{"action":"created","comment":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/comments/74700502","id":74700502,"diff_hunk":"@@ -44,84 +44,114 @@\n \t\telse\n \t\t\tM.change_gender(FEMALE)\n \n-\tvar/new_eyes = input(\"Please select eye color.\", \"Character Generation\", rgb(M.r_eyes,M.g_eyes,M.b_eyes)) as null|color\n+\tvar/new_eyes = input(\"Please select eye color.\", \"Character Generation\", rgb(M.r_eyes, M.g_eyes, M.b_eyes)) as null|color\n \tif(new_eyes)\n-\t\tM.r_eyes = hex2num(copytext(new_eyes, 2, 4))\n-\t\tM.g_eyes = hex2num(copytext(new_eyes, 4, 6))\n-\t\tM.b_eyes = hex2num(copytext(new_eyes, 6, 8))","path":"code/game/dna/genes/vg_powers.dm","position":9,"original_position":9,"commit_id":"39d872ee0c8368d005675cf13ac332c259bd1bda","original_commit_id":"d636fdc2a3603357675f3d9638d738c7be60d20b","user":{"login":"KasparoVy","id":12377767,"avatar_url":"https://avatars.githubusercontent.com/u/12377767?v=3","gravatar_id":"","url":"https://api.github.com/users/KasparoVy","html_url":"https://github.com/KasparoVy","followers_url":"https://api.github.com/users/KasparoVy/followers","following_url":"https://api.github.com/users/KasparoVy/following{/other_user}","gists_url":"https://api.github.com/users/KasparoVy/gists{/gist_id}","starred_url":"https://api.github.com/users/KasparoVy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KasparoVy/subscriptions","organizations_url":"https://api.github.com/users/KasparoVy/orgs","repos_url":"https://api.github.com/users/KasparoVy/repos","events_url":"https://api.github.com/users/KasparoVy/events{/privacy}","received_events_url":"https://api.github.com/users/KasparoVy/received_events","type":"User","site_admin":false},"body":"Woops, I guess I was thinking of this as I would the eye colour changing up in nanoUI human_appearance. The line below has now been changed to get it working again.","created_at":"2016-08-14T11:58:42Z","updated_at":"2016-08-14T11:58:42Z","html_url":"https://github.com/ParadiseSS13/Paradise/pull/5416#discussion_r74700502","pull_request_url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/5416","_links":{"self":{"href":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/comments/74700502"},"html":{"href":"https://github.com/ParadiseSS13/Paradise/pull/5416#discussion_r74700502"},"pull_request":{"href":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/5416"}}},"pull_request":{"url":"https://api.github.com/repos/ParadiseSS13/Paradise/pulls/5416","id":80913289,"html_url":"https://github.com/ParadiseSS13/Paradise/pull/5416","diff_url":"https://github.com/ParadiseSS13/Paradise/pull/5416.diff","patch_url":"https://github.com/ParadiseSS13/Paradise/pull/5416.patch","issue_url":"https://api.github.com/repos/ParadiseSS13/Paradise/issues/5416","number":5416,"state":"open","locked":false,"title":"Marking Refactor, Adds tail markings + Alt heads + Secondary (F)Hair themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...","user":{"login":"KasparoVy","id":12377767,"avatar_url":"https://avatars.githubusercontent.com/u/12377767?v=3","gravatar_id":"","url":"https://api.github.com/users/KasparoVy","html_url":"https://github.com/KasparoVy","followers_url":"https://api.github.com/users/KasparoVy/followers","following_url":"https://api.github.com/users/KasparoVy/following{/other_user}","gists_url":"https://api.github.com/users/KasparoVy/gists{/gist_id}","starred_url":"https://api.github.com/users/KasparoVy/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KasparoVy/subscriptions","organizations_url":"https://api.github.com/users/KasparoVy/orgs","repos_url":"https://api.github.com/users/KasparoVy/repos","events_url":"https://api.github.com/users/KasparoVy/events{/privacy}","received_events_url":"https://api.github.com/users/KasparoVy/received_events","type":"User","site_admin":false},"body":"**This is the re-up.