{"push_id":1122257533,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"e051496be489eafe77f2a6efcea6dbce2b94449d","before":"19f89d9e3712dd1cac69e7955ff5ad65ce2a7fb0","commits":[{"sha":"e051496be489eafe77f2a6efcea6dbce2b94449d","author":{"email":"70ec6457d340299138d91d394faad4ca74a47934@gmail.com","name":"Arseny Kapoulkine"},"message":"Fix texture array support for GLSL 140\n\nAdding GL_EXT_texture_array is not necessary; what's more, glsl-optimizer sees\nit, freaks out and replaces texture() with textureArray() which results in an\ninvalid shader.","distinct":true,"url":"https://api.github.com/repos/zeux/hlsl2glslfork/commits/e051496be489eafe77f2a6efcea6dbce2b94449d"}]}
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