{"action":"created","issue":{"url":"https://api.github.com/repos/MySweetWhomp/diversityjam/issues/5","repository_url":"https://api.github.com/repos/MySweetWhomp/diversityjam","labels_url":"https://api.github.com/repos/MySweetWhomp/diversityjam/issues/5/labels{/name}","comments_url":"https://api.github.com/repos/MySweetWhomp/diversityjam/issues/5/comments","events_url":"https://api.github.com/repos/MySweetWhomp/diversityjam/issues/5/events","html_url":"https://github.com/MySweetWhomp/diversityjam/issues/5","id":149421362,"number":5,"title":"Laisser le personnage sur la zone de jeu quand le joueur se déconnecte","user":{"login":"Kokonaught","id":13772460,"avatar_url":"https://avatars.githubusercontent.com/u/13772460?v=3","gravatar_id":"","url":"https://api.github.com/users/Kokonaught","html_url":"https://github.com/Kokonaught","followers_url":"https://api.github.com/users/Kokonaught/followers","following_url":"https://api.github.com/users/Kokonaught/following{/other_user}","gists_url":"https://api.github.com/users/Kokonaught/gists{/gist_id}","starred_url":"https://api.github.com/users/Kokonaught/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kokonaught/subscriptions","organizations_url":"https://api.github.com/users/Kokonaught/orgs","repos_url":"https://api.github.com/users/Kokonaught/repos","events_url":"https://api.github.com/users/Kokonaught/events{/privacy}","received_events_url":"https://api.github.com/users/Kokonaught/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":{"login":"Paulloz","id":437025,"avatar_url":"https://avatars.githubusercontent.com/u/437025?v=3","gravatar_id":"","url":"https://api.github.com/users/Paulloz","html_url":"https://github.com/Paulloz","followers_url":"https://api.github.com/users/Paulloz/followers","following_url":"https://api.github.com/users/Paulloz/following{/other_user}","gists_url":"https://api.github.com/users/Paulloz/gists{/gist_id}","starred_url":"https://api.github.com/users/Paulloz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Paulloz/subscriptions","organizations_url":"https://api.github.com/users/Paulloz/orgs","repos_url":"https://api.github.com/users/Paulloz/repos","events_url":"https://api.github.com/users/Paulloz/events{/privacy}","received_events_url":"https://api.github.com/users/Paulloz/received_events","type":"User","site_admin":false},"milestone":null,"comments":3,"created_at":"2016-04-19T10:46:11Z","updated_at":"2016-04-19T18:49:42Z","closed_at":null,"body":"- Quand un joueur se déconnecte, au lieu de supprimer le personnage, on le laisse sur la zone de jeu en mode \"tombe\" (qui sera remplacée par un asset du personnage en position foetale ou autre)\r\n- Le personnage conserve son comportement vis à vis des autres personnages\r\n- A définir : son influence sur la jauge de morale : compte-t'il toujours comme un personnage à 0 de moral ou bien est-il exclu du calcul (risque de faire tendre la jauge vers le bas très rapidement s'il compte dans le calcul, et potentiellement de très vite tuer la room) : peut-être prévoir un sprite différent pour un personnage \"mort\" (en PLS) et un personnage déconnecté (qui dort ?) ?"},"comment":{"url":"https://api.github.com/repos/MySweetWhomp/diversityjam/issues/comments/212065959","html_url":"https://github.com/MySweetWhomp/diversityjam/issues/5#issuecomment-212065959","issue_url":"https://api.github.com/repos/MySweetWhomp/diversityjam/issues/5","id":212065959,"user":{"login":"Kokonaught","id":13772460,"avatar_url":"https://avatars.githubusercontent.com/u/13772460?v=3","gravatar_id":"","url":"https://api.github.com/users/Kokonaught","html_url":"https://github.com/Kokonaught","followers_url":"https://api.github.com/users/Kokonaught/followers","following_url":"https://api.github.com/users/Kokonaught/following{/other_user}","gists_url":"https://api.github.com/users/Kokonaught/gists{/gist_id}","starred_url":"https://api.github.com/users/Kokonaught/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kokonaught/subscriptions","organizations_url":"https://api.github.com/users/Kokonaught/orgs","repos_url":"https://api.github.com/users/Kokonaught/repos","events_url":"https://api.github.com/users/Kokonaught/events{/privacy}","received_events_url":"https://api.github.com/users/Kokonaught/received_events","type":"User","site_admin":false},"created_at":"2016-04-19T18:49:42Z","updated_at":"2016-04-19T18:49:42Z","body":"Concept updaté : \r\n\r\n- quand un personnage tombe à 0 de moral il reste sur le terrain avec son moral à 0 : le jeu propose alors dans le message de gameover de créer un nouveau personnage au joueur\r\n- quand un personnage arrive à mener son moral au max, il reste sur le terrain avec son moral au max et le jeu propose au jouer de créer un nouveau personnage dans la room\r\n- quand un joueur se déconnecte, son personnage reste dans la room endormi avec son niveau de moral figé au niveau auquel il était\r\n- Ajouter un bouton qui permet de respawn immédiatement un nouveau perso : le perso précédent s'endort alors."}}