{"action":"created","issue":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1728","repository_url":"https://api.github.com/repos/RPCS3/rpcs3","labels_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1728/labels{/name}","comments_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1728/comments","events_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1728/events","html_url":"https://github.com/RPCS3/rpcs3/issues/1728","id":157410254,"number":1728,"title":"de-synchronization between audio and video","user":{"login":"BlackRocksShooter","id":19566893,"avatar_url":"https://avatars.githubusercontent.com/u/19566893?v=3","gravatar_id":"","url":"https://api.github.com/users/BlackRocksShooter","html_url":"https://github.com/BlackRocksShooter","followers_url":"https://api.github.com/users/BlackRocksShooter/followers","following_url":"https://api.github.com/users/BlackRocksShooter/following{/other_user}","gists_url":"https://api.github.com/users/BlackRocksShooter/gists{/gist_id}","starred_url":"https://api.github.com/users/BlackRocksShooter/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/BlackRocksShooter/subscriptions","organizations_url":"https://api.github.com/users/BlackRocksShooter/orgs","repos_url":"https://api.github.com/users/BlackRocksShooter/repos","events_url":"https://api.github.com/users/BlackRocksShooter/events{/privacy}","received_events_url":"https://api.github.com/users/BlackRocksShooter/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/RPCS3/rpcs3/labels/audio","name":"audio","color":"009800"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":5,"created_at":"2016-05-29T22:48:24Z","updated_at":"2016-06-15T15:01:50Z","closed_at":"2016-06-15T09:21:15Z","body":"When he played for Hatsune Miku it happens many times that the video and audio you plan desynchronised increasingly plan. but if I pause the game and then resume put the image of the game stops and the audio is resynchronized with the video (temporarily, then returns as before)\r\ndesynchronization is preceded by a strange noise During audio"},"comment":{"url":"https://api.github.com/repos/RPCS3/rpcs3/issues/comments/226215307","html_url":"https://github.com/RPCS3/rpcs3/issues/1728#issuecomment-226215307","issue_url":"https://api.github.com/repos/RPCS3/rpcs3/issues/1728","id":226215307,"user":{"login":"kd-11","id":15904127,"avatar_url":"https://avatars.githubusercontent.com/u/15904127?v=3","gravatar_id":"","url":"https://api.github.com/users/kd-11","html_url":"https://github.com/kd-11","followers_url":"https://api.github.com/users/kd-11/followers","following_url":"https://api.github.com/users/kd-11/following{/other_user}","gists_url":"https://api.github.com/users/kd-11/gists{/gist_id}","starred_url":"https://api.github.com/users/kd-11/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/kd-11/subscriptions","organizations_url":"https://api.github.com/users/kd-11/orgs","repos_url":"https://api.github.com/users/kd-11/repos","events_url":"https://api.github.com/users/kd-11/events{/privacy}","received_events_url":"https://api.github.com/users/kd-11/received_events","type":"User","site_admin":false},"created_at":"2016-06-15T15:01:50Z","updated_at":"2016-06-15T15:01:50Z","body":"@raven02 Yes, however, it'll require that we are smart about it though. Remember that vulkan had an issue with running out of descriptors and I had to track resource usage and flush the commandbuffers if we went over budget. A smaller readback resource is just fine. In my opinion 896M is too much. Most games aren't even pushing 100M. We can set a smaller readback heap e.g 512M and it should be ok. I'll have to look deeper into the DX12 code to see why that allocation is so large anyway."}}
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