{"action":"opened","issue":{"url":"https://api.github.com/repos/HabitRPG/habitica/issues/8185","repository_url":"https://api.github.com/repos/HabitRPG/habitica","labels_url":"https://api.github.com/repos/HabitRPG/habitica/issues/8185/labels{/name}","comments_url":"https://api.github.com/repos/HabitRPG/habitica/issues/8185/comments","events_url":"https://api.github.com/repos/HabitRPG/habitica/issues/8185/events","html_url":"https://github.com/HabitRPG/habitica/issues/8185","id":187241585,"number":8185,"title":"Back and Body Accessory battle gear don't add to user's equipment stats / attributes","user":{"login":"Alys","id":1495809,"avatar_url":"https://avatars.githubusercontent.com/u/1495809?v=3","gravatar_id":"","url":"https://api.github.com/users/Alys","html_url":"https://github.com/Alys","followers_url":"https://api.github.com/users/Alys/followers","following_url":"https://api.github.com/users/Alys/following{/other_user}","gists_url":"https://api.github.com/users/Alys/gists{/gist_id}","starred_url":"https://api.github.com/users/Alys/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Alys/subscriptions","organizations_url":"https://api.github.com/users/Alys/orgs","repos_url":"https://api.github.com/users/Alys/repos","events_url":"https://api.github.com/users/Alys/events{/privacy}","received_events_url":"https://api.github.com/users/Alys/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-11-04T02:45:58Z","updated_at":"2016-11-04T02:45:58Z","closed_at":null,"body":"When you equip a Back Accessory or Body Accessory as Battle Gear, your attributes aren't boosted by the item's stats (see screenshot below).\r\n\r\n_[Guesswork in this paragraph.]_ This is presumably because stats-boosting accessories have only recently been created and the code for calculating and displaying attributes might not take those item types into account. If so, a fix is probably simple: replicate what's been done for the other equipment types. However this might be an opportunity to improve the code to avoid it handling each equipment type individually.\r\n\r\n![image](https://cloud.githubusercontent.com/assets/1495809/19992724/1d0c2982-a28c-11e6-8803-e6666c98fa8d.png)\r\n"}}
{"actor":{"display_login":"Alys"}}