{"action":"created","issue":{"url":"https://api.github.com/repos/bkaradzic/bgfx/issues/798","repository_url":"https://api.github.com/repos/bkaradzic/bgfx","labels_url":"https://api.github.com/repos/bkaradzic/bgfx/issues/798/labels{/name}","comments_url":"https://api.github.com/repos/bkaradzic/bgfx/issues/798/comments","events_url":"https://api.github.com/repos/bkaradzic/bgfx/issues/798/events","html_url":"https://github.com/bkaradzic/bgfx/issues/798","id":157275697,"number":798,"title":"'Automatic Hardware accelereated mipmap generation'","user":{"login":"volcoma","id":1499411,"avatar_url":"https://avatars.githubusercontent.com/u/1499411?v=3","gravatar_id":"","url":"https://api.github.com/users/volcoma","html_url":"https://github.com/volcoma","followers_url":"https://api.github.com/users/volcoma/followers","following_url":"https://api.github.com/users/volcoma/following{/other_user}","gists_url":"https://api.github.com/users/volcoma/gists{/gist_id}","starred_url":"https://api.github.com/users/volcoma/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/volcoma/subscriptions","organizations_url":"https://api.github.com/users/volcoma/orgs","repos_url":"https://api.github.com/users/volcoma/repos","events_url":"https://api.github.com/users/volcoma/events{/privacy}","received_events_url":"https://api.github.com/users/volcoma/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/bkaradzic/bgfx/labels/enhancement","name":"enhancement","color":"84b6eb"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-05-27T19:29:38Z","updated_at":"2016-07-23T21:50:15Z","closed_at":null,"body":"Hi i am new to bgfx and i dont know if this has been asked before. Is there a reason for not supporting this since it is pretty straight forward to implement with glGenerateMipmap(opengl) and D3D11_RESOURCE_MISC_GENERATE_MIPS(dx11) . I would love to be able to use it on FBO's or normal textures. Some people prefer using this to load textures(with no mipmaps) faster and then generating the mipmaps on the fly. Also generating them on the CPU is a no no... Maybe I am missing something here?"},"comment":{"url":"https://api.github.com/repos/bkaradzic/bgfx/issues/comments/234742449","html_url":"https://github.com/bkaradzic/bgfx/issues/798#issuecomment-234742449","issue_url":"https://api.github.com/repos/bkaradzic/bgfx/issues/798","id":234742449,"user":{"login":"bkaradzic","id":814772,"avatar_url":"https://avatars.githubusercontent.com/u/814772?v=3","gravatar_id":"","url":"https://api.github.com/users/bkaradzic","html_url":"https://github.com/bkaradzic","followers_url":"https://api.github.com/users/bkaradzic/followers","following_url":"https://api.github.com/users/bkaradzic/following{/other_user}","gists_url":"https://api.github.com/users/bkaradzic/gists{/gist_id}","starred_url":"https://api.github.com/users/bkaradzic/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bkaradzic/subscriptions","organizations_url":"https://api.github.com/users/bkaradzic/orgs","repos_url":"https://api.github.com/users/bkaradzic/repos","events_url":"https://api.github.com/users/bkaradzic/events{/privacy}","received_events_url":"https://api.github.com/users/bkaradzic/received_events","type":"User","site_admin":false},"created_at":"2016-07-23T21:50:15Z","updated_at":"2016-07-23T21:50:15Z","body":"See: https://github.com/bkaradzic/bgfx/commit/2563382301168bd794fc3eebfa81e987f1084ca8\r\n\r\nI just starting adding it. Currently only in D3D11."}}
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