{"action":"closed","issue":{"url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1110","repository_url":"https://api.github.com/repos/endless-sky/endless-sky","labels_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1110/labels{/name}","comments_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1110/comments","events_url":"https://api.github.com/repos/endless-sky/endless-sky/issues/1110/events","html_url":"https://github.com/endless-sky/endless-sky/issues/1110","id":156103642,"number":1110,"title":"[fix/enhancement] Make Doombat Indestructible","user":{"login":"Haravikk","id":2184328,"avatar_url":"https://avatars.githubusercontent.com/u/2184328?v=3","gravatar_id":"","url":"https://api.github.com/users/Haravikk","html_url":"https://github.com/Haravikk","followers_url":"https://api.github.com/users/Haravikk/followers","following_url":"https://api.github.com/users/Haravikk/following{/other_user}","gists_url":"https://api.github.com/users/Haravikk/gists{/gist_id}","starred_url":"https://api.github.com/users/Haravikk/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Haravikk/subscriptions","organizations_url":"https://api.github.com/users/Haravikk/orgs","repos_url":"https://api.github.com/users/Haravikk/repos","events_url":"https://api.github.com/users/Haravikk/events{/privacy}","received_events_url":"https://api.github.com/users/Haravikk/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/endless-sky/endless-sky/labels/question","name":"question","color":"d4c5f9"}],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":10,"created_at":"2016-05-21T14:06:41Z","updated_at":"2016-08-28T02:23:02Z","closed_at":"2016-08-28T02:23:02Z","body":"So I got the second weapon testing mission after being given a fleet of shiny new Free Worlds ships, figured I'd swing by Rust to check it out first, took off to find that the Doombat was a Fury and watched it be instantly destroyed.\r\n\r\nEven after restoring a save, taking the fleet to fight the republic, ditching my own fleet in another system then fighting Doombat myself I found it very hard to disable the damned thing without buying a new ship with intentionally weak weapons.\r\n\r\nEither it should be a much heavier ship, become disabled the moment its shields are down, or be indestructible, my preference is the latter. I believe the same should be the case for all unique ships that need to be disabled; non-unique ships are fine for the challenge, such as looting surveillance tech and electron beams, but when a mission can be failed I don't think it's good.\r\n\r\nIt's also not helped by the fact that the mission implies that destroying the ship isn't important (since it was hauled off a scrapyard), yet destroying it appears to have no alternative branch that I could find, like delaying the availability of the new weapon or whatever."}}
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