{"push_id":1120278788,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"3816e1079df75b7e1e08401a84fcbd1c950bebcf","before":"16f6e92a6fc9e5b82db79ed197bdc104d4ec2fd6","commits":[{"sha":"3816e1079df75b7e1e08401a84fcbd1c950bebcf","author":{"email":"0be50fd12b8180c32be8753a5ec420496818efbb@hotmail.com","name":"Justin Cyr"},"message":"added columns example\n\nHere's how I'd see the background elements working. Basically there'd only be 1 or 2 elements per level scrolling by at a fixed speed, one and then the other throughout the level. If testing just this example proves to be not too difficult to read everything that's happening on screen we might be able to try some funkier things (randomness, each element scrolling at different speeds for parallax).","distinct":true,"url":"https://api.github.com/repos/TEAMarg/ID-42-Sirene/commits/3816e1079df75b7e1e08401a84fcbd1c950bebcf"}]}
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