{"action":"created","issue":{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/133","repository_url":"https://api.github.com/repos/libretro/beetle-psx-libretro","labels_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/133/labels{/name}","comments_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/133/comments","events_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/133/events","html_url":"https://github.com/libretro/beetle-psx-libretro/issues/133","id":193559318,"number":133,"title":"[Vulkan backend] Internal resolution setting is ignored.","user":{"login":"mac1202","id":5730439,"avatar_url":"https://avatars.githubusercontent.com/u/5730439?v=3","gravatar_id":"","url":"https://api.github.com/users/mac1202","html_url":"https://github.com/mac1202","followers_url":"https://api.github.com/users/mac1202/followers","following_url":"https://api.github.com/users/mac1202/following{/other_user}","gists_url":"https://api.github.com/users/mac1202/gists{/gist_id}","starred_url":"https://api.github.com/users/mac1202/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/mac1202/subscriptions","organizations_url":"https://api.github.com/users/mac1202/orgs","repos_url":"https://api.github.com/users/mac1202/repos","events_url":"https://api.github.com/users/mac1202/events{/privacy}","received_events_url":"https://api.github.com/users/mac1202/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":5,"created_at":"2016-12-05T17:23:25Z","updated_at":"2016-12-05T18:40:44Z","closed_at":null,"body":"Hi with the latest git version using the Vulkan backend When you launch a game the internal resolution is set to 1X whenever the setting you set in config. Changing the setting once the game is started properly change the resolution.\r\nI also have another question is this normal that the vulkan backend has the same performance as software backend. I can't go higher than 4X internal resolution without making the game terribly slow. When used the opengl backend I could go to 8X and game was running smooth.\r\nAnd another thing using slang shader I got a black screen, I have to use cg shader to make it work. Vulkan based core wasnt supposed to only work with slang shader ?"},"comment":{"url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/comments/264938295","html_url":"https://github.com/libretro/beetle-psx-libretro/issues/133#issuecomment-264938295","issue_url":"https://api.github.com/repos/libretro/beetle-psx-libretro/issues/133","id":264938295,"user":{"login":"fr500","id":1721040,"avatar_url":"https://avatars.githubusercontent.com/u/1721040?v=3","gravatar_id":"","url":"https://api.github.com/users/fr500","html_url":"https://github.com/fr500","followers_url":"https://api.github.com/users/fr500/followers","following_url":"https://api.github.com/users/fr500/following{/other_user}","gists_url":"https://api.github.com/users/fr500/gists{/gist_id}","starred_url":"https://api.github.com/users/fr500/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/fr500/subscriptions","organizations_url":"https://api.github.com/users/fr500/orgs","repos_url":"https://api.github.com/users/fr500/repos","events_url":"https://api.github.com/users/fr500/events{/privacy}","received_events_url":"https://api.github.com/users/fr500/received_events","type":"User","site_admin":false},"created_at":"2016-12-05T18:40:44Z","updated_at":"2016-12-05T18:40:44Z","body":"That sounds more like something wrong in your setup"}}
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