{"push_id":1090360218,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"fc533203e43e1af7ccca7c5eb23ac602b155158f","before":"55494d4056c892bdb4bfc198a6e97d6466985ae3","commits":[{"sha":"fc533203e43e1af7ccca7c5eb23ac602b155158f","author":{"email":"760e7dab2836853c63805033e514668301fa9c47@forerunnergames.com","name":"Brian Groenke"},"message":"Fix GameModel sending events with outdated packets\n\nIn some event handler methods, GameModel was re-using the initially fetched player/country packets in the subsequent success events.\nThis meant the data received by client was out of date. GameModel will now fetch a fresh copy of the player/country packets after\ncommitting game state changes.\n\nPERIL-709 #Done #time 10m","distinct":true,"url":"https://api.github.com/repos/forerunnergames/peril/commits/fc533203e43e1af7ccca7c5eb23ac602b155158f"}]}