{"action":"opened","issue":{"url":"https://api.github.com/repos/MalucoMarinero/XCOM2GuerillaWarfare/issues/30","repository_url":"https://api.github.com/repos/MalucoMarinero/XCOM2GuerillaWarfare","labels_url":"https://api.github.com/repos/MalucoMarinero/XCOM2GuerillaWarfare/issues/30/labels{/name}","comments_url":"https://api.github.com/repos/MalucoMarinero/XCOM2GuerillaWarfare/issues/30/comments","events_url":"https://api.github.com/repos/MalucoMarinero/XCOM2GuerillaWarfare/issues/30/events","html_url":"https://github.com/MalucoMarinero/XCOM2GuerillaWarfare/issues/30","id":145549493,"number":30,"title":"Do a better job of creating a supply crate Skeletal Mesh, with textures and a rig that will animate nicely with AS_Body.","user":{"login":"MalucoMarinero","id":1691855,"avatar_url":"https://avatars.githubusercontent.com/u/1691855?v=3","gravatar_id":"","url":"https://api.github.com/users/MalucoMarinero","html_url":"https://github.com/MalucoMarinero","followers_url":"https://api.github.com/users/MalucoMarinero/followers","following_url":"https://api.github.com/users/MalucoMarinero/following{/other_user}","gists_url":"https://api.github.com/users/MalucoMarinero/gists{/gist_id}","starred_url":"https://api.github.com/users/MalucoMarinero/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/MalucoMarinero/subscriptions","organizations_url":"https://api.github.com/users/MalucoMarinero/orgs","repos_url":"https://api.github.com/users/MalucoMarinero/repos","events_url":"https://api.github.com/users/MalucoMarinero/events{/privacy}","received_events_url":"https://api.github.com/users/MalucoMarinero/received_events","type":"User","site_admin":false},"labels":[{"url":"https://api.github.com/repos/MalucoMarinero/XCOM2GuerillaWarfare/labels/Assets%20(models%20textures%20rigging)","name":"Assets (models textures rigging)","color":"d93f0b"}],"state":"open","locked":false,"assignee":null,"milestone":null,"comments":0,"created_at":"2016-04-03T23:00:41Z","updated_at":"2016-04-03T23:00:41Z","closed_at":null,"body":"AS_Body just needs to associate with a bone equivalent to the Soldier animation frame's hip bone or there abouts. Then the crate will roughly use the correct positioning to the complementary carry animations."}}