{"push_id":935876880,"size":1,"distinct_size":1,"ref":"refs/heads/PerPixelLighting","head":"b16cd575123008f25f94f475458512445ab7329b","before":"61596529c0ebce03dd030f7c46374acece4e94a9","commits":[{"sha":"b16cd575123008f25f94f475458512445ab7329b","author":{"email":"3197787d905f3dfe0d0d6ac6bc546deea57f9d19@gmail.com","name":"SolarLune"},"message":"(#235) Bdx.Display.advancedLighting() function...\n... Which allows the user to turn off our more advanced per-pixel shaders in case they're not needed for the game.","distinct":true,"url":"https://api.github.com/repos/SolarLune/bdx/commits/b16cd575123008f25f94f475458512445ab7329b"}]}