{"push_id":1065740717,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"6ca0c8175098f883018c766900eb2e146e52f702","before":"1d8a13adf4323e6dbd8d08146ae25267e1998079","commits":[{"sha":"6ca0c8175098f883018c766900eb2e146e52f702","author":{"email":"434a1f7863aa9e8a66641ef7102a9f664be4da4e@cune.org","name":"notjongrant"},"message":"MAJOR REVISIONS\n\nConf function:\nThis must be placed into a separate file called \"conf.lua\" otherwise\nthis function will not run.\n\nPhysics:\nAdded acceleration due to gravity.  Certain animals like chicks fall\nslower, whereas the elephant falls faster.  Although this is not\nrealistic, it adds some variety to the gameplay.\nAdditionally, animals rotate around, giving a better visual effect.\nEach animal's rotation speed can be referenced and changed easily in the\n\"animals.lua\" file.\n\nAnimals spawn a little bit above the top of the screen in order for them\nto gain a little bit of speed before showing on the screen.\n\nGraphics:\nAdded pictures (The kitten, bunny, and cat are courtesy of Emma's\ndrawing skills).  Since we still don't have art for elephants, snakes,\nor spiders, I used some test pictures off the Internet.  We can easily\nremove certain animals entirely if we want to.\n\nThe main game is included, so you can see officially how far we are\nright now.","distinct":true,"url":"https://api.github.com/repos/cuneCSClub/Pandamonium/commits/6ca0c8175098f883018c766900eb2e146e52f702"}]}