{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/950","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/950/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/950/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/950/events","html_url":"https://github.com/gonetz/GLideN64/issues/950","id":144672946,"number":950,"title":"LoZ: Ocarina of Time randomly crashes when opening in-game menu","user":{"login":"fzurita","id":11581687,"avatar_url":"https://avatars.githubusercontent.com/u/11581687?v=3","gravatar_id":"","url":"https://api.github.com/users/fzurita","html_url":"https://github.com/fzurita","followers_url":"https://api.github.com/users/fzurita/followers","following_url":"https://api.github.com/users/fzurita/following{/other_user}","gists_url":"https://api.github.com/users/fzurita/gists{/gist_id}","starred_url":"https://api.github.com/users/fzurita/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fzurita/subscriptions","organizations_url":"https://api.github.com/users/fzurita/orgs","repos_url":"https://api.github.com/users/fzurita/repos","events_url":"https://api.github.com/users/fzurita/events{/privacy}","received_events_url":"https://api.github.com/users/fzurita/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":18,"created_at":"2016-03-30T17:58:17Z","updated_at":"2016-04-10T16:15:28Z","closed_at":null,"body":"When opening the in-game menu within the LoZ: ocarina of time, the core will randomly crash and I think it's happening in the plugin. This is happening a lot in my android Shield TV."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/208007873","html_url":"https://github.com/gonetz/GLideN64/issues/950#issuecomment-208007873","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/950","id":208007873,"user":{"login":"fzurita","id":11581687,"avatar_url":"https://avatars.githubusercontent.com/u/11581687?v=3","gravatar_id":"","url":"https://api.github.com/users/fzurita","html_url":"https://github.com/fzurita","followers_url":"https://api.github.com/users/fzurita/followers","following_url":"https://api.github.com/users/fzurita/following{/other_user}","gists_url":"https://api.github.com/users/fzurita/gists{/gist_id}","starred_url":"https://api.github.com/users/fzurita/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fzurita/subscriptions","organizations_url":"https://api.github.com/users/fzurita/orgs","repos_url":"https://api.github.com/users/fzurita/repos","events_url":"https://api.github.com/users/fzurita/events{/privacy}","received_events_url":"https://api.github.com/users/fzurita/received_events","type":"User","site_admin":false},"created_at":"2016-04-10T16:15:28Z","updated_at":"2016-04-10T16:15:28Z","body":"It seems that ```FrameBuffer_ActivateBufferTexture``` in FrameBuffer.cpp is being called on a frame buffer before  ```CheckForFrameBufferTextureg``` in gDP.cpp gets called on that frame buffer."}}