{"push_id":1267946548,"size":5,"distinct_size":0,"ref":"refs/heads/vr-backpack","head":"3a8fc4f613766caa3b0e753654d0270d059382c0","before":"5177f3f5814c40b1b85e7adccc3cb803f766f68d","commits":[{"sha":"880ac76e756fb88a113b576d1779c46d764a08c6","author":{"name":"JacobLocke","email":"12f225f5fe332d6df8d59cba8e63573cb3c76895@roblox.com"},"message":"New Chat System Bug Fix #1 (#505)\n\n* Stopped F10 from showing notifications for graphics when set to Automatic graphics. Also changed notifications to be able to push others out of the NotificationQueue while in the OverflowQueue.\r\n\r\n* new chat for CR\r\n\r\n* chat selector\r\n\r\n* First round of fixes and changes.\r\n\r\n* Turned new chat off by default.\r\n\r\n* Moved ChatCommandsTeller welcome message to ChatCommandsTeller. PrivateMessaging module fix with duplicate channel/player names. Warn developers now if their registered filter/commands functions do not work.\r\n\r\n* Added some extra parameters passed into process commands and filter message functions.\r\n\r\n* Fixed process commands and filter message functions. Changed names of events to fit style better.\r\n\r\n* Fixed bug with checking if speaker is player and made method return list of strings instead of objects.\r\n\r\n* Changed parent of CoreGuiCommunicationsFolder. Now only is created when player enters game.\r\n\r\n* Rewrote chat UI window with new design and structure.\r\n\r\n* Fixed small SetCore() glitch with wait()ing.\r\n\r\n* Bug fixes and some new features\r\n\r\n* Hid new chat system behind a FFlag and a SFFlag. Should be able to install corectly after some C++ updates go through. Will default to false until then.\r\n\r\n* New SetCore() and GetCore() stuff are 100% behind flags now.\r\n\r\n* Made flags have better naming conventions.\r\n\r\n* Moved the Util stuff to a module and also put my name on the main scripts since I saw that most other people did this for their work.\r\n\r\n* MakeSystemMessageCache to QueueSystemMessage and FORCE_IS_CONSOLE / FORCE_IS_VR.\r\n\r\n* Some GetCore/SetCore backwards compatibility things that people may be relying on (but probably not)\r\n\r\n* Made some fixes from code review. Added ChatSettings module with some settings such as Draggable and font sizes for different parts of the UI.\r\n\r\n* Created basic ClassMaker module and fixed a few code review issues.\r\n\r\n* More pull request fixes.\r\n\r\n* Added MessageSender to allow multiple modules to send messages. Also fixed more code review problems.\r\n\r\n* more code review fixes\r\n\r\n* Changed small if statement logic\r\n\r\n* code review fix commenting some behavior\r\n\r\n* Removed old persist through death behavior and changed k/v to be i/v.\r\n\r\n* Fixed persistant GUI through death and some code review stuff.\r\n\r\n* Changed chatbar uninitialized text value\r\n\r\n* Added documentation markdown file to repo.\r\n\r\n* Renamed and moved file to make it actualy work as markdown / readme.\r\n\r\n* Did all action items and also added /cls, /clear functionality in chat windows.\r\n\r\n* Code review fixes.\r\n\r\n* Updated server ChatService documentation readme\r\n\r\n* More code review changes.\r\n\r\n* Removed wait() on server script runner\r\n\r\n* Fixed bug with hooking up events that don't exist in Studio Start Server and also new chat doesn't show up in SSS anymore and behaves appropriately.","distinct":false,"url":"https://api.github.com/repos/SolarCrane/Core-Scripts/commits/880ac76e756fb88a113b576d1779c46d764a08c6"},{"sha":"59c1c42eada9ea748fae75f3543819db988138b6","author":{"name":"JacobLocke","email":"12f225f5fe332d6df8d59cba8e63573cb3c76895@roblox.com"},"message":"Server should not test for SFFlags loaded (#506)\n\n* Stopped F10 from showing notifications for graphics when set to Automatic graphics. Also changed notifications to be able to push others out of the NotificationQueue while in the OverflowQueue.