{"action":"created","issue":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/1049","repository_url":"https://api.github.com/repos/yogstation13/yogstation","labels_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1049/labels{/name}","comments_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1049/comments","events_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1049/events","html_url":"https://github.com/yogstation13/yogstation/pull/1049","id":151453096,"number":1049,"title":"[Ready]  Gang Gameplay Update","user":{"login":"FluffySurvivor","id":16919472,"avatar_url":"https://avatars.githubusercontent.com/u/16919472?v=3","gravatar_id":"","url":"https://api.github.com/users/FluffySurvivor","html_url":"https://github.com/FluffySurvivor","followers_url":"https://api.github.com/users/FluffySurvivor/followers","following_url":"https://api.github.com/users/FluffySurvivor/following{/other_user}","gists_url":"https://api.github.com/users/FluffySurvivor/gists{/gist_id}","starred_url":"https://api.github.com/users/FluffySurvivor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FluffySurvivor/subscriptions","organizations_url":"https://api.github.com/users/FluffySurvivor/orgs","repos_url":"https://api.github.com/users/FluffySurvivor/repos","events_url":"https://api.github.com/users/FluffySurvivor/events{/privacy}","received_events_url":"https://api.github.com/users/FluffySurvivor/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/yogstation13/yogstation/labels/Balance","name":"Balance","color":"207de5"},{"url":"https://api.github.com/repos/yogstation13/yogstation/labels/Controversial","name":"Controversial","color":"0080aa"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":34,"created_at":"2016-04-27T18:10:29Z","updated_at":"2016-05-14T05:37:37Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/yogstation13/yogstation/pulls/1049","html_url":"https://github.com/yogstation13/yogstation/pull/1049","diff_url":"https://github.com/yogstation13/yogstation/pull/1049.diff","patch_url":"https://github.com/yogstation13/yogstation/pull/1049.patch"},"body":"Gang is supposed to be by excellence a guns FFA team deathmatch. Unfortunately, the core mechanics of the gamemode were left relatively meaningless (tagging and wearing special outfits) and thus gang was not that different from other gamemodes because guns were very expensive. It's dumb when only one person manages to afford an uzi the whole round, so I adressed that. Now, everything revolves around spraying and wearing the gang uniform. Giving your gangsters guns is now way more affordable and the _only_ way to succeed.\r\n\r\n**Guns**\r\nReducing the Uzi's cost, adding the Tommy Gun.\r\n\r\n_Uzi_\r\nCost: 60 --> 40 Influence\r\nBullet damage: 20-->15\r\nAmmo cost:  40-->15 Influence\r\n\r\n _Thompson SMG_\r\nCost: 60 Influence\r\nBullet damage: 18\r\nFire modes : semi-automatic or 3-round burst.\r\nWeight class : 4 (can be placed in armor storage but cannot fit in backpacks)\r\nMagazine: caliber .45,  50 rounds drum\r\nAmmo cost: 20 Influence\r\n\r\n**Sleeping Carp changes**\r\nWith guns being cheaper and better, these guys needed some love.\r\n\r\nnew _Throwing Stars Box_\r\n-Contains 5 deadly stars\r\nCost: 50 Influence\r\n\r\n_Sleeping Carp Scroll_\r\nCost: 30-->25\r\n\r\n_Wrestling Belt_\r\nCost: 20-->15\r\n\r\n**Equipment**\r\n_Gang outfit_\r\nThis IS the second core item of the gamemode. If you wear this, you'll have a much higher chance of surviving shoot-outs, while greatly contributing to the gang's influence income.\r\nBullet resistance: 30-->35\r\n\r\n_C4 Explosive Charge_ \r\nCost: 10-->5 Influence\r\nMore explosions !\r\n\r\n_Spraycan_\r\nConsolidating the position of the core gang item.\r\nCost: 5-->3\r\n\r\n**Gang communication**\r\nThe name of gang bosses and lieutenants is now displayed in gang chat.\r\n\r\n**Influence income**\r\nBase income each turn: 15-->3\r\nInfluence scaling for territories and gangsters with outfits massively increased.\r\n\r\n**Gang pen improvements**\r\n#1019 You can now check for gang/implant status even when the cooldown is on. ///THIS CURRENTLY DOES NOT WORK (and I need help here) **/////DROPPED**\r\n#898 Gangsters can use gang pens to check antag/implant status without being able to convert. ///NOT YET DONE **/////DROPPED**\r\n\r\nNotes:\r\nI kicked the c20r out of its ammo type to allow room for balancing the tommy gun, the c20r has no functional changes.