{"action":"opened","issue":{"url":"https://api.github.com/repos/DaloLorn/SR2-SERS/issues/7","repository_url":"https://api.github.com/repos/DaloLorn/SR2-SERS","labels_url":"https://api.github.com/repos/DaloLorn/SR2-SERS/issues/7/labels{/name}","comments_url":"https://api.github.com/repos/DaloLorn/SR2-SERS/issues/7/comments","events_url":"https://api.github.com/repos/DaloLorn/SR2-SERS/issues/7/events","html_url":"https://github.com/DaloLorn/SR2-SERS/issues/7","id":197383489,"number":7,"title":"Improve PBW compatibility.","user":{"login":"DaloLorn","id":10565579,"avatar_url":"https://avatars.githubusercontent.com/u/10565579?v=3","gravatar_id":"","url":"https://api.github.com/users/DaloLorn","html_url":"https://github.com/DaloLorn","followers_url":"https://api.github.com/users/DaloLorn/followers","following_url":"https://api.github.com/users/DaloLorn/following{/other_user}","gists_url":"https://api.github.com/users/DaloLorn/gists{/gist_id}","starred_url":"https://api.github.com/users/DaloLorn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/DaloLorn/subscriptions","organizations_url":"https://api.github.com/users/DaloLorn/orgs","repos_url":"https://api.github.com/users/DaloLorn/repos","events_url":"https://api.github.com/users/DaloLorn/events{/privacy}","received_events_url":"https://api.github.com/users/DaloLorn/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-12-23T15:05:40Z","updated_at":"2016-12-23T15:05:40Z","closed_at":null,"body":"The Tactical Turn concept from #3 is nice, but not quite compatible with the goals of a proper PBW system. TTs assume that players will *tend* to play more or less simultaneously, while PBW's greatest advantage is that it doesn't care if people *can't* play simultaneously, it'll still work just fine.\r\n\r\nSo, while this is definitely not a primary focus, I should do it eventually:\r\n\r\n- [ ] Implement autoresolve for combat. This can probably be done by simply handing control over to the AI and fast-forwarding through the thing as quickly as safely possible.\r\n- [ ] Perhaps implement SE5-style simultaneous turns as an option, despite my earlier misgivings. Options don't hurt anyone, quite the contrary."}}
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