{"action":"created","issue":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14981","labels_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14981/labels{/name}","comments_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14981/comments","events_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14981/events","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/14981","id":128368851,"number":14981,"title":"Reload using magazines","user":{"login":"mugling","id":12238606,"avatar_url":"https://avatars.githubusercontent.com/u/12238606?v=3","gravatar_id":"","url":"https://api.github.com/users/mugling","html_url":"https://github.com/mugling","followers_url":"https://api.github.com/users/mugling/followers","following_url":"https://api.github.com/users/mugling/following{/other_user}","gists_url":"https://api.github.com/users/mugling/gists{/gist_id}","starred_url":"https://api.github.com/users/mugling/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mugling/subscriptions","organizations_url":"https://api.github.com/users/mugling/orgs","repos_url":"https://api.github.com/users/mugling/repos","events_url":"https://api.github.com/users/mugling/events{/privacy}","received_events_url":"https://api.github.com/users/mugling/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":27,"created_at":"2016-01-24T03:07:11Z","updated_at":"2016-01-24T16:29:14Z","closed_at":null,"body":"Now that basic functionality from #14949 is merged we need to consider our next steps.  I can see us branching in three directions, the first is mainline content, the second is the generic guns mod and the third a technical/realism mod. I've little doubt @DeadLeaves, @chaosvolt and others will be keen to start work on the latter.\r\n\r\nThis issue is opened to discuss the mainline content. The first task is to define a sufficient (but not excessive) number of magazines. Whilst technical correctness is important where there is a conflict between this and gameplay I'd like to choose the latter and reserve the former for a realism mod.\r\n\r\nMilitary guns should spawn **without** magazines making their obtainability an important factor and helping to balance them against the guns with integral magazines. We also need to consider the effect of ammo conversions which are **much** more valuable now we have differing magazines.\r\n\r\nThe section for **.223** illustrates what I have in mind and suggestions are welcomed to help complete the other ammo types.\r\n\r\n**NOTE: weight is per round**\r\n\r\n#### .223 / 5.56\r\n**Advantage:** Interchangeable magazines, common ammo\r\n**Disadvantage:** Inferior to other rifle rounds, less reliable weapons\r\n\r\n| name | cap | vol | rel | reload | weight | rarity | fits |\r\n|--------|-------------|-------|---|---------------|---|------------|----|\r\n| Ruger 223 mag | 10 | 1 | 9 | 100 | 10 | frequent | everything |\r\n| STANAG mag | 30 | 2 | 8 | 100 | 12 | uncommon | not mini14 |\r\n| STANAG drum | 50 | 4 | 7 | 200 | 12 | rare | not carbine |\r\n| 223 belt | * | * | 6 | * | * | rare | only m249? |\r\n| Survivor 223 mag | 5 | 1 | 5 | 150 | 16 | craftable | everything |\r\n| LW-32 mag | 32 | 2 | 9 | 120 | 6 | rare | leadworks |\r\n| LW-56 mag | 56 | 3 | 9 | 160 | 6 | rare | leadworks |\r\n\r\n#### 9mm\r\n**Advantage:** Very common ammo, some mags fit both SMGs and carbines\r\n**Disadvantage:** Inferior to other pistol rounds, no good revolvers\r\n\r\n| name | capacity | volume | reliability | rarity | fits |\r\n|--------|-------------|----------|------------|------------|----|\r\n| Glock magazine | 15 | 1 | 8 | frequent | glock, Cx4 |\r\n| Glock Hi-cap mag | 20 | 2 | 7 | uncommon | glock, Cx4 |\r\n| M9 Beretta | 15 | 1 | 9 | rare | m9 |\r\n| USP 9mm mag | 15 | 1 | 8 | rare | USP | \r\n| Leadworks 9mm mag | 20 | 2 | 10 | rare | leadworks | \r\n| UZI\r\n| TEC-9|\r\n| Calico |\r\n| MP5 |\r\n| Sten |\r\n\r\n\r\n#### .22\r\n**Advantage:** Quiet, very low recoil, low ammo weight\r\n**Disadvantage:** Weak, unreliable guns, few with detachable magazines\r\n\r\n| name | capacity | volume | reliability | rarity | fits |\r\n|--------|-------------|----------|------------|------------|----|\r\n| A-180 mag | 165 | 4 | 7 | rare | American 180 |\r\n\r\n#### Shotguns\r\n**Advantage:** Common ammo, powerful, easy to aim\r\n**Disadvantage:** Noisy. Mostly integral magazines\r\n\r\n| name | capacity | volume | reliability | rarity | fits |\r\n|--------|-------------|----------|------------|------------|----|\r\n| Saiga mag | 10 | 2 | 8 | very rare | Saiga-12 |\r\n\r\nMissing functionality:\r\n- [ ] Implement `magazine_well`\r\n- [ ] Implement `reliability` (#14993)\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/comments/174313840","html_url":"https://github.com/CleverRaven/Cataclysm-DDA/issues/14981#issuecomment-174313840","issue_url":"https://api.github.com/repos/CleverRaven/Cataclysm-DDA/issues/14981","id":174313840,"user":{"login":"DeadLeaves","id":614677,"avatar_url":"https://avatars.githubusercontent.com/u/614677?v=3","gravatar_id":"","url":"https://api.github.com/users/DeadLeaves","html_url":"https://github.com/DeadLeaves","followers_url":"https://api.github.com/users/DeadLeaves/followers","following_url":"https://api.github.com/users/DeadLeaves/following{/other_user}","gists_url":"https://api.github.com/users/DeadLeaves/gists{/gist_id}","starred_url":"https://api.github.com/users/DeadLeaves/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DeadLeaves/subscriptions","organizations_url":"https://api.github.com/users/DeadLeaves/orgs","repos_url":"https://api.github.com/users/DeadLeaves/repos","events_url":"https://api.github.com/users/DeadLeaves/events{/privacy}","received_events_url":"https://api.github.com/users/DeadLeaves/received_events","type":"User","site_admin":false},"created_at":"2016-01-24T16:29:13Z","updated_at":"2016-01-24T16:29:13Z","body":"I don't see why the Mini14 cannot use stanag30. I mean, it can only fire semi auto. so it's not like a huge magazine will benefit it that much. Lager magazines will benefit weapons with high fire rate if anything. "}}