{"action":"created","issue":{"url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/issues/334","repository_url":"https://api.github.com/repos/FrozenSand/UrbanTerror4","labels_url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/issues/334/labels{/name}","comments_url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/issues/334/comments","events_url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/issues/334/events","html_url":"https://github.com/FrozenSand/UrbanTerror4/issues/334","id":180476969,"number":334,"title":"[4.3.0] Somewhat random FPS drops","user":{"login":"Chameleonhider","id":8833524,"avatar_url":"https://avatars.githubusercontent.com/u/8833524?v=3","gravatar_id":"","url":"https://api.github.com/users/Chameleonhider","html_url":"https://github.com/Chameleonhider","followers_url":"https://api.github.com/users/Chameleonhider/followers","following_url":"https://api.github.com/users/Chameleonhider/following{/other_user}","gists_url":"https://api.github.com/users/Chameleonhider/gists{/gist_id}","starred_url":"https://api.github.com/users/Chameleonhider/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Chameleonhider/subscriptions","organizations_url":"https://api.github.com/users/Chameleonhider/orgs","repos_url":"https://api.github.com/users/Chameleonhider/repos","events_url":"https://api.github.com/users/Chameleonhider/events{/privacy}","received_events_url":"https://api.github.com/users/Chameleonhider/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/labels/confirmed","name":"confirmed","color":"fad8c7"},{"url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/labels/critical","name":"critical","color":"e11d21"}],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":14,"created_at":"2016-10-01T20:03:36Z","updated_at":"2016-10-04T20:55:36Z","closed_at":null,"body":"CPU: i7 6700\r\nGPU: Nvidia GeForce GT640\r\nMachine easily runs >60 FPS on Eagle, full server (probably solid 125, but not sure).\r\n\r\nFPS drops not in seconds or miliseconds (no stuttering), but it in minutes. Sometimes I'd spawn with 110-125 FPS and maintain it, sometimes I'd spawn with 30-40 FPS and not get above 50-70 (no matter where I am or where I look).\r\n\r\n* I connected to a server running 4-6 bots and 4-6 players. FPS first was kinda OK, wasn't smooth, but the it started dropping to 30-40 and sometimes below. After kicking bots the FPS still randomly dropped, but was generally around 40-70 (rarely I'd spawn with 100+). ~100 ping. Server admin told me he heard similar story from 4 people and saw it himself.\r\n* I connected to 200 ping 30 player server (UrT CTF East, IIRC). FPS was awful and rarely went near 60. For 5 seconds it even went to <20 and generally was 28-40.\r\n* I connected to 50-70 ping 10-20 player server (FALLING ANGELS), FPS was almost rock-solid 125. Though someone else was complaining in server that they had issues.\r\n\r\n* I believe I had no issues in RC5, but I didn't play a variety of maps with variety of pings.\r\n\r\nOn some maps like Uptown and Abbey FPS drops a lot. Uptown it drops when you leave spawn, in Abbey it's constantly low (some places it gets +10 at most).\r\nI have default sound engine. I tried disabling the fancy stuff (casings, some blood, bullet hits, dlights, weapon drawing). I simply dropped my 4.2 config into 4.3 dir, so Network, Graphics settings are all the same and well configured.\r\n\r\nSwift response from devs is great :)"},"comment":{"url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/issues/comments/251510764","html_url":"https://github.com/FrozenSand/UrbanTerror4/issues/334#issuecomment-251510764","issue_url":"https://api.github.com/repos/FrozenSand/UrbanTerror4/issues/334","id":251510764,"user":{"login":"karnute","id":10468958,"avatar_url":"https://avatars.githubusercontent.com/u/10468958?v=3","gravatar_id":"","url":"https://api.github.com/users/karnute","html_url":"https://github.com/karnute","followers_url":"https://api.github.com/users/karnute/followers","following_url":"https://api.github.com/users/karnute/following{/other_user}","gists_url":"https://api.github.com/users/karnute/gists{/gist_id}","starred_url":"https://api.github.com/users/karnute/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/karnute/subscriptions","organizations_url":"https://api.github.com/users/karnute/orgs","repos_url":"https://api.github.com/users/karnute/repos","events_url":"https://api.github.com/users/karnute/events{/privacy}","received_events_url":"https://api.github.com/users/karnute/received_events","type":"User","site_admin":false},"created_at":"2016-10-04T20:55:36Z","updated_at":"2016-10-04T20:55:36Z","body":"@Barbatos Could it be related to a new weapon model with too many polygons? I've observed fps drops start when a lot of players use P90, and they die leaving more weapons in the floor. Also being static in one corner in the map, the fps drops seem to be related with players moving in line of sight (I suppose it only roughly with team positions in the mini-map)."}}
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