{"push_id":1315591364,"size":5,"distinct_size":1,"ref":"refs/heads/contraband","head":"3628900662f0e3f3488dc6faa37a754697093723","before":"937f6189f21b8f7c18b916fec80f8d2511dae0c2","commits":[{"sha":"5c7f6f98635fa0814e0e566cc12d419907a8455d","author":{"name":"Spades","email":"7017107f53577d27b3ec301e2bd8389ba8846e43@users.noreply.github.com"},"message":"Fixes contraband crate (#580)","distinct":false,"url":"https://api.github.com/repos/VOREStation/VOREStation/commits/5c7f6f98635fa0814e0e566cc12d419907a8455d"},{"sha":"28175d86c7f8f78a57b8a2a5d46cdb869523d13c","author":{"name":"Cameron653","email":"43483c40f75159316c8efd7a685b2a820bfe75b7@gmail.com"},"message":"Late September Sync (#579)\n\n* Elevators aren't bottomless voids!\r\n\r\n* Updates changelog\r\n\r\n* Sombrero Code\r\n\r\n* Fixes #2365\r\n\r\n* Adds changelog\r\n\r\n* Sleeper is evil.\r\n\r\n* no message\r\n\r\n* Changelog\r\n\r\n* Stops observers from leaving prints on the ground.\r\n\r\nNo more spooking the mortals, ghosts.\r\n\r\n* Allows autotraitor in secret to start with 0 players\r\n\r\n* Adds changelog\r\n\r\n* Makes diona slightly less slow\r\n\r\n* Adds changelog\r\n\r\n* Bowling Shirts\r\n\r\n* Updates changelog\r\n\r\n* Adds a missing description\r\n\r\n* Flat Cap Changes and Hair Bow\r\n\r\n* Fixed Error\r\n\r\n* Adds an in-hand\r\n\r\n* Lower Torso cannot be amputated\r\n\r\n* Smoke works, adds changelog\r\n\r\n* Updates changelog\r\n\r\n* Makes Unathi Voidsuits Less Fat\r\n\r\n* Medical related fixes\r\n\r\n* Fuzzy Cuffs\r\n\r\n* Tube Top\r\n\r\n* Made Icons for Security Suit Less Gaunt\r\n\r\n* Revert \"Medical related fixes\"\r\n\r\nThis reverts commit d7c59520e626dc2cebd6ec8dbd89d6ca94ad661f.\r\n\r\n* Just the fix to random med item now\r\n\r\n* Adds organ fixing\r\n\r\n* Fixes Evening Glove Coloring\r\n\r\n* HAZMAT Suits\r\n\r\n* Changes Unathi sprite slightly\r\n\r\n* Tweaks skirt pathing\r\n\r\n* Corrects changelog\r\n\r\n* Adds changelog\r\n\r\n* Construction Voidsuits\r\n\r\n* makes people bleed real good\r\n\r\n* adderino changeling\r\n\r\n* Biohazard Voidsuit\r\n\r\n* Revert \"Revert \"Adds hub passwordu\"\"\r\n\r\n* Explosive implants should no longer gib on limbs.\r\n\r\n* Adds space penguins and space geese.\r\n\r\n* Revert \"Revert \"Revert \"Adds hub passwordu\"\"\"\r\n\r\n* Makes flash rounds respect eye protection\r\n\r\n* Water > Fire\r\n\r\n* There's plenty lying around, I think\r\n\r\n* Naming inconsistencies fixed\r\n\r\nThe short naming of central command has been really inconsistent across\r\nthe game's files. This has always annoyed the shit out of me.\r\n\r\nCentComm and Centcomm and Centcom are now all CentCom, specifically with\r\nthat capitalization. Why one M instead of two M's? Because Comm with two\r\n'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is\r\nincorrect. CentCom was also chosen because CentCom with one M and this\r\ncasing is most found throughout the game's files.\r\n\r\nSpeaking of Telecomms, I corrected one instance in the game where it's\r\nTelecom. Like I said, this is not correct. There was only one\r\ninconsistency.\r\n\r\nLikewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only\r\nappears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the\r\npreferred, correct naming.\r\n\r\n* Almost forgot plural of Telecomm\r\n\r\n* Finalizes work, adds designs to research.\r\n\r\n* Press Vest\r\n\r\n* Removes Mags/Shells, Adds Recorder and Flashlight\r\n\r\n* Fixes spans.\r\n\r\n* Raises the number of players needed to start Ninja\r\n\r\n* Still needs to fix internal bleeding\r\n\r\n* Allows Wirer To Attach to Toolbelts\r\n\r\n* Fixes #393\r\n\r\n* Tweaks FBP temperature\r\n\r\n* Corrects Changelog\r\n\r\n* Fixes some Advanced Egun oversights\r\n\r\n* Embiggens the laser carbine and the lasercannon.