{"action":"created","issue":{"url":"https://api.github.com/repos/TriggerAu/KerbalAlarmClock/issues/156","repository_url":"https://api.github.com/repos/TriggerAu/KerbalAlarmClock","labels_url":"https://api.github.com/repos/TriggerAu/KerbalAlarmClock/issues/156/labels{/name}","comments_url":"https://api.github.com/repos/TriggerAu/KerbalAlarmClock/issues/156/comments","events_url":"https://api.github.com/repos/TriggerAu/KerbalAlarmClock/issues/156/events","html_url":"https://github.com/TriggerAu/KerbalAlarmClock/issues/156","id":145437431,"number":156,"title":"Display of Days/Hours/Minutes/Seconds inconsistent with Kerbin days","user":{"login":"sbeitzel","id":1561740,"avatar_url":"https://avatars.githubusercontent.com/u/1561740?v=3","gravatar_id":"","url":"https://api.github.com/users/sbeitzel","html_url":"https://github.com/sbeitzel","followers_url":"https://api.github.com/users/sbeitzel/followers","following_url":"https://api.github.com/users/sbeitzel/following{/other_user}","gists_url":"https://api.github.com/users/sbeitzel/gists{/gist_id}","starred_url":"https://api.github.com/users/sbeitzel/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/sbeitzel/subscriptions","organizations_url":"https://api.github.com/users/sbeitzel/orgs","repos_url":"https://api.github.com/users/sbeitzel/repos","events_url":"https://api.github.com/users/sbeitzel/events{/privacy}","received_events_url":"https://api.github.com/users/sbeitzel/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":2,"created_at":"2016-04-03T00:42:02Z","updated_at":"2016-04-14T22:48:47Z","closed_at":null,"body":"In stock KSP, time until node will use days/hours/minutes/seconds based on the Kerbin 6-hour day, and other mods use this same convention. However, in KerbalAlarmClock, when we see an event scheduled for 1 day, 2 hours from now it really means that the event is 26 hours in the future. This can lead to confusion and missed opportunities, as when comparing a maneuver node that takes place in 1 day and 2 hours (8 hours in the future) with an alarm in 1 day and 2 hours.\r\n\r\nSuggested fix: KerbalAlarmClock uses Kerbin 6 hour days."},"comment":{"url":"https://api.github.com/repos/TriggerAu/KerbalAlarmClock/issues/comments/210191736","html_url":"https://github.com/TriggerAu/KerbalAlarmClock/issues/156#issuecomment-210191736","issue_url":"https://api.github.com/repos/TriggerAu/KerbalAlarmClock/issues/156","id":210191736,"user":{"login":"TriggerAu","id":3683611,"avatar_url":"https://avatars.githubusercontent.com/u/3683611?v=3","gravatar_id":"","url":"https://api.github.com/users/TriggerAu","html_url":"https://github.com/TriggerAu","followers_url":"https://api.github.com/users/TriggerAu/followers","following_url":"https://api.github.com/users/TriggerAu/following{/other_user}","gists_url":"https://api.github.com/users/TriggerAu/gists{/gist_id}","starred_url":"https://api.github.com/users/TriggerAu/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TriggerAu/subscriptions","organizations_url":"https://api.github.com/users/TriggerAu/orgs","repos_url":"https://api.github.com/users/TriggerAu/repos","events_url":"https://api.github.com/users/TriggerAu/events{/privacy}","received_events_url":"https://api.github.com/users/TriggerAu/received_events","type":"User","site_admin":false},"created_at":"2016-04-14T22:48:47Z","updated_at":"2016-04-14T22:48:47Z","body":"I'll give it a look when I get some time. From memory it should be using the game setting unless its overridden, but thats just my vague tired memory"}}