{"push_id":1166828722,"size":1,"distinct_size":1,"ref":"refs/heads/master","head":"daa2e1353e074f798ec7b802630885e296aca7f6","before":"f6850625778a7d71431b97f7e661b9b0caf2fce8","commits":[{"sha":"daa2e1353e074f798ec7b802630885e296aca7f6","author":{"name":"justin","email":"eed2bcb50b307b84ffae47fb7f0b80508b902de9@DESKTOP-6TGM00S"},"message":"Misc.cs - Added constants for two telnet commands for turning on and off local echo (for things like password prompts)\nStrings.cs - Added additional character creation strings\nCharacter.cs - Added a property for the name\nInterpreter.cs - Continued building out the process for character creation\nNetwork.cs - Restored the buffer size to 1KB. Seems that on Windows the receive callback gets called on every byte anyway. A bug in my code? Or just how it works over loopback?\nPassword.cs - Added. For now only has a static method to test a password for complexity, will later also contain a method for encrypting passwords.\nPasswordTests.cs - Unit tests for Password.MeetsComplexityRequirements()","distinct":true,"url":"https://api.github.com/repos/jhandfield/animated-barnacle/commits/daa2e1353e074f798ec7b802630885e296aca7f6"}]}
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