\r\n\r\n* Messenger Bags\r\n\r\n* Health analyzers detect appendicitis\r\n\r\n* Custom Circuit Additions & Fixes\r\nAdds Med Scanner and Advanced Med Scanner circuits.\r\nClock circuit is now functional.\r\nFive second delay will delay for five seconds and not one second.\r\nRenaming circuitry now respects ability to do so (e.g. being alive).\r\nFiring circuit can now be obtained by science normally.\r\nExamining inside assembly cases now requires adjacency.\r\n\r\n* More Additions\r\nYou can now cancel inputting on a text or numberpad.\r\nZero is now displayed properly on the UI and not be shown as null.\r\nThe small and medium assemblies now have real sprites.\r\nTotal health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.\r\nThe constant memory chip now can be set by using it in hand, making it usable.\r\nThe constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.\r\n\r\n* Allows Chemists to View Medical Records on their PDA\r\n\r\n* Refactors splinting\r\n\r\n* Refactors the forceMove() drop.\r\n\r\nMakes dropping a its proc instead, cleaning up forceMove() handling.\r\n\r\n* Replaces ORGAN_SPLINTED\r\n\r\n* Supportive suits now only loop through bad organs\r\n\r\n* Adds changelog\r\n\r\n* Lasercannon tweaks\r\n\r\n* Bloodloss tweak\r\n\r\n* Adds hawaii shirt\r\n\r\nAttachable to any uniform, works like suit jackets.\r\n\r\n* Changelog cause why not\r\n\r\nAt this rate I'll forget how to do those otherwise\r\n\r\n* Adds randomized alohas\r\n\r\nAlso some color matrix helpers from TG\r\n\r\n* Appendicitis doesn't cancel itself out.\r\n\r\n* Removes debug stuff\r\n\r\n* Radsuit Sprite Changes\r\n\r\n* Allows us to actually use the messenger bags\r\n\r\n* Fixes spelling mistake\r\n\r\n* Ported ventcrawling from vg.\r\n\r\n* Fixes changelog errors\r\n\r\n* Updates changelog\r\n\r\n* Tweaks vent crawling.\r\n\r\nThe ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.\r\nMoves various checks into the base can_ventcrawl proc.\r\nNow lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.\r\nRemoves the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.\r\n\r\n* Suit Storage Items\r\n\r\n* Adds in IB removal\r\n\r\n* More Circuit Things\r\nAdds Locomotion circuit, which makes the machine move in a given direction.\r\nAdds Signaler circuit, which can send and receive signals from a signaler.\r\nAdds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.\r\nAdds ability to define custom cooldown times for each component.\r\nSmoke generator now has a 30 second cooldown.\r\nCleans up some code somewhat.\r\n\r\n* Adds design for locomotion circuit.\r\n\r\n* Cleans up code\r\n\r\n* Even more sprites by Mechoid.\r\nFixes abs to rel converter.\r\n\r\n* Black Messenger Bag\r\n\r\n* Powersink fix\r\n\r\n* Even More Sodding Circuits\r\nAdds new RNG circuit, to make random numbers each time.\r\nAdds new Concatenating circuit, so you can make lots of small strings into one big one.\r\nAdds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.\r\nNew sprites for the debugger and wirer, by Mechoid.\r\nHopefully finally fixes smoke generator from being unobtainable.\r\n\r\n* Adds basic circuit kit and spare circuit tools to Tech Storage.\r\n\r\n* Part the first\r\n\r\n* Changelog\r\n\r\n* Allows robots to be constructed with prosthetic limbs as well as borg limbs.\r\n\r\n* Map change\r\n\r\n* Secbelt can hold stun revolvers and eguns\r\n\r\n* Voidsuit Sprite Changes\r\n\r\n* Tweaks burst laser\r\n\r\n* Lasers, energy projectiles, and muzzle flashes now produce light.\r\n\r\nIt's a bit wonky due to lighting only updating once every half-second,\r\nbut it's very much functional, at least on my desktop.\r\n\r\n* Adds bridge bunnies\r\n\r\n* Slightly cleans up the occupation screen, adds uniform to locker\r\n\r\n* Map Changes\r\n\r\n* Adds Changelog\r\n\r\n* Fixes stuff\r\n\r\n* Allows jobbanning of cargo department jobs\r\n\r\n* Re-adds balance changes to heavy lasers.