{"repository":{"description":"Client/server chat/packet engine using asynchronous .NET sockets. A starting point for multiplayer game programming in Windows.","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":0,"owner":"perrybutler","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"created_at":"2013-09-11T02:24:47-07:00","pushed_at":"2013-09-11T02:24:48-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Perry Butler","company":"GlassOcean - RapidPlatform - ID3TagLibrary - BirthSource","blog":"TheRapidPlatform.com","location":"Orange County, CA","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/perrybutler/dotnetsockets"}