{"action":"opened","issue":{"url":"https://api.github.com/repos/Samsung/GearVRf/issues/861","repository_url":"https://api.github.com/repos/Samsung/GearVRf","labels_url":"https://api.github.com/repos/Samsung/GearVRf/issues/861/labels{/name}","comments_url":"https://api.github.com/repos/Samsung/GearVRf/issues/861/comments","events_url":"https://api.github.com/repos/Samsung/GearVRf/issues/861/events","html_url":"https://github.com/Samsung/GearVRf/issues/861","id":177970819,"number":861,"title":"Secure video texture rendering","user":{"login":"dattanand","id":16078528,"avatar_url":"https://avatars.githubusercontent.com/u/16078528?v=3","gravatar_id":"","url":"https://api.github.com/users/dattanand","html_url":"https://github.com/dattanand","followers_url":"https://api.github.com/users/dattanand/followers","following_url":"https://api.github.com/users/dattanand/following{/other_user}","gists_url":"https://api.github.com/users/dattanand/gists{/gist_id}","starred_url":"https://api.github.com/users/dattanand/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dattanand/subscriptions","organizations_url":"https://api.github.com/users/dattanand/orgs","repos_url":"https://api.github.com/users/dattanand/repos","events_url":"https://api.github.com/users/dattanand/events{/privacy}","received_events_url":"https://api.github.com/users/dattanand/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-09-20T05:51:45Z","updated_at":"2016-09-20T05:51:45Z","closed_at":null,"body":"I have been trying to render protected video content enabling EGL_PROTECTED_CONTENT_EXT in surface creation, but it does not work, I have also tried creating secure context and secure pbuffer surface as well, As I know whatever surface GVRF creates is used by oculus and actual content is rendered via surface created in oculus SDK which is not secure. \r\n I also tried with pure GVRF thinking it wont have any oculus dependecies, but it seems there too oculus takes over the rendering in some form, what am I missing? "}}
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