{"action":"opened","issue":{"url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/46","repository_url":"https://api.github.com/repos/bo3b/3Dmigoto","labels_url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/46/labels{/name}","comments_url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/46/comments","events_url":"https://api.github.com/repos/bo3b/3Dmigoto/issues/46/events","html_url":"https://github.com/bo3b/3Dmigoto/issues/46","id":157565148,"number":46,"title":"Expand OSD usage","user":{"login":"DJ-RK","id":16533650,"avatar_url":"https://avatars.githubusercontent.com/u/16533650?v=3","gravatar_id":"","url":"https://api.github.com/users/DJ-RK","html_url":"https://github.com/DJ-RK","followers_url":"https://api.github.com/users/DJ-RK/followers","following_url":"https://api.github.com/users/DJ-RK/following{/other_user}","gists_url":"https://api.github.com/users/DJ-RK/gists{/gist_id}","starred_url":"https://api.github.com/users/DJ-RK/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DJ-RK/subscriptions","organizations_url":"https://api.github.com/users/DJ-RK/orgs","repos_url":"https://api.github.com/users/DJ-RK/repos","events_url":"https://api.github.com/users/DJ-RK/events{/privacy}","received_events_url":"https://api.github.com/users/DJ-RK/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-05-30T23:09:24Z","updated_at":"2016-05-30T23:09:24Z","closed_at":null,"body":"Hey guys. Again, another idea that's probably been thought of, but here goes. I was wondering if the on-screen display could be expanded to be used outside of hunting modes? \r\n\r\nFor example, when changing presets to allow a specified message to be displayed, like \"HUD 25% depth\" or \"____ shaders disabled\". Be great if we could have operators that could display values like %x would display the value assigned to the X parameter, or %c for convergence, etc, and even better (if possible) to allow those values to be mathematically modified, eg. \"HUD at <%x * 100> percent\" would display \"HUD at 25 percent\" assuming X to be 0.25.\r\n\r\nAnother possibility (and I think I might've even seen some discussion of this) would be to possibly be used inside a shader to display an output of a constant buffer or register value. This, however, I am certain would be a greater task and should be considered a separate (and secondary) request to the first."}}
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