{"push_id":993629566,"size":4,"distinct_size":2,"ref":"refs/heads/Bard-ded","head":"b7c21cbbe91daf315234be4e05d55773841f50ff","before":"27f5dd23a902a2b3ae001c191fad544aa55e1e23","commits":[{"sha":"33447812db9f1974f553f15f3a460908cfdf4598","author":{"email":"8d988a73b113ae6db4073b1de260ed220120f877@hotmail.com","name":"Br4vO"},"message":"Some more work on tutorial","distinct":false,"url":"https://api.github.com/repos/Rulfer/Steam-Buccaneers/commits/33447812db9f1974f553f15f3a460908cfdf4598"},{"sha":"a3dccf38996e3e2747422372dd0bcc15ba7f7e22","author":{"email":"8d988a73b113ae6db4073b1de260ed220120f877@hotmail.com","name":"Br4vO"},"message":"Animasjon og mer tutorial","distinct":false,"url":"https://api.github.com/repos/Rulfer/Steam-Buccaneers/commits/a3dccf38996e3e2747422372dd0bcc15ba7f7e22"},{"sha":"afc356669fbf1ed27022071020a3712961458a64","author":{"email":"782fadbb626bae3a2e56495ddba45f9f065c3c62@hotmail.com","name":"Bård Harald"},"message":"Merge remote-tracking branch 'refs/remotes/origin/master' into Bard-ded\n\n# Conflicts:\n#\tSteam_Buccaneers/Steam_Buccaneers.userprefs","distinct":true,"url":"https://api.github.com/repos/Rulfer/Steam-Buccaneers/commits/afc356669fbf1ed27022071020a3712961458a64"},{"sha":"b7c21cbbe91daf315234be4e05d55773841f50ff","author":{"email":"782fadbb626bae3a2e56495ddba45f9f065c3c62@hotmail.com","name":"Bård Harald"},"message":"Marines behaviour, Boss behaviour, fixed bombHit is fixed\n\nThe Marine will now flee when the boss is spawned. I did not want them\nto just despawn, as we might want to spawn the boss at a distance from\nthe player. The Marines also don't spawn when the boss is alive or when\na fight is going on.\n\nThe boss is now almost done, I only need the model and materials. The\nbombs can actually impact it, I just had to change from \"GetComponent\"\nto \"GetComponentInParent\" to make sure that the script actually accessed\nthe root object to find AIMaster. I also added the player materials to\nmake sure that it could change materials when it's health is low enough.\nThe boss will spawn with 100 health, and still when the player is within\n100m to the spawn object. These are variables that can be changed at any\ntime dring the balancing.\nI had to make a new bool  in AIMove to make sure that the boss doesn't\ndespawn every single Marine out there,\n\nThere is a new function out there to make sure that a fight occures\nevery X second/minute. As of now it's set at 5 seconds for debug\nreasons, but I didn't have time to test it out today.\n\nAlso, for some reason, every single fucking Marine goes in to killer\nmode and drives towards the Player the second they spawn. I have no idea\nwhy.","distinct":true,"url":"https://api.github.com/repos/Rulfer/Steam-Buccaneers/commits/b7c21cbbe91daf315234be4e05d55773841f50ff"}]}