{"action":"closed","issue":{"url":"https://api.github.com/repos/anholt/mesa/issues/36","repository_url":"https://api.github.com/repos/anholt/mesa","labels_url":"https://api.github.com/repos/anholt/mesa/issues/36/labels{/name}","comments_url":"https://api.github.com/repos/anholt/mesa/issues/36/comments","events_url":"https://api.github.com/repos/anholt/mesa/issues/36/events","html_url":"https://github.com/anholt/mesa/issues/36","id":165892559,"number":36,"title":"vc4: glmark2 -b terrain bad rendering","user":{"login":"anholt","id":3431811,"avatar_url":"https://avatars.githubusercontent.com/u/3431811?v=3","gravatar_id":"","url":"https://api.github.com/users/anholt","html_url":"https://github.com/anholt","followers_url":"https://api.github.com/users/anholt/followers","following_url":"https://api.github.com/users/anholt/following{/other_user}","gists_url":"https://api.github.com/users/anholt/gists{/gist_id}","starred_url":"https://api.github.com/users/anholt/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/anholt/subscriptions","organizations_url":"https://api.github.com/users/anholt/orgs","repos_url":"https://api.github.com/users/anholt/repos","events_url":"https://api.github.com/users/anholt/events{/privacy}","received_events_url":"https://api.github.com/users/anholt/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2016-07-15T23:01:24Z","updated_at":"2016-11-04T22:40:27Z","closed_at":"2016-11-04T22:40:27Z","body":"There are occasional flickers in the foreground, and in the background the fade-in of distant terrain looks like primitives are missing compared to i965.\n"}}
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