{"push_id":929096733,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"05a0db61e9ce9a91d9209a922e4d221f70670a6a","before":"5c33bf0deaa2e326c768a78032c6b32c0ba734fa","commits":[{"sha":"05a0db61e9ce9a91d9209a922e4d221f70670a6a","author":{"email":"722f7d4d0a8904ac767b574dfec2a9e67257f41e@naver.com","name":"J.H.Chae"},"message":"섀도우 매니저 및 반사모델\n\n1. 섀도우 매니저 생성 및 게임프레임 워크 분할\n2. 쿡-토렌스 반사모델 함수 생성 및 적용 테스트","distinct":true,"url":"https://api.github.com/repos/GodGame/Code/commits/05a0db61e9ce9a91d9209a922e4d221f70670a6a"}]}