{"action":"created","issue":{"url":"https://api.github.com/repos/callofduty4x/CoD4x_Server/issues/87","repository_url":"https://api.github.com/repos/callofduty4x/CoD4x_Server","labels_url":"https://api.github.com/repos/callofduty4x/CoD4x_Server/issues/87/labels{/name}","comments_url":"https://api.github.com/repos/callofduty4x/CoD4x_Server/issues/87/comments","events_url":"https://api.github.com/repos/callofduty4x/CoD4x_Server/issues/87/events","html_url":"https://github.com/callofduty4x/CoD4x_Server/issues/87","id":181898866,"number":87,"title":"Lag with challenge response","user":{"login":"omair2084","id":18167139,"avatar_url":"https://avatars.githubusercontent.com/u/18167139?v=3","gravatar_id":"","url":"https://api.github.com/users/omair2084","html_url":"https://github.com/omair2084","followers_url":"https://api.github.com/users/omair2084/followers","following_url":"https://api.github.com/users/omair2084/following{/other_user}","gists_url":"https://api.github.com/users/omair2084/gists{/gist_id}","starred_url":"https://api.github.com/users/omair2084/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/omair2084/subscriptions","organizations_url":"https://api.github.com/users/omair2084/orgs","repos_url":"https://api.github.com/users/omair2084/repos","events_url":"https://api.github.com/users/omair2084/events{/privacy}","received_events_url":"https://api.github.com/users/omair2084/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":7,"created_at":"2016-10-09T17:19:38Z","updated_at":"2016-10-20T19:54:36Z","closed_at":null,"body":"I have an issue which I probably think is to do with the new client. (Since my server worked fine with the 1.7 clients)\r\n\r\nThe issue: When some clients connect the server, the server basically halts and every player gets a Connection Interrupted. On the server console, a hitch warning between 3-5 seconds is displayed. \r\n\r\nAfter a lot of debugging I finally caught the packet which is causing the issue. \r\n\r\nThis is the ASCII dump of the packet from wireshark\r\n```\r\n....getchallenge 0 \"406482d1313a35fde8f5e3fad5045d10\"\r\n....challengeResponse -1333251438 0 0 xproto\r\n....challengeResponse -1333251438 0 0 xproto\r\n....connect \"\\pbguid\\406482d1313a35fde8f5e3fad5045d10\\xver\\16.1\\qport\\31844\\challenge\\-1333251438\\protocol\\16\\cg_predictItems\\1\\cl_anonymous\\0\\cl_punkbuster\\0\\cl_voice\\1\\cl_wwwDownload\\1\\rate\\25000\\snaps\\30\\name\\Debugger\"\r\n....connectResponse \r\n....connectResponse \r\n....d|.................\r\n....d|.............\r\n...............................\r\n...............................\r\n...............................C.@.....waiting.\r\n...............................C.@.....waiting.\r\n............................\r\n............................\r\n...............................\r\n...............................\r\n...............................C.@.....waiting.\r\n...............................C.@.....waiting.\r\n............................\r\n............................\r\n...............................\r\n...............................\r\n...............................C.@.....waiting.\r\n...............................C.@.....waiting.\r\n```\r\n\r\nThe following lines repeat over two hundred thousand lines (as seen in notepad) and then the client finally connects.\r\n\r\n```\r\n............................\r\n............................\r\n...............................\r\n...............................\r\n...............................C.@.....waiting.\r\n...............................C.@.....waiting.\r\n```\r\n\r\nTo add a little more, if it matters, the network is a flat /8 subnet. Meaning, the server is hosted on 10.0.0.2/255.0.0.0 and the client connects from 10.1.2.3/255.0.0.0. Where the router is basically configured as 10.0.0.1/255.0.0.0\r\nFYI, happens to clients that connect from the internet as well.\r\n\r\n\r\n"},"comment":{"url":"https://api.github.com/repos/callofduty4x/CoD4x_Server/issues/comments/255210538","html_url":"https://github.com/callofduty4x/CoD4x_Server/issues/87#issuecomment-255210538","issue_url":"https://api.github.com/repos/callofduty4x/CoD4x_Server/issues/87","id":255210538,"user":{"login":"IceNinjaman","id":5165613,"avatar_url":"https://avatars.githubusercontent.com/u/5165613?v=3","gravatar_id":"","url":"https://api.github.com/users/IceNinjaman","html_url":"https://github.com/IceNinjaman","followers_url":"https://api.github.com/users/IceNinjaman/followers","following_url":"https://api.github.com/users/IceNinjaman/following{/other_user}","gists_url":"https://api.github.com/users/IceNinjaman/gists{/gist_id}","starred_url":"https://api.github.com/users/IceNinjaman/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/IceNinjaman/subscriptions","organizations_url":"https://api.github.com/users/IceNinjaman/orgs","repos_url":"https://api.github.com/users/IceNinjaman/repos","events_url":"https://api.github.com/users/IceNinjaman/events{/privacy}","received_events_url":"https://api.github.com/users/IceNinjaman/received_events","type":"User","site_admin":false},"created_at":"2016-10-20T19:54:36Z","updated_at":"2016-10-20T19:54:36Z","body":"Okay well in case you want to debug it your self - examine please why the function SV_SendClientGamestate() keeps getting called very fast without client has sent a packet. I assume this function getting called multiple of times when it shouldn't happen so fast.\r\nIf you don't really know how to do it or you don't want to do it please find a way to give me control on that server so I can work with debugger on it on my own."}}
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