{"push_id":1070915319,"size":1,"distinct_size":1,"ref":"refs/heads/Bleeding-Edge","head":"f498d5e354547ef9f3dfb46907c037d03cb892a6","before":"327d30b4467d0c433dd845d87b8c600f01811388","commits":[{"sha":"f498d5e354547ef9f3dfb46907c037d03cb892a6","author":{"email":"bb3df9d201f51fe7ffe732392d49ff645ba09f5a@gmail.com","name":"PJB3005"},"message":"Holomaps & optical material scanners! (#9311)\n\n* theoretical holomap base code\r\n\r\n* Sprite\r\n\r\n* Holomaps!\r\n\r\n* changelog\r\n\r\n* fucking changelogs\r\n\r\n* Stuff!\r\n\r\n* Optical Material Scanner rework.\r\n\r\nMakes optical material scanners work as auto-updating holomap on your\r\neyes.\r\n\r\nAbstracted mesons and materials scanners to a\r\n/obj/item/clothing/glasses/scanner subtype.\r\n\r\nKept typed loops.\r\n\r\n* Changelog update.","distinct":true,"url":"https://api.github.com/repos/d3athrow/vgstation13/commits/f498d5e354547ef9f3dfb46907c037d03cb892a6"}]}