{"action":"closed","issue":{"url":"https://api.github.com/repos/minetest/minetest/issues/3996","repository_url":"https://api.github.com/repos/minetest/minetest","labels_url":"https://api.github.com/repos/minetest/minetest/issues/3996/labels{/name}","comments_url":"https://api.github.com/repos/minetest/minetest/issues/3996/comments","events_url":"https://api.github.com/repos/minetest/minetest/issues/3996/events","html_url":"https://github.com/minetest/minetest/issues/3996","id":148447911,"number":3996,"title":"Thoughts about a more accurate shaped selection/collision box?","user":{"login":"ExeterDad","id":9083807,"avatar_url":"https://avatars.githubusercontent.com/u/9083807?v=3","gravatar_id":"","url":"https://api.github.com/users/ExeterDad","html_url":"https://github.com/ExeterDad","followers_url":"https://api.github.com/users/ExeterDad/followers","following_url":"https://api.github.com/users/ExeterDad/following{/other_user}","gists_url":"https://api.github.com/users/ExeterDad/gists{/gist_id}","starred_url":"https://api.github.com/users/ExeterDad/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ExeterDad/subscriptions","organizations_url":"https://api.github.com/users/ExeterDad/orgs","repos_url":"https://api.github.com/users/ExeterDad/repos","events_url":"https://api.github.com/users/ExeterDad/events{/privacy}","received_events_url":"https://api.github.com/users/ExeterDad/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/minetest/minetest/labels/@%20Server%20/%20Client%20/%20Env.","name":"@ Server / Client / Env.","color":"009800"},{"url":"https://api.github.com/repos/minetest/minetest/labels/Feature%20request","name":"Feature request","color":"207de5"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":16,"created_at":"2016-04-14T18:40:56Z","updated_at":"2016-08-01T20:43:24Z","closed_at":"2016-08-01T20:43:24Z","body":"Currently collision/selection boxes are literally boxes. Is it possible to make entity meshes themselves selectable (is that even a word?) or a copy of the mesh scaled?\r\n\r\nThis would be useful for collision in the movement of odd shaped mobs, and make fighting them more true to life as you would have to actually aim well to harm them.\r\n\r\nThis is one of the first things I found odd about Minetest when I first played it. I would of expected only the mesh, or what appears as the mesh to be selected.\r\n\r\nI'm hoping by putting this out there, that some able bodied dev might consider looking in to it during their copious amounts of free time. :)"}}
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