{"repository":{"description":"GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.","homepage":"","watchers":223,"stargazers":223,"forks":52,"fork":false,"size":21420,"owner":"aras-p","private":false,"open_issues":2,"has_issues":true,"has_downloads":false,"has_wiki":false,"language":"C++","created_at":"2010-07-29T04:41:28-07:00","pushed_at":"2013-05-02T23:50:18-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Andrew Copland","blog":"http://www.quantum-thoughts.net","location":"Nottingham, UK","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/fluffyfreak/glsl-optimizer"}