{"repository":{"description":"(In development) Generic asset loading, gpu & cpu skinned meshes.","watchers":8,"stargazers":8,"forks":2,"fork":false,"size":16700,"owner":"num3ric","private":false,"open_issues":1,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2013-03-19T09:34:53-07:00","pushed_at":"2013-12-14T23:39:35-08:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Éric Renaud-Houde","company":"MPC Digital","blog":"num3ric.com","location":"New-York","email":"0ca5b82d6b94119d9546e44727dadebefe3e4684@gmail.com"},"url":"https://github.com/num3ric/Cinder-Skinning/issues/2"}