{"action":"created","issue":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1349","repository_url":"https://api.github.com/repos/PCSX2/pcsx2","labels_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1349/labels{/name}","comments_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1349/comments","events_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1349/events","html_url":"https://github.com/PCSX2/pcsx2/pull/1349","id":153525859,"number":1349,"title":"Gsdx channel effect","user":{"login":"gregory38","id":1569559,"avatar_url":"https://avatars.githubusercontent.com/u/1569559?v=3","gravatar_id":"","url":"https://api.github.com/users/gregory38","html_url":"https://github.com/gregory38","followers_url":"https://api.github.com/users/gregory38/followers","following_url":"https://api.github.com/users/gregory38/following{/other_user}","gists_url":"https://api.github.com/users/gregory38/gists{/gist_id}","starred_url":"https://api.github.com/users/gregory38/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gregory38/subscriptions","organizations_url":"https://api.github.com/users/gregory38/orgs","repos_url":"https://api.github.com/users/gregory38/repos","events_url":"https://api.github.com/users/gregory38/events{/privacy}","received_events_url":"https://api.github.com/users/gregory38/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":58,"created_at":"2016-05-06T19:52:42Z","updated_at":"2016-05-08T11:25:34Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/PCSX2/pcsx2/pulls/1349","html_url":"https://github.com/PCSX2/pcsx2/pull/1349","diff_url":"https://github.com/PCSX2/pcsx2/pull/1349.diff","patch_url":"https://github.com/PCSX2/pcsx2/pull/1349.patch"},"body":"Yeah more channel effect hle emulation #1318 #1313 \r\n\r\n* Correct urban chaos HLE shader\r\n* Add a GT3/4/concept HLE shader\r\n* Add a Tales of Abyss HLE shader\r\n* Use HLE shader for tekken5 (acid stage)\r\n* Hack to disable channel in blood will tell (hopefully limited to this game)\r\n\r\nPlease test carefully above game and post-processing effect."},"comment":{"url":"https://api.github.com/repos/PCSX2/pcsx2/issues/comments/217710436","html_url":"https://github.com/PCSX2/pcsx2/pull/1349#issuecomment-217710436","issue_url":"https://api.github.com/repos/PCSX2/pcsx2/issues/1349","id":217710436,"user":{"login":"gregory38","id":1569559,"avatar_url":"https://avatars.githubusercontent.com/u/1569559?v=3","gravatar_id":"","url":"https://api.github.com/users/gregory38","html_url":"https://github.com/gregory38","followers_url":"https://api.github.com/users/gregory38/followers","following_url":"https://api.github.com/users/gregory38/following{/other_user}","gists_url":"https://api.github.com/users/gregory38/gists{/gist_id}","starred_url":"https://api.github.com/users/gregory38/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/gregory38/subscriptions","organizations_url":"https://api.github.com/users/gregory38/orgs","repos_url":"https://api.github.com/users/gregory38/repos","events_url":"https://api.github.com/users/gregory38/events{/privacy}","received_events_url":"https://api.github.com/users/gregory38/received_events","type":"User","site_admin":false},"created_at":"2016-05-08T11:25:34Z","updated_at":"2016-05-08T11:25:34Z","body":"Hum, the game has a resolution of game boy (192x128). Therefore an half pixel/texel shift is quite big. I think my increase of the framebuffer made the scaling worst. Maybe I will revert it until I recode the texture cache scaling."}}