{"repository":{"description":"A scripting basis to use with FMOD projects in Unity. Has a lower learning curve than the official FMOD Unity connector, simplifying the interface (no refs, automatic error checking, in-editor setup). The only thing you _have_ to script is the behaviour and start/stop of your events, no philosophy.","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":10052,"owner":"gavrilovmiroslav","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C#","created_at":"2013-09-06T19:06:04-07:00","pushed_at":"2013-09-07T03:35:05-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Miroslav","company":"Pixelablaze","blog":"pixelablaze.com","location":"Novi Sad, Serbia","email":"390aebb45069b00168e002a495cf01bf326e7744@gmail.com"},"url":"https://github.com/gavrilovmiroslav/fuu_fmod_unity_scripting/compare/89975e05cd...7579fd0578"}