** The SQL has been changed to use varchar(255) instead of mediumtext for marking colours and styles, which means the default value parts of the 'required SQL changes' query will work. I'm quite nervous about putting this back up, which was why the PR's return took a few days instead of one. I went back through everything, corrected a minor issue, cleared unneeded srcs in appearance.dm as per TheDZD's suggestion and tested the SQL schema by creating a fresh database. _The SQL query in the 'required SQL changes' has been amended since the last PR,_ and has been tested on a fresh database built from the current live SQL schema populated with dummy characters to check for validity.\r\n\r\n**_CREDITS:_**\r\nTail marking idea and Vox tail marking sprites by @Fullofskittles.\r\nMost of the new body and head marking sprites by @Fullofskittles.\r\n5 new Tajaran hair sprites from **Polaris(?)**.\r\nSharp Unathi snout inspired by **TG**.\r\ncolor2R/G/B helper procs and PR overhaul suggested/co-authored by @Krausus.\r\n\r\n## IMPORTANT NOTICE:\r\n**Vulpkanin and Tajara body sprites have been darkened! Characters will have to adjust their body colours if they want to look the same.**\r\n- _Add 27 to the R, G and B values if Vulpkanin._\r\n- _Add 15 to the R, G and B values if Tajara._\r\n\r\n**Tiger body markings have been darkened! Characters will have to adjust their body marking colours if they want to look the same.**\r\n- _Add 14 to the R, G and B values if body/head marking has 'tiger' in it._\r\n\r\n**Vulpkanin facial fur patterns have been darkened! Characters will have to adjust their head accessory/facial hair colours if they want to look the same.**\r\n- _Add 23 to the R, G and B values of your facial hair/head accessories._\r\n\r\n**Unathi frills and horns have been darkened! Characters will have to adjust their facial hair colours if they want to look the same.**\r\n- _Add 27 to the R, G and B values of your frills. You're going to have to do the webbing colour from scratch._\r\n- _Add 21 to the R, G and B values of your horns._\r\n\r\n**Tajaran head/facial hair has been darkened! Characters will have to adjust their head/facial hair colours if they want to look the same.**\r\n- _Add 28 to the R, G and B values of your head/facial hair._\r\n\r\n**Vulpkanin head hair has been darkened! Characters will have to adjust their head hair colours if they want to look the same.**\r\n- _If Adhara, add 12 to R, G and B values for hair colour._\r\n- _If Anita, add 10 to R, G and B values for hair colour._\r\n- _If Apollo, add 6 to R, G and B values for hair colour._\r\n- _If Belle, add 6 to R, G and B values for hair colour._\r\n- _If Bun, add 5 to R, G and B values for hair colour._\r\n- _If Curl, add 15 to R, G and B values for hair colour._\r\n- _If Hawk, don't do anything._\r\n- _If Jagged, add 10 to R, G and B values for hair colour._\r\n- _If Kajam, add 16 to R, G and B values for hair colour._\r\n- _If Keid, add 27 to R, G and B values for hair colour._\r\n- _If Kleeia, add 14 to R, G and B values for hair colour._\r\n- _If Mizar, add 14 to R, G and B values for hair colour._\r\n- _If Short, add 7 to R, G and B values for hair colour._\r\n- _If Spike, add 6 to R, G and B values for hair colour._\r\n\r\n## Features, fixes and changes:\r\n:cl:\r\ntweak: Refactors markings. Now split into head, body and tail markings.\r\ntweak: Refactors morph again. Changes made while morphing are now reflected instantly on your sprite.\r\ntweak: Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character.\r\ntweak: Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character.\r\ntweak: Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character.\r\ntweak: Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail.\r\ntweak: The heads of tiger markings have been isolated and can now be coloured independently.\r\ntweak: Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing.\r\ntweak: Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character.