{"push_id":1371825410,"size":1,"distinct_size":1,"ref":"refs/heads/webgl-options","head":"8f4f468d4058de79eb46789300c220644642d6b3","before":"5061a6c9b69eb0ebd8d440179051d634a0882ae8","commits":[{"sha":"8f4f468d4058de79eb46789300c220644642d6b3","author":{"name":"Matt Doiron","email":"07c40f6b01c99da32d7e7a8ebe0b280552edf59f@gmail.com"},"message":"Pass options to liteGL\n\nExisting code uses getContext before passing canvas to LiteGL. This means the options specified will never be used. Use GL.create with options, which returns a context, to ensure options are respected. This also lets LiteGL take care of defining default options. Use a try/catch block to return a regular 2D context if webGL is not available.","distinct":true,"url":"https://api.github.com/repos/mattdoiron/Canvas2DtoWebGL/commits/8f4f468d4058de79eb46789300c220644642d6b3"}]}
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