{"push_id":1083959045,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"32dde76fde478fccff67aa975d4a108a02aa4f9c","before":"33613316ea933074b8b91df84b813bd84c54d55f","commits":[{"sha":"32dde76fde478fccff67aa975d4a108a02aa4f9c","author":{"email":"a1686bfac8186c0e2bb9ed495d05381a275667d5@localhost.localdomain","name":"magissa"},"message":"Trivial varying to gl_FragColor change in the fragment shader.\nJust browsing this project and feel like picking it up again, I\nshould still have some core changes lying around somewhere..","distinct":true,"url":"https://api.github.com/repos/ozette/roloc/commits/32dde76fde478fccff67aa975d4a108a02aa4f9c"}]}