{"action":"created","issue":{"url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/339","repository_url":"https://api.github.com/repos/BenVlodgi/BEE2.4","labels_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/339/labels{/name}","comments_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/339/comments","events_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/339/events","html_url":"https://github.com/BenVlodgi/BEE2.4/issues/339","id":157347339,"number":339,"title":"Maps won't compile.","user":{"login":"QuantiX999","id":19597328,"avatar_url":"https://avatars.githubusercontent.com/u/19597328?v=3","gravatar_id":"","url":"https://api.github.com/users/QuantiX999","html_url":"https://github.com/QuantiX999","followers_url":"https://api.github.com/users/QuantiX999/followers","following_url":"https://api.github.com/users/QuantiX999/following{/other_user}","gists_url":"https://api.github.com/users/QuantiX999/gists{/gist_id}","starred_url":"https://api.github.com/users/QuantiX999/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/QuantiX999/subscriptions","organizations_url":"https://api.github.com/users/QuantiX999/orgs","repos_url":"https://api.github.com/users/QuantiX999/repos","events_url":"https://api.github.com/users/QuantiX999/events{/privacy}","received_events_url":"https://api.github.com/users/QuantiX999/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-05-28T16:53:25Z","updated_at":"2016-05-29T00:54:17Z","closed_at":"2016-05-29T00:54:17Z","body":"If BEE 2.4 installed, maps won't compile. Style and items doesn't matter. Even with original style and items they won't compile. Here is the console message:\r\n\r\n> VBSP failed.\r\n> \r\n> [I] vbsp: BEE2.4.0pr20 VBSP hook initiallised.\r\n> [I] cond.core: Imported all conditions modules!\r\n> [I] vbsp: Map path is \"C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\\maps/preview.vmf\"\r\n> [I] vbsp: New path: \"C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf\"\r\n> [I] vbsp: Clearing inject/ directory..\r\n> [I] vbsp: PeTI map detected!\r\n> [I] vbsp: Loading settings...\r\n> [W] instanceLocs: None in vals: False\r\n> [W] cond.core: Invalid weight! ()\r\n> [W] cond.core: Invalid weight! ()\r\n> [W] cond.core: Invalid weight! ()\r\n> [W] cond.core: Invalid weight! ()\r\n> [W] BEE2_config: Config \"C:\\Users\r\n>  |_spod\\Documents\\���������\\BEE 2.4\\config/compile.cfg\" not found! Using defaults...\r\n> \r\n> [I] vbsp: Settings Loaded!\r\n> [I] vbsp: Parsing Map...\r\n> [I] vbsp: Reading Map...\r\n> [I] vbsp: Loading complete!\r\n> [I] vbsp: Using random SP Exit (2)\r\n> [I] vbsp: Using random SP Entry (7)\r\n> [I] vbsp: Game Mode: SP\r\n> [I] vbsp: Is Preview: True\r\n> [I] cond.core: Checking Conditions...\r\n> [I] cond.catwalks: Starting catwalk generator...\r\n> [I] cond.scaffold: Running Scaffold Generator (BEE2_SCAFFOLD)...\r\n> [I] cond.scaffold: Finished Scaffold generation!\r\n> [I] cond.vactubes: Running Generator (BEE2_VACTUBES)...\r\n> [W] cond.core: Debug: checking-door = <Entity>: \r\n>  | {\r\n>  | \t file = \"instances/BEE2/p1/elevator_sp/door_frame_white.vmf\"\r\n>  | \t origin = \"1088 832 64\"\r\n>  | \t targetname = \"doorexit2\"\r\n>  | \t classname = \"func_instance\"\r\n>  | \t angles = \"-90 90 0\"\r\n>  | }\r\n>  |_\r\n> \r\n> [W] cond.core: Debug: norm_with_door\r\n> [I] vbsp: Elevator type: NONE\r\n> [I] voiceLine: Adding Voice Lines!\r\n> [I] voiceLine: Adding Base instance!\r\n> [I] voiceLine: Quote events: []\r\n> [I] voiceLine: Generating responses data..\r\n> [I] voiceLine: Line \"??\" is disabled..\r\n> [I] voiceLine: Line \"??\" is disabled..\r\n> [I] voiceLine: Adding quote: \"Line\"\r\n>  | \t{\r\n>  | \t\"ID\" \"GENERIC_3\"\r\n>  | \t\"choreo\" \"scenes/npc/sphere03/bw_sp_a4_intro_moat03.vcd\"\r\n>  | \t}\r\n>  |_\r\n> \r\n> [I] voiceLine: End-commands: \r\n> [I] voiceLine: 0 Mid quotes\r\n> [I] voiceLine: Done!\r\n> [I] vbsp: Setting Portalgun:\r\n> [I] vbsp: Blue: Y, Orange: Y\r\n> [I] vbsp: Done!