{"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1970","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1970/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1970/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1970/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/1970","id":160563007,"number":1970,"title":"Enemy melee units retreating when engaged by player melee units","user":{"login":"GrantSP","id":3291695,"avatar_url":"https://avatars.githubusercontent.com/u/3291695?v=3","gravatar_id":"","url":"https://api.github.com/users/GrantSP","html_url":"https://github.com/GrantSP","followers_url":"https://api.github.com/users/GrantSP/followers","following_url":"https://api.github.com/users/GrantSP/following{/other_user}","gists_url":"https://api.github.com/users/GrantSP/gists{/gist_id}","starred_url":"https://api.github.com/users/GrantSP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GrantSP/subscriptions","organizations_url":"https://api.github.com/users/GrantSP/orgs","repos_url":"https://api.github.com/users/GrantSP/repos","events_url":"https://api.github.com/users/GrantSP/events{/privacy}","received_events_url":"https://api.github.com/users/GrantSP/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/labels/Paging%20Dr.%20Ilteroi","name":"Paging Dr. Ilteroi","color":"eb6420"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":17,"created_at":"2016-06-16T02:11:18Z","updated_at":"2016-06-16T17:13:44Z","closed_at":null,"body":"Bug Report Template\r\n\r\nMod Version (i.e Date - (4/23b)):\r\nJune 14th beta\r\n\r\n1. Mod List (if using standard CPP set, leave blank):\r\n+FlagPromotions v7\r\n+InfoAddict v22\r\n\r\n\r\n2. Type of error (i.e. crash, interface bug, AI quirk): \r\nWhen you move a melee unit more than 1 tile to engage an enemy melee unit the enemy unit is pushed to another tile with no damage taken.\r\nDoesn't occur when melee is engaged from an adjacent tile.\r\n\r\n3. Steps to reproduce:\r\n\r\n\r\n4. Additional information:\r\nPossibly related to #1959 \r\n\r\n---------------------------\r\nSupporting information:\r\n\r\nPlease note that you can attach .zip files to Issues by dragging-and-dropping them. If possible, zip up all supporting data and post that way.\r\n\r\n1. Log files: Database.log and Lua.log needed\r\n2. Minidump file (located in your Civ5.exe directory)\r\n3. Screenshots (if needed)\r\n"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/226551461","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/1970#issuecomment-226551461","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/1970","id":226551461,"user":{"login":"LoneGazebo","id":7849458,"avatar_url":"https://avatars.githubusercontent.com/u/7849458?v=3","gravatar_id":"","url":"https://api.github.com/users/LoneGazebo","html_url":"https://github.com/LoneGazebo","followers_url":"https://api.github.com/users/LoneGazebo/followers","following_url":"https://api.github.com/users/LoneGazebo/following{/other_user}","gists_url":"https://api.github.com/users/LoneGazebo/gists{/gist_id}","starred_url":"https://api.github.com/users/LoneGazebo/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/LoneGazebo/subscriptions","organizations_url":"https://api.github.com/users/LoneGazebo/orgs","repos_url":"https://api.github.com/users/LoneGazebo/repos","events_url":"https://api.github.com/users/LoneGazebo/events{/privacy}","received_events_url":"https://api.github.com/users/LoneGazebo/received_events","type":"User","site_admin":false},"created_at":"2016-06-16T17:13:44Z","updated_at":"2016-06-16T17:13:44Z","body":"Alright, yep, that's it. Animations are the problem, but I have no idea why. @ilteroi quick movement, not quick combat, seems to be the issue."}}
{"actor":{"display_login":"LoneGazebo"}}