{"action":"created","issue":{"url":"https://api.github.com/repos/fastbuild/fastbuild/issues/123","repository_url":"https://api.github.com/repos/fastbuild/fastbuild","labels_url":"https://api.github.com/repos/fastbuild/fastbuild/issues/123/labels{/name}","comments_url":"https://api.github.com/repos/fastbuild/fastbuild/issues/123/comments","events_url":"https://api.github.com/repos/fastbuild/fastbuild/issues/123/events","html_url":"https://github.com/fastbuild/fastbuild/issues/123","id":168562234,"number":123,"title":"FastBuild not distributing linking steps","user":{"login":"missmah","id":10825214,"avatar_url":"https://avatars.githubusercontent.com/u/10825214?v=3","gravatar_id":"","url":"https://api.github.com/users/missmah","html_url":"https://github.com/missmah","followers_url":"https://api.github.com/users/missmah/followers","following_url":"https://api.github.com/users/missmah/following{/other_user}","gists_url":"https://api.github.com/users/missmah/gists{/gist_id}","starred_url":"https://api.github.com/users/missmah/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/missmah/subscriptions","organizations_url":"https://api.github.com/users/missmah/orgs","repos_url":"https://api.github.com/users/missmah/repos","events_url":"https://api.github.com/users/missmah/events{/privacy}","received_events_url":"https://api.github.com/users/missmah/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/fastbuild/fastbuild/labels/Question","name":"Question","color":"159818"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-08-01T04:03:02Z","updated_at":"2016-08-01T20:55:28Z","closed_at":null,"body":"This particular .BFF was entirely linking steps, and for some reason, despite having 3 workers in the pool, none of the steps were distributed. Is this expected? Thanks in advance for the help!\r\n\r\n48>  --- Summary -----------------------------------------------------\r\n48>                                   /----- Cache -----\\\r\n48>  Build:          Seen    Built   Hit     Miss    Store   CPU\r\n48>   - File       : 26      26      -       -       -       0.000s\r\n48>   - Alias      : 1       1       -       -       -       0.000s\r\n48>   - Exe        : 27      27      -       -       -       9.743s\r\n48>   - DLL        : 363     363     -       -       -       8m 35.706s\r\n48>  Cache:\r\n48>   - Hits       : 0 (0.0 %)\r\n48>   - Misses     : 0\r\n48>   - Stores     : 0\r\n48>  Time:\r\n48>   - Real       : 1m 14.508s\r\n48>   - Local CPU  : 8m 45.449s (7.1:1)\r\n48>   - Remote CPU : 0.000s (0.0:1)\r\n48>  -----------------------------------------------------------------\r\n48>  FBuild: OK: all\r\n48>  Time: 1m 14.656s\r\n"},"comment":{"url":"https://api.github.com/repos/fastbuild/fastbuild/issues/comments/236704916","html_url":"https://github.com/fastbuild/fastbuild/issues/123#issuecomment-236704916","issue_url":"https://api.github.com/repos/fastbuild/fastbuild/issues/123","id":236704916,"user":{"login":"ClxS","id":15245663,"avatar_url":"https://avatars.githubusercontent.com/u/15245663?v=3","gravatar_id":"","url":"https://api.github.com/users/ClxS","html_url":"https://github.com/ClxS","followers_url":"https://api.github.com/users/ClxS/followers","following_url":"https://api.github.com/users/ClxS/following{/other_user}","gists_url":"https://api.github.com/users/ClxS/gists{/gist_id}","starred_url":"https://api.github.com/users/ClxS/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ClxS/subscriptions","organizations_url":"https://api.github.com/users/ClxS/orgs","repos_url":"https://api.github.com/users/ClxS/repos","events_url":"https://api.github.com/users/ClxS/events{/privacy}","received_events_url":"https://api.github.com/users/ClxS/received_events","type":"User","site_admin":false},"created_at":"2016-08-01T20:55:28Z","updated_at":"2016-08-01T20:55:28Z","body":"The huge compilation only projects are likely due to my approach to my UE4 script. It makes it far simpler to split compilation into two passes- an object compilation pass, then a link pass. This avoided having to parse response files on the linker actions and made no real different to compilation time.\r\n\r\nDLL nodes do not get used for compilation steps, but there are many, many linker actions in a full UE4 rebuild."}}
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