{"action":"created","issue":{"url":"https://api.github.com/repos/freeorion/freeorion/issues/1091","repository_url":"https://api.github.com/repos/freeorion/freeorion","labels_url":"https://api.github.com/repos/freeorion/freeorion/issues/1091/labels{/name}","comments_url":"https://api.github.com/repos/freeorion/freeorion/issues/1091/comments","events_url":"https://api.github.com/repos/freeorion/freeorion/issues/1091/events","html_url":"https://github.com/freeorion/freeorion/pull/1091","id":187989292,"number":1091,"title":"Impose limits on population-dependent research and production bonuses.","user":{"login":"geoffthemedio","id":11386908,"avatar_url":"https://avatars.githubusercontent.com/u/11386908?v=3","gravatar_id":"","url":"https://api.github.com/users/geoffthemedio","html_url":"https://github.com/geoffthemedio","followers_url":"https://api.github.com/users/geoffthemedio/followers","following_url":"https://api.github.com/users/geoffthemedio/following{/other_user}","gists_url":"https://api.github.com/users/geoffthemedio/gists{/gist_id}","starred_url":"https://api.github.com/users/geoffthemedio/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/geoffthemedio/subscriptions","organizations_url":"https://api.github.com/users/geoffthemedio/orgs","repos_url":"https://api.github.com/users/geoffthemedio/repos","events_url":"https://api.github.com/users/geoffthemedio/events{/privacy}","received_events_url":"https://api.github.com/users/geoffthemedio/received_events","type":"User","site_admin":false},"labels":[{"id":194101995,"url":"https://api.github.com/repos/freeorion/freeorion/labels/category:feature","name":"category:feature","color":"5319e7","default":false},{"id":344570077,"url":"https://api.github.com/repos/freeorion/freeorion/labels/component:content%20scripting","name":"component:content scripting","color":"d93f0b","default":false},{"id":428806784,"url":"https://api.github.com/repos/freeorion/freeorion/labels/component:game%20mechanic","name":"component:game mechanic","color":"d93f0b","default":false},{"id":193301675,"url":"https://api.github.com/repos/freeorion/freeorion/labels/status:help%20wanted","name":"status:help wanted","color":"c5def5","default":false},{"id":351120226,"url":"https://api.github.com/repos/freeorion/freeorion/labels/status:testing%20requested","name":"status:testing requested","color":"c5def5","default":false},{"id":351121924,"url":"https://api.github.com/repos/freeorion/freeorion/labels/status:work%20in%20progress","name":"status:work in progress","color":"c5def5","default":false}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2016-11-08T13:17:47Z","updated_at":"2016-11-08T15:00:59Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/freeorion/freeorion/pulls/1091","html_url":"https://github.com/freeorion/freeorion/pull/1091","diff_url":"https://github.com/freeorion/freeorion/pull/1091.diff","patch_url":"https://github.com/freeorion/freeorion/pull/1091.patch"},"body":"Imposes limits on the size of meter increases from various techs that have population-dependent bonuses. This means that bonuses grow with population, but only up to a point. This should reduce the range of output levels over the course of a game, and reduce the benefit of having high population planets.\r\n\r\nThe actual limits here are somewhat arbitrary and require balance consideration (along with the entire concept)."},"comment":{"url":"https://api.github.com/repos/freeorion/freeorion/issues/comments/259159372","html_url":"https://github.com/freeorion/freeorion/pull/1091#issuecomment-259159372","issue_url":"https://api.github.com/repos/freeorion/freeorion/issues/1091","id":259159372,"user":{"login":"geoffthemedio","id":11386908,"avatar_url":"https://avatars.githubusercontent.com/u/11386908?v=3","gravatar_id":"","url":"https://api.github.com/users/geoffthemedio","html_url":"https://github.com/geoffthemedio","followers_url":"https://api.github.com/users/geoffthemedio/followers","following_url":"https://api.github.com/users/geoffthemedio/following{/other_user}","gists_url":"https://api.github.com/users/geoffthemedio/gists{/gist_id}","starred_url":"https://api.github.com/users/geoffthemedio/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/geoffthemedio/subscriptions","organizations_url":"https://api.github.com/users/geoffthemedio/orgs","repos_url":"https://api.github.com/users/geoffthemedio/repos","events_url":"https://api.github.com/users/geoffthemedio/events{/privacy}","received_events_url":"https://api.github.com/users/geoffthemedio/received_events","type":"User","site_admin":false},"created_at":"2016-11-08T15:00:59Z","updated_at":"2016-11-08T15:00:59Z","body":"Perhaps it would be better to just add this to some of the early-game tech effects, then? The result would be that early techs initially have a population-dependence, making growing planets useful at first, but later the bonus is capped so that those techs work like the fixed bonuses. Some other later-game techs could be uncapped, so there would still be reasons to continue increasing planet population in the later parts of the content tree.\r\n\r\nPart of the point of adding this now would be to get a feel for how it affects balance."}}
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