\r\n> [I] cond.core: Map has attributes: ['fizzler', 'cube', 'cubedropperstandard', 'cubedropper', 'cubestandard', 'buttonacceptscube', 'weightedbutton', 'floorbutton', 'fr_csf', 'buttonacceptsball', 'pack_p1_radio_clean', 'spawn_dual']\r\n> [I] cond.core: instanceLocs cache: CacheInfo(hits=14007, misses=276, maxsize=256, currsize=256)\r\n> [I] cond.core: Style Vars: {'p1_wportal_strips': False, 'p1_ported_pgun': False, 'multiversecave': False, 'unlockdefault': False, 'bee_show_trigger': False, 'doorcameras': True, 'nomidvoices': False, 'allowgoomist': True, 'fixfizzlerbump': False}\r\n> [I] cond.core: Global instances: {'instances/BEE2/p1/elevator_sp/cache_cam.vmf', 'instances/BEE2/p1/global_ents.vmf', 'instances/BEE2/p1/items/cube/cache_box.vmf'}\r\n> [I] vbsp: Adding Music...\r\n> [I] vbsp: Adding Global PTI Ents\r\n> [I] vbsp: Editing Other Entities...\r\n> [I] vbsp: Changing goo sides...\r\n> [I] vbsp: Done!\r\n> [I] vbsp: Editing Brushes...\r\n> [I] vbsp: Make Bottomless Pit: False\r\n> [I] vbsp: Adding Goo Mist...\r\n> [I] vbsp: Done!\r\n> [I] vbsp: Editing Overlays...\r\n> [I] vbsp: Editing Triggers...\r\n> [I] vbsp: Collapsing goo triggers...\r\n> [I] vbsp: Done!\r\n> [I] vbsp: Editing Brush Entities...\r\n> [I] vbsp: Removing static indicator toggles...\r\n> [I] vbsp: Done!\r\n> [I] vbsp: Editing WorldSpawn\r\n> [I] vbsp: Making Pack list...\r\n> [I] vbsp: \"#scripts/bee2_snd/portal_sounds.txt\"\r\n> [I] vbsp: \"materials/BEE2/fizz/fourthreaper/clean_csf_center.vmt\"\r\n> [I] vbsp: \"materials/BEE2/fizz/fourthreaper/clean_csf_left.vmt\"\r\n> [I] vbsp: \"materials/BEE2/fizz/fourthreaper/clean_csf_right.vmt\"\r\n> [I] vbsp: \"materials/BEE2/fizz/fourthreaper/compressed_smoke_field.vmt\"\r\n> [I] vbsp: \"materials/BEE2/fizz/fourthreaper/player_clip_electric.vmt\"\r\n> [I] vbsp: \"materials/BEE2/ind_p1/corner_floor.vmt\"\r\n> [I] vbsp: \"materials/BEE2/ind_p1/corner_wall.vmt\"\r\n> [I] vbsp: \"materials/BEE2/ind_p1/p1_antline_floor_double.vtf\"\r\n> [I] vbsp: \"materials/BEE2/ind_p1/p1_antline_wall_double.vtf\"\r\n> [I] vbsp: \"materials/BEE2/ind_p1/straight_floor.vmt\"\r\n> [I] vbsp: \"materials/BEE2/ind_p1/straight_wall.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/box_paint_blue.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/box_paint_orange.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_bounce.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp_bounce.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp_speed.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_exponent.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_normal.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_ingame/p1_metal_box/metal_box_speed.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/cust_fizz.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/cust_fizz.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/cust_fizz_light.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/cust_fizz_light.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/floor_button/p1_button.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/floor_button/p1_button.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/floor_button/p1_button_exponent.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/floor_button/p1_button_normal.vtf\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/walllight_sheet.vmt\"\r\n> [I] vbsp: \"materials/BEE2/models/props_p1/walllight_sheet.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/light_recessedcool_glow.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg_dx8.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg_height-ssbump.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_lrg_normal.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_med.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_med.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_med_dx8.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_med_height-ssbump.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/metalwall048b_med_normal.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/modular_wall_light.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/detail_concrete_03.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/metaldoor028a.