{"action":"closed","issue":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/1067","repository_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/1067/labels{/name}","comments_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/1067/comments","events_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/issues/1067/events","html_url":"https://github.com/OpenDungeons/OpenDungeons/issues/1067","id":125355679,"number":1067,"title":"Trap balancing","user":{"login":"hwoarangmy","id":7493706,"avatar_url":"https://avatars.githubusercontent.com/u/7493706?v=3","gravatar_id":"","url":"https://api.github.com/users/hwoarangmy","html_url":"https://github.com/hwoarangmy","followers_url":"https://api.github.com/users/hwoarangmy/followers","following_url":"https://api.github.com/users/hwoarangmy/following{/other_user}","gists_url":"https://api.github.com/users/hwoarangmy/gists{/gist_id}","starred_url":"https://api.github.com/users/hwoarangmy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/hwoarangmy/subscriptions","organizations_url":"https://api.github.com/users/hwoarangmy/orgs","repos_url":"https://api.github.com/users/hwoarangmy/repos","events_url":"https://api.github.com/users/hwoarangmy/events{/privacy}","received_events_url":"https://api.github.com/users/hwoarangmy/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/labels/Enhancement","name":"Enhancement","color":"84b6eb"}],"state":"closed","locked":false,"assignee":null,"milestone":{"url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/milestones/7","html_url":"https://github.com/OpenDungeons/OpenDungeons/milestones/0.8.0","labels_url":"https://api.github.com/repos/OpenDungeons/OpenDungeons/milestones/7/labels","id":1554253,"number":7,"title":"0.8.0","description":"This version will probably be about having a full IDE for map edition, and maybe start of scripting support toward the first campaign... :>","creator":{"login":"Bertram25","id":765917,"avatar_url":"https://avatars.githubusercontent.com/u/765917?v=3","gravatar_id":"","url":"https://api.github.com/users/Bertram25","html_url":"https://github.com/Bertram25","followers_url":"https://api.github.com/users/Bertram25/followers","following_url":"https://api.github.com/users/Bertram25/following{/other_user}","gists_url":"https://api.github.com/users/Bertram25/gists{/gist_id}","starred_url":"https://api.github.com/users/Bertram25/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Bertram25/subscriptions","organizations_url":"https://api.github.com/users/Bertram25/orgs","repos_url":"https://api.github.com/users/Bertram25/repos","events_url":"https://api.github.com/users/Bertram25/events{/privacy}","received_events_url":"https://api.github.com/users/Bertram25/received_events","type":"User","site_admin":false},"open_issues":12,"closed_issues":1,"state":"open","created_at":"2016-01-31T21:19:02Z","updated_at":"2016-02-13T22:26:56Z","due_on":null,"closed_at":null},"comments":4,"created_at":"2016-01-07T09:20:55Z","updated_at":"2016-02-13T22:26:56Z","closed_at":"2016-02-13T22:26:56Z","body":"Recently, we balanced creatures so that, basically:\r\n- each creature is specialized into 1 attack skill and better than another creature of its tier\r\n- at level 10, a creature is more or less equivalent to its level 1 tier+1\r\n- At level 1, a tier 1 can hurt (a little bit) a tier 4 creature\r\n\r\nHowever, we din't balance traps at all. I'm not talking about how many damages each trap should do but a more general vision of traps.\r\nFor each trap, we should decide:\r\n- which tier should loose against it (in 1 vs 1)\r\n- How much hurt a given tier creature should be after fighting each trap\r\n- Do we give some \"skill\" advantage for traps as we did for creatures (that would make some traps more interesting depending on which kind of creatures the enemy has). Note that we can also find some way to upgrade traps in a way or another (for example increasing physical damages OR magical damages)\r\n\r\nThe offensive traps we currently have:\r\n- Cannon\r\n- Spike\r\n- Boulder\r\n\r\n@OpenDungeons/developers WDYT ?"}}