{"repository":{"description":"GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.","homepage":"","watchers":222,"stargazers":222,"forks":49,"fork":false,"size":21340,"owner":"aras-p","private":false,"open_issues":0,"has_issues":true,"has_downloads":false,"has_wiki":false,"language":"C++","created_at":"2010-07-29T04:41:28-07:00","pushed_at":"2013-04-18T10:20:04-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Aras Pranckevičius","company":"Unity Technologies","blog":"http://aras-p.info","location":"Kaunas, Lithuania","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/aras-p/glsl-optimizer/pull/22"}