{"push_id":967207249,"size":1,"distinct_size":1,"ref":"refs/heads/addinfix","head":"16d4b31740529a2047605d48d9447f3f02774d96","before":"e5be8a6e5ee5bec1cb853fe78d2431eff323a2f4","commits":[{"sha":"16d4b31740529a2047605d48d9447f3f02774d96","author":{"email":"049ca2a632b02fd8d7fb6fd36ea8779ff1a63a3d@googlemail.com","name":"Dean Ellis"},"message":"Change the XS ProjectTemplates to use the Local Installed Assemblies.\n\nUsing the Nuget packages for the templates was a hack to work around\nissues with Assembly resolution in Xamarin Studios/MonoDevelop.\nWith the changes to the MonoGameMSBuildImports class we can now\ncorrectly inject the HintPath to pick up the local assemblies. This\nwill allow develop builds to actually reference the installed assemblies\nrather than an out of date nuget package.\n\nWe do this by having a new msbuild .props file\n\n\tMonoGame.Common.props\n\nThis file is responsible for finding the correct Instllation path,\nall the VS templates have been updated to use this new file and the\nold settings to <MonoGameInstallDirectory> have been removed.\nThe XS templates will also get this new import when they are first loaded.\n\nNOTE : the Import MUST be the first item in the project. This is to the\ndirectory is resolved BEFORE the assemblies are loaded.","distinct":true,"url":"https://api.github.com/repos/dellis1972/MonoGame/commits/16d4b31740529a2047605d48d9447f3f02774d96"}]}