{"action":"created","issue":{"url":"https://api.github.com/repos/joncampbell123/doslib/issues/6","repository_url":"https://api.github.com/repos/joncampbell123/doslib","labels_url":"https://api.github.com/repos/joncampbell123/doslib/issues/6/labels{/name}","comments_url":"https://api.github.com/repos/joncampbell123/doslib/issues/6/comments","events_url":"https://api.github.com/repos/joncampbell123/doslib/issues/6/events","html_url":"https://github.com/joncampbell123/doslib/issues/6","id":134911281,"number":6,"title":"MODE X VGA ?","user":{"login":"sparky4","id":8118902,"avatar_url":"https://avatars.githubusercontent.com/u/8118902?v=3","gravatar_id":"","url":"https://api.github.com/users/sparky4","html_url":"https://github.com/sparky4","followers_url":"https://api.github.com/users/sparky4/followers","following_url":"https://api.github.com/users/sparky4/following{/other_user}","gists_url":"https://api.github.com/users/sparky4/gists{/gist_id}","starred_url":"https://api.github.com/users/sparky4/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sparky4/subscriptions","organizations_url":"https://api.github.com/users/sparky4/orgs","repos_url":"https://api.github.com/users/sparky4/repos","events_url":"https://api.github.com/users/sparky4/events{/privacy}","received_events_url":"https://api.github.com/users/sparky4/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":23,"created_at":"2016-02-19T16:42:14Z","updated_at":"2016-02-28T19:46:14Z","closed_at":null,"body":"is it possible to add a cool and powerful MODE X VGA library?"},"comment":{"url":"https://api.github.com/repos/joncampbell123/doslib/issues/comments/189932780","html_url":"https://github.com/joncampbell123/doslib/issues/6#issuecomment-189932780","issue_url":"https://api.github.com/repos/joncampbell123/doslib/issues/6","id":189932780,"user":{"login":"joncampbell123","id":6245486,"avatar_url":"https://avatars.githubusercontent.com/u/6245486?v=3","gravatar_id":"","url":"https://api.github.com/users/joncampbell123","html_url":"https://github.com/joncampbell123","followers_url":"https://api.github.com/users/joncampbell123/followers","following_url":"https://api.github.com/users/joncampbell123/following{/other_user}","gists_url":"https://api.github.com/users/joncampbell123/gists{/gist_id}","starred_url":"https://api.github.com/users/joncampbell123/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/joncampbell123/subscriptions","organizations_url":"https://api.github.com/users/joncampbell123/orgs","repos_url":"https://api.github.com/users/joncampbell123/repos","events_url":"https://api.github.com/users/joncampbell123/events{/privacy}","received_events_url":"https://api.github.com/users/joncampbell123/received_events","type":"User","site_admin":false},"created_at":"2016-02-28T19:46:14Z","updated_at":"2016-02-28T19:46:14Z","body":"Sprite render routine is done. I have an optimized version for drawing the sprite, and a less-than-optimized version for stretching/scaling sprites. Look under hw/doslib for drawvrl3.c and drawvrl2.c.\r\n\r\nHave fun, whatever your game becomes."}}