{"action":"created","issue":{"url":"https://api.github.com/repos/SaschaWillems/Vulkan/issues/86","repository_url":"https://api.github.com/repos/SaschaWillems/Vulkan","labels_url":"https://api.github.com/repos/SaschaWillems/Vulkan/issues/86/labels{/name}","comments_url":"https://api.github.com/repos/SaschaWillems/Vulkan/issues/86/comments","events_url":"https://api.github.com/repos/SaschaWillems/Vulkan/issues/86/events","html_url":"https://github.com/SaschaWillems/Vulkan/issues/86","id":141790737,"number":86,"title":"Big buffer in Vulkan shader.","user":{"login":"Ronniko","id":11887473,"avatar_url":"https://avatars.githubusercontent.com/u/11887473?v=3","gravatar_id":"","url":"https://api.github.com/users/Ronniko","html_url":"https://github.com/Ronniko","followers_url":"https://api.github.com/users/Ronniko/followers","following_url":"https://api.github.com/users/Ronniko/following{/other_user}","gists_url":"https://api.github.com/users/Ronniko/gists{/gist_id}","starred_url":"https://api.github.com/users/Ronniko/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ronniko/subscriptions","organizations_url":"https://api.github.com/users/Ronniko/orgs","repos_url":"https://api.github.com/users/Ronniko/repos","events_url":"https://api.github.com/users/Ronniko/events{/privacy}","received_events_url":"https://api.github.com/users/Ronniko/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/SaschaWillems/Vulkan/labels/question","name":"question","color":"cc317c"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-03-18T07:01:01Z","updated_at":"2016-03-18T07:37:29Z","closed_at":null,"body":"In GLSL (OpenGL) layout (std430, binding=0) buffer\r\n\r\nBut for Vulkan shader how create big buffer(100 megabytes data).\r\n\r\nI mean analog layout (std430, binding=0) buffer in Vulkan shader."},"comment":{"url":"https://api.github.com/repos/SaschaWillems/Vulkan/issues/comments/198240702","html_url":"https://github.com/SaschaWillems/Vulkan/issues/86#issuecomment-198240702","issue_url":"https://api.github.com/repos/SaschaWillems/Vulkan/issues/86","id":198240702,"user":{"login":"eloj","id":936067,"avatar_url":"https://avatars.githubusercontent.com/u/936067?v=3","gravatar_id":"","url":"https://api.github.com/users/eloj","html_url":"https://github.com/eloj","followers_url":"https://api.github.com/users/eloj/followers","following_url":"https://api.github.com/users/eloj/following{/other_user}","gists_url":"https://api.github.com/users/eloj/gists{/gist_id}","starred_url":"https://api.github.com/users/eloj/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/eloj/subscriptions","organizations_url":"https://api.github.com/users/eloj/orgs","repos_url":"https://api.github.com/users/eloj/repos","events_url":"https://api.github.com/users/eloj/events{/privacy}","received_events_url":"https://api.github.com/users/eloj/received_events","type":"User","site_admin":false},"created_at":"2016-03-18T07:37:29Z","updated_at":"2016-03-18T07:37:29Z","body":"@Ronniko Could you please find a different \"forum\" for general questions? Something like the [Khronos](https://forums.khronos.org/forumdisplay.php/114-Vulkan-High-Efficiency-GPU-Graphics-and-Compute) forum for Vulkan would be much better suited for these things. Thank you."}}