{"push_id":1316057979,"size":1,"distinct_size":1,"ref":"refs/heads/patch-1","head":"81c46cdad97cb0a173fc49e37ce837654b6621bc","before":"b612fefe4f2f1fdba635c5f3360da0d453e1a542","commits":[{"sha":"81c46cdad97cb0a173fc49e37ce837654b6621bc","author":{"name":"Falco Peijnenburg","email":"4337a624a8b83d58ec671971c32653b19c28676d@gmail.com"},"message":"Consistency bodygroups -> skin property\n\nEffects have a field `ent.AttachedEntity`. When you have an effect that allows its skin to be changed through the properties menu, the actual `:SetSkin` method of the property is called with the `prop_effect`. When you have an effect that allows its bodygroup to be changed from the properties menu, the actualy `:SetBodyGroup` method of the property is called **not** with `ent` , but with `ent.AttachedEntity`. This is inconsistent and causes FPP to bug out. \r\n\r\nThis PR fixes that inconsistency. I tested it and setting body groups still works. As for addon breakage, unless addons specifically hardcoded that shit's fucked for bodygroups, this shouldn't break anything.","distinct":true,"url":"https://api.github.com/repos/FPtje/garrysmod/commits/81c46cdad97cb0a173fc49e37ce837654b6621bc"}]}
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