{"push_id":1004930451,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"8c8006d8315525c4a66504c2643f38d9b76eacc7","before":"1fdc74a0d90a39738a919960fd189e9b8174546e","commits":[{"sha":"2ec126475053decec84ea724c02c458f6f2feae1","author":{"email":"b11dea648d99844b3cb337cef5d8840b322055a9@Gmail.com","name":"Eric"},"message":"STATES\n\ngravity well now uses states to track the position of the mass caught in\nthe well","distinct":true,"url":"https://api.github.com/repos/Mouledoux/GravityShooter/commits/2ec126475053decec84ea724c02c458f6f2feae1"},{"sha":"8c8006d8315525c4a66504c2643f38d9b76eacc7","author":{"email":"b11dea648d99844b3cb337cef5d8840b322055a9@Gmail.com","name":"Eric"},"message":"multi-mass gravity\n\nwell can now catch several masses for redirecting. object's velocity are\nindependently calculated based on relative position to well.","distinct":true,"url":"https://api.github.com/repos/Mouledoux/GravityShooter/commits/8c8006d8315525c4a66504c2643f38d9b76eacc7"}]}