\r\ntweak: Vulpkanin head hair has been darkened. Refer to PR notes for darkening factors.\r\ntweak: The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS flags are for specific locations (head, body, tail).\r\nfix: Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west.\r\nfix: Mutated limbs now render correctly as soon as they're mutated.\r\nfix: Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north.\r\nfix: Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag.\r\nfix: Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears.\r\nfix: Fixes issue where Unathi dorsal stripe didn't render.\r\nfix: Tajaran ears are no longer in their hair sprites, but on their actual heads.\r\nfix: The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags.\r\nrscadd: Adds some head markings for Tajara and Vulpkanin.\r\nrscadd: Adds body markings for Tajara, Vulpkanin and Unathi.\r\nrscadd: Adds tail markings for Vox and Vulpkanin.\r\nrscadd: Adds 5 Tajaran hairstyles.\r\nrscadd: Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with certain jackets as much.\r\nrscadd: Adds a hairstyle for Humans, Unathi and Vulpkanin.\r\nrscadd: Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA.\r\nrscadd: Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA.\r\nrscadd: Helper procs to convert a hex colour into either R, G, or B.\r\nrscadd: Markings, body accessories, head accessories, alt heads and their colours (if they have colours) can now be randomized at the character preferences screen.\r\n/:cl:\r\n\r\n## Required SQL Changes:\r\n```\r\nALTER TABLE `characters` DROP COLUMN `marking_style_name`;\r\nALTER TABLE `characters` ADD COLUMN `marking_styles` varchar(255) NOT NULL DEFAULT 'head=None&body=None&tail=None' AFTER `facial_style_name`;\r\nUPDATE `characters` SET `marking_styles` = 'head=None&body=None&tail=None';\r\nALTER TABLE `characters` DROP COLUMN `markings_red`, DROP COLUMN `markings_green`, DROP COLUMN `markings_blue`;\r\nALTER TABLE `characters` ADD COLUMN `marking_colours` varchar(255) NOT NULL DEFAULT 'head=%23000000&body=%23000000&tail=%23000000' AFTER `skin_blue`;\r\nUPDATE `characters` SET `marking_colours` = 'head=%23000000&body=%23000000&tail=%23000000';\r\nUPDATE `characters` SET `hair_style_name` = \"Bald\" WHERE `hair_style_name` = \"Tajaran Ears\";\r\nALTER TABLE `characters` ADD COLUMN `alt_head_name` varchar(45) NOT NULL AFTER `head_accessory_style_name`;\r\nUPDATE `characters` SET `hair_style_name` = \"Bald\" WHERE `hair_style_name` = \"None\";\r\nALTER TABLE `characters` ADD COLUMN `secondary_facial_red` smallint(4) NOT NULL AFTER `facial_blue`;\r\nALTER TABLE `characters` ADD COLUMN `secondary_facial_green` smallint(4) NOT NULL AFTER `secondary_facial_red`;\r\nALTER TABLE `characters` ADD COLUMN `secondary_facial_blue` smallint(4) NOT NULL AFTER `secondary_facial_green`;\r\nALTER TABLE `characters` ADD COLUMN `secondary_hair_red` smallint(4) NOT NULL AFTER `hair_blue`;\r\nALTER TABLE `characters` ADD COLUMN `secondary_hair_green` smallint(4) NOT NULL AFTER `secondary_hair_red`;\r\nALTER TABLE `characters` ADD COLUMN `secondary_hair_blue` smallint(4) NOT NULL AFTER `secondary_hair_green`;\r\n```\r\n\r\n## More pictures coming.\r\n_Vulpkanin Darkening_\r\n![vulpdarkening](https://cloud.githubusercontent.com/assets/12377767/16969884/2e031cdc-4de6-11e6-869b-df661182a518.png)\r\n\r\n_The reason why Vulpkanin tails are now split-rendered._\r\n![vulptailsplit](https://cloud.githubusercontent.com/assets/12377767/16969893/3c3ee95c-4de6-11e6-9e7e-ce6a6018281e.png)\r\n\r\n_Vulpkanin chargen._\r\n![markingsvulp](https://cloud.githubusercontent.com/assets/12377767/16974218/6638df66-4e08-11e6-8fa9-60bc9209d3aa.PNG)\r\n\r\n_Unathi chargen. The 'colour # 2' options only pop up if the selected hair/facial hair style has secondary themes and can be coloured._\r\n![unathichargen](https://cloud.githubusercontent.com/assets/12377767/16974246/adb6a242-4e08-11e6-846b-664a5694f42f.PNG)\r\n\r\n_Unathi