{"push_id":962884887,"size":7,"distinct_size":7,"ref":"refs/heads/master","head":"239571e77e6a0e8e67f95d3d87730558858b16c4","before":"c78a3e58881b129bb211fb830a00ce07befac59e","commits":[{"sha":"1081381d24a1c721f9399d380bf2d2feddae351c","author":{"email":"69963666a3d74e2a23d997bcdb775507046cf1bb@gmail.com","name":"Adrian Astley"},"message":"Refactor Imgui GLFW impl\n\nto encapsulate global variables and functionality into a class","distinct":true,"url":"https://api.github.com/repos/RichieSams/lantern/commits/1081381d24a1c721f9399d380bf2d2feddae351c"},{"sha":"0957ee5f20d10242e542457dea0a3b9d085e3869","author":{"email":"69963666a3d74e2a23d997bcdb775507046cf1bb@gmail.com","name":"Adrian Astley"},"message":"Use embree vector types instead of rolling our own\n\nThis makes ray creation easier.","distinct":true,"url":"https://api.github.com/repos/RichieSams/lantern/commits/0957ee5f20d10242e542457dea0a3b9d085e3869"},{"sha":"3be5c5ec6f10676c40134e22b133a34b8d108ad6","author":{"email":"69963666a3d74e2a23d997bcdb775507046cf1bb@gmail.com","name":"Adrian Astley"},"message":"Create a non-atomic frame buffer class","distinct":true,"url":"https://api.github.com/repos/RichieSams/lantern/commits/3be5c5ec6f10676c40134e22b133a34b8d108ad6"},{"sha":"669e6c9ccd33f455961a96c5cfe0a5bc3f2af59c","author":{"email":"69963666a3d74e2a23d997bcdb775507046cf1bb@gmail.com","name":"Adrian Astley"},"message":"Create a camera class","distinct":true,"url":"https://api.github.com/repos/RichieSams/lantern/commits/669e6c9ccd33f455961a96c5cfe0a5bc3f2af59c"},{"sha":"fbe90d2ade8a41529e970611b89d8c1301d134a7","author":{"email":"69963666a3d74e2a23d997bcdb775507046cf1bb@gmail.com","name":"Adrian Astley"},"message":"Use the ray definition used in the embree sample\n\nThe one defined by embree only uses primative types (for portability)\nbut this makes it more annoying to use. We can define our own and\nuse it instead as long as they are the same size/order","distinct":true,"url":"https://api.github.com/repos/RichieSams/lantern/commits/fbe90d2ade8a41529e970611b89d8c1301d134a7"},{"sha":"9d4465d4c17a7697a0b0e1d3c62b2f5bbfefad26","author":{"email":"69963666a3d74e2a23d997bcdb775507046cf1bb@gmail.com","name":"Adrian Astley"},"message":"Run the renderer from within the visualizer\n\nThis makes it much much easier to synchronize rendering and\ndisplaying. In the future we can add an option in main.cpp\nto run headless.","distinct":true,"url":"https://api.github.com/repos/RichieSams/lantern/commits/9d4465d4c17a7697a0b0e1d3c62b2f5bbfefad26"},{"sha":"239571e77e6a0e8e67f95d3d87730558858b16c4","author":{"email":"69963666a3d74e2a23d997bcdb775507046cf1bb@gmail.com","name":"Adrian Astley"},"message":"Correct formatting","distinct":true,"url":"https://api.github.com/repos/RichieSams/lantern/commits/239571e77e6a0e8e67f95d3d87730558858b16c4"}]}