{"action":"closed","issue":{"url":"https://api.github.com/repos/baldurk/renderdoc/issues/259","repository_url":"https://api.github.com/repos/baldurk/renderdoc","labels_url":"https://api.github.com/repos/baldurk/renderdoc/issues/259/labels{/name}","comments_url":"https://api.github.com/repos/baldurk/renderdoc/issues/259/comments","events_url":"https://api.github.com/repos/baldurk/renderdoc/issues/259/events","html_url":"https://github.com/baldurk/renderdoc/issues/259","id":151081713,"number":259,"title":"OpenGL debugging doesn't seem to work in 0.28","user":{"login":"neilogd","id":354581,"avatar_url":"https://avatars.githubusercontent.com/u/354581?v=3","gravatar_id":"","url":"https://api.github.com/users/neilogd","html_url":"https://github.com/neilogd","followers_url":"https://api.github.com/users/neilogd/followers","following_url":"https://api.github.com/users/neilogd/following{/other_user}","gists_url":"https://api.github.com/users/neilogd/gists{/gist_id}","starred_url":"https://api.github.com/users/neilogd/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/neilogd/subscriptions","organizations_url":"https://api.github.com/users/neilogd/orgs","repos_url":"https://api.github.com/users/neilogd/repos","events_url":"https://api.github.com/users/neilogd/events{/privacy}","received_events_url":"https://api.github.com/users/neilogd/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/baldurk/renderdoc/labels/status:%20unresolved","name":"status: unresolved","color":"e11d21"},{"url":"https://api.github.com/repos/baldurk/renderdoc/labels/type:%20bug","name":"type: bug","color":"5319e7"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":4,"created_at":"2016-04-26T09:06:59Z","updated_at":"2016-04-26T10:47:13Z","closed_at":"2016-04-26T10:47:13Z","body":"Just updated from 0.27, and noticed that I don't seem to be able to capture anymore. Looking in dbgview it seems to have correctly hooked if I'm not mistaken, however I get no overlay, and no ability to capture as I could prior to updating. Snippet from dbgview log:\r\n\r\n```\r\n[9480] [0.15851]  ============================================================================ \r\n[9480] [0.15910]  SysSystem (RsCore @ 0x0000003CF7CAB2B8) open: \r\n[3380] shell\\twinui\\nowplayingsessionmanager\\localprovider\\baseprovider\\lib\\baseprovider.cpp(516)\\NPSMDesktopProvider.dll!00007FF9C4E7E7B8: (caller: 00007FF9C4E749F9) ReturnHr[PreRelease](162) tid(6cc) 80070490 Element not found. \r\n[9480] RENDERDOC:  [18:58:45]   gl_hooks_win32.cpp( 346) - Log     - dc 000000003801127D. PFD: type 0, 32 color bits, 24 depth bits, 8 stencil bits. Win: 1280x720\r\n[9480] RENDERDOC:  [18:58:45]        gl_common.cpp(  58) - Log     - Vendor checks for 44 (Intel / Intel(R) HD Graphics 6000 / 4.4.0 - Build 20.19.15.4352)\r\n[9480] RENDERDOC:  [18:58:45]        gl_common.cpp( 211) - Warning - Using hack to avoid glCopyImageSubData on lowest mips of compressed texture\r\n[9480] [0.29931]  Pixel format:\r\n[9480] [0.29994]   Backbuffer RT: R8G8B8A8\r\n[9480] [0.30731]   Backbuffer DS: D24S8\r\n[9480] [0.30872]  Pixel format:\r\n[9480] [0.30975]   Backbuffer RT: R8G8B8A8\r\n[9480] [0.31808]   Backbuffer DS: D24S8\r\n[9480] [0.33977]  Vendor: Intel\r\n[9480] [0.33994]  Renderer: Intel(R) HD Graphics 6000\r\n[9480] [0.34008]  Version: 4.4.0 - Build 20.19.15.4352\r\n[9480] [0.34020]  Extensions: GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_polygon_offset_clamp GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_KHR_blend_equation_advanced GL_KHR_debug WGL_EXT_swap_control GL_EXT_debug_tool \r\n[9480] [0.34051]  GL_MAX_VARYING_FLOATS: 64\r\n[9480] [0.34063]  GL_MAX_TEXTURE_IMAGE_UNITS: 32\r\n[9480] [0.34075]  GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000\r\n[9480] [0.34092]  RsContextGL: Created OpenGL Core 4.4 Profile. \r\n[9480] [0.34103]  INFO: Using GLEW_KHR_debug\r\n```\r\n\r\nAny more information I could give, or anything I could give a go?"}}