{"repository":{"description":"Implementation of classic game state machine, with transitions isolated from the states methods.","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":208,"owner":"Elideb","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C#","created_at":"2013-09-13T07:23:16-07:00","pushed_at":"2013-09-14T03:17:48-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Enrique J. Gil","blog":"http://gamenotgame.blogspot.com","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/Elideb/StateMachine/compare/6895fe4543...38cf167a49"}