{"push_id":1034852188,"size":4,"distinct_size":4,"ref":"refs/heads/master","head":"c0a20be585141e6004b795d5ab6945f863776483","before":"823206e41b7f260a88a6d6cc815fab66f8d5de2d","commits":[{"sha":"886f89af55c17532916a7fa868b2b16ef3a6609b","author":{"email":"3adb93cbba2819bf80639d2bc52766911d8f8af0@gmail.com","name":"coringuyen"},"message":"Enemy\n\nFix the small enemy to move in one direction after out of amo","distinct":true,"url":"https://api.github.com/repos/chuwilliamson/GravityShooter/commits/886f89af55c17532916a7fa868b2b16ef3a6609b"},{"sha":"f195ee0658846ed7ccf634ab4d1e82182584b6aa","author":{"email":"1dafc3912838538aea3c1744086ef1232000e3d6@gmail.com","name":"chuwilliamson"},"message":"physics for tran\n\nenemy is not moving like we want, need to get more clarity on what is\nexpected. modifying the velocity directly is not good. use addforce or\nsomething else","distinct":true,"url":"https://api.github.com/repos/chuwilliamson/GravityShooter/commits/f195ee0658846ed7ccf634ab4d1e82182584b6aa"},{"sha":"a1c3919af32e086fa589b4c8409ac786138e1a0c","author":{"email":"1dafc3912838538aea3c1744086ef1232000e3d6@gmail.com","name":"chuwilliamson"},"message":"physics\n\nchange it to where we just add the velocity to the transform.position","distinct":true,"url":"https://api.github.com/repos/chuwilliamson/GravityShooter/commits/a1c3919af32e086fa589b4c8409ac786138e1a0c"},{"sha":"c0a20be585141e6004b795d5ab6945f863776483","author":{"email":"1dafc3912838538aea3c1744086ef1232000e3d6@gmail.com","name":"chuwilliamson"},"message":"Merge branch 'tran'","distinct":true,"url":"https://api.github.com/repos/chuwilliamson/GravityShooter/commits/c0a20be585141e6004b795d5ab6945f863776483"}]}