{"action":"created","issue":{"url":"https://api.github.com/repos/bdew/pressure/issues/64","repository_url":"https://api.github.com/repos/bdew/pressure","labels_url":"https://api.github.com/repos/bdew/pressure/issues/64/labels{/name}","comments_url":"https://api.github.com/repos/bdew/pressure/issues/64/comments","events_url":"https://api.github.com/repos/bdew/pressure/issues/64/events","html_url":"https://github.com/bdew/pressure/issues/64","id":141537904,"number":64,"title":"[Another Question] TileFluidOutput drain","user":{"login":"MrRiegel","id":13290261,"avatar_url":"https://avatars.githubusercontent.com/u/13290261?v=3","gravatar_id":"","url":"https://api.github.com/users/MrRiegel","html_url":"https://github.com/MrRiegel","followers_url":"https://api.github.com/users/MrRiegel/followers","following_url":"https://api.github.com/users/MrRiegel/following{/other_user}","gists_url":"https://api.github.com/users/MrRiegel/gists{/gist_id}","starred_url":"https://api.github.com/users/MrRiegel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MrRiegel/subscriptions","organizations_url":"https://api.github.com/users/MrRiegel/orgs","repos_url":"https://api.github.com/users/MrRiegel/repos","events_url":"https://api.github.com/users/MrRiegel/events{/privacy}","received_events_url":"https://api.github.com/users/MrRiegel/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-03-17T10:16:49Z","updated_at":"2016-03-17T11:28:12Z","closed_at":null,"body":"me again,\r\nI try to drain from tankfluid outlet, but canDrain() and drain() return 'null' respectively 'false'.\r\nI guess the reason is that the outlet doesn't change its texture (the red arrows).\r\nBut why? Do I have to implement IFluidHandler ?\r\n\r\nFilling the intake works fine.\r\n\r\nI cannot read scala"},"comment":{"url":"https://api.github.com/repos/bdew/pressure/issues/comments/197832868","html_url":"https://github.com/bdew/pressure/issues/64#issuecomment-197832868","issue_url":"https://api.github.com/repos/bdew/pressure/issues/64","id":197832868,"user":{"login":"bdew","id":96327,"avatar_url":"https://avatars.githubusercontent.com/u/96327?v=3","gravatar_id":"","url":"https://api.github.com/users/bdew","html_url":"https://github.com/bdew","followers_url":"https://api.github.com/users/bdew/followers","following_url":"https://api.github.com/users/bdew/following{/other_user}","gists_url":"https://api.github.com/users/bdew/gists{/gist_id}","starred_url":"https://api.github.com/users/bdew/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bdew/subscriptions","organizations_url":"https://api.github.com/users/bdew/orgs","repos_url":"https://api.github.com/users/bdew/repos","events_url":"https://api.github.com/users/bdew/events{/privacy}","received_events_url":"https://api.github.com/users/bdew/received_events","type":"User","site_admin":false},"created_at":"2016-03-17T11:28:12Z","updated_at":"2016-03-17T11:28:12Z","body":"Yes they currently only operate by pushing the fluid out, you can't drain from there. They also need the pipe/tank/whatever they are outputting to implement IFluidHandler so they can detect it and assign an output color to that face.\r\n\r\nI'm planning to add a workaround similar to what i did [here](https://github.com/bdew/generators/issues/82#issuecomment-194840727) for RF. This is only for tanks, the pressure pipe system can only operate in push mode and this isn't going to change.\r\n\r\nIt would make everyone's life easier if mods allowed pushing into pipes and implemented the right interfaces on them. If BuildCraft and EnderIO (and TE back in 1.7.10) can do it, so can the rest.  \r\n\r\nThere is also  Tank Access Port that allows bi-directional (fill/drain) access to the tank, but it doesn't have some of the features provided by the outlets (RS control, flow rate monitoring, etc.)"}}