{"action":"created","issue":{"url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits/issues/60","repository_url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits","labels_url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits/issues/60/labels{/name}","comments_url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits/issues/60/comments","events_url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits/issues/60/events","html_url":"https://github.com/AlgorithmX2/Chisels-and-Bits/issues/60","id":162049230,"number":60,"title":"Issue with OptiFine and Shaders with Rendering Bits","user":{"login":"Amaxter","id":5082247,"avatar_url":"https://avatars.githubusercontent.com/u/5082247?v=3","gravatar_id":"","url":"https://api.github.com/users/Amaxter","html_url":"https://github.com/Amaxter","followers_url":"https://api.github.com/users/Amaxter/followers","following_url":"https://api.github.com/users/Amaxter/following{/other_user}","gists_url":"https://api.github.com/users/Amaxter/gists{/gist_id}","starred_url":"https://api.github.com/users/Amaxter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Amaxter/subscriptions","organizations_url":"https://api.github.com/users/Amaxter/orgs","repos_url":"https://api.github.com/users/Amaxter/repos","events_url":"https://api.github.com/users/Amaxter/events{/privacy}","received_events_url":"https://api.github.com/users/Amaxter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits/labels/help%20wanted","name":"help wanted","color":"159818"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":21,"created_at":"2016-06-23T23:59:41Z","updated_at":"2016-07-01T23:59:55Z","closed_at":null,"body":"Using Chisels and Bits 11.1 for Minecraft 1.10 along with Forge 1986 and Optifine HD U B6 and Sildur's Vibrant Shaders I encounter an issue with bits: they will display fine if I chisel or build just a little bit, but if I modify a blockspace too much the whole block is rendered invisible with the shaders (turning them off and going back to normal vanilla lighting is fine, but the shaders render it invisible). \r\nThis might be a bug with OptiFine but I'm not sure, I'm not sure what's causing the issue (shaders or the Chisels and Bits mod)."},"comment":{"url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits/issues/comments/230070586","html_url":"https://github.com/AlgorithmX2/Chisels-and-Bits/issues/60#issuecomment-230070586","issue_url":"https://api.github.com/repos/AlgorithmX2/Chisels-and-Bits/issues/60","id":230070586,"user":{"login":"sp614x","id":16635441,"avatar_url":"https://avatars.githubusercontent.com/u/16635441?v=3","gravatar_id":"","url":"https://api.github.com/users/sp614x","html_url":"https://github.com/sp614x","followers_url":"https://api.github.com/users/sp614x/followers","following_url":"https://api.github.com/users/sp614x/following{/other_user}","gists_url":"https://api.github.com/users/sp614x/gists{/gist_id}","starred_url":"https://api.github.com/users/sp614x/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sp614x/subscriptions","organizations_url":"https://api.github.com/users/sp614x/orgs","repos_url":"https://api.github.com/users/sp614x/repos","events_url":"https://api.github.com/users/sp614x/events{/privacy}","received_events_url":"https://api.github.com/users/sp614x/received_events","type":"User","site_admin":false},"created_at":"2016-07-01T23:59:55Z","updated_at":"2016-07-01T23:59:55Z","body":"Optimally the TESR model should be rendered together with the terrain in the correct layer (changing model requires chunk rebuild) or as a TileEntity (no chunk rebuild). Then the shaders should work properly."}}
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