{"repository":{"description":"Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.","watchers":5,"stargazers":5,"forks":0,"fork":false,"size":192,"owner":"UnityPatterns","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C#","created_at":"2013-09-26T00:06:49-07:00","pushed_at":"2013-09-26T00:09:25-07:00","master_branch":"master"},"actor_attributes":{"type":"User","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/UnityPatterns/ObjectPool"}