{"repository":{"description":"Glitch post-processing shader for Unity3d","watchers":3,"stargazers":3,"forks":0,"fork":false,"size":164,"owner":"staffantan","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C#","created_at":"2013-06-04T04:30:43-07:00","pushed_at":"2013-06-06T11:59:21-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Orlando Bascuñán","blog":"www.contraviento.cl","location":"Santiago, Chile","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/staffantan/unityglitch"}