\r\n\r\n* new chat for CR\r\n\r\n* chat selector\r\n\r\n* First round of fixes and changes.\r\n\r\n* Turned new chat off by default.\r\n\r\n* Moved ChatCommandsTeller welcome message to ChatCommandsTeller. PrivateMessaging module fix with duplicate channel/player names. Warn developers now if their registered filter/commands functions do not work.\r\n\r\n* Added some extra parameters passed into process commands and filter message functions.\r\n\r\n* Fixed process commands and filter message functions. Changed names of events to fit style better.\r\n\r\n* Fixed bug with checking if speaker is player and made method return list of strings instead of objects.\r\n\r\n* Changed parent of CoreGuiCommunicationsFolder. Now only is created when player enters game.\r\n\r\n* Rewrote chat UI window with new design and structure.\r\n\r\n* Fixed small SetCore() glitch with wait()ing.\r\n\r\n* Bug fixes and some new features\r\n\r\n* Hid new chat system behind a FFlag and a SFFlag. Should be able to install corectly after some C++ updates go through. Will default to false until then.\r\n\r\n* New SetCore() and GetCore() stuff are 100% behind flags now.\r\n\r\n* Made flags have better naming conventions.\r\n\r\n* Moved the Util stuff to a module and also put my name on the main scripts since I saw that most other people did this for their work.\r\n\r\n* MakeSystemMessageCache to QueueSystemMessage and FORCE_IS_CONSOLE / FORCE_IS_VR.\r\n\r\n* Some GetCore/SetCore backwards compatibility things that people may be relying on (but probably not)\r\n\r\n* Made some fixes from code review. Added ChatSettings module with some settings such as Draggable and font sizes for different parts of the UI.\r\n\r\n* Created basic ClassMaker module and fixed a few code review issues.\r\n\r\n* More pull request fixes.\r\n\r\n* Added MessageSender to allow multiple modules to send messages. Also fixed more code review problems.\r\n\r\n* more code review fixes\r\n\r\n* Changed small if statement logic\r\n\r\n* code review fix commenting some behavior\r\n\r\n* Removed old persist through death behavior and changed k/v to be i/v.\r\n\r\n* Fixed persistant GUI through death and some code review stuff.\r\n\r\n* Changed chatbar uninitialized text value\r\n\r\n* Added documentation markdown file to repo.\r\n\r\n* Renamed and moved file to make it actualy work as markdown / readme.\r\n\r\n* Did all action items and also added /cls, /clear functionality in chat windows.\r\n\r\n* Code review fixes.\r\n\r\n* Updated server ChatService documentation readme\r\n\r\n* More code review changes.\r\n\r\n* Removed wait() on server script runner\r\n\r\n* Fixed bug with hooking up events that don't exist in Studio Start Server and also new chat doesn't show up in SSS anymore and behaves appropriately.\r\n\r\n* server does not test SFFlag loaded","distinct":false,"url":"https://api.github.com/repos/SolarCrane/Core-Scripts/commits/59c1c42eada9ea748fae75f3543819db988138b6"},{"sha":"9172d70435629eaca71b2864eb707c2d9cd5a482","author":{"name":"garnold24","email":"f0f83b3f7704a4ff76639d0ac564b28428fddbdf@roblox.com"},"message":"CLI-10597 adjustment to jump button for mobile (#491)\n\n* CLI-10597 adjustment to jump button for mobile\r\n\r\nPositions the jump button to be the same distance from the edge of the screen as the thumbstick.\r\n\r\n* Put position change behind flag\r\n\r\nPlaced the changed code behind a flag.\r\n\r\n* added User to flag","distinct":false,"url":"https://api.github.com/repos/SolarCrane/Core-Scripts/commits/9172d70435629eaca71b2864eb707c2d9cd5a482"},{"sha":"305f6897cee201b6294526e7952037dcf5f2c86e","author":{"name":"JacobLocke","email":"12f225f5fe332d6df8d59cba8e63573cb3c76895@roblox.com"},"message":"New Chat System Bug Fix #2 (#507)\n\n* Stopped F10 from showing notifications for graphics when set to Automatic graphics. Also changed notifications to be able to push others out of the NotificationQueue while in the OverflowQueue.