{"push_id":1127293980,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"88807c29d80833cebe71fc171f97df0748936acb","before":"1dead64514bc4a6a65ba9f3d1b21882a30073f14","commits":[{"sha":"88807c29d80833cebe71fc171f97df0748936acb","author":{"email":"b66be6fcecfa207199910fdb3d29d1ec4cc56b27@gmail.com","name":"Dustin Rohde"},"message":"Implemented StateT Game IO data model.\n\nRemoved the manual passing around of GameState data using a StateT IO\ntransformer to do it monadically while still existing in IO.\n\nAlso removed the automatic newline from most functions, and wrote\nalternatives named with a trailing underscore (printWrap_, prompt_,\netc.) to provide this functionality as a shortcut.","distinct":true,"url":"https://api.github.com/repos/dustinrohde/text-adventure/commits/88807c29d80833cebe71fc171f97df0748936acb"}]}
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