{"action":"reopened","issue":{"url":"https://api.github.com/repos/Confuseme/MuscleTrainer/issues/1","repository_url":"https://api.github.com/repos/Confuseme/MuscleTrainer","labels_url":"https://api.github.com/repos/Confuseme/MuscleTrainer/issues/1/labels{/name}","comments_url":"https://api.github.com/repos/Confuseme/MuscleTrainer/issues/1/comments","events_url":"https://api.github.com/repos/Confuseme/MuscleTrainer/issues/1/events","html_url":"https://github.com/Confuseme/MuscleTrainer/issues/1","id":53256718,"number":1,"title":"Natural world map not matching real world 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1.2","description":"","creator":{"login":"Confuseme","id":9900774,"avatar_url":"https://avatars.githubusercontent.com/u/9900774?v=3","gravatar_id":"","url":"https://api.github.com/users/Confuseme","html_url":"https://github.com/Confuseme","followers_url":"https://api.github.com/users/Confuseme/followers","following_url":"https://api.github.com/users/Confuseme/following{/other_user}","gists_url":"https://api.github.com/users/Confuseme/gists{/gist_id}","starred_url":"https://api.github.com/users/Confuseme/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Confuseme/subscriptions","organizations_url":"https://api.github.com/users/Confuseme/orgs","repos_url":"https://api.github.com/users/Confuseme/repos","events_url":"https://api.github.com/users/Confuseme/events{/privacy}","received_events_url":"https://api.github.com/users/Confuseme/received_events","type":"User","site_admin":false},"open_issues":2,"closed_issues":0,"state":"open","created_at":"2015-01-22T19:31:19Z","updated_at":"2016-10-19T18:11:40Z","due_on":null,"closed_at":null},"comments":1,"created_at":"2015-01-02T15:01:19Z","updated_at":"2016-10-19T18:11:40Z","closed_at":null,"body":"The edges of the map don't quite match up with the edges of the in-game world. The part of the map where your location is tracked, is slightly smaller than the image itself.\r\n\r\nTo solve this, the actual positions on the game map must be matched against the xy coordinates. The C# method to patch is RedrawMapCrosshair(int map, int x, int y)."}}
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