{"push_id":952578303,"size":1,"distinct_size":1,"ref":"refs/heads/egl_shared_context","head":"cecd1fa3f9d0faf6cae82f1808d145c30c7a824b","before":"a31d365aeef343cd9c20f2eb85bef8f08b8f7a1c","commits":[{"sha":"cecd1fa3f9d0faf6cae82f1808d145c30c7a824b","author":{"email":"33d7cd4a1f0d888153f3d082cbe6845e291b1c76@gmail.com","name":"Ryan Houdek"},"message":"Implement shared contexts in the EGL context.\n\nThis is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.\nThe rest of the interfaces will come in a little bit.\n\nThis will be required for threaded shader compiling in the near future.","distinct":true,"url":"https://api.github.com/repos/Sonicadvance1/dolphin/commits/cecd1fa3f9d0faf6cae82f1808d145c30c7a824b"}]}