{"action":"created","issue":{"url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70","repository_url":"https://api.github.com/repos/AuroraWright/Luma3DS","labels_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70/labels{/name}","comments_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70/comments","events_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70/events","html_url":"https://github.com/AuroraWright/Luma3DS/issues/70","id":152047081,"number":70,"title":"Implement granular CPU control similar to language emulation","user":{"login":"lpchaim","id":4030336,"avatar_url":"https://avatars.githubusercontent.com/u/4030336?v=3","gravatar_id":"","url":"https://api.github.com/users/lpchaim","html_url":"https://github.com/lpchaim","followers_url":"https://api.github.com/users/lpchaim/followers","following_url":"https://api.github.com/users/lpchaim/following{/other_user}","gists_url":"https://api.github.com/users/lpchaim/gists{/gist_id}","starred_url":"https://api.github.com/users/lpchaim/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lpchaim/subscriptions","organizations_url":"https://api.github.com/users/lpchaim/orgs","repos_url":"https://api.github.com/users/lpchaim/repos","events_url":"https://api.github.com/users/lpchaim/events{/privacy}","received_events_url":"https://api.github.com/users/lpchaim/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":1,"created_at":"2016-04-30T19:10:37Z","updated_at":"2016-04-30T19:16:09Z","closed_at":null,"body":"This is pretty much the only thing that bothers me with luma3ds right now, as neat as the concept itself is we can only change CPU settings on the boot menu and it's permanent. Some games don't benefit much or at all from enhanced CPU clock/L2 cache to warrant a permanent change and rebooting to change is a tad too cumbersome. A system akin to how the language emulation feature currently  works would be ideal IMO, as in a text file with the game id as a title placed in /luma/cpu/ and its contents being worded the same as in the config menu, \"Off\", \"Clock\", \"L2\" or \"Clock+L2\".\r\nSorry if this sounds unfeasible or unreasonable, I have no real experience in this kind of programming to speak of."},"comment":{"url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/comments/215988234","html_url":"https://github.com/AuroraWright/Luma3DS/issues/70#issuecomment-215988234","issue_url":"https://api.github.com/repos/AuroraWright/Luma3DS/issues/70","id":215988234,"user":{"login":"cheatfreak47","id":7818664,"avatar_url":"https://avatars.githubusercontent.com/u/7818664?v=3","gravatar_id":"","url":"https://api.github.com/users/cheatfreak47","html_url":"https://github.com/cheatfreak47","followers_url":"https://api.github.com/users/cheatfreak47/followers","following_url":"https://api.github.com/users/cheatfreak47/following{/other_user}","gists_url":"https://api.github.com/users/cheatfreak47/gists{/gist_id}","starred_url":"https://api.github.com/users/cheatfreak47/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/cheatfreak47/subscriptions","organizations_url":"https://api.github.com/users/cheatfreak47/orgs","repos_url":"https://api.github.com/users/cheatfreak47/repos","events_url":"https://api.github.com/users/cheatfreak47/events{/privacy}","received_events_url":"https://api.github.com/users/cheatfreak47/received_events","type":"User","site_admin":false},"created_at":"2016-04-30T19:16:09Z","updated_at":"2016-04-30T19:16:09Z","body":"This is a duplicate of the Enhancement I brought up in #25 \r\n\r\nHas anyone over there at least looked into what it would take to implement?\r\nI understand that as it stands the current patch would need to be scrapped entirely in favor of a new method, but I still think it'd be worth the effort.\r\n\r\nWould definitely set Luma3DS above and beyond all the other CFW on the 3DS, it has a huge effect on battery drain as it stands, and one of my games (Sonic and All-Stars Racing Transformed) crashes with the n3DS Clock Speed when the vehicles transform in-game."}}