\r\n\r\nThey got changed by accident when I did the laser light show.\r\nAlso, adds changelogs for my last couple changes, because I'm an\r\n    idiot and forgot them.\r\n\r\n* Fixed missing sprite\r\n\r\n* Dress Loadout Additions\r\n\r\n* I Can't Believe It's Not Circuits (it is)\r\nFixes numberpad and letterpad pulsing.\r\nDebugger and Constant chip can now have null written to it.\r\nAdds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.\r\n\r\n* Adds EPv2 Circuit\r\nAdds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.\r\n\r\n* Updates changelog\r\n\r\n* Fixes not being able to put things in medkits.\r\n\r\n* Technomancer Tweaks\r\n\r\nCost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.\r\nThe default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.\r\nInstability between 31 and 50 made less harsh.\r\nWards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.\r\nFire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.\r\nReflect spell made more forgiving for the Technomancer, lasting longer before expiring.\r\nProjectile spells should be able to hit people more reliably.\r\n\r\n* Shotgun Reloading Tweak\r\nAdds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.\r\n\r\n* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.\r\n\r\n* Circuit UI and Assembly Tweaks\r\nAdds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.\r\nAssemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.\r\nAdds ability to rename the assembly, using the new UI.\r\n\r\n* Revert \"Ported ventcrawling from vg.\"\r\n\r\n* Re-adds a nice, useful macro\r\n\r\n* Fixes #2431\r\n\r\n* Tweaks Riot armor\r\n\r\n* Fixes a typo in the DNA Modifier\r\n\r\n* Ripped Jeans (And White Shorts)\r\n\r\n* Adds shanking\r\n\r\n* Adds changelog\r\n\r\n* Removes a stray world <<\r\n\r\n* Ported ventcrawling from vg.\r\n\r\n* Tweaks vent crawling.\r\n\r\nThe ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.\r\nMoves various checks into the base can_ventcrawl proc.\r\nNow lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.\r\nRemoves the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.\r\n\r\n* Long, time-consuming not one-line fix\r\n\r\n* Makes cigs branded too\r\n\r\nDescription of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.\r\n\r\n* Adding a article\r\n\r\n* The door hacker now only pings the user\r\n\r\n* Removes implants from Deathsquad\r\n\r\n* Adds the ability to apply pressure to bleeding wounds\r\n\r\n* Shoes\r\n\r\n* EVA rigs should use their default sprites on Taj and Unathi\r\n\r\n* Fixing some errors\r\n\r\n* Update loadout_xeno.dm\r\n\r\n* Delete back_vr.dmi\r\n\r\n* Add files via upload","distinct":false,"url":"https://api.github.com/repos/VOREStation/VOREStation/commits/28175d86c7f8f78a57b8a2a5d46cdb869523d13c"},{"sha":"8c7faf88ccf7cf32b76b31dab4b623d3125dfe1a","author":{"name":"Eearslya Sleiarion","email":"4833ca68c1ec3336fb1f1a008e43f21e70ded973@gmail.com"},"message":"Burning from digestion no longer causes blood loss (#583)","distinct":false,"url":"https://api.github.com/repos/VOREStation/VOREStation/commits/8c7faf88ccf7cf32b76b31dab4b623d3125dfe1a"},{"sha":"6708a5f6bd7b30660fbcdf1a3e0df792f7bfdd8f","author":{"name":"Eearslya Sleiarion","email":"4833ca68c1ec3336fb1f1a008e43f21e70ded973@gmail.com"},"message":"Fix nested digestion to move mobs/items up a belly when dead (#584)","distinct":false,"url":"https://api.github.com/repos/VOREStation/VOREStation/commits/6708a5f6bd7b30660fbcdf1a3e0df792f7bfdd8f"},{"sha":"3628900662f0e3f3488dc6faa37a754697093723","author":{"name":"Spades","email":"048602153ff381269b9c3cf0c26e8fe18a619b3a@gmail.com"},"message":"Merge remote-tracking branch 'refs/remotes/origin/master' into contraband","distinct":true,"url":"https://api.github.com/repos/VOREStation/VOREStation/commits/3628900662f0e3f3488dc6faa37a754697093723"}]}
{"actor":{"display_login":"SpadesNeil"}}