{"push_id":1244697099,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"29ff35f0dabe7955c16a9d89839c7f14a9d0a0a3","before":"d6f0c51a72e0c4bf34baf1b24c0d631d21095ea1","commits":[{"sha":"29ff35f0dabe7955c16a9d89839c7f14a9d0a0a3","author":{"name":"Peder Sloth Züricho","email":"96cefd22624b24bcde2bc4e9576de00853d7ae23"},"message":"Added a Scene Controller script, which takes a string, and loads a scene identical to that string, as long as it is added to the build settings.\nAdded a few lines of code in the FirstPersonController.cs, and MouseLook.cs to implement an ingame pause function.\nAdded an On Load Scrtipt that can be set on any game object in a scene to ensure there is a cursor present.\nAdded a MainMenu Scene with 2 Canvas, and a start Game Button.\nAdded Placeholders for Ingame User Interface, And saved them as Prefabs.\nSome Changes to the scripts also changed the FPS Controller Prefab, with no new issues appearing.\nPause Button is Pause on the keyboard. Cannot be used in the MainMenu, as there has not yet been added a condition to the button, dependend on the scene.","distinct":true,"url":"https://api.github.com/repos/MrExillion/hypeforever/commits/29ff35f0dabe7955c16a9d89839c7f14a9d0a0a3"}]}
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