{"action":"created","issue":{"url":"https://api.github.com/repos/DayZMod/DayZ/issues/711","repository_url":"https://api.github.com/repos/DayZMod/DayZ","labels_url":"https://api.github.com/repos/DayZMod/DayZ/issues/711/labels{/name}","comments_url":"https://api.github.com/repos/DayZMod/DayZ/issues/711/comments","events_url":"https://api.github.com/repos/DayZMod/DayZ/issues/711/events","html_url":"https://github.com/DayZMod/DayZ/issues/711","id":167575506,"number":711,"title":"[Request] More specific cause of death","user":{"login":"romanongit","id":6949874,"avatar_url":"https://avatars.githubusercontent.com/u/6949874?v=3","gravatar_id":"","url":"https://api.github.com/users/romanongit","html_url":"https://github.com/romanongit","followers_url":"https://api.github.com/users/romanongit/followers","following_url":"https://api.github.com/users/romanongit/following{/other_user}","gists_url":"https://api.github.com/users/romanongit/gists{/gist_id}","starred_url":"https://api.github.com/users/romanongit/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/romanongit/subscriptions","organizations_url":"https://api.github.com/users/romanongit/orgs","repos_url":"https://api.github.com/users/romanongit/repos","events_url":"https://api.github.com/users/romanongit/events{/privacy}","received_events_url":"https://api.github.com/users/romanongit/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-07-26T10:34:54Z","updated_at":"2016-08-07T21:05:10Z","closed_at":"2016-08-07T21:05:10Z","body":"This request isn't a big issue, more like a \"nice thing to have\". 90% or so of all bodies I study have died of \"blood loss\". This makes it impossible to tell if somebody\r\n\r\n* has been shot by a player with a firearm\r\n* has been slain by a player with a melee weapon\r\n* has been hit by a zombie\r\n* has been eaten by a zombie\r\n* has fallen down a cliff or building\r\n\r\nThese are things you'd probably be able to distinguish in a real life situation. It would be really neat to diversify the \"blood loss\" to reflect these different causes of death.\r\n\r\nI did a bit of research. From my limited SQF programming knowledge, it would appear that what needs to be altered for this is the command `[dayz_sourceBleeding, \"bled\"] spawn player_death;` in [sched_medical.sqf](https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/system/scheduler/sched_medical.sqf#l31), written by @facoptere ."},"comment":{"url":"https://api.github.com/repos/DayZMod/DayZ/issues/comments/238108422","html_url":"https://github.com/DayZMod/DayZ/issues/711#issuecomment-238108422","issue_url":"https://api.github.com/repos/DayZMod/DayZ/issues/711","id":238108422,"user":{"login":"ebaydayz","id":7761693,"avatar_url":"https://avatars.githubusercontent.com/u/7761693?v=3","gravatar_id":"","url":"https://api.github.com/users/ebaydayz","html_url":"https://github.com/ebaydayz","followers_url":"https://api.github.com/users/ebaydayz/followers","following_url":"https://api.github.com/users/ebaydayz/following{/other_user}","gists_url":"https://api.github.com/users/ebaydayz/gists{/gist_id}","starred_url":"https://api.github.com/users/ebaydayz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ebaydayz/subscriptions","organizations_url":"https://api.github.com/users/ebaydayz/orgs","repos_url":"https://api.github.com/users/ebaydayz/repos","events_url":"https://api.github.com/users/ebaydayz/events{/privacy}","received_events_url":"https://api.github.com/users/ebaydayz/received_events","type":"User","site_admin":false},"created_at":"2016-08-07T21:05:10Z","updated_at":"2016-08-07T21:05:10Z","body":"Added here: https://github.com/DayZMod/DayZ/commit/d37526fcc62a3291fe3b7135bacb4fb172184989\r\n\r\nI tested and confirmed zombie hit, falling, eject from vehicle and bled out are working as intended now. We can test the gunshot, melee and run over messages once this is loaded on the dev server. I also fixed the message to say her/she instead of his/he when studying a female body.\r\n\r\nStarvation, dehydration and infection messages were already working as intended. You just don't see them much because players rarely die from them."}}
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