{"push_id":1045820257,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"3622c04f2cfce71cd9a1dade783964f8a65fcf2c","before":"2f372a92f784756462223feb333740c72317186a","commits":[{"sha":"3622c04f2cfce71cd9a1dade783964f8a65fcf2c","author":{"email":"219f07706d4e22c52be3b84b15b94ad7a49ec227@gnu.org","name":"Brigham Keys"},"message":"-Added .obj models to the project, we now have a complete vehicle.\n-Each object gets a node and a mesh, everything is now in a vehicle class. Although I should probably seperate everything into it's own class\n-Put code in the initializer list in Game.cpp, we need to get in the habit of doing this\n-implemented some basic unit tests\n-implemented throw catch for the vehicle, I am about to do this for the game class and other classes.\nNic, you need to do something with keyMap, why is it not in the KeyboardInput class? It bothers me that I cannot put it in the initializer list.","distinct":true,"url":"https://api.github.com/repos/CollectiveTyranny/DMUX/commits/3622c04f2cfce71cd9a1dade783964f8a65fcf2c"}]}