{"repository":{"description":"A small OpenGL demo that renders same sample geometry in 4 different ways, namely by begin/end calls, vertex arrays, buffer objects and vertex array objects. Each one of these techniques is demonstrated on a different branch.","watchers":1,"stargazers":1,"forks":0,"fork":false,"size":236,"owner":"nomad-","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2012-05-19T17:45:41-07:00","pushed_at":"2013-04-14T09:27:07-07:00","master_branch":"@vertex-array-objects"},"actor_attributes":{"type":"User","name":"Vaptistis Anogeianakis","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/nomad-/Rendering-Geometry/compare/864424a6fb...a4617e3dfe"}