{"repository":{"description":"Water caustic rendering experiments in OpenGL with Python","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":6080,"owner":"pabennett","private":false,"open_issues":3,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"Python","created_at":"2012-10-27T12:48:37-07:00","pushed_at":"2013-04-23T12:40:00-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Peter Bennett","blog":"www.bytebash.com","location":"UK","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/pabennett/WaterCaustics/issues/7"}