{"action":"created","issue":{"url":"https://api.github.com/repos/Blu3wolf/Treefarm-AlienPlant/issues/2","repository_url":"https://api.github.com/repos/Blu3wolf/Treefarm-AlienPlant","labels_url":"https://api.github.com/repos/Blu3wolf/Treefarm-AlienPlant/issues/2/labels{/name}","comments_url":"https://api.github.com/repos/Blu3wolf/Treefarm-AlienPlant/issues/2/comments","events_url":"https://api.github.com/repos/Blu3wolf/Treefarm-AlienPlant/issues/2/events","html_url":"https://github.com/Blu3wolf/Treefarm-AlienPlant/issues/2","id":153912165,"number":2,"title":"Other Efficiency is 0.0 why?","user":{"login":"StephenWard","id":7807,"avatar_url":"https://avatars.githubusercontent.com/u/7807?v=3","gravatar_id":"","url":"https://api.github.com/users/StephenWard","html_url":"https://github.com/StephenWard","followers_url":"https://api.github.com/users/StephenWard/followers","following_url":"https://api.github.com/users/StephenWard/following{/other_user}","gists_url":"https://api.github.com/users/StephenWard/gists{/gist_id}","starred_url":"https://api.github.com/users/StephenWard/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/StephenWard/subscriptions","organizations_url":"https://api.github.com/users/StephenWard/orgs","repos_url":"https://api.github.com/users/StephenWard/repos","events_url":"https://api.github.com/users/StephenWard/events{/privacy}","received_events_url":"https://api.github.com/users/StephenWard/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-05-10T02:38:54Z","updated_at":"2016-05-10T04:55:04Z","closed_at":null,"body":"treefarm encorces a min efficiency of 0.01\r\n\r\nwas the 0.0 a way to say that the plant won't grow anywhere"},"comment":{"url":"https://api.github.com/repos/Blu3wolf/Treefarm-AlienPlant/issues/comments/218058969","html_url":"https://github.com/Blu3wolf/Treefarm-AlienPlant/issues/2#issuecomment-218058969","issue_url":"https://api.github.com/repos/Blu3wolf/Treefarm-AlienPlant/issues/2","id":218058969,"user":{"login":"Blu3wolf","id":12153041,"avatar_url":"https://avatars.githubusercontent.com/u/12153041?v=3","gravatar_id":"","url":"https://api.github.com/users/Blu3wolf","html_url":"https://github.com/Blu3wolf","followers_url":"https://api.github.com/users/Blu3wolf/followers","following_url":"https://api.github.com/users/Blu3wolf/following{/other_user}","gists_url":"https://api.github.com/users/Blu3wolf/gists{/gist_id}","starred_url":"https://api.github.com/users/Blu3wolf/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Blu3wolf/subscriptions","organizations_url":"https://api.github.com/users/Blu3wolf/orgs","repos_url":"https://api.github.com/users/Blu3wolf/repos","events_url":"https://api.github.com/users/Blu3wolf/events{/privacy}","received_events_url":"https://api.github.com/users/Blu3wolf/received_events","type":"User","site_admin":false},"created_at":"2016-05-10T04:55:04Z","updated_at":"2016-05-10T04:55:04Z","body":"That predates my code changes. You'll see thats in the initial commit to Github too.\r\n\r\nSeeing as the randomness makes it possible to end up with trees that just dont grow, its likely a way to prevent trees never growing. If they never grow, they never have a scheduled update, and so never stop never growing - if that makes sense. \r\n\r\nOtherwise, it would just be that after a sufficiently long time, any given field would be full of trees that never grow, and are never harvested - appearing to the player as though they are 'broken'."}}