{"repository":{"pushed_at":"2008-11-23T11:33:17-08:00","homepage":"","forks":0,"owner":"xslogic","has_wiki":true,"created_at":"2008-10-27T06:46:58-07:00","description":"A simple physics engine with demo programs using OpenGL for rendering. Graphics applications especially those that use OpenGL for rendering require a lot of State manipulation, for which purely functional programming languages are not particularly elegant at. Decided to use Haskell anyway as my objective was basically do something non-trivial in Haskell. ","open_issues":0,"has_issues":true,"watchers":2,"fork":false,"size":576,"stargazers":2,"has_downloads":true,"language":"Haskell","private":false},"actor_attributes":{"location":"Brooklyn, NY, USA","email":"eb18c07676f40577fcf34a70ec475aeda0498fe8@khandkar.net","name":"Siraaj Khandkar","type":"User","blog":"http://ibnfirnas.github.com/","company":"ShoreTel"},"url":"https://github.com/xslogic/physics-engine"}