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/metaldoor028a.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observation_tilefloor001a.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observation_tilefloor001a.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observationwall_001a.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observationwall_001a.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observationwall_001a_normal.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observationwall_001b.vmt\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observationwall_001b.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/obs/observationwall_001b_height-ssbump.vtf\"\r\n> [I] vbsp: \"materials/BEE2/p1/overlay_light_gradient.vtf\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/p1_metal_box.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/p1_metal_box.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/p1_metal_box.phy\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/p1_metal_box.vvd\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/sign_frame_1_wback.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/sign_frame_1_wback.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/sign_frame_1_wback.phy\"\r\n> [I] vbsp: \"models/BEE2/props_ingame/sign_frame_1_wback.vvd\"\r\n> [I] vbsp: \"models/BEE2/props_p1/cust_fizzler.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/cust_fizzler.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_p1/cust_fizzler.phy\"\r\n> [I] vbsp: \"models/BEE2/props_p1/cust_fizzler.vvd\"\r\n> [I] vbsp: \"models/BEE2/props_p1/door_frame_thick.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/door_frame_thick.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_p1/door_frame_thick.phy\"\r\n> [I] vbsp: \"models/BEE2/props_p1/door_frame_thick.vvd\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_base.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_base.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_base.phy\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_base.vvd\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_top.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_top.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_top.phy\"\r\n> [I] vbsp: \"models/BEE2/props_p1/floor_button_top.vvd\"\r\n> [I] vbsp: \"models/BEE2/props_p1/obs_light.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/obs_light.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_p1/obs_light.phy\"\r\n> [I] vbsp: \"models/BEE2/props_p1/obs_light.vvd\"\r\n> [I] vbsp: \"models/BEE2/props_p1/security_camera.dx80.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/security_camera.dx90.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/security_camera.mdl\"\r\n> [I] vbsp: \"models/BEE2/props_p1/security_camera.phy\"\r\n> [I] vbsp: \"models/BEE2/props_p1/security_camera.sw.vtx\"\r\n> [I] vbsp: \"models/BEE2/props_p1/security_camera.vvd\"\r\n> [I] vbsp: \"scripts/vscripts/BEE2/change_model.nut\"\r\n> [I] vbsp: \"scripts/vscripts/BEE2/change_models.nut\"\r\n> [I] vbsp: \"sound/BEE2/p1/doorstop1.wav\"\r\n> [I] vbsp: \"sound/BEE2/p1/garage_stop1.wav\"\r\n> [I] vbsp: \"sound/BEE2/p1/wall_move5.wav\"\r\n> [I] vbsp: Packlist written!\r\n> [I] vbsp: Generating VRAD config...\r\n> [I] vbsp: Saving New Map...\r\n> [I] vbsp: Complete!\r\n> [I] vbsp: Calling original VBSP...\r\n> [I] vbsp: Arguments: \"C:\\Program Files\\Steam\\steamapps\\common\\Portal 2\\bin\\vbsp_original.exe\" -game \"C:/Program Files/Steam/steamapps/common/Portal 2/portal2/\" \"C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf\"\r\n> [I] <Valve>: Valve Software - vbsp.exe (Aug 26 2015)\r\n>  | 2 threads\r\n>  | materialPath: C:\\Program Files\\Steam\\steamapps\\common\\Portal 2\\portal2\\materials\r\n>  | Loading C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf\r\n>  | ConVarRef gpu_level doesn't point to an existing ConVar\r\n>  | fixing up env_cubemap materials on brush sides...