{"repository":{"description":"Kobold Kit is the game engine built on and extending Apple's Sprite Kit Framework.","watchers":2,"stargazers":2,"forks":0,"fork":false,"size":2788,"owner":"KoboldKit","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"Objective-C","created_at":"2013-09-04T07:18:13-07:00","pushed_at":"2013-09-18T11:21:52-07:00","master_branch":"master","organization":"KoboldKit"},"actor_attributes":{"type":"User","name":"Steffen Itterheim","company":"Kobold Tech","blog":"http://www.learn-cocos2d.com","location":"Germany","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/KoboldKit/KoboldKit/tree/physics-based-player-collisions-2"}