{"action":"opened","issue":{"url":"https://api.github.com/repos/caligari87/tranquility/issues/13","repository_url":"https://api.github.com/repos/caligari87/tranquility","labels_url":"https://api.github.com/repos/caligari87/tranquility/issues/13/labels{/name}","comments_url":"https://api.github.com/repos/caligari87/tranquility/issues/13/comments","events_url":"https://api.github.com/repos/caligari87/tranquility/issues/13/events","html_url":"https://github.com/caligari87/tranquility/issues/13","id":194230194,"number":13,"title":"Player can bound super-far when dashing","user":{"login":"caligari87","id":6425795,"avatar_url":"https://avatars.githubusercontent.com/u/6425795?v=3","gravatar_id":"","url":"https://api.github.com/users/caligari87","html_url":"https://github.com/caligari87","followers_url":"https://api.github.com/users/caligari87/followers","following_url":"https://api.github.com/users/caligari87/following{/other_user}","gists_url":"https://api.github.com/users/caligari87/gists{/gist_id}","starred_url":"https://api.github.com/users/caligari87/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/caligari87/subscriptions","organizations_url":"https://api.github.com/users/caligari87/orgs","repos_url":"https://api.github.com/users/caligari87/repos","events_url":"https://api.github.com/users/caligari87/events{/privacy}","received_events_url":"https://api.github.com/users/caligari87/received_events","type":"User","site_admin":false},"labels":[{"id":475272232,"url":"https://api.github.com/repos/caligari87/tranquility/labels/bug","name":"bug","color":"ee0701","default":true}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-08T02:20:40Z","updated_at":"2016-12-08T02:20:40Z","closed_at":null,"body":"- [ ] Tie into NashMove FloorZ check because it's probably a more thorough solution.\r\n\r\n- [ ] Cancel dash when in air.\r\n\r\nBug report for #10 (dashing) Believe this is related to the way NashMove bleeds acceleration when on the ground. If can't use NashMove's check for some reason, will need to come up with working check of my own."}}
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