{"action":"created","issue":{"url":"https://api.github.com/repos/alexrj/Slic3r/issues/3523","repository_url":"https://api.github.com/repos/alexrj/Slic3r","labels_url":"https://api.github.com/repos/alexrj/Slic3r/issues/3523/labels{/name}","comments_url":"https://api.github.com/repos/alexrj/Slic3r/issues/3523/comments","events_url":"https://api.github.com/repos/alexrj/Slic3r/issues/3523/events","html_url":"https://github.com/alexrj/Slic3r/issues/3523","id":180745905,"number":3523,"title":"Incorrect internal structure from some STL files.","user":{"login":"vvranjek","id":9812245,"avatar_url":"https://avatars.githubusercontent.com/u/9812245?v=3","gravatar_id":"","url":"https://api.github.com/users/vvranjek","html_url":"https://github.com/vvranjek","followers_url":"https://api.github.com/users/vvranjek/followers","following_url":"https://api.github.com/users/vvranjek/following{/other_user}","gists_url":"https://api.github.com/users/vvranjek/gists{/gist_id}","starred_url":"https://api.github.com/users/vvranjek/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/vvranjek/subscriptions","organizations_url":"https://api.github.com/users/vvranjek/orgs","repos_url":"https://api.github.com/users/vvranjek/repos","events_url":"https://api.github.com/users/vvranjek/events{/privacy}","received_events_url":"https://api.github.com/users/vvranjek/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":3,"created_at":"2016-10-03T21:00:30Z","updated_at":"2016-10-04T09:20:39Z","closed_at":null,"body":"For all versions including 1.2.9\r\n\r\nIt doesn't show the correct internal structure of the attached STL files. To reproduce the problem just open the files in Slic3r and in some other program and see the difference in the internal structure.\r\n\r\nLet me know if there is anything I can do help.\r\n\r\nCheers\r\n\r\n\r\n[Slic3r bug report.zip](https://github.com/alexrj/Slic3r/files/507186/Slic3r.bug.report.zip)\r\n"},"comment":{"url":"https://api.github.com/repos/alexrj/Slic3r/issues/comments/251337781","html_url":"https://github.com/alexrj/Slic3r/issues/3523#issuecomment-251337781","issue_url":"https://api.github.com/repos/alexrj/Slic3r/issues/3523","id":251337781,"user":{"login":"Patola","id":2991620,"avatar_url":"https://avatars.githubusercontent.com/u/2991620?v=3","gravatar_id":"","url":"https://api.github.com/users/Patola","html_url":"https://github.com/Patola","followers_url":"https://api.github.com/users/Patola/followers","following_url":"https://api.github.com/users/Patola/following{/other_user}","gists_url":"https://api.github.com/users/Patola/gists{/gist_id}","starred_url":"https://api.github.com/users/Patola/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Patola/subscriptions","organizations_url":"https://api.github.com/users/Patola/orgs","repos_url":"https://api.github.com/users/Patola/repos","events_url":"https://api.github.com/users/Patola/events{/privacy}","received_events_url":"https://api.github.com/users/Patola/received_events","type":"User","site_admin":false},"created_at":"2016-10-04T09:20:38Z","updated_at":"2016-10-04T09:20:38Z","body":"Sorry, when I said that blender even does a decent job of displaying it, I actually meant slic3r. You can't see inside the object in the 3D view but if you open the cutting window you can.\r\n\r\nBlender (yes, now about Blender) did not display the file because, as I said. it is shifted thousands of units to the side, so it does not appear in the main view - it is even outside clipping distance. So to view it in Blender you have to bring up the Navigation menu by pressing \"N\" then look at its X-Y-Z coordinates, and change them all to 0.\r\n\r\nNo, I am not one of the slic3r developers - I am just a guy like you who felt entitled to comment, so I am not voicing any general opinion here. I've taken a close look at the STLs you shared here and frankly, they are terrible, I do not doubt they are made by professionals because there are just too many bad professionals on the market, specially in the 3D printing field - messed-up meshes are due to people who were educated and graduated in making good-looking meshes - appropriate for 3d renderings or simulations - but no good for 3d printing. There is some amount of automated fixes that might be employed (which is what makeprintable, microsoft azure and netfabb do, and most slicers to an extent too), but for your meshes particularly, they will not work, because they are way too messed up, sorry to inform you.\r\n\r\nI have analysed them in ccViewer (from cloudcompare), Blender, meshlab and netgen."}}
{"actor":{"display_login":"Patola"}}