{"push_id":937041914,"size":3,"distinct_size":3,"ref":"refs/heads/master","head":"6d79d157c30ceb5a85fc20c703a72794f7c254e9","before":"223e924edf777388c64ebb4363008fe0896631df","commits":[{"sha":"535e611eb1f40e0b7010870a06f66fb99cd0d239","author":{"email":"25cbc9971afc676c5c7263366b8caeea3091aa03@foo-projects.org","name":"Auke Kok"},"message":"Fix trapdoor recipe conflict with iron bar recipe.\n\nIn oversight, I added this recipe not verifying that it was already\ntaken.\n\nWe change this to a 2x2 iron bar recipe. The shape and amount are\nreasonable (reduced to output 1 steel trapdoor), and I verified that\nit wasn't in use.\n\nFixes #779","distinct":true,"url":"https://api.github.com/repos/4Evergreen4/minetest_game/commits/535e611eb1f40e0b7010870a06f66fb99cd0d239"},{"sha":"6267f26027350f0b80d091044ddfc1177aa6fa47","author":{"email":"25cbc9971afc676c5c7263366b8caeea3091aa03@foo-projects.org","name":"Auke Kok"},"message":"Aspen trees.\n\nAdds a birch-like tree to the default_game. Aspen was chosen on\npurpose instead of birch, as several birch tree mods already exist\nand choosing a different name avoids any conflicts.\n\nSchematics were made for both normal and sapling version, assuring\nsaplings will not be able to grief. The shape of the Aspen is \"fanning\nout at the top\" and provides an easy tree to walk under, but still a\nsomewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up\nto three layers of leaves on top, making it slightly taller than an\nApple tree, but shorter than a Pine tree, which provides a good blend.\n\nTextures were painted from scratch, except tree_top and _wood\nvariants, which are color modified versions of the pine_wood\nvariants. Appropriate licenses have been chosen for the new textures.\n\nThe leaf texture is light enough to contrast other trees, but dark\nenough to offset against our light default grass color. The leaves\nare drawn in the typical minetest default fashion with plenty of\ntransparancy, but enough definition to suggest that you're seeing\nsomething that looks like leaves. The placement of leaves in the\nschematic also suggests the top of the tree is sparse and you can\nsee the sky through the leaves.\n\nSapling texture is both traditional and different, with lush green\nleaves and a well-defined stem, but slightly stick-like and skinny,\nas these plants tend to grow up first, then out.\n\nAdd fallen Aspen logs. We make these logs a minimum of 2 blocks long,\nand up to 3. This allows us to make these logs a place where both\nred and brown mushrooms can be found, to these may be attractive to\nplayers. However, the spawn rate for these has been reduced a lot\ncompared to the other logs, to account for the scarcity of Aspen.\n\nAdd stairs, slabs for these wood types as well.\n\nMapgen will place these trees in deciduous forests only, but in\na way that the biome is a range between entirely Apple trees, and\nmostly entirely Aspen trees, with a bias to Apple trees. To make\nfallen logs somewhat correlated with trees, we modify the planting\nof Apple trees and logs to use perlin noise and not fill ratio,\notherwise you'd always end up with Apple logs in Aspen tree areas,\nwhich would be suspicious. There still is a bit of a mix.","distinct":true,"url":"https://api.github.com/repos/4Evergreen4/minetest_game/commits/6267f26027350f0b80d091044ddfc1177aa6fa47"},{"sha":"6d79d157c30ceb5a85fc20c703a72794f7c254e9","author":{"email":"03168d9622bd169a9049b30b5df45df8d41c1f9c@gmail.com","name":"kilbith"},"message":"New design of the creative inventory (with tabs)","distinct":true,"url":"https://api.github.com/repos/4Evergreen4/minetest_game/commits/6d79d157c30ceb5a85fc20c703a72794f7c254e9"}]}