{"push_id":1299926122,"size":16,"distinct_size":4,"ref":"refs/heads/master","head":"b6de8ed4a13da3a2842585042f1586278e4cab63","before":"4eb56410d4688588b25b0d3b0a8ddb912a3a5847","commits":[{"sha":"9cbf4c12217977ffb24ec741b4b9677b326c6d02","author":{"name":"Nicholas \"Tiger\" Gautier","email":"7ce276b9cf1971f34d7ef13566ab66c701bc0a73@GMail.com"},"message":"Merge remote-tracking branch 'refs/remotes/Realm667/master'","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/9cbf4c12217977ffb24ec741b4b9677b326c6d02"},{"sha":"c5fcf59474e014b283f8c8368fcd42c1110eb0af","author":{"name":"Nicholas \"Tiger\" Gautier","email":"7ce276b9cf1971f34d7ef13566ab66c701bc0a73@GMail.com"},"message":"Improved git feature check handling\n\nRefined the checking to also include finding the .git directory within\nthe source code.  This is done to prevent issues when featuresGit is\ntrue - because the git.exe was detected but if .git directory does not\nexist (for whatever reason), then an error will pop up within the\nbuffer.  To compact this issue, except only checking for the git.exe,\nalso check for the .git directory within the source code before setting\nthe featuresGit to true.  If either of these detections fails, then the\nfeature is ultimately false.  Thus, if false - then the feature within\nthe program is disabled.","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/c5fcf59474e014b283f8c8368fcd42c1110eb0af"},{"sha":"98d3929b8e2252ddae547ca4d96c4ad9e0818971","author":{"name":"Kevin Caccamo","email":"4f8256ed59811c7dd7ca32acad9a4d5484fc1d6c@ciinet.org"},"message":"Add a few ammo clips to C1M1 by the crates outside.\n\nI don't think it affects gameplay too much. At most, it will give the player more choices as to their preferred weapon at the start when dealing with the dogs and soldiers in the first indoor area.","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/98d3929b8e2252ddae547ca4d96c4ad9e0818971"},{"sha":"5fb632205ae722063592e3d41476b951770f91f9","author":{"name":"Kevin Caccamo","email":"4f8256ed59811c7dd7ca32acad9a4d5484fc1d6c@ciinet.org"},"message":"Replace Doom keycard on C2M0_A","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/5fb632205ae722063592e3d41476b951770f91f9"},{"sha":"4a854c587b22dc04964b1be0e992e42954de5cf8","author":{"name":"Daniel Gimmer","email":"4c0e21708cc7c585000363ed26edd1784939693c@arcor.de"},"message":"Merge pull request #58 from Talon1024/misc/c2m0\n\nReplace Doom keycard on C2M0_A","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/4a854c587b22dc04964b1be0e992e42954de5cf8"},{"sha":"859d8d983a0cc037b4fadfe12d1803038a873a50","author":{"name":"Daniel Gimmer","email":"4c0e21708cc7c585000363ed26edd1784939693c@arcor.de"},"message":"Merge pull request #57 from Talon1024/misc/c1m1_ammo\n\nAdd a few ammo clips to C1M1 by the crates outside.","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/859d8d983a0cc037b4fadfe12d1803038a873a50"},{"sha":"5f923a8c8b5a5aa5919e4eb1dc0869cda0f3e725","author":{"name":"Ozymandias81","email":"291c30a6ab2b6fa0a941313e66b0b7b757610263@users.noreply.github.com"},"message":"Merge pull request #56 from SibTiger/master\n\nImproved handling with git feature check","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/5f923a8c8b5a5aa5919e4eb1dc0869cda0f3e725"},{"sha":"5d9303fed3684c652e5736c4854768f39782be61","author":{"name":"Daniel Gimmer","email":"4c0e21708cc7c585000363ed26edd1784939693c@arcor.de"},"message":"LANGUAGE.ENU\n\nImproved the dialogue to make it more obvious that you have to sneak\nthrough C2M6_B","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/5d9303fed3684c652e5736c4854768f39782be61"},{"sha":"ae0a160aaa0d64c6cd14c98216661b6bcb8676dc","author":{"name":"Daniel Gimmer","email":"4c0e21708cc7c585000363ed26edd1784939693c@arcor.de"},"message":"C2M6_#: Did some fixes and gameplay improvements","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/ae0a160aaa0d64c6cd14c98216661b6bcb8676dc"},{"sha":"0c1d4ccd503fc5d952ca3093395637f1999d697f","author":{"name":"Ozymandias81","email":"291c30a6ab2b6fa0a941313e66b0b7b757610263@gmx.com"},"message":"First code base for Scientist uniform disguise stuff\n\nSPRITES & DECORATE:\n:new: Added a somewhat functional base for Scientist uniform pickup\n:new: Added only the 1st frame with BJ head, I also need to make arms\nmore bulkier while wearing the uniform though\n\nBTW I noticed 3 issues:\n:one: Frames doesn't animate\n:two: We can shoot with the uniform, instead it's meant to remove it\nwhen we raise the weapon though\n:three: Crouch frames are just Spawn frames stretched","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/0c1d4ccd503fc5d952ca3093395637f1999d697f"},{"sha":"f613bf2315438a02fd414f34af3a7012774b5f13","author":{"name":"Ozymandias81","email":"291c30a6ab2b6fa0a941313e66b0b7b757610263@gmx.com"},"message":"Small commit\n\nSPRITES & DECORATE:\n:new: Added 2 new frames for BJ wearing an uniform\n:new: Added also 2 new frames for BJ death while wearing an uniform, but\nit seems that it doesn't work properly for now\n:new: Added M and N frames to Death sequence though, which were not\ndefined before\n:new: Fixed Debris_Leaf actor, now sprites rolls properly","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/f613bf2315438a02fd414f34af3a7012774b5f13"},{"sha":"148dd0ca374a47a15555db12e897dae4f8dd3c36","author":{"name":"yqco","email":"5e8125c2bacf4aa143db291ef55192c114e39700@tuta.io"},"message":"INTERMAP: Switch to SetActorFlag for making training weapons undroppable\n\n- Use new SetActorFlag instead of CustomInventory A_ChangeFlag hack.\n- Remove empty treasure chest on level return rather than unload. This prevents a potential issue in multiplayer where players might witness the chest being removed for one frame.\n- Moved training grounds \"finish\" line back to where it was (just in front of the exit door). I had previously moved this action to the line in the middle of the exit door but I've realized this wasn't necessary.","distinct":true,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/148dd0ca374a47a15555db12e897dae4f8dd3c36"},{"sha":"ba7574979923b6e2b66d1dc5b2b60c1d3fb5efc4","author":{"name":"Kevin Caccamo","email":"4f8256ed59811c7dd7ca32acad9a4d5484fc1d6c@ciinet.org"},"message":"Add a piece of dialogue to C1M4.\n\nAlso, fix the message that appears when you pick up the scientist uniform by terminating it with a semicolon.","distinct":false,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/ba7574979923b6e2b66d1dc5b2b60c1d3fb5efc4"},{"sha":"23aad487e95e0c38f1384f2ecfd705dad93cff51","author":{"name":"Daniel Gimmer","email":"4c0e21708cc7c585000363ed26edd1784939693c@arcor.de"},"message":"Merge pull request #60 from Talon1024/map/c1m4\n\nAdd a piece of dialogue to C1M4.","distinct":true,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/23aad487e95e0c38f1384f2ecfd705dad93cff51"},{"sha":"c1c436374e573f20d7dd0f5dff840fa8376d3b6b","author":{"name":"Daniel Gimmer","email":"4c0e21708cc7c585000363ed26edd1784939693c@arcor.de"},"message":"Merge pull request #59 from yqco/intermap_setactorflag\n\nINTERMAP: Switch to SetActorFlag for making training weapons undroppable","distinct":true,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/c1c436374e573f20d7dd0f5dff840fa8376d3b6b"},{"sha":"b6de8ed4a13da3a2842585042f1586278e4cab63","author":{"name":"Ozymandias81","email":"291c30a6ab2b6fa0a941313e66b0b7b757610263@gmx.com"},"message":"Some updates for Scientist uniform code and sprites in general\n\nSPRITES:\n:new: Finished r8s for BJ's A frames while wearing the Scientist uniform\n:new: Removed grin face while walking with BJ, I thought it was weird\n:new: Fixed & darkened the shape a bit over the shotgun upper cane (two\nhud frames), I think it looks better now\n\nDECORATE & DEFS:\n:new: Tweaked some more the uniform code for BJ\n:new: Added disablerampage tweaks for NullWeapon, this way it fixes the\nuseless grin face while holding that weapon though (defined for both\nfull and shrink screen)\n\nMAPS - C3M5_B:\n:new: Replaced an old radioactive barrel with a new one + added the\nscientist uniform inside one of the rooms just to test it :tongue:","distinct":true,"url":"https://api.github.com/repos/Talon1024/WolfenDoom/commits/b6de8ed4a13da3a2842585042f1586278e4cab63"}]}
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