{"push_id":976477457,"size":5,"distinct_size":5,"ref":"refs/heads/master","head":"e8f5e177018790b0a55e4659218b751175a621f5","before":"33ddcead7c98d71e2442e087ebb875f25951aaec","commits":[{"sha":"a30655b05078b32896736385b25535643c4a21a2","author":{"email":"67d347624c8763535df9a4169af702cd2bfa11a2@hotmail.co.uk","name":"ocoulson"},"message":"Altered the algorithm to be able to find the shortest path to any node, not just the exit. Also fixed an issue with the algorithm which didn't take into account a situation where there were no more unvisited nodes with a tentitive distance of less than Double.MAX_VALUE. Now there are no failures.","distinct":true,"url":"https://api.github.com/repos/BBK-PiJ-2015-29/cw-temple/commits/a30655b05078b32896736385b25535643c4a21a2"},{"sha":"af5cfd4b28841fbaafd6da29163d854fec73c438","author":{"email":"67d347624c8763535df9a4169af702cd2bfa11a2@hotmail.co.uk","name":"ocoulson"},"message":"Refactored the code for findShortestPath to return the value as a double, and to only actually plot the path if given a boolean flag.","distinct":true,"url":"https://api.github.com/repos/BBK-PiJ-2015-29/cw-temple/commits/af5cfd4b28841fbaafd6da29163d854fec73c438"},{"sha":"284681207f2c3fd1e66058da5d3000a806c35b70","author":{"email":"67d347624c8763535df9a4169af702cd2bfa11a2@hotmail.co.uk","name":"ocoulson"},"message":"Rewrote TextResults to give info for highest score and average score","distinct":true,"url":"https://api.github.com/repos/BBK-PiJ-2015-29/cw-temple/commits/284681207f2c3fd1e66058da5d3000a806c35b70"},{"sha":"3911c1c64c78f0908ca06e44df9ae9ff6f0a81f5","author":{"email":"67d347624c8763535df9a4169af702cd2bfa11a2@hotmail.co.uk","name":"ocoulson"},"message":"Updated EscapeNode to hold a value for goldRank based on that tile's gold and that of it's neighbours","distinct":true,"url":"https://api.github.com/repos/BBK-PiJ-2015-29/cw-temple/commits/3911c1c64c78f0908ca06e44df9ae9ff6f0a81f5"},{"sha":"e8f5e177018790b0a55e4659218b751175a621f5","author":{"email":"67d347624c8763535df9a4169af702cd2bfa11a2@hotmail.co.uk","name":"ocoulson"},"message":"Got the EscapeArtist code working, large maps take a long time because of a lot of checking, but scores are consistently quite high. Had some problems with not reaching the end when the difference check between time remaining and distance to exit was set to less than 20, but fails seem to have stopped when it is set to < 30. Also modified the TextResults app to include score, fails and percentage failed. Next, try to optimise Explore state further.","distinct":true,"url":"https://api.github.com/repos/BBK-PiJ-2015-29/cw-temple/commits/e8f5e177018790b0a55e4659218b751175a621f5"}]}