{"push_id":1261916478,"size":59,"distinct_size":59,"ref":"refs/heads/master","head":"ddef61d2759a0ab53c4a5bbacf0c108f9c7a4668","before":"df7a04cce690109a36e3f32921c7ec2bf8fd9831","commits":[{"sha":"7bdca29ce46b4e5a8b415205cb0d5c391c79bf9b","author":{"name":"Zak","email":"ba9fbea3b0e6eca8c431fa92ccb77684d2d7b24d@gmail.com"},"message":"StyleCoped scripts/models/*.cs (#558)\n\n* StyleCop-ed Character.cs\r\n\r\n* StyleCop-ed Furniture.cs\r\n\r\n* StyleCop-ed FurnitureActions.cs\r\n\r\n* StyleCop-ed GameEvents.cs\r\n\r\n* StyleCop-ed Inventory.cs\r\n\r\n* StyleCop-ed GameEventActions\r\n\r\n* StyleCop-ed InventoryManager.cs\r\n\r\n* StyleCop-ed ISelectable.cs\r\n\r\n* StyleCop-ed Job.cs\r\n\r\n* StyleCop-ed JobQueue.cs\r\n\r\n* StyleCop-ed PowerSystem.cs\r\n\r\nbest styled one so far :)\r\n\r\n* StyleCop-ed Room.cs\r\n\r\n* StyleCop-ed WorldGenerator.cs\r\n\r\n* fixed //// issues","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/7bdca29ce46b4e5a8b415205cb0d5c391c79bf9b"},{"sha":"24b22c177860d272860db3b85b8f3fd4a95e874b","author":{"name":"Alexander Fast","email":"07a3351c65fc1e882b273539a4d7645ceb6d1644@gmail.com"},"message":"Disabled SA1513 ClosingCurlyBracketMustBeFollowedByBlankLine (#562)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/24b22c177860d272860db3b85b8f3fd4a95e874b"},{"sha":"69ad65a2981e6b6fa84e774c6727e962df2a89d0","author":{"name":"Evgeny Morozov","email":"f8f648c5d561e7417d3b70612f044939cdef9ed4@users.noreply.github.com"},"message":"StyleCopped ModsManager class (#561)\n\n* StyleCopped ModsManager class\r\n\r\n* Added the last newline back","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/69ad65a2981e6b6fa84e774c6727e962df2a89d0"},{"sha":"9ea365742f123bdd6de80252f735b25890ec5aaa","author":{"name":"Randshot","email":"057624e3ef4b09d7f59eadeafb0a2f9941c2e800@users.noreply.github.com"},"message":"fixes #559 (#567)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/9ea365742f123bdd6de80252f735b25890ec5aaa"},{"sha":"2e8438d3bdd687eaf1c348575bd3d6510a05177d","author":{"name":"James Goodrich","email":"b8e3c80954440e5d7aef54b75013c1433f4e2a27@users.noreply.github.com"},"message":"Update CONTRIBUTING.md (#556)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/2e8438d3bdd687eaf1c348575bd3d6510a05177d"},{"sha":"6386d546202db58f6e89dfb4d670be0e14e59a15","author":{"name":"Zak","email":"ba9fbea3b0e6eca8c431fa92ccb77684d2d7b24d@gmail.com"},"message":"Wrapper functions for set and get in Settings.cs (#549)\n\n* int, float and bool wrapper functions added\r\n\r\nAdded wrappers from int , float and bool . Updated WorldController to\r\nuse the int wrapper\r\n\r\n* updated comments ,added header and stylecop-ed\r\n\r\n* added a setSetting that takes an object for its value","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/6386d546202db58f6e89dfb4d670be0e14e59a15"},{"sha":"0f8b85f7b6d0ced1f032407577450c507ccbec56","author":{"name":"Brian Jubelirer","email":"533a9887ecf584e1f3a496ad849756a51d52161e@gmail.com"},"message":"make loaded lang file log verbose (#570)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/0f8b85f7b6d0ced1f032407577450c507ccbec56"},{"sha":"3262b858038f377e4ee17c383e0e78b8ec348c97","author":{"name":"Chris P","email":"5c6735a1698309df4dafc95fe4b0eadb7c4cf41d@users.noreply.github.com"},"message":"Fixed an error message that contained the old OnTileTypeChanged method name. Was renamed to OnTileChanged (#564)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/3262b858038f377e4ee17c383e0e78b8ec348c97"},{"sha":"dea9f859a0f242ae0db8bd52291bbc848a8616b2","author":{"name":"abackwood","email":"d4ec8373f8a881eff44408943027c99a0efadf36@gmail.com"},"message":"Add