{"action":"created","issue":{"url":"https://api.github.com/repos/acemod/ACE3/issues/414","repository_url":"https://api.github.com/repos/acemod/ACE3","labels_url":"https://api.github.com/repos/acemod/ACE3/issues/414/labels{/name}","comments_url":"https://api.github.com/repos/acemod/ACE3/issues/414/comments","events_url":"https://api.github.com/repos/acemod/ACE3/issues/414/events","html_url":"https://github.com/acemod/ACE3/issues/414","id":67486141,"number":414,"title":"ACE 3 Feature requests","user":{"login":"esteldunedain","id":7674951,"avatar_url":"https://avatars.githubusercontent.com/u/7674951?v=3","gravatar_id":"","url":"https://api.github.com/users/esteldunedain","html_url":"https://github.com/esteldunedain","followers_url":"https://api.github.com/users/esteldunedain/followers","following_url":"https://api.github.com/users/esteldunedain/following{/other_user}","gists_url":"https://api.github.com/users/esteldunedain/gists{/gist_id}","starred_url":"https://api.github.com/users/esteldunedain/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/esteldunedain/subscriptions","organizations_url":"https://api.github.com/users/esteldunedain/orgs","repos_url":"https://api.github.com/users/esteldunedain/repos","events_url":"https://api.github.com/users/esteldunedain/events{/privacy}","received_events_url":"https://api.github.com/users/esteldunedain/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/acemod/ACE3/labels/feature%20request","name":"feature request","color":"0052cc"},{"url":"https://api.github.com/repos/acemod/ACE3/labels/sticky","name":"sticky","color":"5319e7"}],"state":"open","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/acemod/ACE3/milestones/4","html_url":"https://github.com/acemod/ACE3/milestones/Ongoing","labels_url":"https://api.github.com/repos/acemod/ACE3/milestones/4/labels","id":1074589,"number":4,"title":"Ongoing","description":"Tasks that do not have a specific due date and are ongoing as circumstances change. Different from backlog, which are tasks that have a specific end point, but no due date.","creator":{"login":"NouberNou","id":9345914,"avatar_url":"https://avatars.githubusercontent.com/u/9345914?v=3","gravatar_id":"","url":"https://api.github.com/users/NouberNou","html_url":"https://github.com/NouberNou","followers_url":"https://api.github.com/users/NouberNou/followers","following_url":"https://api.github.com/users/NouberNou/following{/other_user}","gists_url":"https://api.github.com/users/NouberNou/gists{/gist_id}","starred_url":"https://api.github.com/users/NouberNou/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/NouberNou/subscriptions","organizations_url":"https://api.github.com/users/NouberNou/orgs","repos_url":"https://api.github.com/users/NouberNou/repos","events_url":"https://api.github.com/users/NouberNou/events{/privacy}","received_events_url":"https://api.github.com/users/NouberNou/received_events","type":"User","site_admin":false},"open_issues":42,"closed_issues":71,"state":"open","created_at":"2015-04-20T06:31:17Z","updated_at":"2016-03-01T22:03:26Z","due_on":null,"closed_at":null},"comments":676,"created_at":"2015-04-10T01:37:22Z","updated_at":"2016-03-02T04:51:52Z","closed_at":null,"body":"### This is the exclusive thread for feature requests. \r\nFor further instructions check the wiki:\r\nhttp://acemod.github.io/ACE3/wiki/user/how-to-make-a-feature-request.html\r\n\r\n### Before reporting\r\n- Any and all requests should be done here, where they will get discussed and evaluated. \r\n- Before posting a new one, please make sure to check the previous entries on the thread and make a quick search; please don't reiterate requests that had already been either accepted for inclusion or disregarded.\r\n- There's really no point on making feature requests for anything included or planned for inclusion in ACE2, AGM or CSE. The majority of those things are been considered for porting or rewritting already.\r\n- Due to the pace at which development is taking place, **we are establishing a feature request embargo during the first few weeks prior and posterior to the first release**. Feel free to add feature requests as described below, but don't expect them to be evaluated or discussed yet. Any dev activity on the feature request thread is highly unlikely during that period.\r\n- Accepted feature requests may be moved to a sepparate issue by moderators for further discussion."},"comment":{"url":"https://api.github.com/repos/acemod/ACE3/issues/comments/191059557","html_url":"https://github.com/acemod/ACE3/issues/414#issuecomment-191059557","issue_url":"https://api.github.com/repos/acemod/ACE3/issues/414","id":191059557,"user":{"login":"J-Ziegler","id":7294947,"avatar_url":"https://avatars.githubusercontent.com/u/7294947?v=3","gravatar_id":"","url":"https://api.github.com/users/J-Ziegler","html_url":"https://github.com/J-Ziegler","followers_url":"https://api.github.com/users/J-Ziegler/followers","following_url":"https://api.github.com/users/J-Ziegler/following{/other_user}","gists_url":"https://api.github.com/users/J-Ziegler/gists{/gist_id}","starred_url":"https://api.github.com/users/J-Ziegler/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/J-Ziegler/subscriptions","organizations_url":"https://api.github.com/users/J-Ziegler/orgs","repos_url":"https://api.github.com/users/J-Ziegler/repos","events_url":"https://api.github.com/users/J-Ziegler/events{/privacy}","received_events_url":"https://api.github.com/users/J-Ziegler/received_events","type":"User","site_admin":false},"created_at":"2016-03-02T04:51:52Z","updated_at":"2016-03-02T04:51:52Z","body":"@pushBAK @ArcanumSK  That's the intended functionality when you use the Revive State.\r\n\r\nWhen a player takes a lethal amount of damage, they either die (revive state disabled) or enter the revive state. The Revive state cannot be \"fixed\" except by using the PAK, which is (presumably) to simulate that a patient requires an extensive level of treatment in order to be brought back.\r\n\r\nIf you disable the revive system, I suggest you toy with the 'Prevent Instant Death' setting to get a result you want. If disabled, a headshot (or mortar round, or similar severe injury) will immediately kill the player. If enabled, that headshot will (usually) just take the patient to unconscious, and you have a chance to save them. However, if they are hurt when they pass out, then they can still die."}}