\r\n\r\n* new chat for CR\r\n\r\n* chat selector\r\n\r\n* First round of fixes and changes.\r\n\r\n* Turned new chat off by default.\r\n\r\n* Moved ChatCommandsTeller welcome message to ChatCommandsTeller. PrivateMessaging module fix with duplicate channel/player names. Warn developers now if their registered filter/commands functions do not work.\r\n\r\n* Added some extra parameters passed into process commands and filter message functions.\r\n\r\n* Fixed process commands and filter message functions. Changed names of events to fit style better.\r\n\r\n* Fixed bug with checking if speaker is player and made method return list of strings instead of objects.\r\n\r\n* Changed parent of CoreGuiCommunicationsFolder. Now only is created when player enters game.\r\n\r\n* Rewrote chat UI window with new design and structure.\r\n\r\n* Fixed small SetCore() glitch with wait()ing.\r\n\r\n* Bug fixes and some new features\r\n\r\n* Hid new chat system behind a FFlag and a SFFlag. Should be able to install corectly after some C++ updates go through. Will default to false until then.\r\n\r\n* New SetCore() and GetCore() stuff are 100% behind flags now.\r\n\r\n* Made flags have better naming conventions.\r\n\r\n* Moved the Util stuff to a module and also put my name on the main scripts since I saw that most other people did this for their work.\r\n\r\n* MakeSystemMessageCache to QueueSystemMessage and FORCE_IS_CONSOLE / FORCE_IS_VR.\r\n\r\n* Some GetCore/SetCore backwards compatibility things that people may be relying on (but probably not)\r\n\r\n* Made some fixes from code review. Added ChatSettings module with some settings such as Draggable and font sizes for different parts of the UI.\r\n\r\n* Created basic ClassMaker module and fixed a few code review issues.\r\n\r\n* More pull request fixes.\r\n\r\n* Added MessageSender to allow multiple modules to send messages. Also fixed more code review problems.\r\n\r\n* more code review fixes\r\n\r\n* Changed small if statement logic\r\n\r\n* code review fix commenting some behavior\r\n\r\n* Removed old persist through death behavior and changed k/v to be i/v.\r\n\r\n* Fixed persistant GUI through death and some code review stuff.\r\n\r\n* Changed chatbar uninitialized text value\r\n\r\n* Added documentation markdown file to repo.\r\n\r\n* Renamed and moved file to make it actualy work as markdown / readme.\r\n\r\n* Did all action items and also added /cls, /clear functionality in chat windows.\r\n\r\n* Code review fixes.\r\n\r\n* Updated server ChatService documentation readme\r\n\r\n* More code review changes.\r\n\r\n* Removed wait() on server script runner\r\n\r\n* Fixed bug with hooking up events that don't exist in Studio Start Server and also new chat doesn't show up in SSS anymore and behaves appropriately.\r\n\r\n* server does not test SFFlag loaded\r\n\r\n* Tweening stuff and message creation now properly waits until everything is a descendant of PlayerGui. There's like a single frame during respawn when everything has to be set to nil.\r\n\r\n* comment update","distinct":false,"url":"https://api.github.com/repos/SolarCrane/Core-Scripts/commits/305f6897cee201b6294526e7952037dcf5f2c86e"},{"sha":"3a8fc4f613766caa3b0e753654d0270d059382c0","author":{"name":"Ben Tkacheff","email":"9c85637c38b80821c7bd8a03bde7b59da81ab77d@roblox.com"},"message":"Add invalid case to robux purchasing (#508)\n\n* Fix free model purchasing\r\n\r\nfree models error right now due to tix being passed in, which are no\r\nlonger valid\r\n\r\n* Fix circular references\r\n\r\n* remove wait\r\n\r\n* Don't check for gamepad until game loads\r\n\r\n* check first\r\n\r\n* Add invalid case to robux purchasing\r\n\r\nneed to gather analytics when the platform variable is wrong","distinct":false,"url":"https://api.github.com/repos/SolarCrane/Core-Scripts/commits/3a8fc4f613766caa3b0e753654d0270d059382c0"}]}
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