{"repository":{"description":"GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.","homepage":"","watchers":251,"stargazers":251,"forks":65,"fork":false,"size":147885,"owner":"aras-p","private":false,"open_issues":6,"has_issues":true,"has_downloads":false,"has_wiki":false,"language":"C++","created_at":"2010-07-29T04:41:28-07:00","pushed_at":"2013-07-08T11:29:19-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Andreas Sommer","blog":"http://andidog.de/","location":"","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/aras-p/glsl-optimizer/issues/26#issuecomment-22881327"}