{"action":"created","issue":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9350","repository_url":"https://api.github.com/repos/d3athrow/vgstation13","labels_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9350/labels{/name}","comments_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9350/comments","events_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9350/events","html_url":"https://github.com/d3athrow/vgstation13/issues/9350","id":147143530,"number":9350,"title":"Balancing: Necromorphs","user":{"login":"Brolaire","id":11573250,"avatar_url":"https://avatars.githubusercontent.com/u/11573250?v=3","gravatar_id":"","url":"https://api.github.com/users/Brolaire","html_url":"https://github.com/Brolaire","followers_url":"https://api.github.com/users/Brolaire/followers","following_url":"https://api.github.com/users/Brolaire/following{/other_user}","gists_url":"https://api.github.com/users/Brolaire/gists{/gist_id}","starred_url":"https://api.github.com/users/Brolaire/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Brolaire/subscriptions","organizations_url":"https://api.github.com/users/Brolaire/orgs","repos_url":"https://api.github.com/users/Brolaire/repos","events_url":"https://api.github.com/users/Brolaire/events{/privacy}","received_events_url":"https://api.github.com/users/Brolaire/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Balance","name":"Balance","color":"CC0099"},{"url":"https://api.github.com/repos/d3athrow/vgstation13/labels/Feature%20Request","name":"Feature Request","color":"0099FF"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2016-04-09T16:32:16Z","updated_at":"2016-04-10T12:11:10Z","closed_at":null,"body":"#### Description of issue\r\nPlayer-controlled Necromorphs are super slow and super fragile, absolutely HARAM. They cannot really chase, they cant really fight, getting shot by a laser takes off like 40% of their health.\r\nBesides that, their NPC version are a million times better than the player controlled one.\r\nAlso inable to lay down on the ground to plan the classic Dead Spess \"it's just a corpse OH SHIT IT'S ALIVE\" trap\r\n\r\n#### Difference between expected and actual behavior\r\nExpected killer machines that are only susceptible to limb removal.\r\nwhat i got are pretty much cows armed with executioner's blades\r\n\r\n#### Possible additions:\r\n\r\n-Option to force airlocks\r\n-Option to force firelocks\r\n-Take less damage\r\n-Are quicker\r\n-Give them a basic hud\r\n-throw humies into a marker to turn them into necromorphs\r\n-Rest-command should work"},"comment":{"url":"https://api.github.com/repos/d3athrow/vgstation13/issues/comments/207973593","html_url":"https://github.com/d3athrow/vgstation13/issues/9350#issuecomment-207973593","issue_url":"https://api.github.com/repos/d3athrow/vgstation13/issues/9350","id":207973593,"user":{"login":"Shadowmech88","id":3991927,"avatar_url":"https://avatars.githubusercontent.com/u/3991927?v=3","gravatar_id":"","url":"https://api.github.com/users/Shadowmech88","html_url":"https://github.com/Shadowmech88","followers_url":"https://api.github.com/users/Shadowmech88/followers","following_url":"https://api.github.com/users/Shadowmech88/following{/other_user}","gists_url":"https://api.github.com/users/Shadowmech88/gists{/gist_id}","starred_url":"https://api.github.com/users/Shadowmech88/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Shadowmech88/subscriptions","organizations_url":"https://api.github.com/users/Shadowmech88/orgs","repos_url":"https://api.github.com/users/Shadowmech88/repos","events_url":"https://api.github.com/users/Shadowmech88/events{/privacy}","received_events_url":"https://api.github.com/users/Shadowmech88/received_events","type":"User","site_admin":false},"created_at":"2016-04-10T12:11:10Z","updated_at":"2016-04-10T12:11:10Z","body":"Spiders are *already* playable though. An admin can put a player's ckey into literally any mob.\r\nWhat people want is, when that happens, to have better access to the spider's abilities rather than just being able to attack things.\r\n\r\nNo one's suggesting to make people able to become spiders via any means other than adminbus."}}