{"action":"created","issue":{"url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine/issues/353","repository_url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine","labels_url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine/issues/353/labels{/name}","comments_url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine/issues/353/comments","events_url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine/issues/353/events","html_url":"https://github.com/TeamPorcupine/ProjectPorcupine/issues/353","id":172256779,"number":353,"title":"Discussion: Multiple map locations","user":{"login":"vogonistic","id":159568,"avatar_url":"https://avatars.githubusercontent.com/u/159568?v=3","gravatar_id":"","url":"https://api.github.com/users/vogonistic","html_url":"https://github.com/vogonistic","followers_url":"https://api.github.com/users/vogonistic/followers","following_url":"https://api.github.com/users/vogonistic/following{/other_user}","gists_url":"https://api.github.com/users/vogonistic/gists{/gist_id}","starred_url":"https://api.github.com/users/vogonistic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vogonistic/subscriptions","organizations_url":"https://api.github.com/users/vogonistic/orgs","repos_url":"https://api.github.com/users/vogonistic/repos","events_url":"https://api.github.com/users/vogonistic/events{/privacy}","received_events_url":"https://api.github.com/users/vogonistic/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine/labels/feedback%20requested","name":"feedback requested","color":"5319e7"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-08-20T06:27:16Z","updated_at":"2016-08-20T07:11:46Z","closed_at":null,"body":"With the grand exception of Dwarf Fortress that has z-levels, most tile based games only have a single map and location.\r\n\r\nI suggest we decouple the tiles and map data from our World object so that we can have multiple locations.\r\n\r\nAll locations would run their simulations all the time, but we only show one. It will allow our brave and probably soon to be dead (space-dysentery?) crew to embark on mining, trading and other missions. We can add a new map locations and allow the user to switch between the different locations at will. We could even use it to add more z-levels to the astroids, in case we want to go the direction of space dwarfs.\r\n\r\nI feel that it brings something new to this genre and I'd love to figure out what we could do with it.\r\n\r\nWhat do you guys think?"},"comment":{"url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine/issues/comments/241184408","html_url":"https://github.com/TeamPorcupine/ProjectPorcupine/issues/353#issuecomment-241184408","issue_url":"https://api.github.com/repos/TeamPorcupine/ProjectPorcupine/issues/353","id":241184408,"user":{"login":"fre-ber","id":10118663,"avatar_url":"https://avatars.githubusercontent.com/u/10118663?v=3","gravatar_id":"","url":"https://api.github.com/users/fre-ber","html_url":"https://github.com/fre-ber","followers_url":"https://api.github.com/users/fre-ber/followers","following_url":"https://api.github.com/users/fre-ber/following{/other_user}","gists_url":"https://api.github.com/users/fre-ber/gists{/gist_id}","starred_url":"https://api.github.com/users/fre-ber/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fre-ber/subscriptions","organizations_url":"https://api.github.com/users/fre-ber/orgs","repos_url":"https://api.github.com/users/fre-ber/repos","events_url":"https://api.github.com/users/fre-ber/events{/privacy}","received_events_url":"https://api.github.com/users/fre-ber/received_events","type":"User","site_admin":false},"created_at":"2016-08-20T07:11:46Z","updated_at":"2016-08-20T07:11:46Z","body":"I think that it would be cool to be able to set up multiple space stations in different locations around the solar system - different planets will have different types of resources and rather than shipping the raw ores back to the main base, you build a local refineries and just ship the enriched materials or even finished goods. "}}
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