{"action":"created","issue":{"url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/issues/939","repository_url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine","labels_url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/issues/939/labels{/name}","comments_url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/issues/939/comments","events_url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/issues/939/events","html_url":"https://github.com/AtomicGameEngine/AtomicGameEngine/issues/939","id":168836474,"number":939,"title":"[Windows] [Cmake] Errors when trying to build & libcef.dll missing","user":{"login":"TheSHEEEP","id":1766205,"avatar_url":"https://avatars.githubusercontent.com/u/1766205?v=3","gravatar_id":"","url":"https://api.github.com/users/TheSHEEEP","html_url":"https://github.com/TheSHEEEP","followers_url":"https://api.github.com/users/TheSHEEEP/followers","following_url":"https://api.github.com/users/TheSHEEEP/following{/other_user}","gists_url":"https://api.github.com/users/TheSHEEEP/gists{/gist_id}","starred_url":"https://api.github.com/users/TheSHEEEP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheSHEEEP/subscriptions","organizations_url":"https://api.github.com/users/TheSHEEEP/orgs","repos_url":"https://api.github.com/users/TheSHEEEP/repos","events_url":"https://api.github.com/users/TheSHEEEP/events{/privacy}","received_events_url":"https://api.github.com/users/TheSHEEEP/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":1,"created_at":"2016-08-02T09:15:47Z","updated_at":"2016-08-02T12:53:18Z","closed_at":null,"body":"When trying to build the engine and editor (using Qt 5.7, loading the CMakelists.txt as a project), I get the following error near the end of the process:\r\n\r\n`NMAKE:-1: error: U1077: '\"C:\\Program Files (x86)\\Windows Kits\\8.1\\bin\\x64\\mt.exe\"' : return code '0x1f'`\r\n\r\nDespite that, the executable builds. When trying to run it, however, it complains that libcef.dll is missing.\r\nAfter manually copying the dll to the folder and starting, the application starts, but crashes almost immediatly with this error:\r\n```---------------------------\r\nMicrosoft Visual C++ Runtime Library\r\n---------------------------\r\nDebug Error!\r\n\r\nProgram: ..._MSVC2013_64bit2-Default\\Source\\AtomicEditor\\AtomicEditor.exe\r\n\r\nR6010\r\n\r\n- abort() has been called\r\n```\r\n\r\nThis is shown in the console before the crash:\r\n\r\n> [Tue Aug 02 11:27:45 2016] INFO: Opened log file C:/Users/Jan/AppData/Roaming/AtomicEditor/Logs/AtomicEditor.log\r\n> [Tue Aug 02 11:27:45 2016] INFO: Created 1 worker thread\r\n> [Tue Aug 02 11:27:45 2016] INFO: Added resource path C:/Coding/Github/AtomicGameEngine/Resources/CoreData/\r\n> [Tue Aug 02 11:27:45 2016] INFO: Added resource path C:/Coding/Github/AtomicGameEngine/Resources/EditorData/\r\n> [Tue Aug 02 11:27:45 2016] INFO: Added resource path C:/Coding/Github/AtomicGameEngine/Artifacts/Build/Resources/EditorData/\r\n> [Tue Aug 02 11:27:45 2016] DEBUG: Skipped autoload path 'Autoload' as it does not exist, check the documentation on how to set the 'resource prefix path'\r\n> [Tue Aug 02 11:27:46 2016] INFO: Created Direct3D9 device\r\n> [Tue Aug 02 11:27:46 2016] INFO: Set screen mode 1366x705 windowed resizable\r\n> [Tue Aug 02 11:27:46 2016] INFO: Initialized input\r\n> [Tue Aug 02 11:27:46 2016] DEBUG: Loading resource Textures/Ramp.png\r\n> [Tue Aug 02 11:27:46 2016] DEBUG: Loading temporary resource Textures/Ramp.xml\r\n> [Tue Aug 02 11:27:46 2016] DEBUG: Loading resource Textures/Spot.png\r\n> [Tue Aug 02 11:27:46 2016] DEBUG: Loading temporary resource Textures/Spot.xml\r\n> [Tue Aug 02 11:27:46 2016] DEBUG: Loading resource Techniques/NoTexture.xml\r\n> [Tue Aug 02 11:27:46 2016] DEBUG: Loading resource RenderPaths/Forward.xml\r\n> [Tue Aug 02 11:27:46 2016] INFO: Initialized renderer\r\n> [Tue Aug 02 11:27:46 2016] INFO: Set audio mode 44100 Hz stereo interpolated\r\n> [Tue Aug 02 11:27:46 2016] INFO: Initialized engine"},"comment":{"url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/issues/comments/236894750","html_url":"https://github.com/AtomicGameEngine/AtomicGameEngine/issues/939#issuecomment-236894750","issue_url":"https://api.github.com/repos/AtomicGameEngine/AtomicGameEngine/issues/939","id":236894750,"user":{"login":"TheSHEEEP","id":1766205,"avatar_url":"https://avatars.githubusercontent.com/u/1766205?v=3","gravatar_id":"","url":"https://api.github.com/users/TheSHEEEP","html_url":"https://github.com/TheSHEEEP","followers_url":"https://api.github.com/users/TheSHEEEP/followers","following_url":"https://api.github.com/users/TheSHEEEP/following{/other_user}","gists_url":"https://api.github.com/users/TheSHEEEP/gists{/gist_id}","starred_url":"https://api.github.com/users/TheSHEEEP/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TheSHEEEP/subscriptions","organizations_url":"https://api.github.com/users/TheSHEEEP/orgs","repos_url":"https://api.github.com/users/TheSHEEEP/repos","events_url":"https://api.github.com/users/TheSHEEEP/events{/privacy}","received_events_url":"https://api.github.com/users/TheSHEEEP/received_events","type":"User","site_admin":false},"created_at":"2016-08-02T12:53:18Z","updated_at":"2016-08-02T12:53:18Z","body":"Could the problem be that I used VS2013 (just what I happened to have on my PC) ?\r\nIf so, I get it, no need to support outdated software. However, at least a warning (or better, an error) in that case would be helpful."}}
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