{"action":"opened","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14798","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14798/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14798/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14798/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/14798","id":125941416,"number":14798,"title":"Specific guns for robots","user":{"login":"SunshineDistillery","id":13110126,"avatar_url":"https://avatars.githubusercontent.com/u/13110126?v=3","gravatar_id":"","url":"https://api.github.com/users/SunshineDistillery","html_url":"https://github.com/SunshineDistillery","followers_url":"https://api.github.com/users/SunshineDistillery/followers","following_url":"https://api.github.com/users/SunshineDistillery/following{/other_user}","gists_url":"https://api.github.com/users/SunshineDistillery/gists{/gist_id}","starred_url":"https://api.github.com/users/SunshineDistillery/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SunshineDistillery/subscriptions","organizations_url":"https://api.github.com/users/SunshineDistillery/orgs","repos_url":"https://api.github.com/users/SunshineDistillery/repos","events_url":"https://api.github.com/users/SunshineDistillery/events{/privacy}","received_events_url":"https://api.github.com/users/SunshineDistillery/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-01-11T13:15:18Z","updated_at":"2016-01-11T13:15:18Z","closed_at":null,"body":"Right now turrets and robots just use existing weapons.  Turrets use the mp5, m4a1, and m-whatever that .50cal sniper rifle is called. I don't like that for two reasons. One, robots have to use a weapon that's balanced for the player instead of one balanced for a mob.  Two, disassembling a robot can garner you a working gun meant to be operated by human hands, which isn't a balance problem, but is a little weird. \r\n\r\nI was thinking there could be a set of dummy weapons for robots (or other monsters) to use.  Then you could alter their stats for balance. You could, for example, lower a turret's burst size so it doesn't burn through ammo so quickly. Disassembling a robot wouldn't yield its gun; it would leave a set of spare parts. Then there would be a recipe for making those spare parts into a crappy jury-rigged gun, similar to how you can mount a fusion blaster arm on a 2x4 to make a gun, or using them to make a new turret. That way robot weapons and human weapons stay separate things. \r\n"}}