\r\n>  | ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)\r\n>  | ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)\r\n>  | Processing areas...done (0)\r\n>  | Building Faces...done (0)\r\n>  | Chop Details...done (0)\r\n>  | Find Visible Detail Sides...\r\n>  | Merged 446 detail faces...done (0)\r\n>  | Merging details...done (0)\r\n>  | FixTjuncs...\r\n>  | PruneNodes...\r\n>  | WriteBSP...\r\n>  | done (0)\r\n>  | writing C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.prt...Building visibility clusters...\r\n>  | done (0)\r\n>  | Finding displacement neighbors...\r\n>  | Finding lightmap sample positions...\r\n>  | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10\r\n>  | material \"decals/overlay_light_gradient\" not found.\r\n>  | Building Physics collision data...\r\n>  | done (1) (582975 bytes)\r\n>  | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10\r\n>  | Compacting texture/material tables...\r\n>  | Reduced 2207 texinfos to 580\r\n>  | Reduced 64 texdatas to 52 (2032 bytes to 1728)\r\n>  | Writing C:/Program Files/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.bsp\r\n>  | \r\n>  | nummapplanes:     (  4566 / 65536 )\r\n>  | nummapbrushes:    (  1613 /  8192 )\r\n>  | nummapbrushsides: ( 12721 / 65536 )\r\n>  | num_map_overlays: (    15 /   512 )\r\n>  | nummodels:        (    77 /  1024 )\r\n>  | num_entities:     (   398 / 16384 )\r\n>  | \r\n>  | 11 seconds elapsed\r\n>  |_\r\n> \r\n> [I] vbsp: VBSP Done!\r\n> [I] vbsp: Retrieved counts: {'entity': ('398', '16384'), 'overlay': ('15', '512'), 'brush': ('1613', '8192')}\r\n> [I] BEE2_config: Saving changes in config \"C:\\Users\r\n>  |_spod\\Documents\\���������\\BEE 2.4\\config/compile.cfg\"!\r\n> \r\n> Traceback (most recent call last):\r\n>   File \"C:\\Python34\\lib\\site-packages\\cx_Freeze\\initscripts\\Console.py\", line 27, in <module>\r\n>   File \"vbsp_launch.py\", line 7, in <module>\r\n>   File \"F:\\Git\\BEE2.4\\src\\vbsp.py\", line 3860, in main\r\n>   File \"F:\\Git\\BEE2.4\\src\\vbsp.py\", line 3620, in run_vbsp\r\n>   File \"F:\\Git\\BEE2.4\\src\\vbsp.py\", line 3681, in process_vbsp_log\r\n>   File \"F:\\Git\\BEE2.4\\src\\BEE2_config.py\", line 53, in save\r\n>   File \"F:\\Git\\BEE2.4\\src\\utils.py\", line 903, in __enter__\r\n>   File \"F:\\Git\\BEE2.4\\src\\utils.py\", line 893, in make_tempfile\r\n>   File \"c:\\python\\32-bit\\3.4\\lib\\os.py\", line 227, in makedirs\r\n>   File \"c:\\python\\32-bit\\3.4\\lib\\os.py\", line 227, in makedirs\r\n>   File \"c:\\python\\32-bit\\3.4\\lib\\os.py\", line 227, in makedirs\r\n>   File \"c:\\python\\32-bit\\3.4\\lib\\os.py\", line 227, in makedirs\r\n>   File \"c:\\python\\32-bit\\3.4\\lib\\os.py\", line 237, in makedirs\r\n> OSError: [WinError 123] �������������� ������ � ����� �����, ����� ����� ��� ����� ����: 'C:\\\\Users\\nspod'\r\n\r\n_**What to do?**_"},"comment":{"url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/comments/222336646","html_url":"https://github.com/BenVlodgi/BEE2.4/issues/339#issuecomment-222336646","issue_url":"https://api.github.com/repos/BenVlodgi/BEE2.4/issues/339","id":222336646,"user":{"login":"TeamSpen210","id":8453732,"avatar_url":"https://avatars.githubusercontent.com/u/8453732?v=3","gravatar_id":"","url":"https://api.github.com/users/TeamSpen210","html_url":"https://github.com/TeamSpen210","followers_url":"https://api.github.com/users/TeamSpen210/followers","following_url":"https://api.github.com/users/TeamSpen210/following{/other_user}","gists_url":"https://api.github.com/users/TeamSpen210/gists{/gist_id}","starred_url":"https://api.github.com/users/TeamSpen210/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TeamSpen210/subscriptions","organizations_url":"https://api.github.com/users/TeamSpen210/orgs","repos_url":"https://api.github.com/users/TeamSpen210/repos","events_url":"https://api.github.com/users/TeamSpen210/events{/privacy}","received_events_url":"https://api.github.com/users/TeamSpen210/received_events","type":"User","site_admin":false},"created_at":"2016-05-29T00:54:17Z","updated_at":"2016-05-29T00:54:17Z","body":"This is a duplicate of TeamSpen210/BEE2-items/#591."}}
{"actor":{"display_login":"TeamSpen210"}}