ZeroG Ladder floor type (#543)\n\n* - Added ZeroG Ladder as tile type\r\n- Changed TileSpriteController to set sprite for Ladder\r\n- Added sprite for Ladder\r\n- Added method to BuildModeController to set ladder build mode\r\n- Added button to floor submenu to build ladder\r\n\r\n* Added Ladder sprite\r\n\r\n* scene should be back to normal now\r\n\r\n* Implemented check in DoBuild for whether floors can be built on a given tile. Ladders can only be built outside\r\n\r\n* Added Build Ladder button to UI, in floor build menu. Test scene added to test these changes without messing the main scene up\r\n\r\n* Ladders now also allow walking one tile off them into open space, just like floors\r\n\r\n* Added temporary fix to FloorMenu so it does not break in the main scene\r\n\r\n* Fixed style issues\r\n\r\n* Added English localisation\r\n\r\n* Added Dutch localisation","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/dea9f859a0f242ae0db8bd52291bbc848a8616b2"},{"sha":"21efb2467fdfef5cd8ab94b582893b7759425c31","author":{"name":"Benjamin Ward","email":"a41c3c5cda6844dfd9f2560ad33bccd7bbf31052@gmail.com"},"message":"Add build_ladder button to main scene and delete test scene (#573)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/21efb2467fdfef5cd8ab94b582893b7759425c31"},{"sha":"df7ae024a8307861b0e8912408c1593ed91c030b","author":{"name":"Jan Göttlich","email":"502f471cb31f39f53fe7f63f12dd88f2fe0ee5ae@hotmail.de"},"message":"Power Cells and Power Cell Press (#370)\n\n* Power Cells\r\n\r\n*added textures for press and cells\r\n*added xml for press and cells\r\n*rendering of press does not work properly don't know why\r\n*Press job is at the moment just a dummy, have to find out why the job breaks the game\r\n\r\n* [WIP] Power Cells\r\n\r\n*added textures for press and cells\r\n*added xml for press and cells\r\n*rendering of press does not work properly don't know why\r\n*Press job is at the moment just a dummy, have to find out why the job breaks the game\r\n\r\n* Update JobSpriteController.cs\r\n\r\nDon't know why it was there\r\n\r\n* Updated Power Cell\r\n\r\n* Sprite of press is loaded\r\n* added job for press\r\n* press takes steel and outputs power cells\r\n\r\n* Localisation\r\n\r\n* added Localisation for en_US\r\n\r\n* Revert \"Update JobSpriteController.cs\"\r\n\r\nThis reverts commit 724c7c84bf9db78c84c90a25e58fd2e57c406d67.\r\n\r\n* Added the right param\r\n\r\n* Added the right param in funiture.lua\r\n* fixed the indention from furniture.xml\r\n\r\n* Added the right param\r\n\r\n* Added the right param in funiture.lua\r\n* fixed the indention from furniture.xml\r\n\r\n* Idention Fix\r\n\r\n* indention fix for Furniture.xml\r\n\r\n* Idention Fix\r\n\r\n* indention fix for Furniture.xml\r\n\r\n* Update JobSpriteController.cs","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/df7ae024a8307861b0e8912408c1593ed91c030b"},{"sha":"1c1672ff54e842c25d486aced10d1dc2edf366e7","author":{"name":"Oscar Sommerbo","email":"5fdd359154e47e53687482c5df39956ac3479e1a@gmail.com"},"message":"Clean dependency (#463)\n\n* Fixed an error that prevented the project to be built.