{"action":"created","issue":{"url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/1723","repository_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering","labels_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/1723/labels{/name}","comments_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/1723/comments","events_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/1723/events","html_url":"https://github.com/BluSunrize/ImmersiveEngineering/issues/1723","id":191238017,"number":1723,"title":"[Feature Request] Mid tier power generation - burning ethanol","user":{"login":"xepps","id":1401667,"avatar_url":"https://avatars.githubusercontent.com/u/1401667?v=3","gravatar_id":"","url":"https://api.github.com/users/xepps","html_url":"https://github.com/xepps","followers_url":"https://api.github.com/users/xepps/followers","following_url":"https://api.github.com/users/xepps/following{/other_user}","gists_url":"https://api.github.com/users/xepps/gists{/gist_id}","starred_url":"https://api.github.com/users/xepps/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/xepps/subscriptions","organizations_url":"https://api.github.com/users/xepps/orgs","repos_url":"https://api.github.com/users/xepps/repos","events_url":"https://api.github.com/users/xepps/events{/privacy}","received_events_url":"https://api.github.com/users/xepps/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-23T10:46:26Z","updated_at":"2016-12-20T18:07:10Z","closed_at":null,"body":"I've recently started playing through the latest direwolf20 pack, trying to use IE as much as possible.  One issue I've had is about the different kinds of power gen, and I think there is a gap that needs filling. \r\n\r\nThe water wheel, and wind mills all generate between 20 and 70 rf/t, and thermoelectric generator sits at 40rf/t (with uranium and water). These are place and forget generators, and I think they are well balanced within the mod.\r\n\r\nThen there's the lightning rod that generates 16000000 rf. I haven't yet tried this, as I'm not sure if it will generate a reliable enough source of rf. Forgive me if this feature is actually suitable for my request, as one lightning strike every half an hour is roughly equivalent to 512rf/t. How frequently can I expect these strikes?\r\n\r\nLastly, there's the diesel generator that generates 4096rf/t, but requires a lot of infrastructure to keep it maintained (ability to grow, for example, 1 potato and 1 seed per second), along with fermenters, squeezers, refineries, pumps and power to go with them. \r\n\r\nWhat I want to suggest is another active generator that is somewhere in between: burning ethanol. Since it would require some of the infrastructure required to make diesel (a farm and fermenter), I feel it would be balanced outputting around 512rf/t. This would also make mv cables more useful, as I think they are under utilised at the moment.\r\n\r\nAfter thought: I guess a way to quickly implement this would be to let the diesel generator burn ethanol."},"comment":{"url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/comments/268314169","html_url":"https://github.com/BluSunrize/ImmersiveEngineering/issues/1723#issuecomment-268314169","issue_url":"https://api.github.com/repos/BluSunrize/ImmersiveEngineering/issues/1723","id":268314169,"user":{"login":"GB-Hijacker","id":8103893,"avatar_url":"https://avatars.githubusercontent.com/u/8103893?v=3","gravatar_id":"","url":"https://api.github.com/users/GB-Hijacker","html_url":"https://github.com/GB-Hijacker","followers_url":"https://api.github.com/users/GB-Hijacker/followers","following_url":"https://api.github.com/users/GB-Hijacker/following{/other_user}","gists_url":"https://api.github.com/users/GB-Hijacker/gists{/gist_id}","starred_url":"https://api.github.com/users/GB-Hijacker/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GB-Hijacker/subscriptions","organizations_url":"https://api.github.com/users/GB-Hijacker/orgs","repos_url":"https://api.github.com/users/GB-Hijacker/repos","events_url":"https://api.github.com/users/GB-Hijacker/events{/privacy}","received_events_url":"https://api.github.com/users/GB-Hijacker/received_events","type":"User","site_admin":false},"created_at":"2016-12-20T18:07:09Z","updated_at":"2016-12-20T18:07:09Z","body":"I thought about this as well, but I don't know how Blu has coded his objects. In the config files, the diesel has a definitive output figure while the dynamo has an output that is augmented (multiplied I guess?) by speed of the wheel attached.\r\n\r\nI would say to keep with the realism IE strives for, a mid tier generator like a standby home generator would be more ideal. Make it a multiblock, but have its intake take ethanol and maybe a power output of something like 1024. Abother option would be to have the diesel multiblock be constructed like normal, but it's really an ethanol gen. Attach a \"diesel manifold upgrade\" to it, whack the hammet, and it turns into the diesel. "}}
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