{"action":"created","issue":{"url":"https://api.github.com/repos/KSP-KOS/KOS/issues/1777","repository_url":"https://api.github.com/repos/KSP-KOS/KOS","labels_url":"https://api.github.com/repos/KSP-KOS/KOS/issues/1777/labels{/name}","comments_url":"https://api.github.com/repos/KSP-KOS/KOS/issues/1777/comments","events_url":"https://api.github.com/repos/KSP-KOS/KOS/issues/1777/events","html_url":"https://github.com/KSP-KOS/KOS/issues/1777","id":170949776,"number":1777,"title":"Add a way to disable \"first pitch/yaw then roll\" steering feature","user":{"login":"PhoenixBlack","id":1712977,"avatar_url":"https://avatars.githubusercontent.com/u/1712977?v=3","gravatar_id":"","url":"https://api.github.com/users/PhoenixBlack","html_url":"https://github.com/PhoenixBlack","followers_url":"https://api.github.com/users/PhoenixBlack/followers","following_url":"https://api.github.com/users/PhoenixBlack/following{/other_user}","gists_url":"https://api.github.com/users/PhoenixBlack/gists{/gist_id}","starred_url":"https://api.github.com/users/PhoenixBlack/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/PhoenixBlack/subscriptions","organizations_url":"https://api.github.com/users/PhoenixBlack/orgs","repos_url":"https://api.github.com/users/PhoenixBlack/repos","events_url":"https://api.github.com/users/PhoenixBlack/events{/privacy}","received_events_url":"https://api.github.com/users/PhoenixBlack/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-12T20:10:24Z","updated_at":"2016-08-12T21:45:50Z","closed_at":null,"body":"It's hard to fathom why this conditional exists and it seems completely out of place, but for sake of backwards compatibility, could you please add a way to bypass the conditional at SteeringManager.cs, line 710?\r\n\r\n`if (Math.Abs(phi) > 5 * Math.PI / 180d)`\r\n\r\nIt is very hard to understand why would one suddenly stop steering on roll channel just because given vehicle is in a transitional motion over a large span, but it's completely wrong. When doing atmospheric reentry, this deprives vehicle of *incredibly* vital roll control at times (when arbitrary threshold is reached)."},"comment":{"url":"https://api.github.com/repos/KSP-KOS/KOS/issues/comments/239567542","html_url":"https://github.com/KSP-KOS/KOS/issues/1777#issuecomment-239567542","issue_url":"https://api.github.com/repos/KSP-KOS/KOS/issues/1777","id":239567542,"user":{"login":"Dunbaratu","id":5216848,"avatar_url":"https://avatars.githubusercontent.com/u/5216848?v=3","gravatar_id":"","url":"https://api.github.com/users/Dunbaratu","html_url":"https://github.com/Dunbaratu","followers_url":"https://api.github.com/users/Dunbaratu/followers","following_url":"https://api.github.com/users/Dunbaratu/following{/other_user}","gists_url":"https://api.github.com/users/Dunbaratu/gists{/gist_id}","starred_url":"https://api.github.com/users/Dunbaratu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Dunbaratu/subscriptions","organizations_url":"https://api.github.com/users/Dunbaratu/orgs","repos_url":"https://api.github.com/users/Dunbaratu/repos","events_url":"https://api.github.com/users/Dunbaratu/events{/privacy}","received_events_url":"https://api.github.com/users/Dunbaratu/received_events","type":"User","site_admin":false},"created_at":"2016-08-12T21:45:50Z","updated_at":"2016-08-12T21:45:50Z","body":"If you don't understand why it does this, then try changing the line of code, recompiling, and seeing how it flies without it there and you'll see why it was added.  Trying to steer all 3 axes at once causes it to steer in a funny narrowing spiraling arc toward the destination instead of straight to it.\r\n\r\nWhat might make sense more is to let you pick which one axis will be the \"last one\" where it lets the other two happen first.  Thus you could have one that goes \"roll and pitch, then yaw\", if you want (probably better for aircraft).\r\n\r\nWhat does not make sense, however, is to let it do all 3 at once.  Try it and see what happens.\r\n"}}
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