{"action":"opened","issue":{"url":"https://api.github.com/repos/Plain-Simple/SpaceShips/issues/58","repository_url":"https://api.github.com/repos/Plain-Simple/SpaceShips","labels_url":"https://api.github.com/repos/Plain-Simple/SpaceShips/issues/58/labels{/name}","comments_url":"https://api.github.com/repos/Plain-Simple/SpaceShips/issues/58/comments","events_url":"https://api.github.com/repos/Plain-Simple/SpaceShips/issues/58/events","html_url":"https://github.com/Plain-Simple/SpaceShips/issues/58","id":171200988,"number":58,"title":"Give Sprites Reference to GameActivity Context","user":{"login":"Stefan4472","id":8965354,"avatar_url":"https://avatars.githubusercontent.com/u/8965354?v=3","gravatar_id":"","url":"https://api.github.com/users/Stefan4472","html_url":"https://github.com/Stefan4472","followers_url":"https://api.github.com/users/Stefan4472/followers","following_url":"https://api.github.com/users/Stefan4472/following{/other_user}","gists_url":"https://api.github.com/users/Stefan4472/gists{/gist_id}","starred_url":"https://api.github.com/users/Stefan4472/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Stefan4472/subscriptions","organizations_url":"https://api.github.com/users/Stefan4472/orgs","repos_url":"https://api.github.com/users/Stefan4472/repos","events_url":"https://api.github.com/users/Stefan4472/events{/privacy}","received_events_url":"https://api.github.com/users/Stefan4472/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-08-15T16:00:24Z","updated_at":"2016-08-15T16:00:24Z","closed_at":null,"body":"It seems that passing GameActivity's context to GameView and the sprite classes would help solve issues with #51 and #53. It would allow for communication between sprites and Gameview and the other view elements. However: not all sprites require a reference to context. Also, all classes that receive a reference must be non-static to avoid memory leaks."}}
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