{"action":"created","issue":{"url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/136","repository_url":"https://api.github.com/repos/daid/EmptyEpsilon","labels_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/136/labels{/name}","comments_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/136/comments","events_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/136/events","html_url":"https://github.com/daid/EmptyEpsilon/issues/136","id":139578709,"number":136,"title":"Request - Advanced Engineering Station","user":{"login":"lunerfox","id":3700635,"avatar_url":"https://avatars.githubusercontent.com/u/3700635?v=3","gravatar_id":"","url":"https://api.github.com/users/lunerfox","html_url":"https://github.com/lunerfox","followers_url":"https://api.github.com/users/lunerfox/followers","following_url":"https://api.github.com/users/lunerfox/following{/other_user}","gists_url":"https://api.github.com/users/lunerfox/gists{/gist_id}","starred_url":"https://api.github.com/users/lunerfox/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/lunerfox/subscriptions","organizations_url":"https://api.github.com/users/lunerfox/orgs","repos_url":"https://api.github.com/users/lunerfox/repos","events_url":"https://api.github.com/users/lunerfox/events{/privacy}","received_events_url":"https://api.github.com/users/lunerfox/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":10,"created_at":"2016-03-09T13:37:19Z","updated_at":"2016-03-13T10:32:15Z","closed_at":null,"body":"Right now, the engineering station is able to instantly route power and coolant to any subsystem on the fly, allowing for instant changes to min/max the ship's capabilities. \n\nSuch dramatic responses end up feeling game-y, since realistically, coolant and power plants need time to distribute their resources. Which is why I'm proposing the addition of an **Advanced Engineering** mode.\n\nSimilar to the advanced science interface, the engineering station puts limitations on routing power and coolant, rewarding advanced planning and strategy.\n\nAll changes to subsystem coolant and power levels is based on set points, which the subsystem will match given some time based on an S-curve.\n\nThe Engineer may dedicate additional reactor power and coolant to get faster responses, at the cost of having less coolant to go around. "},"comment":{"url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/comments/195930897","html_url":"https://github.com/daid/EmptyEpsilon/issues/136#issuecomment-195930897","issue_url":"https://api.github.com/repos/daid/EmptyEpsilon/issues/136","id":195930897,"user":{"login":"nallath","id":3922611,"avatar_url":"https://avatars.githubusercontent.com/u/3922611?v=3","gravatar_id":"","url":"https://api.github.com/users/nallath","html_url":"https://github.com/nallath","followers_url":"https://api.github.com/users/nallath/followers","following_url":"https://api.github.com/users/nallath/following{/other_user}","gists_url":"https://api.github.com/users/nallath/gists{/gist_id}","starred_url":"https://api.github.com/users/nallath/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/nallath/subscriptions","organizations_url":"https://api.github.com/users/nallath/orgs","repos_url":"https://api.github.com/users/nallath/repos","events_url":"https://api.github.com/users/nallath/events{/privacy}","received_events_url":"https://api.github.com/users/nallath/received_events","type":"User","site_admin":false},"created_at":"2016-03-13T10:32:15Z","updated_at":"2016-03-13T10:32:15Z","body":"We already have a bit of a difficulty setting; You can enable certain parts of the game when setting up one (frequencies of shields / beams being one of them). I'd imagine the same to be also possible for the other parts. \r\nIt does add complexity on our end though; all combinations of enabled / disabled features do need to make sense. "}}