\r\n\r\n* Cleaner version without UnityEditor dependency\r\n\r\n* Removed trailing whitespaces and converted all tabs to 4 spaces","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/1c1672ff54e842c25d486aced10d1dc2edf366e7"},{"sha":"2f652202414c1f157cfd30de258400991e72538d","author":{"name":"Randshot","email":"057624e3ef4b09d7f59eadeafb0a2f9941c2e800@users.noreply.github.com"},"message":"Small dragging fix (#470)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/2f652202414c1f157cfd30de258400991e72538d"},{"sha":"62e40a7034cac1e4b1c35f2248f63d1db4d3aaf7","author":{"name":"Ohda","email":"79c7b24e1d3f432dedea7e64920f1486e0ff0f73@etaceti.com"},"message":"Furniture tab tooltip #507 (#509)\n\n* Furniture tab tooltip #507\r\n\r\n* Add localization\r\n\r\n* Cleaning Code","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/62e40a7034cac1e4b1c35f2248f63d1db4d3aaf7"},{"sha":"ca1a2bcc099b7b030a663dde25894f93162a2635","author":{"name":"Wilco","email":"ca1c6cc748a6e6dfc1d65006a62affd30f162c85@gmail.com"},"message":"Uranium added and Power Generator requires Uranium (#524)\n\n* Made power generator use coal and made coal a spawning resource\r\n\r\n* Added coal to the new world generator\r\n\r\n* Changed chances\r\n\r\n* Fixed gunthergun's bug (with his help)\r\n\r\n* Fixed spacing...","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/ca1a2bcc099b7b030a663dde25894f93162a2635"},{"sha":"01e666d4dfe0ab452144ce01fe3eadf2bed723f1","author":{"name":"fre-ber","email":"e9132dc3138cfc1efab2c686557bf9a922bbed61@users.noreply.github.com"},"message":"Removed unused \"using\", moved private things below public things and changed white space so that the file passes the StyleCop test. (#525)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/01e666d4dfe0ab452144ce01fe3eadf2bed723f1"},{"sha":"48b6fe5aa3e8313632b073fa7871a9669334e09a","author":{"name":"NoobPete","email":"be7a8dcae93419ea55372a84b3f536ffe52c1ea9@live.dk"},"message":"Made zoom focus on mouse position (#526)\n\n* Made zoom focus on mouse position\r\n\r\n* Removed debug logging","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/48b6fe5aa3e8313632b073fa7871a9669334e09a"},{"sha":"698104fec88e5966390daea5bc9541a405f072e3","author":{"name":"Julius Häger","email":"188375d0b04a2f2c1b2e55d6f293a26733148d83@hotmail.com"},"message":"Added small accessability check before pathfinding (#530)","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/698104fec88e5966390daea5bc9541a405f072e3"},{"sha":"74b2907ce32156bd0d0823b5180b6cc86492ee81","author":{"name":"Cedric Schmitt","email":"3b8e10480754ba93523db5dc4626a5f001e54bb7@cedric-schmitt.de"},"message":"Move random names (#531)\n\n* Added basic random names functionality\r\n\r\nAdded some random names into the game.\r\nDon't be offended if I left out your name! I will add it, if people like\r\nthis small feature :smile:\r\n\r\n* Added contributor names\r\n\r\nIf I spelled something wrong, let me know or change it yourself if this\r\ngets merged\r\n\r\n* Fixed empty names\r\n\r\nChanged the regex so that there are no empty lines\r\n\r\n* Moved character naming.\r\n\r\nThe names file is now CharacterNames.txt in the StreamingAssets/Data\r\nfolder.\r\nThe character naming now happens in World instead of\r\nCharacterSpriteController.\r\n\r\n* Updated names\r\n\r\nUpdated the names file, while I was there...\r\n\r\n* Updated World.cs to fix using in License region","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/74b2907ce32156bd0d0823b5180b6cc86492ee81"},{"sha":"67479b18be3ab983fb55583098ebc498669336d0","author":{"name":"Gleb","email":"29cd73c30c32f56f3e8f09b4ae72129463a064c9@gmail.com"},"message":"Power system should react on changes to powerValue (#506)\n\n* Fixed #502 Power system should react on changes to poawerValue\r\n\r\n* Added end of file line\r\n\r\n* Fixed #502 Power system should react on changes to poawerValue\r\n\r\n* Added end of file line\r\n\r\n* Style","distinct":true,"url":"https://api.github.com/repos/jdlaroche/ProjectPorcupine/commits/67479b18be3ab983fb55583098ebc498669336d0"}]}
{"actor":{"display_login":"jdlaroche"}}