{"push_id":1476934682,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"35c06433932040f3ca9cad26de77ed2d41a4f70f","before":"4c2d517ed91ba3af17405e3c3c7e264962064946","commits":[{"sha":"35c06433932040f3ca9cad26de77ed2d41a4f70f","author":{"name":"Ono","email":"c2e6eb44c2ee909401e180ed81edf9279fb56291@users.noreply.github.com"},"message":"Combat Rolls Overhaul: Spell hit, resist, deflect, totems\n\nFixes and changes:\n* Spell hit/miss calculation reimplemented\n* Chance to miss with a spell on players' pets is now calculated the same way as chance to miss players.\n* Melee abilities with long range are now subjects to recently implemented deflect mechanics.\n* Spell reflection result is now checked before immunities.\n* TBC: Taunt, Growl, Righteous Defense, Challenging Shout and Challenging Roar spells now benefit from physical hit rating (implemented attribute).\n* Totem's chances to hit and miss with spells now scale with it's owner chances\n* Totems now use owners' spell penetration values\n* Removed artificial humanoid-only restriction on parry for creatures, therefore moving entire control of creature's dodge and parry chance to database.\n- Numerous creatures are now able to parry, this should be adjusted by database from now on.\n* Magic resistance changes:\n- Magic resistance is now properly penalized when attacking a low level target (< 20).\n- Players and pets no longer incorrectly gain bonus level based resistance.","distinct":true,"url":"https://api.github.com/repos/cmangos/mangos-classic/commits/35c06433932040f3ca9cad26de77ed2d41a4f70f"}]}
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