\r\nThe l6 saw MG now fires in a 3 rnd burst instead of 5(way overkill). (unrelated, I know, but a really quick and easy fix doesn't hurt)\r\n\r\nChangelog later. \r\nDo not merge tag pls. \r\n\r\nUPDATE : \r\nUzi cost increased to 45 from 40 (live value: 60)\r\nUzi damage increased to 17 from 15. (live value: 20)\r\nTommy gun cost increased to 65 from 60.\r\nTommy damage increased to 20 from 18.\r\nGangtools and spraycans are now more obvious upon examination.\r\nYou can now use gang comms even when outside the station Z level.\r\nWrestling belt removed ( reason: it was pretty strong but totally RNG based, a next step in the fight against combat RNG)\r\nDope bling (/tg/ port- https://github.com/tgstation/-tg-station/pull/13724 by @PKPenguin321 ) added.\r\nGang outfit influence scaling per member increased further.\r\nFixed stuff that was included in the notes but wasn't changed code-wise.\r\n\r\nUPDATE 2:\r\nYou can now see the gang you belong to in your notes, is removed upon deconversion.\r\nGangtools now only beep for the user.\r\nRenamed the recaller.dm file to gang_tool.dm (which is more suggestive)\r\nGang outfits can now hold uzis and tommy guns.\r\n\r\n:cl: FluffySurvivor\r\nrscadd: Gang has received several changes that are aimed at accentuating the core identities of the the gamemode: using gang outfits, tagging territory and being a pure team deathmatch. Some various quality of life improvements as well. \r\ntweak: Uzi cost reduced to 45 from 60. Ammo cost reduced to 20 from 40.\r\ntweak: Uzi bullet damage reduced to 17 from 20.\r\nrscadd: Adds the Thompson SMG, uses .45 calibre drum, holding 50 rounds. Can either fire in a 3-round burst or semiautomatic mode. Bullet damage is 20. Costs 65 Influence, while ammo costs 25.\r\ntweak: C4 cost reduced to 5 from 10.\r\ntweak: Spraycan cost reduced to 3 from 5.\r\nrscdel: Sleeping Carp Wrestling belt removed.\r\nrscadd: Adds Throwing Stars boxes exclusive for the Sleeping Carp, available for 50 influence.\r\ntweak: Sleeping Carp Martial Arts Scroll cost reduced to 25 from 30.\r\nrscadd: Adds a dope necklace, purchasable for 1 influence. (/tg/ port)\r\ntweak: Base influence income reduced to 3 from 15.\r\ntweak: Influence scaling based on gangsters with outfits and territories massively increased.\r\ntweak: You can now see the gang you belong to in your notes.\r\nrscdel: Gangtools now only beep for the user.\r\nrscadd: You can now see the name of lieutenants and bosses in gang chat.\r\nrscadd: You can now use gang comms outside the station Z-level.\r\ntweak: Gang tools and spraycans are now more obvious upon examination.\r\nrscadd: Gang outfits can now hold tommy guns and uzis.\r\ntweak: Gang outfits now have slightly more laser and bullet armor.\r\n/:cl:\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/yogstation13/yogstation/issues/comments/219202204","html_url":"https://github.com/yogstation13/yogstation/pull/1049#issuecomment-219202204","issue_url":"https://api.github.com/repos/yogstation13/yogstation/issues/1049","id":219202204,"user":{"login":"FluffySurvivor","id":16919472,"avatar_url":"https://avatars.githubusercontent.com/u/16919472?v=3","gravatar_id":"","url":"https://api.github.com/users/FluffySurvivor","html_url":"https://github.com/FluffySurvivor","followers_url":"https://api.github.com/users/FluffySurvivor/followers","following_url":"https://api.github.com/users/FluffySurvivor/following{/other_user}","gists_url":"https://api.github.com/users/FluffySurvivor/gists{/gist_id}","starred_url":"https://api.github.com/users/FluffySurvivor/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FluffySurvivor/subscriptions","organizations_url":"https://api.github.com/users/FluffySurvivor/orgs","repos_url":"https://api.github.com/users/FluffySurvivor/repos","events_url":"https://api.github.com/users/FluffySurvivor/events{/privacy}","received_events_url":"https://api.github.com/users/FluffySurvivor/received_events","type":"User","site_admin":false},"created_at":"2016-05-14T05:37:37Z","updated_at":"2016-05-14T05:37:37Z","body":"Thank you for your good points Adam. \r\n\r\nWhat I am considering:\r\n- Upping the tommy cost to 80-85 so only VERY influent gangs can afford it, also making the guy wielding it an important tactical asset, because if he goes down you lose a lot of firepower. We can always nerf/buff it afterwards. \r\n\r\n-making it unique for a couple of gangs, as you suggested, the issue here is that they may prove difficult to balance in comparison to other gangs in the future \r\n\r\nI am strongly leaning for the former tho. \r\n@AdamElTablawy"}}