{"action":"created","comment":{"url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/comments/56596615","id":56596615,"diff_hunk":"@@ -662,8 +662,13 @@ int IncreaseAltitude(int predClfDist, int diffClfMslHgt, int relTarHorDist, int\n \t\t\t\t{\n \t\t\t\t\t// Aim to attain cruise altitude as soon as possible while having the absolute value\n \t\t\t\t\t// of vertical facing bound by the maximum vertical rate of turn\n+\t\t\t\t\tvar dat = args.SourceActor.World.Map.DistanceAboveTerrain(pos);\n \t\t\t\t\tvar vDist = new WVec(-diffClfMslHgt - info.CruiseAltitude.Length, -speed, 0);\n \t\t\t\t\tdesiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;\n+\n+\t\t\t\t\tif (dat.Length > info.CruiseAltitude.Length)","path":"OpenRA.Mods.Common/Effects/Missile.cs","position":null,"original_position":8,"commit_id":"698203864ddef6f37aa251883778840d5658c729","original_commit_id":"726b562eb4a3579d7e2bf24f2b24cf05c8d31b5e","user":{"login":"reaperrr","id":2857877,"avatar_url":"https://avatars.githubusercontent.com/u/2857877?v=3","gravatar_id":"","url":"https://api.github.com/users/reaperrr","html_url":"https://github.com/reaperrr","followers_url":"https://api.github.com/users/reaperrr/followers","following_url":"https://api.github.com/users/reaperrr/following{/other_user}","gists_url":"https://api.github.com/users/reaperrr/gists{/gist_id}","starred_url":"https://api.github.com/users/reaperrr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reaperrr/subscriptions","organizations_url":"https://api.github.com/users/reaperrr/orgs","repos_url":"https://api.github.com/users/reaperrr/repos","events_url":"https://api.github.com/users/reaperrr/events{/privacy}","received_events_url":"https://api.github.com/users/reaperrr/received_events","type":"User","site_admin":false},"body":"@pchote I'm not 100% sure given the missile code as a whole is quite a bit above me, but checking against `-diffClfMslHgt` instead of `dat.Length` indeed fixes the bug just as well on flat terrain and probably better on TS/RA2 cliffs (though I didn't notice any practical problems with TS cliffs while using `dat.Length`, either).","created_at":"2016-03-17T23:54:51Z","updated_at":"2016-03-17T23:54:51Z","html_url":"https://github.com/OpenRA/OpenRA/pull/10777#discussion_r56596615","pull_request_url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/10777","_links":{"self":{"href":"https://api.github.com/repos/OpenRA/OpenRA/pulls/comments/56596615"},"html":{"href":"https://github.com/OpenRA/OpenRA/pull/10777#discussion_r56596615"},"pull_request":{"href":"https://api.github.com/repos/OpenRA/OpenRA/pulls/10777"}}},"pull_request":{"url":"https://api.github.com/repos/OpenRA/OpenRA/pulls/10777","id":59896346,"html_url":"https://github.com/OpenRA/OpenRA/pull/10777","diff_url":"https://github.com/OpenRA/OpenRA/pull/10777.diff","patch_url":"https://github.com/OpenRA/OpenRA/pull/10777.patch","issue_url":"https://api.github.com/repos/OpenRA/OpenRA/issues/10777","number":10777,"state":"open","locked":false,"title":"Fix missiles not moving to CruiseAltitude if launched above it","user":{"login":"reaperrr","id":2857877,"avatar_url":"https://avatars.githubusercontent.com/u/2857877?v=3","gravatar_id":"","url":"https://api.github.com/users/reaperrr","html_url":"https://github.com/reaperrr","followers_url":"https://api.github.com/users/reaperrr/followers","following_url":"https://api.github.com/users/reaperrr/following{/other_user}","gists_url":"https://api.github.com/users/reaperrr/gists{/gist_id}","starred_url":"https://api.github.com/users/reaperrr/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/reaperrr/subscriptions","organizations_url":"https://api.github.com/users/reaperrr/orgs","repos_url":"https://api.github.com/users/reaperrr/repos","events_url":"https://api.github.com/users/reaperrr/events{/privacy}","received_events_url":"https://api.github.com/users/reaperrr/received_events","type":"User","site_admin":false},"body":"Closes #10741.\r\n\r\nMissiles can now descend towards CruiseAltitude as well.\r\n\r\nNote: While it works as intended, I'm not sure my approach is the best possible 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