{"push_id":1273112845,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"14f719fbaf82fdd6cf5e260166a85e282f2e2c36","before":"484c375b7f292ab88d423470fcacec641f5ab76f","commits":[{"sha":"14f719fbaf82fdd6cf5e260166a85e282f2e2c36","author":{"name":"mat8885","email":"965cc832189cb16e7f031c1c9c1a79685428f0e2@rit.edu"},"message":"Radial collisions final, basic blastwave, resizing & fullscreen, factions & faction colors\n\nNothing was wrong with my collision methods for radials, I just wasn't\nmultiplying the radius of the outer circle by dt. Lol.\n\nWrote a collision resolution method for basic warheads. It uses the\ndensity collision property, which is literally just a multiplier.\n\nThe canvas will now fill the window, and will resize dynamically with\nit.\n\nEnemy ships will be organized into factions. They will pick targets\nbased on distance, and according to their factions. Ships no longer have\nindividual color unless they have no faction - they will instead be\ndrawn with the faction's color. These colors are randomly generated when\nthe game is initialized.","distinct":true,"url":"https://api.github.com/repos/narrill/Space-Battle/commits/14f719fbaf82fdd6cf5e260166a85e282f2e2c36"}]}
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