{"action":"opened","issue":{"url":"https://api.github.com/repos/ClassicWoW/Nefarian_1.12.1_Bugtracker/issues/1798","repository_url":"https://api.github.com/repos/ClassicWoW/Nefarian_1.12.1_Bugtracker","labels_url":"https://api.github.com/repos/ClassicWoW/Nefarian_1.12.1_Bugtracker/issues/1798/labels{/name}","comments_url":"https://api.github.com/repos/ClassicWoW/Nefarian_1.12.1_Bugtracker/issues/1798/comments","events_url":"https://api.github.com/repos/ClassicWoW/Nefarian_1.12.1_Bugtracker/issues/1798/events","html_url":"https://github.com/ClassicWoW/Nefarian_1.12.1_Bugtracker/issues/1798","id":186029387,"number":1798,"title":"Swing timer wird bei procc´s nicht zurückgesetzt","user":{"login":"SirBeansen","id":9203936,"avatar_url":"https://avatars.githubusercontent.com/u/9203936?v=3","gravatar_id":"","url":"https://api.github.com/users/SirBeansen","html_url":"https://github.com/SirBeansen","followers_url":"https://api.github.com/users/SirBeansen/followers","following_url":"https://api.github.com/users/SirBeansen/following{/other_user}","gists_url":"https://api.github.com/users/SirBeansen/gists{/gist_id}","starred_url":"https://api.github.com/users/SirBeansen/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SirBeansen/subscriptions","organizations_url":"https://api.github.com/users/SirBeansen/orgs","repos_url":"https://api.github.com/users/SirBeansen/repos","events_url":"https://api.github.com/users/SirBeansen/events{/privacy}","received_events_url":"https://api.github.com/users/SirBeansen/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-10-28T21:45:05Z","updated_at":"2016-10-28T21:45:05Z","closed_at":null,"body":"### Welches Verhalten wird beobachtet?\r\n\r\nWenn man durch das Windfury totem oder dem Talent: Schwert Spezialisierung oder Hand der Gerechtigkeit einen Extra Schlag bekommt wird bei der main hand waffe der Schlag timer nicht zurück gesetzt.\r\n\r\n### Wie sollte es sich verhalten?\r\n\r\nExtra Waffen hits wie: Windfury, Hoj, Schwert procc und Reckoning sollten den  swing timer der Main hand zurücksetzten.\r\n\r\n### Schritte zur Reproduzierung\r\n\r\nWindfury totem stellen lassen > Autoattack starten > Als schurke angreifen und windfury proccen lassen durch fähigkeiten. \r\nOder Als Krieger mit einer langsamen 2hand > zu schlagen > aber der hälfte Kniesehne casten > wf proc auslösen > proc und sehen das der autoatack trotzdem wie gewohnt ausgeführt wird.\r\n\r\n### Zusätzliche Informationen (Screenshots, Videos, etc.)\r\n\r\nhttp://roguecrap.blogspot.de/2006/05/more-on-sword-spec-modeling.html \r\n(Sword spec proc is an normal mainhand attack and will cancel attack-in-motion and resets your MH attack timer.)\r\n\r\nhttp://leftoversraiding.org/index.php/topic/2574/1/sword-spec-rogues-read-this.html\r\n(Because BB (2.5 speed) is only just BARELY slower than CTS (2.6), and so nearly all of your mh swing time gets wasted when your oh procs sword spec and resets the mh swing timer.)\r\n\r\nhttp://blue.cardplace.com/cache/wow-realm-test/40837.htm\r\n(Because reck. resets the swing timer, 5 points in the talent provide only 1%-99% of a free swing, depending on when in the swing cycle you are crit.)\r\n\r\nhttp://forums.elitistjerks.com/forums/topic/8508-hand-of-justice-understanding-this-trinket/?page=2\r\n(Posted 29 Sep 2006 - patch 1.12\r\nBasically HoJ resets your MH swing timer enabling one extra auto-attack (just like sword spec or windfury). The extra attack can proc a weapon enchant, just like a \"normal\" attack can. Your combat log just says you gain an extra attack through windfury/sword specialization/hand of jusice, then the next line of the combat log will have the normal autoattack sequence. There's nothing that identifies the extra attack as being any different from a normal autoattack. Because this is a normal attack, it can crit, miss, etc. and most importantly it is subject to glancing blows.\r\n\r\nWhere things get kind of wacky is when you have a chain proc of sword spec, HoJ, and/or windfury (one procs off the other). Because all of these reset your swing timer, you only get the benefit of one of them, even if you had a chain proc (checking my combat log it looks like I'm only getting one attack, not a chain of 2-3). In this situation you would have been better off with 1% more crit or even 1% hit rather than the 1% extra attack. Ideally the \"extra attack\" would just be instant damage every time you get an extra attack, which it sort of is, but not when multiple things give you an extra attack (edit: this means with wf you get 27% more extra attack damage, not a compound 1.02*1.05*1.20 = 29%). This is sometimes cited as one of the reasons sword spec isn't quite as good as it could be. Personally, I don't see this as that big a deal and the incidences of it happening are rare. Sword spec can still be superior to dagger/fist in some special situations because it doesn't impact your crit cap and has a similar impact on dps.)\r\n\r\n\r\nhttp://wowwiki.wikia.com/wiki/Patch_1.9.0\r\n\r\nOn-next-swing abilities will no longer cause multiple weapon procs on a single swing.\r\n\r\n\r\nAlle Kreaturen, Items, Objekte, Quests, Zauber etc. müssen aus unserer Datenbank verlinkt sein.http://datenbank.classic-wow.org/?item=11815 Hoj\r\nSchwertproc: http://datenbank.welli-it.de/?spell=16459\r\nSchwertspezialisierung: http://datenbank.welli-it.de/?spell=13964\r\nReckoning proc: http://datenbank.classic-wow.org/?spell=20178\r\nReckoning  Talent: http://datenbank.classic-wow.org/?spell=20182\r\n\r\n"}}
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