{"push_id":921325343,"size":5,"distinct_size":5,"ref":"refs/heads/master","head":"f0812297a65ab14945d98b1c749b7380ceff6059","before":"f0e19c993d9bfc3ca94ef2c1c1f3ed42ae4cebbc","commits":[{"sha":"18cdf9f352b01923ca429b0f3584b92eb1fc40a5","author":{"email":"36884363863e12fe2cb5f36b207cfbf684864b60@unknownbrackets.org","name":"Unknown W. Brackets"},"message":"Remove the depth range hack.\n\nThs removes the game-specific hack to workaround depth issues.","distinct":true,"url":"https://api.github.com/repos/hrydgard/ppsspp/commits/18cdf9f352b01923ca429b0f3584b92eb1fc40a5"},{"sha":"529abd7db4e59836e9f4912eb656ee6c56640d11","author":{"email":"36884363863e12fe2cb5f36b207cfbf684864b60@unknownbrackets.org","name":"Unknown W. Brackets"},"message":"Correct clamped depth range from [0, 65535].\n\nThis changes a few things:\n * All backends clamp the depth range and keep it positive.\n * The depth rounding uniform is now properly dirtied.\n * Projection is updated to translate and scale appropriately.\n * Depth rounding is halved on OpenGL to account for [-1, 1] range.\n\nFixes Phantasy Star Portable 2 without the need for a game-specific hack.","distinct":true,"url":"https://api.github.com/repos/hrydgard/ppsspp/commits/529abd7db4e59836e9f4912eb656ee6c56640d11"},{"sha":"7e5436899827cd42e2bd5ef0614cfce21f371a48","author":{"email":"36884363863e12fe2cb5f36b207cfbf684864b60@unknownbrackets.org","name":"Unknown W. Brackets"},"message":"Correct depth offset when clamped.\n\nOf course, the scale is already half, so we just need to double for d3d9,\nand not double for OpenGL of course.\n\nOur offset is already in [0, 1] so we keep it.","distinct":true,"url":"https://api.github.com/repos/hrydgard/ppsspp/commits/7e5436899827cd42e2bd5ef0614cfce21f371a48"},{"sha":"3aead9584b8222c28aea2a02520fc92471853c47","author":{"email":"36884363863e12fe2cb5f36b207cfbf684864b60@unknownbrackets.org","name":"Unknown W. Brackets"},"message":"Oops, fix typo causing clamping to clamp wrong.","distinct":true,"url":"https://api.github.com/repos/hrydgard/ppsspp/commits/3aead9584b8222c28aea2a02520fc92471853c47"},{"sha":"f0812297a65ab14945d98b1c749b7380ceff6059","author":{"email":"a999e170e992da11398eb9aef877b71c5bf3e751@gmail.com","name":"Henrik Rydgård"},"message":"Merge pull request #8376 from unknownbrackets/gpu-depth\n\nCorrect universally for clamped depth range","distinct":true,"url":"https://api.github.com/repos/hrydgard/ppsspp/commits/f0812297a65ab14945d98b1c749b7380ceff6059"}]}