{"action":"created","issue":{"url":"https://api.github.com/repos/EvolSoft/ServerAuth/issues/57","labels_url":"https://api.github.com/repos/EvolSoft/ServerAuth/issues/57/labels{/name}","comments_url":"https://api.github.com/repos/EvolSoft/ServerAuth/issues/57/comments","events_url":"https://api.github.com/repos/EvolSoft/ServerAuth/issues/57/events","html_url":"https://github.com/EvolSoft/ServerAuth/issues/57","id":125895426,"number":57,"title":"Performance Optimisations","user":{"login":"legoboy0215","id":12031248,"avatar_url":"https://avatars.githubusercontent.com/u/12031248?v=3","gravatar_id":"","url":"https://api.github.com/users/legoboy0215","html_url":"https://github.com/legoboy0215","followers_url":"https://api.github.com/users/legoboy0215/followers","following_url":"https://api.github.com/users/legoboy0215/following{/other_user}","gists_url":"https://api.github.com/users/legoboy0215/gists{/gist_id}","starred_url":"https://api.github.com/users/legoboy0215/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/legoboy0215/subscriptions","organizations_url":"https://api.github.com/users/legoboy0215/orgs","repos_url":"https://api.github.com/users/legoboy0215/repos","events_url":"https://api.github.com/users/legoboy0215/events{/privacy}","received_events_url":"https://api.github.com/users/legoboy0215/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-01-11T08:36:25Z","updated_at":"2016-01-11T14:17:34Z","closed_at":null,"body":"1. OMG. Change all the isPlayerRegistered in events to isPlayerAuthed. You are executing so many queries per-second.\r\n2. PlayerMoveEvent should be replaced with a task running every tick, checking every player.\r\n3. @PEMapModder's suggestions :)\r\n4. I may make a PR, but I don't have time yet."},"comment":{"url":"https://api.github.com/repos/EvolSoft/ServerAuth/issues/comments/170563992","html_url":"https://github.com/EvolSoft/ServerAuth/issues/57#issuecomment-170563992","issue_url":"https://api.github.com/repos/EvolSoft/ServerAuth/issues/57","id":170563992,"user":{"login":"Flavius12","id":10297075,"avatar_url":"https://avatars.githubusercontent.com/u/10297075?v=3","gravatar_id":"","url":"https://api.github.com/users/Flavius12","html_url":"https://github.com/Flavius12","followers_url":"https://api.github.com/users/Flavius12/followers","following_url":"https://api.github.com/users/Flavius12/following{/other_user}","gists_url":"https://api.github.com/users/Flavius12/gists{/gist_id}","starred_url":"https://api.github.com/users/Flavius12/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Flavius12/subscriptions","organizations_url":"https://api.github.com/users/Flavius12/orgs","repos_url":"https://api.github.com/users/Flavius12/repos","events_url":"https://api.github.com/users/Flavius12/events{/privacy}","received_events_url":"https://api.github.com/users/Flavius12/received_events","type":"User","site_admin":false},"created_at":"2016-01-11T14:17:34Z","updated_at":"2016-01-11T14:17:34Z","body":"@legoboy0215 About the PlayerMoveEvent why should I make a task instead of using PlayerMoveEvent?"}}