{"push_id":1111165358,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"821bb5e1522bfb1ce615545723a3e0908cd28fc2","before":"27c07f6da240b4bcec10e1eb7336edbec1ec8d03","commits":[{"sha":"821bb5e1522bfb1ce615545723a3e0908cd28fc2","author":{"email":"c2c503a96517e04afd813adfb1834b274973dc5b@users.noreply.github.com","name":"Theston E. Fox"},"message":"feat(Pointer): add option to disable teleport on pointer\n\nIt may be required to have a controller pointer appear but never want\nit to teleport, the use case would be one controller is used for\nteleporting (perhaps with a bezier pointer) and the other pointer\nuses a simple pointer but only for using Interactable Objects.\n\nThe new `Enable Teleport` flag can be set independently on each\ncontroller.","distinct":true,"url":"https://api.github.com/repos/thestonefox/SteamVR_Unity_Toolkit/commits/821bb5e1522bfb1ce615545723a3e0908cd28fc2"}]}