{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1039","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1039/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1039/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1039/events","html_url":"https://github.com/PCSX2/pcsx2/issues/1039","id":121930190,"number":1039,"title":"Noob-friendly GSdx renderer auto-selection","user":{"login":"mirh","id":9366725,"avatar_url":"https://avatars.githubusercontent.com/u/9366725?v=3","gravatar_id":"","url":"https://api.github.com/users/mirh","html_url":"https://github.com/mirh","followers_url":"https://api.github.com/users/mirh/followers","following_url":"https://api.github.com/users/mirh/following{/other_user}","gists_url":"https://api.github.com/users/mirh/gists{/gist_id}","starred_url":"https://api.github.com/users/mirh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mirh/subscriptions","organizations_url":"https://api.github.com/users/mirh/orgs","repos_url":"https://api.github.com/users/mirh/repos","events_url":"https://api.github.com/users/mirh/events{/privacy}","received_events_url":"https://api.github.com/users/mirh/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/PCSX2/pcsx2/labels/Plugin:%20GSdx","name":"Plugin: GSdx","color":"fbca04"}],"state":"open","locked":false,"assignee":{"login":"ssakash","id":8477408,"avatar_url":"https://avatars.githubusercontent.com/u/8477408?v=3","gravatar_id":"","url":"https://api.github.com/users/ssakash","html_url":"https://github.com/ssakash","followers_url":"https://api.github.com/users/ssakash/followers","following_url":"https://api.github.com/users/ssakash/following{/other_user}","gists_url":"https://api.github.com/users/ssakash/gists{/gist_id}","starred_url":"https://api.github.com/users/ssakash/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ssakash/subscriptions","organizations_url":"https://api.github.com/users/ssakash/orgs","repos_url":"https://api.github.com/users/ssakash/repos","events_url":"https://api.github.com/users/ssakash/events{/privacy}","received_events_url":"https://api.github.com/users/ssakash/received_events","type":"User","site_admin":false},"milestone":null,"comments":34,"created_at":"2015-12-13T16:45:29Z","updated_at":"2016-06-03T16:25:50Z","closed_at":null,"body":"We were discussing on IRC of better ways to streamline PCSX2 setup. \r\n\r\nOne of the usual things I have to help others to adjust is the bloody renderer. \r\nI just know Windows situation, but I guess somebody else could expand this for Linux. \r\n\r\nAt the moment here, pcsx2 just defaults on D3D9. \r\nBut I guess we may all agree OGL is so superior it would be a crime not to use that, *assumed system supports it*. \r\n...\r\nThis, except for AMD cards that, at least on my PC see framerate halved. I'd propose those to default on D3D11.\r\n\r\nThe only corner case I see in the end are Intel IGPs. Opinions are welcome. "},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/223626057","html_url":"https://github.com/PCSX2/pcsx2/issues/1039#issuecomment-223626057","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1039","id":223626057,"user":{"login":"mirh","id":9366725,"avatar_url":"https://avatars.githubusercontent.com/u/9366725?v=3","gravatar_id":"","url":"https://api.github.com/users/mirh","html_url":"https://github.com/mirh","followers_url":"https://api.github.com/users/mirh/followers","following_url":"https://api.github.com/users/mirh/following{/other_user}","gists_url":"https://api.github.com/users/mirh/gists{/gist_id}","starred_url":"https://api.github.com/users/mirh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mirh/subscriptions","organizations_url":"https://api.github.com/users/mirh/orgs","repos_url":"https://api.github.com/users/mirh/repos","events_url":"https://api.github.com/users/mirh/events{/privacy}","received_events_url":"https://api.github.com/users/mirh/received_events","type":"User","site_admin":false},"created_at":"2016-06-03T16:25:50Z","updated_at":"2016-06-03T16:25:50Z","body":"> I don't see the merit on black listing instead of just explicitly checking for Nvidia vendor ID. I prefer the latter since code is better and more readable.\r\n\r\n? I don't see why two != instead of a single == would be less readable. \r\nMy -kind of philosophical- issue is that technically it's AMD and Intel that sucks, not nvidia doing anything special. "}}
{"actor":{"display_login":"mirh"}}