{"action":"created","issue":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/1054","repository_url":"https://api.github.com/repos/gonetz/GLideN64","labels_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1054/labels{/name}","comments_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1054/comments","events_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1054/events","html_url":"https://github.com/gonetz/GLideN64/issues/1054","id":164379499,"number":1054,"title":"Regression in latest Texture Cache fixes.","user":{"login":"loganmc10","id":848146,"avatar_url":"https://avatars.githubusercontent.com/u/848146?v=3","gravatar_id":"","url":"https://api.github.com/users/loganmc10","html_url":"https://github.com/loganmc10","followers_url":"https://api.github.com/users/loganmc10/followers","following_url":"https://api.github.com/users/loganmc10/following{/other_user}","gists_url":"https://api.github.com/users/loganmc10/gists{/gist_id}","starred_url":"https://api.github.com/users/loganmc10/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/loganmc10/subscriptions","organizations_url":"https://api.github.com/users/loganmc10/orgs","repos_url":"https://api.github.com/users/loganmc10/repos","events_url":"https://api.github.com/users/loganmc10/events{/privacy}","received_events_url":"https://api.github.com/users/loganmc10/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2016-07-07T18:43:44Z","updated_at":"2016-07-12T15:45:16Z","closed_at":null,"body":"The floor tiles in GoldenEye are showing up wrong. It becomes apparent very quickly in the first level (the Dam)\r\nI tested this here:\r\n154c06b14f2c8bc39442eee179e8bf7c5698a98b\r\n\r\nand then again here:\r\n803eb1d3814e469b811f3b60b5df35d8197b71f6\r\n\r\nand it is definitely a regression with the recent texture cache fixes.\r\n![snapshot](https://cloud.githubusercontent.com/assets/848146/16665299/4e331872-4440-11e6-89b3-7056d23b20e0.png)\r\n\r\nThey flicker back and forth between the correct texture and the incorrect one. I don't notice anything else wrong except the floors, and I haven't noticed this in any other game so far."},"comment":{"url":"https://api.github.com/repos/gonetz/GLideN64/issues/comments/232090145","html_url":"https://github.com/gonetz/GLideN64/issues/1054#issuecomment-232090145","issue_url":"https://api.github.com/repos/gonetz/GLideN64/issues/1054","id":232090145,"user":{"login":"loganmc10","id":848146,"avatar_url":"https://avatars.githubusercontent.com/u/848146?v=3","gravatar_id":"","url":"https://api.github.com/users/loganmc10","html_url":"https://github.com/loganmc10","followers_url":"https://api.github.com/users/loganmc10/followers","following_url":"https://api.github.com/users/loganmc10/following{/other_user}","gists_url":"https://api.github.com/users/loganmc10/gists{/gist_id}","starred_url":"https://api.github.com/users/loganmc10/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/loganmc10/subscriptions","organizations_url":"https://api.github.com/users/loganmc10/orgs","repos_url":"https://api.github.com/users/loganmc10/repos","events_url":"https://api.github.com/users/loganmc10/events{/privacy}","received_events_url":"https://api.github.com/users/loganmc10/received_events","type":"User","site_admin":false},"created_at":"2016-07-12T15:45:16Z","updated_at":"2016-07-12T15:45:16Z","body":"The floor tile issue is still present in GoldenEye, buy I only notice it on the first level (the dam)"}}
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