{"push_id":1227639697,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"34f1ab9503a43ce1695cc428ff6f83795427e362","before":"405ee2ed428707ab30a0e769b1774969511c137a","commits":[{"sha":"97a9c425e24b6f5faf4da793cc779a356358ebb2","author":{"name":"Cokemonkey11","email":"5ec2a63bb723e1412e629ffc706a463ba5613ce8@gmail.com"},"message":"[stl] fix the vec3.polarProject method\n\nthis method was previously using airAngle as 0 for vertical and PI/2\nfor horizontal. Clearly this is the design of a madman. I can see that\n(from hudson) the only project currently using polarProject method is\nForest Defense, but it uses airAngle=0, so I amguessing that frotty has\nalready fixed this bug in STL2.","distinct":true,"url":"https://api.github.com/repos/peq/WurstScript/commits/97a9c425e24b6f5faf4da793cc779a356358ebb2"},{"sha":"34f1ab9503a43ce1695cc428ff6f83795427e362","author":{"name":"Frotty","email":"06dd0795ce9b5a9bd7b58a439bd59b01bb8afcc4@sunayama.de"},"message":"Merge pull request #475 from Cokemonkey11/stl_vec3_polarproject_fix\n\n[stl] fix the vec3.polarProject method","distinct":true,"url":"https://api.github.com/repos/peq/WurstScript/commits/34f1ab9503a43ce1695cc428ff6f83795427e362"}]}
{"actor":{"display_login":"Frotty"}}