/users/zeckson/repos","events_url":"https://api.github.com/users/zeckson/events{/privacy}","received_events_url":"https://api.github.com/users/zeckson/received_events","type":"User","site_admin":false},"body":"Не рисуется текст в случаях когда состояние игры `Verdict.WIN`, `Verdict.FAIL`, `Verdict.PAUSE`","created_at":"2016-10-24T15:55:42Z","updated_at":"2016-10-24T15:56:39Z","html_url":"https://github.com/htmlacademy-javascript/121730-code-and-magick/pull/6#discussion_r84720012","pull_request_url":"https://api.github.com/repos/htmlacademy-javascript/121730-code-and-magick/pulls/6","_links":{"self":{"href":"https://api.github.com/repos/htmlacademy-javascript/121730-code-and-magick/pulls/comments/84720012"},"html":{"href":"https://github.com/htmlacademy-javascript/121730-code-and-magick/pull/6#discussion_r84720012"},"pull_request":{"href":"https://api.github.com/repos/htmlacademy-javascript/121730-code-and-magick/pulls/6"}}},"pull_request":{"url":"https://api.github.com/repos/htmlacademy-javascript/121730-code-and-magick/pulls/6","id":89968536,"html_url":"https://github.com/htmlacademy-javascript/121730-code-and-magick/pull/6","diff_url":"https://github.com/htmlacademy-javascript/121730-code-and-magick/pull/6.diff","patch_url":"https://github.com/htmlacademy-javascript/121730-code-and-magick/pull/6.patch","issue_url":"https://api.github.com/repos/htmlacademy-javascript/121730-code-and-magick/issues/6","number":6,"state":"open","locked":false,"title":"Canvas. Совсем дополнительное задание","user":{"login":"RudnevDm","id":18175281,"avatar_url":"https://avatars.githubusercontent.com/u/18175281?v=3","gravatar_id":"","url":"https://api.github.com/users/RudnevDm","html_url":"https://github.com/RudnevDm","followers_url":"https://api.github.com/users/RudnevDm/followers","following_url":"https://api.github.com/users/RudnevDm/following{/other_user}","gists_url":"https://api.github.com/users/RudnevDm/gists{/gist_id}","starred_url":"https://api.github.com/users/RudnevDm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/RudnevDm/subscriptions","organizations_url":"https://api.github.com/users/RudnevDm/orgs","repos_url":"https://api.github.com/users/RudnevDm/repos","events_url":"https://api.github.com/users/RudnevDm/events{/privacy}","received_events_url":"https://api.github.com/users/RudnevDm/received_events","type":"User","site_admin":false},"body":"- Есть не-понятные значения которые я вычисляю \"на глаз\".\r\n- И не совсем понимаю как задать одинаковые точки для отрисовки текста.\r\n- Так же не понимаю как правильно отрисовать сообщение после отрисовки текста.\r\n\r\n--\r\n:boom: 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