{"action":"opened","issue":{"url":"https://api.github.com/repos/alganthe/Co-ops/issues/26","repository_url":"https://api.github.com/repos/alganthe/Co-ops","labels_url":"https://api.github.com/repos/alganthe/Co-ops/issues/26/labels{/name}","comments_url":"https://api.github.com/repos/alganthe/Co-ops/issues/26/comments","events_url":"https://api.github.com/repos/alganthe/Co-ops/issues/26/events","html_url":"https://github.com/alganthe/Co-ops/issues/26","id":165976574,"number":26,"title":"Complete area objective when % of AI defeated","user":{"login":"alexcroox","id":1065835,"avatar_url":"https://avatars.githubusercontent.com/u/1065835?v=3","gravatar_id":"","url":"https://api.github.com/users/alexcroox","html_url":"https://github.com/alexcroox","followers_url":"https://api.github.com/users/alexcroox/followers","following_url":"https://api.github.com/users/alexcroox/following{/other_user}","gists_url":"https://api.github.com/users/alexcroox/gists{/gist_id}","starred_url":"https://api.github.com/users/alexcroox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/alexcroox/subscriptions","organizations_url":"https://api.github.com/users/alexcroox/orgs","repos_url":"https://api.github.com/users/alexcroox/repos","events_url":"https://api.github.com/users/alexcroox/events{/privacy}","received_events_url":"https://api.github.com/users/alexcroox/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-07-17T13:23:42Z","updated_at":"2016-07-17T13:23:42Z","closed_at":null,"body":"Possible suggestion, some feedback from players was around frustration when there is 1 or 2 enemy infantry remaining in the zone and with only 10 players it become tiresome hunting a very large area to find 1 guy hiding in the woods somewhere.\r\n\r\nA possible solution to this would be to complete the mission after a % of enemy in area have been killed."}}
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