{"push_id":1373530248,"size":2,"distinct_size":2,"ref":"refs/heads/pidgeons","head":"0bea5aabd8add924ee48458ad6dceefe9f5a118b","before":"02d6499f46338adf1611e8aa2f5792e90017e9a2","commits":[{"sha":"35d4010b31b9b3c8c009f086a97613d6d894595e","author":{"name":"Joaquin","email":"858d75f4adcfff53532381050af4bb5520a89758@autotel.co"},"message":"pidgeon ignore Y component of movement","distinct":true,"url":"https://api.github.com/repos/Avnerus/tzina/commits/35d4010b31b9b3c8c009f086a97613d6d894595e"},{"sha":"0bea5aabd8add924ee48458ad6dceefe9f5a118b","author":{"name":"Joaquin","email":"858d75f4adcfff53532381050af4bb5520a89758@autotel.co"},"message":"pidgeon updates position tweening to avoid movement stutter. would be nice to tween-blend @avnerus possible?","distinct":true,"url":"https://api.github.com/repos/Avnerus/tzina/commits/0bea5aabd8add924ee48458ad6dceefe9f5a118b"}]}
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