{"action":"created","issue":{"url":"https://api.github.com/repos/Samsung/GearVRf/issues/367","repository_url":"https://api.github.com/repos/Samsung/GearVRf","labels_url":"https://api.github.com/repos/Samsung/GearVRf/issues/367/labels{/name}","comments_url":"https://api.github.com/repos/Samsung/GearVRf/issues/367/comments","events_url":"https://api.github.com/repos/Samsung/GearVRf/issues/367/events","html_url":"https://github.com/Samsung/GearVRf/pull/367","id":125345583,"number":367,"title":"Adding GVRF widget framework","user":{"login":"dattanand","id":16078528,"avatar_url":"https://avatars.githubusercontent.com/u/16078528?v=3","gravatar_id":"","url":"https://api.github.com/users/dattanand","html_url":"https://github.com/dattanand","followers_url":"https://api.github.com/users/dattanand/followers","following_url":"https://api.github.com/users/dattanand/following{/other_user}","gists_url":"https://api.github.com/users/dattanand/gists{/gist_id}","starred_url":"https://api.github.com/users/dattanand/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/dattanand/subscriptions","organizations_url":"https://api.github.com/users/dattanand/orgs","repos_url":"https://api.github.com/users/dattanand/repos","events_url":"https://api.github.com/users/dattanand/events{/privacy}","received_events_url":"https://api.github.com/users/dattanand/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":44,"created_at":"2016-01-07T08:07:08Z","updated_at":"2016-04-15T16:38:30Z","closed_at":null,"pull_request":{"url":"https://api.github.com/repos/Samsung/GearVRf/pulls/367","html_url":"https://github.com/Samsung/GearVRf/pull/367","diff_url":"https://github.com/Samsung/GearVRf/pull/367.diff","patch_url":"https://github.com/Samsung/GearVRf/pull/367.patch"},"body":"this has all the changes for GVRF widget framework including rework done for review comments given in #341. only exception being the unlit shader is not removed since the widget scene object can be created using .obj meshes which have standard texture coordinates, also input dispatch for widget too behaves in the same way, to avoid using this shader would involve additional changes which dont seem right to me and would require swapping at every stage and involve more complication since input dispatch is little complicated"},"comment":{"url":"https://api.github.com/repos/Samsung/GearVRf/issues/comments/210537497","html_url":"https://github.com/Samsung/GearVRf/pull/367#issuecomment-210537497","issue_url":"https://api.github.com/repos/Samsung/GearVRf/issues/367","id":210537497,"user":{"login":"liaxim","id":11889541,"avatar_url":"https://avatars.githubusercontent.com/u/11889541?v=3","gravatar_id":"","url":"https://api.github.com/users/liaxim","html_url":"https://github.com/liaxim","followers_url":"https://api.github.com/users/liaxim/followers","following_url":"https://api.github.com/users/liaxim/following{/other_user}","gists_url":"https://api.github.com/users/liaxim/gists{/gist_id}","starred_url":"https://api.github.com/users/liaxim/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/liaxim/subscriptions","organizations_url":"https://api.github.com/users/liaxim/orgs","repos_url":"https://api.github.com/users/liaxim/repos","events_url":"https://api.github.com/users/liaxim/events{/privacy}","received_events_url":"https://api.github.com/users/liaxim/received_events","type":"User","site_admin":false},"created_at":"2016-04-15T16:38:30Z","updated_at":"2016-04-15T16:38:30Z","body":"@dattanand Can we close this obsolete pull request?"}}