{"push_id":1270783881,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"12f454719c51c1b3a1cca3f221c44f0d65c591eb","before":"98646db6aa393c30879344a419a978e950305785","commits":[{"sha":"f153533b59d787441af51f39a57fa7e22b9a8650","author":{"name":"Amadeusz Mileszko","email":"f5aef408b09c0120fd18bd54ecdf61a187dafea8@pc36.home"},"message":"Szkielet","distinct":true,"url":"https://api.github.com/repos/a-mile/OpenGL-Arkanoid/commits/f153533b59d787441af51f39a57fa7e22b9a8650"},{"sha":"98ebbc18467a0fb91af885cc0a153cb54fcfcce8","author":{"name":"Amadeusz Mileszko","email":"f5aef408b09c0120fd18bd54ecdf61a187dafea8@pc36.home"},"message":"Obsługa shaderów i prosty kształt","distinct":true,"url":"https://api.github.com/repos/a-mile/OpenGL-Arkanoid/commits/98ebbc18467a0fb91af885cc0a153cb54fcfcce8"},{"sha":"12f454719c51c1b3a1cca3f221c44f0d65c591eb","author":{"name":"Amadeusz Mileszko","email":"f5aef408b09c0120fd18bd54ecdf61a187dafea8@pc36.home"},"message":"Kamera i ruch po jednej osi","distinct":true,"url":"https://api.github.com/repos/a-mile/OpenGL-Arkanoid/commits/12f454719c51c1b3a1cca3f221c44f0d65c591eb"}]}
{"actor":{"display_login":"a-mile"}}