{"action":"created","issue":{"url":"https://api.github.com/repos/RandyGaul/qu3e/issues/11","repository_url":"https://api.github.com/repos/RandyGaul/qu3e","labels_url":"https://api.github.com/repos/RandyGaul/qu3e/issues/11/labels{/name}","comments_url":"https://api.github.com/repos/RandyGaul/qu3e/issues/11/comments","events_url":"https://api.github.com/repos/RandyGaul/qu3e/issues/11/events","html_url":"https://github.com/RandyGaul/qu3e/issues/11","id":170351229,"number":11,"title":"Consider triangle mesh support","user":{"login":"Kazade","id":16649,"avatar_url":"https://avatars.githubusercontent.com/u/16649?v=3","gravatar_id":"","url":"https://api.github.com/users/Kazade","html_url":"https://github.com/Kazade","followers_url":"https://api.github.com/users/Kazade/followers","following_url":"https://api.github.com/users/Kazade/following{/other_user}","gists_url":"https://api.github.com/users/Kazade/gists{/gist_id}","starred_url":"https://api.github.com/users/Kazade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kazade/subscriptions","organizations_url":"https://api.github.com/users/Kazade/orgs","repos_url":"https://api.github.com/users/Kazade/repos","events_url":"https://api.github.com/users/Kazade/events{/privacy}","received_events_url":"https://api.github.com/users/Kazade/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":4,"created_at":"2016-08-10T07:42:09Z","updated_at":"2016-08-10T18:06:39Z","closed_at":null,"body":"Hi!\r\n\r\nFirst of all, let me thank you for such an awesome library. I've been looking for a lightweight (and portable) physics library for a while and after spending a day failing to get yocto-gl to work as I needed, Qu3e did what I wanted immediately! So, massive thanks!\r\n\r\nNow on to the reason I'm creating an issue. I've read in your readme that you are considering sphere and capsule support, but not necessarily convex hulls and meshes. I just thought I'd let you know that support for triangle meshes (like those used for terrains in games) would be much appreciated. For the time-being I'm writing my own ray-casting code to deal with things moving over a terrain, but if Qu3e supported this kind of mesh as well as OBBs that would be amazing.\r\n\r\nI would attempt this myself, but my algebra lets me down. If such a feature were to implemented, do you have any suggestions or thoughts on what approach would be most suitable? \r\n\r\nThanks again!\r\n"},"comment":{"url":"https://api.github.com/repos/RandyGaul/qu3e/issues/comments/238952272","html_url":"https://github.com/RandyGaul/qu3e/issues/11#issuecomment-238952272","issue_url":"https://api.github.com/repos/RandyGaul/qu3e/issues/11","id":238952272,"user":{"login":"Kazade","id":16649,"avatar_url":"https://avatars.githubusercontent.com/u/16649?v=3","gravatar_id":"","url":"https://api.github.com/users/Kazade","html_url":"https://github.com/Kazade","followers_url":"https://api.github.com/users/Kazade/followers","following_url":"https://api.github.com/users/Kazade/following{/other_user}","gists_url":"https://api.github.com/users/Kazade/gists{/gist_id}","starred_url":"https://api.github.com/users/Kazade/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Kazade/subscriptions","organizations_url":"https://api.github.com/users/Kazade/orgs","repos_url":"https://api.github.com/users/Kazade/repos","events_url":"https://api.github.com/users/Kazade/events{/privacy}","received_events_url":"https://api.github.com/users/Kazade/received_events","type":"User","site_admin":false},"created_at":"2016-08-10T18:06:39Z","updated_at":"2016-08-10T18:06:39Z","body":"Thanks I'll try to take a look at some point. I'm aware bullet has this feature, but my use case needs something as lightweight as possible, and bullet has much more than I need. Qu3e + static meshes would be ideal :)"}}
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