{"action":"created","issue":{"url":"https://api.github.com/repos/prime31/Nez/issues/23","repository_url":"https://api.github.com/repos/prime31/Nez","labels_url":"https://api.github.com/repos/prime31/Nez/issues/23/labels{/name}","comments_url":"https://api.github.com/repos/prime31/Nez/issues/23/comments","events_url":"https://api.github.com/repos/prime31/Nez/issues/23/events","html_url":"https://github.com/prime31/Nez/issues/23","id":146163612,"number":23,"title":"Should renderable components have local rotation/scale/etc. in addition to local position?","user":{"login":"z2oh","id":385684,"avatar_url":"https://avatars.githubusercontent.com/u/385684?v=3","gravatar_id":"","url":"https://api.github.com/users/z2oh","html_url":"https://github.com/z2oh","followers_url":"https://api.github.com/users/z2oh/followers","following_url":"https://api.github.com/users/z2oh/following{/other_user}","gists_url":"https://api.github.com/users/z2oh/gists{/gist_id}","starred_url":"https://api.github.com/users/z2oh/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/z2oh/subscriptions","organizations_url":"https://api.github.com/users/z2oh/orgs","repos_url":"https://api.github.com/users/z2oh/repos","events_url":"https://api.github.com/users/z2oh/events{/privacy}","received_events_url":"https://api.github.com/users/z2oh/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":3,"created_at":"2016-04-06T02:09:01Z","updated_at":"2016-04-06T03:39:08Z","closed_at":null,"body":"For my project I need sprites that rotate independently of the parent entity. This is fairly easy to implement in a custom renderable component, but should the default RenderableComponent have this functionality built in?"},"comment":{"url":"https://api.github.com/repos/prime31/Nez/issues/comments/206102775","html_url":"https://github.com/prime31/Nez/issues/23#issuecomment-206102775","issue_url":"https://api.github.com/repos/prime31/Nez/issues/23","id":206102775,"user":{"login":"prime31","id":60377,"avatar_url":"https://avatars.githubusercontent.com/u/60377?v=3","gravatar_id":"","url":"https://api.github.com/users/prime31","html_url":"https://github.com/prime31","followers_url":"https://api.github.com/users/prime31/followers","following_url":"https://api.github.com/users/prime31/following{/other_user}","gists_url":"https://api.github.com/users/prime31/gists{/gist_id}","starred_url":"https://api.github.com/users/prime31/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/prime31/subscriptions","organizations_url":"https://api.github.com/users/prime31/orgs","repos_url":"https://api.github.com/users/prime31/repos","events_url":"https://api.github.com/users/prime31/events{/privacy}","received_events_url":"https://api.github.com/users/prime31/received_events","type":"User","site_admin":false},"created_at":"2016-04-06T03:39:08Z","updated_at":"2016-04-06T03:39:08Z","body":"I should have been more explicit! It was an Entity.  If going from Component it is renderable.entity.transform that contains all the rot/pos/scale and parenting options.\r\n\r\nYou will definitely want them on their own Entity if they are supposed to behave differently. I don't know your exact situation so I can't say what all of your options are."}}