{"action":"created","issue":{"url":"https://api.github.com/repos/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/1","repository_url":"https://api.github.com/repos/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-","labels_url":"https://api.github.com/repos/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/1/comments","events_url":"https://api.github.com/repos/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/1/events","html_url":"https://github.com/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/1","id":173756271,"number":1,"title":"Use this code in TMeshObject ","user":{"login":"Kline777","id":7422553,"avatar_url":"https://avatars.githubusercontent.com/u/7422553?v=3","gravatar_id":"","url":"https://api.github.com/users/Kline777","html_url":"https://github.com/Kline777","followers_url":"https://api.github.com/users/Kline777/followers","following_url":"https://api.github.com/users/Kline777/following{/other_user}","gists_url":"https://api.github.com/users/Kline777/gists{/gist_id}","starred_url":"https://api.github.com/users/Kline777/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kline777/subscriptions","organizations_url":"https://api.github.com/users/Kline777/orgs","repos_url":"https://api.github.com/users/Kline777/repos","events_url":"https://api.github.com/users/Kline777/events{/privacy}","received_events_url":"https://api.github.com/users/Kline777/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-08-29T11:47:30Z","updated_at":"2016-08-30T22:34:22Z","closed_at":null,"body":"Hi!\r\nI was wondering if one could use this code in a GLScene TMeshObject.\r\nIf you have some code, could you share it?\r\n\r\nI have tried to adapt your demo code, but i think im feed the vertices and faces array wrong because  the end result is a damaged part.\r\n\r\nThanks"},"comment":{"url":"https://api.github.com/repos/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/comments/243603181","html_url":"https://github.com/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/1#issuecomment-243603181","issue_url":"https://api.github.com/repos/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/issues/1","id":243603181,"user":{"login":"Kline777","id":7422553,"avatar_url":"https://avatars.githubusercontent.com/u/7422553?v=3","gravatar_id":"","url":"https://api.github.com/users/Kline777","html_url":"https://github.com/Kline777","followers_url":"https://api.github.com/users/Kline777/followers","following_url":"https://api.github.com/users/Kline777/following{/other_user}","gists_url":"https://api.github.com/users/Kline777/gists{/gist_id}","starred_url":"https://api.github.com/users/Kline777/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kline777/subscriptions","organizations_url":"https://api.github.com/users/Kline777/orgs","repos_url":"https://api.github.com/users/Kline777/repos","events_url":"https://api.github.com/users/Kline777/events{/privacy}","received_events_url":"https://api.github.com/users/Kline777/received_events","type":"User","site_admin":false},"created_at":"2016-08-30T22:34:22Z","updated_at":"2016-08-30T22:34:22Z","body":"Some of the demos could require some other components instaled. I dont know about Lazarus but in Delphi GLscene is HIGHLY stable and realiable.\r\n\r\nI will try some more. If i can get an example prepared in Lazarus i may come back to ask for your help again :)\r\n\r\nThank you"}}
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