{"push_id":988016369,"size":1,"distinct_size":1,"ref":"refs/heads/patch-1","head":"0bc91f5bf682a425c6f8f962206012be45fd542f","before":"a00243f118e5cc6240907ab608da396be437e69f","commits":[{"sha":"0bc91f5bf682a425c6f8f962206012be45fd542f","author":{"email":"d66df77341167251f36143c42f5834ee4b51cac0@gmail.com","name":"Nicholas Kinsey"},"message":"Fix EPSILON\n\nThe title of #10 should have read \"EPSILON way too small\".\r\n\r\nSuggesting `Number.EPSILON` was a mistake as it relates to doubles and is far too small.\r\n\r\ne335c74b72609f2cc948ce08a067dda0700fdef1 broke pitching a `perspective-camera` all the way \"up\" or \"down\" using an `orbit-controls`.\r\n\r\nThis is due to routines like gl-mat4/invert failing to behave when backed by `Float32Array`s which I demonstrate in #5\r\n\r\nSee https://en.wikipedia.org/wiki/Machine_epsilon for formulaic explanations.\r\n\r\nFor the record: `gl-matrix` uses `0.000001` which you'll agree is more than close enough.\r\n\r\nI apologise for any confusion as well as my mistaken suggestion.\r\n\r\nThis change should also alleviate many instances of #5 ^w^","distinct":true,"url":"https://api.github.com/repos/pyrotechnick/orbit-controls/commits/0bc91f5bf682a425c6f8f962206012be45fd542f"}]}