{"action":"created","issue":{"url":"https://api.github.com/repos/sp614x/optifine/issues/393","repository_url":"https://api.github.com/repos/sp614x/optifine","labels_url":"https://api.github.com/repos/sp614x/optifine/issues/393/labels{/name}","comments_url":"https://api.github.com/repos/sp614x/optifine/issues/393/comments","events_url":"https://api.github.com/repos/sp614x/optifine/issues/393/events","html_url":"https://github.com/sp614x/optifine/issues/393","id":195861067,"number":393,"title":"Mark blocks as emmisive","user":{"login":"Opptitronica","id":11284043,"avatar_url":"https://avatars.githubusercontent.com/u/11284043?v=3","gravatar_id":"","url":"https://api.github.com/users/Opptitronica","html_url":"https://github.com/Opptitronica","followers_url":"https://api.github.com/users/Opptitronica/followers","following_url":"https://api.github.com/users/Opptitronica/following{/other_user}","gists_url":"https://api.github.com/users/Opptitronica/gists{/gist_id}","starred_url":"https://api.github.com/users/Opptitronica/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Opptitronica/subscriptions","organizations_url":"https://api.github.com/users/Opptitronica/orgs","repos_url":"https://api.github.com/users/Opptitronica/repos","events_url":"https://api.github.com/users/Opptitronica/events{/privacy}","received_events_url":"https://api.github.com/users/Opptitronica/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-12-15T17:08:00Z","updated_at":"2016-12-19T21:18:32Z","closed_at":null,"body":"Basically this would be a way to mark blocks to act as glowstone causing them to emit light. It would be done in the .properties file something like this..\r\n\r\nLightSource= true\r\nLightPower= 1-10 or 100 being max strength\r\n\r\nIt would basically tell the block to act as a light source then emit at the given power. The main purpose would be to have it read an _e texture which would basically act as a mask to the texture designating the emissions color. It could ignore transparency so that it will only emit out of where there is a texture in the _e image file. If this were to be implemented it would be very useful to have for texture developers such as myself."},"comment":{"url":"https://api.github.com/repos/sp614x/optifine/issues/comments/268081237","html_url":"https://github.com/sp614x/optifine/issues/393#issuecomment-268081237","issue_url":"https://api.github.com/repos/sp614x/optifine/issues/393","id":268081237,"user":{"login":"Opptitronica","id":11284043,"avatar_url":"https://avatars.githubusercontent.com/u/11284043?v=3","gravatar_id":"","url":"https://api.github.com/users/Opptitronica","html_url":"https://github.com/Opptitronica","followers_url":"https://api.github.com/users/Opptitronica/followers","following_url":"https://api.github.com/users/Opptitronica/following{/other_user}","gists_url":"https://api.github.com/users/Opptitronica/gists{/gist_id}","starred_url":"https://api.github.com/users/Opptitronica/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Opptitronica/subscriptions","organizations_url":"https://api.github.com/users/Opptitronica/orgs","repos_url":"https://api.github.com/users/Opptitronica/repos","events_url":"https://api.github.com/users/Opptitronica/events{/privacy}","received_events_url":"https://api.github.com/users/Opptitronica/received_events","type":"User","site_admin":false},"created_at":"2016-12-19T21:18:32Z","updated_at":"2016-12-19T21:18:32Z","body":"But what if people want the emmisive blocks and don't want to use a shader specifically coded to read them?"}}
{"actor":{"display_login":"Opptitronica"}}