{"push_id":1237744406,"size":1,"distinct_size":0,"ref":"refs/heads/7650_OgreTerrainQuadTreeNodeMovable_Ogre2Update_Ogre2Update","head":"03180943ec35be524848ccf5156670c2c75f4cf2","before":"cb624104d0de3f5a452fe721e8754cd9948ba9ff","commits":[{"sha":"03180943ec35be524848ccf5156670c2c75f4cf2","author":{"name":"Steve Streeting","email":"5eb4f8ae09d1b5661f1add989b1c3fabe443bd83@stevestreeting.com"},"message":"D3D9: make default optimisation of HLSL in debug 'level 1' again instead of skipping. Skipping optimisation can make many shaders completely fail in debug because they use too many instruction slots.","distinct":false,"url":"https://api.github.com/repos/digimatic/ogre/commits/03180943ec35be524848ccf5156670c2c75f4cf2"}]}
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