{"push_id":1353408573,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"908bdf3ba04bd46dae8d0aeb2af735e97be65ec0","before":"ead508aa50a1b06ca537d99ffcd09c5eaf20e93a","commits":[{"sha":"908bdf3ba04bd46dae8d0aeb2af735e97be65ec0","author":{"name":"danielkrakowiak","email":"b4f4373b77b62ee920b8bda7fe20a4424f86d512@gmail.com"},"message":"[ Shadows ][ Fix ] Fixed problem with bright outlines on objects in the scene. Caused by an optimization which left illumination at maximum for backfacing pixels (in relation to a light source) - because shading would ignore the lighting anyways. But illumination has to be set to zero for those pixels to avoid blurring their illumination on sorrounding objects (front facing the light source).","distinct":true,"url":"https://api.github.com/repos/danielkrakowiak/Engine1/commits/908bdf3ba04bd46dae8d0aeb2af735e97be65ec0"}]}
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