{"repository":{"description":"Simple attempt of drawing big terrains in OpenGL with a level of detail algorithm","watchers":3,"stargazers":3,"forks":0,"fork":false,"size":37909,"owner":"Tomius","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2013-08-02T09:01:20-07:00","pushed_at":"2013-12-11T13:09:14-08:00","master_branch":"master"},"actor_attributes":{"type":"User","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/Tomius/LoD/issues/4"}