{"action":"created","issue":{"url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/167","repository_url":"https://api.github.com/repos/BobPalmer/USI-LS","labels_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/167/labels{/name}","comments_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/167/comments","events_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/167/events","html_url":"https://github.com/BobPalmer/USI-LS/issues/167","id":191591895,"number":167,"title":"Feature Suggestion: Experience Trait Effects to Modify Habitation","user":{"login":"KSP-CSE","id":19294426,"avatar_url":"https://avatars.githubusercontent.com/u/19294426?v=3","gravatar_id":"","url":"https://api.github.com/users/KSP-CSE","html_url":"https://github.com/KSP-CSE","followers_url":"https://api.github.com/users/KSP-CSE/followers","following_url":"https://api.github.com/users/KSP-CSE/following{/other_user}","gists_url":"https://api.github.com/users/KSP-CSE/gists{/gist_id}","starred_url":"https://api.github.com/users/KSP-CSE/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/KSP-CSE/subscriptions","organizations_url":"https://api.github.com/users/KSP-CSE/orgs","repos_url":"https://api.github.com/users/KSP-CSE/repos","events_url":"https://api.github.com/users/KSP-CSE/events{/privacy}","received_events_url":"https://api.github.com/users/KSP-CSE/received_events","type":"User","site_admin":false},"labels":[{"id":201529499,"url":"https://api.github.com/repos/BobPalmer/USI-LS/labels/Feature%20Request","name":"Feature Request","color":"159818","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-11-24T21:16:54Z","updated_at":"2016-12-30T23:24:52Z","closed_at":null,"body":"A thought on the KSP forum discussions about Medic and Colonist kerbal professions: would it be possible/useful to have a couple of kerbal trait effects -\r\n\r\n* A trait effect to apply a habitation multiplier to the currently-occupied vessel, as some parts do; all kerbals on that vessel would benefit.\r\n\r\n* A trait effect to extend that kerbal's tolerance of time on mission; their own personal habitation multiplier, as it were.\r\n\r\nAs to what other trait effects a Medic or a Colonist should posess, or whether USI-LS would be better to provide these professions or merely support the trait effects, I have no view.\r\n\r\nkindest regards,\r\nCSE"},"comment":{"url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/comments/269834438","html_url":"https://github.com/BobPalmer/USI-LS/issues/167#issuecomment-269834438","issue_url":"https://api.github.com/repos/BobPalmer/USI-LS/issues/167","id":269834438,"user":{"login":"jd284","id":6383554,"avatar_url":"https://avatars.githubusercontent.com/u/6383554?v=3","gravatar_id":"","url":"https://api.github.com/users/jd284","html_url":"https://github.com/jd284","followers_url":"https://api.github.com/users/jd284/followers","following_url":"https://api.github.com/users/jd284/following{/other_user}","gists_url":"https://api.github.com/users/jd284/gists{/gist_id}","starred_url":"https://api.github.com/users/jd284/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/jd284/subscriptions","organizations_url":"https://api.github.com/users/jd284/orgs","repos_url":"https://api.github.com/users/jd284/repos","events_url":"https://api.github.com/users/jd284/events{/privacy}","received_events_url":"https://api.github.com/users/jd284/received_events","type":"User","site_admin":false},"created_at":"2016-12-30T23:24:52Z","updated_at":"2016-12-30T23:24:52Z","body":"I like this idea. You could have different professions for hab muliplier (like \"Entertainer\") or raw hab bonus (maybe \"Cook\")."}}
{"actor":{"display_login":"jd284"}}