{"action":"created","issue":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/586","repository_url":"https://api.github.com/repos/jeremygurr/dcssca","labels_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/586/labels{/name}","comments_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/586/comments","events_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/586/events","html_url":"https://github.com/jeremygurr/dcssca/issues/586","id":155788740,"number":586,"title":"summoning nerfs","user":{"login":"jeremygurr","id":3094011,"avatar_url":"https://avatars.githubusercontent.com/u/3094011?v=3","gravatar_id":"","url":"https://api.github.com/users/jeremygurr","html_url":"https://github.com/jeremygurr","followers_url":"https://api.github.com/users/jeremygurr/followers","following_url":"https://api.github.com/users/jeremygurr/following{/other_user}","gists_url":"https://api.github.com/users/jeremygurr/gists{/gist_id}","starred_url":"https://api.github.com/users/jeremygurr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jeremygurr/subscriptions","organizations_url":"https://api.github.com/users/jeremygurr/orgs","repos_url":"https://api.github.com/users/jeremygurr/repos","events_url":"https://api.github.com/users/jeremygurr/events{/privacy}","received_events_url":"https://api.github.com/users/jeremygurr/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":13,"created_at":"2016-05-19T17:12:20Z","updated_at":"2016-05-21T02:29:17Z","closed_at":null,"body":"Wow summoning with a bow is way fun. But I've been steadily nerfing things for them to get that delicate balance I'm looking for that still keeps things interesting. In particular I've made summoning spells cost 4x as much, although they can still be trained down to the minimum of 5 MP with enough spellcasting and intelligence. And I made power mode cost double MP, instead of just adding an SP cost. \r\n\r\nBut there's one more thing I'm considering, that I think will make the challenge level for summoners just right. I want each time a summoned creature gets damaged, for the spell failure chance to be checked, and if the spell fails, the summon \"escapes\" (disappears). This forces summoners to have better fail rates than before if they want to maintain their summons for any length of time. So if a player tries to summon a bunch of creatures and then put heavy armour on, that won't work. Or if they just barely can squeak out the summons after failing a few times (with focus mode on), they still won't last long. Players can keep focus mode on to double how long they can maintain the summon of course, if they are having trouble. \r\n"},"comment":{"url":"https://api.github.com/repos/jeremygurr/dcssca/issues/comments/220753821","html_url":"https://github.com/jeremygurr/dcssca/issues/586#issuecomment-220753821","issue_url":"https://api.github.com/repos/jeremygurr/dcssca/issues/586","id":220753821,"user":{"login":"Sandman25DCSS","id":12790660,"avatar_url":"https://avatars.githubusercontent.com/u/12790660?v=3","gravatar_id":"","url":"https://api.github.com/users/Sandman25DCSS","html_url":"https://github.com/Sandman25DCSS","followers_url":"https://api.github.com/users/Sandman25DCSS/followers","following_url":"https://api.github.com/users/Sandman25DCSS/following{/other_user}","gists_url":"https://api.github.com/users/Sandman25DCSS/gists{/gist_id}","starred_url":"https://api.github.com/users/Sandman25DCSS/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sandman25DCSS/subscriptions","organizations_url":"https://api.github.com/users/Sandman25DCSS/orgs","repos_url":"https://api.github.com/users/Sandman25DCSS/repos","events_url":"https://api.github.com/users/Sandman25DCSS/events{/privacy}","received_events_url":"https://api.github.com/users/Sandman25DCSS/received_events","type":"User","site_admin":false},"created_at":"2016-05-21T02:29:17Z","updated_at":"2016-05-21T02:29:17Z","body":"[url=http://postimage.org/][img=http://s32.postimg.org/z2tbwmvwl/8imps_On_D4.png][/url]"}}
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