{"action":"created","issue":{"url":"https://api.github.com/repos/godotengine/godot/issues/2073","repository_url":"https://api.github.com/repos/godotengine/godot","labels_url":"https://api.github.com/repos/godotengine/godot/issues/2073/labels{/name}","comments_url":"https://api.github.com/repos/godotengine/godot/issues/2073/comments","events_url":"https://api.github.com/repos/godotengine/godot/issues/2073/events","html_url":"https://github.com/godotengine/godot/issues/2073","id":87629180,"number":2073,"title":"Realtime audio filtering (lowpass, highpass, bandpass)","user":{"login":"unfa","id":491704,"avatar_url":"https://avatars.githubusercontent.com/u/491704?v=3","gravatar_id":"","url":"https://api.github.com/users/unfa","html_url":"https://github.com/unfa","followers_url":"https://api.github.com/users/unfa/followers","following_url":"https://api.github.com/users/unfa/following{/other_user}","gists_url":"https://api.github.com/users/unfa/gists{/gist_id}","starred_url":"https://api.github.com/users/unfa/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/unfa/subscriptions","organizations_url":"https://api.github.com/users/unfa/orgs","repos_url":"https://api.github.com/users/unfa/repos","events_url":"https://api.github.com/users/unfa/events{/privacy}","received_events_url":"https://api.github.com/users/unfa/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/godotengine/godot/labels/enhancement","name":"enhancement","color":"44bbff"},{"url":"https://api.github.com/repos/godotengine/godot/labels/topic:core","name":"topic:core","color":"ffdd44"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":{"url":"https://api.github.com/repos/godotengine/godot/milestones/6","html_url":"https://github.com/godotengine/godot/milestones/2.2","labels_url":"https://api.github.com/repos/godotengine/godot/milestones/6/labels","id":1807486,"number":6,"title":"2.2","description":"","creator":{"login":"akien-mga","id":4701338,"avatar_url":"https://avatars.githubusercontent.com/u/4701338?v=3","gravatar_id":"","url":"https://api.github.com/users/akien-mga","html_url":"https://github.com/akien-mga","followers_url":"https://api.github.com/users/akien-mga/followers","following_url":"https://api.github.com/users/akien-mga/following{/other_user}","gists_url":"https://api.github.com/users/akien-mga/gists{/gist_id}","starred_url":"https://api.github.com/users/akien-mga/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/akien-mga/subscriptions","organizations_url":"https://api.github.com/users/akien-mga/orgs","repos_url":"https://api.github.com/users/akien-mga/repos","events_url":"https://api.github.com/users/akien-mga/events{/privacy}","received_events_url":"https://api.github.com/users/akien-mga/received_events","type":"User","site_admin":false},"open_issues":281,"closed_issues":154,"state":"open","created_at":"2016-06-03T16:13:32Z","updated_at":"2016-09-17T16:42:36Z","due_on":null,"closed_at":null},"comments":4,"created_at":"2015-06-12T06:41:33Z","updated_at":"2016-09-17T20:19:05Z","closed_at":null,"body":"Hi!\r\n\r\nIs it possible to perform simple audio processing in realtime in Godot?\r\n\r\nThis could have many uses like effects of being underwater or stunned.\r\n\r\nEvery piece of realtime audio manipulation saves storage capacity needed for games - as some effects can be used to alter the sound samples without storing additional copies of them.\r\n"},"comment":{"url":"https://api.github.com/repos/godotengine/godot/issues/comments/247805126","html_url":"https://github.com/godotengine/godot/issues/2073#issuecomment-247805126","issue_url":"https://api.github.com/repos/godotengine/godot/issues/2073","id":247805126,"user":{"login":"toby3d","id":5412322,"avatar_url":"https://avatars.githubusercontent.com/u/5412322?v=3","gravatar_id":"","url":"https://api.github.com/users/toby3d","html_url":"https://github.com/toby3d","followers_url":"https://api.github.com/users/toby3d/followers","following_url":"https://api.github.com/users/toby3d/following{/other_user}","gists_url":"https://api.github.com/users/toby3d/gists{/gist_id}","starred_url":"https://api.github.com/users/toby3d/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/toby3d/subscriptions","organizations_url":"https://api.github.com/users/toby3d/orgs","repos_url":"https://api.github.com/users/toby3d/repos","events_url":"https://api.github.com/users/toby3d/events{/privacy}","received_events_url":"https://api.github.com/users/toby3d/received_events","type":"User","site_admin":false},"created_at":"2016-09-17T20:19:05Z","updated_at":"2016-09-17T20:19:05Z","body":"@neikeq The new version will be possible to receive real-time audio data?"}}
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