{"push_id":1355926447,"size":2,"distinct_size":2,"ref":"refs/heads/itemPrerequisites","head":"497a53d7d807514243f3a299197ee1b8b010afc4","before":"bdd268df9dc1c41f1a725974f8c46f4aa5e375c5","commits":[{"sha":"5e9aa8359d2ebfad484c5babd91c17f9fa91e916","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Add encumbered effect, use it in default wearable script if stamina is not met, add prereq and attr getters to items.","distinct":true,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/5e9aa8359d2ebfad484c5babd91c17f9fa91e916"},{"sha":"497a53d7d807514243f3a299197ee1b8b010afc4","author":{"name":"Sean O'Donohue","email":"7f07e157972fc39b435a63ff91955740f0e110e6@detroitlabs.com"},"message":"Add distracted effect, use it if player doesn't meet willpower. Also, lower speed/dodge if they are not quick enough and lower tohit if they are not clever enough. Fix remove string by adding punctuation.","distinct":true,"url":"https://api.github.com/repos/seanohue/ranviermud/commits/497a53d7d807514243f3a299197ee1b8b010afc4"}]}
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