{"action":"opened","issue":{"url":"https://api.github.com/repos/GoranM/bdx/issues/780","repository_url":"https://api.github.com/repos/GoranM/bdx","labels_url":"https://api.github.com/repos/GoranM/bdx/issues/780/labels{/name}","comments_url":"https://api.github.com/repos/GoranM/bdx/issues/780/comments","events_url":"https://api.github.com/repos/GoranM/bdx/issues/780/events","html_url":"https://github.com/GoranM/bdx/issues/780","id":177018737,"number":780,"title":"Suggestion: GameObject.recalculatePhysicsMesh()","user":{"login":"SolarLune","id":4733521,"avatar_url":"https://avatars.githubusercontent.com/u/4733521?v=3","gravatar_id":"","url":"https://api.github.com/users/SolarLune","html_url":"https://github.com/SolarLune","followers_url":"https://api.github.com/users/SolarLune/followers","following_url":"https://api.github.com/users/SolarLune/following{/other_user}","gists_url":"https://api.github.com/users/SolarLune/gists{/gist_id}","starred_url":"https://api.github.com/users/SolarLune/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/SolarLune/subscriptions","organizations_url":"https://api.github.com/users/SolarLune/orgs","repos_url":"https://api.github.com/users/SolarLune/repos","events_url":"https://api.github.com/users/SolarLune/events{/privacy}","received_events_url":"https://api.github.com/users/SolarLune/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2016-09-14T20:56:50Z","updated_at":"2016-09-14T20:56:50Z","closed_at":null,"body":"Hey, there. So basically, there's no way to update the physics mesh of the game object should you adjust it? It'd be nice to have a `recalculatePhysicsMesh()` function to do this. We might later move these into the Mesh class, as well?"}}
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