{"push_id":1135303401,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"2ff0bb82014c9ba2efc8f710e4c4470a4c95ce4b","before":"5e9e67e6ee69972c04d871f2c136698d7943d1b8","commits":[{"sha":"2ff0bb82014c9ba2efc8f710e4c4470a4c95ce4b","author":{"name":"Alvian Prasetya","email":"c6fe3677cfc278ff6572261be89591b77c713bd8@gmail.com"},"message":"Improved efficiency of boss fire\n\n- Instead of calling RPC for every single bullet, RPC is only called\nonce and all the bullets are instantiated on client side.","distinct":true,"url":"https://api.github.com/repos/oSlashStudio/Faux-G/commits/2ff0bb82014c9ba2efc8f710e4c4470a4c95ce4b"}]}
{"actor":{"display_login":"AlvianPrasetya"}}