in-game feat. hair with secondary theme (beads) and facial hair with secondary theme (webbing)._\r\n![unathiingameid](https://cloud.githubusercontent.com/assets/12377767/16974501/31c36fdc-4e0b-11e6-8bc6-6c0c7682f1cf.png)\r\n\r\n_Vulpkanin in-game feat. hair with secondary theme (beads), chest crest and tail markings._\r\n![vulpingame](https://cloud.githubusercontent.com/assets/12377767/16974560/b701e00c-4e0b-11e6-8e1d-f857b0a0d849.png)\r\n\r\n_Vulpkanin Tail-marking anims working as intended._\r\n![vulptailmarkingwag](https://cloud.githubusercontent.com/assets/12377767/16974905/87874606-4e0f-11e6-8767-836bef7b5dde.gif)\r\n\r\n_Vox Tail-marking anims working as intended. No more top-speed wag when facing north._\r\n![voxtailmarkingsstatic](https://cloud.githubusercontent.com/assets/12377767/16975014/847151ae-4e10-11e6-889d-5607fcf68b3e.png)![voxtailmarkingwag](https://cloud.githubusercontent.com/assets/12377767/16975015/8471cef4-4e10-11e6-8fb7-1c7aeb4e1e08.gif)![voxtailmarkingswag](https://cloud.githubusercontent.com/assets/12377767/16975016/8472234a-4e10-11e6-9bff-5757bde5f9ac.gif)\r\n\r\n_Seeing that we're able to change tail markings in the admin CMA panel._\r\n![cmatailmarkings](https://cloud.githubusercontent.com/assets/12377767/16975123/60870fb2-4e11-11e6-8dc1-5f55a4a36d55.PNG)\r\n\r\n_Seeing that we're able to change LOTS of stuff in the admin CMA panel. Keep in mind that you can change secondary hair and secondary facial hair colours at a SalonPro Nanomirror(tm) and that you can change all this via Morph as well._\r\n![unathiadmincma](https://cloud.githubusercontent.com/assets/12377767/16975128/6f8d6178-4e11-11e6-8c62-3334ea68e9ef.PNG)\r\n\r\n_Skrell can now independently colour their tentacle cloths. Was going to be part of another PR but the idea fit in much better here._\r\n![skrelltentaclesclothcolour](https://cloud.githubusercontent.com/assets/12377767/16976020/c1797762-4e19-11e6-86fe-e8f151b0eb5e.png)\r\n\r\n_Darkened Tajara as well in the same manner as Vulpkanin._\r\n![tajdarkening](https://cloud.githubusercontent.com/assets/12377767/16979162/9d74b1ba-4e2d-11e6-87ec-a1b887f7279b.png)\r\n\r\n_Tattoos using Humans as an example species._\r\n![tatsonhumans](https://cloud.githubusercontent.com/assets/12377767/17078758/51c898aa-50c9-11e6-900c-d7dc0569cc29.png)\r\n\r\n_Hippie braid hairstyle (including the OG on Tajara. Also showcases some of the other new cosmetic features.)_\r\n![hippiebraid](https://cloud.githubusercontent.com/assets/12377767/17079648/cef33d1a-50e4-11e6-92e9-fcfbb08bcfb1.png)\r\n\r\n_The new Tajaran hair styles from Polaris._\r\n_Top row: L - Curly, Mid - Ladies' Retro, R - Victory Curls_\r\n![tajaranhair](https://cloud.githubusercontent.com/assets/12377767/17079649/e1d6113c-50e4-11e6-9041-9d0b6c2f98a8.png)\r\n_Bottom row: L - Bob, Mid - Finger Curls_\r\n\r\n_Foxes! Showcasing more of the markings._\r\n![foxes](https://cloud.githubusercontent.com/assets/12377767/17081531/50ffc6fc-512b-11e6-8ca6-41c57859ea65.png)\r\n![foxwag1](https://cloud.githubusercontent.com/assets/12377767/17081532/53e5fb16-512b-11e6-8e68-f3afee4bab69.gif)![foxwag2](https://cloud.githubusercontent.com/assets/12377767/17081533/53f2cb02-512b-11e6-824d-3d17d4c18a90.gif)\r\n\r\n_The rest of the Vulpkanin tail markings._\r\n![othertailmarkings](https://cloud.githubusercontent.com/assets/12377767/17081537/703d732a-512b-11e6-9037-8443a5f22e1f.png)\r\n![silverfoxwag1](https://cloud.githubusercontent.com/assets/12377767/17081538/75890f4c-512b-11e6-9258-bbc712e229fb.gif)![silverfoxwag3](https://cloud.githubusercontent.com/assets/12377767/17081539/759a007c-512b-11e6-95ce-a512215e17fc.gif)![silverfoxwag2](https://cloud.githubusercontent.com/assets/12377767/17081540/75a02196-512b-11e6-844e-1a21387025ee.gif)\r\n\r\n_Glasses are no longer covered by facial hair and head accessories. You can now see glasses on 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