{"push_id":1350898305,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"03c25370d126f6c631d73bd8d305edba14c05576","before":"6f7e801b554f7b49525861317b9208bc38868ec7","commits":[{"sha":"941e810657068df31c56a1bbf95150d740394ae0","author":{"name":"packerbacker8","email":"3203e110e3e222a3c60a4d251731b2a5b1f0a9a1@gbpackerfans.com"},"message":"Absorption should work in general now for all four types of enemies.  Attacks for the four types all need to have correct art work implemented and tweaked.  Also the shotgun attack needs to be adjusted to be like the growing.  Spooky guy AI needs to be tweaked a little bit, and the Fallen guy AI needs to work still.  Work needs to be done on the boom guy.  And a score needs to be implemented.","distinct":true,"url":"https://api.github.com/repos/ripharambestudios/gamecodefiles/commits/941e810657068df31c56a1bbf95150d740394ae0"},{"sha":"03c25370d126f6c631d73bd8d305edba14c05576","author":{"name":"packerbacker8","email":"3203e110e3e222a3c60a4d251731b2a5b1f0a9a1@gbpackerfans.com"},"message":"Merged my stuff of absorption stuff with Ryans stuff and health bar stuff.  I believe.","distinct":true,"url":"https://api.github.com/repos/ripharambestudios/gamecodefiles/commits/03c25370d126f6c631d73bd8d305edba14c05576"}]}
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