{"repository":{"description":"A sample of a simple way to project a bmp resource (I.E. drawable) to an openGL ES 2.0 texture. Meant to help people trying to learn.","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":212,"owner":"jrgleason","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C","created_at":"2013-06-06T11:39:08-07:00","pushed_at":"2013-06-06T13:20:35-07:00","master_branch":"master"},"actor_attributes":{"type":"User","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/jrgleason/GLES2NATIVEBMPRESAND/compare/3e5055fbc1...8bee96f0e9"}