{"action":"created","issue":{"url":"https://api.github.com/repos/openlayers/ol3/issues/5862","repository_url":"https://api.github.com/repos/openlayers/ol3","labels_url":"https://api.github.com/repos/openlayers/ol3/issues/5862/labels{/name}","comments_url":"https://api.github.com/repos/openlayers/ol3/issues/5862/comments","events_url":"https://api.github.com/repos/openlayers/ol3/issues/5862/events","html_url":"https://github.com/openlayers/ol3/issues/5862","id":175473896,"number":5862,"title":"Selecting on mobile devices is almost impossible","user":{"login":"giohappy","id":571129,"avatar_url":"https://avatars.githubusercontent.com/u/571129?v=3","gravatar_id":"","url":"https://api.github.com/users/giohappy","html_url":"https://github.com/giohappy","followers_url":"https://api.github.com/users/giohappy/followers","following_url":"https://api.github.com/users/giohappy/following{/other_user}","gists_url":"https://api.github.com/users/giohappy/gists{/gist_id}","starred_url":"https://api.github.com/users/giohappy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/giohappy/subscriptions","organizations_url":"https://api.github.com/users/giohappy/orgs","repos_url":"https://api.github.com/users/giohappy/repos","events_url":"https://api.github.com/users/giohappy/events{/privacy}","received_events_url":"https://api.github.com/users/giohappy/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":59,"created_at":"2016-09-07T11:00:29Z","updated_at":"2016-09-27T09:51:01Z","closed_at":null,"body":"Selecting points and lines with touch is a metter of luck. It becomes more reliable from 10px up, but 10px wide lines (and points) are generally too big.\r\nIt's related to #2105.\r\nAnybody willing to work on this? We could fund it (at least partially)."},"comment":{"url":"https://api.github.com/repos/openlayers/ol3/issues/comments/249818997","html_url":"https://github.com/openlayers/ol3/issues/5862#issuecomment-249818997","issue_url":"https://api.github.com/repos/openlayers/ol3/issues/5862","id":249818997,"user":{"login":"simonseyock","id":8100558,"avatar_url":"https://avatars.githubusercontent.com/u/8100558?v=3","gravatar_id":"","url":"https://api.github.com/users/simonseyock","html_url":"https://github.com/simonseyock","followers_url":"https://api.github.com/users/simonseyock/followers","following_url":"https://api.github.com/users/simonseyock/following{/other_user}","gists_url":"https://api.github.com/users/simonseyock/gists{/gist_id}","starred_url":"https://api.github.com/users/simonseyock/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/simonseyock/subscriptions","organizations_url":"https://api.github.com/users/simonseyock/orgs","repos_url":"https://api.github.com/users/simonseyock/repos","events_url":"https://api.github.com/users/simonseyock/events{/privacy}","received_events_url":"https://api.github.com/users/simonseyock/received_events","type":"User","site_admin":false},"created_at":"2016-09-27T09:51:01Z","updated_at":"2016-09-27T09:51:01Z","body":"I see the following tasks to do:\r\n* Writing a test\r\n* Changing the signature of `map.forEachFeatureAtCoordinate` and `map.forEachFeatureAtPixel` in the source code, the examples and the tests\r\n* Make `ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate` work with a hitContext of variable size\r\n* Implementing the midpoint circle algorithm and checking only pixels inside the circle\r\n* Update documentation\r\n* Optionally adding a new example\r\n\r\nWhat we did not talk about before is the webGL renderer. I don't know much about webGL, but the code in `ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate` does not look that different to the code in the canvas renderer. \r\nI would say that we first implement it only for canvas and then think about webGL.\r\n\r\nDo you see additional tasks?"}}
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