{"action":"closed","issue":{"url":"https://api.github.com/repos/tgstation/-tg-station/issues/10919","labels_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10919/labels{/name}","comments_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10919/comments","events_url":"https://api.github.com/repos/tgstation/-tg-station/issues/10919/events","html_url":"https://github.com/tgstation/-tg-station/issues/10919","id":97864678,"number":10919,"title":"Cult scaling can start cultists with enough people to finish their objectives","user":{"login":"ghost","id":10137,"avatar_url":"https://avatars.githubusercontent.com/u/10137?v=3","gravatar_id":"","url":"https://api.github.com/users/ghost","html_url":"https://github.com/ghost","followers_url":"https://api.github.com/users/ghost/followers","following_url":"https://api.github.com/users/ghost/following{/other_user}","gists_url":"https://api.github.com/users/ghost/gists{/gist_id}","starred_url":"https://api.github.com/users/ghost/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ghost/subscriptions","organizations_url":"https://api.github.com/users/ghost/orgs","repos_url":"https://api.github.com/users/ghost/repos","events_url":"https://api.github.com/users/ghost/events{/privacy}","received_events_url":"https://api.github.com/users/ghost/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Balance","name":"Balance","color":"fbca04"},{"url":"https://api.github.com/repos/tgstation/-tg-station/labels/Not%20a%20bug","name":"Not a bug","color":"35A17D"}],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":11,"created_at":"2015-07-29T05:37:39Z","updated_at":"2016-01-04T19:47:43Z","closed_at":"2016-01-04T19:47:43Z","body":"https://imgur.com/N93m0IA\r\n\r\n9 roundstart cultists, 9 cultists needed to summon Nar-Sie.\r\n\r\nCult scaling is a terrible idea when they always have one objective that tasks them with conversion."}}