{"push_id":1045823337,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"7542d38681fc202196fc86260de3f44763a3a9cc","before":"d5bb9512377788b2e11b8082e218e87d3eba6b60","commits":[{"sha":"ce072f25e2131eb34b06e93a46eb095aebfe9662","author":{"email":"42dda901f174e949fe100d1264cf8dfb1f2fbef9@gmail.com","name":"Vincent Lejeune"},"message":"d3d12: Move sampler DescriptorHeap selection in D3D12GSRender\n\nAvoid sampler descriptor being stored on 2 heaps inside a single draw\ncall. Fix somes crashes.","distinct":true,"url":"https://api.github.com/repos/RPCS3/rpcs3/commits/ce072f25e2131eb34b06e93a46eb095aebfe9662"},{"sha":"7542d38681fc202196fc86260de3f44763a3a9cc","author":{"email":"42dda901f174e949fe100d1264cf8dfb1f2fbef9@gmail.com","name":"vlj"},"message":"Merge pull request #1642 from vlj/d3d12\n\nd3d12: Move sampler DescriptorHeap selection in D3D12GSRender","distinct":true,"url":"https://api.github.com/repos/RPCS3/rpcs3/commits/7542d38681fc202196fc86260de3f44763a3a9cc"}]}