{"action":"opened","issue":{"url":"https://api.github.com/repos/Sindorius/ABWD/issues/40","repository_url":"https://api.github.com/repos/Sindorius/ABWD","labels_url":"https://api.github.com/repos/Sindorius/ABWD/issues/40/labels{/name}","comments_url":"https://api.github.com/repos/Sindorius/ABWD/issues/40/comments","events_url":"https://api.github.com/repos/Sindorius/ABWD/issues/40/events","html_url":"https://github.com/Sindorius/ABWD/issues/40","id":150016100,"number":40,"title":"Add collision detection function(s)","user":{"login":"Sindorius","id":11894410,"avatar_url":"https://avatars.githubusercontent.com/u/11894410?v=3","gravatar_id":"","url":"https://api.github.com/users/Sindorius","html_url":"https://github.com/Sindorius","followers_url":"https://api.github.com/users/Sindorius/followers","following_url":"https://api.github.com/users/Sindorius/following{/other_user}","gists_url":"https://api.github.com/users/Sindorius/gists{/gist_id}","starred_url":"https://api.github.com/users/Sindorius/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Sindorius/subscriptions","organizations_url":"https://api.github.com/users/Sindorius/orgs","repos_url":"https://api.github.com/users/Sindorius/repos","events_url":"https://api.github.com/users/Sindorius/events{/privacy}","received_events_url":"https://api.github.com/users/Sindorius/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/Sindorius/ABWD/labels/enhancement","name":"enhancement","color":"84b6eb"},{"url":"https://api.github.com/repos/Sindorius/ABWD/labels/Gameplay","name":"Gameplay","color":"fef2c0"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-04-21T09:18:31Z","updated_at":"2016-04-21T09:18:31Z","closed_at":null,"body":"We have been manually doing collision detection by roughly estimated pixel checks. We should implement better collision detection via an efficient and accurate function or adding a physics engine library like Box2D."}}