{"action":"created","issue":{"url":"https://api.github.com/repos/project64/project64/issues/968","repository_url":"https://api.github.com/repos/project64/project64","labels_url":"https://api.github.com/repos/project64/project64/issues/968/labels{/name}","comments_url":"https://api.github.com/repos/project64/project64/issues/968/comments","events_url":"https://api.github.com/repos/project64/project64/issues/968/events","html_url":"https://github.com/project64/project64/pull/968","id":130727921,"number":968,"title":"disable HLE gfx for Yakouchuu II - Satsujin Kouro","user":{"login":"purplemarshmallow","id":7283660,"avatar_url":"https://avatars.githubusercontent.com/u/7283660?v=3","gravatar_id":"","url":"https://api.github.com/users/purplemarshmallow","html_url":"https://github.com/purplemarshmallow","followers_url":"https://api.github.com/users/purplemarshmallow/followers","following_url":"https://api.github.com/users/purplemarshmallow/following{/other_user}","gists_url":"https://api.github.com/users/purplemarshmallow/gists{/gist_id}","starred_url":"https://api.github.com/users/purplemarshmallow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/purplemarshmallow/subscriptions","organizations_url":"https://api.github.com/users/purplemarshmallow/orgs","repos_url":"https://api.github.com/users/purplemarshmallow/repos","events_url":"https://api.github.com/users/purplemarshmallow/events{/privacy}","received_events_url":"https://api.github.com/users/purplemarshmallow/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"milestone":null,"comments":6,"created_at":"2016-02-02T16:04:58Z","updated_at":"2016-02-03T02:58:46Z","closed_at":"2016-02-02T21:10:36Z","pull_request":{"url":"https://api.github.com/repos/project64/project64/pulls/968","html_url":"https://github.com/project64/project64/pull/968","diff_url":"https://github.com/project64/project64/pull/968.diff","patch_url":"https://github.com/project64/project64/pull/968.patch"},"body":"this game uses the RSP to decode videos. It cannot work with HLE gfx."},"comment":{"url":"https://api.github.com/repos/project64/project64/issues/comments/178973707","html_url":"https://github.com/project64/project64/pull/968#issuecomment-178973707","issue_url":"https://api.github.com/repos/project64/project64/issues/968","id":178973707,"user":{"login":"purplemarshmallow","id":7283660,"avatar_url":"https://avatars.githubusercontent.com/u/7283660?v=3","gravatar_id":"","url":"https://api.github.com/users/purplemarshmallow","html_url":"https://github.com/purplemarshmallow","followers_url":"https://api.github.com/users/purplemarshmallow/followers","following_url":"https://api.github.com/users/purplemarshmallow/following{/other_user}","gists_url":"https://api.github.com/users/purplemarshmallow/gists{/gist_id}","starred_url":"https://api.github.com/users/purplemarshmallow/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/purplemarshmallow/subscriptions","organizations_url":"https://api.github.com/users/purplemarshmallow/orgs","repos_url":"https://api.github.com/users/purplemarshmallow/repos","events_url":"https://api.github.com/users/purplemarshmallow/events{/privacy}","received_events_url":"https://api.github.com/users/purplemarshmallow/received_events","type":"User","site_admin":false},"created_at":"2016-02-03T02:58:46Z","updated_at":"2016-02-03T02:58:46Z","body":">That was the case with RE2. HLE plugins got around this over time by bypassing the null task pointer and letting it partially fall through to LLE, for the MPEG videos. So actually RE2 isn't really done in pure HLE either, but that didn't stop a HLE graphics plugin from still being plugged in with it.\r\n\r\nreally? I don't think so. RE2's movies show up with zilmar's cfb plugin. There is some palette bug however. But I don't think the cfb plugin has a partial fall through to LLE. The CPU decodes the movies in RE2 that's the reason why it works in HLE. The RSP has nothing to do with it.\r\n\r\nBut a partial fall through to LLE seems to be a good idea actually. Might be possile to get it working this way with HLE plugins. But if there's a plugin that already does this that would be news to me."}}