{"push_id":985848684,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"1cebbca5fd214da82287841fc76ad3feeca6e460","before":"74aeb53576cc2e06aa5fe40076cdee038b9fefed","commits":[{"sha":"1cebbca5fd214da82287841fc76ad3feeca6e460","author":{"email":"9add78f48c7252644a6776add1b92e6dc921d997@miamioh.edu","name":"rookjc"},"message":"Added a lot of NPC code\n\nAdded a bit more complexity to NPC behavior, so they turn and look at\nthe player whenever they see the player while suspicious, see an item\nheld by the player, or are touched by the player when suspicious. The\nobstacle avoidance also got a couple improvements.\n\nI added a system to change vision cone colors, we'll have to see if this\nfits the game design. The system also required that the player's\ncollider and item triggers be split into separate gameobjects, in order\nto be on different layers. I created two new prefabs, witch2 and\npatroller2.","distinct":true,"url":"https://api.github.com/repos/Kalseng/Witchy-GoldBank/commits/1cebbca5fd214da82287841fc76ad3feeca6e460"}]}