{"push_id":957453220,"size":5,"distinct_size":5,"ref":"refs/heads/master","head":"6e9be6c519a065cbaeed8668ccf137771e0e233f","before":"ec3e5200ec00546936c1557352536d2e3ac15679","commits":[{"sha":"2ab89222a0f92d3ceb1f8eb5894865a3cef7692c","author":{"email":"283a60aff57a3e1c8a26f7a7942fa4c9f57bf8e4@gmail.com","name":"Joshua Comeau"},"message":"Switch to a more performant animation\n\nThe Player progress bar was animating width, instead of a much smoother\ntransform: scaleX. Works out great!","distinct":true,"url":"https://api.github.com/repos/joshwcomeau/words-with-strangers-redux/commits/2ab89222a0f92d3ceb1f8eb5894865a3cef7692c"},{"sha":"ad4b5157306f83b02ec598f9186608e8dc122365","author":{"email":"283a60aff57a3e1c8a26f7a7942fa4c9f57bf8e4@gmail.com","name":"Joshua Comeau"},"message":"Add sound effects\n\nAdded 3 new sound effects (drawer opened/closed, player entered),\nand compiled all 8 sounds into a single sprite.","distinct":true,"url":"https://api.github.com/repos/joshwcomeau/words-with-strangers-redux/commits/ad4b5157306f83b02ec598f9186608e8dc122365"},{"sha":"7630316f0d53127f05400642adbd0178ad4a78dc","author":{"email":"283a60aff57a3e1c8a26f7a7942fa4c9f57bf8e4@gmail.com","name":"Joshua Comeau"},"message":"Use sound sprites\n\nDecided that with 8 sound effects, it made more sense to store them\nall in 1 audio sprite and use redux-sounds to play sections of the\nfile on dispatch. Had to update redux-sounds in package.json as well.","distinct":true,"url":"https://api.github.com/repos/joshwcomeau/words-with-strangers-redux/commits/7630316f0d53127f05400642adbd0178ad4a78dc"},{"sha":"a84120cd71e6d162f2ed72de5098047502867923","author":{"email":"283a60aff57a3e1c8a26f7a7942fa4c9f57bf8e4@gmail.com","name":"Joshua Comeau"},"message":"Upgrade to Lodash 4.1","distinct":true,"url":"https://api.github.com/repos/joshwcomeau/words-with-strangers-redux/commits/a84120cd71e6d162f2ed72de5098047502867923"},{"sha":"6e9be6c519a065cbaeed8668ccf137771e0e233f","author":{"email":"283a60aff57a3e1c8a26f7a7942fa4c9f57bf8e4@gmail.com","name":"Joshua Comeau"},"message":"BUGFIX: Always take highest-value word multiplier\n\nIf a word was spelled using multiple word multipliers (eg. `DW`, `TW`),\nthe game logic was always taking the first one. This means that it\nwas possible to favor a DW over a TW.\n\nUpdated logic to choose the highest possible word bonus.","distinct":true,"url":"https://api.github.com/repos/joshwcomeau/words-with-strangers-redux/commits/6e9be6c519a065cbaeed8668ccf137771e0e233f"}]}